[NW] Sado Yasutora, the Shogun-Slayer

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( Sandāu~ēbu ) - Thunderwave
Type:
Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine-tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
I can make a promise!
That I can make a plan!
I can make a difference!
I can take a stand!
I can make an effort!
If I only understand!
That I! I can make a change!

I'll gather all of our problems.
I'll gather all of our pain.
I'll take control of what we're feeling.
I'll have the patience to understand.

I know you, you must be hurting.
Please, just know that I am right here with you.
So you, you don't suffer all alone.
You, yes even you, can make a change.

You! You can make a difference!
You can make it right!
You can make it better!
I'm here, so you don't have to fight!
You can make an effort!
Starting with tonight because you-...
You can make a change!

Name: Sado Yasutora
Gender: Male
Age: 26
Clan: Unknown ( Jūgo's )

Looks:

"At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl dwell the reclusive goliath. Few people can claim to have seen a Goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their shifting souls take after the wandering wind, making them nomads who wander from peak to peak. Their bodies look as if they are carved from mountain stone and give them great physical power. Their hearts are infused with the cold regard of their frigid realm, leaving each Goliath with the responsibility to earn a place in the tribe or die trying."
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Sado is a man of goliath descent, this fact means little to anyone but himself but his prideful nature won't let him forget his brutal kin and life. He has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man being roughly 7'5" but tends to slouch profusely making him seem shorter than he actually is. Even this great and menacing stature was and still is runtish to the massive frames of the goliath he came from. Due to his height and rugged features he appears to be much older than he actually is sometimes mistaken for a man in his early thirties. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, it works as a summoning tattoo.

He typically wears flashy short-sleeved shirts with open collars. During his time as a mercenary, he wore a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin. Over the years he has gained an older appearance appearing to be in his late thirties but still seeming to be in peak condition. He has at times allowed his hair to grow in length from shoulder length to hair that spans all the way down past his shoulders his facial hair has also become more pronounced. He sometimes wears a dark black cloak trimmed in crimson, He also wears full-length black leather armor that covers his entire upper body. He has gone stark naked a few times and has very little modesty about this due to his goliath upbringing. He also tends to use jutsu that tear his own clothes, as well as others seemingly to expose skin.

Sado has taken to wearing a traditional white lab coat that most medical shinobi wear. He is oftentimes seen wearing this coat instead of the black cloaks with crimson trim that he never really liked wearing. His lab coat is always clean, and neat surprisingly different than the way he cares for his normal attire he will even at times clean the coat if it has gotten dirty during a fight and will remove it if he feels it may be torn or ripped. He takes pride in it, even if this pride is unwarranted. He wears a vial of poison he created around his neck that he calls Shadow of the Bat. While undergoing Sage Transformations his skin turns a light purple like skin that has atrophied due to lack of oxygen. He also gains horns and green marks all over his body that glow a repugnant green. He also grows more muscular and taller, gaining an additional half a foot in height. The white lab coat seems to be his first tie to civilized society. After a bloody, traumatic ordeal his once pristine, immaculate, white coat has now been stained a deep crimson due to the sheer amount of his own blood that has soaked the coat thoroughly. The exterior of the coat has turned a rust-brown contrasting the deep crimson. See the second story arc history for his current appearance.

Personality:

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"In some ways, the goliath's drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of his strength and skill, than endure the slow decay of old age. Few people have ever met an elderly goliath and even those goliaths who have left their people grapple with the urge to give up their lives as their physical skills decay. Because of their risk-taking, goliath tribes suffer from a chronic lack of experience offered by long-term leaders. They hope for innate wisdom in their leadership, for they can rarely count on wisdom grown with age. Every day brings a new challenge to a Goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to the entire tribe, while an individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills."

Sado Yasutora has multiple personality disorder which has the unforeseen effect of changing his decision-making process on a regular basis. He has two totally separate personalities a primary and a secondary and a tertiary that has arisen over time. He tries his best to keep some kind of control over when and how these personalities reveal themselves, but that isn't always possible. He has gotten better at suppressing his secondary personality but he can't always reign it in. In the past, he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily using it in battle as a means of survival. In both states, he is somewhat quiet and can be a bit of a pervert. Over the years, his personalities have changed gradually he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make-up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self, thus allowing him to exploit his opponent and their weak spots. He holds within himself a very strong distrust of other shinobi spurred on by the atrocities that befell him and his tribe when he was a child. Sado has a slight disdain for children instilled by his rigorous warrior upbringing feeling little to no sympathy for weakness. His brilliance is often muddled by his jaded personal views and his addictive and alcoholic tendencies as well as a deep-rooted set of psychopathic and sociopathic tendencies most likely instigated by his childhood and lineage. Sado's consumption of alcohol is presented by himself more from a comedic viewpoint making it a joke so those around him will laugh, in reality, he is using the alcohol to numb himself to the world around him and the pain inside. This is most likely due to the traumatizing effect that his continuous, violent and brutal actions may have on him. Sado is easily bored and does not do well with a routine which alludes to him having severe ADHD this was brought on by the constant reminders to never be complacent.

He is more than willing to be extremely brutal such as when people betray him or those close to him putting them in danger saying "You're supposed to look out for number one, I'M NUMBER ONE!" when confronted about this character flaw. He is usually shown to be homicidal, having a large disregard for life, enough that he's destroyed various villages and killed dozens while drunk, or bored similar to his goliath forefathers. He has shown to find killing as fun but tends to not divulge this information to the people who he now surrounds himself with. If he were to describe himself in terms of basic personality he might say chaotic neutral or even chaotic good, while others could easily describe him as chaotic evil due to his actions. However deep down, at a basic level he wants to be a good person, he just doesn't believe he can. When confronted about who he is and why he does the violent, sadistic and terrible things he does he has replied "I'm just a shape-shifting nobody who's in over his head, a man who wants to be anyone but himself. Empty on the inside, active on the outside." Sado is a natural-born leader. He is rarely alone constantly surrounding himself with others to distract himself from-... himself. His mind has started to falter even further and he has begun to make references to a non-existent fourth wall. At times he talks to people who aren't there and at times thought that all of his actions are because of some unseen God watching his story and reveling in his pain and sadistic actions. At times of extreme strife and in times of complete and utter desperation he has crafted this elaborate idea that he will always be safe. This is because he thinks there is someone out there telling him what to do, and how to do it to get the best outcome possible while in unison keeping just enough away from him to make him want to keep going in a circle growing stronger, amassing abilities and trying to better himself.

He believes his more sadistic voice, to be this unseen force guiding him when he can't guide himself. He's convinced himself he's the protagonist of this story, anyone else is just a side character and he seems to be waiting on someone to prove him wrong, but with each passing day no-one steps forward to show the world they're better than him and in his mind, this silently confirms his beliefs. This makes him rather good at strategy and tactics as he believes he can remove himself from the equation and view the entire world as an elaborate game of diplomacy, strategy, negotiation, and war. If it benefited his cause, he probably could destroy an entire land without remorse killing indiscriminately because he has detached himself so far from humans he doesn't see himself as one. He's a Goliath, just as he was raised to be. After learning of his secondary personality's intentions he sought out powerful techniques to suppress or seal him. He didn't want him to burn down everything he had built up. This suppression was found in the form of a seal called Resonance it allowed Sado to sequester his secondary personality but that didn't rid him of it only holding it deep within where it festers waiting for its chance to break free. Another personality has eventually entered the fray as a clone named Smith gradually grew separately from his creator becoming slightly closer to the humans of the world. Sado was hesitant to disperse him because he knows all of those feelings are going to be confusing and he doesn't feel like dealing with them. After the clone was forcibly dispersed by the Fallen Shogun, Sado through the use of the Creation of All Things created a body for the personality to inhabit.

Smith is a personality that is nearly identical in most ways to Sado's primary personality, however, he has a fondness for humankind and an unwavering need to protect those weaker than himself. He has a Superman complex and a savior complex willing to sacrifice himself for the well-being of others supplementing other's strength with his own. This is true in multiple ways, both in battle and outside. In a way, Smith was the driving force behind the Battle of Shinramoto protecting an entire land from the expansion of the Shogun, Takauji Ashikaga. He was also the reason for the relocation of the entire population of Qindong, a desolate land left behind by the fall of the Freehold. Smith is the personality Lorelei fell in love with, and through that support, Smith grew attached to humankind. In the opinion of the other personalities too much so. Both of Sado's more dominant personalities see this as a weakness and thus the creation of a vessel to hold it via the Creation of All Things. In combat, Smith will go out of his way to heal others, to boost them, and praise them even at the expense of himself. Smith may in truth be the personality that would have naturally formed if Sado had not been subjected to the harsh trauma of goliath culture in his youth warping him. Some of this shows through in his primary personality, for example, the way it revels in being seen as a hero. If he were raised as a human, Smith is likely the man Sado Yasutora would have become.

Primary: Sado tends to be a quiet person, however, he can become quite loud and comedic randomly as per the bipolar nature of his clansmen. In his childhood, he was the subject of vicious beatings at the hands of his tribe to "toughen him up." This caused his mind to splinter as he partially rejected the violent nature but needed it to survive. Sado has a very honorable and loyal personality type he can be overly loyal to his friends especially women. He can be overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. This spits in the face of his upbringing where he was taught to abhor weakness. It was most likely brought on by the events before his exile. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He will throw his life away for one of his friends and has gone as far as fighting enemies much stronger than himself to create time for a friend to leave the area just to protect that friend. He has done this more than once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards others.

While training as a mercenary and as he trained in ninjutsu, he began to be more erratic in his fighting even in his normal non-violent state. He will make jokes, quote lyrics, say odd catchphrases and all-around tries to distract his opponent with nonsense. In a way he fancies himself a bard or wordsmith for himself, to keep his mind active. Boredom slowly kills him every moment of every day but it's barely noticeable when he's fighting, and being himself giving in to his goliath nature. After making friends and entering civilized society he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees anyone he respects enough to call a friend as a part of his own family as per the nature of his past tribe, and his strength and determination have taken a firm root in them and their well-being.

He won't go out of his way to protect others he doesn't know and has no problem standing aside when atrocities take place that does not directly involve himself or his village. He sees humans as lesser beings, except those that fall into his inner circle. He seems proud of the knowledge he obtains so much so that he's willing to share it with others for their benefit. He doesn't seem to hoard his abilities and has tried to save numerous lives on the battlefield. This isn't out of altruism, he just finds it amusing and it staves off the boredom to play the hero to be the savior of the people he doesn't believe himself to be a good person. In fact, he deeply believes that he isn't and that no person is truly good. However, he finds comfort in being perceived as good, just and fair by those around him and will try to get people to like or respect him just because he can. These notions have driven him to do vile things, including the Razing of Degarashan which he still weighs heavily against himself. Outwardly he shows no hints of shame, but subconsciously it bothers him.

Sado has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority especially shinobi barring those he respects who know he respects them because he will tell them so. He doesn't like "being told where to go and what to do" and most of the people he surrounds himself with know this, however, this has caused problems with other groups on multiple occasions. An example of this can be cited when he interacted with a woman named Angela and drove her into a twisted game of twenty-one questions upping the stakes with poison and taking away her ability to lie while leaving his own. This is probably why he ended up as the Tsumikage, not wanting to be below another, needing to place his destiny in his own hands. He also has a great dislike of standardized education, claiming that school "isn't a place for smart people" and a "waste of time" he seems to believe that education should be for everyone, not just the elite or those who can access it. He seems to believe that knowledge can be a strength, and no one should be weak merely because of the circumstances of their birth. This could also be due to the fact that he's had no formal education himself so he sees it as unnecessary to an extent.

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Secondary: During his childhood, Sado could become extremely violent when pushed to his limitations physically or mentally. He was trained to be a warrior. With no parents to comfort him, he was beaten and bloodied since the age of five. His mind and body constantly strained and tortured he was taught to be strong and tough due to this his personality splintered. He wanted to be kind and caring but in Goliath society that would get him beaten. When he wasn't in this more violent state he was mostly passive and at times wouldn't defend himself being overly stoic and enduring. This was where his secondary personality arose partially from loneliness but mainly due to his clan and their abilities which brought on these rage-like states.

Later on, Sado's secondary personality developed further when active he appeared to be laid-back and irreverent, but his scruffy exterior hides a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious bloodlust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.

He considers himself emotionally separated from the rest of humanity due to his goliath upbringing; in his narration and internal monologues, he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. In battle he appears to have no feelings or conscience killing without remorse, even going to sadistic extremes. He has begun to believe that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is much more sadistic then even he lets on. This is possibly tied to his growing misanthropy as his love and appreciation of his friends and family grow, the dislike and distrust of other shinobi and the rest of humankind grow exponentially.

Sado in his secondary state began to revel in instilling fear in the people around him making them fear him. It was the polar opposite of his primary personality type who finds it amusing to have people think highly of him. Sado in this state has shown to use all of his knowledge to attack his opponent relentlessly using their body against them picking out their weak points both physically and psychologically. He believes this to just be the natural progression of this side of himself. This personality drove Sado to study fear in depth from this he created his own poison. Eventually, with the proper training, he sealed away this personality with four hundred chakra. This made it easier to directly control what personality showed itself.

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Village Information

Land of Birth:
Lightning Mountains
WSE Clan: Tsumigakure

Rank//Chakra Info

Ninja Rank:

Jonin
Chakra: 2600
Health:
160
Specialty:
Personal Summoning
Shadow Clone Specialist
Increased Speed Specialist
Jeet Kun Do
Yin-Yang Release
Elements:
Lightning - Complete
Earth - Complete
Fire - Complete
Water - Complete
Wind - Complete
Chalk - Student
Oobleck - Creator
Red Sand - Co-creator
Laughing Gas - Co-creator
Your ninjutsu:
Ninjutsu - Mastered
Taijutsu - Mastered
Genjutsu - Complete
Basic Fuinjutsu - Complete
Yin Release - Mastered
Yang Release - Mastered
Yin-Rang Release - Mastered
NB Taijutsu - Mastered
Jeet Kune Do - Mastered
Salamander Ninjutsu - Complete
Snake Ninjutsu - Complete
Poison Ninjutsu - Complete
Medical Ninjutsu - Complete
Sage Transformation - Complete
Imperfect Sage Mode - Complete

History.

"Right, listen up. If you have ale, then you have a friend in Sado Yasutora. A goliath of towering height and size, this barbarian has an appetite for the two great loves in his life: combat, women, and ale. Sit down, relax, grab some snacks and I'll tell you the latest chapter to the story of the Village Hidden in Sin but I'm going to have to spoil it. This story is a sinful one that won't end well for anyone I mean someone has to step forward to foil it. Obviously, this means I can't leave out my own sins.

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Souls of Sacrifice | the Fallen Shogun and the Mother of Beasts

Sado was preparing himself in the Lost Shores, expecting the westward expansion of the Mother Cult. He believed that he had boxed them in, that he had taken their lands, and he had forced them into a corner. He was wrong. He was arrogant, and he would regret it. Takauji Ashikaga, the Shogun who tried to march forward on crippled legs had given himself over to the Mother Cult, mind, body and soul. He traded himself and his Hangarian Black Ones for the power he believed he needed to exact his revenge on the Village Hidden in Sin. The cult used the fact that Sado Yasutora was distracted in the Lost Shores to send the lapdog, Shogun to the Haunted Forest. In one unexpected blow, the Shogun killed many and reduced the entire satellite state to ruin and ash. Sado was lucky that he had left a clone in the Graveyard of Sin, because the moment information about the attack reached the capital, Smith the clone Sado had left in charge of the village summoned him home via their personal summon Salazzle and the Reverse Summoning Technique.

The Monster of the Tea Peninsula was quick to act, his clone explained the information that had reached the capital and together alongside any remaining clones they headed out toward the north-west. They moved quickly and traveled non-stop hoping they were fast enough and strong enough to cut the Shogun off before he could deal severe and lasting damage to their village. However, even with their Hangarian War Chasers, they were too slow to avert the destruction of another landmark barely stopping him from making it to a third landmark. What stood before Sado, was a broken, deformed, version of the great Hangurian War General he had heard of. It was a Fallen Shogun, a man who had his essence, his goals, and his personality stripped away from him being nothing more than a hollow shell of a man. The only emotion left to him was the need for vengeance, and the commands given to him by the Mother Cult his only remaining directive was to destroy the Village Hidden in Sin.

So, with everything he had Sado fought against a man endowed with limitless stamina, speed and strength. To say he was a man anymore would be giving him much more respect than he deserved, at this point, he was nothing more than a yelping monster. He had abilities that confounded and pushed Sado to his absolute limitations, the Sea of Life that ebbed and flowed from his body with every single strike was dangerous in its own right but he had his own malformed, twisted and abusable form of the Eight Internal Gates, renamed the Gates of Life. What transpired over the next three days was a constant push and pull of Takauji Ashikaga, the Fallen Shogun vs Tsumikage Sado Yasutora. Sado himself had to rely on everything he had in his repertoire just to survive and fight this man head-on. First, he had to access the energetic Yang energy, using the Power of the Sun to move and act fast enough to defend from the Fallen Shogun's blows. Each potential strike was enough to cripple and kill an average person. If even one of those blows had landed upon his body Sado would have died. Though it got worse as hour after hour, moment after moment the Fallen Shogun became faster, and more erratic tapping into the seemingly limitless power granted to him by the Mother Cult.

The goliath barbarian was able to push and push and push calling upon every ounce of fortitude to force Takauji Ashikaga to tip his hand. Sado pushed him into using the uppermost limits of his Gates of Life. Sado had to call upon every remaining bit of Yang energy he could muster to enter Yang State. It was something he wasn't familiar with but it gave him the sheer speed and reactions to continue fighting the Fallen Shogun. The Gates of Life vs Yang State was what the fight evolved into. Sado had to literally warp space and time merely to fight this echo of the Shogun barely avoiding the caustic Voidborn Corruption that comprised his form. The Sea of Life that rushed out from his body with each blow eventually made its way onto Sado's skin as his allies finally arrived. Another of his clones summoned him away from the fight just in time to save his life from the Voidborne Corruption that spewed forth from the Fallen Shogun's body. All that was left now was to regroup with his allies.

So after a strategic retreat that's what he did. He gathered up his strongest men and women, the ones he trusted his life with, Vegeta, Desmond, Skarlet and each of his clones. He knew that he couldn't do this on his own and that messed with his self-esteem but he realized that he had to put that petty shit, those vain and egotistical thoughts aside. If he wanted to keep what he had made alongside his allies then he had to let them in. He had to give them the trust they had earned and fight with them, instead of protecting them. Together they fought the Fallen Shogun, and they were too much for him. It only took a combined effort to snuff out the crippled and broken Takauji Ashikaga, sinking the final nail into the Hanguri Freehold's coffin snuffing out the last remnants of a dying regime. To an extent, it must be ironic, that it was a barbarian that laid to rest the final Sei-i Taishōgun, the final Commander-in-Chief of the Expeditionary Force Against the Barbarians, abolished by the same low-class warrior he and his ilk were supposed to exterminate.

With his death though with the last few dying words, he offered them a warning. He spoke about the Mother of Beasts, Tiamat, the creature that had orchestrated his newly created form. She would be coming soon, the Fallen Shogun was merely a gateway nothing more than a door into a metaphysical dimension that held the beast at bay for ten thousand years. As the remaining life and vigor escaped his body the ground quaked and shook as a light out of the Hokubu Ocean ruptured the sky. The light called out to Sado's hubris, asking him to come and bring all of his sins to stand against the end of the world.

The Demon of the Badlands, Sado Yasutora and his clones settled his people. They each helped rebuild what was broken by the earthquake and Sado healed those who were injured even giving up his own flesh, bone, and blood via Sage Transformation to heal those who were so gravely wounded they would never wake from their comatose state. Then he regathered his allies and set out. Those that weren't with him eventually met him at the Hokubu Ocean where together they started to rise up, they became the resistance the world needed. There were those who wouldn't stand against the Mother of Beasts, either out of fear or greed, but Sado and his village were steadfast and ready. They had risked everything they had before and they would keep doing it until the day the light left their eyes. Sado and his clones attacked, Desmond attacked, and Vegeta intercepted a nameless shinobi who had given himself over to the Mother of Beasts in fear becoming another one of her many children.

Together the Village Hidden in Sin fought alongside the fledgling clan the Rising Cloud and the less impressive village Shimogakure to stave off catastrophe. Sado even found himself slipping into a support role. He healed those around and used the potent Yang energy to break the tethers that the Mother tried to use to subjugate the other shinobi. He wouldn't let that happen if he could stop it. He grew to dislike the Mother of Beasts quickly realizing that she wanted nothing more than to rule over humanity as if they were beasts or snuff out those that would defy her. He and his clones fought, against that notion since the formation of their clan the Golden Sabbath alongside Vegeta, Uta, Trunks, Vayne, and Desmond. He would not let the world fall into the clutches of a megalomaniac unless HE was that megalomaniac.


Other Information.

Scientific Tools: Sado has crafted a few personal Scientific Ninja Tools inspired by other technology he has heard about. These include September a chakra battery and Thunderwave a speaker system disguised as a chest-plate. Sado also carries multiple poison grenades deemed "Hellish Rebuke." These are an advanced version of his own Poison Tags; "Vicious Mockery." One grenade is different from the rest and has (Dokuton: Funsai Suru) - Poison Release: Shatter sealed within.

Hand of Reckoning - Is a sentry that can fire off natural energy jutsu bullets on its own or create a large defensive aura.

( Keisan no te ) - Hand of Reckoning
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Hand of Reckoning is a stationary sentry turret that upon activation and being given the necessary chakra to function begins to slowly accumulate natural energy. It has the appearance of a metal box roughly the size of a briefcase that when opened becomes two gun like barrels mounted on a swiveling platform. After accumulating enough natural energy the sentry is able to fire Jutsu Bullets in the form of condensed natural energy shells at unknown or hostile chakra sources in the landmark or battle they were deployed in or create a defensive shell-like aura around itself. The turret has no AI and thus relies on a simple program that distinguishes chakra sources needing the user to create a white list of chakra sources that are considered friendly. After this is done the turret will shoot at anyone or anything with a non-white listed chakra source unless commanded not to. This is similar to things like the ( Mikagami Dorōn ) - Mirror Drone and ( Kinzoku Kugutsu ) - Autonomous Puppets. These turrets can be placed in a claimed landmark to act as a defense or can be deployed in battle with the deployment acting in the same way as a jutsu released from a Kote. Each turret can be destroyed by a direct S rank attack.

Avenging Wrath: The primary ability of Hand of Reckoning after a single turn of gathering natural energy the turret becomes able to fire Jutsu Bullets either on it's own accord or at the command of the person who deployed it. Once per turn passively the turret can shoot up to four freeform bullets on it's own accord. These together deal twenty damage and due to being natural energy are neutral to elemental releases. If the person who deployed the turret is within short range of it at the cost of a move-slot he is able to command the turret to fire off a spray of four larger Jutsu Bullets dealing eighty damage to anything they make contact with. However this can only be done once per turn needing two turns to recharge after. It can be done alongside a combined effort from the person who deployed it such as another technique and needs only a verbal command or a snap of the fingers to initiate. Thus it can allow them to either overwhelm or defend against an intruder but can only be done three times per battle.

Shield of the Righteous: The secondary ability of Hand of Reckoning after a single turn of gathering natural energy the turret is able to create a defensive aura of natural energy surrounding a short range diameter. This defensive aura is S rank in power and has the potential to defend against similarly ranked elemental release techniques. This can be done once per turn costing a move but able to be used alongside another technique with a two turn cool down needing to recharge over that time. It can only be used three times per battle.
Note: Two turrets can be carried and deployed by a bio with access to Senjutsu with one per LM
Note: Targets hit will only suffer blunt/piercing damage, unable to cause mutations or petrification.
September - A small circular chakra battery. It has the potential to store senjutsu or normal chakra and can be used to instantly enter Sage Mode. This battery is precharged before a fight with 190 senjutsu chakra and 10 regular chakra.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Thunderwave - Thunderwave is a built in surround sound speaker system hidden inside the user's natural attire. It allows them to play theme music passively at all times or make themselves louder.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Hellish Rebuke - Sado carries numerous grenades that act like a clip for guns, or hold sealed techniques.

( Jigoku Hanran ) - Hellish Rebuke
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 ( if generic and used as grenades )
Description: An alternative to the Kote this tool is a type of ammunition clip compatible with any other gun or sentry. It comes in the form of several canisters that allow them to hold various samples of the user's poisons or for a more advanced usage a singular poison technique. How this is used is similar to the Kote itself the user throws the canister and upon detonation it releases the mass of stored poison and a catalyst of stored dokuton chakra to release the technique itself from the canister without any outside usage of the user beyond throwing it. What differentiates this from a Kote is the limited nature it has, only being able to store a poison technique and no other type of technique meaning to make up for this the user is able to store up to a single S rank poison technique inside one of their grenades, causing it to burst open on contact to release it. This can only be done once per battle, costs a move but can be done alongside another technique if logical. However, using Hellish Rebuke to release the technique is passive thus not doubling up on move-slot usage.

When used as an ammunition clip the user merely connects the canister to the gun, or projectile based weapon and that weapon can then fire Poison Jutsu Bullets instead of their standard ammunition. This has the effect of upping the damage of whatever weapon it is augmenting due to the additional surge of dokuton chakra through the weapon allowing it to work as a conduit for the poison. For example if a gun fires off Fire Jutsu Bullets instead it will fire empowered Poison Jutsu Bullets instead with what the gun's normal damage being increased by 20 passive damage. This supply of dokuton chakra and poison lasts three turns, and can only be used twice as a clip for a maximum of six turns of empowered ammunition. Alternatively as mentioned they can be used as grenades releasing generic poison to attack this can be gaseous med toxin, or any variety of custom poison. This can only be done twice per battle and costs a move.
Note: Using it as a clip is passive and just takes the user connecting it to their weapon to use
Artifacts: Sado has obtained multiple artifacts, some merely used to increase his clan and build roads. Others are more battle or travel related. He has a pair of shoes that seem to allow him to move faster than average reducing his travel time. Beyond this he has a set of Chakra Armor crafted for the use of the Hangurian Black Ones that increases his durability among other things.

Chakra Armor - A strange armor Sado bought in Tsuchi Heiho from a dubious merchant. While wearing it, it seems to enhance his offensive capabilities but slows him down slightly. Due to this he only dons it before combat, and even then he only uses it if he believes he needs it. It reduces his speed but makes him more durable, granting him an innate immunity to C-rank and below energy based attacks as well as D rank taijutsu and C rank elemental taijutsu. Additionally, all of his techniques hold an additional margin of chakra and he finds it easier to break genjutsu.

(Chakura no Yoroi) – Chakra Armor
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A (-5 per turn)
Damage: N/A
Description: The Chakra Armor was developed by the Hangurian Black Ones was not simply a means to better protect their elite soldiers, but to enhance their offensive capabilities as well. The armor is a type of cuir bouilli, or boiled leather, making it very durable but also pliable and moldable. While the armor is equipped by the user, he or she will suffer a 2-base movement speed penalty. In terms of its chakra-enhancing related abilities, the armor amplifies the user’s charka causing all of their techniques to possess numerically higher chakra levels than they would otherwise; this does not mean that the user spends more chakra per technique, rather it means that each point of chakra is effectively worth more. As such, all of the user’s techniques are enhanced by an additional 10 chakra while not taxing the user’s reserves any more than they would otherwise. The armor also naturally siphons foreign chakra from the user’s body, allowing for an inherent defense against internal chakra-based techniques such as Genjutsu. This reduces all Genjutsu casted upon the user by a single rank, with the exception of Doujutsu illusionary techniques and Mangekyou Sharingan level illusions. Given its draining nature, the armor also grants a basic level of protection against energy-based assaults. The armor will protect the user’s body from C-Rank and below energy-based attacks (Lightning, Fire, Explosion, explosive tags, etc). It also offers limited protection against D-Rank and below Taijutsu; elemental Taijutsu characterized by their energy-based natures can be resisted up to, and including, C-Rank. Once every other turn the user is capable of using a wrist mounted wire-launcher that enables the user to quickly move about using the wire, which can be penetrated into surfaces, or bind and restrain an opponent. The wire’s binding capabilities, and its durability, can be considered B-Rank given their chakra enhancements. In terms of its evasive capabilities, one would need to respect the logical limitations of the techniques they are evading. While the armor is equipped to the user, they will suffer a 5 chakra per turn penalty in order to fuel it.
Hangurian War Chaser’s Shoes - An ornate pair of shoes that seem to allow Sado to move faster than average. He can travel between landmarks faster than others without such a boon. This can allow him to outrun someone else or chase someone down before they can escape. Sado doesn't really see them as useful in retrospect but they were a gift for his work among the settlements of his home landmark so he keeps them as a sign of respect and appreciation.

(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.
Marauder's Map - A once lost set of maps that spent seven or so years since the downfall of the Hanguri Freehold being used to plunder and steal away commodities from the various small clans in the world. That is until they fell into the hands of Sado Yasutora who has since begun to use them against the remaining embers of the Freehold. With them, he has tried to stay one step ahead of the Hangurian Black Ones in battle or out of battle using the map in the Battle of Shinramoto and the Razing of Degarashan to outmaneuver his enemies. It allows the user to know the places of anyone inside of the landmass he stands within through a special chakra reactive ink. If he knows the name of the person he will know where they are. If not he will know that someone is there as well as knowing the way they're moving allowing them to predict their movements.

( Marauders no Chizu ) - Marauder's Map
Type: Artifact
Rank: C
Range: Short - Long
Chakra: N/A ( 5 per turn when used )
Damage: N/A
Description: The Marauder's Map is a special map crafted in a joint effort by the best artisans of the Freehold and the Black Ones Intelligence Division many years before their downfall. This map is the weakest one in a lost set of maps gifted to Black Ones depending heavily on their rank and skill in the Freehold there may be stronger and more detailed maps out in the world lost to time or they may have all been destroyed leaving only the weakest variation. This is just a remnant of a once strong military powerhouse. It was crafted with sheets of the finest paper in the empire and infused with special ink from one of the best Ink Ninjutsu users of the Freehold. The map is said to be one of the cornerstones of Hangurian War allowing the commander who held the map to know, monitor and predict the positions and placements of both their own troops and the troops of their enemies. This is done by the self sustained map which grants the holder the ability to see the foot steps of anyone inside the landmark they are are currently in. This is done by the special chakra reactive ink which will move in tandem with the movement of the people in the landmark creating a rudimentary guide of where each person in the landmark is and how they are moving. The area of the map additionally changes with whatever landmark the user finds themselves in thus allowing for an in depth understanding over the position of others and of natural landmasses. If the wielder of the map knows the name of the person the ink corresponds to they will see the name next to their footprints if they do not know their name they will only see the footprints. This made it easy for Hangurian Black Ones to shift the tides of war and surprise their enemies allowing them to take over a large swath of the Ninja World in their prime. The artifact does not require Ink Ninjutsu to use as the Ink is a self sustained substance that feeds upon trace amounts of the wielder's chakra to tune itself to the chakra signatures found in a landmark.
Zeal of Omoz Vashundol - Obtained soon after his discovery of his Yang related abilities Sado uses the gauntlet as a focus for the energy and his transformative abilities. It seems to at times draw it out of him, and grant him transformative abilities related to Yang. Due to the fact that they are similar to the abilities he already has it helps to a degree with learning how to harness the Yang energy and use it alongside his own natural abilities.

(Netsui no Omoz Vashundol) – Zeal of Omoz Vashundol
Type: Artifact
Rank:
S
Range: N/A
Chakra:
N/A (-30 per turn)
Damage: N/A
Description:
The Zeal of Omoz Vashundol is a single plate mail gauntlet worn on the left hand; it was forged from steel, but legend has it that it was soaked in the blood of countless sacrifices to confer its supernatural powers. Rumored to have been forged in the Hangurian Freehold and then sent to the Eastern Continent, Tobusekai, as part of international trade. When it reached the East, the gauntlet found its way into the hands of a cultist leader. The gauntlet at a default level do nothing more than protect the user’s left hand. But when activated, the gloves siphon the user’s life essence and convert it into potent Yang chakras. The result is a dramatic transformation in which the user becomes reborn into a new and rage induced form. When activated, the gauntlet will merge with the user’s arm. The user’s body mass triples, causing all of their body parts to proportionally grow in size. The added mass causes the user’s back to hunch forward, and their hands and feet grow enormous claws. Their teeth become immense fangs capable of shredding even solid rock with ease. The most unique powers granted in this form is a 20 damage enhancement to all of the user’s offensive techniques, including their Taijutsu. Their speed, despite their immense size, is enhanced by 2.0x of their current base. In addition to this, the user gains the ability to, once per turn, use a technique called Void Eye Beam. This allows the user to unleash a sustained 100 damage beam of purple energy from their eyes linearly at a target. The beam travels at incredible speed, moving at 2.0x the user’s base speed. The beam behaves like a machine gun, creating a near uninterruptible barrage of energy that can only be ended at the user’s discretion and sustained over multiple turns. It moves with the user’s gaze, thus making it very easy to redirect to hit various targets. The transformation induced by the Zeal can be used twice per Arc and lasts for four turns. Once it expires, the Zeal will cause the user to be drained of 40 health in addition to the immense amount of chakra it siphons from them. The user will be unable to transform again for 8 turns.
Ninja Tools/Weapons: Not only are his weapons coated in deadly poison he has also substituted a large portion of his explosive tags and smoke bombs with special tags and canisters of his own creation. He also has a weapon of his own creation and numerous tags that release Red Sand.

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Fullbring - A set of malleable chakra metal gauntlets. They allow the user to imbue their jutsu with poison, or infuse their punches with an incredible amount of force. They also have the potential to constantly produce poison coating their fingers and blades in poison.

(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate
Viscous Mockery - A special set of explosive tags and metal canisters that were created due to an innate curiosity of poison release and the various things that could be done with it. Sado carries Tasha's Hideous Laughter, having his weapons and normal smoke bombs laced with his own custom poison.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Tags of the Red Desert - These tags are special tags similar in form and function to Viscous Mockery only instead with Red Sand. They allow the user to passively create Red Sand sources.

(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.

Personal Summoning Specialist: After his training with the Salamander and their Salamander ninjutsu Sado began to work upon his ninjutsu more in-depth than in the past. He studied chakra control and usage trying to better his own abilities. He's gotten this ability to the point where he can have a summoning creature with him at all times traveling with it and using it to overwhelm his opponents or enemies. He got this idea from one of his clanmates Uta who had a personal summon named Momo. He decided that a Salamander due to their innate toxicity and abilities with poison release would best compliment his style.

Salazzle - Salazzle is a Fire Salamander, with an innate toxicity and her own toxin produced and excreted through granular glands that run along her spine ending at the top of her head and the base of her tail. This toxin has the potential to eventually knock most shinobi out causing their organs to shut-down making breathing nearly impossible causing poisoned individuals to faint. She can additionally use any poison technique her summoner knows up to S rank. She has a sultry and seductive personality as she is used to having a reverse harem of Salamander in her homeland who all listen to her for the chance at well-... ahem. She puts up with Sado's antics and constant summoning because he is so skilled in poison release that he is better at it than most Salamander summoning affording a respect and admiration.

( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns
Shadow Clone Specialist: Sado spent so much time using the Shadow Clone Technique that he grew accustomed to always having at least one of the bastards running around and messing things up in the world. For example, Smith who eventually grew into a personality all it's own. This training and skill with the technique now allows him to have Shadow Clones that return up to 50% more chakra when dispersed. Additionally, he can have one extra Shadow Clone beyond the normal limits of the technique.

Speed Specialist: After training in Yang Release, Sado returned to his roots honing his hand to hand combat and his speed. This allowed him to increase his speed exponentially higher than those of the same rank. This coupled with his intense training in Yang Release and Jeet Kun Do allows him to move his body extremely quickly.

Yin-Yang Specialist: The user becomes able to specialize in both component elements of Yin-Yang with their benefits under one Extra Specialty slot and becomes able to passively sense chakra and it's nature, as well as identify different chakra signatures. Additionally, Sado was able to create his own creation with his Yin-Yang prowess, giving life to form.

Smith: Smith, is a hollow-vessel created to hold one of Sado Yasutora's splintering personalities before it could spiral out of control. Through the Creation of All Things, Sado separated a personality and gave it a tangible body to inhabit giving it the ability to speak, think and act on its own accord. It has a human level of intelligence nearly identical to Sado himself and is able to communicate both via speech and through the mental link to his creator. Physically, Smith appears as a winged demonic figure similar to the alterations possible via Sage Transformation. He stands ten feet tall, with a wingspan large enough to support flight.

Additionally, the creation has the following abilities.
  • Red Sand, Oobleck, and Earth Release
  • Yin-Yang Release
  • Has a chakra reserve of 2000 points and a health-pool of 150 points
  • Chakra Transfer Ability

Yang Specialist: Sado learned the power he began to call upon was something he obtained from his mother a descendant of the Nobunaga lineage. At least that was what he was told of it, he doesn't know how true these words may be. Due to specializing in it and mastering it to a degree he has gained heightened vitality translating to 1000 chakra increase to his natural reserves. Additionally, his physical durability increased significantly, allowing him to reduce up to C-rank damage ( 30 dmg ) from physically damaging techniques like any nin, tai, and kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though he still succumbs to the jutsu's other subscribed affects.

Yin Specialist: Sado has gained heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Sado's genjutsu give him heightened genjutsu prowess, allowing him to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). Sado's chakra siphoning abilities are stronger allowing him to passively siphon 30 chakra per turn from enemies.

Fuinjutsu: Sado has placed seals on his body to aid in battle. Those include the following.

Resonance - Learned from someone much more skilled in the mind then he and it allowed him to seal away his secondary personality. This created an empty space inside of his mind where this personality spends most of its time. However ,this empty space is special it allows the primary or secondary personality to intuitively control it changing it to whatever environment they choose. The secondary personality was sealed away with four hundred chakra alongside his consciousness and essence.

(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
Glyph of Warding - A kanji for the word Ward that autonomously releases red sand should an opponent or their technique try to reach the opponent. It releases an A rank source of red sand that can be augmented by the user in the same timeframe allowing them to empower it or to defend in tandem to it. The seal itself can activate passively without the user and the seal itself will move along the body to be at the best point to release.

( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time
Note: The seal can only be used once in a move even if the user gets attack multiple times in one move
Silent Alarm - Sado has another autonomous seal placed upon his Fullbring custom weapon upon the palm of the right hand. It is connected to a Generic Sealing Technique Seal and is trapped meaning when in trouble the seal will break releasing the sealed substance outward toward either the opponent or an incoming technique. An A rank's worth of liquid poison is sealed inside of the seal and can be released passively as well as any information the seal has gathered.

( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique in a forward torrent releasing an A ranks worth of the substance (follows S/W) upon the person who broke the seal.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based
Note: The opponent will always have time to react to the sealed element/substance
Final Masquerade - A combination of Yang Release and Sealing, it is a seal placed upon the chest above the heart that can instantly, passively, and autonomously activate healing the user. The trigger is damage exceeding 100, or being rendered unconcious. It has enough Yang energy to heal 100 damage.

(Yoton/Fuinjutsu: Fainaru Masukarēdo) - Yang Release/Sealing Arts: Final Masquerade
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A ( heals up to 100 damage )
Description: A seal that is placed upon the chest right over where the heart is wherein a vast amount of Yang energy is sealed within. Upon being rendered unconscious or taking a massive damage spike above 100 damage at a single time the seal breaks instantly, passively and autonomously activating on its own. Upon the trigger, the Yang energy is released from the seal and forced throughout the body pushed into every cell of the body with the aim to retroactively and rapidly heal any damage sustained almost like an autonomous Touch of the Sun needing no input from the seal recipient. Due to the fact that it's autonomous and mixed with a sealing technique the Yang energy isn't as potent as the potential, it would naturally have on its own. This is shown by the fact that it is unable to heal as well as something like Touch of the Sun meaning it is unable to regrow limbs or missing appendages bringing someone back to their peak condition. However, it can quickly close severe life-threatening wounds sustaining the seal recipient through nearly fatal damage bringing. It can heal up to one-hundred damage bringing even the most damaged individual back to some semblance of consciousness and health.
Note: Can only be used once and must be placed on a bio to activate upon damage or unconsciousness
Jeet Kune Do: Sado has studied night and day working on his taijutsu ability becoming a Taijutsu Master. Due to his savage nature he found he liked hand to hand combat more and underwent a weight training session learning how to drop the weights and increase his speed. Due to his training in Jeet Kun Do he has a x3 to his reaction speeds and due to his intense training an ability to move limbs in the blink of an eye.
(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Imperfect Sage Mode: Sado eventually trained in Sage Mode to an imperfect degree unable to completely balance his chakra with the natural energy due to his clan traits. This allowed him to understand his body more. This Imperfect form of Sage Mode can be augmented with his Weapon X medicine extending it and prolonging his time in it and has become a pseudo-crutch that Sado believes he will rely on in times to come.

( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Medical Ninjutsu: Sado has trained in medical ninjutsu and accessed some fairly advanced medicine and poison. He holds what he knows and what he has created close to him. He has also began working on several new abilities and techniques but feels he needs more time to expand them before using them.

Medicine - Healing Factor: Weapon X was born from an innate curiosity of healing, stem-cells and cancer cells. By using cell differentiation Howard created a way to change mutated and usually deadly cancer cells into new healthy cells to heal nearly any wound excluding death itself. Limbs, organs, bones, blood, muscles and anything else excluding the heart, brain and central nervous system could be rebuilt in a moment. By combining these traits with Natural Energy and Senjutsu chakra the user can instantly enter and prolong Sage Mode if they know how to use it. If the user has no training in natural energy usage they will turn to stone after consuming the pill, this does not need to be Sage Mode.

Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.
Medicine - Miraclo Formula: Venom was created with the express purpose of overcharging and powering the muscles through cellular energy instead of chakra usage allowing the imbiber to push their body harder, longer, and with less rest. It creates and stores cellular energy in the muscles of the body tripling their mass and potential unlocking the untapped potential of the muscle cells themselves. It does this by modifying ATP energy into a new form and compounding its usefulness with other substances. It, however, can be addictive and have several non-beneficial side effects for those without the knowledge of medical ninjutsu.

Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.
Poison - Shadow of the Bat is a smokey-orange poison based on fear creation. It creates fear in anyone who becomes poisoned by it inducing vivid hallucinations of what they fear most. It makes them feel as though they are constantly suffocating as the fear intensifies. Sado is immune to his own poison. His weapons are coated in this substance as are his fingernails, hands, and teeth before every battle. His smoke bombs are replaced with poison-laced ones.

(Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background:

Shadow of the Bat is a basic poison created from several substances including Irukandji venom, a syrup created from Atropa Belladonna and Conium as well as Corticotropin a neurotransmitter that revolves around the stress response and Dihydroxyphenylalanine a precursor to dopamine in the brain. It comes in two states of matter, a tar-like liquid or a smokey, smog-like gas both having an orange and black hue. The gas has a scent like petrichor making it detectable upon breathing in and both states of matter have a cinnamon-like taste. The goal of the poison is to create fear and have a tangible effect on the brain. Howard is immune to these effects and the poison itself and due to the oxygen found in it, he can breathe it as if it were normal air, and even drink it in its liquid form. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison ninjutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through finger-jabs and the like as well as the teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

Fear is the main symptom of the poison and is the ultimate symptom that each of the other symptoms tries to exemplify and create more intense and tangible. It is crafted specifically from the interaction of the Dihydroxyphenylalanine and the Irukandji venom. Irukandji venom is a substance known to create feelings of dread, and impending doom and Dihydroxyphenylalanine becomes dopamine as it enters the brain. Dopamine that seeps into the wrong parts of the brain creates intense distress. This compounded with the Corticotropin a stress hormone causes the initial fear response. Therefore each ingredient is crafted specifically to build into this sensation of fear thus creating the emotional responses of anxiety, paranoia, panic and straight up terror from the poisoned individual. This fear is impossible to push away or out of the mind being a bodily response and is very similar to the sensations felt by Killing Intent, however, needing the poison to be cured to purge the sensations.

Paralysis is an effect of the Atropa Belladonna and the Conium. Upon being poisoned the poisoned individual's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Their smooth and skeletal muscles have trouble moving causing the lungs to be unable to expand and contract. Thus the poisoned individual will find it incredibly hard to breathe creating a feeling of suffocation. As time progresses this creates an intense burning pain that radiates throughout the body from the chest outward into the limbs and extremities. This inability to breathe cannot be bypassed with any breathing exercises and requires the poison to run it's course or be cured to overcome. This feeling of suffocation is at the level of asphyxiation even causing lightheadedness, a headache, and intense pain. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, and heart rate increases.

Hallucinations are the final symptom brought on by the Dihydroxyphenylalanine, Atropa belladonna, and Conium. These three hallucinogens together create vivid and surreal hallucinations as soon as an individual is poisoned. They induce a mental reaction wherein the brain itself brings out it's most base, fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations as the poison stimulates the parts of the brain related to these sensations causing the appearance of madness and psychosis. These hallucinations can easily be mistaken for genjutsu as they have a similar application but isn't a genjutsu thus can't be broken through normal means needing the poison to run its course or to be cured. The hallucinations will seem almost real, and the opponent will be able to, see, smell, hear and taste the hallucinations if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance or could be touched. This can make distinguishing reality nearly impossible making it difficult to fight. These can range from small changes to what the poisoned individual perceives to extreme world-altering changes and through the application of chakra ( -10, passive, and in the same timeframe as the poison ninjutsu technique ) can be controlled. The fear and hallucinations together reduce the poisoned individual's reactions by half. When a summon is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them forcing the summoning creature to disperse.
Note: Shadow of the Bat deals twenty damage per turn and lasts for six turns like other basic poisons
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
-Costs a move per turn to use.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
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Approved by Sasori
 
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