[Suggestion] RP - Specialty Boosts

Kai NB

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Specialty Boosts: Certain benefits a user's bio receive when they set a specific ability as their primary specialty.

This is a very simple idea which I think can benefit the smaller aspects of the RP. Please toy around with this idea and help me work out which would be a better result. I would like to propose that depending on which speciality you have, you can an additional boost besides the faster or single handseal usage.

Fire
In the case of being the user's Primary Specialty, user can't be burned by A-Rank Fire Release techniques and below. (I took the same idea for how Lightning Specialists don't get paralyzed from Nagashi and made it relatable in that Fire Specialists can withstand the heat.)

Wind
In the case of being the user's Primary Specialty, user can perform Wind Release techniques that require the usage of Giant Fans without the need for them. (This one was hard to think of, but I think it can be a practical use.)

Lightning
In the case of being the user's Primary Specialty, user can't be paralyzed by any lightning based technique. (This idea was taken from the fact that Primary Specialty Users can't be paralyzed by Nagashi, but it doesn't seem to apply against other techs.)

Earth
In the case of being the user's Primary Specialty, user can create earth technique by creating earth, not using pre-existing earth? (This one was the hardest to think of, I'm hoping it's still plausible since most earth techs start from the ground, and other can be shot out... Imagine creating a Stone And earth Dragon while you're in the air basically and not from the ground... :/)

Water
In the case of being the user's Primary Specialty, users can perform Water Release techniques up to A-Rank that require the water sources without the need for them. (I know this may be an issue since this an ability for Mei and Tobirama, so this might need some tweaking)

Obviously I would like some input on the ideas I have listed and potential ideas that anyone may be able to offer.

I think ideas like this can be implemented for all specialty areas, such as KG Releases (Ice, Lava, Boil, etc.), Advance Element Releases (Rain and Sound), Arts (Nin, Tai, Gen, Fuin, Kin, Iryo, Smoke, etc.), and HA techs (Inuzuka, Nara, Yamanaka, etc.). And I'd like that if this idea were to be accepted, that we'd add the description of each effect the specialty grants to each of their respective Special Ability Rules so that people can see what boosts they get, such as Ice Release gaining the ability to withstand freezing temperatures.

To be very honest, I'd also like to request an actual page dedicated to what specialties rules there are. It seems to confuse me that besides two elemental releases, you can also have Taijutsu and Kenjutsu? Or you can have Ninjutsu and Fuinjutsu. Or how you can have 2 of the Basic Five in addition to Sound or Rain.

Also, this is just to make the RP more believable, but how can some Elemental KG users have specialties on elements besides the ones that compose their KG? I mean, it can be argued that just because they can combine the two chakra types, doesn't mean it's their natural affinity, but isn't it more logical to state that an Ice Release user's natural affinities would be Water and Wind? As such, Water and Wind would need to be their natural affinity/specialty? Or does specialties not have to do with affinities, and it's just based on how much one trains in it, making it dependent on the effort one would do in their training, meaning it could be whatever they say their bio trained the most in?


Lemme know what you think =D
(Remember to be respectful U_U)
 

Urda

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Ummm.....

Fire: That's a NO on immunity. I think a +5 damage boost would suffice.

Wind: No hand-seals are needed to perform C-rank Techniques and below.

Lighting: C-rank Techniques and below techniques are neutralized (resistance).

Earth: No hand-seals are needed to perform C-rank Techniques and below.

Water: No hand-seals are needed to perform C-rank Techniques and below.
 

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Specialty Boosts: Certain benefits a user's bio receive when they set a specific ability as their primary specialty.

This is a very simple idea which I think can benefit the smaller aspects of the RP. Please toy around with this idea and help me work out which would be a better result. I would like to propose that depending on which speciality you have, you can an additional boost besides the faster or single handseal usage.

Fire
In the case of being the user's Primary Specialty, user can't be burned by A-Rank Fire Release techniques and below. (I took the same idea for how Lightning Specialists don't get paralyzed from Nagashi and made it relatable in that Fire Specialists can withstand the heat.)

Wind
In the case of being the user's Primary Specialty, user can perform Wind Release techniques that require the usage of Giant Fans without the need for them. (This one was hard to think of, but I think it can be a practical use.)

Lightning
In the case of being the user's Primary Specialty, user can't be paralyzed by any lightning based technique. (This idea was taken from the fact that Primary Specialty Users can't be paralyzed by Nagashi, but it doesn't seem to apply against other techs.)

Earth
In the case of being the user's Primary Specialty, user can create earth technique by creating earth, not using pre-existing earth? (This one was the hardest to think of, I'm hoping it's still plausible since most earth techs start from the ground, and other can be shot out... :/)

Water
In the case of being the user's Primary Specialty, users can perform Water Release techniques up to A-Rank that require the water sources without the need for them. (I know this may be an issue since this an ability for Mei and Tobirama, so this might need some tweaking)

I think ideas like this can be implemented for all specialty areas, such as KG releases, advance element releases, Arts (Nin, Tai, Gen, Fuin, Kin, Iryo), or HA techs. And I'd like that if this idea were to be accepted, that we'd add them to each of their respective Special Ability Rules so that people can see what boosts they get, such as Ice Release gaining the ability to withstand freezing temperatures.

To be very honest, I'd also like to request an actual page dedicated to what specialties rules there are. It seems to confuse me that besides two elemental releases, you can also have Taijutsu and Kenjutsu? Or you can have Ninjutsu and Fuinjutsu. Or how you can have 2 of the Basic Five in addition to Sound or Rain.

Also, this is just to make the RP more believable, but how can some Elemental KG users have specialties on elements besides the ones that compose their KG? I mean, it can be argued that just because they can combine the two chakra types, doesn't mean it's their natural affinity, but isn't it more logical to state that an Ice Release user's natural affinities would be Water and Wind? As such, Water and Wind would need to be their natural affinity/specialty? Or does specialties not have to do with affinities, and it's just based on how much one trains in it, making it dependent on the effort one would do in their training, meaning it could be whatever they say their bio trained the most in?


Lemme know what you think =D
(Remember to be respectful U_U)
Well, this actually brings up something that was discussed not long ago to create or rather make specialties actually meaningful and useful by restricting some jutsu to specialists only while making them stronger. An example of this would be Mountain Smash becoming Earth specialty only, Kirin for Lightning, etc. The damages would be altered to be 120 damage and would be one-two for each of the base 5. It's not the same as what you suggested, but it's an idea we had.

You can have One specialty with one hand seals, a second one with fewer seals, a Taijutsu tracking bonus, answer a myriad of additional specialties that have no real benefits. So you can primary specialize in Sound answer secondary in Lightning, and have a third Genjutsu specialty but the Genjutsu one wont have decreased seals or faster ones.

I always thought KGs required the two elements that may compose them to be specialties, but Reborn would know more about that.

Why'd you delete the first one lol
 

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Well, this actually brings up something that was discussed not long ago to create or rather make specialties actually meaningful and useful by restricting some jutsu to specialists only while making them stronger. An example of this would be Mountain Smash becoming Earth specialty only, Kirin for Lightning, etc. The damages would be altered to be 120 damage and would be one-two for each of the base 5. It's not the same as what you suggested, but it's an idea we had.

You can have One specialty with one hand seals, a second one with fewer seals, a Taijutsu tracking bonus, answer a myriad of additional specialties that have no real benefits. So you can primary specialize in Sound answer secondary in Lightning, and have a third Genjutsu specialty but the Genjutsu one wont have decreased seals or faster ones.

I always thought KGs required the two elements that may compose them to be specialties, but Reborn would know more about that.

Why'd you delete the first one lol
I agree with the first part; I think certain jutsus should be restricted to those who specialize in said element. It makes it more meaningful and strategic to specialize. If I gain Mountain Smash, I lose the potential to have Raikiri? Sounds good to me.

Same should be done for the non-elemental fields too, in my opinion.
 

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I agree with the first part; I think certain jutsus should be restricted to those who specialize in said element. It makes it more meaningful and strategic to specialize. If I gain Mountain Smash, I lose the potential to have Raikiri? Sounds good to me.

Same should be done for the non-elemental fields too, in my opinion.

it is a great idea indeed. However what would happen if shadow clones were for Ninjutsu masters. How many people would complain about that sorta bonus.
 

Akuma

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I agree with the concept, but disagree with the exact details you suggest. The special quirks take special abilities from test bios and hand them out to regular bios. Immunity up to A rank, water without a source, etc. Traits of the 3rd Raikage and Mei. The elements for the most of it are fine. IMO what really needs a new spark for light are the non-elemental specialities:

Kenjutsu - x1.5 faster reactions.
Ninjutsu - 10% chakra reduction from chakra costs for Ninjutsu techniques.
Genjutsu - Ability to extend Genjutsu by 1 range for B ranks and below.


Not saying these examples are any better, but they don't cross the line so boldly atleast. The suggestion to improve and revise bio specialities is note worthy even so. ^^
 

Kai NB

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Ummm.....

Fire: That's a NO on immunity. I think a +5 damage boost would suffice.

Wind: No hand-seals are needed to perform C-rank Techniques and below.

Lighting: C-rank Techniques and below techniques are neutralized (resistance).

Earth: No hand-seals are needed to perform C-rank Techniques and below.

Water: No hand-seals are needed to perform C-rank Techniques and below.
Hmm, I don't know what I think of these in comparison to my own, but I mean, they definitely seem logical. And they're not as significant in terms of how much more powerful my ideas were, so it's definitely not bad.

Well, this actually brings up something that was discussed not long ago to create or rather make specialties actually meaningful and useful by restricting some jutsu to specialists only while making them stronger. An example of this would be Mountain Smash becoming Earth specialty only, Kirin for Lightning, etc. The damages would be altered to be 120 damage and would be one-two for each of the base 5. It's not the same as what you suggested, but it's an idea we had.

You can have One specialty with one hand seals, a second one with fewer seals, a Taijutsu tracking bonus, answer a myriad of additional specialties that have no real benefits. So you can primary specialize in Sound answer secondary in Lightning, and have a third Genjutsu specialty but the Genjutsu one wont have decreased seals or faster ones.

I always thought KGs required the two elements that may compose them to be specialties, but Reborn would know more about that.

Why'd you delete the first one lol
Oh, now I would like to hear more about that idea you guys had. Is it still in the works or was it simply talked about and not enough agreement to have it made?

Thank you for clarifying

Yea, I'll need to ask him to verify

I think I do that with almost all my suggestions lol. I make the first one just by stating my thoughts, and then I delete it and post a new one that is more refined in its explanation and all

I agree with the first part; I think certain jutsus should be restricted to those who specialize in said element. It makes it more meaningful and strategic to specialize. If I gain Mountain Smash, I lose the potential to have Raikiri? Sounds good to me.

Same should be done for the non-elemental fields too, in my opinion.
Yea, I really like this idea too.

it is a great idea indeed. However what would happen if shadow clones were for Ninjutsu masters. How many people would complain about that sorta bonus.
I think that is such a good thing, because it'll really make people consider what Art they want to use. Like, do they want to use Shadow Clones, or do they want to use Leaf Dragon God from being a Taijutsu Specialist.

The whole point is that the specialities make the thought and actual RP more fun to work with, at least for me. I don't really want to have every single ability and power and be equal with everyone. I want to have clear advantages over one person but have tons of advantages against another.

Like from One Piece, Enel was clearly stronger than almost everyone and had a major advantage, but up against Luffy, he was completely at a disadvantage. (Don't know if you get the reference)

Or from Naruto, how Guren was totally strong against almost everyone, but weak against that one guy that used the Bats.

I agree with the concept, but disagree with the exact details you suggest. The special quirks take special abilities from test bios and hand them out to regular bios. Immunity up to A rank, water without a source, etc. Traits of the 3rd Raikage and Mei. The elements for the most of it are fine. IMO what really needs a new spark for light are the non-elemental specialities:

Kenjutsu - x1.5 faster reactions.
Ninjutsu - 10% chakra reduction from chakra costs for Ninjutsu techniques.
Genjutsu - Ability to extend Genjutsu by 1 range for B ranks and below.


Not saying these examples are any better, but they don't cross the line so boldly atleast. The suggestion to improve and revise bio specialities is note worthy even so. ^^
Thanks, that's my main reason for this thread. I simply would like to have a refined specialty system that is clear and can affect the gameplay of the RP, not too drastically, but enough to cause some interesting dynamics between the interaction of different users.
 

Caliburn

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Specialty Boosts: Certain benefits a user's bio receive when they set a specific ability as their primary specialty.

This is a very simple idea which I think can benefit the smaller aspects of the RP. Please toy around with this idea and help me work out which would be a better result. I would like to propose that depending on which speciality you have, you can an additional boost besides the faster or single handseal usage.

Fire
In the case of being the user's Primary Specialty, user can't be burned by A-Rank Fire Release techniques and below. (I took the same idea for how Lightning Specialists don't get paralyzed from Nagashi and made it relatable in that Fire Specialists can withstand the heat.)

Wind
In the case of being the user's Primary Specialty, user can perform Wind Release techniques that require the usage of Giant Fans without the need for them. (This one was hard to think of, but I think it can be a practical use.)

Lightning
In the case of being the user's Primary Specialty, user can't be paralyzed by any lightning based technique. (This idea was taken from the fact that Primary Specialty Users can't be paralyzed by Nagashi, but it doesn't seem to apply against other techs.)

Earth
In the case of being the user's Primary Specialty, user can create earth technique by creating earth, not using pre-existing earth? (This one was the hardest to think of, I'm hoping it's still plausible since most earth techs start from the ground, and other can be shot out... Imagine creating a Stone And earth Dragon while you're in the air basically and not from the ground... :/)

Water
In the case of being the user's Primary Specialty, users can perform Water Release techniques up to A-Rank that require the water sources without the need for them. (I know this may be an issue since this an ability for Mei and Tobirama, so this might need some tweaking)

Obviously I would like some input on the ideas I have listed and potential ideas that anyone may be able to offer.

I think ideas like this can be implemented for all specialty areas, such as KG Releases (Ice, Lava, Boil, etc.), Advance Element Releases (Rain and Sound), Arts (Nin, Tai, Gen, Fuin, Kin, Iryo, Smoke, etc.), and HA techs (Inuzuka, Nara, Yamanaka, etc.). And I'd like that if this idea were to be accepted, that we'd add the description of each effect the specialty grants to each of their respective Special Ability Rules so that people can see what boosts they get, such as Ice Release gaining the ability to withstand freezing temperatures.

To be very honest, I'd also like to request an actual page dedicated to what specialties rules there are. It seems to confuse me that besides two elemental releases, you can also have Taijutsu and Kenjutsu? Or you can have Ninjutsu and Fuinjutsu. Or how you can have 2 of the Basic Five in addition to Sound or Rain.

Also, this is just to make the RP more believable, but how can some Elemental KG users have specialties on elements besides the ones that compose their KG? I mean, it can be argued that just because they can combine the two chakra types, doesn't mean it's their natural affinity, but isn't it more logical to state that an Ice Release user's natural affinities would be Water and Wind? As such, Water and Wind would need to be their natural affinity/specialty? Or does specialties not have to do with affinities, and it's just based on how much one trains in it, making it dependent on the effort one would do in their training, meaning it could be whatever they say their bio trained the most in?


Lemme know what you think =D
(Remember to be respectful U_U)
Fire - no

Immunity to A-rank? For starters that has nothing to do with specialties. How does your body suddenly become resistant to fire? With all the existing S and forbidden rank jutsu some people might have forgotten it, but most A-rank jutsu are deadly. Comparing this with lightning is incorrect as paralyzation is a side effect, while burning is the main point of fire.

Wind - don't really see the point

For starters this is quite a mismatch if you see what fire gets. You remove the fan and what then? You will need to do something to make that jutsu work, so in the end nothing changes. The point of this jutsu is the usage of the fan, without the fan, there is no jutsu. This is like using a kenjutsu tech without a sword.

Lightning - don't really see the point

When you're being hit by a lightning jutsu, paralyzation is the least of your worries. When you're stabbed with Chidori, being paralyzed or not doesn't matter much. Compared to immunity to fire it's also a mismatch.

Earth - don't really see the point

Normally you use the elements that are most beneficial in the environment you're in. Using earth jutsu when you're high up in the sky is not what I would call awesome, but rather stupid because I seriously wonder how a heavy strong dragon would be able to maintain flight, it would more likely drop down to earth. Fact is that you don't need this ability when you are on the ground, which most battles are still fought there and several characters have shown that they can spit out a moderate amount of earth.

Water

I already allowed that with people I deemed water specialists.

And you pretty much already touched the biggest issue here. Water, fire, wind, earth, lightning, lava, storm, rain, sound, steel, dark, swift, ninjutsu, genjutsu, taijutsu, kenjutsu, smoke, kinjutsu, fuuinjutsu etc. it's too much. It looks like a rational idea to list them in a thread, but in reality that would likely cause more chaos than solve it. From the moment it's written, people are going to sink their teeth into it and use it for any purposes they see fit and others would then use it as a threshold to go beyond that. This is really one of those things that works the best if you just let them. This is simply such a complex set of things that's really not worth the effort compared to the potential consequences.

I always left specialities up to the bio mods discretion, hence there aren't much written official rules, but more unofficial guidelines. You only know B-rank taijutsu but say you can crush huge boulders? Removed. You are the Sage of Water? Ok you can use water jutsu without a water source. This is mainly a practical problem. For a bio mod to keep taking into account an entire list of specialties, that's pure horror. It's likely going to cause more confusion than solve it. This is also the same thing with your last point. When you're checking specialties, the amount of specialties people write are most of time already not very realistic. So it becomes a rather mute point at that moment to start making a fuss about whether it's more logical that a certain bio should have a water specialty instead of an earth one or not. When I checked bios I let people decide most of the time themselves what they wanted, I just made sure the amount was reasonable and that the descriptions were doable. I really didn't bother with something like that you had fire instead of water when you write your wind can even cut diamond. The last thing is what I had to watch out for, not the first one because it doesn't do anything.

When you write you have 7 specialties, changing one element with another is not going to make it that much more believable. This was largely for custom bios though, with canon bios I was more strict.


The way how you are approaching the concept of specialties is too much for what it's worth. Then it's simply far more easier to let the bio mods decide when they're checking bios whether someone is acceptable or not. LoK brought up a point we discussed a long time ago which approaches this from a different angle.
 

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Fire - no

Immunity to A-rank? For starters, that has nothing to do with specialties. How does your body suddenly become resistant to fire? With all the existing S and forbidden rank Jutsu, some people might have forgotten it, but most A-rank Jutsu are deadly. Comparing this with lightning is incorrect as paralyzation is a side effect while burning is the main point of fire.

Wind - don't really see the point

For starters, this is quite a mismatch if you see what fire gets. You remove the fan and what then? You will need to do something to make that Jutsu work, so in the end nothing changes. The point of this Jutsu is the usage of the fan, without the fan, there is no Jutsu. This is like using a kenjutsu tech without a sword.

Lightning - don't really see the point

When you're being hit by a lightning Jutsu, paralyzation is the least of your worries. When you're stabbed with Chidori, being paralyzed or not doesn't matter much. Compared to immunity to fire it's also a mismatch.

Earth - don't really see the point

Normally you use the elements that are most beneficial in the environment you're in. Using earth Jutsu when you're high up in the sky is not what I would call awesome, but rather stupid because I seriously wonder how a heavy strong dragon would be able to maintain flight, it would more likely drop down to earth. The fact is that you don't need this ability when you are on the ground, which most battles are still fought there and several characters have shown that they can spit out a moderate amount of earth.

Water

I already allowed that with people I deemed water specialists.

And you pretty much already touched the biggest issue here. Water, fire, wind, earth, lightning, lava, storm, rain, sound, steel, dark, swift, ninjutsu, genjutsu, taijutsu, kenjutsu, smoke, kinjutsu, fuuinjutsu etc. it's too much. It looks like a rational idea to list them in a thread, but in reality that would likely cause more chaos than solve it. From the moment it's written, people are going to sink their teeth into it and use it for any purposes they see fit and others would then use it as a threshold to go beyond that. This is really one of those things that work the best if you just let them. This is simply such a complex set of things that's really not worth the effort compared to the potential consequences.

I always left specialties up to the bio mods discretion, hence there aren't much-written official rules, but more unofficial guidelines. You only know B-rank taijutsu but say you can crush huge boulders? Removed. Are you the Sage of Water? Ok, you can use water Jutsu without a water source. This is mainly a practical problem. For a bio mod to keep taking into account an entire list of specialties, that's pure horror. It's likely going to cause more confusion than solve it. This is also the same thing with your last point. When you're checking specialties, the amount of specialties people write are most of time already not very realistic. So it becomes a rather mute point at that moment to start making a fuss about whether it's more logical that a certain bio should have a water specialty instead of an earth one or not. When I checked bios I let people decide most of the time themselves what they wanted, I just made sure the amount was reasonable and that the descriptions were doable. I really didn't bother with something like that you had fire instead of water when you write your wind can even cut diamond. The last thing is what I had to watch out for, not the first one because it doesn't do anything.

When you write you have 7 specialties, changing one element with another is not going to make it that much more believable. This was largely for custom bios, though, with canon bios I was more strict.


The way how you are approaching the concept of specialties is too much for what it's worth. Then it's simply far easier to let the bio mods decide when they're checking bios whether someone is acceptable or not. LoK brought up a point we discussed a long time ago which approaches this from a different angle.
About Lightning Release, it was shown in the Manga that unfocused electricity could be neutralized without suffering paralyzing effects...

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Also, can you write out the rules for Speciality.
 

Lord of Kaos

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About Lightning Release, it was shown in the Manga that unfocused electricity could be neutralized without suffering paralyzing effects...

You must be registered for see images


You must be registered for see images

You must be registered for see images


You must be registered for see images


Also, can you write out the rules for Speciality.
He didn't say it couldn't; he said it's be the least of one's troubles if hit by a lightning jutsu. Sure, you could go on unparalyzed and able to move but you still were just hit by a jutsu, so injury in some way will be present. That's what he was referring to, not whatever you posted.

You misunderstood again; he was saying that there isn't a need for rules as it falls Under the Bio checker's discretion; on one instance, he might feel Water with no source is applicable. In another instance, he might remove it from the Bio. It varies greatly and making a thread for each elemental, KG or other specialty would just get lengthy and confusing as you might think it's allowed and then it gets removed from your Bio.
 

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He didn't say it couldn't; he said it's be the least of one's troubles if hit by a lightning Jutsu. Sure, you could go on unparalyzed and able to move but you still were just hit by a Jutsu, so injury in some way will be present. That's what he was referring to, not whatever you posted.

You misunderstood again; he was saying that there isn't a need for rules as it falls Under the Bio checker's discretion; on one instance, he might feel Water with no source is applicable. In another instance, he might remove it from the Bio. It varies greatly and making a thread for each elemental, KG or another specialty would just get lengthy and confusing as you might think it's allowed and then it gets removed from your Bio.
He was referring to focus Lightning Jutsu such as Chidori and how immunity against said Jutsu is intolerable. I was suggesting unfocus Lightning Jutsu could be an exception as Sasuke was hit by an unfocused Lightning Jutsu and it was negated, with no evidence of injury sustained or he was hindered in any way.

I understood correctly, but I thought it was best if you post some rule regarding Specialties instead of trying to figure out if the Bio special is acceptable or ruled for a decline. I don't want to keep making Bio's because my specialty is not acceptable especially if I don't even know what's acceptable or not.
 

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About Lightning Release, it was shown in the Manga that unfocused electricity could be neutralized without suffering paralyzing effects...

You must be registered for see images


You must be registered for see images

You must be registered for see images


You must be registered for see images


Also, can you write out the rules for Speciality.
He was referring to focus Lightning Jutsu such as Chidori and how immunity against said Jutsu is intolerable. I was suggesting unfocus Lightning Jutsu could be an exception as Sasuke was hit by an unfocused Lightning Jutsu and it was negated, with no evidence of injury sustained or he was hindered in any way.

I understood correctly, but I thought it was best if you post some rule regarding Specialties instead of trying to figure out if the Bio special is acceptable or ruled for a decline. I don't want to keep making Bio's because my specialty is not acceptable especially if I don't even know what's acceptable or not.
You're nitpicking.

I don't make such a distinction as focused and unfocused as for every jutsu you need to collect your chakra and shape it, so it's always focused. Lok is correct in what I was saying. My point was that, as LoK explained, paralyzation is nothing more than a side effect of lightning. Lightning is electricity, when you get hit by electricity, your body is going to short-circuit because all the electrical impulses that control your movements are going ballistic. However when you get hit by the average lightning jutsu that phenomenon becomes rather redundant as of the five basic elements lightning is the most destructive one. It's still very well a mass of energy that can severely burn and damage you. Yes there are a few jutsu out there that specifically aim to paralyze, Tsunade even has one that's so effective it doesn't do anything but paralyze, however I approach this from an overall perspective. A similar example is water. Water makes you wet, but overall seen that's not why you use that element for.

The first picture you posted is not even relevant as Kakashi blocked a lightning jutsu with his own lightning jutsu. On the 2nd one you can even see Sasuke focusing lightning chakra in his own weapon on several panels. It's not so much that he gained immunity, but that he knows how to deal with it. Sasuke knows the properties of lightning, how to use them and how to defend against them. Based on the convo of Darui and the raikage, it even appears that they intentionally used those jutsu to confirm that.


And the entire point of my post was to explain that such a thread is not feasible. LoK explained that also to you. Bios don't get declined because of specialties as we simply edit those on the moment. Unless Reborn would be that strict, but I sincerely doubt that. From your point of view nothing really changes as we have to check the specialties regardless. I have never declined a bio if the only problem with it was a few over the top specialties.
 
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