[KG] Sage Transformation

Ester

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It's part of the clan culture!

So, Jugo's ability. It allows for the clansmen to passively take in Sage chakra from the surrounding due to their KG, allowing users to manipulate their body in highly diverse and unique ways. These manipulations occur quickly and are generally pretty effective, but carry some setbacks at the higher level of madness and locking off other abilities, nothing major for myself atm at least. For a few additional passives, the clansmen also have increased chakra while passively being immune to B rank and below genjutsu due to the influx of natural energy.
 

Ańbu Juniør

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Sorry for the wait.

You're right on all accounts in regards to the sage transformation ability. One unique thing to note is that since your body constantly gathers natural energy for use in your techniques, then those without sage mode have to be wary of how they absorb them as they could potentially turn to stone as their body can't handle the energy.

Moving on, we'll start with the basic Sage Transformation ability. It's really easy to understand and simple in application. Briefly explain how it works, and a situation you'd make use of it in.

(Senninka) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body. When utilized by Mitsuki, he gains a cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, and he grows out a single horn from his forehead.
Note: Only useable by Sage Transformation bios.
 

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No worries and screw SM!

So through the clan's KG and the natural energy, the user can perform rapid changes to their bodies, morphing it into different shapes and forms depending on the user's need. These changes are limited to the user's body, so they can't be used to send out flesh bullets for example. But it's pretty decent, especially in short range fights. Like if someone tries to hit my elbow, I'd use this to create a gap there while the area around that would be spikes to injure the attacker.
 

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Being able to almost instantly transform your body structure can have a lot of uses in battle. You just have to get creative. Here are the next three techniques. Explain how the first two work and ask any questions you might have. For the third, in addition to explaining it please list some advantages and disadvantages of the technique.

(Kassokuken) - Living Wall Fist
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: While using his Sage Transformation ability, the user can alter his arm into a piston like appendage that he uses to increase the power of his punches.

(Gosunkugi) - Living Spikes
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 for an additional turn)
Damage: N/A (+10 to a Taijutsu movement)
Description: Via their Sage Transformation ability, the user can alter their body part covering a limb or appendage in dozens of three inch spike like bumps. The spikes themselves are very hard, and stiff enough to pierce regular unaltered human flesh. These spikes can therefor pierce flesh and cause additional lacerations and rather deep wounds nothing life threatening but enough to cause a decent amount of excess pain along with a taijutsu movement. These spikes can not exceed three inches and there can be no more then thirty small spike like growths.
Note: Can be used thrice.
Note: The spikes can last two turns but deplete chakra to be sustained.
Note: Courtesy of Howard

(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation
Note: Courtesy of Howard
 

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Living Wall is pretty self explanatory and straightforward, nothing to add on it.

Living Spikes creates three inch spikes on your body that can combined with taihutsu attacks to cause additional damage via cuts. They can also last two turns, so thats aight for a noob like myself.

Get Shwifty allows for a nice healing ability without the need of medjutsu. It can be used to heal most types of damage, with said healing being sufficient to break the user out of genjutsu vis pain release while also being usable in the same timeframe of other ST techs. It can also be used to heal those with curse mark and fellow clansmen. The techniques pretty solid and efficient, with one downside being that it can’t be performed while in complete sage transformation. The other is inability to replace organs but thats hardly a major set back. Otherwise it’s pretty nifty considering what it does and if being multi-ranked.
 

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Idk what taihutsu is but yea it can be used to empower your physical attacks. Also, you all the points for the second technique. Moving on to B ranks.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
 

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~_~

Booster Jump allows for a burst of speed that enables movement from one point to another, be it on the ground or air. Happens at base speed probably so eh.

Booster Boost is basically the same concept of the one before but with it being applied to specific regions. It’s boost to taijutsu attacks is pretty damn good all things considered. Again the speed boost is vague so assuming it’s base speed again.
 

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Yea. it doesn't give a definitive number to the speed increase, so it's just like "slightly faster than usual" or something. The added damage from the second technique is nice though. Last two B ranks.

(Senninka: Nigiru Kyojin) - Sage Transformation: Grasping Giant
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (+40 when used with Taijutsu)
Description: A pretty basic technique a Jūgo clan member simply changes the elasticity of their arms or legs while attacking allowing them to extend a blow much farther then it could ever hope to naturally go. This could be used to augment taijutsu increasing the range of a technique while also increasing or augmenting the damage it deals. To do this the Jūgo clan member must put excess muscle and force into the attack using snapping and stretching motions to gain the extra momentum to extend their reach and power. Due to them extending their limbs over long distances they put them-self in an awkward position the farther they do so the more danger they put them-self in. It may take only a few moments to extend and retract a limb but those few moments are moments in which they are left in an awkward position where their limbs are stretched far away from their body. These could be adjusted in whipping motions to continue attacking to offset this slight disadvantage.
This can also be used to create and control momentum when in mid air by controlling the way their arms or legs retract. It can also be used to grab onto things such as allies opponents or objects to pull them to them or have them pull them-self to the other person by controlling the way their limbs retract.
Note: Can be used four times per battle
Note: Courtesy of Howard


(Saibō Kyūin) - Cellular Regeneration Absorption
Type: Offensive/Supplementary
Rank: B-S
Range: Short
Chakra: 20-40
Damage: N/A (can heal 40-80 damage)
Description: While in a transformed state, the user extends a needle-like protuberance from their body, then injects it into a target so as to begin siphoning chakra off the individual on the receiving end. And beyond chakra, the needle-like structure enables the acquisition of selected organs or flesh; thereafter, healing their own body. This allows the user to recover from substantial bodily damage and when paired alongside a more potent sage transformation move (e.g., Complete Sage Transformation) it can allow them to survive injuries that would ordinarily be fatal. That being said, this method of healing isn't on par with fields like medical ninjutsu and merely repurposes the organs, flesh, bones, muscles, etc., all of which are derived from the target's body. Ergo, the user is obliged to intake the same things that they intend to heal with regards to their own body. Also, the use of this move is able to reverse the resulting side effect from its counterpart, Cellular Regeneration Ejection.
Note: Only useable thrice per battle, with S-rank useable once.
 

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Grasping Giant is essentially a ramped up version of the previous technique, as it affords the same time of boost via a similar method. In this version the user would add extra muscle into his limbs and have the option of stretching them out like Mister Fantastic to deal damage from range. It's a nice way to force a form of CQC against unwilling opponents by simply doing it from a range.

Cellular Regen Absorption, allows for some nice healing without the need of medical training. It works by absorbing the needed stuff from others, so it's highly situational and unlikely to be performed alone. Maybe a specific summon can be made to bypass that, but mostly it's better used with others around.
 

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Gotta thank Howard for the Sage Transformation techs he donated. Moving on to A ranks.

(Kassokuken: Isshiki) - Living Wall Fist: Style One
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user uses his transformation abilities on one of his fists to produce bigger arm and fist. He will then grow jet booster-like appendages directed backwards which can then be trigger and used to increase his attacking and throwing power. Basically, this is a more powerful version of Piston Fist, with the combination of the Jet Booster Jump.

(Senninka: Funsha no Bakuhatsu) - Sage Transformation: Jet Booster Blast
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A Jūgo clan member uses their Sage Transformation abilities on one of their arms to produce a single jet booster like appendage that extends out from their forearm. This booster is relatively small compared to the ones used for moving or boosting their speed. From this booster they release a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself.
Note: Can only be used twice
Note: No other Sage Transformation jutsu can be used the turn this is used
Note: Courtesy of Howard
 

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Indeed indeed.

Style One is a Akimichi rip off that functions similar to the few techniques learned before. Pretty simple CQC attack.

Jet Booster Blast is pretty neat, as it provides a long ranged usage of the Sage Transformation KG. It sends out a small shere that can shatter bones and even cause internal damage should it hit it's mark properly. The fact that it would explode after is also a plus, although the no other ST jutsu in the same turn is a bit too much, but oh well.
 

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Not really a rip off per say. Just different methods to reach similar looking techniques. Last two A ranks once again donated by Howard.

(Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to another entity's technique)
Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy.
To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy.
Note: Can only be used thrice per battle.
Note: The defensive ability can be used on the user, but not the boosting ability.
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally.
Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu.
Note: The aura can defend from S-rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S-rank.
Note: Courtesy of Howard

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard
 

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Howard blessing this ability too much!

Forgotten Kings is a pretty nice technique. When used on oneself it would provide an A rank defense for most abilities and an S rank one for Raw chakra and tai stuff. This application can also be used on others. The other application is using it on others similar to the Chakra Transfer Technique to a certain extent, as it would provide a boost to technique used albeit through Natural Energy. The downside is that this would require a transformation to be in play, but not that huge of a deal tbh.

Mighty Wings is pretty nice, as it provides wings that can last for all of the fight while giving the option of several dodges as well through boosters. The wings themselves can be used to attack from a range with hooks, while also being versatile as it allows other techniques to be performed in the same timeframe of using it.
 

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Yep. Wings of Illidan is a useful technique and one I like the most out of all of them. S ranks now.

(Kansei Senninka) - Complete Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Sage Transformation (Senninka) is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The user can fully infuse his body with the gathered natural energy and transform it completely. When he fully transforms, the user gains a massive power boost but loses his mind to his murderous side, signified by a change in his voice. When transforming, the user's body changes color and his sclera turns black. Each member's full transformation appears differently, ranging from different types of horns to stripes across the face. In this full form, the user is incredibly resilient, being able to take Taijutsu attacks up to B-Rank with little damage and being able to function even when severely injured. He can further manipulate his body into suitable weapons and manifest chakra cannons from it to attack with powerful chakra blasts. He can manifest chakra boosters from his extremeties to power his taijutsu moves or to "dash" in speed or even to soften a fall. His physical strength becomes greatly increased, adding +25 to his Taijutsu techniques and his chakra becomes stronger, adding +20 to his elemental chakra as well an infusion with Natural Energy on a weaker level comparable to ISM. He becomes faster, increasing his speed by x3 and can regenerate minor wounds easily. His resilience is such that he can take C-Rank Ninjutsu and not suffer hindering damage. Because of his rage and his anger, he becomes unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques. After its deactivated or deactivates as it times out, the user is left drained of his stamina and unable to use Taijutsu techniques for 2 turns.
Note: Lasts 6 turns and can only be used twice.

(Senninka: Chakra Bakuhastu) - Sage Transformation: Chakra Blast
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: While in his Complete Sage Transformation, the user grows more of his jet booster like appendages, extends them, and then uses them to gather chakra which then forms a huge powerful chakra blast.
 

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Alrighty, Complete Sage Transformation, a pretty wild 'mode' all things considered. Lasts 6 turns, potentially always if you chose the Extra speciality for it (which I will be doing). It enables the user to change shape into a more beast-like one through the accumulation of natural energy, with said form being dependent on each user. These forms can include weapons and boosters typical of the KG as well, so that's pretty nice. It has increased tanking capabilities, making the user be able to tank B rank tai and C rank nin stuff. It also provides a 25 boost to tai and a 20 one to elemental stuff with the user's speed being tripled throughout. There's some minor regeneration that's just cap atm, but I'll ask for an actual value for that later. Other than that it prevents complex fields such as Gen, Fuin, and whatnot. I'll have to check what those really are, cause it'd be a shame if I'm left without my Adv.Element, although the second part of the specialty can do that but ehh.

Chakra Blast is a technique dependent on the above that allows huge chakra blasts after some modifications to the body.
 

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I don't think Complete Sage Transformation restricts the use of abilities such as adv elements and CE (unless the CE requires precise chakra control), but possibly fields such as yin or yang.

Here's the last two.

(Saibō Haishutsu) - Cellular Regeneration Ejection
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (80 healed to someone else)
Description: The user is able to give their flesh to those individuals that are proven compatible with natural energy, thus healing any injuries they may have received. But because the user is transferring their cells to another person, their own body regresses in age and ergo, becomes younger in appearance. And additionally, should the user try to provide their unique cells to someone who isn't intune with natural energy it has the potential to begin turning them to stone. As such, the user must be informed when using this move and must know who it can be safely performed on (e.g., curse seal recipients, Sage Mode users, and those clans that make use of natural energy). With regards to the the user's side effects of regressed age it ought to be duly noted that it is merely a temporary change that will last four turns, though can be immediately reverted upon use of the counterpart move, Cellular Regeneration Absorption, if the situation allows for it. That being said, during the time that the side effect is presented, the user's body is child-like in nature and thus hampers their taijutsu, kenjutsu, and other similar fields by twenty damage along with their speed being decreased by one rank. This is due to the sudden, drastic change in their body.
Note: Only useable twice per battle.
Note: The side effect last four turns or until Cellular Regeneration Absorption is used.

(Senninka: Sukaigōremu) - Sage Transformation: Sky Golem
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A Jūgo clan member begins by creating boosters on either their forearms or their legs striking the opponent with a massive first strike knocking them up and into the air at an angle with enough force to snap the sternum and cause a rippling effect through the Solar Plexus causing the opponent to feel winded and out of breathe almost stunned by the strike. The opponent won't be able to recover from this until the user is already at them continuing the combo. The user then continues on by creating two more large boosters upon their back one along their spine facing downward and the other aimed to the left or right. They use the first booster the one aimed down toward the ground releasing a massive amount of chakra creating enough upward thrust to move to the opponent's location catching him then using the second booster they create a very fast rotational force spinning the opponent and himself as he climbs upward. At this point the user can cover their arms and chest in hundreds of rough patchy spikes that cause lacerating damage along with deep cuts and gouges along the opponent.
As they reach the apex of the motion the user uses the first booster created upon his back to create a quick spinning motion in the air circling around a central axis several times before rocketing downward towards the ground. At the last second the user pulls off one final circling motion before throwing the opponent down into the ground with enough force to cause a fair sized crater this also has enough force to cause varying degrees of damage such as breaking of multiple bones and bruising of the body and internal organs. Immediately after the opponent hits the ground the user will slam down upon them with a downward thrusting kick aimed for the abdomen.
Note: Cannot use other Sage Transformation jutsu in the same turn
Note: Deactivates any active Sage Transformation excluding the Complete Sage Transformation jutsu
Note: Does not grant the user flight, they're only controlling the momentum given by the use of the boosters
Note: Courtesy of Howard
 

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I see i see.

Ejection is a healing technique that can only be applied to compatible individuals who utilise natural energy in one way or another. Otherwise it would turn them into stone. It heals those compatible while the user himself would regress in age, becoming child like for 4 turns. During those turns the user suffers a debuff fo his capabilities and speed. The user can use the inverse application of this technique to heal up back to normal if needed.

Sky Golem is basically a sequence of attacks that utilize the user’s ST kg to deliver a unique asswhooping. It deactivates ST besides the complete variation.
 
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