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<p>[QUOTE="Shade Dracova, post: 17716108, member: 68252"]</p><p>[hr][/hr]<p style="text-align: center"><span style="font-size: 18px"><span style="color: DarkSlateBlue">Cutom Jutsu Learned</span></span></p><p>[hr][/hr]</p><p></p><p>1.<a href="http://narutobase.net/forums/showthread.php?t=522302">(Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze </a></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact</p><p></p><p>Note: Can use twice pr battle</p><p>Note: No Wind jutsu the same turn as this</p><p>Note: Must wait 2 turns before using this again</p><p>Note: No Other Taijutsu move in the same turn as this</p><p></p><p>2. <a href="http://narutobase.net/forums/showthread.php?t=522302">(Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean</a> </p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Mid-Long</p><p>Chakra: 50</p><p>Damage: 90 (-30 to user)</p><p>Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.</p><p></p><p>Note: Can only be used once</p><p>Note: This jutsu takes up two jutsu slots</p><p>Note: No other Water-jutsu in the same turn</p><p>Note: No Water-jutsu above S rank in the next two turns</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=604800&p=17753152#post17753152">(Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead</a></p><p>Rank : A</p><p>Type : Attack</p><p>Range : Short-Mid</p><p>Chakra cost : 30</p><p>Damage points : 60</p><p>Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack. </p><p>-Can only be taught by Flash07</p><p>-Can't use any other genjutsu in the same and next turn.</p><p>-Can only be used twice.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=604760&p=17748989#post17748989">(Genjutsu: Spasticity) - Illusion Technique: Spasticity</a></p><p>Rank: A</p><p>Range: Short - Mid</p><p>Type: Supplementary</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.</p><p>Note - Can only be used twice per battle.</p><p>- Effects of the illusion lasts for an entire turn.</p><p>- No genjutsu may be used in the following turn.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=604786&p=17748510#post17748510">(Fuuton: Banshī no kanakirigoe) | Wind Release: Screech of the Banshee</a></p><p>Type: Supplementary</p><p>Rank: B rank</p><p>Range: Short – Mid range</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description:</p><p>The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off. They vibrate at a stationary point and cause an eerie and somewhat deafening</p><p>screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.</p><p></p><p>Restrictions:</p><p></p><p>-Can only be used 4 times a fight</p><p>-Can only be taught by –L-</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=614737">Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto</a></p><p></p><p>Rank: S</p><p>Type: Offense</p><p>Range: short - long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*</p><p></p><p>*Can only be taught by PowerOfDarkness</p><p>*Ryuji is the co-creator of this jutsu</p><p>*While any of the great spirits is on the field, the user can only have up to 2 clones in use.</p><p>*No taijutsu and genjutsu attacks while the spirit is on the field</p><p>[/QUOTE]</p>
[QUOTE="Shade Dracova, post: 17716108, member: 68252"] [hr][/hr][CENTER][SIZE=5][COLOR="DarkSlateBlue"]Cutom Jutsu Learned[/COLOR][/SIZE][/CENTER][hr][/hr] 1.[URL="http://narutobase.net/forums/showthread.php?t=522302"](Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze [/URL] Type: Attack Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact Note: Can use twice pr battle Note: No Wind jutsu the same turn as this Note: Must wait 2 turns before using this again Note: No Other Taijutsu move in the same turn as this 2. [URL="http://narutobase.net/forums/showthread.php?t=522302"](Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean[/URL] Type: Attack Rank: Forbidden Range: Mid-Long Chakra: 50 Damage: 90 (-30 to user) Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue. Note: Can only be used once Note: This jutsu takes up two jutsu slots Note: No other Water-jutsu in the same turn Note: No Water-jutsu above S rank in the next two turns [URL="http://narutobase.net/forums/showthread.php?t=604800&p=17753152#post17753152"](Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead[/URL] Rank : A Type : Attack Range : Short-Mid Chakra cost : 30 Damage points : 60 Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack. -Can only be taught by Flash07 -Can't use any other genjutsu in the same and next turn. -Can only be used twice. [URL="http://narutobase.net/forums/showthread.php?t=604760&p=17748989#post17748989"](Genjutsu: Spasticity) - Illusion Technique: Spasticity[/URL] Rank: A Range: Short - Mid Type: Supplementary Chakra: 30 Damage: N/A Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement. Note - Can only be used twice per battle. - Effects of the illusion lasts for an entire turn. - No genjutsu may be used in the following turn. [URL="http://narutobase.net/forums/showthread.php?t=604786&p=17748510#post17748510"](Fuuton: Banshī no kanakirigoe) | Wind Release: Screech of the Banshee[/URL] Type: Supplementary Rank: B rank Range: Short – Mid range Chakra: 20 Damage: N/A Description: The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off. They vibrate at a stationary point and cause an eerie and somewhat deafening screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack. Restrictions: -Can only be used 4 times a fight -Can only be taught by –L- [URL="http://narutobase.net/forums/showthread.php?t=614737"]Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto[/URL] Rank: S Type: Offense Range: short - long Chakra cost: 40 Damage points: 80 Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.* *Can only be taught by PowerOfDarkness *Ryuji is the co-creator of this jutsu *While any of the great spirits is on the field, the user can only have up to 2 clones in use. *No taijutsu and genjutsu attacks while the spirit is on the field [/QUOTE]
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