Shade Draova's Custom Log

Shade Dracova

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My Custom Justu
#1. Mizu rirīsu: Tako|Water Release: Octopus
#2. Genjutsu: Shi no pitto o owaru koto no nai|Genjutsu: Never Ending Pit Of Death
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Summoning Animal: Red Cardinals
Scroll Owner: Shade Dracova
Other Users who have signed contract:
Summoning Boss if existing:
Other Summoning Animals tied to contract: Naki Tori, Kāmusongu

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My Custom Fighting Style


Type: Other (Scythe Arts/Taijutsu/Kenjutsu Mixed)
Background: The Reaper Art Of Dracova is based off the belief that one should always finish a opponent with his/her own hands. The art was created by a great blacksmith and scientist known as Dracova. Dracova lacked discipline as a child to the point where not one swordsman dojo would accept his ignorance. Dracova thus had never learned to wield a sword. Years past, Dracova was still searching for a school that would accept him. This was a long journey. Dracova had seen and taken samples of different types of metals while on his journey in hope of that someday he would be accepted to a swordsman dojo and create his very own sword. Dracova's one dream was to become a mighty warrior in the ninja world. Dracova knew that he would not live forever thus he wanted to be remembered forever. As years past and Dracova was 18 he had still not found a dojo that would accept him. One day, Dracova came across a dojo hidden in the mountains. This dojo was named Reaper Academy.

Reaper Academy was a dojo which concentrated purely on the use of the scythe. With nothing left to lose Dracova decided to give the scythe a chance. 1 year had past and Dracova had finally but quickly learned everything that dojo could teach him. Dracova loved how wild the scythe was and the empowerment it had given him. Dracova at that point was close to having a piece of every kind of metal in the world in his possession. Dracova had left his dojo to travel to an oasis in which he would continue his training there. During his jounrey Dracova met a white haired blacksmith who told him "When you have enemies that you must defeat, you must take them down with your own hands. That is the pride of a scythe wielder".

Once at the oasis Dracova had found that he was physically strong enough to wield his scythe with only one arm. This brought back the memory of the old ma's words. This led Dracova to create multiple techniques using his scythe one handed. Most of these technique's finishing blows were with Dracova's opposite hand because of his pride. Dracova continued to train becoming stronger and stronger. As Dracova trained his chakra reserved became larger and larger due to the mist given off by the sacred oasis he trained in. Soon, Dracova had mastered his one handed scythe art. Dracova named it The Reaper Art of Dracova. There was one problem, no scythe could withstand the force used with the art. This led to Dracova mixing many rare metal materials from all around the world to create a almost flawless scythe. Dracova named the scythe "The Forgotten Reaper" as the scythe was fit for the Devil himself. This scythe would help Dracova go toe to toe with some of histories strongest ninja. Before Dracova had died he had dedicated his life to creating more and more almost flawless scythes until the day he died and past it down to his son. His son would be known as the Grim Reaper.

Levels of Mastery:

Grim Reaper (Creator)= Use/Learned all techniques.
Master= Use Learned S-Rank and below techniques.
Warrior= Use/Learned A-Rank and below techniques.
Novice=Use/Learned B-Rank and below techniues.

Description on the Abilities and Inner Workings of the Style: When using this art the body is very loose giving the user the ability to dodge incoming attack when trying to get close to the opponent. The user can add chakra to the scythe to increase it's size and shape in multiple ways. Depending on the level of mastery the user is allowed to store massive amounts of chakra into their hands without repercussion as long as they are at a certain level of mastery. While using this art chakra is constantly pulsing through your scythe, arms and hands. This is to keep the blood rushing to that particular area so that the user can wield his scythe one handed for a long period of time. While using this state the blood is flowing so rapidly throughout the user’s body they are in a state similar to an adrenaline rush meaning they can surpass there limit and ignore pain for a limited time. The user is causing great strain on his body by practicing this art. If not used carefully it could potentially kill the user.

Additional effects and Restrictions:
-You must have mastered basic taijutsu.
-You must wield a custom scythe approved by the current “Grim Reaper”
-You have the ability to release and manipulate chakra through your hand and scythe
-You are very tolerant to pain such as non-lethal stabs and blows to the body.
-You are granted enhanced reflexes slightly above that of a taijutsu specialist .
-You must be S-Class to begin training.
-You must have mastered basic kenjutsu.
-Can only be taught by Grim Reaper or a Master with the Grim Reaper's approval.

People I have taught:

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Students with training in progress: Nathan, Azrael, Hard, Detective L
(If you are not listed, then I do not acknowledge as a user of my art and therfore have no permission to use it. Message me if you are not included here.


My Custom Weapon


Rank:S
Type: Supplementary
Chakra Cost: 40(20+ with additional techniques in use)
Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished

Abilities:

- The Forgotten Reaper is indestuctible
- Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.

Restrictions:

-Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova
-The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder
- The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.
-While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.


Key
Before New Rule= X
After Rule= O
 
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Shade Dracova

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My Approved Customs


1.
Mizu rirīsu: Tako|Water Release: Octopus 水
Type Defensive/Offensive
Rank:A
RangeShort
Chakra Cost:30
Damage Points:60
Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.
* While inside the dome you are very open to b rank raiton techs*
*Can Only Be Taught By ROTM*

People I have taught:​

2.
Genjutsu: Shi no pitto o owaru koto no nai|Genjutsu: Never Ending Pit Of Death
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
Tip: It is best used when your opponent is making handseals
* Can only be used once a match*
*Can Only Be Taught By ROTM*

People I Have Taught: Yashiro, Azrael​

3.
Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!

Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
-Can only be taught/used by Shade Dracova
-Must have mastered Taijutsu due to the large amount of leg strength it takes
-Can only be used once a match
-Counts as two moves due to the exhausting it is to perform this technique.
-Must have mastered both Doton and Katon

People I have taught:Dectective L​
 
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Shade Dracova

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Approved Cardinal Summoning techiques



Summoning Technique: Naki Tori The Sonic Sound
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Naki Tori The Sonic Sound will appear. Naki Tori meaning songbird is a powerful Red Cardinal from Aries. She has a pink bill, black face and red body like most female Cardinals. She can fly at speeds up to 47mph. She is ruffly the size or a normal hummer automobile. Naki can use any fire technique's up to A rank that dont require any handseals. Naki Tori can also send a high pitched S-ranked sound wave that all Cardinals naturally have the ability to do since they are all sound birds.
*Must have signed Red Cardinal Contract*
*Can only be summoned twice*
*When summoned she last for 3 turns in total*
*The sound wave technique cost an additional 60 chakra from her summoner plus it counts as a move*
*Summoning her counts as a move also*
*The summoner will be dizzy after she is dispersed*

Summoning Technique: Kāmusongu The Calm Wind
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Kāmusongu The Calm Wind will appear. Kāmusongu meaning calm song is a powerful Red Cardinal from Aries. He has a black bill, black face and a vibrant red body like most male cardinals. He can fly at speeds up to 52mph. He is ruffly the size of two normal hummer automobiles side to side which is twice a big as a female. Naki can use any wind technique's up to A rank that doesn't require any handseals. Once per battle, Kāmusongu can also release a genjutsu through him singing which would make all targets drowsy and calm. If the song is sung continuously without the enemy stopping him they will fall asleep.
*Must have signed Red Cardinal Contract
*Can only be summoned twice
*When summoned she last for 3 turns in total
*The genjutsu technique cost an additional 60 chakra from her summoner plus it counts as a move
*Summoning him counts as a move also
*The summoner will be dizzy after she is dispersed

Kindan no ohitsujiza āto: Suu~ōmutekunikku o shōkan | Summoning Technique: Forbidden Aries Art: Swarm
Type: Attack
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description: The user will weave 5 handseals and place their palms forward summoning a large flock of 100 normal sized cardinals which will race upwards into the skies over the battlefield. All of cardinals bear an explosive tags on their back. After a set amount of time, the cardinals will begin to descend upon a single target all at once. On impact, the cardinals cause an explosion no different from a normal explosive tag explosion. Once they start to descend upon the set target the direction cannot be changed. The cardinals attack the opponent from above. This is a last resort technique.
Note: Can only be used once
Note: No summoning techniques for two turns after.
Note: They descend at the end of the user's turn
Note: Can only be taught by Shade Dracova to signer's of the Red Cardinal Contract
 
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Shade Dracova

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Cutom Jutsu Learned



1.
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

Note: Can use twice pr battle
Note: No Wind jutsu the same turn as this
Note: Must wait 2 turns before using this again
Note: No Other Taijutsu move in the same turn as this

2.
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.

Note: Can only be used once
Note: This jutsu takes up two jutsu slots
Note: No other Water-jutsu in the same turn
Note: No Water-jutsu above S rank in the next two turns


Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.


Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn.


Type: Supplementary
Rank: B rank
Range: Short – Mid range
Chakra: 20
Damage: N/A
Description:
The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off. They vibrate at a stationary point and cause an eerie and somewhat deafening
screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.

Restrictions:

-Can only be used 4 times a fight
-Can only be taught by –L-



Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*

*Can only be taught by PowerOfDarkness
*Ryuji is the co-creator of this jutsu
*While any of the great spirits is on the field, the user can only have up to 2 clones in use.
*No taijutsu and genjutsu attacks while the spirit is on the field
 
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