I am liking this one very much. I do enjoy close combat fights, hence this one will be for sure helpful, since it obviously delivers solid physically damage to the opponent, and it is definitely ideal with taijutsu. Correspondently I have noticed a detail, that actually makes the technique even greater - since the user is free to use virtually any stance he knows, this means that the person can freely use the current sound release technique alongside any other CFS, as well as taijutsu natured techniques, thus essentially allowing you a greater range of pernicious combos. However, as you have already mentioned yourself, it is a high risk technique and when using it you should be careful with it, because if the opponent is smart, depending on the battle scenario, he can hurt you noxiously. Also another disadvantage is that you cannot defend with it from things that would otherwise hurt you, like bladed weapons for example.
Simple yet very effective. If you time it right, and also combine it with the right technique, you are going to get an outstanding effect out of it. Essentially it is of course a strategic technique. Why? Well because this one is ideal for weakening an opponent, as well as draining their chakra at the same time. And you get all that without any effort, or in other words, without having to physically attack them. The only disadvantage that I see here is that once the opponent starts feeling different, he will simply use a full body surge higher than the technique itself (S-rank one) thus being able to logically get rid from the technique's effects.
And the last one. This one is a blade with two edges. Basically it is a binding sound technique, that works upon the body registering the sound (= instantly). Usually such techniques pertain to sound waves that hinder the targets body or system. The technique consists of a high frequency, low energy wave, which essentially travels at a virtually instant speed, however, it essentially lacks any type of physical damage property. Furthermore the instant aspect of the current technique applies to the traveling speed of these sound waves in the battlefield, basically it doesn't mean the techniques can't be defended from, only that its effects are very fast and the waves are heard instantaneously. Now I did mentioned a blade with two edges, well, if you think about it, the moment you use this technique you cannot use any other sound techniques for two turns after using it, thus simply meaning that if your opponent is smart, he can exploit it and actually strike you with all his power.
Exactly. Spot on. Well done as always.
(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
Pain on hearing a sound? Hell yeah! How amazing can that be? Just look at all those side effects. It is the perfect torture technique and it has the best medium for induction. Problem is, you have to keep fueling the technique otherwise it would stop so your best bet are clones and accomplices.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Just an advanced technique of the one that you already learned with Cobalt. I don't really have much to add onto it. Make sure to always try to use it with water for the additional boost in both speed and damage.
(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
It's labeled as offensive although its description makes it seem as if it's more defensively oriented. Still an amazing technique due to it being omnidirectional. They don't approve a lot of omnidirectional techniques anymore, so I'm sure you'll love this one.
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
Need a technique to kill? Here it is. As a combination of those two mentioned techniques, it is incredibly powerful and gives you amazing destruction power up to 5 meters away from you. This is great because you don't necessarily have to be that close to the opponent which reduces the risk factor by a bit. Same as other techs, since sound travels faster through solids, water and earth could provide great combos.