The short range is also a geat disadvantage and aswell as putting your hand on the water, and keeping it there. Okay.
Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
You might be familiar with this jutsu, thus you don't have to keep your hand in the sphere.
Alright, this jutsu seems very useful, and I have a question, if I lock someone in this, or the Water Prison Technique, do I auctomatically win?
*Creates a clone*
*First, I gather my suiton chakra throughout my body, then once I feel it is sufficient, I move it into the water beneath me, then I force a flow of water from infront of me, to underneath my clone, once the water is underneath him, I use my suiton manipulation to trap my clone inside*
so, an advantage is that, unlike the Water Prison Technique, I don't have to keep my arm inside the jutsu, which could be bad because if they summoned up a raiton attack I would be screwed, and I can use this from mid range
A disadvantage is that... well, idk one xD