[CFS] [Satsui no Hado] - Mathias and Oraan

Mathias

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very well. You have mastered the Misogi quite easily but that was to be expected. Tell me what do you think of this technique before we move on. ^^


Misogi|Purification
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges large amounts of Satsui no Hado chakra to his arms and jumps above the opponent and charges down at them with a devastating strike to finish them off and, if he successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground. After using the user if left with low levels of fatigue and a slightly injured arm (the one that performed the jutsu).
*Cannot use any Satsui no Hado jutsu over S-rank next turn
*Can only be used 3 times a battle
*Must be a Satsui no Hado student to use
It seems like aside from the elbow strike there is an after blow that allows the user to completely destroy the enemy into the ground itself, so much that it cracks the ground itself. Also, judging from the description one could strike with other limbs aside from his elbow, using different versions of a "strike" like with a leg, punch, etc etc. I also think that its a bit balanced if successful in terms of the arm injury after executing the technique.
 

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Right. As I have recently been teaching my taijutsu pupils, gravity and inertia play a large effect in taijutsu. Free falling increases the damage so using this from a higher altitude will cause eminent destruction...

Moving on, one of my more useful techniques. Mastery of this will enable one to be able to quickly escape a foe coming in to attack or simply allow you to change location very quickly, opening up the possibility of a sneak attack. Using the Hado chakra, cause a very large amount to flow over you, giving you a shroud of chakra. As you gather it, the darkness of your heart takes shape, projecting an after image of you as you move, confusing the enemy greatly as you move. Raise your leg up and "glide" across the earth at high speeds.

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Right. As I have recently been teaching my taijutsu pupils, gravity and inertia play a large effect in taijutsu. Free falling increases the damage so using this from a higher altitude will cause eminent destruction...

Moving on, one of my more useful techniques. Mastery of this will enable one to be able to quickly escape a foe coming in to attack or simply allow you to change location very quickly, opening up the possibility of a sneak attack. Using the Hado chakra, cause a very large amount to flow over you, giving you a shroud of chakra. As you gather it, the darkness of your heart takes shape, projecting an after image of you as you move, confusing the enemy greatly as you move. Raise your leg up and "glide" across the earth at high speeds.

You must be registered for see images
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Gon stands back up after having struck the ground. He then begins to focus his anger all through his body, allowing it to manifest like a shroud throughout his body, glowing brightly. He then smirks as he feels himself ready for what's to come. In one fluid motion, he utilizes the hado chakra rushing through his body and bursts forward in a rush of speed whilst simultaneously rising his leg, allowing himself to be propelled at outstanding speed forward. Due to the actual speed in which he is traveling and the aura being manifested around him, an after-image is left behind, allowing Gon to confuse his opponents, leaving after images.
 

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Alright so this is pretty long and a lengthy jutsu to read and understand. I want you to read it and analyze it for me and list the drawbacks, and benefits of using it as well as any questions, okay?

Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.
 

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Alright so this is pretty long and a lengthy jutsu to read and understand. I want you to read it and analyze it for me and list the drawbacks, and benefits of using it as well as any questions, okay?

Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.
Advantage:
- Due to the pain the user is constantly feeling, he is unable to be placed in genjutsu. (Although I am not sure up to which rank he is immune to.)
- The raw speed of this technique allows the user to escape from quite speedy techniques as well as execute speedy attack combinations.
- The aura acts as a shield of sorts, allowing the user to "transfer" his pain and suffering onto his enemy, although on a more severe level.
- The after images are a great help against taijutsu counters

Disadvantage:
- The more you use it, the more you are restricted in terms of ninjutsu and specially taijutsu, being unable to use it at all on the third use.
- The user's speed is cut in half after the usage of this technique, which means its close to being a "do or die" technique, an ace under the sleeve sort of thing.

Up to which rank is the user immune to genjutsu? (IF he is..)
 

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Advantage:
- Due to the pain the user is constantly feeling, he is unable to be placed in genjutsu. (Although I am not sure up to which rank he is immune to.)
- The raw speed of this technique allows the user to escape from quite speedy techniques as well as execute speedy attack combinations.
- The aura acts as a shield of sorts, allowing the user to "transfer" his pain and suffering onto his enemy, although on a more severe level.
- The after images are a great help against taijutsu counters

Disadvantage:
- The more you use it, the more you are restricted in terms of ninjutsu and specially taijutsu, being unable to use it at all on the third use.
- The user's speed is cut in half after the usage of this technique, which means its close to being a "do or die" technique, an ace under the sleeve sort of thing.

Up to which rank is the user immune to n? (IF he is..)
Very good! ^^

Ashura Senku is an S ranked technique that causes your body to surge chakra, Hado chakra specifially, through the body. This surging is complete over the body, making it a full body surge as well, ergo capable of breaking out of up to A ranked genjutsus when it is used on you. While this is active (the short window of space) due to being in constant pain, it makes it difficult to be caught in a genjutsu, but only low level genjutsus (D - C ranked) would be impossible to cast as the higher ranked jutsus would require a higher dose of pain to release them, but other than that, spot on!
 

Mathias

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Very good! ^^

Ashura Senku is an S ranked technique that causes your body to surge chakra, Hado chakra specifially, through the body. This surging is complete over the body, making it a full body surge as well, ergo capable of breaking out of up to A ranked genjutsus when it is used on you. While this is active (the short window of space) due to being in constant pain, it makes it difficult to be caught in a genjutsu, but only low level genjutsus (D - C ranked) would be impossible to cast as the higher ranked jutsus would require a higher dose of pain to release them, but other than that, spot on!
Thank you, no more questions ^_^
 

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Okay, moving on. Gather Hado chakra in your hand and once a substantial amount has been gathered, strike forward at my clone, hitting him in thread solar plexus, releasing the Hado chakra, causing it to latch onto him and force him to take properties of Satsui no Hado. This jutsu in essence is similar to the Shoryuken in that aspect.

Shin Gou Hadou|True Great Surge
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will stand in the horse stance with his right hand drawn in, focusing large amounts of Satsui no Hado chakra throughout the arm. The user will then strike forward with that arm, hitting the target in the solar plexus, halting all forward movement by the foe from the blow as the Satsui no Hado chakra latches onto them, causing them to gain properties of the the CFS, increasing their strength and speed, now moving at speeds of Lee without his weights and slightly stronger than the average Strong Fist user. As the chakra attaches to the enemy, it causes them to become greatly enraged in a rage that clouds their mind, letting their anger take over due to inexperience with controlling the fighting style. This rage prevents them from using elemental jutsus of A-rank and higher for three turns due to the Satsui no Hado chakra's influence causing great anger that causes them to want to literally beat the user to death. As the turns go by, the anger starts to subside and the enemy is able to see and think more clearer and as such, they regain access to higher ranking elemental jutsus. The first turn this is active, they cannot use A-ranks and higher. The second turn, no S-ranks and higher and the third and final turn the enemy cannot use any Forbidden ranked jutsu of elemental natures. The speed/strength boosts last the entire duration of three turns.
*Lasts 3 turns*
*Only useable 3 times*
*Speed and Strength boosts are an approved part of the CFS*
*Can also be used on an ally*
 

Mathias

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Gon enters the horse stance by standing forward with his legs shoulder width apart as he draws in his right arm towards the side of his body. While doing so, he begins to focus his outer most anger towards his fist once more, manifesting a very menacing orb dark energy, although not concentrated like last time. After accumulating enough dark energy, Gon strikes forward, aiming to strike the clone directly in the abdominal area. Upon physical contact, he releases his dark energy as if he were discarding it, although not entirely. Using shape manipulation, he causes the hado chakra to latch onto the clone, causing it to go berserk. (In theory, since your clone is used to the hado chakra xD)

Positive:
- A really nice draw back towards the opponent in terms of elemental restriction, although it has to be used in the right time, due to the fact that each turn that goes by, the opponent can utilize stronger elemental ninjutsu.
- Hard for the opponent to think clearly, thus critical situation that require a lot of analyzing might not be quite suited for their state, as well as complex techniques. (Although this just sounds fancy, would it actually be allowed to do?)
- Depending on rank, their bodies might not able to track their own speed, thus see blurry when they are running. They might not even be able to control such speeds. (Again, that might just sound cosmetic and not be applied in the actual RP..)

Negative:
- The gain massive physical boost, and although they gradually regain their usage of elemental chakra, they keep such physical boosts throughout the entire process.
- The last turn is the most deadly, only restricting the enemy of not using F ranks, which means he can go freely with S ranked attacks stacked with their amazing running speed.
 

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Correct, once again xD I was going to ask for the drawbacks and benefits but you all already covered it lol. Very well, this jutsu can also be used on an ally, but storing all the hado chakra into the arm and placing the hand unto the ally with great force, such as slapping or a hard shove to the chest, pushing them back. It has to pertain some force behind it because it has to latch onto the anger in you...now..we move on to the hidden Tatsumaki. One of the few of my jutsu that require chakra, you start by channeling Hado chakra into your leg. You make a quick kick to the enemy, sending them into the air. That first part is crucial to the jutsu, you have to strike them into the air. Then, add wind chakra to your leg and form a mini whirlwind of chakra to appear, and fly at the target and deliver many blows to the chest and face before sending them falling to the earth. "

[video=youtube;xCmxK17t-eE]http://www.youtube.com/watch?feature=player_embedded&v=xCmxK17t-eE[/video]
 

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Correct, once again xD I was going to ask for the drawbacks and benefits but you all already covered it lol. Very well, this jutsu can also be used on an ally, but storing all the hado chakra into the arm and placing the hand unto the ally with great force, such as slapping or a hard shove to the chest, pushing them back. It has to pertain some force behind it because it has to latch onto the anger in you...now..we move on to the hidden Tatsumaki. One of the few of my jutsu that require chakra, you start by channeling Hado chakra into your leg. You make a quick kick to the enemy, sending them into the air. That first part is crucial to the jutsu, you have to strike them into the air. Then, add wind chakra to your leg and form a mini whirlwind of chakra to appear, and fly at the target and deliver many blows to the chest and face before sending them falling to the earth. "

[video=youtube;xCmxK17t-eE]http://www.youtube.com/watch?feature=player_embedded&v=xCmxK17t-eE[/video]
Yeah I forgot to mention the ally thing, even though it was in the back of my mind xD

Gon begins to charge towards the clone once more whilst charging hado chakra inside of his right leg. Upon nearing his close range, Gon delivers a vertical kick, aimed underneath the clone's chin. This in turn sends the clone flying into the air. In that same fluid motion Gon releases his wind chakra and creates a whirlwind around I his body as he charges into the air directly towards the clone. He then begins to strike the clone in the chest and face area with the whirlwind itself and spinning right kicks. Thereafter causing the clone to come crashing down into the ground.
 

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Tenshou Kaireki Jin|Demon Armageddon Kick
Rank:S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.
*Can only be used twice*
*Must know Tatsumaki in order to use*
*Speeds drops slightly for 2 turns*
*After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*

Now, analyze it and explain it to me please ^^
 

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Tenshou Kaireki Jin|Demon Armageddon Kick
Rank:S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.
*Can only be used twice*
*Must know Tatsumaki in order to use*
*Speeds drops slightly for 2 turns*
*After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*

Now, analyze it and explain it to me please ^^
A very chain-oriented technique that could prove to be quite trouble-some to complete in today's RP. This technique utilizes the power of rotation and momentum to it's favor in order to increase it's overall damage. The first blow is so strong that it actually causes the opponent to enter a confused state, allowing the user to actually continue with his assault, removing the possibilities of a complex-type counter-attack. Using the wind's aid to spin faster, the strikes dealt to the lungs and chest would force the target to lose his breath and begin to breath heavily, further confusing him and distracting him. As for the finishing move, nature take's its course allowing gravity to slam the enemy's body directly onto the ground, proving to be bone fracturing/breaking.
 

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Very good ^^ That being said, let's move on.. Diamond Island cutter is an extremely powerful attack. You gather a large amount of hado chakra into your arm and slam it into the earth with great force, causing an earthquake and massive damage. Read that scroll and perform it as best you can and analyze it as best you can of course.

Kongou Kokuretsu Zan | Diamond Country Splitting Cut
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used thrice with an interval of at least 3 turns
*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
 

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Very good ^^ That being said, let's move on.. Diamond Island cutter is an extremely powerful attack. You gather a large amount of hado chakra into your arm and slam it into the earth with great force, causing an earthquake and massive damage. Read that scroll and perform it as best you can and analyze it as best you can of course.

Kongou Kokuretsu Zan | Diamond Country Splitting Cut
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used thrice with an interval of at least 3 turns
*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
Analysis:

- It can be used quite a few times, however the interval might prove to be trouble some. However, it depends how it's used and where it's used. For example, that note is excellent for NW usage as one war equals the same as one fight, which means I have the ability to use this technique in three total different fights in a single war.

- I can't defend myself using close combat or kenjutsu techniques with said arm, which could potentially prove to be fatal depending on your opponent's ability.

- It can't be used with other modes, specially with EIG which would be awesome. As well as speed enhancing ones? Would leg weights fall under that? If so, that's a real shame. No blur-point-blank-bone-shattering-technique ;\

- For some odd reason, the user is unable to mold lightning techniques for three turns. It must be due to the nature of the technique, resembling lightning release in a pressurized form.

- Can be used against the ground or the opponent itself. I'm sure it can also be used on other surfaces? Water, vertical structures like a mountain, wall, etc etc.

- The Hado chakra fueling the technique is so intense that it can physically push back other objects/persons as well as burn them slightly.

- The earthquake side effect is a nice bonus if used correctly, potentially preventing the opponent from doing a counter attack as he loses his balance.



OCC: You should read my new character's personality, the ending part, I'm sure you'll like it (;

Habaki raises his right arm with a closed fist up towards the sky as he starts to amass his hate and anger towards it. Slowly but surely transferring all his hado chakra into his fist, heavily pressuring it. Once fully charged, Habaki thrusts his fist downwards directly into the ground, fluidly releasing said chakra in a single massive burst upon collision with the ground. As both make contact, an explosion occurs in the form of a lightning bolt, swiftly spreading like an outwards explosion type wave, blowing over all the trees surrounding Habaki. Upon finalizing the technique, Habaki is left inside a six meter deep crater that is ten meters wide.
 

Lord of Kaos

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Yes it can be used with leg weights. I'm actually in the process of rewriting several of the jutsus pending the outcome of me resubmitting the style. If it's approved as is, some of the jutsus will need to be revised. If not, well, they're still getting revised lol.

Well done, any other questions regarding it?
 

Mathias

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Yes it can be used with leg weights. I'm actually in the process of rewriting several of the jutsus pending the outcome of me resubmitting the style. If it's approved as is, some of the jutsus will need to be revised. If not, well, they're still getting revised lol.

Well done, any other questions regarding it?
It was actually a pretty dumb question to begin with, due to the current bonus speed of the actual style should it be activated, which is the same speed? ;p

And that sounds very good, there are quite a few things that seem to need revision. It seems you were in a restricting type of mood when creating most of these techniques, haha. That being said, most are well put, since they balance the technique out unlike other people's. Which in turn makes the fight more interesting and challenging.

No more questions^^
 

Lord of Kaos

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Yeah, that's one problem I had with making customs around that time. I felt everything I was making was too powerful and thus, overrestricting myself from using them because I somewhat thought I'd spam them if they had less restrictions but the restrictions are often too much. I need to revise and remove some while strengthen others.
 

Mathias

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Yeah, that's one problem I had with making customs around that time. I felt everything I was making was too powerful and thus, overrestricting myself from using them because I somewhat thought I'd spam them if they had less restrictions but the restrictions are often too much. I need to revise and remove some while strengthen others.
Yeah just balancing them out according to the new "era" of RP... ;3
 

Lord of Kaos

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Yep. Now, moving on. ^^

Oh, gif of the above jutsu in spoiler below.

You must be registered for see images

Now at this stage, you are considered a master of the technique and now the majority of the style. You covered the Shoryuken variant, and the Tatsumaki variations as well. You learned some of the side jutsus, the ones not considered one of the core 5 techniques.Now it's time we move into the more forbidden techniques of the style. These are amongst the most powerful jutsu of the style and can cause great harm to the enemy and yourself as well. Starting with the Hadoken, there are two more versions than the basic one you originally learned, the first of which we are going to go through now.

Metsu Hadoken|Destroying Surge Fist
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The Metsu Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to his arms to the point where they the chakra shrouds completely hide the arm, causing it to look as if the user has to dark red pillars of chakra for limbs. The user then adds shape manipulation to the chakra, creating two enlarged Hadokens in each hand, slightly bigger than the basketball sized Hadoken. The user then combines them together by slamming his hands into one another as he draws them to the side, getting into the normal positioning that one takes before firing a Hadoken. As he slams them together, the two Hadokens merge into one, creating a larger, denser and more dangerous Hadoken. As they combine and grow larger, wisps of Satsui no Hado chakra can be seen floating around the user and sparking from the creation, making the technique look even more 'bad-ass', so to speak. As the user releases it, it travels at great speeds, closing the distance of mid range in a few short seconds. Once contact with a foe has been made, the creation hits with enough force to break bones completely and cause internal damage as the chakra sears and burns the skin greatly. The Metsu Hadoken has the strength to break through Earthen defenses of up to S-rank with relative ease, though that is not to say that it can break through Forbidden ranked earth jutsus. The pure power of the Hadoken is so great that just by holding the chakra within one's palms, the users hands start to burn and bleed, causing taijutsu to become quite difficult to perform with the hands. The act of adding such amounts of chakra also takes a toll on the user, making it impossible to use more than 2 jutsus in the same turn as this one, unless they are all Satsui no Hado jutsus, namely Satsui no Hado taijutsu. Then, the user cannot use more than 1 other S-ranked and higher Satsui no hado jutsu in the same turn, with him not being able to use any the next turn.
*Can only be used once*
*Can only be used by Masters and Grandmasters of the Satsui no Hado CFS*
*After using, the user cannot use any taijutsu for 3 turns and ninjutsu becomes harder to use, making it take twice as long with all handseals the user makes for two turns*
*Can only use 2 jutsus the turn this is used unless the user uses Satsui no Hado taijutsu based attacks.*

A very powerful Hadoken, it's best described as named, Destroying Surge Fist. It's essentially two Hadoken smashed into one gigantic Hadoken that is launched at high speeds and crush the target's bones on impact and burns their bodies as well, a trait of the passive fire nature of the Hadokens.

I want you to analyze it fully and point out the silver lining in all the drawbacks it may have. It makes up for the restrictions completely and makes me wanna use it more lol
 
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