[CJ] Sharing customs with Nathan.

Nathan

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I'd say at least two turns, and yes until someone touches it. I might need to make an update to this, but I don't want to lose not having to use inhaling maw. xd
 

-Albel-

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You should update it and I believe as long as you say the flames itself acts similar to inhaling maw, I doubt you will need to actually use inhaling maw before hand.

Now for le ones you asked for! U_U

(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a purple transparent barrier that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, which allows it to be able to absorb S-rank Raw Chakra, Fire, Wind, and Lightning, as well as B-rank Water jutsus within reason. Has no effect on Earth jutsus at all. When the barrier is hit by one of those and absorbs the physical and spiritual properties of said jutsu the barrier will then begin to turn light blue in color and will shoot off towards the opponent as a blue flaming dragon's head. The dragon's head shoots off with enough force that if contact is made not only will the opponent suffer from serious burns but also intense internal damage such as ruptured organs and broken bones. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts for 2 turns until hit or the user decides to remove it
- While active the user may only use A-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn


Okay this is is sort of like your demons fire but on steroids. You will release dark chakra from both of your palms to form a a transparent purple barrier around you that is in the shape of a dragons head. This will allow you to still see your opponent and vice versa of course. The barrier covers short range around you so it covers 5 meters. This barrier acts like Inhaling Maw allowing it to absorb S-rank raw chakra, fire, lightning and wind jutsus, and B-rank water jutsus that come into contact with it. Not affective against earth jutsus though. Once it has absorb an incoming attack it will begin to glow a light blue color and it will shoot off towards your opponent as a light blue flaming dragon's head. The impact if it by the head can cause serious burns from the flames as well as damage to the internal system like organs and break bones.

Good thing about this is that you can freely move around while the barrier is active without causing it to break so you will always be at the center of it, and you can still use Dark, Fire, and Lightning jutsus A-rank and below while it is active.

Any questions?




(Metion: Giji Oni Uyuko) Dark Release: Pseudo Demon Wings
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40(-10 per turn)
Damage: 80
Description: After having absorbed the spiritual and physical properties of a jutsu the user will release dark chakra from the markings on both of his palms, to where the dark chakra moves towards his back in the form of large demonic wings with four medium sized purple orbs(basketball sized) of dark chakra located on the inside of the wings. Two orbs on each wing. The user then using his hands in a swinging motion will have all the orbs or one at each time shoot out from the wings and towards his target(s), where he will by using his hand or hands depending on how many he releases at once(one hand for one orb or both hands for more than one) be able to control the flight path of the orb(s). Upon impact, the orbs have enough force behind them to brake bones and knocking the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power..
- Can only be taught by Albel
- Must have absorbed a jutsu before hand through the regular or advance version of Inhaling Maw
- Can only be used twice and must wait four turns before using again
- The wings do not give the ability of flight
- While in use the user can not use any other dark jutsus
- The wings stay active till all four orbs have been released but at the cost of the some of the users chakra each turn they remain


This one you need to use Inhaling Maw before hand and then release the chakra through both palms where the dark chakra will travel towards your upper back and take the form of large dark demonic wings. In the inner wings will be 4 medium size purple orbs(2 orbs on each wing and are the size of basketballs) where with your hand can control the orbs to shoot outwards and towards your opponent. Depending on how many you shoot out at once you will have to use both hands to control them, 1 hand for just one orb and 2 if you plan on releasing more than 1. You are with your hands able to control the flight path of the orbs allowing you to attack from any direction you please. The orbs when contact is made are able to knock the target backwards as well as breaking any bones in that area, and not only that but on contact the orbs will erupt into a maelstrom of violent flames that will consume the entire short range where it erupted. The flames have are S-rank in power as well.

Oh and these wings do NOT give flight and you can not use any dark jutsus while they are active but you are free to use other jutsus.

Any questions?
 

-Albel-

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(Meiton : Kindan no hen'i) - Dark Release : Forbidden Mutant
Type: Supplementary / Offence / Defence
Rank: S
Range: Short - Long
Chakra Cost: 40 (-20 per turn)
Damage Points: 80
Description:
After using Inhaling Maw twice or Ultimate Inhaling Maw once to absorb the physical and spiritual energy of a technique the user bites their thumb and wipes it on one of their dark tattoos as a sort of sacrifice and then claps their hands together, they will then open their hands and expel dark chakra from their marks on both their palms and creates the shape of a man using the chakra. All over the dark purple body there seem to be Absorption Tattoos that resemble those on a Dark user's palms, except from two light blue eyes there seem to be no other features. The mutant has the capability of absorption and will be capable of absorbing the same amount as "Dark Release : Ultimate Inhaling Maw" before taking actual damage (S-Rank Release Strength).

The Mutant is self sustaining, leeching chakra from the user and using 1 out of 3 of the user's turns the Mutant can use "Dark Release : Inhaling Maw" but a more powerful version at A-Rank. The Forbidden mutant is capable of performing ordinary B-Rank strong fist Taijutsu with +10 internal damage bonus and will run at the same speed as the user. So the mutant can run around and jump in front of jutsu for you to keep you alive, or get close and personal to sap chakra from the user with it's passive "Dark Release: Draining Touch" ability whenever it touches them.

The Forbidden Mutant's end game is that if it successfully absorbed a jutsu during it's life it can at any point suddenly grow a light blue and will explode into a fiery maelstrom of blue flames. Depending on how many jutsu the Mutant has absorbed it will effect the range of the explosion, if it absorbs the equivalent of an A-Rank technique it's a short range blast radius, S-Rank is Mid-Range radius, Higher than S-Rank is Long-Range radius. The user can be harmed by the end game if not careful.

- Must be taught by Albel
- Seals on the body are purely cosmetic
- Lasts until Defeated or Until the User Wills.
- Can only be used twice per battle
- No Absorption Based Dark for 2 turns
- Only one Forbidden Mutant on the field at a time.
- No Dark Release in the Same turn


(Meiton : Makai Souhou) - Dark Release : Hell's Touch
Type: Supplementary / Offensive / Defensive
Rank: B (A - S)
Range: Short (Mid)
Chakra Cost: 20 (-40 points to the enemy per turn + turn it is applied)(-20 for activation)
Damage Points: N/A (40-80 for activation)
Description:
Much like the Dark Release : Draining Touch this will require the user to touch the opponent with their palm and channel their dark chakra through the opponent's clothing, once that has been achieve the absorbing dark chakra will start off as B-Rank in strength absorbing some chakra from the opponent to begin with, and then it will go up a rank each turn sapping more chakra from the opponent. The maximum rank this technique can reach is only S-Rank, however the dark chakra embedded into the clothing will keep seeping chakra until the hand seal is made. The clothing that has been embedded with the chakra will gain a light purplish/black hue. For B-Rank the clothing with just gain the light purple/black hue, at A-Rank the clothing will darken up to a regular purple/black hue, and S-Rank it will turn a dark purple/black hue.

By forming a hand seal the user will active the dark chakra in the opponent's clothing which will then cause the Dark chakra to burst into blue flames, setting the entirety of the clothing the opponent has on fire upon activation. Depending on the strength the opponent will receive deadlier damage, at S-Rank they would die in a second from the intense heat; whereas A-Rank would leave major burns if not dealt with, B-Rank only causes minor burns if not dealt with. Flames will keep burning until the opponent is dead if left undefended.

- Must be taught by Albel
- Can be used four times per Battle
- Requires Contact with Opponent


Any questions? If not then they are yours.
 

Nathan

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No question, sorry forgot about this. :|

(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.

(Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.

Likewise to you.
 

-Albel-

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So two updates were approved.

(Meiton: Renga Batto) Dark Release: Brick Bat
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30(-10 to opponent for each bat)
Damage: 60
Description: The user will begin by gathering up his dark chakra and then release it through one of the marking on their palms in the form of five rounded, softball sized, dark purple bats that each have two long sharp teeth at the top of their mouths. The moment they are formed they fly over to the target or targets and latch themselves onto them by biting down onto multiple areas of the body. As they bite down and latch on they start sucking out the victims chakra(10 chakra points for each bat for a total of 50), which in turn they will start to turn into a light blue color the next turn if the victim does not get rid of them where they will then explode into light blue flames that burn the areas of the body that the bats were latched onto. The flames themselves are so hot that they cause 3rd degree burns to the areas that they cover making those spots completely useless to the victim. If the user has absorbed chakra before hand through any means of any dark jutsu he can use that chakra to form one large bat(half the size of a fully grown adult) made of light blue flames instead of five bats. Like how regular bats release sound waves this larger bat does something similar, but instead of releasing sound waves it is able to release a stronger version of Dark Release: Revival Fist from its mouth once per turn. Unlike the smaller bats this larger one is able to stay on the field for three turns and doesn't latch onto the opponent to drain their chakra. Once the three turns have ended or the bat gets destroyed it will erupt into a sea of intense light blue flames burning everything within short range.
- Can only be taught by Albel
- The small bats can only be used three times per battle with a one turn cool-down between each usage. The large bat can only be used twice per battle with a one turn cool-down.
- Having the large bat release the dark shock wave costs one of the users three slots
- No dark jutsus above A-rank the following turn of making the large bat

What the update includes is that each of the 5 bats now take 10 points of chakra each from your opponent(s) instead of the previous 5 points. They can also be used three times now instead of twice like before. Also, another form has been added to the custom. If you have absorbed anything before hand you can use that chakra to form a large dark bat made from the light blue flames that is half the size of an adult. This bat is able to release a stronger version of Dark Release: Revival Fist from its mouth(like how regular bats release sound waves) that can be used once per turn, and unlike the smaller bats of this jutsu this one stays on the field for 3 turns and at the end of the 3 turns or if it is destroyed it will erupt into a sea of intense light blue flames covering all of short range from it.


The second update is:

(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40 (-15 per turn to stay active)
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a self sustaining purple transparent barrier extending the half of short range with the user at the center, that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, but as a much stronger version of it. Following the strength and weaknesses of dark release this barrier can absorb S-ranks jutsus that dark is strong against such as Fire, Lightning, Wind, Raw chakra, Storm, etc. Though it can only absorb B-rank and lower water based jutsu. This barrier has no effect on any earth based jutsus at all. When the barrier has absorb a jutsu it will gain a light blue hue to it as with then shoot towards the intended target as a light blue flaming dragon's head. With simple hand gestures the user can control the head as it moves towards its target. Being made of dark chakra and made of light blue flames as well as the force behind it, it is capable of causing deadly 3rd degree burns all over the body as well as sever internal damage such as broken bones and ruptured organs. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts until it has absorbed a jutsu and is released or if it is destroyed. Until either happens it will remain active while draining 15 chakra points each turn from the user
- While active the user may only use S-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn


What was updated was how far the barrier reaches which is half of short range of the user, the barrier can now stay active as long as you have chakra to spar unlike previous being only two turns, and now it can absorb all elements that are weak to dark instead of just wind, lightning, fire, and raw chakra like before. A lot more useful. It can now also absorb any water based elements B-rank and lower, instead of just plain old water techs.

Any questions on these updates?
 

Nathan

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Got a nice update and shit.

(Meiton: Kasai Butoukai) - Dark Release: Fire Ball
Type: Offensive
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented temperature. The flames of fire release jutsu can turn blue do to it's augmented heat. By using this method, the users fireball increases by one rank, though if used on a S-rank fireball per say, it will only gain a +10 damage boost
Notes:
- Must have used a fire release technique before you can use this technique.
- Can only used 2 times per match.
- Can only be taught by Nathan.
 

-Albel-

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Update approved:

(Metion: Oni Uyuko) Dark Release: Demon Wings
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40(15 per turn)
Damage: 80
Description: After having absorbed the physical and spiritual natures of a jutsu before hand through the means of any dark absorbing based jutsu, the user will released the newly found power in the form of dark chakra that travels out from both of their markings on each palm. The chakra will travel from their palms to their upper back and take the form of large self sustaining pitch black demonic wings that allows them not only flight(flight speed is the same as the users speed) but also other abilites. The wings themselves span 7 ft across and have 2 purple/black medium sized, condensed orbs of dark chakra at the center of each of them making a total of 4 orbs. The orbs located on each wing can be shot off one at a time or multiple at a time, and with simply hand gestures of the user they can be controlled how the user sees fit. Upon impact, the orbs have enough force behind them to break bones, rupture organs, and knock the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power.

- Can only be taught by Albel
- Can only be used once per battle
- The wings being self sustained drain 15 chakra points per turn.
- By using one of the allowed 3 moves the user can use the wings to evade a jutsu within reason, and can only be done once per turn
- No dark jutsus in the same turn the wings are made and none above A-rank the following turn

Questions?
 
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