[SC] Sharks

Joker

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Sharks are aquatic creatures located in salt water, they have heightened senses, being able to smell blood from miles away. Their teeth are always capable of resurfacing, and they're cool.
 
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Korra.

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Alright, I want you to sign this contract with your blood.

*throws contract your way*

as you do that, let me get this needle ready and tattoo the thumb of yours .

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Korra.

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Alright great, now do the set of hand seals, bite yo thumb and spill some blood. Along with that wipe it across the tattoo and summon a generic shark inside of this water source.

*points at water source that appeared miraculously*
 

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After I lace together some handseals, I knick the top of my right thumb, letting the blood trickle over the tattoo before using my index finger to smear it across. Slamming my hand in the water on my right, it's used to house a generic shark with no extraordinary qualities.
 

Korra.

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*you summon a shark* alright you are done with that part next is the shark water ninjutsu

Then we will just go through them and you tell me if you have any questions. No performance or anything needed.


(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

This is simple, just perform the techique, create a water shark that will launch and attack the opponent forcefully sending them back.


(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

This is basically the same thing but with hand seals, don't perform this I won't have you guys waste the effort or time, just tell me you get it or if you got questions.


( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Jump into the air, and point a sword at the opponent, channel chakra into the sword creating water around it in a vicious torrent shape that shapes itself into a shark. Drill the opponent with the shark covered weapon.


( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Slam your hand on a puddle or water source releasing a projectile of sharks. The sharks composed of water will act to attack the opponent, if they are defended against or weakened, they will reform into smaller sharks, less harmful, but can still distract and inflict pain.
 

Korra.

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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Simplistic jutsu, you would channel chakra in a water source to create some sharks which will dash and attack the opponent, three in total, with their rankings split respectively.



(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Alright simple again, slam your hands on the ground and create 5 sharks that have the ability to regenerate. This technique requires you to hold concentration, now how to stop this is either completely destroy the sharks and have the jutsu continue to the opponent, or try to disconnect their connection with the water source. Other then that, the sharks travel and method of attack is no different to the many others.
 

Korra.

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(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

So you will spit a lake-size amount of water at the opponent and it will travel with haste at the opponent, sharks will form and attack the opponent sending them into the air. From there you will jump above them and slash them with your sword, back down to the sharks. The sharks will finish him off by devouring and tearing the opponent up.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Create a pillar by slashing it at the opponent, sending them into the air. You will then create 5 sharks, one will head straight to bite and implode on the opponent sending them to the ground where there will be a source of water created from the pillar/sharks themselves. From there the sharks will gnaw and drag the opponent into the ground, bite and then implode on the opponent killing him off.
 

Korra.

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(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Very powerful shark. After using a large water source, the user creates a huge shark able to absorb B-Rank level techniques and as this happens, it becomes larger and larger to further create harm upon the opponent. this shark has some degree of sentience if I recall in the anime and its brute force is tremendous.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 70
Damage points: 120
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Jutsu used by Kisame to really put Gai in a touch spot. The user will create a thousand water sharks all formed in a wall/wave pattern that will crash on top and engulf the entire battlefield and anyone unlucky enough to be met with it. This is for the most part projectile and quite hard to get off, and pretty easy to notice.
 
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