Sado vs. Xan [Unofficial]

Kurisutina

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Terrain: An infinite grassy plain, long-range

Sandaime Kazekage bio, Dull Sand​

===========================================

*Upon seeing you, I perform two handseals and I create an immense swamp that stretches from Short-Range of me to Long-Range to you. The swamp is deep enough and large enough to suffocate and immbolize a large summoning creature.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

*I then stomp my foot onto the ground in front of me, creating an underground tunnel. I then spew out a strong fire that causes the ground to heat up and become magma. The magma shoots out of the ground and turns the swamp into a large lava pool. The lava shoots up into the air a fair amount.*

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
 

Howard

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Unofficial
No Cj
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Terrain: An infinite grassy plain, long-range

Sandaime Kazekage bio, Dull Sand​

===========================================

*Upon seeing you, I perform two handseals and I create an immense swamp that stretches from Short-Range of me to Long-Range to you. The swamp is deep enough and large enough to suffocate and immbolize a large summoning creature.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

*I then stomp my foot onto the ground in front of me, creating an underground tunnel. I then spew out a strong fire that causes the ground to heat up and become magma. The magma shoots out of the ground and turns the swamp into a large lava pool. The lava shoots up into the air a fair amount.*

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
*With my 3 tomoe sharingan active I track you hands as you preform the hand seals noticing you are going to use swamp I release unfocused raiton chakra throughout the ground as your swamp begins to form it defuses the doton chakra and the ground that was turning into swamp drys up I then notice you stomp your foot forming a hole than noticing you sending the katon chakra into the hole I form a mass of water around my arm spinning at high speeds I slam it into the ground it cools the ground making the magma harden before it has a chance to erupt out I than form 4 clones C1, C2, C3, and finally C4 the move into position around where I am standing C1 and 2 to my left and C3 and 4 to my right we all track you movements avoiding eye contact with you*

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Kurisutina

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*With my 3 tomoe sharingan active I track you hands as you preform the hand seals noticing you are going to use swamp I release unfocused raiton chakra throughout the ground as your swamp begins to form it defuses the doton chakra and the ground that was turning into swamp drys up I then notice you stomp your foot forming a hole than noticing you sending the katon chakra into the hole I form a mass of water around my arm spinning at high speeds I slam it into the ground it cools the ground making the magma harden before it has a chance to erupt out I than form 4 clones C1, C2, C3, and finally C4 the move into position around where I am standing C1 and 2 to my left and C3 and 4 to my right we all track you movements avoiding eye contact with you*

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*At the same time that you go down to punch the ground with your spinning mass of water, I create large spikes that come from every angle around you. The spikes are created a very close angle but are just out of your peripheral vision, of a normal eye. The lava is still erupting at the same time due to me not directly creating fire into the tunnel any further, the lava and the spikes are near the same time hitting you.*

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Howard

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*At the same time that you go down to punch the ground with your spinning mass of water, I create large spikes that come from every angle around you. The spikes are created a very close angle but are just out of your peripheral vision, of a normal eye. The lava is still erupting at the same time due to me not directly creating fire into the tunnel any further, the lava and the spikes are near the same time hitting you.*

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
*As I slam the water into the ground cooling it I notice the doton chakra that has gathered below me instead of standing up I waste not time letting the water fall than I release unfocused raiton chakra in an instant it defuses the earth chakra as the rock pillars begin to raise stopping them I then stand up and continue with what I was doing with the clones in the last move once they form which should take a second and before they take position I release a massive amount of water as it spews out it crashes into you and then surrounds you completely drowning you*

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

Kurisutina

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*As I slam the water into the ground cooling it I notice the doton chakra that has gathered below me instead of standing up I waste not time letting the water fall than I release unfocused raiton chakra in an instant it defuses the earth chakra as the rock pillars begin to raise stopping them I then stand up and continue with what I was doing with the clones in the last move once they form which should take a second and before they take position I release a massive amount of water as it spews out it crashes into you and then surrounds you completely drowning you*

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
*Upon seeing you release the Chidori through your body, I then make the ram handseal and tilt my head at you as I release a large amount of water that comes crashing down on you from rebounding off the ground.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

*Of course, I am not riding the wave and at the same time that the waves come at you, I make two handseals and create an immense shark out of the water. The shark is moving very fast and comes down on you from the peak of the wave's height, meaning that the wave is coming at you with a shark on top.*

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
 

Howard

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*Upon seeing you release the Chidori through your body, I then make the ram handseal and tilt my head at you as I release a large amount of water that comes crashing down on you from rebounding off the ground.*(Jutsu happen in unision)

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

*Of course, I am not riding the wave and at the same time that the waves come at you, I make two handseals and create an immense shark out of the water. The shark is moving very fast and comes down on you from the peak of the wave's height, meaning that the wave is coming at you with a shark on top.*

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
*I form my clones and instantly C1 preforms the 5 hand seals and release doton chakra forming a massive Dragon made of stone it crashes with your water at this same moment C2 and C3 release Doton chakra as well C2 raises two massive slates of stone that smash in on you while C3 forms a massive swamp below your feet it swallows both you and the slates of rock that smashed you leaving nothing but a swamp from a few inches in front of my group to the end of long range behind you the Stone Dragon should have no problem taking out the water shark*

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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