[KG] Sharingan with Imperfect

Goetia

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Though its somewhat simple to detect, the speed at which the effects begin to act on a target make it difficult to preemptively break the illusion. Doesn't require eye contact either, which is a plus.

A good defensive technique, this lets you effectively reset an engagement if used at the right opportunity, allowing you to strategically reposition yourself. There's lots of possibilities with this technique, even if performing an offensive action would immediately dispel it. While this doesn't let you escape from everything by itself, using other techniques to remove yourself from harms way and reorient yourself in the battle fills that gap really. While it has a little less utility if you're not a Primary Gen Specialist (since it doesn't require eye contact to use beyond short-range in this case), its still good for the above reasons.
 

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(Bōshi Magen: Kasegui no Jutsu) - Demonic Eye Illusion :Shackling Stakes
Rank: A
Type:Supplementary
Range: Close
Chakra Cost:30
Damage Points: N/A
Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.
Note: Requires Tomo 3 sharingan.

A Uchiha clan special, where through eye contact, an illusion is induced. You will cause the opponent see giant spikes impale them, holding them in place. This basically immobilizes the opponent for said time.

( Doujutsu: Kopī no Jutsu ) - Eye Technique: Copy Technique
Type: Supplementary
Rank: E - S
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG techniques, fuuinjutsu, kinjutsu, genjutsu, medical ninjutsu or hidden clan/bio techniques.
Note: User needs to have 3 Tomoe active
Note: Can only be done 2 times per opponent on techniques that have hand seals
Note: Copied technique can only be used in the event it's witnessed in and only once
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for elemental specialties, where the user might be unable to copy a technique by only one handseal unless he has the same specialty as the enemy.
Note: Can only be used on techniques up to S-Rank

With the 3 tomoe now in your hands, you will able to copy the technique of an opponent. Of course, only limited to basic stuff, and can only be used in that event. Pretty simple.
 

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I'm guessing "close" is meant to mean short-range lol? Besides that, this is a pretty potent illusion, being A-Rank and inducing paralysis. There's no stated duration, meaning that this will last until broken. Definitely a useful one.

The signature copy technique. Its pretty easy to understand, though I do have a question. Would this allow you to copy CEJ when they're performed, assuming you possess the elements that comprise it?
 

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Yeah, one of the techs that needs an update.

No, you cannot copy cej unless you have the ce itself. Because otherwise it would allow you to copy any ae thrown at you.
No its limited to the basic 5, plus any ce you know.

And thats it. The last of the sharingan genjutsu and youve mastered 3 tomoe. Congrats
 
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Goetia

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The bonuses MS grants include a higher threshold for passive visual Gen piercing (A-Rank can now be pierced, upward from 3T allowing B-Rank piercing), and greater tracking ability (4x, up from 3x). You also become able to cast any Genjutsu without seals through eye contact. Unique and powerful techniques, such as Amaterasu, Tsukiyomi and Susano'o, are a new addition to the Dojutsu once awakened though you can opt for other selections in the form of custom MS or specific bios. It does come with hefty drawbacks though, as the use of MS and its techniques causes some damage to the user, as well as reducing its overall uptime. Once the second activation of MS expires, or after using certain techniques such as Izanagi and Izanami, you'll go blind.
 

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The bonuses MS grants include a higher threshold for passive visual Gen piercing (A-Rank can now be pierced, upward from 3T allowing B-Rank piercing), and greater tracking ability (4x, up from 3x). You also become able to cast any Genjutsu without seals through eye contact. Unique and powerful techniques, such as Amaterasu, Tsukiyomi and Susano'o, are a new addition to the Dojutsu once awakened though you can opt for other selections in the form of custom MS or specific bios. It does come with hefty drawbacks though, as the use of MS and its techniques causes some damage to the user, as well as reducing its overall uptime. Once the second activation of MS expires, or after using certain techniques such as Izanagi and Izanami, you'll go blind.
Any time you reply, just quote me, will get the notification then cause i don't wanna leave you waiting.

1. Yeah x4 tracking is great.
2. What would define as a "visual" gen? How does this piercing relate in the rp?
3. Casting gen by just looking at them is dope! Shame it only works on gen without specific mediums, like sound gen you can't cast etc.
4. I believe you're going the custom MS route right?

Over all great general knowledge:

( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

If you have no further, questions, pick one of the three main aspects of MS, ameterasu, tsukyomi or susanoo, and break it down, your choice which you would like to do first
 

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Any time you reply, just quote me, will get the notification then cause i don't wanna leave you waiting.

1. Yeah x4 tracking is great.
2. What would define as a "visual" gen? How does this piercing relate in the rp?
3. Casting gen by just looking at them is dope! Shame it only works on gen without specific mediums, like sound gen you can't cast etc.
4. I believe you're going the custom MS route right?

Over all great general knowledge:

( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

If you have no further, questions, pick one of the three main aspects of MS, ameterasu, tsukyomi or susanoo, and break it down, your choice which you would like to do first
A visual gen is an illusion where the effects stem from the visual stimulus. For example, the snakes that appear in the Crushing Snake Constriction are the physical representation of the paralysis, the object which catalyses the Genjutsu's effect. The Sharingan can see through these forms of Genjutsu, which deceive by targeting one's sight, and passively break them as a result.

Yes, I'm opting to go for an S/T MS.

We'll go with Amaterasu, since its my favourite of the 3 signature MS abilities. While it is considered as simply more advanced, higher Fire Release, it is exceptionally powerful, which is exemplified in the damage it can deal (Amaterasu and its variant techniques respectively). When used, it typically spawns at a focal point in one's sight, and consumes whatever it touches. Sasuke's MS allowed him to control it, in the form of Blaze Release, and he has access to the most Amaterasu-based techniques as a result. A caveat of the original Amaterasu is that it doesn't deal its damage in one hit, but over a duration, giving a target time to shed themselves of it if they cannot outright avoid being hit. Even still, its an area of the MS with great custom potential, with some solid canons.
 

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A visual gen is an illusion where the effects stem from the visual stimulus. For example, the snakes that appear in the Crushing Snake Constriction are the physical representation of the paralysis, the object which catalyses the Genjutsu's effect. The Sharingan can see through these forms of Genjutsu, which deceive by targeting one's sight, and passively break them as a result.

Yes, I'm opting to go for an S/T MS.

We'll go with Amaterasu, since its my favourite of the 3 signature MS abilities. While it is considered as simply more advanced, higher Fire Release, it is exceptionally powerful, which is exemplified in the damage it can deal (Amaterasu and its variant techniques respectively). When used, it typically spawns at a focal point in one's sight, and consumes whatever it touches. Sasuke's MS allowed him to control it, in the form of Blaze Release, and he has access to the most Amaterasu-based techniques as a result. A caveat of the original Amaterasu is that it doesn't deal its damage in one hit, but over a duration, giving a target time to shed themselves of it if they cannot outright avoid being hit. Even still, its an area of the MS with great custom potential, with some solid canons.
Great work.

Yeah i opted for custom space time, in the process of updating atm, but it's trying to find that... line where is along the lines of cannon without being too similar...

You're right, Amaterasu use requires skill, more so than just it being strong. A solid example of this would be what Riker did recently. He used an Amaterasu technique then, when Zee when to heal or counter, he used Izanagi to warp reality so Zee's healing mode wasn't active, causing zee to take the full damage of Amatersu.

I imagine Amaterasu to be much like RL fire that just doesn't go out. It burns over time, rather than just incinerates...

Do you have any questions on it?

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
 

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Great work.

Yeah i opted for custom space time, in the process of updating atm, but it's trying to find that... line where is along the lines of cannon without being too similar...

You're right, Amaterasu use requires skill, more so than just it being strong. A solid example of this would be what Riker did recently. He used an Amaterasu technique then, when Zee when to heal or counter, he used Izanagi to warp reality so Zee's healing mode wasn't active, causing zee to take the full damage of Amatersu.

I imagine Amaterasu to be much like RL fire that just doesn't go out. It burns over time, rather than just incinerates...

Do you have any questions on it?

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
No questions.
 

Pervyy

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No questions.
Right, go wild:

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 120 ( -30 per turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken the abilities: Tsukuyomi — which symbolises the "darkness of the spiritual world" and Amaterasu — which denotes the "light of the material world". It creates a gigantic, humanoid, ethereal warrior that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, they can move around within Susanoo freely, use techniques from inside of it, as well as manifest only parts of Susanoo — as the situation calls for it. Despite Susanoo's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susanoo by an enemy manipulating the substance underneath Susanoo (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Sound-based genjutsu can also bypass Susanoo's impressive defense. This generic ethereal warrior varies in appearance from user to user but shares some common aspects. It has 4 arms and a full body armor in complete form, with an appearance that varies from user to user. It can have an assortment of melee weapons, from swords to hammers, shields, axes, etc, one for each hand, with a long range reach and an S-Rank damage (divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 A-rank, 2= A-Rank each, 1= S-Rank). While in incomplete form, it bestows upon the user a B-Rank defense and, upon stabilizing into complete form, bestows a perfect A-Rank defense to all ninjutsu techniques (although still having the same weaknesses of all Susanoo).
Note: Can only be used by custom Uchiha bios with MS
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susano'o grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: The warrior's weapon attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 S-rank, 2= A-Rank each, 1= S-Rank. Weapons can't be ranged.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.
 

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Right, go wild:

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 120 ( -30 per turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken the abilities: Tsukuyomi — which symbolises the "darkness of the spiritual world" and Amaterasu — which denotes the "light of the material world". It creates a gigantic, humanoid, ethereal warrior that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, they can move around within Susanoo freely, use techniques from inside of it, as well as manifest only parts of Susanoo — as the situation calls for it. Despite Susanoo's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susanoo by an enemy manipulating the substance underneath Susanoo (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Sound-based genjutsu can also bypass Susanoo's impressive defense. This generic ethereal warrior varies in appearance from user to user but shares some common aspects. It has 4 arms and a full body armor in complete form, with an appearance that varies from user to user. It can have an assortment of melee weapons, from swords to hammers, shields, axes, etc, one for each hand, with a long range reach and an S-Rank damage (divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 A-rank, 2= A-Rank each, 1= S-Rank). While in incomplete form, it bestows upon the user a B-Rank defense and, upon stabilizing into complete form, bestows a perfect A-Rank defense to all ninjutsu techniques (although still having the same weaknesses of all Susanoo).
Note: Can only be used by custom Uchiha bios with MS
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susano'o grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: The warrior's weapon attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 S-rank, 2= A-Rank each, 1= S-Rank. Weapons can't be ranged.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.
Susano'o are basically large, humanoid masses of chakra which serve as user-bound guardians. All of them possess the same level of durability, providing an initial B-Rank defence to the user and A-Rank upon stabilisation. The generic Susano'o isn't anything remarkable offensively, only carrying basic non-ranged weaponry. The canon Susano'o variants, such as Sasuke's or Itachi's, possess unique armaments such as the Totsuka Sword or an Amaterasu orb with a bow. The Susano'o can also be partially manifested at its full power briefly, in the form of a ribcage or arm, which provides a decent offence or defence in a pinch. That being said, all Susano'o are susceptible to techniques which subvert its physical nature, such as attacking from beneath where the tangible chakra doesn't reach the user, or by using light/sound-based techniques to induce Genjutsu or otherwise inhibit an opponent. For an F-Rank technique, the defence is easily overpowered or otherwise bypassed, and its offensive power isn't extraordinary.
 

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Susano'o are basically large, humanoid masses of chakra which serve as user-bound guardians. All of them possess the same level of durability, providing an initial B-Rank defence to the user and A-Rank upon stabilisation. The generic Susano'o isn't anything remarkable offensively, only carrying basic non-ranged weaponry. The canon Susano'o variants, such as Sasuke's or Itachi's, possess unique armaments such as the Totsuka Sword or an Amaterasu orb with a bow. The Susano'o can also be partially manifested at its full power briefly, in the form of a ribcage or arm, which provides a decent offence or defence in a pinch. That being said, all Susano'o are susceptible to techniques which subvert its physical nature, such as attacking from beneath where the tangible chakra doesn't reach the user, or by using light/sound-based techniques to induce Genjutsu or otherwise inhibit an opponent. For an F-Rank technique, the defence is easily overpowered or otherwise bypassed, and its offensive power isn't extraordinary.
Translation, generally susanoo is pretty useless as it's defence in this form is pretty basic at best.

( Doujutsu: Tsukuyomi ) - Eye Technique: Nightmare Realm
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious and unable to fight regardless of body's physical condition
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
 

Goetia

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The biggest, baddest Sharingan Gen around. I see it as the generic Sharingan Gen but on steroids, based on the fact that you can control every aspect of the illusion. It deals a hefty amount of damage, and it only requires eye contact to land. On top of that, the only way to break it is through using Yin State: Kuninotokotachi, or by using your own Tsukiyomi. Just takes a bit of prep to use, but once its landed, you're probably set for gold.
 

Pervyy

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The biggest, baddest Sharingan Gen around. I see it as the generic Sharingan Gen but on steroids, based on the fact that you can control every aspect of the illusion. It deals a hefty amount of damage, and it only requires eye contact to land. On top of that, the only way to break it is through using Yin State: Kuninotokotachi, or by using your own Tsukiyomi. Just takes a bit of prep to use, but once its landed, you're probably set for gold.
Yeah that's good.

Now tell me how does Izanami work in the rp. (Need be clear on this one as it's a tech you keep when you make custom MS)
 

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In order to use Izanami, you first have to select a certain moment in time, using the Sharingan to perfectly memorise every aspect of the environment, including yourself and the opponent. You then have to replicate those exact same conditions, and at that point the Genjutsu is cast, causing a target to stop fighting once they're trapped in the illusion. Once they're caught, they're free to do with as you please for 3 turns before the Genjutsu releases itself, though they're still a vegetable once they're out lml.

Got a couple questions on this one. Do you need to have your MS active to memorise the specific instances before the technique is actually cast, or can you just use the basic Sharingan? Can you memorise multiple different instances, or are you locked in to replicating one once its made?
 

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In order to use Izanami, you first have to select a certain moment in time, using the Sharingan to perfectly memorise every aspect of the environment, including yourself and the opponent. You then have to replicate those exact same conditions, and at that point the Genjutsu is cast, causing a target to stop fighting once they're trapped in the illusion. Once they're caught, they're free to do with as you please for 3 turns before the Genjutsu releases itself, though they're still a vegetable once they're out lml.

Got a couple questions on this one. Do you need to have your MS active to memorise the specific instances before the technique is actually cast, or can you just use the basic Sharingan? Can you memorise multiple different instances, or are you locked in to replicating one once its made?
Give me an example of how you'd set up this loop

Yes you'd need your MS Active.

You can memorise different situations but you'd have to state it two turns before the activation, and have to replicate that exact situation.
 

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An example of how I'd use this technique would, ideally, be an action which I'd perform to use a technique, like drawing my sword and then performing a Kenjutsu technique. This would serve as the initial moment I'd memorise and later replicate. Alternatively, I could try and state a CQC engagement, memorise the moment of a clash and then break it off, to later replicate.

One last question I forgot is, does the Genjutsu have to be cast 2 turns later, or is it that you have to wait at least 2 turns until you're able to replicate a memorised instance and then cast the Genjutsu?
 

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An example of how I'd use this technique would, ideally, be an action which I'd perform to use a technique, like drawing my sword and then performing a Kenjutsu technique. This would serve as the initial moment I'd memorise and later replicate. Alternatively, I could try and state a CQC engagement, memorise the moment of a clash and then break it off, to later replicate.

One last question I forgot is, does the Genjutsu have to be cast 2 turns later, or is it that you have to wait at least 2 turns until you're able to replicate a memorised instance and then cast the Genjutsu?
The one and only time i used it, i had a Sasuke bio, and my set up was i had susanoo active shooting an arrow. And then did that again two turns later. Just a repetitive cycle, that you can then loop. As long as you state you memorise it.

You HAVE to wait two turns to initiate the jutsu. This two turns is like so:

Memorising point A is the start of the loop
Over two turns, it plays out
two turns later, you replicate point A

It creates a loop. So no matter what they do, they end up back at point A. This is why they have to be the same, that you have to memorise it, because your illusion creates the infinite loop with the same feeling.

( Doujutsu: Izanami ) - Eye Technique: Izanami
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100
Damage: N/A ( loss of a Sharingan eye )
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.
 
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