[ Seoyeong ( 037 ) ] - Cassander Uchiha vs Xylon

Howard

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Spawning in LM
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Mugetsu spawns with Yoru hidden within his cloak. He takes a look at Cassander while assessing the situation.

Rules of Engagement against Cassander Uchiha
I. Fights against Cassander Uchiha operate by normal NW rules, with a few notable and important exceptions.
II. Set time limit for the opponent is 48 hours, no exceptions. This is to ensure that all roleplayers have an opportunity to fight Cassander. Exceeding time limit will cause Cassander to teleport out of the fight and appear at a different location, ending the fight at that point. This awards Kumi equivalent to the number of turns the fight lasted for.
III. Contenders do not have the right to a Sensei or Moderator check. Issues are to be handled with the staff controlling Cassander in conversation. Quoting will not pause the time limit.
IV. Fighting against multiple opponents allows both combatants to earn Kumi per turn. Should one opponent fall earlier than another, their Kumi will be cut off at that point. Note that Cassander's power reaches its height when fighting against multiple opponents.
V. Cassander's skills are a mystery. Thus, the skills will only be revealed as they are used, passive or otherwise. Skills are revealed in stages. Thus, a skill with multiple aspects to it will only reveal each aspect individually.

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Cassander would passively activate his sharingan almost in tandem and passively he would evolve it to its Mangekyou state. With the next opponent standing infront of him and the next chance at a valiant battle before him without hesitation, or even a single hand seal as a warning he would exhale one massive ball of compressed fire upward and into the air. It would rush toward the man and his hidden companion at an upward angle with Cassander being able to sense the hidden creature due to its chakra signature as it wasn't making it, or being masked in a special manner.
He looked toward the man who Cassander saw was standing and staring at him observing the General from a distance his presence was strange, the General saw no real fear like the shinobi or the peasants. The fire would rush outward aimed slightly toward the sky before slamming down upon the man. Just as he had done for the Yamata no Orochi he would breathe a copious amount of Yang energy into the creation of the fire granting it sentience and life a testament to his title as a One Man Army.
This action allowed him to bolster his ranks, and build up his army as he prepared himself for war. The fire seemed to move and twist on its own accord as it would consciously choose to slam down upon and into the opponent. It held behind it a fair amount of concussive force but due to the life granted to it would be able to remain as one cohesive entity for as long as it chose to.

I feel as if I should afford you some respect, your force of presence nearly matches my own.

In unison to the formation of the orb of fire as it began to travel forward the General would consciously tell the Yamata no Orochi to act on its own. He would direct it to do what it thought was best but to make sure it defended him at all times. He made sure it knew that his life, even if it was a life after death, was more important than the Yamata no Orochi's and that if it had to it was to sacrifice itself for him. Each of the eight heads would whip forward with the aim to surround their current enemies.
Two of the heads would attack from below, one from the right and left and the other four would snake behind the man arcing around his position to attack from the back. Due to its reduced size, being half of it's normal size the fire would consciously choose to avoid the Yamata no Orochi and the same was afforded to the fire by the beast as the multitude of creatures would position themselves to surround the man with the fire raining down from directly above him cutting off the chance at escape. Cassander was slowly remembering his commanding officer.
The way they conquered, the way they burned down anyone and anything who opposed them. It reminded him of the good old bad days when he played soldier and Alexandros played king. His nose twitched slightly at the thought where was Alexandros? If Cassander was brought back, there was a chance Alexandros could be as well his will was still bent slightly to his lord's will to conquer even after being reborn from obscurity and death.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake ( Reference )
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100 (110 for YY: 8 Branched Giant Snake)
Damage: 80 (each branch) 100 (w/ Elements or Yin-Yang chakra) +30 = each branch being 130
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 ( + 40 ) = 140
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 2 times per battle and up to 4 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 
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Per rule#4 : I get twice the kumi if i'm being treated as two-person team? :unsure:
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Mugetsu noticed the floating eyeballs evolve in a familiar way, he was personally acquainted with many of gifted eyes. It reminded Mugetsu of how his own tragic history. Adamant not to repeat tragedies, his senses sharpened with excitement as he began to notice changes in his challenger's chakra nature (Yin-Yang Chakra Passive Sensing) as well as suppress his own (Wujin Passive, Yoru is subject to wujin). The use of Yang release was apparent and so was the suppression field throughout the battlefield. As the stranger began to use his fire technique, the chakra signature revealed the type of technique incoming. With a single tiger seal Mugetsu summons 5 floating white fireballs of his own complete with sentience, the polar opposite of his challenger's Yang ability. Enhanced by Yoru's chakra transfer ability, the star balls would seek out and neutralize the enemy fireball shower, keeping Mugetsu's safety a top priority. Their own sentience would allow them to negate the Fireballs' ability to remanuever.
The snakes didn't go unnoticed to Mugetsu. They were among his abilities after all, Mugetsu was fully aware of their potency and attack patterns. 'Guess it was true that he matches my presence' he thought. 'YOU match HIS presence he said' Yoru interjected telepathically. Immedietely after executing Star balls, Mugetsu jumped back diagonally, away from the reach of the snakes approaching him, as Yoru transformed into a pair of giant feathered wings. In a single swing Yoru sweeps Mugetsu away from the reach of the snakes into long range, at the same time blasting a volley of hardened feathers towards with the same swing, numerous enough to make it difficult for the snakes to cover the entirety of the opponent.
`That was your move? it was nice knowing ya'` Yoru spoke telepathically again, in an annoying tone.

Yin Release: Star balls (Inton: Hoshi no tama)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 60-15=45 +20
Damage points: 60 +40 (x1.5 upon contact with a living being) | 150 After contact
Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.
Note: Usable twice per battle. Makes 5 orbs
-Cannot use S rank and above Yin release techniques the following turn.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique (Passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) +20
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Breath of the Shapeshifters (Tatazumai no ki)
Rank: B
Range: Short
Type: Offensive/Supplementary
Chakra Cost: 20 -10 = 10
Damage Points: 40 (If applicable)
Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.
The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, Tatazumai-no-ki. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own.
 
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Howard

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Nah, your Yin-Yang creation counts as an opponent as per One Man Army due to its sentience and ability to act without you but isn't able to obtain kumi. I spoke with Drackos about it before replying to your challenge post. Additionally my apologies for taking a while to reply.


The fireball would twist and move as it seemed to blast out several projectiles of fire from its own body creating multiple bursts of fire that rushed forward toward the incoming balls. Unlike it, they weren't actually sentient just a regular fire technique. During the initial clash between the new fire technique and the balls of compressed Yin the Yin technique would be weakened slightly as a head of the Yamata no Orochi would snap outward gobbling up the orbs nullifying them and taking a hit itself as it realized the fire didn't deal with the technique completely. One head would be utterly destroyed due to its sentience and the property the technique had but that was what it was instructed to do.
The sentient ball of fire would be left untouched as the balls of Yin would be nullified completely in a quick one-two punch from the sentient creatures working in tandem to allow it to survive. In unison to this, the general would expel another fireball the same as the last as he slowly began to walk forward toward his opponent. This one would rush in from the left as the sentient one would rush in from the right creating a pinche maneuver blocking escape from right, left and up. The ultimate goal was to collide down upon the opponent with the sentient fireball moving and changing its trajectory to collide with the moving opponent.
Two of the remaining sentient heads would be directed to defend striking out in a flurry of aggression mentally told to slam into and through each incoming projectile being almost completely unaffected by them. During this process, the other five heads of the Yamata no Orochi would spasm forward to thrash against their opponent as the general brought them back into mid range from their target. The general's movements seemed minimal barely moving, slowly, and methodically walking forward.
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake ( Reference )
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100 (110 for YY: 8 Branched Giant Snake)
Damage: 80 (each branch) 100 (w/ Elements or Yin-Yang chakra) +30 = each branch being 130 ( 7 branches remaining )
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
(Katon: Gōkakyū Hitoame no Jutsu) Fire Release: Great Fireball Shower ( Reference )
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 ( + 40 ) = 140
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
( Katon: Shinku Kaen ) - Fire Release: Crimson Flame ( Used by sentient Fireball Shower )
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.

300 - 40 ( Crimson Flame ) = 260
Sentient construct's chakra: 260
(Katon: Gōkakyū Hitoame no Jutsu) Fire Release: Great Fireball Shower ( Used by Cassander )
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 ( + 40 ) = 140
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 
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As the Starballs get neutralized, their spirits would tether to enemy warrior proving more resilient a technique than he may have given it credit for. Like Hungry ghosts, the spirits would latch on the enemy weakening his subsequent techniques. While a clash of techniques occurred as Mugetsu anticipated, his survival still seemed uncertain given the enemy, the snakes, and two clusters of fireballs were closing in.
While accelerating backward, Mugetsu's eyes would burn up in a bright golden color as his senses become more acute. Mugetsu would revert to basics and energize himself from raw physical essence. In tandem with Mugetsu, Yoru would shapeshift (passively) to create a barely noticeable platform for Mugetsu to get some footing on (Since Kobudo does not cover the soles of Mugetsu's feet). Mugetsu would wait until the fireballs, the snakes and the enemy are sufficiently close. And pushes himself (and yoru) backward from the platform in the very last moment. The proximity of the fireballs and the snake to Mugetsu would make it impossible for either group of sentient beings to change their tracks from collisions. Yet Mugetsu would still blast out in blinding speed unharmed and with perfect timing, a feat made possible by Hayabusa Kobudo energizing him with limitless, sourceless energy and an ability to react against anything. The resulting explosion should dissolve the fireballs and further deplete the snakes. Cassander just at the tip of the explosion would feel the heat and the concussive force pushing him back as Mugetsu himself jumps further away. Before he lands Mugetsu would activate Hiding in camouflage technique (thus ending use of Hayabusa Kobudo) eliminating himself and Yoru from all of Cassander's senses.
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Yin Release: Star balls (Inton: Hoshi no tama) (Reference)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 60-15=45 +20
Damage points: 60 +40 (x1.5 upon contact with a living being) | 150 After contact
Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.
Note: Usable twice per battle. Makes 5 orbs
-Cannot use S rank and above Yin release techniques the following turn.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique (reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, or Yin-Yang chakra can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Breath of the Shapeshifters (Tatazumai no ki) (reference)
Rank: B
Range: Short
Type: Offensive/Supplementary
Chakra Cost: 20 -10 = 10
Damage Points: 40 (If applicable)
Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.
The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, Tatazumai-no-ki. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own.

(Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
Type: Offensive/Defensive/Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (-5 per turn)
Damage: N/A
Description: Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.

Huquan (Tiger Fist)

Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.

Note: Only one form at a time can be utilized.
Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
 
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