Scuba Diving with Dr. House

Bad Luck Brian

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The short range is also a geat disadvantage and aswell as putting your hand on the water, and keeping it there. Okay.

Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment

Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

You might be familiar with this jutsu, thus you don't have to keep your hand in the sphere.

Alright, this jutsu seems very useful, and I have a question, if I lock someone in this, or the Water Prison Technique, do I auctomatically win?
*Creates a clone*
*First, I gather my suiton chakra throughout my body, then once I feel it is sufficient, I move it into the water beneath me, then I force a flow of water from infront of me, to underneath my clone, once the water is underneath him, I use my suiton manipulation to trap my clone inside*

so, an advantage is that, unlike the Water Prison Technique, I don't have to keep my arm inside the jutsu, which could be bad because if they summoned up a raiton attack I would be screwed, and I can use this from mid range

A disadvantage is that... well, idk one xD
 

House

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Alright, this jutsu seems very useful, and I have a question, if I lock someone in this, or the Water Prison Technique, do I auctomatically win?
*Creates a clone*
*First, I gather my suiton chakra throughout my body, then once I feel it is sufficient, I move it into the water beneath me, then I force a flow of water from infront of me, to underneath my clone, once the water is underneath him, I use my suiton manipulation to trap my clone inside*

so, an advantage is that, unlike the Water Prison Technique, I don't have to keep my arm inside the jutsu, which could be bad because if they summoned up a raiton attack I would be screwed, and I can use this from mid range

A disadvantage is that... well, idk one xD

A disadvantage is you have to stand on a large water source like an ocean or lake. Any yea, once you have managed to trap the opponent into this sphere of water, you win.

Good Job! Next one:

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Pretty simple, an almighty water blast!

 

Bad Luck Brian

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A disadvantage is you have to stand on a large water source like an ocean or lake. Any yea, once you have managed to trap the opponent into this sphere of water, you win.

Good Job! Next one:

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Pretty simple, an almighty water blast!


Alright!!

*First, I gather a large amount of suiton chakra, once I feel it is sufficient I channel the chakra into my mouth, once I feel the moment is right I jump off of the ground and release a blast of water onto the surface close by us*

An advantage is that it is mid range, and not many jutsu are mid ranged, and a disadvantage is that it... well I really do not know a disadvantage xD
 

House

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Alright!!

*First, I gather a large amount of suiton chakra, once I feel it is sufficient I channel the chakra into my mouth, once I feel the moment is right I jump off of the ground and release a blast of water onto the surface close by us*

An advantage is that it is mid range, and not many jutsu are mid ranged, and a disadvantage is that it... well I really do not know a disadvantage xD

Well, being mid-ranged it's kind a natural. Short is bad and long is good, if you know what I mean.

Moving On:

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

You'll start channeling your suiton chakra into the skies, and water will appear from the sky crushing the clone from above.

 

Bad Luck Brian

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Well, being mid-ranged it's kind a natural. Short is bad and long is good, if you know what I mean.

Moving On:

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

You'll start channeling your suiton chakra into the skies, and water will appear from the sky crushing the clone from above.


Alright, Let me back up so I don't hit you!

*Jumps three steps back*
Now let me begin!

*First, I start by channeling a lot of suiton chakra throughout my body, then once I feel that it will suffice, I channel it into the sky above your clone, then, once I feel the water appearing I channel the chakra that is now mixed in with the water, down at your clone*

An advantage is that when used in conjunction with a raiton technique it could do a massive amount of damage to the enemy

A disadvantage is that, you really don't know how much damage it gives by itself
 

House

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Alright, Let me back up so I don't hit you!

*Jumps three steps back*
Now let me begin!

*First, I start by channeling a lot of suiton chakra throughout my body, then once I feel that it will suffice, I channel it into the sky above your clone, then, once I feel the water appearing I channel the chakra that is now mixed in with the water, down at your clone*

An advantage is that when used in conjunction with a raiton technique it could do a massive amount of damage to the enemy

A disadvantage is that, you really don't know how much damage it gives by itself

Well, you will know how much damage, hence your familiar with this jutsu. I don't really think that you could use this technique conjunction with raiton, because it basically appears within the skies and drops onto the enemy, you won't be near it, and it be useless too. The advs is zou can stop the jutsu whenever you want it.

Now, "Throws you in the water", blend in with the water by channeling your suiton chakra in your body, thus becoming one with water.

(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

 

Bad Luck Brian

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Well, you will know how much damage, hence your familiar with this jutsu. I don't really think that you could use this technique conjunction with raiton, because it basically appears within the skies and drops onto the enemy, you won't be near it, and it be useless too. The advs is zou can stop the jutsu whenever you want it.

Now, "Throws you in the water", blend in with the water by channeling your suiton chakra in your body, thus becoming one with water.

(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.


Ahhh!
*falls in water, while simultaniously gathering my suiton chakra, once I feel I have enough I manipulate the suiton chakra throughout my body, to make me look like the water*

An advantage is that I could go unseen

a disadvantage is a sensory ninja, or a person with sharingan could see me, also it only works for a short time
 

House

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It works until you want it to be working. You'll literally turn into a puddle of water, water in the seas, if you perform this.

Next one:

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

You perform the seal, thus you'll emit a huge amounts of water underneath you, thus lifting yourself up in the air, and ride it towards your enemy. You can also use this as a pre-existing water for other water techs.

 

Bad Luck Brian

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It works until you want it to be working. You'll literally turn into a puddle of water, water in the seas, if you perform this.

Next one:

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

You perform the seal, thus you'll emit a huge amounts of water underneath you, thus lifting yourself up in the air, and ride it towards your enemy. You can also use this as a pre-existing water for other water techs.


Alright cool!

*First, I gather suiton chakra into my feet below me, next I create the snake seal and send the suiton chakra into the water below me, next I raise the water beneath me, thus rising me into the air, then I crash it down at a clone I created*

An advantage is that it's a massive amount of water, so if I hit an enemy with it, they'll be knocked backwards, if they don't die. Another one is, that after I get off of the water I can use a raiton attack to add to the damage. plus I can create this water right? so If I'm in a place with no water I can create it to use later!

A disadvantage is that... well Idk a disadvantage for creating a giant wall of water
 

House

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The next one would be Typhoon water vortex, but you need Rasengan to be learned, which is the A-ranked Ransengan within the jutsu section.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

If you remember the jutsu we had a similar, put your hands on the surface, thus channel your suiton chakra in the water, forming 5 sharks.
 

Bad Luck Brian

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The next one would be Typhoon water vortex, but you need Rasengan to be learned, which is the A-ranked Ransengan within the jutsu section.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

If you remember the jutsu we had a similar, put your hands on the surface, thus channel your suiton chakra in the water, forming 5 sharks.
A Ranks? This is so awesome!!!!

*First, I gather suiton chakra throughout my body, more than when I did the three sharks jutsu, then I channel it into my hand, then the tips of my fingers, I place my hand down on the surface of the water and send suiton chakra into the water, then I use the suiton chakra to change the shape of the water to 5 sharks, whom I then move underneath a clone I made, and then make them jump into the air and devour him*

Just like before an advantage is that I get to use something else to attack them, but this time the jutsu is also long ranged so I can stay semi hidden while using this jutsu

A disadvantage ,again, is that I have to place my hand on the surface of the water
 

House

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A Ranks? This is so awesome!!!!

*First, I gather suiton chakra throughout my body, more than when I did the three sharks jutsu, then I channel it into my hand, then the tips of my fingers, I place my hand down on the surface of the water and send suiton chakra into the water, then I use the suiton chakra to change the shape of the water to 5 sharks, whom I then move underneath a clone I made, and then make them jump into the air and devour him*

Just like before an advantage is that I get to use something else to attack them, but this time the jutsu is also long ranged so I can stay semi hidden while using this jutsu

A disadvantage ,again, is that I have to place my hand on the surface of the water

Good. Now, channel your chakra again into the water thus creating 4 sharks, then use this combo : Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process, after his in the air, kill the clone. o_O

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction

Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
 

Bad Luck Brian

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Good. Now, channel your chakra again into the water thus creating 4 sharks, then use this combo : Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process, after his in the air, kill the clone. o_O

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction

Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Alright, SICK!!
*Creates Clone*

*First I gather chakra chakra throughout my body then ,once I feel it's sufficient, I channel it into four of my fingers, then I set it onto the lake and channel my suiton chakra into the water. Then I manipulate the shape of the water with the suiton chakra I put inside and create 4 water sharks, I then make them go underneath a clone I made and hits him making him fly into the air and break bones, then I jump and use
(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.

The advantages are that it's a combo jutsu, which leaves it very open ended so I can add a lot of extra damage to the enemy

The disadvantage is tht you need to set your hand on the lake and it is only short range
 

House

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Good Job. Now, let's to do some crazy shit, and brake your fingers while doing long strings of handseals = win on the lake. You'll be summoning a rather large wave that will crash anything in it's path.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

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Bad Luck Brian

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Good Job. Now, let's to do some crazy shit, and brake your fingers while doing long strings of handseals = win on the lake. You'll be summoning a rather large wave that will crash anything in it's path.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

You must be registered for see images

:T_T: I like my fingers not broken, especially when they break due to crazy long strings of hand seals, but if it's what I need to master water I guess I'll do it xP And why do Zabuza and Kakashi always have the super long hand seals? xD I guess I'll just get on with it.

:First I gather suiton chakra throughout my body then I focus it into my hands and do the way too long string of hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird once that is completed I channel the suiton chakra into the water below me, and I manipulate the suiton chakra to become a large wave, then I focus the wave towards a large forest of trees behind you, and I push my giant wave towards it*

*Breathes deeply*
By the time we're done with this training the only thing left will be this lake!

Alright some advantages are that it can crush basically anything in its path, plus if you get the enemy enveloped in it, a raiton attack should be more than enough to finish them off

A HUGE disadvantage is the extremely long string of handseals
 

House

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If you got an affnity for water, you'll be doing that with 1 or 2 handseals, and another advan is that it's long ranged.

Good. Since we're on the water,

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Channel your suiton chakra in the water, and make a wave of it.
 

Bad Luck Brian

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If you got an affnity for water, you'll be doing that with 1 or 2 handseals, and another advan is that it's long ranged.

Good. Since we're on the water,

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Channel your suiton chakra in the water, and make a wave of it.

Alright, this is a sick jutsu
*creates 5 clones*
*First, I gather suiton chakra throughout my body. Then once I feel it's sufficient, I channel my suiton chakra into the water below me. Then I manipulate my suiton chakra and raise it up, I keep adding more suiton chakra to the water so that my wave does not falter. Finally I push the wave onto the water about 5 kilometers away where my 5 clones are standing*

An advantage is that since it's a huge wave and can knock back even killer bee, if it hits the opponent it will give you time to recover. Also, when used in conjunction with a raiton technique it does extra damage.

There are no disadvantages other than it requires a water source.
 

House

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Good Job, Now, Perform a ram seal then start emiting water from your mouth, and as the waves has set, you'll create an orb like that, and you'll be standing on it! ^_^

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

 

Bad Luck Brian

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Good Job, Now, Perform a ram seal then start emiting water from your mouth, and as the waves has set, you'll create an orb like that, and you'll be standing on it! ^_^

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


That's a lot of spit x.x
*Jumps out of the lake about 50 Kilometers away from it*
*I start by gathering a lot of suiton chakra through my body, then once I feel I have sufficient chakra stored, I channel it into my mouth, next I form the Ram hand seal and start spitting out massive amounts of water that form huge waves, then I channel my suiton chakra into a big orb that I am still on top of*

An advantage is that I create my own water that I can use water jutsus with, and then I can also trap enemies in the orb of water that is massive, and I can also use raiton attacks to hurt enemies even more

A disadvantage is that I could potentially kill other surrounding land features, like drowning and pushing away trees and such, it also requires a hand seal
 

House

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It's only 1 handseal so it's not a biggy.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

You'll perform the handseals, and create a wall of water around yourself.

 
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