Coming From: [here] It's been over 8 hours so I'll be intercepting your travel.Coming from [x]
Golden Sabbath: Clean Up
Having arrived at the last border island of the village in the hidden mist, or the water country(better known as), Alucard got ashore and went to the biggest town in the area for information such as bounties and quests. He wanted to fight alongside his new companion Mega Blaziken that he had just recently caught back on the volcanic island of Mauna Loa. Alucard and his new-caught Pokémon were on for their first adventure together and it was going to be quite a big one. News of herald traitors towards his new village had been spread over the ninja world and that these targets were to be brought to justice or killed on the spot by the orders of the ANBU leaders themselves. Clearly, these traitors were sitting on vulnerable information about the Tsumigakure village. Having already failed his own dreams and his own village, he didn't want to repeat the same mistake again. Plus he could do with some cash as this was one that brought top dollar for whomever caught a traitor. The known trademarks for spotting these shinobi was that they were immensely powerful and had scratched over the Tsumigakure village banner on their headband as to symbolise they were excommunicado. These people were spread out and could apparently appear anywhere in the world to cause terror or simply undo everything that Tsumigakure had done throughout the world.
This... will do. I could go for a big brawl. I'm just gonna need to..
Alucard would scratch over the part of the bounty which stated it was also fine to bring in the traitor alive into custody.
..There we go. I'm out.
Upon leaving the village, Alucard would bring out Mega Blaziken as it would be his new battle companion. With its abilities he felt stronger than ever and was sure to be able to take on almost any opponent there was. This statement would be put to the ultimate test once he would spot one of the traitors. He travelled north towards the famous mine city of the Sanindō to see if there was any leads on his way. Fact was that he learned of the presence of someone that fitted the description of one of the targeted shinobi was terrorizing the northeastern settlers close to the sea. Alucard went there and managed to spot someone travelling on the road. It was someone he.. distantly remembered from long ago. Could it be?
..Skozu? Skozu Ironstorm?
The gray haired woman turned around. Two orange eyes beamed into his face. It was her, his old clan mate from another lifetime. She carried the banner of Tsumigakure but had carved out a strike across the symbol. Had she been in the village? What had happened to her after all this time. Alucard didn't know how to react. She, however, looked at him with a relaxed face.
All will be revealed to you, old friend. If you beat me in battle or force me to conceed. I should warn you though, i am stronger than before. Let's dance.
Starting off the encounter, Skozu would retained the red and black patterns across her body that surged with senjutsu chakra. This could only mean one thing, the curse mark of heaven was opened. Keeping a close eye on her moves, Alucard would then notice that she would not do a single seal but the earth underneath started to shift nevertheless. Unlike a regular earth technique, the ground was shifting into a gray metallic tone. It was her magnet release the world famous iron sand, the element that had made her famous in the sense she was the one who had perfected it. Using the magnetic forces she possessed, Skozu would unleash spikes from the ground that raced towards the ground to impale Alucard and Blaziken. She wasn't finished though, the kunoichi would perform the Ram handseal. Knowing his opponent well, Alucard would predict that she would use the wind element which seemed like the correct guess. A huge blast of ground leveling wind travelled just above the tip of the sharp iron sand spikes, ruling out any airborne escapes.
[Skozu - Turn 1]
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +200 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable thrice.
(Jiton: Satetsu Supaikumori) - Magnet Release: Iron Sand Spike Forest
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+15)
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.
Note: Can only be used by Third Kazekage and custom Iron Sand bios.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+15)
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Alucard and Blaziken both decided to remain stationary, albeit Blaziken had a mind of its own. Not only was it wanting to protect its new master but he also wanted to show his potential as an ally Alucard could always count on. He had alot of passive traits, Blaze which increased his base speed every single turn, passive leg weights, passive fire damage and passive taijutsu boost damage. As Skozu activated her curse mark, Blaziken opened up the Keimon - Gate of View also passively as he was an EIG master. As the two monsters powered up, Alucard simply equip his Eye of Riven, which was passive. The iron sand spikes then came towards him and his Pokémon. Blaziken decided to deal with it directly and slammed his hand on the ground, cracking it up with the help of the Keimon that enhanced this simple move into something devastating. This simple slap send out a shockwave that crumbled the iron sand to dust. The wind technique came next and was also powered up by Skozu's curse mark.
Alucard simply raised his right hand and channeled chakra through it. This made his right hands black marks starting to suck air and chakra into it like a vacuum, immediately forcing the wind blast into his hand now being fully absorbed and converted into dark chakra that he could use later on in the battle if he needed to.
Oh.. We are hungry today, aren't we?
Alucard then used the dark chakra he had just absorbed and released a barrage of light blue flames towards Skozu. This was indeed the dark release flames, something that he hadn't used in a while.
[Alucard & Mega Blaziken - Turn 1]
( Hachimon ) The Eight Inner Gates (passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
- (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
- (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
- (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
- (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
- (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
- (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Eye of Riven - (passive)
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30(+50 = 80)
Description: The user strikes the opponent with a forwarding palm thrust.
(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.
(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
The great blue flames continued towards Skozu, who seemingly remained calm even though she was looking at two chakra monsters. She smirked at the sight of the blue inferno.
Hehe, what the hell is this dear Alucard?
Forced to counter the dark flames, Skozu would have no choice but hoping that these flames also would be weak towards fires generic elemental bane - water style. Using this method as a means to counter, Skozu would channel up her chakra and release the nearby water source into a flash grind wave that swept over from behind her and rushed towards the flames, Alucard and Blaziken. The water consumed the flames and headed towards the duo. She would then use the water as a medium to inject lightning chakra into it. Massive tendrils of lightning chakra pierced through the surface under the water and started to make it boil due to the heat and currents of electricity were so strong that they were visible to the naked eye. Skozu had a special attonement for the lightning release which made her techniques stronger in power compared to others which resulted in a +20 damage passively. Lastly, Skozu would open up her second stage of the curse mark, indicating it was time for her to get proper serious. The black markings began to fade and instead her entire skin tone change into a gray tone with ragged patterns as well as her eyes turned completely black.
You've grown, i like it. But we've just started, haven't we?.
[Skozu - Turn 2]
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60(+15)
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source.
(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60(+15 + 20 + 20)
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
(Ten no Juin: Ni) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (+ 400 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
Alucard and Blaziken watched the natural disaster heading towards them. Skozu was not messing around, the water style technique was certainly something to behold. Blaziken rushed into action and jumped upwards with speeds that almost warped space around him only to see the flickering image of the fierce red mega pokémon slam the ground with such force that a crater would form and create a shockwave that split the battlefield in half, resulting the water technique to simply cease to be. It was fast enough to hinder Skozus lightning technique to reach the duo however the lightning technique was strong enough to blast through the incoming shockwave and nullify it before it would damage Skozu, who was now in her second stage curse mark.
We've both grown Skozu, but you have no idea what the extent of my powers are.
Alucard looked towards Mega Blaziken who was not even in its full potential yet. He was staggeringly impressed, however he didn't want it to steal all the credit. It was quite hard to do that though as Blaziken was probably more powerful than him in the first place. He placed his hat on the ground next to him and cracked his knuckles. He then formed a few seals and created a trident made out of liquid metal that floated in the air. As it was formed, he infused it with yin chakra to make the metal turn into a plasma much like lightning and sent it racing towards Skozu. On contact it would explode and disintegrate anything it would come in contact with.
[Alucard & Mega Blaziken - Turn 2]
(Koyubi Kōgeki) - Little Toe Attack
Rank: S
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 80(+50)
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(S)
Range: Short-Long
Chakra: 10-40(+60)
Damage: 20-80(90 + 20)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.
Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
As her combo was crushed into smithereens, Skozu began to grow impatient and awokened a power that she had stolen from another shinobi. One of the ultimate dojutsus - the Mangekyo Sharingan. The Senjutsu power through her curse mark of heaven along with the powers of the MS made her one of the strongest opponents Alucard yet had faced if not the strongest.
What say you now, old friend?
As the yin infused trident grew closer, Skozu would use her eyes to make a portal in the fabric of space and time and would teleport the trident off the surface of the earth and have it appear somewhere else in the universe. This made Alucard quite worried as he didn't know fully what other powers the Mangekyo Sharingan possessed. He was pretty sure this was the final powerup his opponent had. She continued using her dojutsu to spawn a massive avatar of darkness, the Susano'o. She would then use the two swords it spawned with to fall down on Alucard and Blaziken.
[Skozu - Turn 3]
( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Dojutsu: Kamui ) - Eye Technique: Authority of the Gods
Type: Offensive/Defensive/Supplementary
Rank: S (Forbidden)
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Kamui is a set of abilities born in Obito Uchiha's eyes. Differentiating from normal MS techniques, some of Kamui's abilities are accessible to Obito without having to activate his MS and using only his Right 3 Tomoe Sharingan as is the case of his (Isō Idō no Jutsu) - Phasing Migration Technique. A Ninjutsu technique which uses the Mangekyou Sharingan eye to link this reality to an unknown alternate dimension is the key ability of both the Right and Left MS eyes of Obito Uchiha. While his right eye has the ability to absorb and teleport things into that dimension (even Obito himself) by proximity and acting as a portal itself (that draws things to it, much like a miniature black hole), the left eye creates the same type of portal but on focal point, much like the workings of Amaterasu (albeit somewhat slower acting). At a given point in his early life, Obito gave his left eye to Hatake Kakashi. In this way, while Obito retained the self-teleportation abilities of his right eye, Kakashi was bestowed with the ranged version of those abilities in his left eye. While Obito showed the ability to activate his right eye's abilities without having to activate his MS, Kakashi always needed to activate his MS to use Kamui. The main difference is that once Obito activates his MS, the speed at which he can absorb something or himself drastically increases as well as the size of what he can absorb and the pull of the "portal" itself, making it coming into close range of him quite dangerous, while his normal use of the technique takes a couple of seconds to fully absorb something and can never target things bigger than himself. This form of teleportation can be used to travel in the normal world in a virtually instant manner. The user will teleport himself to the alternate dimension and then teleport back into the normal world in another location. Another difference initially noted was that is that while Kakashi could send something into said dimension through his use of Kamui, he could not retrieve it, something that Obito is capable off and has mastered to a great extent, proving capable of even adding great momentum and speed to the objects he retrieves, using them as projectiles to attack. However, after his fight with Obito, Kakashi eventually learned how to teleport himself in and out of the same dimension. This ability however, puts a great toal on him and he can only do it a very limited number of times during which he can only teleport himself. Should one gain a Dual MS Obito or an Advanced Kakashi bio, they will have access to both variants.
Note: Obito needs to be tangible to use his absorption abilities and he can use them 6 times per battle. If used with MS active, it reduces the duration of MS by one turn.
Note: Kakashi can use it up to 4 times, requiring him to have his MS active and reducing its duration by 1 turn per use, while severely draining his chakra, making it a forbidden rank technique for him to use.
Note: If an opponent with no means to return to the normal world is sent to the alternate dimension, he cannot return unless the user brings him back.
Note: Right eye version can only be used by Obito Uchiha bios and Left eye version can only be used by Kakashi Hatake bios.
Note: Dual MS Obito can make use of each side a collective 7 times, the ranged variant requiring his MS to be active and reduces it's duration by 1 turn per use. Advanced Kakashis can make use of both sides a collective 5 times, each requiring his Mangekyou to be active and reduces it's duration by one turn.
( Doujutsu: Susano'o ) - Eye Technique: Obito's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Complete:
Formed directly in its Complete form, Obito's Susanoo has a forehead protector-like plating on its head, two locks of hair falling on either side of its face, a hole in its chin, and a vertical mark extending across its left eye, similar to Kakashi's own signature scar as well as wielding a KatanaSusanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It is also capable of utilizing Kamui Shurikens, a ranged variation of Kamui usable only while Susano'o is active.
Note: Counts as a move each turn it is active; moreover, Kamui, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable once and lasts up to eight turns, whereupon he is left blind in both eyes
Well i'll be damned. And probably dead..
Alucard and Blaziken looked up towards the sky. However, the gigantic cleaver that was about to land on them wasn't Alucards greatest concern but rather what in gods name he was going to do against that brute force. He looked towards Blaziken, who was looking to knock the gigantic cleaver back to oblivion. Alucard would manipulate the ratio of his Yin chakra to such extent that it one nature almost completely overshadowed his Yang ratio. The result causes the user to enter Yin State. In this state Alucard would cloak himself into a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. His sclera became jet black as well. This made him spawn the truth-seeking orbs that switfly went and fully absorbed the sword without much notice as they were containing all 5 nature elements as well as the chakra siphoning properties of Yin. Blaziken would in the meantime open up his 7th gate given the fact that it started to glow green. This would make Blaziken ridicously fast and able to gain the speed of the 8th gate due to his passive blaze and speed factor which meant that Blaziken now with ease, could warp space and time with sheer movement.
Are you.. sure? Looks painful my friend...
Alucard was met with a smile from his newly caught pokemon. It beamed with determination and will to crush Skozu into dust. Truly remarkable for it to go this far.
[Alucard & Mega Blaziken - Turn 3]
(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
- (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
- (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
- (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
- (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
- (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
- (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Sorry Alucard but, it's time to end this battle now. Even with the truth seeking balls, they can't alter the fabric of the fourth dimension. I can.
Skozu would utilize the Susano'os strongest weapon which also incorporated space time manipulation albeit it was her sharingans true power that made her able to do this. The avatar created 4 gigantic shurikens that it tossed towards Alucard and Blaziken. To be exact, it would be two for Blaziken and two for Alucard. She wanted to absolutely obliterate her opponents by this point. These shurikens would work just like Kamui, hence lethal as all ****. Shortly after tossing the Kamui Shurikens, Skozu would then summon the Yata mirror that was imbued with all five nature elements. The legendary shield that could nullify any attack there was. However, it didn't shield everywhere and thus sneak attacks or attacks that couldn't be followed would be plausible to frankly teleport past its defenses. Her Susano'o was able to withstand most types of damage though but she was concerned about the potential of the Eight Inner Gates. She was forced to use her full capabilities and even then she wasn't sure to win.
[Skozu - Turn 4]
( Kamui Shuriken ) - Authority of the Gods Shuriken
Type: Offensive
Rank: S
Range: Short- Long
Chakra cost: 60
Damage points: 100
Description: Through the use of Susano'o, the user is able to create several large projectiles shaped like Obito's Mangekyō Sharingan, which he imbues with Kamui. Due to this structure, the tools act exactly like a shuriken when thrown by Susano'o — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept at fighting in close quarters and larger ones carrying bigger impact or a bigger area of effect. On collision with something, the shuriken's effect can be delayed, or if the user wants it, instantly warp and pull whatever struck within a short range radius into the Kamui Dimension, making it very possible to RIP things in half. Creating up to 4 Shuriken, the user is able to release 2 per turn, one from each hand.
Note: Requires the user to have activated his Susano'o and have achieved the complete form.
Note: Can only be used by Duel MS Obito bios or Advanced Kakashi bios.
( Susano'o: Yata no Kagami ) - Susano'o Yata Mirror
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 120
Damage Points: N/A
Description: In the left hand of Itachi's Susano'o is the Yata Mirror, a shield which is endowed with all nature transformations, allowing it to change its own characteristics depending on the attack it receives, and thus, nullify it completely. This shield can only be used in a different turn of the Sword of Totsuka.
Note: The Yata Mirror can block one technique per turn, regardless of its nature and strength as long as it can be intercepted by the shield. Using it costs a move per turn.
Note: The Yata Mirror is passively summoned when Itachi summons Susano'o.
Blaziken vanished from sight, his speed was now up to untraceable levels. Even for someone with the Mangekyo Sharingan(Skozu's tracking speed at this point was 80, while Blazikens speed level was 105). He would use the body flicker technique and "teleport" behind Skozu in speeds that couldn't be followed by anyone. Alucard took this as a sign to gtfo and managed to conceal himself with the surroundings. This let him essentially dodge the shurikens but most importantly, Blaziken would clunch his fists together and create a powerful air cannon that launched Skozu into the same trajectory of the Shurikens but much faster having her and her Susano'o being the ones the Shurikens from behind them.
..motherfUCKER
The Susanoo was cancelled having taken on the full damage of not just the fully fledged Daytime tiger but also her own Kamui shurikens. Even for a perfect Susanoo this was way more than it could've handled. Two of the Kamui Shurikens managed to deal devastating blows on Skozu herself shortly after the Susanoo was cancelled which she couldn't react to as her Dojutsu had been disabled and her eyes temporarily blinded. One of the Shurikens took her right arm and teleported it to another dimension while a second shuriken would've hit her right on the chest and while it didn't instantly kill her she was clearly out of the game with any chance of recovering. Alucard laid low until he could start hear her cries on the field. Blinded, loss of an arm and a direct hit of a space teleporting kamui shuriken. He wanted to help her desperately and he could only do that if he brought her in for justice and hopefully have her recovered.
[Alucard & Mega Blaziken - Turn 4]
(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Hachimon: Hirudora) - Eight Gates: Daytime Tiger
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Daytime tiger is a strong and fast attack only useable through the activation of the seventh gate. the user makes a fist in front of their face with one hand and then taps it with their other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Note: Use of technique will result in the user collapsing two turns after use due to tremendous pain.
Note: Can only be used twice.
Note: Requires EIG mastery.
The fight was over, Blaziken and Alucard both deactivated their modes and took a deep breath. Blaziken had shredded most of its muscle fibers and was not in any condition to fight for some time. Alucard was drained of chakra. Yin state wasn't just something you activate and deactivate as you please. The three of them all laid down and caught their breath while Alucard would walk with determination towards Skozu, who had fainted at this point, with a seal in his hand. He couldn't believe it would have come to this, his old friend. She would have many questions to answer. He placed the seal on her while carrying her on his right shoulder while he grabbed Blaziken, who had also fainted due to the stress of opening the 7th gate.
You my lass have a lot of explaining to do, i'll be there for it.
(Juuinjutsu: Kugutsu no Noroi) Cursed Seal: Puppet Curse
Type: Supplementary
Rank: Forbidden
Range: Short (Short-Long on activation)
Chakra: N/A (70 to place the mark, 70 per turn to control)
Damage: N/A
Description:
Hiruko uses this technique to take control of people. It can be activated long after the technique is first applied. The appearance, once activated (which requires the confrontation hand seal), is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others as it appeared on Kakashi's forehead, vanished, then took control over his body. The eyes of the person who get caught by this technique turn red while they are being controlled. The technique works in a manner similar to controlling a puppet; using hand motions to guide the target to its destination. To apply the technique, the user must have physical contact with the opponent in order to place the curse seal. Once placed, it takes 2 turns to be able to activated but once activated it cannot be broken.
Note: Can only be used once per battle and only by Hiruko bios
Note: Cannot control Jinchurikis.
He put Blaziken on his left shoulder and carried the two of them to the closest town where all three of them could get a well deserved rest and medical care. Skozu didn't lose her life that day. Alucard took that as a huge win while bittersweetly turning her in to the authorities, reminding them that he had full control over her body now. Hopefully he would meet her again some day. After the huge debacle, Alucard decided to leave the landmark and head west into the land of fire. He was curious to see if there was someone there who could explain how Skozu attained her Mangekyo Sharingan without being in the Uchiha clan.
Rite, time to dig up the old cemetaries and shit. Hopefully there will be more interesting things out there.
Alucard looked towards the sea and caught a travelling ferry boat that would take him to the land of fire, home to Konohagakure. The birthplace of the Sharingan and the Uchihas.
LLM.
Mission:
-Acquire Chakra through any means.
Hei continues on his travels, scouting the lands for rare and unique individuals. Upon noticing a man with a rather high chakra level compared to the rest of the locals around the land. Hei turns course and runs straight for them. Upon reaching the ferry boat, Hei would just catch it as it departs. approaching the unknown individual Hei's Byakugan keeping close watch on his chakra. While he wasn't looking for a fight, if need be he was prepared. Leaning over and introducing himself, Hei will speak kindly.
"I must say, you have a rather interesting chakra. Might I acquire some? I can pay handsomely?"
Chakra: 3295 +10% - 10 = 3340
Health: 160