I don't think Complete Sage Transformation restricts the use of abilities such as adv elements and CE (unless the CE requires precise chakra control), but possibly fields such as yin or yang.
Here's the last two.
(Saibō Haishutsu) - Cellular Regeneration Ejection
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (80 healed to someone else)
Description: The user is able to give their flesh to those individuals that are proven compatible with natural energy, thus healing any injuries they may have received. But because the user is transferring their cells to another person, their own body regresses in age and ergo, becomes younger in appearance. And additionally, should the user try to provide their unique cells to someone who isn't intune with natural energy it has the potential to begin turning them to stone. As such, the user must be informed when using this move and must know who it can be safely performed on (e.g., curse seal recipients, Sage Mode users, and those clans that make use of natural energy). With regards to the the user's side effects of regressed age it ought to be duly noted that it is merely a temporary change that will last four turns, though can be immediately reverted upon use of the counterpart move, Cellular Regeneration Absorption, if the situation allows for it. That being said, during the time that the side effect is presented, the user's body is child-like in nature and thus hampers their taijutsu, kenjutsu, and other similar fields by twenty damage along with their speed being decreased by one rank. This is due to the sudden, drastic change in their body.
Note: Only useable twice per battle.
Note: The side effect last four turns or until Cellular Regeneration Absorption is used.
(Senninka: Sukaigōremu) - Sage Transformation: Sky Golem
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A Jūgo clan member begins by creating boosters on either their forearms or their legs striking the opponent with a massive first strike knocking them up and into the air at an angle with enough force to snap the sternum and cause a rippling effect through the Solar Plexus causing the opponent to feel winded and out of breathe almost stunned by the strike. The opponent won't be able to recover from this until the user is already at them continuing the combo. The user then continues on by creating two more large boosters upon their back one along their spine facing downward and the other aimed to the left or right. They use the first booster the one aimed down toward the ground releasing a massive amount of chakra creating enough upward thrust to move to the opponent's location catching him then using the second booster they create a very fast rotational force spinning the opponent and himself as he climbs upward. At this point the user can cover their arms and chest in hundreds of rough patchy spikes that cause lacerating damage along with deep cuts and gouges along the opponent.
As they reach the apex of the motion the user uses the first booster created upon his back to create a quick spinning motion in the air circling around a central axis several times before rocketing downward towards the ground. At the last second the user pulls off one final circling motion before throwing the opponent down into the ground with enough force to cause a fair sized crater this also has enough force to cause varying degrees of damage such as breaking of multiple bones and bruising of the body and internal organs. Immediately after the opponent hits the ground the user will slam down upon them with a downward thrusting kick aimed for the abdomen.
Note: Cannot use other Sage Transformation jutsu in the same turn
Note: Deactivates any active Sage Transformation excluding the Complete Sage Transformation jutsu
Note: Does not grant the user flight, they're only controlling the momentum given by the use of the boosters
Note: Courtesy of Howard