Hazure's Custom Scroll

Hazure

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TABLE OF CONTENTS
  1. Biography Table








BIOGRAPHY TABLE
HIDDEN ABILITIES
Aburame
Akimichi
Jashinist
Nara
Yamanaka (Incomplete)
KEKKEI GENKAI
Kurama Clan
Sharingan (3 Tomoe)
Byakugan & Gentle Fist
Sōma no Kō
Tenseigan
ADVANCED NINJUTSU
Ink Ninjutsu (Incomplete)
Puppetry​
ADVANCED ELEMENTS
Ice Release
Lava Release (Variant 2)
Storm Release
Wood (Incomplete)
Scorch Release
Liquid Fire Release
MODES
Imperfect SM
UNIVERSAL
Kaito Taijutsu
Kaito Taijutsu Adv
Basic Fuuinjutsu
Medical Ninjutsu
 
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Hazure

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CUSTOM JUTSU LIST
FIREWINDWATEREARTHLIGHTNING
10. (Katon: Shainingu Hoshi) Fire Style: Shining Star (2/6)

14. (Katon: Koi Kemuri Sumoggu no jutsu)-Fire Style: Dense Smoke Smog (3/6)

15. (Katon: Gurande Enkou Kabe Myakuhaku no Jutsu)-Fire Style: Grand Flame Wall Pulse (4/6)



18. (Fuuton: Kaze Seppaku Uwabari no Jutsu) Wind Style: Wind Pressure Coat (2/6)



3. (Suiton: Mizu Shinkuu)- Water Release: Water Vacuum (3/6)

17. (Suiton: Mizu Dangan Torappu no jutsu)- Water Style: Water Bullet Trap (2/6)



9. (Doton: Heki Ta-ru Kabe) Earth Style: Warped Tar Wall (3/6)

11. (Doton: Ishichirigakure no jutsu ) - Earth Release: Hiding amongst Stone and Dust Technique (3/6)

19. (Doton: Tsuchi Gosunkugi Ame no Jutsu)-Earth Style: Earth Spike Rain (3/6)


16. (Raiton: Raikou Senmu Dageki no Jutsu) Lightning Style: Lightning Conductor Strike (2/6)

NINJUTSUTAIJUTSUGENJUTSUWEAPONMISC


5. (Tsubame Sora Bakushin) – Swallow Sky Rush (3/6)

6. (Tentou Tenshoku Daichi Kobushi) – Heavons Calling Earth Fist (3/6)

7. (Getsuei Kiba Joushou) – Moon Fang Rising (3/6)

8. (Amatsu Ryy Kujiku) – Heavonly Dragon Crush (3/6)



1. (Doujutsu: Genjutsu: Hari Oshi) Eye Technique: Illusion Technique: Needle Pressure (5/6)

2. (Akimichi Kata: Genjutsu: Sakuhen Akuma no jutsu) Akimichi Style: Illusion Technique: Chip Nightmare Jutsu (0/6)


12. (Kusarigama no Jutsu: Haijinejji ) - Chain Sickle Technique: Cripple Edge (4/6)

13. (Kusarigama no Jutsu: Omoi Kusaridan ) - Chain Sickle Technique: Heavy Chain Bullet (5/6)

4. (Shi Biyoku Kazangan Harumagedon Bakudan) 4 tailed Lava Armageddon Bomb (0/6)




火遁 | Katon | Fire Style
Rank: A
Type: Attack/Supplementary/Defensive
Range: Mid to Long
Chakra cost: 30(+15 chakra points for each turn)
Damage points: N/A
Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
~Can only be used twice per battle.
~Can stay for up to three turns per use.
~Co-Creator: Asskickulator

Pervyy | Sinthorus | TBD | TBD | TBD | TBD

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)

Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Rank: D
Type: Supplementary
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: By calling upon all of their fire chakra, the user of this jutsu sends it to their mouth and wills it to turn into a nasty smoke cloud and shoots it out of their mouth at their opponent. This blinds the opponent for 2 turns.
Note: Can only be used/taught by Hazure

Pain.. | Ignia | Sinthorus | TBD | TBD | TBD

Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 25
Damage Points: 40
Description: By drawing as many air particles towards the users body and by sending fire chakra into the particles and setting them alight, the user then repulses the particles outward sending it in all directions.
Note: Can only be used 2 times per battle
Can only be used/taught by Hazure

Pain.. | Ignia | Serpent | Sinthorus | TBD | TBD


水遁 | Suiton | Water Style
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: By adding chakra to the water the user forms the water into tiny droplets the size of marbles, the marbles then speed toward the opponent.
Note: Must be near/on water, this jutsu is better when your opponent is surrounded by water. Can only be used/taught by Hazure

Pervyy | Sinthorus | TBD | TBD | TBD | TBD

Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

Serpent | Pervyy | Sinthorus | TBD | TBD | TBD

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout


風遁 | Fūton | Wind Style
Rank: C
Type: Supplementary/Defence
Range: short - long
Chakra Cost: 15
Damage Points: N/A
Description: The user of this jutsu covers themselves in a case of wind. If a ninja tool is attempting to penetrate the case, it will be blown back at the thrower. When this is active the user's fire techniques damage is increased by 10%, also the user takes 5% of the damage
Note: The user of this jutsu can cover other objects as well

Pervyy | Sinthorus | TBD | TBD | TBD | TBD

Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.

*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle
*Can only be used by members of Sharinganmasters Hideout


土遁 | Doton | Earth Style
Rank: S
Type: Supplementary/Defensive
Range: Mid
Chakra cost: 40
Damage points: N/A (+50 to fire techniques)
Description: After forming three handseals, the user placed his palm on the ground while sending chakra through the ground and use it to manipulate the ground from under the enemy to turn into sticky tar, raising up in a twister motion and imprison the enemy within it, this tar is very sticky that its really hard to break through, however lightening techniques such as Chidori Nagashi can easily break through it. This technique doesn't damage the enemy however it can make fire techniques very offensive.
~Can only be used twice per battle.
~No A rank or above earth techniques the following turn
~Co-Creator: Asskickulator

-Best- | Pervyy | Sinthorus | TBD | TBD | TBD

Type: Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user after performing the Ram - Ox - Snake hand seals will concentrate and release their chakra into the ground and cause multiple (up to five) earth pillars to rise up from the ground up to 3 meters in height. The rising pillars will also trigger a veil of dust to scatter through the air and in between the pillars, reducing the visibility and largely preventing their opponents from having any visual contact with the user so that they can then effectively hide from them or choose to set up a counter technique to attack their target/s. This technique is not to be confused with the Earth Release: Hiding in Rock technique as the user doesn't literally hide within the earth, but uses the earth pillars and dust to hide their presence

Note: The user cannot perform S-rank Earth style techniques the following turn and can only be used a maximum of 4 times per battle.

Zenryoku | Pervyy | Sinthorus | TBD | TBD | TBD

Rank: C
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user of this jutsu sends as much Earth chakra to his foot as he/she can and then they smash their foot down, pouring the chakra into the earth and making spikes fly out of the ground and toward their opponent.
Note: You don’t have to use your foot to send the chakra into the earth, u can use your hand, and can only be used and taught by Hazure.

Serpent | Pervyy | Sinthorus | TBD | TBD | TBD

Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.

*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout


雷遁 | Raiton | Lightning Style
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80 [+10 for lightning strike]
Description: By sending lightning chakra to the palm of the users hand and then striking their opponent the user not attack but also imprints a small white dot on the point of impact, this is a sort of diversionary tactic because it makes the opponent think it didn't work, but the dot is in fact a beacon for an intense burst of lightning coming down from the clouds to strike the dot on the opponent.
Note: This jutsu's effect leaves the user paralyzed for 2 turns and the lightning doesn't strike until 3 turns after used.
Note: Only can be used by Ikasu Zetsumei and Lei
Note: Must wait for 3 turns to use it again.
Note: Only useable 3 times per battle.

Pervyy | Sinthorus | TBD | TBD | TBD | TBD

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.

Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure




忍術 | Ninjutsu | Ninja Techniques




体術 | Taijutsu | Body Techniques
Rank: A
Type: Attack
Range: long
Chakra cost: 30
Damage points: 60
Description: the user charges their hands and legs with chakra and does a sweeping leg kick to the enemies chin and sending them into the air and then follows though with several punches and kicks into the opponents upper body and then finally finishes by striking the enemy down into the ground.

Note: Can only be taught by Hazure

Zenryoku | Pervyy | Sinthorus | TBD | TBD | TBD

Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: the user charges their hands with chakra and then strikes the enemy in the chin dealing four uppercuts and lifting them into the sky and then jumps above them and by somersaulting above the enemy and bringing their legs into the enemies face and sends them crashing down into the ground and then the user follows down thrusting four strikes into the opponents stomach.

Note: Can only be taught by Hazure

Zenryoku | Pervyy | Sinthorus | TBD | TBD | TBD

Rank: B
Type: Attack
Range: Long
Chakra cost:20
Damage point:40
Description: the user jumps at the enemy grabbing the forearms and placing their feet onto the enemies chest and then lifting them up into the air and by jumping back off the enemy and using the floor they jump up above the enemy and then bring down a jack hammer charged with earth chakra dealing more damage and sending them down into the ground.

Note: Can only be taught by Hazure

Zenryoku | Pervyy | Sinthorus | TBD | TBD | TBD

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description:
Description: The user charges their legs with lightning chakra whilst jumping high into the air and then using the light to act as a blinding against the opponent and making the users movements hard to predict the user then comes crashing down striking the enemies shoulders with their legs and crashing them into the ground whilst discharging the lightning chakra into the opponents body and making them numb.

Note: Numbing lasts 1 turn
Note: Can only be used 2 times
Note: Can only be Taught by Hazure

Kirikoe | Pervyy | Sinthorus | TBD | TBD | TBD



幻術 | Genjutsu | Illusionary Techniques
Rank: A
Type: Supplementary
Range: Short – Long
Chakra Cost: 30
Damage Points: 60
Description: The user looks at the target with his/her activated Sharingan, and claps his/her hands together to create a fluctuating sound vibration that travels into the inner ear, causing the opponent to be ensnared by this Genjutsu. The Sharingan’s tomoe spin to activate the Genjutsu. The target is invisibly constrained in mid air, surrounded by needles that, 1 by 1, insert themselves slowly into each of the pressure points of the target. This paralyzes them for 2 turns.
*Only the Uchiha Clan can perform this technique and can only be used by Hazure
*Must have the Sharingan activated
*Can only be used once per battle

-Ventus- | Zenryoku | Sin | Akiza | Ignia | TBA

Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user opens up a packet of chips and starts to munch on them; the sound of the packet opening activates the Genjutsu. The target is trapped inside a chip packet and has a craving for chips, so they start to eat all the chips until they are the only thing left in the packet, then they hear a noise and the packet opens and they see themselves look into the packet and say “What a rip-off! There’s only one chip! Well like Chouji says the last bite of a meal is the best bite of all” Then they reach into the bag and grab the target (who has been transformed into a chip, with a face xd) and then eats them.
*Can only be used by a member of the Akimichi Clan
*Must have a packet of any flavored chips.
*Paralyzes the target for 2 turns by fear.
*Can only be used/taught by Hazure

| TBD | TBD | TBD | TBD | TBD


武器術 | Bukijutsu | Weapon Techniques
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: With the use of the Kusarigama, the wielder will manipulate the chain and weight of the weapon and throw and bind their target, restricting their movements and then with a quick burst of speed, the user will attack their target by first delivering a thrust to the targets body and completing the attack with a slash that cuts through their target.

Zenryoku | Gutsy | Pervyy | Sinthorus | TBD | TBD

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will swiftly deliver a series of thrusts with the weight and chain section of the kusarigama to then strike their foe with powerful strikes. The force of these strikes is enough to cripple their opponent due to the combined force and weight. The user can also use this technique to target weapons and either deflect their blows or potentially cause a target to drop a weapon in hand, making it a very versatile method of attack.

Zenryoku | BusinessManTeno | Gutsy | Pervyy | Sinthorus | TBD

 
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Hazure

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CANNON SUMMONING CONTRACTS
BATBEECLAMCROWDOGHAWKMONKEY
TBSSignedTBSSignedTBSTBSTBS
SALAMANDERSHARKSLUGSNAKESPIDERTOADTURTLE
TBSTBSSignedTBSTBSSignedSigned

CUSTOM SUMMONING CONTRACTS
CREATED 1CREATED 2CREATED 3
CATRED PANDAQUILLIN
SignerSignerSigner
  1. Rinsei | 24th August 2009
  2. Bubbles | 30th November 2018
  3. Carla | 30th November 2018
  4. Happy | 12th March 2020
  5. Panther Lily | 11th May 2020

  1. Ninja Cat Restraints | 13th May 2011
  2. Scratch Post | 13th May 2011
  3. Cat Mode | 6th September 2009
  4. Cat Mode Stage Two | 25th September 2009
  1. Thor | 23rd March 2020
  2. Taipian | 23rd March 2020
  1. Goddess of Fire
  2. King of Wisdom and Thunder
  3. Dragon God King of the Ocean
  4. The God of the Mountains
  5. Goddess of the Eastern Wind
SIGNEDSIGNEDSIGNED
SIGNEDSIGNEDSIGNED


CUSTOM FIGHTING STYLES





TBA

Custom Fighting Styles

Yari no Michi | The way of the Bisento
Type: Ninkenjutsu
Background: The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body.

There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento.

Description on the Abilities and Inner Workings of the Style:
The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage.

The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself.

What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento.

Example Techniques:
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(Way of the Bisento: Piercing strike)
Type: Attack/Defence
Rank: A
Range: Short mid
Chakra Cost:30
Damage Points: 50
Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe.

(Bojutsu: ) - Elemental rotation wall
Type: Attack/Deffence
Rank: A
Range: Short
Chakra cost:
Damage points:
Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user.

(Bisento art: Cartwheel kick)
Type: Attack/Deffence
Rank: B
Range: Short
Chakra cost: 15
Damage points: 30
Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack

Additional effects and Restrictions:
Can only be used through a bisento that must be mentioned in your bio.
Must have mastered basic taijutsu and kenjutsu.
Cannot be used in conjunction with Samurai jutsu.

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(Tenbun Bisento) - Destiny Bisento
Type: Weapon
Range: Short
Rank: A
Chakra: 30
Damage:
Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.

Staff abilities:
Indestructable
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.
Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).
Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)

Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.

The way of the Bisento Techniques
1)[Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: 0
Damage: 20
Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exaggerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push them self up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.
2)
Type: Attack/Defense/Supplementary
Rank: B/A
Range: Short- Mid
Chakra: 20/30
Damage: 40/60
Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below:

Katon: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Suiton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Fuuton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Lightning: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Doton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element.

Note: Only one element can be used at a time.
Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento.
Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack.

3)
Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control.
Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time
Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.

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[Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80
Description: This fourth form is based on the teachings of striking a specific point in a technique with a burst of elemental Chakra to disrupt the Jutsu itself, causing it to fail. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, negating the jutsu, working on Jutsu the same rank, or lower. This burst of chakra will be one of the basic 5 elements. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.

Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.

[Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force.

Note: Can be used once every two turns, up to 5 times per battle

[Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80
Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.

Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.

Kazeshini | Death Wind
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Type: Taijutsu/weapon/Elemental
Background:
This style was addapted from the times before shinobi rose in the world, where armies used a variety of weapons to fight. One of this men was named Hisagi, a middle aged man who used kusarigama like weapons to fight, linked together with chain. This allowed him to fight in close combat against sword users, throw the weapons controlling them with the chain so that people couldn't escape his attacks and even bind enermies to gain information. Over time, the rise of the use of chakra came to be and with it Hisagi adapted his style to incorporate the use of elements to enhance his style and fight on par with shinobi and become even more destructive, then passing on his style to future generations.

Description on the Abilities and Inner Workings of the Style:

When released, it takes the form of two Kusarigama-like weapons, each with two scythe blades, with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spiked rod tethered together by a long chain. Kazeshini can be swung by its chains in large circles, allowing the bladed portion to spin like a fan. The chains are extendible, giving the user great ranged ability. Kazeshini can also be used for entangling an opponent's sword, or other weapons; It can even immobilize opponents. The user can use them as projectiles and controls them at range by moving its chains, making Kazeshini's paths unpredictable.

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As well as the basic application the user can enhance this style for close combat an ranged attacks through the use of elements being infused into them by channelling elements through the chains to increase the diversity of the style. For example, the user could coat the blades and chain with wind element to increase it's cutting properties, or lightning for paralysis properties:

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Example Techniques:
Bind
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will throw one of their kusarigama weapons pass their opponent pulling on the chain as it passes them to cause the blade to swing around the back of them, wrapping around them, binding their arms and holding them in place. Once they have done this they will then release their lightning chakra through the blades creating an unfocussed current that travels at intense speeds through the chain, shocking the target, paralysing them for 1 turn. The user is able to infuse the chain with lightning before they throw it.

Additional effects and Restrictions:
- Use of basic elemental techniques to infuse elements into the chain and blades.

Taught To: Gajeel Redfox, Hazure

Death Wind Techniques
[Shokan no Tate] Shield of Redemption
Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: A simple technique used through kusarigama, the user will release a surge of elemental chakra through their kusarigama and being to rapidly spin it in front of them and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the kusarigama release the element around it and create a shield of the chosen element. The element released will be like a focused chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. kusarigama themselves are only around 3 feet long, but the user can use his elemental chakra in the chain connecting them aswell to create an even larger rotation and therefore larger barrier in front of them. The user can choose to spin one or both of the blades to protect them on both sides, or choose to use only one leaving the other to attack with. A rank makes use of one blade, S rank makes use of both.

Note: A rank can be used 3 times per battle with 2 turns between uses, only one element can be used at a time

Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.

[Henka no Kaze] Winds of Change
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - Long
Chakra: N/a
Damage: 20
Description: A base form for the death wind fighting style. The user will use their kusarigama for various basic attacks. The kusarigama being two blades weapons connected by two chains allows for the user to do various movements and attacks. Be it as simple as throw it past their target and pulling on the chain in a way that causes the blade to come back at a different trajectory or throwing it in a way to wrap around an item etc. Or even simple combos of slashes a swings between the two using the blades and the chains as an extension of themselves.

 
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Hazure

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BASIC INFORMATION


✦NAME
"My name is of little importance, as such, I do not speak it. Call me by one of the names I mention just below."​
✦NICKNAME
"I have a couple of alias'. Night Watch and Ithaqua are the prominent ones. I do tend to call myself 'The Night Watcher Merchant' when business is involved. I know, it sounds shady for a title, but my wares are legit and my business on the level. Trust me."​
✦AGE
"I am only 18, a bit young I know, but still quite savvy."​
✦GENDER
"I am male, if that is any of your business."​
✦CLAN
"I belong to no clan."​


__________________________ ____ __ _ _ _



✦PERSONALITY
Appearances aside, Ithaqua comes off as a very light-hearted and jovial individual. He is quite considerate to others and their potential misfortune, but is also stern and sure footed in his ways. He is a bit of a prankster, this is mainly displayed with the contradiction between his outward appearance and his manner towards people. He likes to see their initial reaction to him before shocking them even more when he begins speaking and being his genuine self. It's his way to break the ice.​

✦APPEARANCE
Ithaqua is an alarmingly slender and thin young man with deadened, dark grey skin, wavy white hair curling across his brow and tumbling down his shoulders, framing his face, and haunting blue eyes with pure black sclera and dull, icy blue irises. His arms are disproportionately bony, and his hands are unusually large and beast-like, with long, wizened fingers like branches.

He wears a sleeveless, quilted navy vest with diamond lattice padding, a dull purplish-blue tunic with long, tapered sleeves, matching trousers with haphazard grey stitching, and snow boots made from animal hide. He wears a drastically tattered, dull purplish-black cloak with a large, white fur hood billowing out around his bony arms, and a matching hood with large, straight, pointed bat ears with tufts of white fur. Large, curved metal blades are bound to his legs with white linen bandages, serving as stilts, and three leather belts are secured around his throat, diagonally down his chest, and around his waist. Frost and crystallized ice sweep across his cloak and boots, and most of his face, except his eyes, are hidden beneath a bat-like, featureless white mask with two almond-shaped eyeholes. He hefts an alarmingly large, wooden ice axe with a sharp, twisted end, a somewhat misshapen blade wrapped in white linen bandages, and a traditional lantern with black, wooden frames, four fitted glass panes, and lashed together tightly with white linen bandages, glowing a faint, warm yellow dangling just below the blade in his right hand.​

✦GENTLE LION NINDO
Having the Gentle Lion Nindo means battle isn’t your forte. Preferring to avoid battle through whatever means you can is how you operate, often choosing not to speak loudly. Having this Nindo means your character is capable of escaping a battle in the Ninja World once per arc against a NPC or RPer. This allows the user to be able to leave a landmark or a battle if logical and be unable to be followed for 12 hours, though this does not prevent the target from attacking them should they return.​

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"Aren't I just adorable."

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VILLAGE & RANK INFORMATION

✦LAND OF BIRTH✦AFFILIATION✦MERCHANT RANK
Unknown​
Unknown​
Dealer​
✦NINJA RANK✦HEALTH & CHAKRA✦SPEED & TRACKING
Jōnin​
160 & 1600​
10 & 35​

ATTRIBUTES & ABILITY INFORMATION

✦MIND✦BODY✦SPIRIT✦AGILITY✦DEXTERITY✦VITALITY
564560

✦ELEMENTS
Fire, Wind, Earth, Water & Lightning​
✦CUSTOM ELEMENTS
None as of yet​
✦ABILITIES
Ninjutsu, Taijutsu, Genjutsu, Kaito Taijutsu, Adv Kaito Taijutsu, Fuuinjutsu, Medical Ninjutsu, Bukijutsu​
✦CUSTOM FIGHTING STYLES
None as of yet​
✦SUMMONING CONTRACTS
Undecided​
✦SPECIALITIES
Apex Tracker Specialist, Primary Crafting Expert, Advanced Crafting Specialist, Peak Elementalist (Wind), Mind’s Keen Eye, Chakra Fortification (Fuuinjutsu)​


BACKGROUND INFORMATION
✦BEFORE CURRENT EVENTS
Ithaqua was born in a small secluded village, somewhere with lots of snow, constant winds and high in the hills. His mother and father ran a small business together, selling clothing and fabrics. His father was in charge primarily in working the shop and travelling around the local area, selling the merchandise. His mother was a master seamstress, weaving materials into delicate fabrics she would then use to make clothing. She would also help with sales in the store front when Ithaqua's father was off travelling.

He loved his parents very much, and would spend most of his younger days helping them out as much as he could. He started learning to sew from his mother and would eventually be taught how to use the loom to make the fabric. When he would be slightly older, his father would take him along on the travelling business and teaching him the tricks of the trade of being a merchant, which Ithaqua also enjoyed. It didn't take him long to pick up the skills, and he would travel around to the other small businesses to learn more skills. Jewellery, brewing, wood carving and metal work to name a few. He was ambitious for his future to own a large franchise of stores.

One day, while his folks were out having a day for themselves, Ithaqua had been left in charge of the shop front which was a huge thing for him. His first time being in charge by himself, he was excited and was having lots of fun. While it was slow, he would be tinkering around with little trinkets and baubles, that he was looking to sell for himself. He had learnt an interesting thing while doing this. The metal he was using seemed to have interesting properties, and he had found an interesting side effect that occurred when he got hyper fixated on what he was making. It almost felt like little bits of energy spread from him to the metal, imbuing it with new and exciting characteristics. He held the trinket up and it looked almost like it could float, gently tossing it up, he saw it drift slowly down back to his open palm. It was then that he had noticed the man standing in the store.

This man turned out to be a travelling ninja, and had been surprised to see a young man using chakra and imbuing it into items. Confused, Ithaqua would ask what exactly did the man mean, and soon an in depth discussion on the world of ninja and chakra had begun. Ithaqua was enthralled, learning that he had the abilities to be a ninja, he would ask the traveller if he could teach him a few things while he was here, in which the man agreed. The man ended up being a returning visitor to the village, and each time turned up, he would train Ithaqua more and more. Now Ithaqua was at an age where he was ready to set off into the world unknown to him, with his ultimate goal being a wealthy merchant with a successful franchise across the world.​

ADDITIONAL INFORMATION

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✦BIO BOUND ABILITIES
  • +1 BODY AP increase
  • Access to the Treasured Tools of the Sage of the Six Paths
  • Allowed 2 Extra Body Seals
  • Access to Advanced Fuuinjutsu
  • Able to use 2 CW during battle
  • Counts as a Merchant Biography

✦ATTRIBUTE POINTS
  • Mind (5)
    • Allows the usage of Forbidden ranked techniques.
  • Body (5+1)
    • Allows the usage of Forbidden ranked techniques.
    • Increases base damage of BODY techniques by 5 damage.
    • 10 Points of Physical Durability
  • Spirit (4)
    • Allows the usage of S ranked techniques and lower.
    • Allows 5 Points of Spiritual Durability
  • Agility (5)
    • Base Speed is 10
  • Dexterity (6)
    • Base Tracking is 14
  • Vitality (0)
    • Health 0
    • Chakra 0



✦SPECIALTIES
  • Apex Tracker Specialist
    • With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory. Note: Requires at least 5 in DEX.
  • Primary Crafting Expert
    • The user is able to create attachments for his Items, allowing him to craft ores and other materials. These ores and materials can be added to items passively, counting as a Bonus Perk. This bonus perk cannot grant additional damage or increase speed by higher than allowed. Merchants are also able to use this to upgrade their S ranked Supplies into Forbidden Rank. These Forbidden ranked items are able to have 2 Combat perks, with slightly higher benefits but cannot debuff and Boost at the same time
  • Advanced Crafting Specialist
    • The user is able to increase the number of Items they can hold on their bio by 1 for each type, excluding Artifacts. Merchants are able to have up to 2 Extra Supplies or have an additional Perk per item up to S rank.
  • Peak Elementalist (Wind)
    • The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength. Note: Requires at least 5 in Mind
  • Mind’s Keen Eye
    • Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.
  • Chakra Fortification (Fuuinjutsu)
    • The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize.
__________________________ ____ __ _ _ _

✦BODY SEALS (1/9)
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
✦CUSTOM WEAPONS (0/2)
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✦TREASURED TOOLS OF THE SAGE OF SIX PATHS
(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.

(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.

( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.

( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.

( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.

( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.

Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.

✦SCIENTIFIC NINJA TOOL (1/1)
( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
✦MEDICINE & POISON(0/1)
.
✦SUPPLIES (0/6)
.

✦ARTIFACTS (0/3)
.
✦VOID INFUSED ARTIFACTS (0/5)
.
✦GOD SLAYING ARTIFACT (0/1)
.

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✦Brews and Baubles✦

Stocks Coming Soon

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BATTLE & SALES INFORMATION



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Dropping All Current Bios >>Youko | Ichibe | Lio Fotia<<
Tenten Skin: Bio Purchased Here
Medical Ninjutsu Purchased Here
 
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Hazure

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Awards
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BASIC INFORMATION

NAME
"My name? You may refer to me as Chosuke. It uses the kanji for 'Butterfly' and 'to help or give strength', I very much enjoy this name of mine."​
NICKNAME
"Do I go by any other names? Not really. I was referred to as the Butterfly Man by a young child once, but that was a very long time ago."​
AGE
"Age is but a number, and as such, have never held an interest to remember mine."​
GENDER
"What gender am I? Such a silly question as I have no care for the label, however if it is that important to know, you may address me using male pronouns."​
CLAN
"My clan? I do not belong to one singular clan. I am a mixture of two. The proud and distinguished Otsutsuki clan makes up one half of who I am. The other half belongs to those that have a ferocious appetite and cherish those most closest to them, the Akimichi clan."​

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"The symbols of my clans."


APPEARANCE
"What do I look like? My portrait is right there within view." ..... "Oh, you want me to describe myself. Tedious but very well. As you can see, from my portrait, I have long sharp silver hair that has a dark hue to it. Especially towards the tips, almost looks like a gradient of silver to dark grey, one might say. I wear a headband that i had custom made many years ago, and I like to maintain it as best I can for it's sentimental value. You may notice that I am adorned with mostly darker colours, upon my upper body, reds and blacks to be more precise. No reason other then that it looks good on me."​
"For the lower half of the ensemble, I prefer to keep my trousers along the tan, earthen tones. It contrasts well with the other colours and I feel comfortable wearing them. They also allow for my dark leather combat boots to really stand out. Other then that, there is not much else to my style." ..... "My face? Oh yes! How could I forget. My eyes are a rich golden brown, that shine in the light of the moon, and I like to apply red make up to accentuate my face. Is that enough of a description?"​


"Surely I do not scowl so much it has become my default resting face?"

PERSONALITY
"I do not know exactly how to describe my own personality, but from people I have met, the most common thing that is said is that I look tired? I can not for sure say that is a personality trait but it is accurate. I am tired, I am existing within the span of my long life with a simple goal. A promise I made to some people in my past. They never had the chance to live their life to its full capacity so I made them a promise, to live each of their lifetimes for them." ... "Heavy? I do not think so. These were people I cherished, and because of me, they were not able to experience much. So I will live for them. It is but a simple concept in my mind."​
"Let us see, what else can I say? Despite my apparent resting scowl face, I feel that I am very approachable. I try to be polite and not cast judgement upon new faces that pass through my life. I do not like to experience anger but understand that it is an emotion I have, if that makes people assume I am a common pacifist they are sorely mistaken. If you attack me, I will hit back. Lets that be a warning to those foolish enough to insult me." I try to remain calm and keep a cool head as much as possible. It allows you to assess things more clearly and gather valuable insight." ... "What more do you want from me? I can get annoyed by dis-embodied voices that keep asking me to expand on things that do not need any more explanation, does that suffice? Yes? Good."​

NINDO
""​

VILLAGE & RANK INFORMATION
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"So this part seems tedious to explain through me explaining it so I will just provide the information in a neat and concise manner for those to view. No-one wants to hear an old man prattle on to no end, do they?"

LAND OF BIRTHAFFILIATIONRANK, HEALTH & CHAKRASPEED & TRACKING
Unknown​
Unknown​
Jōnin, 160 HP & 1600 CP​
12 Base Speed & 12 Base Tracking​

ATTRIBUTES & ABILITY INFORMATION

MINDBODYSPIRITAGILITYDEXTERITYVITALITY
4 (+2)​
8​
2​
6​
5​
0 (+1 HP)​

ELEMENTSCUSTOM ELEMENTSABILITIES
Earth, Wind, Water, Fire & LightningNot ApplicableTaijutsu, Kaito Taijutsu (inc. Advanced), Kenjutsu, Genjutsu, Ninjutsu, Byakugan, Tenseigan & Akimichi Clan Techniques

CUSTOM FIGHTING STYLESSUMMONING CONTRACTSSPECIALTIES
Not ApplicableCats & QuillinApex Tracking Specialist, Calorie Control, Mind's Keen Eye, Apex Speed Resistance, # & #

BACKGROUND INFORMATION
MY OLDEST MEMORY
"I have very little recollection of what I would consider to call my 'childhood'. It was a very long time ago, after all. So in lieu of that, I shall tell you about my oldest memory. I had just arrived to this quaint little village in the hills. The images you see above are in fact the path I was walking when I came upon it. I had been travelling for a long while and was lying down upon the grass for a short reprieve, enjoying the sun that was just reaching its peak for the day."​


ADDITIONAL INFORMATION

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"A young girl named Hiyori, drew this for me after she saw the Akimichi Clan pills. I love how simplistic it is."

  • Mind (4)
    • Allows the usage of S ranked techniques.
  • Body (8)
    • Increases base damage of BODY techniques by 15 damage.
    • 15 Points of Physical Durability
  • Spirit (2)
    • Allows the usage of B ranked techniques and lower.
  • Agility (6)
    • Base speed is 12
  • Dexterity (5)
    • Base Tracking is 12
  • Vitality (1)
    • Health 1 | 40 HP increase
    • Chakra 0
BIO BOUND ABILITIES | OTSUTSUKI

  • +1 VIT
  • +2 MIND when Tenseigan is active
Specs List

Calorie Control
Apex Tracking Specialist
Mind's Keen Eye
Apex Speed Resistance
Signle Handseal Specialist (Earth)
Stampede

Sustainment Specialist (?) Probably not worth it

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BASIC INFORMATION

NAME
Tezcacoatl tez-ka-ko-aht
NICKNAME
Witch Doctor​
AGE
25​
GENDER
Male​
CLAN
No Clan​

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PERSONALITY
Tezcacoatl does not have a complicated personality. When he was younger, he was full of curiosity and wonder, often exploring to learn new things, primarily anything to do with medicinal plants and poisons. After the destruction of his tribe however he became more reserved, often remaining silent unless his anger got the better of him. He would keep his composure and only display his rage when the need arose. His reasoning was, if he kept his anger bottled up, when the time came to take down the entities responsible for his tribe's demise, that anger would break through, providing him with the strength he needed to complete his goal.​


APPEARANCE
Tezcacoatl is adorned with his tribe's traditional garb, made from darker leathers and vibrant read fabrics. He keeps his torso bare majority of the time, except during the cold seasons where he dons a simple padded leather cloak, accented by wolf and deer pelts. He has many tattoos that are interwoven with sealing formula. He keeps his face hidden under a mask, the mask that is to be worn by the tribes witch doctor. He claimed it for himself when he became the tribes last survivor, its appearance is that of a painted skull, with many varieties of bird feathers creating somewhat of a crown along the top of the headdress the mask attaches too. He also wears ceremonial tags made from gold, around his neck and his arms.​


BASTARD! NINDO
Having the Bastard! Nindo means you’ve thrown caution to the wind. Planning gets you little in return and fighting recklessly is your bread and butter; what better way to confuse the opponent than by relishing in battle so much, even your own blood spilling excites you? Blows to the opponent that draw blood causes a frenzy that increases the user’s damage by 10 and causes bleed damage, causing a drop in overall health by 5 per turn after two turns until healed. Note: Blows that draw blood are constituted as bladed attacks, piercing/slashing/cutting attacks and dismemberment, naturally. Blunt, brute force will not suffice.


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ATTRIBUTES

MINDBODYSPIRITAGILITYDEXTERITYVITALITY
Five​
Six​
Four​
Five​
Six​
Zero​

VILLAGE & RANK

LAND OF BIRTH
Unknown​

AFFILIATION
Unknown​

MERCHANT RANK
Dealer​

NINJA RANK
Jōnin​

HEALTH & CHAKRA
160 & 1600​

SPEED & TRACKING
10 & 35​




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ABILITIES & SKILLS

ELEMENTS
Fire, Wind, Earth, Water & Lightning​

CUSTOM ELEMENTS
None as of yet​

ABILITIES
Ninjutsu, Taijutsu, Genjutsu, Kaito Taijutsu, Adv Kaito Taijutsu, Fuuinjutsu, Medical Ninjutsu, Bukijutsu​

CUSTOM FIGHTING STYLES
None as of yet​

SUMMONING CONTRACTS
Undecided​

SPECIALTIES
Apex Tracker Specialist, Primary Crafting Expert, Advanced Crafting Specialist, Peak Elementalist (Wind), Mind’s Keen Eye, Chakra Fortification (Fuuinjutsu)​



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BASIC INFORMATION

NAME
Jiro Azuma​
NICKNAME
Black Torch​
AGE
16​
GENDER
Male​
CLAN
Voidseer/Nara​

__________________________ ____ __ _ _ _

PERSONALITY

APPEARANCE

BASTARD! NINDO


__________________________ ____ __ _ _ _




ATTRIBUTES

MINDBODYSPIRITAGILITYDEXTERITYVITALITY
Five​
Six​
Four​
Five​
Six​
Zero​

VILLAGE & RANK

LAND OF BIRTH
Unknown​

AFFILIATION
Unknown​

MERCHANT RANK
Dealer​

NINJA RANK
Jōnin​

HEALTH & CHAKRA
160 & 1600​

SPEED & TRACKING
10 & 35​




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ABILITIES & SKILLS

ELEMENTS
Fire, Wind, Earth, Water & Lightning​

CUSTOM ELEMENTS
None as of yet​

ABILITIES
Ninjutsu, Taijutsu, Genjutsu, Kaito Taijutsu, Adv Kaito Taijutsu, Fuuinjutsu, Medical Ninjutsu, Bukijutsu​

CUSTOM FIGHTING STYLES
None as of yet​

SUMMONING CONTRACTS
Undecided​

SPECIALTIES
Apex Tracker Specialist, Primary Crafting Expert, Advanced Crafting Specialist, Peak Elementalist (Wind), Mind’s Keen Eye, Chakra Fortification (Fuuinjutsu)​

 
Last edited:

Hazure

Active member
Elite
Joined
Apr 3, 2009
Messages
7,579
Kin
1,614💸
Kumi
639💴
Trait Points
0⚔️
Awards
MERCHANT MISSIONS

TEXT COLOUR


Players involved: Hazure
Mission Rank:
Story elements chosen: (Custom Merchant Mission)
Date of beginning & date of conclusion: /03/2024
Relevant mission links: >LINK<
Additional information:
  • Merchant Mission


CJ TRADE


Here we go for a big sale

Rank: A
Type: Attack/Supplementary/Defensive
Range: Mid to Long
Chakra cost: 30(+15 chakra points for each turn)
Damage points: N/A
Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
~Can only be used twice per battle.
~Can stay for up to three turns per use.
~Co-Creator: Asskickulator

Rank: D
Type: Supplementary
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: By calling upon all of their fire chakra, the user of this jutsu sends it to their mouth and wills it to turn into a nasty smoke cloud and shoots it out of their mouth at their opponent. This blinds the opponent for 2 turns.
Note: Can only be used/taught by Hazure

Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 25
Damage Points: 40
Description: By drawing as many air particles towards the users body and by sending fire chakra into the particles and setting them alight, the user then repulses the particles outward sending it in all directions.
Note: Can only be used 2 times per battle
Can only be used/taught by Hazure

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: By adding chakra to the water the user forms the water into tiny droplets the size of marbles, the marbles then speed toward the opponent.
Note: Must be near/on water, this jutsu is better when your opponent is surrounded by water. Can only be used/taught by Hazure

Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

Rank: C
Type: Supplementary/Defence
Range: short - long
Chakra Cost: 15
Damage Points: N/A
Description: The user of this jutsu covers themselves in a case of wind. If a ninja tool is attempting to penetrate the case, it will be blown back at the thrower. When this is active the user's fire techniques damage is increased by 10%, also the user takes 5% of the damage
Note: The user of this jutsu can cover other objects as well

Rank: S
Type: Supplementary/Defensive
Range: Mid
Chakra cost: 40
Damage points: N/A (+50 to fire techniques)
Description: After forming three handseals, the user placed his palm on the ground while sending chakra through the ground and use it to manipulate the ground from under the enemy to turn into sticky tar, raising up in a twister motion and imprison the enemy within it, this tar is very sticky that its really hard to break through, however lightening techniques such as Chidori Nagashi can easily break through it. This technique doesn't damage the enemy however it can make fire techniques very offensive.
~Can only be used twice per battle.
~No A rank or above earth techniques the following turn
~Co-Creator: Asskickulator

Type: Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user after performing the Ram - Ox - Snake hand seals will concentrate and release their chakra into the ground and cause multiple (up to five) earth pillars to rise up from the ground up to 3 meters in height. The rising pillars will also trigger a veil of dust to scatter through the air and in between the pillars, reducing the visibility and largely preventing their opponents from having any visual contact with the user so that they can then effectively hide from them or choose to set up a counter technique to attack their target/s. This technique is not to be confused with the Earth Release: Hiding in Rock technique as the user doesn't literally hide within the earth, but uses the earth pillars and dust to hide their presence

Note: The user cannot perform S-rank Earth style techniques the following turn and can only be used a maximum of 4 times per battle.

Rank: C
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user of this jutsu sends as much Earth chakra to his foot as he/she can and then they smash their foot down, pouring the chakra into the earth and making spikes fly out of the ground and toward their opponent.
Note: You don’t have to use your foot to send the chakra into the earth, u can use your hand, and can only be used and taught by Hazure.

Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80 [+10 for lightning strike]
Description: By sending lightning chakra to the palm of the users hand and then striking their opponent the user not attack but also imprints a small white dot on the point of impact, this is a sort of diversionary tactic because it makes the opponent think it didn't work, but the dot is in fact a beacon for an intense burst of lightning coming down from the clouds to strike the dot on the opponent.
Note: This jutsu's effect leaves the user paralyzed for 2 turns and the lightning doesn't strike until 3 turns after used.
Note: Only can be used by Ikasu Zetsumei and Lei
Note: Must wait for 3 turns to use it again.
Note: Only useable 3 times per battle.

Rank: A
Type: Attack
Range: long
Chakra cost: 30
Damage points: 60
Description: the user charges their hands and legs with chakra and does a sweeping leg kick to the enemies chin and sending them into the air and then follows though with several punches and kicks into the opponents upper body and then finally finishes by striking the enemy down into the ground.

Note: Can only be taught by Hazure

Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: the user charges their hands with chakra and then strikes the enemy in the chin dealing four uppercuts and lifting them into the sky and then jumps above them and by somersaulting above the enemy and bringing their legs into the enemies face and sends them crashing down into the ground and then the user follows down thrusting four strikes into the opponents stomach.

Note: Can only be taught by Hazure

Rank: B
Type: Attack
Range: Long
Chakra cost:20
Damage point:40
Description: the user jumps at the enemy grabbing the forearms and placing their feet onto the enemies chest and then lifting them up into the air and by jumping back off the enemy and using the floor they jump up above the enemy and then bring down a jack hammer charged with earth chakra dealing more damage and sending them down into the ground.

Note: Can only be taught by Hazure

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description:
Description: The user charges their legs with lightning chakra whilst jumping high into the air and then using the light to act as a blinding against the opponent and making the users movements hard to predict the user then comes crashing down striking the enemies shoulders with their legs and crashing them into the ground whilst discharging the lightning chakra into the opponents body and making them numb.

Note: Numbing lasts 1 turn
Note: Can only be used 2 times
Note: Can only be Taught by Hazure

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: With the use of the Kusarigama, the wielder will manipulate the chain and weight of the weapon and throw and bind their target, restricting their movements and then with a quick burst of speed, the user will attack their target by first delivering a thrust to the targets body and completing the attack with a slash that cuts through their target.

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will swiftly deliver a series of thrusts with the weight and chain section of the kusarigama to then strike their foe with powerful strikes. The force of these strikes is enough to cripple their opponent due to the combined force and weight. The user can also use this technique to target weapons and either deflect their blows or potentially cause a target to drop a weapon in hand, making it a very versatile method of attack.

15 customs for 1.5k each is a total of 22, 500 kumi




Here you are man

Rank: A
Type: Attack/Supplementary/Defensive
Range: Mid to Long
Chakra cost: 30(+15 chakra points for each turn)
Damage points: N/A
Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
~Can only be used twice per battle.
~Can stay for up to three turns per use.
~Co-Creator: Asskickulator

Rank: D
Type: Supplementary
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: By calling upon all of their fire chakra, the user of this jutsu sends it to their mouth and wills it to turn into a nasty smoke cloud and shoots it out of their mouth at their opponent. This blinds the opponent for 2 turns.
Note: Can only be used/taught by Hazure

Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 25
Damage Points: 40
Description: By drawing as many air particles towards the users body and by sending fire chakra into the particles and setting them alight, the user then repulses the particles outward sending it in all directions.
Note: Can only be used 2 times per battle
Can only be used/taught by Hazure

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: By adding chakra to the water the user forms the water into tiny droplets the size of marbles, the marbles then speed toward the opponent.
Note: Must be near/on water, this jutsu is better when your opponent is surrounded by water. Can only be used/taught by Hazure

Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

5 CJ for a total of 7500 kumi.
 
Last edited:

Hazure

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Messages
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MERCHANT SUPPLIES WORKSHOP
Code:
[B]( )[/B]
[B]Type:[/B] Supply
[B]Rank:[/B]
[B]Range:[/B]
[B]Chakra:[/B]
[B]Perks:[/B]
[B]Description:[/B]


D-RANK SUPPLIES

( ) Ornate Ring
Type: Supply
Rank: D
Range: Short
Chakra: 10
Perks:
Description: The ring is crafted from polished silver, adorned with intricate filigree designs that shimmer in the light. The band of the ring is wide and sturdy, yet elegant, with a smooth surface that wraps comfortably around the wearer's finger. At the centre of the ring's setting, there is a small, circular slot carved into the metal, perfectly sized to hold a gemstone or ore.

The slot is lined with delicate etchings and tiny clasps that secure the gemstone or ore in place, allowing it to be easily inserted or replaced. The slot itself is surrounded by ornate patterns and symbols that seem to glow faintly with a subtle, ethereal light. When a gemstone or ore is placed within the slot, the ring pulses with energy, enhancing the natural beauty and radiance of the gemstone or ore.

The ring is designed to accommodate a variety of gemstones and ores, each offering unique properties and effects when set into the slot. The wearer can customize the ring by choosing different gemstones or ores to suit their mood, intentions, or needs. Overall, the ring serves as both a beautiful piece of jewellery and a functional tool with its interchangeable slot for gemstones and ores.


( ) Ornate Necklace
Type: Supply
Rank: D
Range: Short
Chakra: 10
Perks:
Description: The necklace is a masterpiece of craftsmanship, crafted from intricately woven strands of shimmering silver and adorned with delicate chains and pendants that cascade gracefully around the wearer's neck. The centrepiece of the necklace is a large, circular pendant etched with enchanting designs and patterns that seem to dance and shift in the light. Embedded within the pendant are several small, intricately carved slots, each designed to hold a gemstone or ore of varying shapes and sizes. The slots are lined with fine engravings and delicate clasps that secure the gemstones or ores in place, allowing them to be easily inserted or replaced with a simple touch.

The pendant itself radiates a soft, ethereal glow when gemstones or ores are placed within the slots, enhancing their natural beauty and illuminating the patterns and symbols etched into the metal. Each slot is surrounded by mystical symbols and intricate filigree work that seems to pulse with a faint, otherworldly energy. Overall, the necklace serves as a breath-taking piece of jewellery and a versatile tool with its multiple slots for interchangeable gemstones and ores.

C-RANK SUPPLIES

B-RANK SUPPLIES

( Enajīinsensu ) Energy Incense
Type: Supply
Rank: B - Rank
Range: Short
Chakra: N/A
Perks: +10 Chakra Recovery
Description: Sticks of incense are long, slender rods made of a fragrant material, usually a blend of natural herbs, oils, and resins. When lit, the incense stick releases a fragrant smoke that fills the air with its scent. The aroma promotes and stimulates the chakra network within the body, allowing for the recovery of chakra to a minor degree. They come in a variety of scents, such as sandalwood, lavender, patchouli, and rose, decided upon purchase.
Note: Each pack contains 10 small single use sticks of incense.


A-RANK SUPPLIES

S-RANK SUPPLIES

FORBIDDEN RANK SUPPLIES

PRIMARY CRAFTING SUPPLIES






 
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