Main Release: Greenish/Greyish Fungus, with Parasitic Abilitis, Biological and Chakra alike, and strong against Earth and Water, as it is released in the form of a net of fungus that does not break easily, and can absorb water to become stronger.Well, basically its in an essence similar to Wood Release and the CE Plant Release but instead of plantae it produces and manipulates Fungi.
The user is able to produce, manipulate and use fungus for many purposes, taking use of their inherent properties, such as the ability to increase in size with water or the ability to eat through organic matter. Some fungus are also parasites and as such, the CE takes advantage of that.
Fungus can be made in 3 ways:
Generic mushrooms
Specific species
Spores and other related mushroom products/variations.
Its weak to Fire and Wind
Strong to Earth and Water
I think. I only read it like 3 or 4 times and not recently.
Shoo shoo!!! No es bueno!!! No es bueno!!!toku wants mushies too! D:
Well, with specific release you can manipulate fungus that are pathological and toxic to humans. Many fungus produce severely poisonous toxins and other enzymes that can poison an enemy if used correctly.Ah better. As for Toku, though luck, both spots are filled already xD
As for the poison?
Like I said, the Alternative Release can create 3 things (so far) Default Spores, Default Poisonous Mushrooms and Default Spore Releasing Mushrooms.Well, with specific release you can manipulate fungus that are pathological and toxic to humans. Many fungus produce severely poisonous toxins and other enzymes that can poison an enemy if used correctly.
Taking advantage of the specific sub release of Mushrooms its possible to manipulate and create such toxins and substances.
Oh...sorry, i misunderstood ^^Like I said, the Alternative Release can create 3 things (so far) Default Spores, Default Poisonous Mushrooms and Default Spore Releasing Mushrooms.
How do Default Poisonous Mushroom work?
pero me gusta...Shoo shoo!!! No es bueno!!! No es bueno!!!
I never get any of lili's mushie stuff...Ah better. As for Toku, though luck, both spots are filled already xD
As for the poison?
I foresee many uses for such a simple one. I see this working good in a forest with my hashirama bio. I can make this grow on the trees to bounce and gain speed for an attack in different angles. Cool!No, it's your fault for having forgotten how I train.
Anywho, you're correct! Let's proceed to actual jutsus then xD
This is a fairly simply jutsu. Basically you will spread chakra through the ground and cause up to 5 large mushroom caps to grow. These caps are highly bounce-able, and thus have great utility in sending opponents high in the air or simply break high falls. Likewise, it can serve to propel or change the direction of other jutsus, they have all the inherited strength and weaknesses of the Mushroom, thus they are highly strong against blunt physical impacts (Earth and solid CE) and Water, while suffering with sharper attacks, Fire or venomous/biologically hazardous elements.
(Masshuru-muton: Chibi no Baundo ) Mushroom Style: Bouncy Leprechauns
Rank: C
Rank: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to grow up to 5 large wide-topped mushrooms from the ground, that can bounce the user and/or the opponent high in the air, or withstand the impact from high falls.
Coolio, and love to learn from you too, its partially why I chose you as a mushie disciple (we'll work on the name). You can write here some extra usages, and pm me some more innovative onesI foresee many uses for such a simple one. I see this working good in a forest with my hashirama bio. I can make this grow on the trees to bounce and gain speed for an attack in different angles. Cool!
I'll link you every time then ^^
Np! I will ^^Coolio, and love to learn from you too, its partially why I chose you as a mushie disciple (we'll work on the name). You can write here some extra usages, and pm me some more innovative ones(To keep the secrets within the family
).
Meaning you can send the pm to Seven-Scaled Boy and Izuna.
Moving on:
The following jutsu is basically the most versatile and effective manner of using the Main Release fungus. It is an open, highly description based jutsu that allows you to create structures made of woven nets of fungus. They are highly strong against blunt impacts and water (growing stronger and larger by absorbing it), and fairly resistant to sharp attacks, such as low ranked Wind jutsus (at least 1 bellow). The structures created can range from balls you can throw to hands you can use to grab objects, ropes, shields, walls, statues, etc etc. You can grow the fungus like a coat, you can grow the fungus away from you, you can detach them from your body/ground and throw them, etc etc. They retain all the properties of the Main Release fungus, such as the highly parasitic (standard and chakra alike) and producing fast decay on biological structures (such as the flesh of your opponents).
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of PanRank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
Little fun fact, it ranges from B to A in order to allow for the Children of Beelzebub to manipulate the Main Release Fungi. More on that further up.