[Suiton] Ryóma: Water with Crutch Kaguya

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Ryóma

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Okay, although I was not sure which other technique I could use there.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench

How you would perform the technique in battle: Whilst gathering a sufficient amount of Suiton chakra, Tiashe weaves the Dragon and Tiger hand seals, before a large amount of water materializes around him. He shape manipulates it then to make it into the form of a dragon with its mouth wide open. He sends it a few metres in front of him, where it just attacks the ground until Tiashe releases the technique.

How you will use the technique offensively: I would form it into the shape of a dragon which will advance onto the target. As it reaches the target, I could make the dragon either slam into the target with force and knock him out, tighten itself around the target to choke him, or alternatively, I could get the dragons to swallow the target which will then drown.

I could also use this in conjunction with other techniques by using three techniques almost simultaneously to trap the opponent. An earth attack can be sent from underneath, a fire attack from one side and this technique from the other side. That will put the opponent in quite a bind. But this would only work if the opponent does not cut you off after the first technique.

How you can defend against the tech: Another water attack could be used to defend against this. This would also be a good time to use the water replacement technique if one is mid range from the person using this technique since the user would be focusing on water, and therefore will not be able to perform a fire or lightning attack at that time. An earth wall could also be used against this. Wind techniques of the same rank could also be used to push the water back.

Whether or not you find the technique useful or interesting: This is quite a nice technique in this rank, as it seems quite versatile. It does not have to travel linearly, as it is controlled. It's also quite fast as it only requires two hand seals. And also, since it is shaped into a dragon, that could be used to intimidate the opponent and as it has its mouth open, it can swallow the target. The dragon shape also makes this a creative technique. Also, this technique can stay stationary for as long as the user wants, it only attacks when the user wishes to do so. This is quite cool, as the user can play on the mind of the target, and use it to attack when the opponent acts rashly. It would surprise them, and injure if they do not counter. This technique can reach up to mid range, but is better if use in short range so the target has less time to react.



(Suiton: Teppoudama) - Water release: Water Bullet

How you would perform the technique in battle: Tiashe performs a single hand seal, whilst gathering chakra in his stomach. He makes it cool and dense, converting it into Suiton chakra. As it travels to his mouth, Tiashe greatly condenses this chakra and shape manipulates it into a bullet. As it is released from his mouth, the water rotates fast and does look like a bullet. He then aims it at the area in front of him again. If there had been someone standing there, they probably would have been blown away from the force of it. As the technique ends, the area where it hit can be seen to be soaked. Oh well, at least he was watering plants, he thought.

How you will use the technique offensively: I think this technique would be quite good to use at close range, but not too close that the user will also be affected by it. Since it is a bullet, it can probably travel fast. And it rotates, so that would also be causing damage. This could also be used to block a fire attack that the opponent is about to release. It would probably be precise and specific as a bullet. But since it is a projectile type of attack, it would not be under the control of the user from the moment it leaves the mouth. Therefore, it would be wise to use it when the target is at close range or is dealing with another Jutsu. I would probably also hide an explosive tag in the bullet, so it would travel to the target and explode as well as cause damage from the bullet.

How you can defend against the tech: It is not difficult to defend against this since it travels in a linear fashion. An earth wall could be used to block, or wind can be used to push it back. Water may also be used to defend against it. Since it covers a huge area, one can take advantage of the fact that the user may not be able to see them at that time and they can then go underground and come up behind the user to attack them.

Whether or not you find the technique useful or interesting: Since it only requires one hand seal, it is handy. It is also powerful, since it is quite condensed, so a lot of power is gathered into a specific place. If it hits, it would cause a lot of damage. It's a pretty simple and straightforward technique though, although it does require some shape manipulation. I'm guessing it could also be used to aim at a tree next to the target, so that it may fall on top of them.
 

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Tiashe notes that one of his Sensei's clone is running up to him and before he can move out of the way, the clone knees him in the stomach. Having just learnt this technique, Tiashe instinctively gathers chakra in his body, making it cool and liquidy until it becomes water chakra. Every cell in his body is soaked in this chakra, so that after the clone knees Tiashe, his body becomes water. His body flops down and then reappears again in front of the clone normally.

With the clone right in front of him now, Tiashe performs a backflip as soon as he reappears, in the process kicking the clones jaw upwards which sends it flying a meter back. As he is performing the backflip, Tiashe gathers chakra in his body and performs a set of eight hand seals. So basically when he lands back onto the ground, Tiashe releases water from his mouth onto the clone, and as he does so, a sphere begins to form around the clone. Tiashe walks over and puts his hand into the sphere of water, so that the clone can not escape. It slowly suffocates and drowns in the pressure of the water, after which it disappears.

Releasing the sphere of water, Tiashe once again gathers water chakra all around his body. As he claps his hand, the water is released from the chakra points located around his body. He shape manipulates it to form a spiral vortex of water around him. It spins around wildly, before Tiashe gathers it into a wave of water, which travels to his Sensei, to come crashing down.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after clapping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
As you do your back flip in the air, another one of my remaining clones begins to run toward the interaction between you and the clone in front of you. As the clone in front of you is trapped in the water sphere, his body explodes of earth causing the sphere to explode from the force of the earth exploding outward and smashing into the walls of the water sphere. The clone then waves his spiked arm toward you. Afterward, he sheds his earth armor and perform a fire/wind combination with the clone who is now at his side.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.
 

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As you do your back flip in the air, another one of my remaining clones begins to run toward the interaction between you and the clone in front of you. As the clone in front of you is trapped in the water sphere, his body explodes of earth causing the sphere to explode from the force of the earth exploding outward and smashing into the walls of the water sphere. The clone then waves his spiked arm toward you. Afterward, he sheds his earth armor and perform a fire/wind combination with the clone who is now at his side.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.
As the clone which Tiashe had trapped in water broke free by hardening his body with earth, Tiashe did not have enough time to react as the clone also hit him with his hardened arm. Due to this, Tiashe decided he had no other choice but to change his body into water again. So as soon as he was hit, Tiashe turned into water, but reappeared again in time to notice that another clone had arrived. Now the two clones could be seen to be about to make a combo attack of some sort. So Tiashe performed two hand seals, summoning a large amount of water. He made it charge at the two clones in the form of a dragon with its mouth open. This would crash upon them and drown them in its mouth.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon → Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.
 

Crutch Kaguya

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.


This technique only requires one hand seal but does requires a water source. You basically use your water chakra to control the water source nearby to focus beneath your feet and when you slam your foot down the water rises up and then cuts through the earth almost like a shark's fin cuts through water. This technique is good to attack your opponent while your opponent is one the ground near a water source so it'll make it difficult to run toward you. The simplest way to defend against the technique is to cause a stronger wall of earth to halt the movement of the water. But there are more interesting way to block them if you are creative enough. In my opinion, this technique is worth using as it requires a water source in most cases isn't provided.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.


Squirtle use water gun. That's essentially it. Just focus a large amount of water chakra in your stomach, move it up to your mouth and release it as a constant stream of water. Offensively, its a stream of water than can be used to leave a lot of physical damage on the opponent due to its forceful carving nature. It can also be used to destroy lower ranked earth techs. To defend against it just use higher ranked earth or use fire or wind to cancel it out. Not a really special technique.
 

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(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter

How you would perform the technique in battle: Tiashe stands near a water source, and weaves the Tiger hand seal. At the same time, he gathers chakra in his right foot and performs nature manipulation on it to form it into Suiton chakra. He then proceeds to slam his foot into the ground, so that water rises up and travels in the direction that he wants. This water is in the form of a slicing jet, so it is pretty narrow, yet it is very condensed.

How you will use the technique offensively: This would be good to use when there is a water source nearby, I might as well use it if I have the water source. It also needs to be condensed, since it is a jet of water. It would also make the opponent stop in their tracks if they were trying to get too close. Since it requires only one hand seal, I could perform it under pressurizing conditions as it would be fast to perform. And this technique utilizes the feet, so the hands would be free after making the hand seal. This means that I could use the hands to throw weapons instead of a technique at the opponent, as I can not perform another technique simultaneously.

How you can defend against the tech: It is not difficult to defend against this unless one had been charging at the person using it. Then it may be a little difficult to stop. But an earth wall should suffice against this, or one could use water to levitate themselves into the air. Other elements of the same rank can also be used to block the water.

Whether or not you find the technique useful or interesting: Whilst it is a pretty strong and condensed technique which focuses damage in specific places, it requires a water source which is not always available. It also requires the user to slam their foot into the ground, and this would alert the opponent that there will be a ground based attack. Hence, they may avoid the ground and easily evade it. Although then, this could actually be set up for them to jump off the ground, and they can be attacked whilst they are in the air.

(Suiton: Taihoudan) - Water Style: Water Gun

How you would perform the technique in battle: Tiashe gathers chakra in his stomach, and makes it cool and liquidy to convert it into Suiton chakra. He brings this condensed chakra up through his lungs and into his mouth, where he spits it out. A strong water wave is emitted from his mouth, and it is aimed at a rock nearby. When it hits, Tiashe can see that it slightly made a dent in the rock, due to its compression. When he does it a few more times on the same spot, the rock has been noticeably carved with the water; something which would naturally take years to occur.

How you will use the technique offensively: This does not require the performance of any hand seals, so I could execute it very quickly. I would have to make it compressed though. This technique is also handy to prevent opponents from coming close, and if they do end up getting hit by it, the condensed water would push them back with force. It can reach a distance of up to around ten metres which is pretty decent. This technique can also be used to augment another, like a river of mud.

How you can defend against the tech: To defend, an earth wall would be easiest. Alternatively, other elements of the same rank can also cancel it out.

Whether or not you find the technique useful or interesting: It's an alright technique, but it is very straightforward and can be clearly seen by the opponent. So it is an easy one to block. I suppose it may be more beneficial to use it as a decoy, to hit something near the opponent, something which will eventually fall on top of the opponent if it is constantly hit with the water.
 

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Those techs aren't too impressive and are extremely similar to ones you've already learned so I'm skipping the battle portion for those since you wouldn't be in an optimal position show me anything new by using them since a scenario I create for them will be similar to previous ones.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required

As you can see this techniques requires a lot of hand seals. If you are not a water specialist, it is a not worth using. The technique works by focusing and releasing a large amount of water chakra at the users feet. The water then surges toward the opponent on the ground and while it travels, the user manipulates the shape of the water to form a shape. The techniques in the end is simply a shark shaped water bullet the surges like a stream on the ground. You may want to use it for style point but I believe there are more proactive techniques similar to this one such as Water Bullet requiring only one hand seal for every one. I personally would not use it because I am not a water specialist and cannot afford to do those hand seals. But the technique can be guarded easily with simply earth techs. Not special other than for the style of it being a shark.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

This technique requires no water source but it does requires 6 hand seals. Unless you are a water specialist I do not recommend it. The technique works by focusing your water chakra in an existing water in the ground and the moisture in the air to allow you to manipulate the said water and condense and collect it to create a small body of water in a place where there is no water. This technique can be useful for summoning sharks and such onto the field due to them needing water. The water can only be used to converge around the target to drown them in the newly condensed water. To defend against it, simply uses a earth technique to prevent the converging water from reaching you. Perhaps a wall, or if the water surrounds a summon, lower the ground to drain the water.
 

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Ah okay. How do I make water a specialty though?

(Suiton: Suikoundan) - Water Style: Water Shark Bomb

How you would perform the technique in battle: Tiashe performs a set number of hand seals, at the same time gathering chakra at his feet. He converts this chakra into Suiton chakra by making it cool and liquidy. As Tiashe releases the chakra out from his feet, it comes out as water, which he then shape manipulates into the shape of a shark. This shark shaped water bullet travels along the ground away from Tiashe and hits the base of a tree instead.

How you will use the technique offensively: I would use it just as a standard water technique as a projectile. So it could be used to distract or to damage the opponent. If the opponent has a fear of sharks, then it may also work in just scaring them. But since it has a lot of hand seals, it would be proper to use it when there is time to make those hand seals. So perhaps as a finishing blow when the opponent is weak or already damaged, and they do not have the ability to stop the hand seals being performed.

How you can defend against the tech: This is a very simple technique. And this is quite easy to block as well. A wall of earth is the easiest and most efficient way if we are to go by elemental advantages. Or, other elements of the same rank can also be used to block this attack.

Whether or not you find the technique useful or interesting: It's nothing special really. And it's also very easy to block, along with it also having many hand seals. I would only use it if I had water specialty, otherwise it's not really worth it. The range is good though, it can reach to around ten metres.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence

How you would perform the technique in battle: Tiashe performs a set of six hand seals whilst gathering chakra in his body. He converts it into Suiton chakra and lets it out into the ground where he manipulates existing water in the ground. Using his chakra, he pulls this water out of the ground, and along with the water from the moisture in the air, Tiashe manages to collect a body of water. He then uses it to create waves, and it crashes a few trees down.

How you will use the technique offensively: This technique is not stated as an offensive one, but I think it can still be used in that way. I could manipulate this water to form anything and attack the opponent with it. It can also be used to just trap the opponent and end up drowning them with it. When I do that, I can also add lightning to it, further adding to the damage on the target.

How you can defend against the tech: Again, earth is strong against water, so it can be used to block. Or the earth can be lowered to drain the water like you said. You could even move into the air to avoid it, or use other elements of the same rank to block against it.

Whether or not you find the technique useful or interesting: Whilst this technique requires the performance of six hand seals, it is at the same time a very versatile technique. It can be brought forth for offensive, defensive and supplementary purposes. Since it is a body of water, the user can do many things with it like create waves, spikes from the water or perhaps even create a water source for the next technique, if it requires a water source. It can even be used as a wall for defensive purposes as it would be able to block weapons and attacks to a certain extent.
 

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When you make a bio, under specialty put Water, that will make it your specialty for that bio. Again, I'll teach some more techs before attacking you.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.


Pretty self-explanatory if I was to say. This technique simply allows you to propel yourself underwater. It works by manipulating the water chakra that you surround your body with with the surround water to move the water around you and push you forward. Can't be used to go back. It is used as an alternative to swimming if you ever have to go underwater, allowing you to come from beneath your opponent's feet on the waters surface. The technique has no true offensive purpose other than setting up follow up attacks more precisely. If you're opponent is underwater, simple, just send some lightning into the water. Basic way to counter.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.


You punch and focus water chakra in your arm, you release the chakra and water comes out. Best used in a close range situation. It requires no hand seals and can be used to strengthen what may seem like a normal punch to do decent physical damage. To defend against it, just prevent your opponent from getting into close as that'll make it so you won't even have to worry about it. If it is used, if far enough, create a wall. If close, then use a technique that hardens your body so the jet won't have any effect. Or use a similar technique that releases a burst of chakra like Hurricane Fist to take it head on and cancel it while allowing you to go in closer for another strike.
 

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(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique

How you would perform the technique in battle: Tiashe stands atop the lake, sending his chakra into the water beneath him. He manipulates the water to rise and surround his body. Tiashe then wills his chakra to move forward very fast. As he does this with his chakra, the water surrounding him is also propelled forward at a high speed, and it moves his body along with it. He feels like he is gliding through the water, but eventually comes to a stop as the initial propelling force wears off.

How you will use the technique offensively: I would use it if I wanted to get close to the opponent quickly. This technique would allow me to dive straight through to the opponent and alarm them. Then as I get close, I would cancel it and fluidly perform an attack on the opponent preferably from a close range to catch the opponent off guard.

How you can defend against the tech: Lightning can be surged through the water source, thus electrocuting the user. Or an earth wall can be used to block the propelled water and the user inside it.

Whether or not you find the technique useful or interesting: I like it, mainly because it can disguise the users presence partially. The user can use this fact to disappear from the opponent for a very short moment and then sneak up behind them to attack. It also does not require any hand seals, so it can be executed at a fast rate. And to make it more effective, the user can throw a smoke bomb before entering the water, so that the opponent would not guess they are in the water charging at them. If they do react, they would probably be meta gaming. However, this technique also requires a large water source, something which is not always available in a battle situation.

Can this technique he used for defensive purposes too?

(Suiton: Suihachi) – Water Release: Hand of waves

How you would perform the technique in battle: Tiashe gathers chakra in his forearm and converts it into Suiton chakra by making it cool and liquidy. He then punches with his arm, and as he does, he releases the chakra. It comes out as a jet of condensed water which travels up to a distance of around five metres. This all happens in one fluid motion. So as soon as his arm punches into the air, the jet of water is released.

How you will use the technique offensively: I would use this in a close ranged battle, in which the opponent and I are exchanging fists. I can catch him off guard as he would be expecting a punch, but a jet of water would be received instead, pushing the opponent backwards. I could then use this to either finish him off on the floor, or widen our distance and then proceed to finish off the opponent.

How you can defend against the tech: If quick enough, an earth will can be used. But that may be quite difficult at such a short distance. Alternatively, an earth technique which hardens the body can also be used. Or, the technique where one turns their body into liquid can also be used. And there would not even be any risk of being turned into steam since the opponent would not be able to make a fire attack that fast. They can however use lightning from that range to electrocute, so have to be careful about that.

Whether or not you find the technique useful or interesting: It is a simple technique, yet I find it to be a nice one. It prevents an opponent from getting too close, and it is also good as a surprise. And it does not even require any hand seals, so an opponent would just be expecting a simple punch instead of a water attack.
 

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(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

The tech uses 3 hand seals and requires a water source. The user sends their water chakra into a nearby source of water to manipulate the existing water and manipulate its shape and movement. The use simply turns it into a spiraling stream, or essentially a column of water that can spread and attack from wide angles. This jutsu should be used primarily when the opponent is close to the water source than you to take advantage of their surroundings, and should be used to attack from a wide array of locations. This'll result in them having to defend a larger region giving you extra time to follow up with a second attack. To defend against it, just destroy the column itself with a wind blast.


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source


No hand seals but does requires a water source. A simple technique, the user sends their chakra into the water beneath the opponent and causes the water to rotate creating a whirlpool. Just use the technique when the opponent is on water as a distraction, or to follow up with water techs like shark frenzy to attack the opponent while he is trapped in the whirlpool. To defend against it, just escape before the whirlpool becomes too strong. Any technique that can lift you in the air, water or wind can be used.
 

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(Suiton: Suishi no Jutsu) – Water Drowning Technique

How you would perform the technique in battle: Tiashe weaves the Boar → Dog → Horse → Tiger hand seals whilst gathering chakra in his body and converting it into Suiton chakra. He sends this chakra into the water from the lake and manipulates some water to come up. He shape manipulates the water to be in the shape of a spiral, and it churns around fast. Tiashe manipulates the spiral of water to skim across the surface of the lake, disturbing the water underneath it as it skims past. He performs complex moves with it, as if he is avoiding many obstacles, until he reaches a designated spot and strikes. He then deactivates the technique, letting the water fall back into the lake.

How you will use the technique offensively: I would use this technique as a follow up another. When the opponent is already busy fending that technique off, and they see this one coming, they would feel overwhelmed. If the opponent somehow dodges it, but they do not make me lose concentration, I can still manipulate the spiral around and keep chasing after the opponent. It can go past obstacles whilst I manipulate it.

How you can defend against the tech: A blast of wind can be used to destroy the water column. Or, one can go underwater if they are standing on the source of water. Alternatively, a barrier which protects the body from all angles can also be utilized.

Whether or not you find the technique useful or interesting: This is a very versatile technique since it can be constantly manipulated and can attack from all angles. It also has a good range. Although it has four hand seals, that does not matter if water is put as a speciality. So this is a nice technique overall. However, it does require a water source, which is not provided in all terrains.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current

How you would perform the technique in battle: Tiashe stands on top of the lake, and sends his chakra into the water about seven metres in front of him. He then uses his chakra to manipulate the water to rotate. The water rotates very fast in that area, and Tiashe sees a whirlpool form very fast, with water being sucked in a spiral motion underwater. As he releases hold of the water from his chakra, the rotation of water slowly comes to a halt.

How you will use the technique offensively: Once the opponent is caught in this, they will either try to break free immediately or they will be sucked in. If they try to break free, they will probably use a water technique to life themselves up. Taking advantage of this, one can use a lightning technique on the opponent trying to escape. Or, if they get caught underwater, a lightning technique again can be used to electrocute them. Or there can be a different dangerous attack waiting for them down there, like bombs or something. Or there could be summonings underwater that lie in wait for the opponent who gets sucked in.

How you can defend against the tech: As soon as one starts to get sucked in, use a technique to lift oneself up from the water. This can be wind or water. Although wind is better to use because it is strong to lightning. And if water is used, one can get electrocuted.

Whether or not you find the technique useful or interesting: This is a pretty good technique. It does not require any hand seals, and also has a good range. And it can even suck in multiple opponents . It is also pretty good as a distraction. Although, it does require a water source, so it can not always be performed.
 

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(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.


It uses 3 hand seals and involves actually sending your chakra into the sky and changing its properties to oil. This techs makes it rain oil on a certain part of the terrain that you make clouds above. To attack the opponent immediately follow up with a fire attack to make the oil explode. To guard just send a wind blast at the clouds that is strong enough to separate the clouds and prevent them from reforming. Or just wash the oil away with a water jutsu and make sure none of the oil touches you so that it doesn't explode later.


(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.


This technique does only one thing so I will keep it short. It requires 3 hand seals. This technique just summons a large amount of flowing water. This can be used in conjunction with another water technique that uses a water source, to counter a fire technique, or merely to alter the terrain for strategic use. To defend against it, an earth wall to stop the flow, or changing the landscape of the earth to drain the water somewhere else.
 

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(Suiton: Kokuun) - Water Style: Black Clouds

How you would perform the technique in battle: Tiashe performs the Ram → Snake → Tiger hand seals whilst moulding chakra in his stomach. He blows out from his mouth, and a flammable black mist which forms a cloud appears in the sky. He moves the cloud a little further away from himself and then causes it to rain oil. The ground beneath it takes the oil.

How you will use the technique offensively: Since this technique is an oil, it is an excellent combo with a fire technique as the oil would help the fire to become stronger and spread more. This could be used in a wide terrain, as it can cover a good range. It is better to use it in an empty terrain, for if there were trees, they would just come in the way of the oil rain.

How you can defend against the tech: Just use a wind technique to blow the clouds away or use a water technique to get rid of the oil on the body. Alternatively, one can also defend by igniting the oil themselves when it is at a far enough distance not to harm them.

Whether or not you find the technique useful or interesting: It's a nice technique, different from the usual ones, in terms of its properties and uses. It will not harm unless it is used in conjunction with fire. One thing about this technique is that the user has to make sure they themselves do not get oil on themselves. So the clouds should be a bit far from the user.

(Suiton: Takitsubo) - Water Release: Waterfall Basin

How you would perform the technique in battle: Tiashe forms the Boar → Dog → Ram hand seals and gathers chakra in his stomach, converting it into water baths chakra by making it cool and liquidy. He then releases his chakra into the atmosphere and about five metres away from himself, he creates a waterfall. It soon forms into a wave, which Tiashe stands upon.

How you will use the technique offensively: This is not an offensive technique, but it is a good distraction. One can use it to hide in, since it is large and changes the terrain to an extent. The user can perhaps have the opponent in this waterfall, and since the opponent will not be able to see, bombs can be placed inside. Or summons like sharks could also be put inside in order to attack the opponent. This technique can also be used as a water source for techniques which require water.

How you can defend against the tech: Just don't get under the waterfall. Or use an earth Jutsu to stop the flow of the water. Or a large hole could be made in the ground using an earth technique to drain the water away.

Whether or not you find the technique useful or interesting: This is an interesting looking technique because it can change the terrain. That could be very helpful if used in the right circumstances. It is also a water source for other techniques, and it itself does not require a water source.

Is this technique like the one Naruto used in his training with Kakashi and Yamato?
 

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It is the exact technique used in that situation.


(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.


This is only useful if you have a water clone. You release the chakra in your water clone to cause it to revert back into water then refocus your water chakra to shape the water into 4 kunai-like projectiles. Then you launch the projectiles at your opponent. It is great offensively if your opponent is fighting with your clone at close range and you wish to catch him by surprise and turn your water clone into a suicide attacker. To defend against a projectiles, earth wall or wind blast to knock and disperse the water.


(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.


This is only useful if you have a water clone. You release the chakra in your water clone to cause it to revert back into water then refocus your water chakra to shape the water into 4 kunai-like projectiles. Then you launch the projectiles at your opponent. It is great offensively if your opponent is fighting with your clone at close range and you wish to catch him by surprise and turn your water clone into a suicide attacker. To defend against a projectiles, earth wall or wind blast to knock and disperse the water.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.


This is used in conjunction with taijutsu and only is useful in close range. This jutsu first requires you to punch your opponent so they have the opportunity to block your punches and render the whole technique useless. But if you can punch them into the air you focus you water chakra in your hand then swipe at the opponent releasing it in a crescent shape. This is a good technique to follow up with a solid hit in close range or a technique to maybe punch through a small fire blast. Easiest way to defend is to block the initial punch and stop the technique from ever happening.
 

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(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets

How you would perform the technique in battle: Tiashe forms a clone next to him, made from water. It can only reach a distance of about five metres from him. Deciding that this clone can be put to some better use, Tiashe releases his chakra into the water clone, and dismantles the clone. Instead, he changes it into the shape of four Kunai like projectiles which he fires at a nearby tree. He also notes that these bullets can go up to around ten metres.

How you will use the technique offensively: This is a nice technique if used correctly. Usually, water clones are considered somewhat useless, but this actually makes a good use out of the clones. This technique can be used when an opponent is fighting in close combat with the clone. The user can then at that time make the clone change into projectiles, giving the opponent little to no time to react.

How you can defend against the tech: To defend, an earth wall can be used to block it. Other elements of the same rank can also be used to defend against it.

Whether or not you find the technique useful or interesting: This is a good technique because it makes use of a potentially bad technique, and turns it into a useful one instead. Also, water clones can only go up to short range of the user, but these bullets can reach up to mid range. This also makes for good surprise attacks.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique

How you would perform the technique in battle: Tiashe makes a clone to use for this attack. As the clone stands around three metres in front of him, Tiashe quickly lunges in to punch the clone a couple of times in the stomach. He then proceeds to kick the clone in the stomach, using an upward force which causes the clone to be launched into the air. When the clone is in the air, Tiashe concentrates chakra in his right palm. As the clone begins to fall, Tiashe swings his arm in an arc like motion, releasing a crescent blade of water which slices the clone and causes it to disappear.

How you will use the technique offensively: Since this technique is easy to defend against, I would use it when the opponent is unstable on his footing or occupied with another attack. It is also good to use as a last attack, when the opponent is weakened.

How you can defend against the tech: To defend, one can block the first punch that is delivered, and counter it. That way, the attack will not even proceed through. Of course, elemental blocks can also be used, or one can transform into liquid.

Whether or not you find the technique useful or interesting: This technique is not anything special in my opinion. It takes too long to execute, and can also be defended against very easily. Also, there is the problem of being in short range. The opponent may be in short range at the beginning, but may move a little too far, and then the water attack would not reach them. Free form attacks are very easy to counter, so this technique is not very useful in an intense battle.
 

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( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.



This technique requires a water source and is mainly used a distraction. The user of the technique sends their chakra into a water source and manipulates the water to travel beneath the targets feet then suddenly burst up lifting the target up into the air. Once they are in the air, they are much more open to attacks as they do not have the freedom to defend in all the ways they normally could while they were on the ground. If this jutsu is used on you then all your would have to do is just prevent the water from getting beneath you or you can simply take the hit and get lifted into the air and use a wind technique to move in the air to escape your opponents follow up attacks and use your opponents technique against them.


( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.


This technique is exactly the same as (Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique. You simply focus water chakra in your arm after doing the one hand seal and then punch forward shaping the water into a bullet. It's short range like the jutsu I just mentioned. Very much the same uses. I'd like you to actually state the ways to use the technique offensively and defensively to see how much you picked up from the training.


( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.



This technique is made for movement. Though it says that it is offensive, it is more of a supplementary attack. The jutsu requires the user to release large amounts of water chakra from their feet constantly. The water chakra pushes the ground as the user uses their chakra manipulation in their feet to stand on top of the water as it pushes upward. The user constantly keep pushing out the water from their legs to move in one direction. It doesn't let them go backward suddenly or make sharp turns, its more fluid movement. To defend against it, just use earth spikes or lower the earth beneath them. No real attacking uses for this jutsu though.
 

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(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust

How you would perform the technique in battle: Tiashe gathers chakra in his feet and transforms it into Suiton chakra. He then lets it out into the ground beneath him and manipulates it to travel ahead of him up to around ten metres, before further manipulating the water to gush out from the ground in that area. Had anyone been standing there, they would have been lifted into the air with the water. Tiashe then releases his hold on the water, and it splashes down onto the ground, sinking away into the earth.

How you will use the technique offensively: This technique is pretty good for catching the opponent off guard. It can be used to lift them up in the air, and since they would most likely defend by moving away, it would be a good idea to surround the area with another attack so they cannot escape. Then, I would use the water vortex technique and suck the opponent into the water like that. As they are being sucked in, some bombs could be thrown in to blow them up.

How you can defend against the tech: Use a wind technique to move off the water source or use an earth technique to swallow or suppress the water.

Whether or not you find the technique useful or interesting: This is an awesome technique in my opinion because of the many different combos that can be used with it. It also does not even require a water source, so can be performed anywhere. It can also be used on oneself if the need to escape calls for this technique.

How far up does the water go?


(Suiton: Haretsu sui Yashi) - Water Release: Water Bursting Palm

How you would perform the technique in battle: Tiashe performs the Ram hand seal and gathers chakra in his right arm, converting it into Suiton chakra. He releases it around his arm, and water is generated in that area. Tiashe then opens his palm, and thrusts his arm forward, manipulating a condensed bullet of water to be released. It travels five metres very fast before it disperses.

How you will use the technique offensively: This can be used when fighting someone in close combat. When fighting, the user can be making movements of the fight, and then the palm can be used to strike the opponent. This would catch them off guard because they would not be expecting that. The closer to the opponent this technique is used, the better because it will be harder for them to then evade it. This is also good to use when fighting at the edge of a high pace. One push with this technique and the opponent will go falling down for who knows how many metres...

How you can defend against the tech: Use an earth wall to block it if far away enough, otherwise, manipulate your body into liquid and reappear again.

Whether or not you find the technique useful or interesting: It's a good technique which only requires one hand seal. It is explosive, and is used in short range, which is good for catching he opponent by surprise.

The description says that it drives through the opponent. So does it make a hole in the person?


(Suiton: Seisuiryū) - Water Release: Azure Water Stream

How you would perform the technique in battle: Tiashe gathers Suiton chakra and releases it from his feet beneath him. The force and the speed at which this occurs causes Tiashe to be lifted up int the air. As he continues to add more water, he travels on this wave of water for quiet a few metres. He only moves in one direction though; he cannot make turns or reverse. He also wields a sword, which he holds in his hand, but finding nothing to slash, he does not use it. Tiashe then stops supplying water and he returns to the ground.

How you will use the technique offensively: This is good for fast movement towards the opponent which may frighten them. The user can also slash them with their sword whilst in the air on the water, which makes it easier at the same time being defended.

How you can defend against the tech: Whilst the user is traveling on it, one can use an earth technique to swallow the water into the ground, or one can use wind to life themselves into the air and escape.

Whether or not you find the technique useful or interesting: It's an alright technique, since it can only allow the user to move in me straight direction. If it allowed versatile movement, it would be much better.

Does it require a water source? And is the sword a necessary part of this technique?
 

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Not very far. Maybe short range up from the ground.

Not really, think of it more as blunt force slamming into something. If you drive your fist into a volleyball and stop moving your arm as soon as it hits, you get less force than if you hit it and follow through. When it says "drive", it's more talking about the follow through. The technique doesn't have drilling capabilities.

It does not require a water source nor does it require a sword. You don't even really need to attack the opponent, you can just use it for movement.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.


The technique involves focusing water chakra in your stomach then moving it to your mouth. Once the water chakra is in your mouth, the carefully manipulate the water chakra and condense and extended it to form a whip. Expel the whip out of your mouth and it can be used to physically attack your opponent. The only real use of this jutsu is if you are fighting hand to hand with your opponent in close range and you need a quick sneaky way to attack him you can use this jutsu. It requires no hand seals so it can catch the opponent by surprise. To defend against it simply get out of range or use a defend that channels chakra to your arms to simply swipe the water whip as it comes toward you and the impact will cause the whip to lose its stability and fall back down into water.



( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.



Send your water charka into the air about you and use it to the collect the natural vapor in the air. Condense the vapor and shape it into several projectiles such as water kunai then launch the water kunai at the opponent. Way to use this technique is to focus the chakra directly into your hand and condense the water around you hand and launch the water kuani from there. This technique requires no hand seals so it is useful to attack your opponent in close range by swiping your hand and releasing a barrage of water kunai. It can be used to catch the off guard to go in close for more attack or go back and follow up with a bigger attack. A earth wall, wind blast, or fire blast of stronger strength can all easily block it.
 

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I see, thank you.

(Suiton: Nagareru no Muchi) - Water Release: Flowing Whip

How you would perform the technique in battle: Tiashe gathers chakra in his stomach, before it travels to his mouth where it is kneaded into Suiton chakra. He makes sure the chakra is condensed and when he is ready, Tiashe opens his mouth and manipulates the water to be extended out from his mouth like a whip. It reaches to a length of around five metres, and Tiashe then ends the technique.

How you will use the technique offensively: When using this technique, one must be in close range to the opponent. It is good to use when one does not want the opponent too close; this will push the opponent back, giving more distance between the two fighters.

How you can defend against the tech: If reaction time is appropriate, one can move out of the way, as it only extends to short range. Or, an earth wall can be used to block. An armour can also be used to cover the body, so that when it hits, no damage is dealt. Or, a technique which requires chakra, such as a lighting one, to be sent to the arm can be used.

Whether or not you find the technique useful or interesting: This technique is not so versatile and I would most likely not use it. There are other better techniques to be used in short range. It does not require any hand seals though.

When it says that the user places 'their hand on their mouth', what does that mean. To me, I would think that the user is blocking their mouth. Or, is a ring formed around the mouth?

Also, if the opponent gets hit by the whip, and they channel lightning chakra into it, will the user get electrocuted?




(Suiton: Shawā) - Water Release: Showers

How you would perform the technique in battle: Tiashe gathers chakra in his body and releases it into the air above him. He manipulates this chakra to gather water particles from the air and condense them. In this way, Tiashe forms a few Kunai and some Shuriken. He then manipulates the chakra inside the water to move downwards to the ground ahead of him at a fast speed. The water projectiles move with a lot of speed and force, and when they reach the ground, they are so strong that they make cracks in the ground.

How you will use the technique offensively: This is pretty nice to use in a combo with the hidden mist Jutsu because it covers a good range. And since it is in the air, the user can spread them out slightly, and then have them travel to the area where they last saw the opponent. Since they are a bit spread out, they should be able to hit the opponent. They can also be made above the opponent without them knowing, and that would make it easier to smash them down to the target.

How you can defend against the tech: Any elemental techniques which are used to block can do the job well. But earth would be the best as it is strong to water. Or one can substitute into something else.

Whether or not you find the technique useful or interesting: I like this one because of the possibility of the combo. And it does not require hand seals, and it can also be formed above the user, giving them very little reaction time.
 

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A ring is formed around your mouth. It's similar to any other expelling technique. It's just that you maintain control over the water after you've expelled it. If that were the case, if the opponent is covered with lightning, they would be the first to get electrocuted. This is only a C-rank technique so if they shoot some S-rank lightning at you to electrocute you it wouldn't work. The difference in power and amount would vaporize the water and blast through the stability of the whip.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required.


The technique is simple. It requires 3 hand seals and works by focusing water chakra to the palm on the intended hand. The water is released from the palm and the chakra is materialized into liquid water. As soon as the water is released, the user will use their chakra that is infused with the water to rotate the water to created a spiraling torrent-like wall. The user keep releasing more water to push the spiraling wall out toward their target. This technique can be used to either knock the opponent back combined with a palm thrust in close range (only if you're a water specialist thought) to increase the strength of your physical attacks. You can use it to defend against equal rank and one rank strong fire techniques.To guard using an earth wall will work well or using a wind blast to knock the water away is also efficient.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.


Unless you are a water specialist, this technique is useless. I am not so I do not use it. Obviously because of the number of hand seals it requires. It can easily be prevent by your opponent is will turn out to be a waste of a technique. If you are a water specialist and can do the technique with one hand seals then it is pretty decent. It simply creates a moving body of water that is shaped like a dragon. This technique does require a water source unless you are Tobimaru which is probably the only way you can use it without a water source. To defend against the technique a larger scale earth wall would work or you can lower the earth to drain the water as well, or a large wind blast as well.
 
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