"Sock Draw"

Summer

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Here I will post my customs try not to spam!



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Numbered techniques are owned by myself.
Techniques in spoilers were taught.

Custom fighting style: Ways of an Avenger | Abenjā no hōhō
1: Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Elemental Enlarge
2: Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger

1: custom weapon: Magnhild


meerkat summon contract owner.
1:(kuchiyose Meerkat Tifa )Summoning Jutsu Meerkat Tifa
2:(kuchiyose Meerkat ywach )Summoning Jutsu Meerkat Juha
3: (Kuchiyose Roku) - Meerkat Summoning Roku
4:
5:

Goat summoning contract: signer
1:Gogoat
2:Cobalion
3:
4:
5:

1:(Kessho:shinderera surippa) - Crystal: Cinderella's slipper'sDonated
2: (Kessho: Doragon Tsume) - Crystal: Dragon TalonsDonated too canon list
3: (Kesshou: yuka) - Crystal: floorDonated too canon list
4: (Shoton Sonic Boutou ) Crystal Sonic Boom
5: (shoton Doragon Otakebi) Crystal dragons roar
6: (Shoton Senkou Kikku) - Crystal Flash kick
7: (Shoton: Doragon Hakari) - Crystal: Dragon Scales
8: (Shoton Kinko Shuuha) Crystal Imprisonment Wave
9: (Shoton Houtai) Crystal Bandage
10: (Shoton Senki) Crystal Annihilate
11: (Ransotengi) Heavenly wild puppet
12: (Shoton Sakanade) Crystal Counter stroke
13: (Shoton Doragon Chikaru)Crystal Dragon Force
14:( Toku Kuuhaku Kadou Mori) Shield Vacuum Vortex Lance
15: Doton Gi Sochi- Earth style deception step
16: Katon :Katon rasen kiri ) – Katon release: fire spiral drill
17:Fuinjutsu Mokuton Jumoko Za Man / Sealing arts Wood Nativity Seeds
18: Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
19:Fuinjutsu Ranpu EcitureKagami- Sealing Arts Light Eciture Mirror
 
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Summer

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Re: Roju's FML customs

~Katon~

(Katon: Gekaokakyō no Jutsu) Fire Release: Raging Blue Fireball Technique*
Type: Offensive
Rank: A-rank*
Range: Short to Mid range
Chakra: 30
Damage: 60
Description:
The user preforms the hand seals Boar → Tiger → Horse → Snake or Dog → Dragon → Monkey → Hare, and then making a ring with their thumb and index finger, the user blows through the ring which either forms into a continuous blue flamethrower or a blue sphere, both having immense destructive power that are capable of forming massive craters in the ground.
Note: Can only be used three times per battle.*
Note: Can only be taught by Nathan.*

Taught here:*

________________

(Katon: Benihime, Juzutsunagi) - Fire Release: Crimson Princess, Beaded Mesh
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique launches condensed fire chakra in the form of a tangible blood-red colored net, generated from the blade length, and simply throws it over the intended target with a simple slashing motion from the blade. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow. After throwing the net, the user stabs the net with the tip of their blade, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion.

Note: Can only be used twice per battle
Note: Has to wait one turn in order to use this technique again
Note: No fire technique of A rank and above in the same turn
Note: Can only be taught by -Tsuki
Here's some gifs to help you picture the technique:
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Taught here.
_________________
(Katon: Blazing Hatsu) Fire Style: Blazing Hearts
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will make a single hand seal and then channels his chakra into both of his hands. Once the user has done so he shall release two fireballs one from each hand which travel to the opponents left and right side in an arc fashion. When the the fireballs make contact they will explode causing damage, while at the same time it also forms an X shape under the opponent which causes fire to erupt from it hitting them multiple times.
~Can only be taught by AlbelTheWicked
~Can only be used twice
~No fire jutsus above B-rank during your next turn.


(Katon: Tenrai Shourisha) Fire Style: Divine Conqueror
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
~Can only be taught by AlbelTheWicked
~Can be used twice
~No fire jutsus above B rank during your next turn


(Katon: Debiru Maw) Fire Release: Devil's Maw
Type: Offensive
Rank: A
Range: Short
Chakra:30
Damage:60
Description: The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used twice


(Katon: Infernal Kangoku) Fire Style: Infernal Prison
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
Note: Can only be taught by Albel Nox.
Note: Can be used twice.
Note: The fire prison lasts for two turns.
Note: Must wait one turn after the pillar has ended before using again.
Note: Can not use any fire jutsus above A rank while this jutsu is active.

All Taught here.




(Katon) Tsuchiyakekoge) - Fire Style: Scorched Earth
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.
-Can be used twice per battle.
-Burning lasts for three turns.
-Must be used on solid ground (nothing like sand or water).
-Smoke can easily be dispersed with a big enough wind technique.
-Doesn't affect enemies underground.

Taught here:
_____________________
(Katon: Ryu no Kaijin) | Fire Style: Dragon's Ash

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: +15 to the smoke technique
Description: This technique is used to add a heat element to a user's smoke techniques in a similar way to how Asuma created his ash technique. When performing a smoke technique the user will make three hand seals prior to starting the hand seals for the smoke technique. As they do this they release smoke from their gauntlets and inhale the smoke while adding fire chakra to it in their gullet. They then preform the hand seals for the smoke technique, and rather than releasing it from their wrist launchers they release it from their mouth. This smoke is darker and shows scarce glows of orange fire, and is incredibly hot. Wind techniques of the same rank aimed at this smoke will be consumed as if it were clashing with a fire technique, adding to the strength of the attack.
-Can be used three times per battle.
-Can not be used in consecutive turns.
taught here:
---------------------


16:
(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.

~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
~note: can only be taught by me.

(4/6)
 
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Summer

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Re: Roju's FML customs

1:~summon contract~
(2/6)
Summoning Animal: Meerkat
Scroll Owner: Juha
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract:
Description and Background:

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tattoo of the contract will recieve the meerkat

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Link to approval here >
People who have signed the contract


Contract signers can be found here
1: Annie
------------------
1: approved here
(kuchiyose Meerkat ywach )Summoning Jutsu Meerkat Juha
Type:Supplementary
Rank:A rank
Range:Short-mid
Chakra:30
Damage:60
Description:
Juha is one of the most reliable Meerkats there is as he is muscular and fit standing 4 feet tall. Once summoned to the field juha is able to transform (similar to monkey king enma) into a round shield which is able to protrude dense spiky hair on the face of the shield which can extend and retract. Juha while in shield form is able to release a fire vortex tunnel from the face of the shield.. It is covered in fur which has the ability to harden like jiraiya's spiky hair techniques. The shield is able to use the fire tunnel twice per being summoned, and the attack is B rank in nature. Juha's shield mode can deflect fire up to B rank and block Kunai and other misc ninja tools. In this form juha is 4 feet in diamter and the user can tell juha to use spike mode or the fire tunnel it does not require the user to actually release these techniques but the summons knowledge as to when from the user.

Restrictions:

+ cannot use spikes in the same turn as fire.

+ can only use fire vortex twice not in the same turn either.

+ can be summoned once per battle.

+ stays on the field for four turns.

+ taught by Roju.




2: approved here.
(kuchiyose Meerkat Tifa )Summoning Jutsu Meerkat Tifa
Type:Supplementary
Rank:A rank
Range:Short
Chakra:30
Damage:
Description:
After signing the meerkat contract the user has regained the power to summon Tifa by either swiping blood on there tattoo or regular handsigns method. She is a regular sized meerkat sand colored and 3 feet tall. She is able to cast a genjutsu by forming two handsigns which is called Hakuna Matata. This particular jutsu makes it so the enemy has no worries and keeps pressing forward in battle without realizing anything has change but more desire to kill and bloodshed. With this the enemy loses there sense of reason and simply keep attacking as they feel invincible hence the quality of no worries. The landscape makes it so they envision a bug infested forest thick of swamp and vines. The enemy while moving through the jungle will be cutting through vines and branches with either a sword or Kunai, they will have a large amount of bugs flying into there mouths and around there faces as well. the genjutsu can only reach to mid range and is A rank in class.


Restrictions:

+ can only use Genjutsu once

+ remains on the field for one turn

+can only be summoned once per battle.

+ taught by Roju.

__________________________

3:
Kuchiyose Roku - Meerkat Summoning Roku
Type: summoning
Rank: A rank
Range: Short-mid
Chakra: 30
Damage: 60
Description This young meerkat is the smallest meerkat ever seen as it is 7" tall and very tiny in figure and can stand on two legs and use hand signs Roku is a unique meerkat as he cannot be effected by genjutsu because his fur is statically charged and he is a lightning user which he is able to maintain a full static charge on his fur at all times. As long as his fur is statically charged to A rank he cannot be effected by B rank and below genjutsu.

Roku is only able to use lightning up to an including A ranks in the canon list. However he is more feared for his Taijutsu skills being able to apply his natural static charge to taijutsu usage. He is also able to use up to A rank taijutsu and apply his static charge to the taijutsu and boosting the damage of the taijutsu by +10.

Restrictions:

+Can only be summoned once per battle.

+ Can only use lightning from the canon list once per turn.

+ Can use taijutsu and Static twice per turn.

+ Stays on the field for four turns

+ must have signed meerkat contract to summon.
 
Last edited:

Summer

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Re: Roju's FML customs

€Crystal Release€
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Taught all to but Senki to:
1: Python
2:Kyrielight (Ian)
3:

Donated to Canon
1:
(Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
Type: Supplementary
Rank: B rank
Range: Short
Chakra Cost: 20
Damage Points: 40(+5 for taijutsu kicks)
Description:
The user begins by making a handsign and forms crystal slipper's on her feet which she can fling off of her feet kicking them off at the enemy. The slipper's have a sharp pointed end and will pierce through skin from the force of being kicked at an enemy. Also a hidden ability is that the user can channel crystal chakra into the heels to extend or retract the size of the heel. The heel can extend to 1.5 feet and retract so it is flat for running. The user may also use these slipper's for taijutsu cutting an enemy while kicking them.
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Restrictions: can only be used twice during battle, can only stay active for three turns while using for taijutsu.
Note: can only be used by guren.

Approved here:

_________________
2:
Approved here:

(Kessho: Doragon Tsume) - Crystal: Dragon Talons
Type: Supplementary
Rank: B
Range: Short - mid
Chakra Cost: 20
Damage Points: 40
Description: The user begins by forming a single handsign and changes her finger nails into crystal talons which extend up to 1" past finger length. These talons can extend at fast speeds leaving very small room for error when evading freeform slashing and can retract back to normal just as fast. The user also has the ability to at will shoot the nails like senbon from there hands to mid range, By doing this the fingers will revert back to normal and not be crystal anymore.

Restrictions
: the user can use this ability 3 times in battle
: the user cannot extend and retract more than twice for each way in the same turn.
: can maintain talons for two turns
Note:Can only be used by guren.


taught to:
1:
-----------------------
3: Donated to canon


(Kesshou: yuka) - Crystal: floor
Type:Supplementary
Rank:S rank
Range:Short - Long
Chakra Cost:40*
Damage Points:NA
Description:
The user does three handsigns begins by building up there crystal chakra and proceeds to turn the top 3 feet of the ground into crystal making it so the enemy's are no longer touching the ground and able to manipulate the ground itself. This also can be used as a focus point for making crystal jutsu's rise up from the platform faster as there is already a crystal source to draw from. The platform can be damaged but it will take a jutsu equal in power to do so, following elemental interactions. The user also has the ability to control how far the range of the technique will work but has to state during the jutsu process which ranges are being effect. Speed reference for building the platform is similar in speed to crystal labrynth.

Restrictions: can only be used once
: earth cannot be manipulate from the ground as long as this jutsu is on the field for either the user or the enemy.
: no other crystal jutsu's can be used in the same turn.
: this jutsu stays on the field for 4 turns.
: only guren can use this jutsu.

approved here:


-------------------------
4:
(Shoton Sonic Boutou ) Crystal Sonic Boom
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
the user begins channeling crystal chakra to both fists and proceeds to swing both arms forward crossing over each other and releasing two Crystal blade like structures thin and sharp like a Scythe blade towards the enemy. these blades which look joined in the middle but are actually two seperate blades one from each hand. they are slightly see through blue and each blade will be the length of the arm so 3 feet each, making 6 foot span in total. this jutsu is very good for short range and gets off quickly as it works by building chakra and arm motions.

Note: the length of the blades in total is 6 feet long.
Note:Can only be used by a crystal user.

Approved here:


5:Donated to canon

(shoton Doragon Otakebi) Crystal dragons roar
Rank: A Rank
Type: offensive
Range: Short-mid
Chakra cost: 30
Damage points: 60
Description: guren does a single one handed handsign and proceeds to release Shards of pointy spike like crystals pink in color and short 1 inch to 2 inch shards from her mouth. this is a full stream like cluster which has a diameter radius expulsion of 10 feet in diameter, and has enough force to blast through a tree.

Restrictions: can only be used three times in battle.
: cannot release crystal from the mouth In the next turn.
:can only be used by guren

____________

Permission from dan to make dragonslayer related cjs.

Approved here:


________________________
6: approved here.

(Shoton Senkou Kikku) - Crystal Flash kick
Type: Supplementary
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage: 40
Description:
Guren while in mid air channels Crystal chakra to her left or right leg and swings her leg in the way of a bicycle soccer kick. During the rotation do the kick the user will release the chakra built up and a flash of pink will ignite the sky while also releasing a large scythe of Crystal almost 10 feet in length and width. The scythe of Crystal has tremendous speed and strength from the rotation of the bicycle kick.

Restrictions: can only be used four times in battle.
: cannot be used twice in the same turn.
Note: speed is of that of a soccer ball being kicked.
Can only be used by crystal user..
Can only be taught by roju.


7: approved here:


(Shoton: Doragon Hakari) - Crystal: Dragon Scales
Type: Supplementary
Rank: A rank
Range: Short
Chakra Cost: 30(15 to maintain)
Damage Points: 60(+10 taijutsu)
Description:
This jutsu requires two handsigns and then the user grows Crystal like scales out of all there sweat pores on there body. The user can control which portions of the body they would like scales to be on as well instead of full body. The scales are not very thick but are very dense Crystal, and dark pink colored in nature. These scales are in no way turning her body into Crystal but are making a layer of scales over her skin, which can move like dragon scales would thus giving considerable movements. The scales can be used to block taijutsu up to B rank and blunt force ninjutsu up to C rank. The scales can be shattered by Guren if they become a hindrance to her during combat. They will also slow your movements down by -1 of your current speed but it will give you a +10 damage when used with taijutsu.
As a full on release Guren can form one more single handsign sharpening all the scales to sword like points, point straight off the users body and fully release the scales shooting them from her body in every direction within short range.


Restrictions
: can only be used twice per battle

:cannot use other ninjutsu while this is active.

Note:Can only be used by guren.

________________

8:
Approved here:

(Shoton Kinko Shuuha) Crystal Imprisonment Wave
Type:Attack
Rank:S rank
Range:short-mid
Chakra:40
Damage:80
Description: Guren forms two handseals and proceeds to hold both hands out in front of her. She sends out a wave of crystal chakra which can crystallize multiple objects in a widespan or a large object which is a solid based element or any type of liquid that has a strong water based or bugs. Guren can then forcibly shatter the crystal with her mind at will. The jutsu will crystallize the things which come into her range as soon as her chakra touches it. This chakra wave is also sent out in a 360' wave all around the user.

Video for reference:
Restrictions:

- can only be used once per battle.

- cannot use crystal above A rank in the next two turns.

- objects that become crystallized will be inside and out encased with crystal.

-Cannot be used in living beings

- can only be taught by Juha


__________________
9:

Approved here:


(Shoton Houtai) Crystal Bandage
Type:Supplementary
Rank:S rank
Range:short
Chakra:40
Damage:80
Description:
This jutsu is an emergency type jutsu in which the user takes on any type of cut or stab wound damage. The user can use there crystal chakra and around the wound it will crystallize forming a containment to keep you from bleeding out. Although simple it takes extreme control because if your not delicate enough you will do more damage then good. The user can even run a finger over the damaged area channel the crystal chakra to the finger and swipe it across the wound sealing it up. Say that the users hand has been cut off the user can channel Crystal chakra into the palm of the other hand, and place it over the handless wrist or arm and crystallize the end of the wound.


Restrictions:

+ can only be used once per battle
+ cannot crystallize more then one cut of any size.
+ cannot use Crystal for 2 turns.
+ can only be taught by Juha

________________

10:
Approved here:

(Shoton Senki) Crystal Annihilate
Type: Offense
Rank: S-Rank
Range: Short-Long
Chakra: 40 (20 per turn active)
Damage: 80 (swords A-rank 60)
Description: This jutsu requires six handsigns and then a great amount of chakra to build and maintain this jutsu. This jutsu is one of Guren's last ditch attempts at truly killing and vowing to put someone in their grave. She forms the handsigns and releases an incredible amount of chakra, creating a giant dome of dark Crystal inside the dome is 1000 circling swords make of pink Crystal which hover inside the dome. The swords cannot be sent at the enemy in any way but the user can hold out an open hand and willfully manipulate the swords into her hands effortlessly. Guren can only have up to two swords being used at one time, and while the swords are A rank in strength they do A rank damage as well. The user however can only use up to 10 swords maximum throughout the duration of this jutsu. Although there is 1000 swords as an active barrier the user is limited to how many swords they can use in order not to compromise the integrity of the barrier. The swords will glow with Crystal chakra and also light up the dome with light from the glowing swords. The dome itself can be shattered but the enemy would have to take into effect that the swords are hovering around the perimeter of the dome and would take some of the damage as well.
If a sword is shattered while being used the user will simply open their empty hand and manipulate a sword into it from the perimeter of the dome. With Guren constantly channeling chakra into this barrier she can also manipulate the barrier giving off an immense amount of heat from the top of the dome which would evaporate any low ranking water jutsu C rank and below. The way this is achieved is that among all the swords that are created in the barrier the top of the barrier has a giant hovering prism which is the power source to keep everything maintained. The prism acts the same way as arrow of light except instead of firing off a heat blast it will simply change the temperature inside the barrier. This will make using water jutsu harder and less proficient.

Reference of looks and formations of swords:

Restrictions:

- Cannot use any other ninjutsu while this is active.
- Cannot use Crystal jutsus for three turns after this jutsu dispels.
- Stays active for three turns or until opponent destroys it.
- The heat will also work against Guren as well.
- Can only be used by Guren.
- Can only be used twice per battle.

__________________

11:
(Ransotengai) Heavenly wild puppet
Type: Supplementary
Rank: A rank
Range: Short-mid
Chakra: 30
Damage: N/A
Description: This jutsu requires the user to make in either hand, forming a one large Makibishi like grenade in there hand. The chakra infused crystal Makibishi is able to be left on the ground or thrown at something. Upon touching something solid or liquid the crystal infused Makibishi will crystallize what it hits in a mid range diameter. Should the crystal be dropped on a water source or water in general it will normally crystallize a large size source or jutsu. Things larger in scale like S rank size will require more then one attempt to crystallize. The user can only create up to one large Makibishi in either hand at a time, and these can only be thrown with kunai thrown speeds up to mid range of your target(s).


Restrictions:
Note: Can be thrown up to mid range
Note: Useable 4 times
Note: Can only make one crystal per use
Note: Can crystalise a area with a mid range diameter or a solid/liquid jutsu A rank and below
Note: The crystal can then be used as a crystal source.
+ can only be taught by Juha

Approved here:
12:
Sakanade Shoton ( Counter Stroke Crystal )
Type:attack
Rank: S Rank
Range: short- long
Chakra: 40 (-10 for every turn active)
Damage: Na
Description: guren upon making two hand signs releases from her mouth a mist like granule crystal into the battlefield in the air, the Crystal is also clear but will sparkle from the light. The crystal will hover in the air like normal mist however this particular crystal has been imbedded deeply with Guren's chakra and will harness the sunlight in the battlefield to refract and create optical illusions through the crystal. The user has the ability to imbed a command into the chakra/light illusion. The projection/illusion is able to completely harness the colour pallete to project any colour needed to make a full projection of the imbedded chakra's desire.


Shunpo- an illusion cast by the light being refracted and reflected through the crystal mist which will project five copies of Guren scattered around the enemy. These copies cannot do any actual damage as they are simply a projection from the light through the crystal. The projections cannot be dispelled unless the crystal is disrupted or dispersed completely.

Taorero- Is the ability to for Guren to make the most as dense as she would like in any area while also being able to clear zones for herself. The dense crystal most will slow anything caught in it down by 2X. This will have a feeling of moving through water which has a feeling of restriction. The crystal will also attach itself to anything it touches within reason (ie solid substances) and slowly build up during the three turns. This will also add weight to anything it attaches to. By the end of the first turn it could add 3 times the users weight. While gaining more and more weight.


restrictions
: can only be used once per battle
: lasts for 3 turns or until dispersed.
: the projections/illusions will be seen by both the enemy and user.
: can only be used by guren
: can only be taught by juha
: cannot use B rank crystal or above in the same turn or next.
:Cannot crystallize the inside of a body only outside surface.
: Shunpo and or Taorero will use one turn each.


Approved here:


(Shoton Doragon Chikaru)Crystal Dragon Force
Type:Supplementary
Rank:A rank
Range:Short
Chakra:30
Damage:50
Description this Jutsu is a seal that while in close range combat crystallized onto the enemy. Now depending on the location or placement of the crystal seal will determine what gets effected. The seal can be placed anywhere on the enemies body. Once the seal is placed should the enemy channel chakra to or utilize chakra from the area of placement. So say the enemy goes to use a Jutsu that releases chakra from the legs whichever leg has the mark on it will activate the seal once chakra flows too that leg. The mark will begin to crystallize that area which is trying to use chakra. The crystallization cannot spread any further then say an arm or leg if that is where it is placed. The seal looks like the head of a dragon but it is placed with crystal chakra so it is visible. The crystal will simply encase and not fully crystallize the inside of that body part. Coating it in a thick layer of crystal, this will make the area that is affected three times as heavy as usual.

Restrictions:

+Can only be used three times per battle.

+The crystal on the body cannot be manipulated.

+The effected area will remain that way for two turns.

+While crystallized that area is heavy and harder to move.

+ Seal must be placed on enemy through contact.

+Can only be used by a crystal user.

: No other S rank or above while active

----------------


Shoton/Fuinjutsu Henteku Dou (Crystal/Sealing arts Strange Body)
Type:Supplementary
Rank: A rank
Range: Short
Chakra:30
Damage:
Description: This seal is noted in the bio of the user. It is a unique seal with the kanji Mineralize which has been placed on their body. The jutsu/seal will activate when it senses moisture in the air or surrounding area of the user. once activated this seal will send out a chakra shield barrier of Crystal chakra. This barrier will be able to crystallize any liquid that comes into contact with the barrier or even passes through the barrier. Liquid based substances will have an immediate crystallization and will shatter instantly. While things like earth will crystallize but will rather fall to the ground and lose momentum. Guren will be able to freely move and or redirect any crystal inside this barrier at a moments notice By focusing her crystal chakra. She could even go as far as to reform the crystal into fine dust like particles or other objects. Or reform and add the crystal to a new jutsu.


Notes: can only be activated by water/moisture/mud based elements.
The crystallized water shards can be used as a source to create other crystal jutsu.
Note: this barrier will move with the user while active.
Note: remains active for 4turns.
Note: usable Once per battle.
Note: Cannot use above A rank Crystal while active.
Note: can only be taught by me.
 
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Smoke customs
Smoke

Smoke Technique: Propulsion (Kemuriton: Suishin)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user releases a jet of smoke from their wrist launcher(s) that propels them in a desired direction.
Note: Can only be used by a smoke user with wrist launchers.
Note: Can only be used 3 times per battle.

(Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target.
-Can be used three times per battle.
-Must know the location of the target.

(Ninjutsu: Tsuin Kemuri-ryu) | Ninja Art: Twins Smoke Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and then streams smoke out of a pair of wrist launchers. The smoke from each of the launchers forms into a dragon similar to the one produced by Kiho. The dragons race towards the target and can be controlled to change direction by the user.
-Can be used twice per battle.
-Requires two wrist launchers.
-Cannot use smoke techniques above S-rank the following turn.

(Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
-Can be used four times per battle.
-Requires wrist launchers.

(Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
-Can only be used by the user or smoke clones.
-Can be used three times per battle.
-Can only be used in large smoke fields.

(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Techniques)
Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke the strength to become equal with wind and water techniques equal to its rank (so techniques of equal rank would cancel each other out).
-Requires wrist launcher(s) for use.
-Cannot be used in conjunction with a technique that uses smoke bombs.
-Can be used four times per battle.

(Ninjutsu: Hatsuendan Juugan no Jutsu) | Ninja Arts: Smoke Bomb Bullet Technique
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user first preforms two hand seals and raises their wrist launcher towards a target. They then release up to three highly condensed spheres of smoke which are capable of striking a target with great force, similar to pressurized wind techniques. Upon hitting its target the bullet erupts like a smoke bomb release a large cloud of smoke around the target.

(Ninjutsu: Gasu Fukumen) | Ninja Arts: Gas Mask
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: When in a close combat situation the user will quickly raise their wrist launcher to the enemy's face and release a sudden burst of smoke. The smoke irritates the enemy's eyes and respiratory system causing them to start coughing and blinding them momentarily leaving them vulnerable to attack.
-Requires a wrist launcher.


(Ninjutsu: Hisou no Hyakki Torifogu) | Ninja Art: Flight of 100 Foggy Birds
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: For this technique the user forms a series of four hand seals while gathering smoke in their wrist launcher(s). Once complete they fire off two baseball sized balls of smoke which are highly condensed to the point where they may seem solid. At some point before the balls of smoke reach the opponent the user makes a fifth hand seal and causes the two balls to erupt into fifty pigeon sized birds each that disperse towards the opponent. They rain down on them from various angles, each on hits the target with the strength of a punch and bursts into a small cloud of smoke on contact. Once the attack is complete the target is left bruised and bloodied in a large cloud of smoke.
-Can be used twice per battle.
-Wrist launchers require a turn to refill before being used again.
-Can't use any technique above S-Rank the following turn.

(Kemuri Genkotsu Rendan) - Smoke Fist Barrage
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage: 40
Description: The user upon releasing smoke out of a helping tool, for example wrist launcher, will proceed to manipulate smoke to create multiple extending fists that will stretch out to cover a wide radius, punching a desired target with great speed, in comparison to Fuguki Suikazan's Hair Spears. The user must use precise chakra control and ably compress the smoke into the created fists to do damage. Having sensory skills will give these fists a better accuracy because due to speed of this technique, it's not easy to aim perfectly. The purpose of the fists is that they can launch a target into the air, or knock it down.
Notes:
- Usable only three times per battle.
- Can make a maximum of ten extending fists.
- The used smoke cannot be utilized for making another Smoke technique in the same turn.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

(Kemuri no Mai) – Smoke Dance
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: The user upon manipulating newly created smoke or existing smoke that has remained from a previous Smoke technique, can form smaller smoke clouds and concentrate chakra to the top of the clouds, making them usable as a foothold. The clouds get dissolved through air after they've suffered a pressure of any strength. That doesn't happen in an instant but after approximately 2-3 seconds, meaning that the user has enough time to jump from cloud to cloud. The concentrated chakra makes the smoke clouds so dense and solid that the user doesn't have to channel any chakra to his/her feet. While the cloud is dissolving, it looks like an inconspicuous smokescreen that is very little, lasts shortly and has no significant harmful properties. The user cannot manipulate the smoke clouds to move around at any point and the clouds will only float in the air, staying exactly where they are. Not only that the user is able to create the clouds previously, preparing them before he tries to 'dance' on them but is also able to make them as he/she is moving through air. That ensures the user to create the clouds just when they are needed and in an exact place where they are needed. The clouds can only be created up to mid-range in height above the ground and to the same length, considering the place where the user was when he/she has started making the first cloud.
Notes:
- Can create up to 10 smoke clouds.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.
Taught here:

1:
2:
3
 
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wind jutsu's


14:
( Toku Kuuhaku Kadou Mori) Shield Vacuum Vortex Lance
Type: Offensive
Rank: A rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user while holding there shield outwards in front of themselves, arm extended channels wind to the front of the shield creating a sucking vortex which pulls objects and enemies towards them. The auction tunnel will only attract objects not attached to the ground and only up to the weight of an enemy. Once in range the user can then reverse the rotation of the vortex and extend the wind outwards from the shield, creating a spiralling lance which pierces the enemy after being pulled close enough. The wind lance will extend up to 10 feet.

Restrictions:
+ must have a shield to use.
+ can only be used 3 times per battle
+ usable once per turn.
+ can only be taught by Rojuro


-Tsuki.
 
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Kinjutsu

(Kinjutsu: Shishō Tenketsu) Forbidden Arts: Pressure Points of Harm and Death
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-10 per turn)
Damage: N/A (+20 to Crystal Release, +10 to Taijutsu)
Description:
Guren releases two tenketsu points in her core, near the heart, opening them completely, to greatly increase her chakra for a short time by changing her life force into raw chakra, allowing the use of more taxing techniques and boosting her abilities. The amount of chakra released is so much that it causes a visible chakra effect similar to the one caused by opening one of the Eight Inner Gates. Her eyes momentarily go completely white as her speed and power increases, mainly with Crystal Release techniques. She becomes 1.5x faster and gains an additional +10 damage to ninjutsu and +20 to Crystal Release. Once its deactivated, she is left tired and drained, unable to use Taijutsu for 2 turns and mold chakra above A-rank in the turn it deactivates.
Note: Can only be used by Guren bios
Note: Can only be used once per battle and lasts 4 turns.


Approved by caliburn here-
 
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Custom weapon

Approved here:

Magnhild
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a long haft (handle) the length of 5 feet, and weighs in at 20lbs. The head of the hammer is round and flat on the front side and on the back side it comes to an hollowed out Spike like point . Seen as how this hammer is quite a big and heavier weapon then most it is normally stored in a scroll unless the user states at the beginning of battle that they are carrying it. Regular strikes or freeform in nature will have minimal damage dealing only up to C rank damage and will not require added chakra to fuel. These attacks however will be considerably slower without the extra propulsion speed.

Tempest strike
The user can channel A rank wind chakra into the head of the hammer, and use it to propel the backside of the hammer. This gives it a burst of speed that is harder to visually time an attack. Using the extra propelling force of A rank wind will also give this swing a crushing + 10 damage boost. This release of wind will help to propel the hammer swings and or rotational swings of the hammer.
The boosting speed is similar to that of a powerful wind burst released from its backside. Having a speedy swing will give extra momentum for crushing blows.

Talley Hoooo!
Due to the size of the hammer the user can place a foot on the head of the hammer, while it is upside down. The user holding the haft and standing on the head will be able to release the wind from the spike end. This will propel you through mid air combat by jetting you around on the hammer. As seen in the video the she was able to lift herself into the air or around mid air on the battlefield. This ability has enough propelling force to move you from short range to long. It all depends on the users description as to where they end up. Using Talley Hoooo will require A rank chakra to be used to propel you up to long range

Notes:
every time an ability is used it uses a Jutsu slot.
Tempest strike requires a full turn cool down between usage.
Tempest strike gives the hammer a +10 damage boost to the A rank damage
wind Talley hoooo can only be used twice in the same turn.
wind Talley hoooo requires a full turn cool down after the two usages.
can only be used by Juha and those he allows.







Old weapon


Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage:80 (+10 to taijutsu
Description:
This hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. This shield is shown as whatever colour the user deems fitting for his style. It has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. This particular style and fabricated shield weighs no more then that of a two samurai's katana This shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. The strap has built in holder's for three kunai, or three scrolls(similar to a gun strap holding bullets) making for easy access to kunai or scrolls in place securely. The offensive ability behind this shield is usable once every two turns the user is able to infuse the top of the shield with Wind based chakra and by rotating the wind on the face of he shield it boosts the throwing speed and power Rotation of the shield upon contact with a target. The user even has the ability to make the edge of the shield like a saw blade with wind chakra adding a slicing and cutting ability to the wind natured shield. The shield is returned to the user by either attaching a chain of wind that is near invisible or by ricocheting off of things. The user of the shield must catch the shield by its strap which slightly hangs down while being thrown, many shinobi have said that this was the true form of Rasenshuriken. While in wind state shield mode the user can use it in close combat as well smash the enemy in the face or chest with extra force due to the wind chakra on the face of the shield.
It also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +10 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's.

Restrictions:
+shield throw is S rank in power when fused with wind chakra.

+once per two turns the elemental shield throw and only three times per battle.

+no S-Rank or above wind techniques on the turn after the shield throw is used

+can only hold three Kunai or three scrolls

+user must state at the start of battle or summon the shield

+only usable by Juha and those taught to.


-Tsuki.
-Korra
-ZandaT

(Uchiha Ikimono to angō-ka no Ken)- Uchiha Sword of Creatures and Encryption
Type: Weapon
Rank: S rank
Range: N/a
Chakra: (-20 to enemy chakra)
Damage: N/a
Description:
This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword.
You must be registered for see images
Abilities of the blade:

╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate.

╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability.

Restrictions:
+ Can only make one water source per turn.
+ Takes two turns to draw up from underground a water source.


Learnt here:
 
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Re: Smoking Crystal Brothel

Genjutsu

1:


Taught here:
(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battle

Learnt here:
Genjutsu:Helios)-Illusionary Arts|Helios
Type: Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage: 60
Description: The user will perform the snake handseal and cast an illusion upon the opponent. The enemy will then see a screeching eagle fly by which triggers the genjutsu. Immediately after seeing the soaring eagle the enemy will see a ray of light that descends from the sky and entraps the enemy within a 2 meter radius of what looks to be a hollow cylindrical and condensed beam of light. Since the light only blocks the enemy from seeing what is on the outside he can see the small area he is enclosed in. Because the illusion creates a condensed beam, the enemy believes in its physical properties and feels the condensed beam exert its pressure as it shrinks. This shrinking can be noted by the enemy seeing the enclosed space get smaller. They would have limited movements as they believe they are trapped within the area of the hollow beam. As the beam continues to shrink the enemy will pass out from the mental stress due to the intense pain as they experience unimaginable pressure from all around them.

Restrictions
-Must be taught by Omega
-Can only be used 2 times.
-No Genjutsu above B rank next turn
 
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Earth jutsu

Approved here:

15:
Doton Gi Sochi- Earth style deception step
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15
Damage:
Description:
This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement.

Restrictions:

+ can only be used on land

+ can only drop down the earth not lift it.

+ can only be taught by Juha

Taught to
-Mako
-Typhon
-Tsuki.
-Nathan.
-Priest.

Taught by others:
Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow
Type: Supplementary
Rank: A rank
Range: (Can be infused short or long range)
Chakra: 30 (+10 for alternative use)
Damage: N/A
Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person.
Detective L
 
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Custom Clan Jutsu

Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.



Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on


Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or
any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)

Rank: C-S
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn
 
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Custom Fighting Styles
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Ways of an Avenger | Abenjā no hōhō

Type: Bukijutsu
Background: During the turmoil of the Third Great Shinobi War there were several battle hardened men who formed a group sworn to protect the weak in the midst of the warring land's confusion. It was a time of mass death in the lands, from war and the senseless deaths stemming from it, and these men would act as the barrier forming around those still alive but unable to do anything. These men were strong, swift, and agile, and all were noted as highly skilled warriors in their respective lands. Coming together these men built an art centered around the use of a shield combined with an unorthodox body movement, and with these shields these men made a guild called the Avengers. More than a pact was created amongst the men, it was a brotherhood that would thrive throughout the ages. Utilizing Ways of an Avenger, the Shield Alliance didn't only want to protect those in need, but the entire world as well. With these men now deceased and the battle over, the blueprints of this style were passed down from worthy shinobi to worthy shinobi allowing the art to live on.

Description on the Abilities and Inner Workings of the Style
Practitioners of this style wield a circular shield in battle that carries the same defensive properties of a basic weapon in battle, unless the shield is a CW where it will then hold its own unique properties stated in the description. The shield can be used to block/parry free form taijutsu, kenjutsu, and ninja tools as it serves its goal to protect its user while fighting. Now, to defend is not the only way or purpose of this fighting style, the shield is also utilized for offensive purposes in combat. The offensive shield acts of this art consists of throwing the shield, blunt strikes via swinging, utilizing various momentums to smash against the target, and thrusting. Users of this style must be strong, swift, and accurate as it requires them to get within close range of their target while defending things within reason in order to deal an overbearing heavy blow to their opponent. Practitioners of this style spend so much time training their body with their shield that they gain the knowledge of effectively throwing their shield in ways that it would deflect against the ground and rebound back to them while they perform basic taijutsu to serve as a distraction. However regular practitioners can rebound their shield off of a surface once, hitting the target before returning to them, while higher level practitioners can rebound their shield up to two times before returning to the user.

Although it has its basic usages, this art cannot be fully utilized without infusing chakra into one's shield. When the shield is infused with chakra its abilities are augmented defensively and offensively as it proves as a suitable tool to allow the user to simultaneously attack and defend in combat through moves of this style. With just a basic chakra implementation to the user's arm and shield the user can deal strength enhanced swings that can fracture/shatter bones or stun the opponent in certain cases all depending on the level of chakra used. Other than its basic chakra application, Ways of an Avenger has two unique abilities that can be utilized via shield once the chakra is manipulated correctly in unison with movements or no movement in certain cases.


Jūden|Charge: Utilized with full body surges, Jūden uses the chakra circulating throughout one's body and shield to temporarily boost their speed when in motion. This field is meant to deal great blunt thrusting damage to the target when hit with the built up force caused by the temporary boost in momentum. It's true ability stems from the chakra circulating throughout the body that is released to create a structure that engulfs the user while in motion. The structure can be created in various forms mimicking objects, weapons, and warriors acting as a shell that causes damage when ramming into the target. Elemental shells can be created as well depending on the chakra being surged.

Kakudai|Enlarge: Through channeling chakra into the shield and releasing it outwards out of the edges one can utilize the field of Kakudai. This field allows the practitioners to create a layer of chakra on the shield that expands outwards from its edges up to various sizes to be stated in the techniques. Depending on the size the layer created on the shield, it can be used in several ways ranging from augmented blunt swings, released as ranged shield projectiles, or for the greatest feat of this field which is when the layer is further manipulated to surround the user creating a chakra structure that surrounds them providing a suitable defense. The chakra structure that surrounds the user always resembles a knight in a defensive stance, and while this aspect is in use the user is robbed of their mobility. Like Jūden, the field of Kakudai is able to me utilized with elemental chakra for added effects related to the element in use.


Example Techniques
(Abenjā no hōhō: Tōtasusupin) Ways of an Avenger: Tortoise Spin
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A basic move utilized in this art that revolves around using the shield to attack the target with continuous smashing. The user will perform a small leap into the air where they will begin to rapidly spin with their chakra filled shield equipped hand slightly extended outwards. The shield can ward off incoming attacks, sending the extended limb outwards, as the user closes in before continuously smashing the shield against there body.


(Abenjā no hōhō: Ten no jūden) Ways of an Avenger: Heavenly Charge
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: the user will charge the target who is within short range of their location. Before reaching their target the user will perform a somersault over their enemy's position where they will then position their body and shield in a way that it is facing down upon the target. Surging their chakra the user's downwards falling momentum is increased as the chakra being released is shaped into an arrow around the user with the shield at the point.
Additional effects and Restrictions
-Must have a circular shield stated in your bio, or equipped on the battlefield in order to utilize
-Mastery of the basic 5 & taijutsu is required
-Must be Sannin rank or higher to learn

Featherweight: Practitioners who have completed the ways of this art will gain the ability featherweight. Featherweight is a feat dealing with the body adjusting to added weight of one's shield in combat. With the completion of this art, learning every jutsu created excluding creator exclusives, the user will be able to move their body fluidly without the hindrance of one's shield weight.

Super Soldier: Specialist of this style gain the ability Super Soldier which grants them higher levels of strength and an increased field of perception over their Featherweight counterpart. With this increased field of perception, specialists gain the feat of an additional rebounding of their shield against surfaces.



____________________
P a t e n t C e r t i f i c a t e

Juha, our loyal member and sensei, gave on the 31st of May 2015 a request for a Patent on custom fighting style (Abenjā no Hōhō) Ways of an Avenger. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Abenjā no Hōhō) Ways of an Avenger
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Copyright 2015, Juha, NarutoBase.net

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Taught to:
+ZandaT
+Lytes
+Pervy

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Elemental Enlarge
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description: This is the standard elemental defensive core for the ways of the avenger. The user can envelop themselves completly in a sphere of elemental chakra. This is achieve by using the round shield as a catalyst for creating a barrier like sphere of defensive elemental chakra around the user. All the forms of the spheres can be slightly adjusted on the fly to focus higher concentration of chakra at points of impact as well. This form will stay active for one full turn and will move with the users shield and user.

Earth- when the user envelops an earth form of sphere chakra around themselves they will enhance anything the chakra touches. This chakra is the same as super light weight earth style, or super added weight earth style. Which will have a unique effect against any solids that come into contact with the sphere. It will remove the weight or add weight to solid objects making the impact against the shield or body minimal in damage or more detrimental.

Fire- this form of the sphere will encompass extremely condensed sphere of fire chakra. This will ignite things that come into contact with the sphere be it elemental interaction or taijutsu interactions.

Water- a core fundamental for defending this sphere of water chakra will water log and slow some force from the incoming jutsu's. This is achieved because of the highly condensed layer of water chakra being used that acts like a cushion of sorts.

Wind- this form of wind sphere chakra will work like a cutting zone. Very fine sharp blades of wind chakra will be circling the user and will slice objects that come into contact with the sphere of wind chakra.

Lightning- the Lightning form sphere is likely the most dangerous usage of this style. It has raw power and also paralysis type after effects as well. It can serve as a great taijutsu defensive ability or a swarming type of ability. Forcing yourself towards the enemy with this active will be a way to close the distance of range between yourselves. It has more of a net type of focus rather then cutting. Which will focus more on paralysis due to this aspect.

Note:
+each elemental form can only be used once per battle. Requires a two turn cool down before re-use.


Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Charge
Type: Offensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: This is one of the close range techniques of the avengers art, whenever an opponent launches a short range physical attack on the user e.g Taijutsu or small techniques like rasengan, chidori or even small fireballs, the user will release a short burst of chakra to temporarily increase their speed 2× while stepping in closer to the opponent after which the user slams the edge/flat end of the shield into the opponent (Imagine you trying to hit someone standing within arms length and the person suddenly moves faster than they do normally and gets up close, that cause you to miss). An alternative usage is for the user to sidestep and then move faster before dealing the blow.
Note: Can only be used once every 3 turns

(Mugen Yontōryū) - Infinite Quad-Wielding
Type: Ninjutsu | Kenjutsu
Background: A monk from Sunagakure develop this fighting style becoming a renown knife expert. After his temple was pillaged by ninja who killed his brothers - being the lone survivor - the monk honed his knife skills to seek revenge. In the end of his revenge path, he returns to being a monk. He was later sought out by a boy name Kurapika who lost his family during the Great Shinobi World War. The monk refused to teach anyway the deadly fighting style for revenge, but after hearkening over Kurapika's story, he made an exception. Thereafter Kurapika was tutelage under the monk and learned all of his teaching of Mugen Yontōryū. Eventually, the monk passes away, leaving Kurapika the only individual known to utilize this fighting style. There are ranks allocated to this style.
Quad - Can wield max four knives simultaneously .
Tri - Can wield max three knives simultaneously .
Bi - Can wield max two knives simultaneously
The Description on the Abilities and Inner Workings of the Style: A style based on the user's knowledge of projectiles, kenjutsu and ninjutsu, curve knife(s) is wielded and then thrust or thrown like projectiles at the opponent.

Quick Thrust: Chakra amplifies the user's speed of their strike, causing the tip of the knife to hit the opponent multiple times in 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustain is more severe than what the opponent anticipated: losing an abundance of blood.
Elemental Conversion: The elemental natures can be imbued into the weapon to add a greater effect.

Flying Blades: Knives are augmented with chakra and thrown at the opponent. However, they are spun before reaching their mark. Controlling them with chakra similar to telekinesis, the blades can be controlled fluidly to move in all directions in short range while in mid and long range, the blade's direction can only be changed once(will submit jutsu) , the user can passively change the trajectory of the knives and return them to the starting point at which they were thrown (i.e the user). The knives can also be used with Shuriken Kage Bunshin no Jutsu to increase their numbers.

Kurapika Handling: Improving the fighting style over time, Kurapika has been shown wielding four blades simultaneously in one hand. His knife of choice is the Karambit (a hand-held, curved knife resembling a claw).


Example of Techniques:








Restrictions:
~ Complete Ninjutsu and Kenjutsu
~ Must be Sannin rank
Learned here:
 
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Summoning Animal:Goat
Scroll Owner:Kensei
Other Users who have signed contract: -JUHA
Summoning Boss if existing:-
Other Summoning Animals tied to contract: GOGOAT,
Description and Background:

Goats are a four legged animal capable of eating almost anything you can think of. From tin cans to garbage they are a very unique animal in that they love to jump onto things.

If not careful goats will headbutt you without a moments notice incapacitating you with there horns.
Goats normally have short fast bursts of movement speed which makes taijutsu a breeze for them. One unique ability that all goats will have is that they can all you chakra surges as a Defense mechanism they developed from years of training, while battling Genjutsu masters.

Most goats are animals which run on all fours but some are able to walk like shinobi standing up and have hands instead of four hooves. These are a select few which were born different from regular goats.

Some of the goats on the contract will wear different types of clothing/armors and a unique set of weapons to showcase there different traits.

Signers of the contract can willingly showcase a tattoo for summoning

________________________

1:


Contract:
Made slight edits.
Kuchiyose Goat Gogoat/ Goat summon Gogoat
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gogoat is a quadruped, hoofed goat summons. Covered in fluffy, brown fur that is dark across the back and light around the belly and legs. Around their neck, he has a thick, green leafy mane that extends down their spine and ends in a short tail. The fur on their face is white with fluffier fur on their chin. He has a black nose and red eyes with white pupils. The eyes are surrounded by a black marking. The top of their head is dark brown and has two long, curving, black horns that extend over their back. The fur on their legs is shorter than the rest of their body, dark brown on the upper leg, and white around the feet. Each foot aends in a cloven, brownish-orange hoof.
Gogoat has the ability to sense the feelings of whoever grips its horns; this ability is so acute that it can move as if it and its rider were one being. One of the main traits of goats is that once per turn they can consume one B-rank or below Lightning technique within reason, every other turn, up to two times.

Sun Spore:
This ability allows Gogoat to utilize the leaves on his body charging them lightly with electricity. The leaves will then detach from the body and float around the field until falling to the ground. The leaves have minimal electrical capabilities but possess a very strong lightning paralysis to them. If you get touched by a single leaf it can leave that portion of the body touched paralysed for one full turn. These levels once they touch the ground will lose their charge and be normal leaves again. The leaves while charged will float for one full turn in mid air and then descend like normal leaves. These leaves can be released up to mid range on the field from the summon and can only be used twice per battle.

Resemblance staff:
While Gogoat has been summoned to the field he has a staff draped a crossed his back upon being summoned. This staff was a sage tool passed down to the Supreme goat master. It grants the holder the ability to use any lightning jutsu that the summoner knows up to A-rank without the need of handsigns. This is achieved through a special lightning medium of chakra metal that has been embedded into the staff. Gogoat has a lightning specialty and through using the staff, gives it a +10 boost to all lightning jutsu A-rank and below. Gogoat not being able to make handsigns will rely on the staff to utilize most of the canon lightning jutsu.

Restrictions:
-Can only use resemblance staff once per turn.
- can only be summoned once per battle.
- remains on the field for 4 turns unless otherwise expelled.
- must have signed the Goat contract to learn.



2:

Kuchiyose Goat Cobalion / Goat summon Cobalion
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Cobalion is a quadrupedal that possesses traits of stags and goats. It is covered in aqua blue fur, and has jagged yellow horns similar in shape to thunderbolts. Its snout is a lighter shade of blue than the rest of its fur, and there a black blaze running from its nose to the back of its head. On its long neck and hind legs, there are small gray spots. It has a white tuft of fur under its neck, resembling a cravat. On its shoulder blades are yellow protrusions that resemble fins. Its tail resembles these protrusions, albeit in the same color as its snout. Cobalion's legs have black bands with lighter fur underneath and large black hooves. Cobalion has a composed demeanor, but dislikes humans that are not associated with him.


Sword of Justice

Cobalions capable of utilizing the water chakra nature and forming that nature into a giant blade on its forehead. The chakra construct will be this element and will work similar to a chakra scalpel. It’s reach is that of 6 feet in length and a nice thick blade width as well for cutting through attacks. This form is only usable once per turn. Water= water slicer blade

Olympian Harden

This is a form of defensive capabilities for cobalion. He focuses his chakra to allow himself to harden his body without limiting his agility and movements. This is because of the strenuous climbing that goats put there legs through and the constant jumping up and down cliff sides. The hardening attribute is capable of defending against B rank blunt force trauma and up to C-rank energy blasts without taking serious damage. His speed is twice that of basic Kage rank.

White walker
Cobalion is capable of using water from his hooves and flooding a battlefield in near seconds without causing crashing waves or damage of such. The water just gradually fills a barrier like radius of up to long-range around the summon. It works like that of water filling a fish tank up to 3 feet water. He can use all water jutsu up to A rank rank without handsigns.

Restrictions:
- Each ability usage counts as a move.
- Can only use Sword of Justice three times.
- Sword of Justice is A-rank in strength
- Olympian Harden is useable twice per battle.
- White walkers is useable once per battle.
- Summon remains on the field for four turns.
- Must sign goat contract to summon.


3:
Yagi Dunkirk Kawa /Goat Arts Dunkirk Pelt
Type: Offensive
Rank: C rank
Range:short-mid
Chakra: 15
Damage: 30
Description: upon having Gogoat on the field the summoner will form one hand sign and touch Gogoat anywhere. As soon as he is touched his fur or pelt will become replaced with self replicating tags. The tags themselves come from the users arm upon touching Gogoat they will slide onto him and attach. These tags have the ability to clone once any are missing. Say that Gogoat loses a few tags like 10 upon being shed they will clone and replicate replacement tags. This jutsu will last for as long as the summon is on the field. Should any tags be left on the field they will still retain their respected qualities. Gogoat will be cover from the neck down leaving his head non covered with tags. These tags are specific to Gogoat and his leafy coat as he is capable of dispersing his leaves while they are electrically charged. The tags however will not be affected by his electricity as they were made from chakra paper. The tags will however enhance and produce a more powerful effect adding a +10 power boost to the leaves electricity or lightning affect. Not to mention the paper will help to carrier the leaves up to long range from Gogoat. This is due to paper having a better floating effect then leaves do. The paper will help the leaves to also remain charged for one turn longer then usual giving them a longer lifespan and holding their charge duration longer.
The main attribute of the tag is that they are explosive tags however the explosion also has an electrical based component that is tied to it. The lightning effect will still cause paralysis if you are caught by it and it will restrict speed for 1 full turn by two ranks. The user can detonate any tag up to three per turn at any given moment by utilizing the confrontation sign. The coincided feat of the special paper used is that it can take on the color of anything it touches which means they are capable of pigment change. This pigment change is a chameleon type effect. Being capable of mimicking color change. However they are as stated only capable of doing so with objects they are touching.

Restrictions:
-can only be applied to Gogoat
- can only be used once per battle
- - pigment change can only happen upon touch.
- Naturally the user can only detonate one three tags at a time per turn.
- Abilities can only reach a maximum of Mid range from the user and or summon.
- Must sign the goat contract to use
 
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Wood Release.

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1: (2/6) Jokey, Typhon, Raiden
Fuinjutsu Mokuton Jumoko** Za Man /* Sealing arts Wood* Nativity Seeds
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage:
Description:
After years of training with his Specialties. The man known as Hashirama Senju developed a few unique abilities. He acquired the process of using three unique seeds which all contain a unique aspect for his fighting style. Having developed his own form of Fuinjutsu tactics that quite differed from that of his brother's style of Fuinjutsu. Having pre made two unique seeds full of vitality and life. They are prepped and stored in the shinobi's ninja pouch.

Yellow Lop seed:
This seed has an inscribed symbol on it which carries a sealing formula as the basis for forming this symbol. The seed carries the ability once thrown at anything with chakra. It will Crack and sprout vines which feed off of the enemies chakra like Multiple infinite embraces. The difference however is that the vines will simply attach to the enemy and won't bind there movements and will flex and allow easy movement. The down side is that the vines transfers the users chakra into the ground and converts it into wood chakra which lays dormant waiting to boost wood jutsu. This will empower any wood jutsu used from the ground with a +20 boost. The chakra taken from the enemy is 30 chakra points per turn. Useable once per battle, however it lasts 3 turns and once the turns are up the vines will wither and fall off.

Blue Enutroph:
This being a small blue sapphire seed. It is consumed by the user and it has a sealing scripture on it that activates when the user takes any type of of impact related damage. The seed melding with the users body can feel impact from within the users body. This will passively channel A rank wood chakra to the impacted area and create a skewer type rod to exude from the user. This will work as a safety mechanism of sorts. The skewer is going to be able to grow into 5 feet in length and can even shoot from the impact point instantly after impact. The skewer however has enough force and power reach up to mid range when shot from the body. However this does not negate the damage taken from the blow

Red Eliatrope:
This seed will be different from the other seeds as it is a defensive seed with a unique ability. This seed has a kanji on it for POLLEN and must be dropped to the ground and stepped on to activate it's ability. Upon being crushed the seeds barrier will activate creating a barrier made out of hundreds of entwined vines. The unique aspect of this barrier is that upon forming instantly around the user the vines will bloom flowers. These flowers will release a paralyzing pollen dust from them onto the battlefield. The pollen will attach itself to chakra or anything exerting chakra during the full turn of being expelled. This pollen will induce an effect that slows the enemies movement down -4 points during the duration. This is caused by the lack of air flow to muscles of the body after inhaling the pollen.



Restrictions:
-Yellow seed can only be used once per battle Lasts 3 turns.
- Cannot be paired with Senjutsu
- Cannot boost S rank and above
-Blue seed ability can only be used once per battle. effects will last for 3 turns
- Red seed can only be used once per battle. The pollen lingers for two turns
- can only be taught by Juha


Taught by others:
n Mokuzou Gosunkugi Ninnin) - 3 Wooden Spikes Men.
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 20
Description: The user lets 2 multiple Wooden pillars erupt from each side, from the left and the right way, as they erupt from the ground they mediated begin to bind the opponent his arms, making the user impossible to perform any handseals, as soon as they erupt from each side at the exactly same time a Wooden pillar erupt in front the opponent in Short range, and as the Wooden pillar approaches the opponent the Wooden pillar becomes a sort of tree with multiple spikes that'll impale the opponent from everywhere meanwhile the other Wooden pillars that are grabbing the arms act like Pillars that'll pull the opponent his arms apart.

(Mokuzou Enchou Makai) - Wooden dome of hell
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A Dome of wood will suround the opponent, the opponent wouldn't be able to see anything expect darkeness, and when the user clasp his hands together multiple spikes stabs the opponent from every angle impaling the user in the dome, but especially from underneath, those wooden spikes has solid state and will get straight trough the user his flesh in a instant.
 
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FUINJUTSU

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18: (6/6)Korra,Pervy,Priest, Detective L, Geets, Raiden


Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle.
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+cannot use Fuin for one turn after the usage has finished.
+ Can only be paired with two earth jutsu per turn.
+ can only be taught by juha



Approved here:
19: (3/6) Detective L, Geets, Raiden
Fuinjutsu Ranpu EcitureKagami- Sealing Arts Light Eciture Mirror
Type: Supplementaty
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage:
Description:
The user of this technique will have to first have any type of active barrier in place before using this jutsu. The barrier in question will be the focal point of this jutsu and will be enhanced or modified due to this sealing tag. The tag once placed upon any barrier will give the barrier a new type of quality. Making anything inside the barrier disappear by using the light to refract and hide anything inside.* The barrier itself will even become hidden to the naked eye. Making it seem like the user just up and vanished. Some might think of it as teleportation but in reality it is a simple mirror trick where the barriers properties are altered slight to hide objects inside it and the barrier itself.
The other quality this tag adds is that anything that comes into contact that is energy based with the barrier. It will redirect back towards the enemy. This will work for energy based jutsu up to and including C rank. Working like a strong deflector to bounce the energy off of the barrier and back at the enemy. The barrier once hit by anything will disrupt the mirror effect of hiding itself and the user however.*
The user inside the barrier can only use jutsu that originated from the ground during the usage of this. As any energy based objects from inside the barrier will disrupt it.

Restrictions:
-Cannot use any other barriers or seals while this is active.
- Cannot use S rank and above jutsu during this usage or it will disrupt the mirror effect.
-This ability will last as long as the barriers last.
- can redirect up to 2 C rank energy blasts per turn
-can only be taught by Juha

20:

Fuinjutsu Toku Hercules - Sealing Arts Shield of Hercules
Type: Supplementaty
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:
The user having clapped there hands together (they do not need to remain together) will form a barrier around themselves. However this barrier is a unique type of shielding barrier that the mighty Hercules would wield in battle. It would form a double walled barrier which will cover short range around the user. The outside barrier will be C rank in strength while the inside barrier being closer to the user is B rank in strength.* However the distance between the barriers is 1 foot and both barriers will move together with the user. Between the barrier is B rank compressed wind blades circulating between the barriers. From the Clapping of the hands together the inner of the barriers was infused with the wind element from the clap. The user had to be extremely fast to get the outer barrier erected to hold in the wind. While also slowly forming the inner barrier to compress the wind between the barriers without disrupting the outer barrier. Upon the outer barrier being busted or disrupted the wind will gush outwards in a 360' radius up to mid range, and cutting anything in its path. The inner barrier being the stronger of the two walled barrier will easily maintain and protect you from the wind bursting through it.* Neither the barriers or the wind would be visible to the naked eye.
Because the outer barrier is B rank like the wind. It wouldn't take much effort to puncture and release the wind from the outside. The user can also add in a handsign at any given time while this is active, and while doing so will trigger an effect. This effect is that the user can seep or feed extra wind into the sandwich of barriers and burst the outside form of barrier with the extra surge in wind power. This will add a +10 damage to the wind damage/ compressive nature of it in the storage barriers.

Restrictions:
: Usable 3 times with two turns between uses
: remains active for 2 turns.
: Cannot use any other elements while active
: Cannot use A rank and above Fuin in the following turn.
: The user can still use jutsu that come from the ground.
: only taught by Juha


21: (2/6) Korra,Raiden
Fuinjutsu Suiton Poseidon/Zeus - Sealing Arts* Water of Poseidon/Zeus*
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage:* (+20 to water jutsu)
Description:
This was a powerful combination between two brothers Zeus and Poseidon . They were renowned for creating seemingly flawless Co op jutsu's that would boost each other's jutsu's. The user places a specific sealing tag onto the ground. Then proceeds to form two handsigns at any time during the battle to activate this seal. The seal will run a constant surge of electricity to any water source in the nearby vicinity of the tag. This will give the water source a boost of damage strength when any water jutsu is utilized from the water source. It will give off a constant surge of electricity water combo boost without the need to pair it with lightning during* the same turn move. The combo will be capable of paralyzing an enemy for one turn upon contact.* The source will remain infused with voltage until either the tag is remove or the 3 turns have conceded. The lightning being infused into the water source is that of B rank strength which will not be distinguishable through normal methods.* The lightning will spread up to mid range from the tag only and in a 360' radius, and under ground. However anybody can hear the lightning being released and tbe ground will crack anywhere it travels to. The effects can be disrupted through damaging the tag or through means of countering the lightning in some way.

Restrictions:
+useable once per battle
+Cannot be paired with forbidden ranked water jutsu
+lasts for three turns.
+Cannot use water for one full turn after the seals effects have ended.
+ the user can place the tag and simply add the handsigns onto a water jutsu to simultaneously activate while drawing upon the source.
+ can only be taught by juha




Taught by others:

Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)
Show
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (-10 Per Turn)
Damage:N/A
Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes.
-Can be used twice per battle
-Lasts 4 turns
-No A rank and above fuuin til the next turn
-Speed boosts for the user are nullified while this technique is active
VEGETA

(Fuuinjutsu: Meshitsukai) ♦ Sealing Arts: The Servant
Show
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A
Description: After witnessing countless techniques, Dean created a specific seal that is placed on the summonings he owns, with the Kanji, "Stay". This seal would contain a set amount of chakra, and would only be triggered when someone uses a technique aimed at making a summoning disperse back to its homeland. This seal would activate, and release a surge of chakra from it, capable of flushing out the foreign chakra aimed at making the summoning disperse. The two would clash, and disperse, leaving the summoning unharmed and leave them to remain on the field. The seal is placed onto all summonings before hand, and is always on them when they are summoned into battle, though it should be mentioned in the biography.

Notes:

♦Can only be taught by Detective L.
♦Can only be used once per summon
 
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Summer

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Senjutsu
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Taught by others:



Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter
Type: Defense/offensive
Rank: Forbidden
Range: Short - long
Chakra: 50
Damage: 90
Description: This is one of the three ultimate sage jutsu created by the Pervy Sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode, the user will hold their fist up, gathering sage chakra quickly ( if fused with ma and pa it's much faster as they add to the chakra too). Due to the mass amount of chakra, it becomes visible to all like a glow of gold, purifying light. The chakra will give off a bright light -not enough to blind but enough to illuminate the entire field. A ring will then form in the air made of sage chakra, which can vary in size depending on how the users wants to use it; for an normal man around 3m diameter and for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light, similarly to a Lightning jutsu, surrounding them and quickly shrink inwards on the user's command, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of pressure from all sides. Though it sounds like a long process, it's all done in the same amount of time it takes to create a Rashomon Wall. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.

Note: only the user can perform these techniques - no summons, clones, or anything of the sort.
Note: Useable once
Note: Only B ranks and above in the next turn
Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.
Note: Users moving speed is halved due to the strain



Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is 15m high. Medusa can use the snakes (15 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can manipulate her body to change like her hands into objects like swords, hammers, etc. The user can also use the snakes attached to Medusa to attack and bite down onto opponents and channel earth/senchakra into opponents to petrify them and turn them into stone if they are bitten down for at least 2 turns. Medusa is immune to A ranks and below and can take up to one S rank jutsu. The user can summon up to one snake from her body and only have one snake on the field at the same time as this. This effect is passive as an addition form of summoning much like using a summoning tattoo as a medium
Note: Must know Snake Sage Mode
Note: Must be taught by Korra
Note: Usable 2 times a battle
Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa
Note: Reduces sage mode by two turns
Note: The user can only use earth release while controlling this
Note: Each use last for 3 turns
 
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Lightning Jutsu
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Taught by others:

Raiton: I-emu-pi - Lightning Style: EMP

Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user focuses raiton into his hands and then claps thereby he releases a massive omnidirectional wave of
translucent electromagnetic pulse able to instantly turn off every electricity within its blast radius. However this is not harmful to life, it would render anything that works on
electrical energy dud for one turn. Lightning techniques,
battery powered tools etc.
-Works on Raiton related techniques up to S-rank
-Can only be used once every 2 turns
-Usable twice per battle
 
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Snake summonings&jutsu

22: approved here:

Taught to: (3/6) Geets, Korra, Brody
Hebi Kuchiyose Cubeleous- Snake Summoning Cubeleous
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This snake is summoned through normal means of drawing blood and using a tattoo or hand signs. His fire jutsu will be his main arsenal being capable of using up to S rank jutsu through battle(canon or customs). But only one S rank fire jutsu per turn. He is the same size as but a different color, while being jet black in color, and 15 feet long. His scales have a unique set of abilities in that they light up crimson when using fire chakra or jutsu. But they also Carry a deadly venom secretion under the scales. Once Cubeleous uses any fire jutsu the scales will passively release the venom but as it is heated from the scales and body it will seep out in gaseous form up to 5 meters around the summon. This venom has the ability to reduce muscle strength and speed of any body effected. Dropping all taijutsu by the effected person by 1 rank and speed by 3 points. The venom is absorbed through the skin. Being a fire specialist he is capable of using fire concealment but on a higher level. He is capable of concealing his presence in fire A-rank and below at the expense of a move. He is also not effected by burns from fire A-rank and below. His speed is twice that of an Unofficial Sage-rank ninja.

Restrictions:
+ Can only be summoned once per battle.
+Remains on the field for four turns.
+Using a fire jutsu takes up a turn. Venom gas will be passively utilized during any fire jutsu.
+ No other summons on the field at the same time or three turns after being dispersed.


Taught to: 3/6 Vegeta, Korra, Broly
Approved here:


(Kuchiyose Hebi Helios) Summoning Snake jutsu Helios
Type: Supplementary
Rank: A rank
Range: Short - mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin by performing one of the two standard ways of summoning an animal to the field. This snake in question is named Helios. He has a golden glow from his scales that are constantly lit up and glowing due to his lightning affinity. He is approximately 15 feet long with a 3 feet diameter at his thickest region.The glow is further amplified by the plasma discharge that constantly secretes from his scales. This plasma/slime allows his lightning to charge faster and even move him faster then usual. It allows him to move at twice the speed of Unofficial Sages because of the lightning affinity that is further boosted with the natural secretion of plasma/slime. The plasma/Slime will help to make his movements slick and his evasions with ease. The plasma will act as a conductor for the lightning and makes it so lightning is constantly circulating throughout him at peak levels all the time. The plasma has acidic like properties to them but not nearly as deadly as hydrochloric acid. Better no that the plasma resides within Helios it won't affect him acidic wise. He can also in no way control the ph or the amount that is secreted either. He basically can just leave puddles/trails of it upon moving around. Helios of capable of emitting pre charged lightning jutsu from the canon list that don't require handseals. Being that he is a lightning specialist, he can boost his attacks by one rank once every other turn and up to S-rank.

Restrictions
: the user can summon Helios1 time per event
: remains on the field for 4 turns.
: no other summons during this summon and one turn after Helios is dispersed.
Note:Can only be taught by me.



Taught by others:
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Aoda with bull-like horns on his head. From just behind the top of his skull is what looks like quills coming off him in a staggered pattern down his body. His tail is pointed having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom thanks to his natural affinity to Katon and burning things, hates nature, especially the forest. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). His fangs contain a powerful snake venom, and one bite from him would not only burn someone severely but would also paralyze them as the venom quickly makes it way thru their system, taking 2 turns for total paralysis to set in, lasting for one turn.

Abilities:
- Can communicate with humans and snakes alike
- Uses Katon with no seals, and basic Ninjutsu (only Hiding with Camoflage and Chakra transfer technique)
- Cannot be harmed by B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their natural energy
- Can access Natural Energy only to use Sage Art: Inorganic Reincarnation, and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank

~Notes~
- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- No summons for two turns after or at the same time
- Can only use Inorganic Reincarnation once per match.
 
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