Scroll of Knowledge | Wisdom

Toshiro

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My Techniques
1.(Raiton: Byakurai) - Lightning Style: Pale Lightning
2.(Raiton: Rikujōkōrō) - Lightning Style: Six-Staff Lightning Prison
3.(Fuuton: Kurasshu) - Wind Style: Crash
4.(Katon: Hanabi) - Fire Style: Fireworks
5.(Katon: Yomi Doki) - Fire Style: Underworld's Wrath​
Summoning Techniques
1.(Kuchiyose: Namekuji-tsuchi) - Summoning: Earth Slug
2.(Kuchiyose: Namekuji-houka) - Summoning: Fire Slug
3.(Kuchiyose: Namekuji-raikou) - Summoning: Lightning Slug
4.(Kuchiyose: Namekuji-mizu) - Summoning: Water Slug
5.(Kuchiyose: Namekuji-kaze) - Summoning: Wind Slug
6.(Kuchiyose No Jutsu: Soel) - Summoning: Soel
7.(Kuchiyose No Jutsu: Larg) - Summoning: Larg​
People who've Learnt my Customs
Under Progress​
 

Toshiro

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Earth

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(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

(Doton: Maddokingu no tobira) - Earth Release: Doors of the Mad King
Type: Offensive
Rank: A Rank
Range: Short-Mid Range
Chakra: 30
Damage: 60
Description: The user will inject their chakra into the ground and then create 4 large doors of earth that surround their opponent. The doors can range from 10 to 15 feet tall and 5 to 15 feet wide, trapping the opponent in a box. Once created, the user can then form the snake handseal, causing all 4 doors to swing inwards towards the opponent, each door smashing into each other in the middle.

Note: Can only be used twice per battle.
Note: Can only be taught by -Naruto-

(Doton: tsuchi kurasuto no jutsu) - Earth release: Earth crust restriction technique
Type: Offensive | Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
‡ Can only be used thrice a battle

(Doton: Koudo Hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.

[(Doton: kensei no doragon ) - Earth Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.
Note: can stay active for 2 turns at a time
Note: Can't use lightning jutsu at the same time

(Doton: koumorigasa) - Earth release: Umbrella
Type: Supplementary | Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn
Note: Can only defend up to B-rank rain technique
 

Toshiro

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Fire

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(Katon: Hanabi) - Fire Style: Fireworks
Type: Offensive | Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user first channels their fire chakra into the ground around the opponent. Subsequently, the user materializes the fire chakra into countless yet tiny fireballs around the size of a raindrop. The fireballs emerge from the ground, rising upwards, surrounding the opponent at short-range. The fireballs are highly condensed, hence the reason why it is so small. The user can cause the fireballs to explode simultaneously around the opponent with a simple snap of a finger. As there are many fireballs exploding simultaneously in a haphazard manner, it resembles a firework. Due to the low rank of this technique and the relatively small size of each fireball, the resultant explosion can cause close to no harm, perhaps some minor burns. However, as there is a large quantity of explosions, and at such close range to the opponent, it would cause a lot of noise. Furthermore, due to the fireballs being in extremely close proximity to the opponent when they explode, the explosion would temporary blind the opponent for a couple of seconds as the fireballs are very bright. However, the user will not be affected as the fireballs are not close enough to affect him.

- Can only be taught by Toshiro
(Katon: Yomi Doki) - Fire Style: Underworld's Wrath
Type: Offensive
Rank: A-Rank
Range: Mid
Chakra: 30
Damage: 60
Description: This is an advanced katon technique. The user preforms two hand-seals, and utilizing their chakra, they focus it into the ground anywhere, mid-range from the user. The user preforms one more hand-seal, and using shape manipulatio, they form a large fireball that rises from the ground. The user constantly sends chakra into the fireball while compressing it at an incredible rate, so it looks like an expanding sphere of intense flames. On the users command, they can cause it to explode, creating a giant explosion that covers entire short range and the shockwave will reach mid range.

- Can be used three times per match
- No fire techniques in the same turn
- Can only be taught by Toshiro
(Katon - Katon Sui-pu) - Fire Release - Fire sweep
Type: Offense/Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by channeling their fire chakra into their feet. Once the chakra is built up in their feet, they release it in a quick burst. The user uses shape manipulation to shape the fire into a circle that sweeps the opponent off their feet and pushing them back. The fire causes first degree burns all over the opponents and lower parts of their legs feet.

Note
Can only be used three times
Can only be taught by -Cerberus-
(Katon: Kushizashi No Za Moeru Shokushu & Muchi) - Fire Style: Impalement of the Flaming Tentacles & Whips
Type: Offensive | Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:
-Can only be taught by Baldy..
-Only usable 3 times per battle
-There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
-Flaming tentacles and whips travel at a fairly fast pace
-This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.
 

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Lightning

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(Raiton: Byakurai) - Lightning Style: Pale Lightning
Type: Attack | Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100
Description:This technique is similar to Chidori Sharp Spear, but its power far exceeds it. The technique is performed by the user focuses their lightning chakra towards their index finger. They then begin to compress the stored chakra in their finger. Then, by releasing the chakra from their index finger, into a dense spherical shaped beam of lightning, roughly 3x the size of chidori sharp spear. It can reach up to long-range, wrecking and piercing through many objects, however, the user is unable to control the trajectory, the direction, like Chidori Sharp Spear. The beam simply goes in one direct manner, and thus, the lack of flexibility. The technique is forbidden due to the fact that because of the huge amount of chakra built in your puny index finger, and releasing it all at once, quickly, at the same time, it is lightning chakra, it would cause your index finger to be numb for one full turn, unable to move it, remaining limp. The finger will also look slightly burnt and black during this time, causing some stinging pain to the user. This makes it impossible to perform hand seals during this duration

-Can only be taught by Toshiro
-Only usable 2 times per battle
-Cooldown of 3 turns(including the turn the finger is numb)
-No S-rank Lightning and above in the cooldown period
(Raiton: Rikujōkōrō) - Lightning Style: Six-Staff Lightning Prison
Type: Supplementary
Rank: A-Rank
Range: Mid-Range
Chakra Cost: 30
Damage Points: n/a
Description:The user performs a sequence of five hand seals, then begins to point their index finger towards the target. A large blinding light begins to emit from the users index finger which can result as a distraction towards the enemy. The user shoots six triangular beams of lightning that emerge from their index finger. The beams of lightning then begin to head towards the opponent. The six triangular beams surround the target in a hexagonal formation. Soon after surrounding the target, the six beams of lightning slam into the target's midsection, holding them in place, and doing minor physical damage. Soon after the beams come into contact with the target, they release electricity making the enemy paralyzed, much like Nagashi, hindering the target's movement, and speed.

- Paralyzation last for ten seconds
- Can be used two times per match
- No lightning techniques in the same turn
- Can only be taught by Toshiro
(Raiton: Denki Kando Jutsu) - Lightning Release: Electrical Sensitivity Technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will emit a constant electric field from their entire body, too small to be seen without or have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to “feel” the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct or emit electricity (water, animals, humans) allowing them to operate blind if necessary. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unsurpassable ability to “feel” the enemies presence
Notes:
- Can only be taught by Shinta,
- Remains active for five turns,
- Can be used two times per battle.
- User is vulnerable to water release, slightly shocking him on contact while this is active
(Raiton - Raiton Waia) - Lighting Release - Lightning wire
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by channeling their lightning chakra into their fingertips. Once done each fingertip begins to glow due to the lightning chakra on each fingertip. They then wave their hands in front of them shooting out long 'wires' of lightning the wires are created by using shape manipulation. Once the wires wrap around the opponent, the user manipulates the wires into joining up into one large wire. The user increases the amount of lightning chakra in the fused wire causing the wires to electrocute the opponent to death.

Note
Can only be used three times in one battle
Can only be taught by -Cerberus-
(Raiton: Sutatikku Menshoku) - Lightning Release: Static Shock
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

Notes:
- Can only be used 2x
- Lasts for two turns
- No Raiton jutsu above A rank for the rest of the turn.
- Can only be taught by Scaze
 

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Water

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(Suiton: kensei no doragon ) - Water Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
ɸ Can stay active for 2 turns at a time
ɸ Can't use earth jutsu while it lasts.
 

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(Fuuton: Kurasshu) - Wind Style: Crash
Type: Defensive|Supplementary
Rank: A-Rank
Range: Short(Activating the technique)
Chakra: 30
Damage: n/a
Description: The technique is based off of the user utilizing their chakra, and inserting it into an intangible substance. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral, and causing it to disperse entirely.

- Can be used two times per match
- No wind techniques in the same turn, or the turn after
- After using it for the second time in a match, the user loses their ability to mold wind chakra properly
- For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.
- Can only be taught by Toshiro
(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
(Sukai doragon no hasai kiba) - Sky Dragon's Crushing Claw
Type: Offensive
Rank: B
Range: Short
Chakra: 20(-5per turn)
Damage: 40
Description: The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn

~Last 2 turn if continued~
~No jutsu can be used with hands while in effect~
(Sukai doragon no hōkō) - Roar of the Sky Dragon
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
~Can only be taught by -Ian-~
~Can only be used 3 times per battle~
(Futon: Kame ashi)- Wind Release: Turtle Pace
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns
(Sukai doragon no tsubasa surasshu) - Wing Slash Of The Sky Dragon
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.

~Can ony be used 3 times per battle~
~Cannot use another hand required jutsu while in effect~

 
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Toshiro

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Genjutsu

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(Genjutsu: Mushi ome) Illusionnary Technique: Bug vision
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: With a single handseal the user can put his opponent into a genjutsu where his vision will be split into 6 hexagons, much like the vision of bugs. Since he's not accustomed to that kind of vision he would be confused and disoriented because he sees the user, 6 times, same as every action the user performs. The user also has the ability to place himself into the genjutsu in order to increase his vision and awareness much like the Sharingan. Because he sees the image 6 times he can concentrate on different specific spots of the opponents body in each hexagon and this way,
perceive his motions better than with regular vision. If cast on himself, the effect lasts for 3 turns.
Note: Useable two times a battle
Note: If the user casts this genjutsu on himself he can't cast any other genjutsu because they will end
the effect
Note: Can only be taught by AoiAkuma
(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.
(Genjutsu: Uzume) Illusionary arts: Envy
Type: Offense, Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consiousness, or that their legs have been pierced to make running painful. The user could also pierce their alrady gained wounds, causing them great pain and discomfort.
No Genjutsu in the same turn and it lasts 2 turns Max.
Genjutsu - Never Ending Pit Of Death
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
Tip: It is best used when your opponent is making handseals
* Can only be used once a match*
*Can Only Be Taught By ROTM
(Genjutsu: Kurushii Songu) - Illusion Technique: Painful Song
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 20 (+5 if the opponent has a sharingan)
Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears.
Note:
-Can only last one turn
-You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped.
-Can only be taught by Sinderella23 and those of her choosing
 

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(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.
Facepalm (Men-Hirate)
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: 10 (to self)
Description: "Dear Lord, I can't stand it anymore!" There are so many absurdities and absolutely preposterous happenings in the Ninja World every day and all the frustration and sighing must go somewhere. Thus, as a result, the user of this jutsu slaps his forehead with one hand (probably with dominant for more effect), resulting in something like a "wake-up" call. The quick, yet effective pain will allow much of the grievances to go away as blood would rush quickly to the affected area and the user would be forced to focus upon it, forgetting all of his worries for just a slight moment. Of course, this can happen in a fraction of a second, or a long facepalm can do as well. And on a more battle-related note, most fights cause much anxiety and stress because we often struggle for our lives on a daily basis, so this would help relieve such psychological impacts and clear the user's mind in combat in order to make improved rational decisions.
(Only people who have stressed out Kiritsugu may learn this)
(Hyapporankan)- Hundred Steps Fence
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description:
Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.
 

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Summons


Summoning Animal: Rabbits
Scroll Owner: Ouacus
Other Users who have signed contract: Toshiro
Summoning Boss if existing: To be created
Other Summoning Animals tied to contract:
Description and Background:
The Rabbits exist in a secluded area, said to have been merely a myth, a legend passed down through generations. An sacred island located in the middle of nowhere, not even recorded on the map, surrounded by mountains too steep to climb for a normal ninja, keeping this island away from prying eyes. Few who have managed to catch a glimpse of this mystical island live to tell the tale, for the journey to and from is fraught with danger, and any warning of an intruder would incur the utmost wrath of the rabbit inhabitants. This island is dubbed, the "Island of Abundant Solace". While the rabbits typically display a serene disposition, any signs of potential harm to any of the other rabbits, to whom they share a camaraderie with, would lead them to show their fierce and merciless nature towards the enemy. The Island of Abundant Solace is the epitome of peace, having long since escaped the threat of war. It is home to Rabbits, perhaps the most peaceful summon of them all. Signers of this contract are able to summon the Rabbits of this land.

General Abilities:

Vision: A rabbit's field of vision is immense. They have large eyes that are located on the sides and upper part of the head, enabling each eye to see more than one half of a circle. Together, they can see in every direction. Therefore, a rabbit can see an approaching predator and be on the lookout for an escape route simultaneously.
Despite their large field of vision, rabbits have reduced depth perception as well as a limited degree of close-up vision. Even though their close-up vision is not the best, rabbit eyes are designed to see moving objects far in the distance. This allows them to see a predator approaching at a great distance, and gives them ample time to run away.

Hearing: Hearing is a rabbit's most vital sense, hence the large upright ears they possess. The auditory system is used to detect predators, as well as to help a rabbit perceive the area around him. Acoustics help to overcome the reduced visual abilities by allowing the rabbit to navigate without difficulty. Sound waves bounce off objects, allowing the rabbit to recognize the arrangement of his surroundings.
Most rabbits have large, erect ears. When alert, the ears move forward and backward as they attempt to pinpoint the danger. When the rabbit is relaxed, the ears lie along his back, but they are quite responsive to noise. The slightest sound can be detected from very far away. A rabbit's sense of sound is vastly developed, far more finely tuned than his vision.

Smell: Rabbits have 100 million scent cells, making for a very keen sense of smell, which they use to identify other rabbits and animals. The nasal membrane is very sensitive to perfumes, chemicals and dust, and these agents can cause upper respiratory problems for the rabbit.
The rabbit's sense of smell is far more developed than that of the human. Movable folds inside the rabbit's nose assist in the detection of scent. The sense of smell in a rabbit is present at birth, allowing a newborn to find his mother's teat. Rabbits shift their noses up and down when trying to identify a scent; this is called "nose blinking".

Taste: The rabbit has seventeen thousand taste buds situated in the mouth and pharynx. They can distinguish between sweet, sour, bitter and salty. In the wild, rabbits can also differentiate between toxic and non-toxic plants.

Size: The rabbits size can vary from being as small as a newborn rabbit, or to the size of that of the Chief Toad Gamabunta. The rabbits can decreased, and increase their size easily by feeding off from two different types of vegetables located only on the Island of Abundant Solace. The vegetable which decreases the size of rabbits, is known to be a greenish leaf shaped vegetable, which has special properties of reducing the size of creatures. While it's counterpart is a purplish carrot shaped vegetable which has the special properties of increasing the size of creatures. These vegetables cannot be eaten by any other creatures besides the inhabitants from this land, as they're bodies aren't adjusted to it like the inhabitants of the island.
(Kuchiyose No Jutsu: Soel) - Summoning Technique: Soel
Rank: A rank
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: The user take out his blood, then user slams his palm to the floor to summon Soel .Soel is a white bunny with a red gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely strong for his size. He can do up to A-rank fire jutsu.
Notes:
-Can only be taught by Ouacus
-Stays on the field for 5 turns and can only be summoned twice per match
(Kuchiyose No Jutsu: Larg) - Summoning Technique: Larg
Rank: A rank
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: The user take out his blood, then user slams his palm to the floor to summon Larg .Larg is a black bunny with a blue gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely strong for his size. He use do up to A-rank water jutsu.
Notes:
-Can only be taught by Ouacus
-Stays on the field for 5 turns and can only be summoned twice per match
 
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