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~My Own Custom Jutsu (CJ)~
Water: Suiton
(1)
Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger.
*Can only be used by Rain of Hell or if thought by Rain of Hell
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger.
*Can only be used by Rain of Hell or if thought by Rain of Hell
(2)
Water:Tentecle Strike (Suiton: Shokushu Sutoraiku)
Rank:S
Range:Short-Long
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by Rain of Hell and people who learned from him
*The tentacles last only 3 turns
*It can only be used 2 times per battle
*The user cant use any water jutsu on the fallowing 2 turns
*The enemy must be standing on the water the user touched
Rank:S
Range:Short-Long
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by Rain of Hell and people who learned from him
*The tentacles last only 3 turns
*It can only be used 2 times per battle
*The user cant use any water jutsu on the fallowing 2 turns
*The enemy must be standing on the water the user touched
(3)
Water Chakra Distubance(Suiton:chakra disuta-bu)
Rank:C
Type: Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by Rain of Hell or if thought by Rain of Hell
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water
Rank:C
Type: Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by Rain of Hell or if thought by Rain of Hell
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water
(4)
Water: Bullet Orb (Suiton:kyuutai Teppoudama)
Rank:S
Range:Short
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerful jutsu
*The jutsu can only be used by Rain of Hell and people who learned from him
*Can only be used 3 times per battle
Rank:S
Range:Short
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerful jutsu
*The jutsu can only be used by Rain of Hell and people who learned from him
*Can only be used 3 times per battle
Lightning: Raiton
(5)
Lightning: Nerve Destroying Needle(Raiton: Nervo Zarato hari)
Rank:S
Range:Long-short
Type: Attack
Chakra Cost:40
Damage:80
Description: The user creates a needle out of his raiton chakra this needle is small but is made from highly concentrated chakra and when hits the enemy the raiton chakra gives the nervel system a high surge of electricity stunning the enemy's left or right hand for 2 turns.
*Can only be taught by Rain of Hell
*Can only be used 2 times
*the user cant use raiton jutsu for 3 turns
Rank:S
Range:Long-short
Type: Attack
Chakra Cost:40
Damage:80
Description: The user creates a needle out of his raiton chakra this needle is small but is made from highly concentrated chakra and when hits the enemy the raiton chakra gives the nervel system a high surge of electricity stunning the enemy's left or right hand for 2 turns.
*Can only be taught by Rain of Hell
*Can only be used 2 times
*the user cant use raiton jutsu for 3 turns
(6)
Lightning Style:Blasting Flight (raiton: Burasutofuraito)
Rank: B
Type: Supplementary/Attack/Defence
Range:short
Chakra cost: 20
Damage:0
First the user gathers lightning chakra at their feet. Then the user slams his feet into the ground to release all the lightning chakra that was gathered making a strong blast that launches the user up into the sky. This can be used to avoid attacks or charge at the enemy.
*only 3 times per battle
Rank: B
Type: Supplementary/Attack/Defence
Range:short
Chakra cost: 20
Damage:0
First the user gathers lightning chakra at their feet. Then the user slams his feet into the ground to release all the lightning chakra that was gathered making a strong blast that launches the user up into the sky. This can be used to avoid attacks or charge at the enemy.
*only 3 times per battle
Earth: Doton
(7)
Earth Style: Small Cutters(Doton: Kogata kattā)
Rank: A
Range: All at the same time
Type: Supplementary
Chakra Cost: 30
Damage: near nothing
Description: The user does 3 hand-seals and slams his hand into the ground. His chakra quickly travels through the surface of the earth and covers the entire field. Then the user makes small pieces of earth come out of the ground(4cm^3). They glow blue because of the users chakra infused within the earth. One attacks the opponent making a small flesh wound on his/her skin(deals as little damage as a bee sting). Then the small piece of earth with the opponents blood comes back to the user's hand. The user can create multiple earth pieces come and hit multiple opponents, no more then 1 piece can hit 1 target. The user can make pieces all around the opponent to hit him/her if he/she tries to escape. The main reason for this attack would be to draw out blood and get a sample so a summon with a sensitive nose can track the opponent. Also the user can use this on his/herself to inflict pain and escape weak genjutsu. (only D-rank)
*Can only be used 3 times per battle
*The attack doesn't disperse clones
*Hidan bios and bios with blood CE can't use this jutsu
Rank: A
Range: All at the same time
Type: Supplementary
Chakra Cost: 30
Damage: near nothing
Description: The user does 3 hand-seals and slams his hand into the ground. His chakra quickly travels through the surface of the earth and covers the entire field. Then the user makes small pieces of earth come out of the ground(4cm^3). They glow blue because of the users chakra infused within the earth. One attacks the opponent making a small flesh wound on his/her skin(deals as little damage as a bee sting). Then the small piece of earth with the opponents blood comes back to the user's hand. The user can create multiple earth pieces come and hit multiple opponents, no more then 1 piece can hit 1 target. The user can make pieces all around the opponent to hit him/her if he/she tries to escape. The main reason for this attack would be to draw out blood and get a sample so a summon with a sensitive nose can track the opponent. Also the user can use this on his/herself to inflict pain and escape weak genjutsu. (only D-rank)
*Can only be used 3 times per battle
*The attack doesn't disperse clones
*Hidan bios and bios with blood CE can't use this jutsu
(8)
Earth: Pebble Dragon(doton: peble doragon)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his leg into then from ground a 2-ton boulder comes out in front of the user then small pebbles from the big boulder come out and then the small pebbles form into a giant rock dragon which is headed at the opponent.
*2 times per battle only
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his leg into then from ground a 2-ton boulder comes out in front of the user then small pebbles from the big boulder come out and then the small pebbles form into a giant rock dragon which is headed at the opponent.
*2 times per battle only
Body Techniques: Taijutsu
(9)
12 Dances: Snake (12 dansu: hebi)
Type:attack
Range:short
Rank:A
Chakra Cost:0
Damage:60
Description:The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponent.
*Can only be used 1 times per battle
Type:attack
Range:short
Rank:A
Chakra Cost:0
Damage:60
Description:The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponent.
*Can only be used 1 times per battle
(10)
12 Dances: Dragon (12 dansu:doragon)
Type:attack
Range:short
Rank:S
Chakra Cost:40
Damage:80
Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. The 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar)
*Can only be used 1 times per battle
*the user cant use and fire jutsu on the next 3 turns
*the dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)
Type:attack
Range:short
Rank:S
Chakra Cost:40
Damage:80
Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. The 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar)
*Can only be used 1 times per battle
*the user cant use and fire jutsu on the next 3 turns
*the dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)
Sasori & Puppetry Arts: Sasori & Kugutsuori no Jutsu
(11)
Multi-Advanced Puppet Control ( taju koudo Kugutsu)
Rank:A
Type: Supplementary
Range:short-mid
Chakra Cost:30 (-10 per turn that its active)
Damage: 0
Description: The user makes many threads out of chakra and attaches them to puppets to control each with better ability making the puppets faster and more flexible.
Note: Unlike the normal Puppetry Tech where you use the jutsu 1 time for every puppet you can control at the same time it (ex. you can control 2 puppets at once you have to use the puppet jutsu 2 times as well)just by using this jutsu 1 time you can control every puppet you can control at the same time.(ex. you can control 3 puppets at once you only have to use this jutsu 1 time to control all 3 of the puppets)
Rank:A
Type: Supplementary
Range:short-mid
Chakra Cost:30 (-10 per turn that its active)
Damage: 0
Description: The user makes many threads out of chakra and attaches them to puppets to control each with better ability making the puppets faster and more flexible.
Note: Unlike the normal Puppetry Tech where you use the jutsu 1 time for every puppet you can control at the same time it (ex. you can control 2 puppets at once you have to use the puppet jutsu 2 times as well)just by using this jutsu 1 time you can control every puppet you can control at the same time.(ex. you can control 3 puppets at once you only have to use this jutsu 1 time to control all 3 of the puppets)
(12)
Lightning Laser(Raiton: Reza)
Type: Attack/Defance
Rank: S
Range: Long-short-mid
Chakra Cost: 40
Damage: 80
Description: The user does 3 hand-seals and focuses high amount of lightning chakra in his palm then he shoots the lightning out of the hole in his hand. The lightning can be shot in 2 ways: 1 by compressing it so it deals more damage and is like a laser so it effects a very small area(a circle of 5cm radius), 2 by sending it like a wave to make it effect a greater area(a circle of 7m radius) but because it covers a greater area it is less powerful. The user can adjust the mode by turning his hand(like he does with the water he throws) The lightning can be used to blast projectiles away, its much harder to blow away projectiles in compressed mode but it can blow away greater projectiles. Since its a lightning attack its specialty is breaking rocks, In wave mode it can destroy the biggest of boulders but in compressed mode it can even cut through plateaus. and it can cut through large boulders without losing almost any of its power.
*can only be used by Sasori
*can't be used in the same turn as Sasori's water laser or fire blast
*can't use A-rank or higher lightning the next turn
*can only be used 3 times per battle
*classed as A rank in wave mode with 30 chakra cost and 60 damage.
Type: Attack/Defance
Rank: S
Range: Long-short-mid
Chakra Cost: 40
Damage: 80
Description: The user does 3 hand-seals and focuses high amount of lightning chakra in his palm then he shoots the lightning out of the hole in his hand. The lightning can be shot in 2 ways: 1 by compressing it so it deals more damage and is like a laser so it effects a very small area(a circle of 5cm radius), 2 by sending it like a wave to make it effect a greater area(a circle of 7m radius) but because it covers a greater area it is less powerful. The user can adjust the mode by turning his hand(like he does with the water he throws) The lightning can be used to blast projectiles away, its much harder to blow away projectiles in compressed mode but it can blow away greater projectiles. Since its a lightning attack its specialty is breaking rocks, In wave mode it can destroy the biggest of boulders but in compressed mode it can even cut through plateaus. and it can cut through large boulders without losing almost any of its power.
*can only be used by Sasori
*can't be used in the same turn as Sasori's water laser or fire blast
*can't use A-rank or higher lightning the next turn
*can only be used 3 times per battle
*classed as A rank in wave mode with 30 chakra cost and 60 damage.
(13)
Earth style: Iron Skin Hiruko (Doton: Aiansukin Ebisu)
Rank: S
Range: short
Type: Defence/Supplementary
Chakra Cost: 40
Damage: N/A (+10 to physical attacks)(-5 to users lightning jutsu)
Description: The user uses a slightly different version of the (Doton: Domu) – Earth Release: Iron Skin Technique. Instead of using it on himself he uses it on Hiruko making all of Hiruko's body harder. This hardening along with Hiruko's already strong and defensive body makes Hiruko be able to stand up to 100 damage also it makes Hiruko's physical attacks stronger too. And just like its normal version this too is weak against lightning, any A-rank lightning technique will be enough to break hiruko.
*Can only be used bySasori while he is inside Hiruko
*lasts 5 turns
*can only be used 1 times per battle
*Hiruko can't extend his tail while in this form(so it only reaches up to short-range)
*Can't use earth jutsu the turn this jutsu ends
*Can't use any earth jutsu above A rank while he is in this mode
Rank: S
Range: short
Type: Defence/Supplementary
Chakra Cost: 40
Damage: N/A (+10 to physical attacks)(-5 to users lightning jutsu)
Description: The user uses a slightly different version of the (Doton: Domu) – Earth Release: Iron Skin Technique. Instead of using it on himself he uses it on Hiruko making all of Hiruko's body harder. This hardening along with Hiruko's already strong and defensive body makes Hiruko be able to stand up to 100 damage also it makes Hiruko's physical attacks stronger too. And just like its normal version this too is weak against lightning, any A-rank lightning technique will be enough to break hiruko.
*Can only be used bySasori while he is inside Hiruko
*lasts 5 turns
*can only be used 1 times per battle
*Hiruko can't extend his tail while in this form(so it only reaches up to short-range)
*Can't use earth jutsu the turn this jutsu ends
*Can't use any earth jutsu above A rank while he is in this mode
(14)
Hidden Tail Strike(Kakushi tērusutoraiku)
Rank: S
Range: short-mid
Type: Attack
Chakra Cost: 40
Damage: 80
Description: Without any hand-seals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponent it comes out of the ground in high speed and either stabs the opponent or crushes the opponent.
*can only be used by hiruko
*can only be used 2 times per battle
*the tail gets to the opponent when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponent when the users 3rd move is finished)
*the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesn't cancel the jutsu)
*the user cant use his tail for 2 turns
*the user cant use any jutsu related with his tail for 5 turns
Rank: S
Range: short-mid
Type: Attack
Chakra Cost: 40
Damage: 80
Description: Without any hand-seals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponent it comes out of the ground in high speed and either stabs the opponent or crushes the opponent.
*can only be used by hiruko
*can only be used 2 times per battle
*the tail gets to the opponent when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponent when the users 3rd move is finished)
*the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesn't cancel the jutsu)
*the user cant use his tail for 2 turns
*the user cant use any jutsu related with his tail for 5 turns
(15)
Sasori Puppet Taijutsu(Sasori no ningyō-tai-jutsu)
Rank: B
Type: Defence/ supplementry
Range: short
Chakra Cost: 20
Damage: n/a
Description: This is a special design included in Sasori's puppet. It can de-attach any limbs and re-attach them(using the chakra strings in them) in an instant. Also there are poisoned blades inside every connecting points.(the user can separate into 10 pieces: left hend-elbow, right han-elbow, left elbow-shoulder, right elbow-shoulder, head, body, left foot-knee, right foot-knee, left knee-hip, right knee-hip) This can be used to increase the users range of punches and kicks up to mid-range and it can be used to avoid taijutsu as well. Ex: The opponant trys to grab the users wrist, the users hand-elbow de-attaches and the user avoids it then it re-attaches before the opponant pulls his hand back allowing the user to hit the opponants hands with the blades.
*can only be used 5 times per battle
*an opponent with an enhanced reflex by technique of doujutsu may react accordingly to the movement of the seperation of parts.
Rank: B
Type: Defence/ supplementry
Range: short
Chakra Cost: 20
Damage: n/a
Description: This is a special design included in Sasori's puppet. It can de-attach any limbs and re-attach them(using the chakra strings in them) in an instant. Also there are poisoned blades inside every connecting points.(the user can separate into 10 pieces: left hend-elbow, right han-elbow, left elbow-shoulder, right elbow-shoulder, head, body, left foot-knee, right foot-knee, left knee-hip, right knee-hip) This can be used to increase the users range of punches and kicks up to mid-range and it can be used to avoid taijutsu as well. Ex: The opponant trys to grab the users wrist, the users hand-elbow de-attaches and the user avoids it then it re-attaches before the opponant pulls his hand back allowing the user to hit the opponants hands with the blades.
*can only be used 5 times per battle
*an opponent with an enhanced reflex by technique of doujutsu may react accordingly to the movement of the seperation of parts.
Summons and Summoning Techniques: Kuchiose
(16)
Secret Jaguar Art- Temple of Gold(Gōrudo no himitsu jagāāto - jiin)
Rank: S
Range: Short-mid
Type: Attack/Defence
Chakra Cost: 45
Damage: 80
Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as Gamabunta and it can be used for offensive and defensive reasons. The user can summon the temple in front of themselves for defence and can be summoned on a large summon to slow the summon down(cant be used if the user is on the summon). This temple stays on the field for 3 turns and if its damaged it will be summoned back immediately.
*must be able to summon the jaguar god
*Can only be used 1 times per battle
*The user cant use the summoning jutsu for 3 turns after he uses this
*The user cant summon any weapons for 5 turns after this
*The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under
Rank: S
Range: Short-mid
Type: Attack/Defence
Chakra Cost: 45
Damage: 80
Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as Gamabunta and it can be used for offensive and defensive reasons. The user can summon the temple in front of themselves for defence and can be summoned on a large summon to slow the summon down(cant be used if the user is on the summon). This temple stays on the field for 3 turns and if its damaged it will be summoned back immediately.
*must be able to summon the jaguar god
*Can only be used 1 times per battle
*The user cant use the summoning jutsu for 3 turns after he uses this
*The user cant summon any weapons for 5 turns after this
*The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under
Custom Weapon(CW): Kasutamu Heiki
(17)
Chaos Blade: Tchile
Rank: S
Type: suplementry
Range: N/a
Chakra cost: 40
Damage:0
Description: This sword was made by a blacksmith long ago for the SO6P grandson. Later it was changed by a Hidden mist ninja giving it demon like features and a cool looking eye. It was made out of the same material as the SO6P's staff making it light yet hard and sharp. The material was also a chakra conductor allowing the user to charge his chakra into it grating the sword special skills. The blade is 1m long and 20 cm thick.
* The sword is unbreakable
* The sword is liable to attempt overpowering the user every three turns, meaning the user can use only two jutsu every third turn of his.
* other special skills must each be submitted as a separate jutsu
*The user carries the sword at all times and doesn't have to summon it
Rank: S
Type: suplementry
Range: N/a
Chakra cost: 40
Damage:0
Description: This sword was made by a blacksmith long ago for the SO6P grandson. Later it was changed by a Hidden mist ninja giving it demon like features and a cool looking eye. It was made out of the same material as the SO6P's staff making it light yet hard and sharp. The material was also a chakra conductor allowing the user to charge his chakra into it grating the sword special skills. The blade is 1m long and 20 cm thick.
* The sword is unbreakable
* The sword is liable to attempt overpowering the user every three turns, meaning the user can use only two jutsu every third turn of his.
* other special skills must each be submitted as a separate jutsu
*The user carries the sword at all times and doesn't have to summon it
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(19)Water Release: Pressure Burst (Suiton: Atsuryoku bāsuto)
Type: Supplementary/Defense/Offense
Rank: A
Range: Self (short)
Chakra: 30
Damage: N/a (+15 to Physical Hits)
Description: While using the Hydrification Technique, the user compresses any parts of the water around him. Then using his chakra, he releases the water in small, quick, yet powerful bursts capable of blowing enemies several meters back. Each of the pressurized water burst are blown from an area about the size of the user's palm. This pressurized bursts of water can be used to strengthen the users punches or kicks(where the user releases a burst as he hits the opponent, damaging them more). Also it can be used as a defense to block small projectiles. The strength of Taijutsu hits used with bursts are increased by + 15.
*4 times per battle
*Only 3 bursts per usage
*Can only be used by Hozuki Clan members
*Must have the Hydrification Jutsu active
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~My Own Custom Element (CE) and CE Jutsu~
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Germ Release (CE): Seishoku Rirīsu
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(1)
Germ Style: Dust Cloud Jutsu(Seishoku yōshiki: Dasutokuraudo-jutsu)
Rank: S
Type: Offence/Supplementary
Range: All(not at once)
Chakra Cost: 40
Damage:80
Description: The user makes a series of hand-seals and then creates a dust cloud of germs. This looks like a regular dust cloud. It limits the opponents vision.(they cant see long range with regular vision) Also if there is a opening in the skin the germs in the dust cloud will enter the blood stream. Because of the immense amount of germs in the dust cloud the opponent will be infected immediately. The infected person will get a temperature of 42 degrees C and show extreme fewer symptoms by the end of the 1st turn. They will get worse and worse until the user dies at the end of the 3rd turn. The dust cloud is large enough to cover anything in mid-range of its center.
*The user cant control the germs in the dust cloud, they can effect himself and his allies if they are in it.
*The user can still move the dust cloud
*Can only be used 2 times per battle
*Cant enter the target through mouth or ears ect.
Rank: S
Type: Offence/Supplementary
Range: All(not at once)
Chakra Cost: 40
Damage:80
Description: The user makes a series of hand-seals and then creates a dust cloud of germs. This looks like a regular dust cloud. It limits the opponents vision.(they cant see long range with regular vision) Also if there is a opening in the skin the germs in the dust cloud will enter the blood stream. Because of the immense amount of germs in the dust cloud the opponent will be infected immediately. The infected person will get a temperature of 42 degrees C and show extreme fewer symptoms by the end of the 1st turn. They will get worse and worse until the user dies at the end of the 3rd turn. The dust cloud is large enough to cover anything in mid-range of its center.
*The user cant control the germs in the dust cloud, they can effect himself and his allies if they are in it.
*The user can still move the dust cloud
*Can only be used 2 times per battle
*Cant enter the target through mouth or ears ect.
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~Custom Clan & Custom Clan Jutsu (CC & CC Jutsu)~
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Mandalorian Clan Abilities and Jutsu
(1)
Mandalorian Smackdown (Mandalorian Ekisaitingupuroresu)
Rank: S
Type: Attack
Range: short
Chakra cost: 0
Damage: 80
Description: Using the increased speed and power his armor grants him the user comes under the opponant and elbows him on the place thats below his chin sending the opponant flying into the air. Then as the opponant is unable to move in air the user jumps behind him and kicks him in his back multiple times sending him even more to the sky finnaly the user jumps again and punches the opponant into the ground. Making a 15 hit attack.
*Can only be used by Mandalorian Champions and above rank
*can only be used once per battle
* Created by Rain Of Hell
Rank: S
Type: Attack
Range: short
Chakra cost: 0
Damage: 80
Description: Using the increased speed and power his armor grants him the user comes under the opponant and elbows him on the place thats below his chin sending the opponant flying into the air. Then as the opponant is unable to move in air the user jumps behind him and kicks him in his back multiple times sending him even more to the sky finnaly the user jumps again and punches the opponant into the ground. Making a 15 hit attack.
*Can only be used by Mandalorian Champions and above rank
*can only be used once per battle
* Created by Rain Of Hell
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Note 1:People who I've given permission to use all my customs can only use my CJ up to number 17 since the rest were made after the rule change.
Note 2: (*************) refers to jutsu I have created or learned after the rule change of Feb 2012.
Note 3: No spamming in this thread. You will be reported if you do.
Note 2: (*************) refers to jutsu I have created or learned after the rule change of Feb 2012.
Note 3: No spamming in this thread. You will be reported if you do.
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