So two updates were approved.
(Meiton: Renga Batto) Dark Release: Brick Bat
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30(-10 to opponent for each bat)
Damage: 60
Description: The user will begin by gathering up his dark chakra and then release it through one of the marking on their palms in the form of five rounded, softball sized, dark purple bats that each have two long sharp teeth at the top of their mouths. The moment they are formed they fly over to the target or targets and latch themselves onto them by biting down onto multiple areas of the body. As they bite down and latch on they start sucking out the victims chakra(10 chakra points for each bat for a total of 50), which in turn they will start to turn into a light blue color the next turn if the victim does not get rid of them where they will then explode into light blue flames that burn the areas of the body that the bats were latched onto. The flames themselves are so hot that they cause 3rd degree burns to the areas that they cover making those spots completely useless to the victim. If the user has absorbed chakra before hand through any means of any dark jutsu he can use that chakra to form one large bat(half the size of a fully grown adult) made of light blue flames instead of five bats. Like how regular bats release sound waves this larger bat does something similar, but instead of releasing sound waves it is able to release a stronger version of Dark Release: Revival Fist from its mouth once per turn. Unlike the smaller bats this larger one is able to stay on the field for three turns and doesn't latch onto the opponent to drain their chakra. Once the three turns have ended or the bat gets destroyed it will erupt into a sea of intense light blue flames burning everything within short range.
- Can only be taught by Albel
- The small bats can only be used three times per battle with a one turn cool-down between each usage. The large bat can only be used twice per battle with a one turn cool-down.
- Having the large bat release the dark shock wave costs one of the users three slots
- No dark jutsus above A-rank the following turn of making the large bat
What the update includes is that each of the 5 bats now take 10 points of chakra each from your opponent(s) instead of the previous 5 points. They can also be used three times now instead of twice like before. Also, another form has been added to the custom. If you have absorbed anything before hand you can use that chakra to form a large dark bat made from the light blue flames that is half the size of an adult. This bat is able to release a stronger version of Dark Release: Revival Fist from its mouth(like how regular bats release sound waves) that can be used once per turn, and unlike the smaller bats of this jutsu this one stays on the field for 3 turns and at the end of the 3 turns or if it is destroyed it will erupt into a sea of intense light blue flames covering all of short range from it.
The second update is:
(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40 (-15 per turn to stay active)
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a self sustaining purple transparent barrier extending the half of short range with the user at the center, that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, but as a much stronger version of it. Following the strength and weaknesses of dark release this barrier can absorb S-ranks jutsus that dark is strong against such as Fire, Lightning, Wind, Raw chakra, Storm, etc. Though it can only absorb B-rank and lower water based jutsu. This barrier has no effect on any earth based jutsus at all. When the barrier has absorb a jutsu it will gain a light blue hue to it as with then shoot towards the intended target as a light blue flaming dragon's head. With simple hand gestures the user can control the head as it moves towards its target. Being made of dark chakra and made of light blue flames as well as the force behind it, it is capable of causing deadly 3rd degree burns all over the body as well as sever internal damage such as broken bones and ruptured organs. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts until it has absorbed a jutsu and is released or if it is destroyed. Until either happens it will remain active while draining 15 chakra points each turn from the user
- While active the user may only use S-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn
What was updated was how far the barrier reaches which is half of short range of the user, the barrier can now stay active as long as you have chakra to spar unlike previous being only two turns, and now it can absorb all elements that are weak to dark instead of just wind, lightning, fire, and raw chakra like before. A lot more useful. It can now also absorb any water based elements B-rank and lower, instead of just plain old water techs.
Any questions on these updates?