[KG] Shinkaigan /w Drackos

Drackos

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Yeah, it's a pre-requesite technique. There wasn't much need to separate them in the first place but I decided to anyway in case there were unique custom ideas that people could think of in that niche space.

Okay - to speed things along since I totally left this to rot since November, I'm going to post the remaining techniques. Please get in depth in them and ask any questions you may have. I also want to enable you to train people.

(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.
 
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Pervyy

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It's all good. Along the way I got busy and forgot about it as well, life happens tbf.


(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.

So where the previous technique allows the user to see the full life cycle of a mode, as long as the user can see the target, the user can reverses the life cycle of the mode basically taking up 2 turns of it's uses.

For example, if an opening of one of the gates lasts 4 turns, it accelerates that, meaning it will now only last for 2 turns. I'm assuming for techniques like sage mode, it would just take the cost of sustaining the mode from their pool for the two turns (So if it costs 10 sage chakra to maintain per turn, it takes 20 chakra with this technique)?

It only works once on each mode the user witnesses, I assume per person, so you can see two people with gates active, if you use this technique twice, once on each of them, you can reduce both of their activation's by 2 turns?

You lose 7 sanity but at my current level this gets reduced due to my sanity resistance by 20%.


(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Ah yes, the weaponisation of the void itself. Through the user's right eye they summon the energy from the void itself controlling it up to mid range.

This technique has the element of chaos that comes with the void. So step one is to roll to increase it's damage. Roll 100 in the server, if it's 33 or lower, nothing happens, between 33 and 66, it gains a 20 damage increase, 66 and above it would gain a 40 damage buff.

On top of this you need to roll for its s/w. So you'd roll to select one of the basic 5 elements and it would gain the s/w of the element generated.

If you sense this it will reduce you sanity by 5.

With it being the void that is summoned through the use of chakra, it can't be sealed. Can you just explain how this works when it comes to chakra clashes though? Because the technique doesn't contain chakra it's literally the energy of the void itself we are summoning and controlling.

Can you shape this any way you wish and what is the maximum size you can create? How would this chaotic energy react with hitting someone? Just damage them or start returning their body to the void?


(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

This technique, like the one above uses the right eye to summon energy from the void to create a serpent like dragon. This dragon will sustain itself drawing on the user's chakra to maintain itself passively. Its size can vary. The dragon can carry the user, does this mean that it will not harm the user? Just wondering the interaction between voidseers and touching the void energy itself?

Like above you roll to see the damage increase 1-50 is a no, 51-100 = 30 damage buff. You will also roll like above for its s/w.

If you attain the cosmic shinkaigan and become able to make customs, would you also apply the potential for damage buffs in the customs even though roll based customs are not allowed currently?
 

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Correct. You need Saltwater Sea active as well, of course.

So with Sage Mode that's a bit more complicated. This comes from the Temporal Shinkaigan, meaning it's based on time. Sage Mode, in the RP, is resource based, not necessarily time based. So in this case it couldn't accelerate the decay-rate of Sage Mode or 'expend' some of their sources. So in that regard, Sage Mode has a bit of an advantage against this technique. This goes for Atavistic Flame's sacrificial modes as well.

Yup re: two EIG users.

Correct. Sanity loss in the techniques never includes the reduction value. So in this case you'd lose 7-1.4 which is 5.6.
 

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Correct. You need Saltwater Sea active as well, of course.

So with Sage Mode that's a bit more complicated. This comes from the Temporal Shinkaigan, meaning it's based on time. Sage Mode, in the RP, is resource based, not necessarily time based. So in this case it couldn't accelerate the decay-rate of Sage Mode or 'expend' some of their sources. So in that regard, Sage Mode has a bit of an advantage against this technique. This goes for Atavistic Flame's sacrificial modes as well.

Yup re: two EIG users.

Correct. Sanity loss in the techniques never includes the reduction value. So in this case you'd lose 7-1.4 which is 5.6.
Ah so it only works on states/modes that specify a turn limit. Simple enough.

For sanity do you go into the decimals side or just stick to rounding?
 

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For now decimals. If it ever becomes a problem we'll round up.

------------------

To simplify things, it can be sealed. While the argument you're making can work, if you remove the chakra from the way you're controlling it then you'd lose control anyway and it'd just disperse. So for the sake of keeping Shinkaigan from being too strong, Spatial techniques can be sealed normally.

You can't shape it. It forms a purple formless miasma, so the best you have are blobs. And as for size, nothing larger than what would encompass mid-range.
 

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For now decimals. If it ever becomes a problem we'll round up.

------------------

To simplify things, it can be sealed. While the argument you're making can work, if you remove the chakra from the way you're controlling it then you'd lose control anyway and it'd just disperse. So for the sake of keeping Shinkaigan from being too strong, Spatial techniques can be sealed normally.

You can't shape it. It forms a purple formless miasma, so the best you have are blobs. And as for size, nothing larger than what would encompass mid-range.
Last question on this: Shinkaigan uses spirit. Does this mean if you have higher spirit, the spacial techniques power would be increased?

At the moment in the attribute thread it only says gen gets boosted by spirit. Does this mean you can't actually boost any other spirit based fields?
 

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Last question on this: Shinkaigan uses spirit. Does this mean if you have higher spirit, the spacial techniques power would be increased?

At the moment in the attribute thread it only says gen gets boosted by spirit. Does this mean you can't actually boost any other spirit based fields?
At the moment yeah it would. I don't think we'd do split stats on anything. It's one of those cases where the description needs to be updated (to reflect spirit boosting more than just Gen) and spreading abilities out so not all of them are in Mind.
 

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At the moment yeah it would. I don't think we'd do split stats on anything. It's one of those cases where the description needs to be updated (to reflect spirit boosting more than just Gen) and spreading abilities out so not all of them are in Mind.
Understandable.

Last question, mainly for Reed Marsh. Currently it works on techniques up to S rank (40 chakra), reverting techniques back to the void through this. If you used the chakra fortification spec, would this allow you to revert techniques of up to 50 chakra by to the void?


Chakra Fortification:
The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them.
 

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Understandable.

Last question, mainly for Reed Marsh. Currently it works on techniques up to S rank (40 chakra), reverting techniques back to the void through this. If you used the chakra fortification spec, would this allow you to revert techniques of up to 50 chakra by to the void?


Chakra Fortification:
The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them.
Yup.
 
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