Specialty Boosts: Certain benefits a user's bio receive when they set a specific ability as their primary specialty.
This is a very simple idea which I think can benefit the smaller aspects of the RP. Please toy around with this idea and help me work out which would be a better result. I would like to propose that depending on which speciality you have, you can an additional boost besides the faster or single handseal usage.
Obviously I would like some input on the ideas I have listed and potential ideas that anyone may be able to offer.
I think ideas like this can be implemented for all specialty areas, such as KG Releases (Ice, Lava, Boil, etc.), Advance Element Releases (Rain and Sound), Arts (Nin, Tai, Gen, Fuin, Kin, Iryo, Smoke, etc.), and HA techs (Inuzuka, Nara, Yamanaka, etc.). And I'd like that if this idea were to be accepted, that we'd add the description of each effect the specialty grants to each of their respective Special Ability Rules so that people can see what boosts they get, such as Ice Release gaining the ability to withstand freezing temperatures.
To be very honest, I'd also like to request an actual page dedicated to what specialties rules there are. It seems to confuse me that besides two elemental releases, you can also have Taijutsu and Kenjutsu? Or you can have Ninjutsu and Fuinjutsu. Or how you can have 2 of the Basic Five in addition to Sound or Rain.
Also, this is just to make the RP more believable, but how can some Elemental KG users have specialties on elements besides the ones that compose their KG? I mean, it can be argued that just because they can combine the two chakra types, doesn't mean it's their natural affinity, but isn't it more logical to state that an Ice Release user's natural affinities would be Water and Wind? As such, Water and Wind would need to be their natural affinity/specialty? Or does specialties not have to do with affinities, and it's just based on how much one trains in it, making it dependent on the effort one would do in their training, meaning it could be whatever they say their bio trained the most in?
Lemme know what you think =D
(Remember to be respectful U_U)
This is a very simple idea which I think can benefit the smaller aspects of the RP. Please toy around with this idea and help me work out which would be a better result. I would like to propose that depending on which speciality you have, you can an additional boost besides the faster or single handseal usage.
Fire
In the case of being the user's Primary Specialty, user can't be burned by A-Rank Fire Release techniques and below. (I took the same idea for how Lightning Specialists don't get paralyzed from Nagashi and made it relatable in that Fire Specialists can withstand the heat.)
Wind
In the case of being the user's Primary Specialty, user can perform Wind Release techniques that require the usage of Giant Fans without the need for them. (This one was hard to think of, but I think it can be a practical use.)
Lightning
In the case of being the user's Primary Specialty, user can't be paralyzed by any lightning based technique. (This idea was taken from the fact that Primary Specialty Users can't be paralyzed by Nagashi, but it doesn't seem to apply against other techs.)
Earth
In the case of being the user's Primary Specialty, user can create earth technique by creating earth, not using pre-existing earth? (This one was the hardest to think of, I'm hoping it's still plausible since most earth techs start from the ground, and other can be shot out... Imagine creating a Stone And earth Dragon while you're in the air basically and not from the ground... :/)
Water
In the case of being the user's Primary Specialty, users can perform Water Release techniques up to A-Rank that require the water sources without the need for them. (I know this may be an issue since this an ability for Mei and Tobirama, so this might need some tweaking)
In the case of being the user's Primary Specialty, user can't be burned by A-Rank Fire Release techniques and below. (I took the same idea for how Lightning Specialists don't get paralyzed from Nagashi and made it relatable in that Fire Specialists can withstand the heat.)
Wind
In the case of being the user's Primary Specialty, user can perform Wind Release techniques that require the usage of Giant Fans without the need for them. (This one was hard to think of, but I think it can be a practical use.)
Lightning
In the case of being the user's Primary Specialty, user can't be paralyzed by any lightning based technique. (This idea was taken from the fact that Primary Specialty Users can't be paralyzed by Nagashi, but it doesn't seem to apply against other techs.)
Earth
In the case of being the user's Primary Specialty, user can create earth technique by creating earth, not using pre-existing earth? (This one was the hardest to think of, I'm hoping it's still plausible since most earth techs start from the ground, and other can be shot out... Imagine creating a Stone And earth Dragon while you're in the air basically and not from the ground... :/)
Water
In the case of being the user's Primary Specialty, users can perform Water Release techniques up to A-Rank that require the water sources without the need for them. (I know this may be an issue since this an ability for Mei and Tobirama, so this might need some tweaking)
Obviously I would like some input on the ideas I have listed and potential ideas that anyone may be able to offer.
I think ideas like this can be implemented for all specialty areas, such as KG Releases (Ice, Lava, Boil, etc.), Advance Element Releases (Rain and Sound), Arts (Nin, Tai, Gen, Fuin, Kin, Iryo, Smoke, etc.), and HA techs (Inuzuka, Nara, Yamanaka, etc.). And I'd like that if this idea were to be accepted, that we'd add the description of each effect the specialty grants to each of their respective Special Ability Rules so that people can see what boosts they get, such as Ice Release gaining the ability to withstand freezing temperatures.
To be very honest, I'd also like to request an actual page dedicated to what specialties rules there are. It seems to confuse me that besides two elemental releases, you can also have Taijutsu and Kenjutsu? Or you can have Ninjutsu and Fuinjutsu. Or how you can have 2 of the Basic Five in addition to Sound or Rain.
Also, this is just to make the RP more believable, but how can some Elemental KG users have specialties on elements besides the ones that compose their KG? I mean, it can be argued that just because they can combine the two chakra types, doesn't mean it's their natural affinity, but isn't it more logical to state that an Ice Release user's natural affinities would be Water and Wind? As such, Water and Wind would need to be their natural affinity/specialty? Or does specialties not have to do with affinities, and it's just based on how much one trains in it, making it dependent on the effort one would do in their training, meaning it could be whatever they say their bio trained the most in?
Lemme know what you think =D
(Remember to be respectful U_U)