RoH's Cave of Jutsu

Lord of Kaos.

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~My Own Custom Jutsu (CJ)~

Water: Suiton

(1)
Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger.
*Can only be used by Rain of Hell or if thought by Rain of Hell


(2)
Water:Tentecle Strike (Suiton: Shokushu Sutoraiku)
Rank:S
Range:Short-Long
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by Rain of Hell and people who learned from him
*The tentacles last only 3 turns
*It can only be used 2 times per battle
*The user cant use any water jutsu on the fallowing 2 turns
*The enemy must be standing on the water the user touched


(3)
Water Chakra Distubance(Suiton:chakra disuta-bu)
Rank:C
Type: Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by Rain of Hell or if thought by Rain of Hell
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water


(4)
Water: Bullet Orb (Suiton:kyuutai Teppoudama)
Rank:S
Range:Short
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerful jutsu
*The jutsu can only be used by Rain of Hell and people who learned from him
*Can only be used 3 times per battle



Lightning: Raiton

(5)
Lightning: Nerve Destroying Needle(Raiton: Nervo Zarato hari)
Rank:S
Range:Long-short
Type: Attack
Chakra Cost:40
Damage:80
Description: The user creates a needle out of his raiton chakra this needle is small but is made from highly concentrated chakra and when hits the enemy the raiton chakra gives the nervel system a high surge of electricity stunning the enemy's left or right hand for 2 turns.
*Can only be taught by Rain of Hell
*Can only be used 2 times
*the user cant use raiton jutsu for 3 turns


(6)
Lightning Style:Blasting Flight (raiton: Burasutofuraito)
Rank: B
Type: Supplementary/Attack/Defence
Range:short
Chakra cost: 20
Damage:0
First the user gathers lightning chakra at their feet. Then the user slams his feet into the ground to release all the lightning chakra that was gathered making a strong blast that launches the user up into the sky. This can be used to avoid attacks or charge at the enemy.
*only 3 times per battle



Earth: Doton

(7)
Earth Style: Small Cutters(Doton: Kogata kattā)
Rank: A
Range: All at the same time
Type: Supplementary
Chakra Cost: 30
Damage: near nothing
Description: The user does 3 hand-seals and slams his hand into the ground. His chakra quickly travels through the surface of the earth and covers the entire field. Then the user makes small pieces of earth come out of the ground(4cm^3). They glow blue because of the users chakra infused within the earth. One attacks the opponent making a small flesh wound on his/her skin(deals as little damage as a bee sting). Then the small piece of earth with the opponents blood comes back to the user's hand. The user can create multiple earth pieces come and hit multiple opponents, no more then 1 piece can hit 1 target. The user can make pieces all around the opponent to hit him/her if he/she tries to escape. The main reason for this attack would be to draw out blood and get a sample so a summon with a sensitive nose can track the opponent. Also the user can use this on his/herself to inflict pain and escape weak genjutsu. (only D-rank)
*Can only be used 3 times per battle
*The attack doesn't disperse clones
*Hidan bios and bios with blood CE can't use this jutsu


(8)
Earth: Pebble Dragon(doton: peble doragon)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his leg into then from ground a 2-ton boulder comes out in front of the user then small pebbles from the big boulder come out and then the small pebbles form into a giant rock dragon which is headed at the opponent.
*2 times per battle only



Body Techniques: Taijutsu

(9)
12 Dances: Snake (12 dansu: hebi)
Type:attack
Range:short
Rank:A
Chakra Cost:0
Damage:60
Description:The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponent.
*Can only be used 1 times per battle


(10)
12 Dances: Dragon (12 dansu:doragon)
Type:attack
Range:short
Rank:S
Chakra Cost:40
Damage:80
Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. The 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar)
*Can only be used 1 times per battle
*the user cant use and fire jutsu on the next 3 turns
*the dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)



Sasori & Puppetry Arts: Sasori & Kugutsuori no Jutsu

(11)
Multi-Advanced Puppet Control ( taju koudo Kugutsu)
Rank:A
Type: Supplementary
Range:short-mid
Chakra Cost:30 (-10 per turn that its active)
Damage: 0
Description: The user makes many threads out of chakra and attaches them to puppets to control each with better ability making the puppets faster and more flexible.
Note: Unlike the normal Puppetry Tech where you use the jutsu 1 time for every puppet you can control at the same time it (ex. you can control 2 puppets at once you have to use the puppet jutsu 2 times as well)just by using this jutsu 1 time you can control every puppet you can control at the same time.(ex. you can control 3 puppets at once you only have to use this jutsu 1 time to control all 3 of the puppets)


(12)
Lightning Laser(Raiton: Reza)
Type: Attack/Defance
Rank: S
Range: Long-short-mid
Chakra Cost: 40
Damage: 80
Description: The user does 3 hand-seals and focuses high amount of lightning chakra in his palm then he shoots the lightning out of the hole in his hand. The lightning can be shot in 2 ways: 1 by compressing it so it deals more damage and is like a laser so it effects a very small area(a circle of 5cm radius), 2 by sending it like a wave to make it effect a greater area(a circle of 7m radius) but because it covers a greater area it is less powerful. The user can adjust the mode by turning his hand(like he does with the water he throws) The lightning can be used to blast projectiles away, its much harder to blow away projectiles in compressed mode but it can blow away greater projectiles. Since its a lightning attack its specialty is breaking rocks, In wave mode it can destroy the biggest of boulders but in compressed mode it can even cut through plateaus. and it can cut through large boulders without losing almost any of its power.
*can only be used by Sasori
*can't be used in the same turn as Sasori's water laser or fire blast
*can't use A-rank or higher lightning the next turn
*can only be used 3 times per battle
*classed as A rank in wave mode with 30 chakra cost and 60 damage.


(13)
Earth style: Iron Skin Hiruko (Doton: Aiansukin Ebisu)
Rank: S
Range: short
Type: Defence/Supplementary
Chakra Cost: 40
Damage: N/A (+10 to physical attacks)(-5 to users lightning jutsu)
Description: The user uses a slightly different version of the (Doton: Domu) – Earth Release: Iron Skin Technique. Instead of using it on himself he uses it on Hiruko making all of Hiruko's body harder. This hardening along with Hiruko's already strong and defensive body makes Hiruko be able to stand up to 100 damage also it makes Hiruko's physical attacks stronger too. And just like its normal version this too is weak against lightning, any A-rank lightning technique will be enough to break hiruko.
*Can only be used bySasori while he is inside Hiruko
*lasts 5 turns
*can only be used 1 times per battle
*Hiruko can't extend his tail while in this form(so it only reaches up to short-range)
*Can't use earth jutsu the turn this jutsu ends
*Can't use any earth jutsu above A rank while he is in this mode


(14)
Hidden Tail Strike(Kakushi tērusutoraiku)
Rank: S
Range: short-mid
Type: Attack
Chakra Cost: 40
Damage: 80
Description: Without any hand-seals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponent it comes out of the ground in high speed and either stabs the opponent or crushes the opponent.
*can only be used by hiruko
*can only be used 2 times per battle
*the tail gets to the opponent when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponent when the users 3rd move is finished)
*the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesn't cancel the jutsu)
*the user cant use his tail for 2 turns
*the user cant use any jutsu related with his tail for 5 turns


(15)
Sasori Puppet Taijutsu(Sasori no ningyō-tai-jutsu)
Rank: B
Type: Defence/ supplementry
Range: short
Chakra Cost: 20
Damage: n/a
Description: This is a special design included in Sasori's puppet. It can de-attach any limbs and re-attach them(using the chakra strings in them) in an instant. Also there are poisoned blades inside every connecting points.(the user can separate into 10 pieces: left hend-elbow, right han-elbow, left elbow-shoulder, right elbow-shoulder, head, body, left foot-knee, right foot-knee, left knee-hip, right knee-hip) This can be used to increase the users range of punches and kicks up to mid-range and it can be used to avoid taijutsu as well. Ex: The opponant trys to grab the users wrist, the users hand-elbow de-attaches and the user avoids it then it re-attaches before the opponant pulls his hand back allowing the user to hit the opponants hands with the blades.
*can only be used 5 times per battle
*an opponent with an enhanced reflex by technique of doujutsu may react accordingly to the movement of the seperation of parts.



Summons and Summoning Techniques: Kuchiose

(16)
Secret Jaguar Art- Temple of Gold(Gōrudo no himitsu jagāāto - jiin)
Rank: S
Range: Short-mid
Type: Attack/Defence
Chakra Cost: 45
Damage: 80
Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as Gamabunta and it can be used for offensive and defensive reasons. The user can summon the temple in front of themselves for defence and can be summoned on a large summon to slow the summon down(cant be used if the user is on the summon). This temple stays on the field for 3 turns and if its damaged it will be summoned back immediately.
*must be able to summon the jaguar god
*Can only be used 1 times per battle
*The user cant use the summoning jutsu for 3 turns after he uses this
*The user cant summon any weapons for 5 turns after this
*The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under



Custom Weapon(CW): Kasutamu Heiki

(17)
Chaos Blade: Tchile
Rank: S
Type: suplementry
Range: N/a
Chakra cost: 40
Damage:0
Description: This sword was made by a blacksmith long ago for the SO6P grandson. Later it was changed by a Hidden mist ninja giving it demon like features and a cool looking eye. It was made out of the same material as the SO6P's staff making it light yet hard and sharp. The material was also a chakra conductor allowing the user to charge his chakra into it grating the sword special skills. The blade is 1m long and 20 cm thick.
* The sword is unbreakable
* The sword is liable to attempt overpowering the user every three turns, meaning the user can use only two jutsu every third turn of his.
* other special skills must each be submitted as a separate jutsu
*The user carries the sword at all times and doesn't have to summon it
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(18)
(19)Water Release: Pressure Burst (Suiton: Atsuryoku bāsuto)
Type: Supplementary/Defense/Offense
Rank: A
Range: Self (short)
Chakra: 30
Damage: N/a (+15 to Physical Hits)
Description: While using the Hydrification Technique, the user compresses any parts of the water around him. Then using his chakra, he releases the water in small, quick, yet powerful bursts capable of blowing enemies several meters back. Each of the pressurized water burst are blown from an area about the size of the user's palm. This pressurized bursts of water can be used to strengthen the users punches or kicks(where the user releases a burst as he hits the opponent, damaging them more). Also it can be used as a defense to block small projectiles. The strength of Taijutsu hits used with bursts are increased by + 15.
*4 times per battle
*Only 3 bursts per usage
*Can only be used by Hozuki Clan members
*Must have the Hydrification Jutsu active
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~My Own Custom Element (CE) and CE Jutsu~

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Germ Release (CE): Seishoku Rirīsu


(1)
Germ Style: Dust Cloud Jutsu(Seishoku yōshiki: Dasutokuraudo-jutsu)
Rank: S
Type: Offence/Supplementary
Range: All(not at once)
Chakra Cost: 40
Damage:80
Description: The user makes a series of hand-seals and then creates a dust cloud of germs. This looks like a regular dust cloud. It limits the opponents vision.(they cant see long range with regular vision) Also if there is a opening in the skin the germs in the dust cloud will enter the blood stream. Because of the immense amount of germs in the dust cloud the opponent will be infected immediately. The infected person will get a temperature of 42 degrees C and show extreme fewer symptoms by the end of the 1st turn. They will get worse and worse until the user dies at the end of the 3rd turn. The dust cloud is large enough to cover anything in mid-range of its center.
*The user cant control the germs in the dust cloud, they can effect himself and his allies if they are in it.
*The user can still move the dust cloud
*Can only be used 2 times per battle
*Cant enter the target through mouth or ears ect.


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~Custom Clan & Custom Clan Jutsu (CC & CC Jutsu)~

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Mandalorian Clan Abilities and Jutsu

(1)
Mandalorian Smackdown (Mandalorian Ekisaitingupuroresu)
Rank: S
Type: Attack
Range: short
Chakra cost: 0
Damage: 80
Description: Using the increased speed and power his armor grants him the user comes under the opponant and elbows him on the place thats below his chin sending the opponant flying into the air. Then as the opponant is unable to move in air the user jumps behind him and kicks him in his back multiple times sending him even more to the sky finnaly the user jumps again and punches the opponant into the ground. Making a 15 hit attack.
*Can only be used by Mandalorian Champions and above rank
*can only be used once per battle
* Created by Rain Of Hell


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Note 1:People who I've given permission to use all my customs can only use my CJ up to number 17 since the rest were made after the rule change.
Note 2: (*************) refers to jutsu I have created or learned after the rule change of Feb 2012.
Note 3: No spamming in this thread. You will be reported if you do.
 
Last edited:

Lord of Kaos.

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Water: Suiton

(*************)
Suiton:Amatsu Supin|Water Style:Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20 (-10 per turn)
Damage:40(if opponent gets dizzy)
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body
♦Usable 4 times per battle
♦A solid construct has to be made prior to the usage of this jutsu
♦Spinning lasts while the user focuses on it
♦Only Taught/Usable by Igneel
♦Cannot be applied to Forbidden Rank techniques


Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)
Type:Attack/Supplementery
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.
Note: Can only be created one per battle
Note: Must be taught by Izure
Note: After usage the user can't use s-rank water jutsus next turn or the turn used


(naimenteki akumu gokusha jutsu) Internal Nightmare Prison Jutsu
Type-Attack/Defense
Rank-S
Range-Short
Chakra-40
Damage-80
Description-
After making contact with the opponent(must be sizable, at least a hand), the user pulls the opponent into his/her body with torrents of water, and puts pressure on their body, crushing them. The only element that can be used If caught in this jutsu is Raiton
(Can Only BE used twice per battle)
(Can only be used by water clones or Suigetsu)


(hi misuto doragon) Light Mist Dragon
Rank-A
Type-Offense/Defense
Chakra-30
Damage-60
Description-
After user performs the needed seals(4) The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user.
*Can Only be taught by Icemyster*


Nami Hijutsu: Tenmei) Wave secret arts: God's Will
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user slams their hands onto the floor releasing a massive amount of water chakra. This summons a gigantic wave of water, that is so powerful that it can even knock a summon unconscious. The amount of water that is summoned can level a village with ease, while the wave heads towards its victims the user can control it so that large water hands fire out and consume anything that tries to escape. This jutsu is unavoidable when used on water, and there must be a large water source.
Note: Can only be used Once per battle.
Note: Cant use water jutsu next turn.
Note: Can only be used by members of the Wave village


Nami Hijutsu: Gekirin - Wave Secret Arts: Imperial wrath
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description: From underneath the foe, tendrils of water shoot out on a mass scale, whirling around the opponent and creating a catastrophic whirlpool
Note: Can only be used by members of the Wave village


Nami Hijutsu: Nami Pulse (Wave Secret Arts: Wave Pulse)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the needed hand-seals the user places there palm on the ground, releasing a large amount of water Chakra into the earth. A Sudden shake occurs and multiple tentacle like vines made of water appear all around the opponent. They will then attack the opponent and constrict. These tentacles can be as long as the user wants having them stretch to incredibly lengths.
Note: Useable Twice per battle.
Note: Only members from Namigakure can use this jutsu


Suiton: Kuroi Ookawa) - Water Style: Black River*
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage: N/A
Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to execute justus which oil is needed.


Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon
Rank: B
Type: Attack
Range: Mid-Long
Chakra Cost: 25
Damage: 40
Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil.(note: Oil must be covering the arena)


(Suiton: Misuto Fushoku)-Water Release: Mist Corrosion
Rank: A
Type: Defense
Range: Short/Mid/Long
Chakra Cost: 30 [+10 for Mid range (+20 for Long range)]
Damage Points: N/A
Description: User does the correct handseals and then puts his palms on his lungs. After that user opens his mouth and blows out a stream of fine mist. The mist is extremely salty. Metal objects hit by the vapor will corrode and become enveloped by a thick coating of rust. Most metal weapons will get pits in their cutting edge and will cut poorly until resharpened. Thin items, such as senbon or ninja wire will disintegrate completely. Due to the extreme saltiness of the mist anyone blasted directly in the face will have a stinging sensation in their eyes, but no permanent damage. The mist is translucent and obscures vision slightly.
*note- can be only taught by Kaziname
*note- can be only used 3 times in battle


Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey*
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.


(Suiton: Sui Mizu) - Water Style: Acid Water*
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.


(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning*
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.


(Suiton: Mizu Kabe ) - Water Style: Water Wall*
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.


(*************)
(Suiton: Dokomo Metsuki no Jutsu) - Water Release: Everywhere Eyes Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:30(+10 every turn active)
Damage points: N/A
Description: The user concentrates chakra into his head and using the Hozuki's unique anatomy creates 4 eyes made of water that emerge from his skull,1 eye on each temple and one on the back of his head and finally one on the top of his head looking straight up, these are all connected giving the user 360 degree vision.
-Only lasts for 3 turns.
-Can only be used twice per match.
-Can only be used by members of the Hozuki Clan.



(*************)
(Suiton: kensei no doragon )- Water Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
ɸ Can stay active for 2 turns at a time
ɸ Can't use earth jutsu while it lasts.



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Fire: Katon

(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that disappear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it


(Katon: Shakunetsu no Kobushi)- Fire Release: Scorching Fists
Rank: S
Type: Attack/Defence
Range: Short/Mid
Chakra: 40
Damage: 80
Description: The user forms 3 hand-seals and creates large pillar of fire at his side in the shape of a boxing glove with a forearm. It moves with the user and is controlled with the user's own arm. By throwing a punch, the user can fire it strait at the opponent. It can be left to not mimic the user's movements as he performs other jutsu.
-Usable twice per battle
-Lasts for 3 turns
-No other fire jutsu as long as the fist lasts.
-Can only be taught by Katonpwnz


(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.


(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40 (40 for 20 Clones)
Damage Points: 80
Description: The user preforms the Rat,Tiger,Dragon and Dog hand-seals. These angels are like clones, but instead, they are made out of fire. When you get attacked the Angels/Clones will defend you or attack the opponent back.


(Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: The user lights their needles with their chakra. When the needles tips of the needles contact skin, they burn the opponents skin and inject poison into their body.


(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 if used twice in a row)
Damage Points: 80
Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.


(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.


(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended


(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden


(Katon: Sanshouuo Rasen) Fire Style: Salamander Spiral
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:By Focusing Fire Chakra In The User's Gullet The User Spits Out A Powerful Spiraling Flame With A Salamander's Head On The Front Of It. The Blast Can Thrust The Enemy Back Due To The Power Of It. It Can Also Leave Medium Burns....
Note : Only Benazz Can Teach This Jutsu


Katon: honoo urufu (Fire style: flame wolf)
Rank: A
Type: attack/defence (can be both)
Range: mid
Chakra cost: 30
Damage: 60
Description: The user concentrates their fire chakra in their gullet, which they then release to create a flame wolf which is movable around the field (only in Mid-range).
Note: only lasts 2 turns
Can only be taught by Ingwer Hatake


( Katon: Buriza-do no Hinote ) Fire release: Blizzard of blaze
Type: Attack - Supplemantry
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: ( + 60 if used as trap )
Description: After user has done series of hand-seals he/she releases Katon chakra in air In form of Small Fires that confuse opponent. When opponent is focused on these fires user can Either Attack him or close Fire as cage around opponent that burn him/her.
* NOTE! Only myartisablast is able to use/teach this jutsu *


(Katon: Kasai Karuto) Fire Style Fire Cards
Type:Attack
Rank:C
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description:User takes out some cards (If have some on bio)and focus on it and its in flames.
Note:You could only use 14 cards.
Note: Only ~Uchiha-Sasuke-Kun~ can teach this Jutsu..


(Katon: Gurande Enkou Kabe Myakuhaku no Jutsu)-Fire Style: Grand Flame Wall Pulse
Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 25
Damage Points: 40
Description: By drawing as many air particles towards the users body and by sending fire chakra into the particles and setting them alight, the user then repulses the particles outward sending it in all directions.
Note: Can only be used 2 times per battle


Katon: Koi Kemuri Sumoggu no jutsu)-Fire Style: Dense Smoke Smog
Rank: D
Type: Supplementary
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: By calling upon all of their fire chakra, the user of this jutsu sends it to their mouth and wills it to turn into a nasty smoke cloud and shoots it out of their mouth at their opponent. This blinds the opponent for 2 turns.


(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range


(*************)
Katon: Sono IjinKiga - ( Fire Release: The devils hunger)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user begins by performing the Snake-Tiger hand-seals, Once performed the user channels their fire chakra into each hand.The user hands becomes covered in a large blazing fireball that quickly transforms into a head of demonic monster with snapping jaws. The user then slams both of the heads on each side of the opponent trapping them in a blazing orb of fire that keeps them trapped as long as the user holds the snake hand-seal.
*Can only be used three times in a battle
*The user can't perform B rank or higher fire jutsu's in the next turn
*Can only be taught by -Cerberus-
Code:
http://images3.wikia.nocookie.net/__cb20120705035356/narutofanon/images/9/93/Flame_Phantasms_Crush.gif
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(*************)
Katon: Sono Gai, - ( Fire Release: The Devils Scythe)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by performing the Tiger handseal, Once performed the user channels their fire chakra into each hand. The user then creates a large demonic looking scythe using shape manipulation. The handle of the scythe is roughly the same size as the users height, while the actual blade is twice the size of the user.
The scythe has enough cutting potential to cut though several trees in a row.
*Can only be used twice in a battle
*The user can't perform B rank or higher fire jutsu's in the next turn
*Can only be taught by -Cerberus-
Code:
http://images1.wikia.nocookie.net/__cb20120705031049/narutofanon/images/8/87/Sonic_Slicer_.gif
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(*************)
Katon -Hinotama Kara Makai- Fire Release - Fireballs from Hell
Type: Offense/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins by channeling their chakra into a cigarette. They then toss a lite cigarette into the air while its in the air they increase the amount of chakra that was in the cigarette causing the lite end to create sparks that shoot out from the lite end of the cigarette. The user then uses shape manipulation to shape the sparks into fireballs that shoot up into the sky. Once in the sky the user can direct the fireballs to shoot down onto a specific area down below.
*Can only be used 3 times
*Can only be taught by -Cerberus-
*Only bio's that smoke can be taught this jutsu.
Code:
http://images2.wikia.nocookie.net/__cb20121010050946/k-anime/images/9/98/Fireball.gif
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Lord of Kaos.

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Wind: Fuuton

(*************)
(Futon: Kame ashi)- Wind Release: Turtle Pace
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns


(Fuuton: Nagai Enkin Ri-chi) Wind Style: Long Distanced Reach
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30*
Damage Points: N/A
Description: When slashing with a sword or a Kunai/Shuriken, The distance of its attack increases dramatically using wind element


(Fuuton: shippu taifuu nagareboshi) - Wind Style: Compressed Typhoon Meteor
Rank: A
Type: Attack
Range: Mid-Long
Chackra Cost: 30
Damage: 60
Description: The user controls the wind in the air to create a largely compressed sphere in shape of a meteor to attack the enemy, which on impact onto the ground, creates a large typhoon
(Note: only one meteor can be shot when using this move)


(Fuuton: Bakuretsu Ookami ) Wind Style: Buster Wolf
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30*
Damage Points: 60
Description: The user concentrates wind chakra into both fists. He/She then punches the opponent causing the chakra to implode on the opponents body, followed up with the second fist which has the same effect.


(Fuuton: Kaze tengai ) - Wind Style: Wind Dome*
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.


(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai*
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornadoes. If missed, tornado follows the opponent for a few seconds and disappears.


(*************)
(Fuuton: Enbu Ketatamashii Fuuton) Wind Style: Waltz Of The Piercing Wind
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do 2 hand-seals and swing both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left leg when swung will travel to the right, causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent.
:Note: Can only use Twice
:Note: No A rank or above wind in the same turn



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Lightning: Raiton

Raiton: Buriza-do no Hibana) Lightning release: Spark Blizzard
Type: Attack - Supplemantry
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: ( + 60 if used as trap )
Description: After user has done series of hand-seals he/she releases raiton chakra in air In form of glowing sparks that confuse opponent. When opponent is confused on these sparks user can Either Attack him or close sparks as cage around opponent that shock him
* NOTE! Only myartisablast is able to use/teach this jutsu *


Raiton: Raikou doragon kyanon (Lightning Style: Lightning Dragon Cannon)
Type: attack
Rank: A
Range: Mid
Chakra cost: 30
Damage: 60
Description: The user creates a hollow cannon of lightning that then releases a two lightning bolts, which fly at the opponent with great strength, and the sound they make sound like the roar of a dragon.
Note: can only be taught by Ingwer Hatake


(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by SinRival or any people taught this jutsu by her.


(Raiton: Raikou Tama) - Lightning style: Lightning Sphere -

Type:Attack
Rank: A
Range: Medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses raiton-based chakra all around his body. Then he rapidly pushes it into the palm of his hand, making the chakra ultra condensed. After that the user slams his palm into the ground, but just on the moment he is going to touch the ground he releases all the condensed chakra from his palm into the ground. The dicharge vaporizes the silicon in the earth in an instant, due to the interaction of it with oxygen, it forms a ball that hoovers above the palm of the user.
The user throws the ball at the oppenent but can still control it accurately. From the moment it touches something, it explodes and incinerates everything around it. However it doesn't cause a shockwave. It's more like it expands and incinerates everything in it.

*can only be taught by Caliburn*
*can only be used 3 times/battle*


Chidori netto (1000 Birds net)
Type:Attack/Defense/Supplementary
Rank: A
Range:Short-mid
Chakra cost:30
Damage Points:60
Description: By using chidori as a base the user can manipulate its shape into a net that can open and close.It can also be used underground by just punching the ground and making small hole where the chidori will run through until it reach's it's target. It takes on all of the Chidori's characteristics.
(note:can only be used by Vergil..)
(note: can only be used 3 times per battle)


(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by SinRival or any people taught this jutsu by her.


(Raiton: jigoku dageki) Hell Shock
Type: Attack/Supplementary
Rank: B
Range: Long
Chakra Cost: 25
Damage Points: 30-40
Description: the user creates 3 orbs identical to electric outburst so it is easily mistaken but these orbs act differently, they are thrown to surround the enemy and instead of blinding them they shock them numb making them paralyzed for 10 whole minutes also damaging them because of the electrical shock.

*can be used once per battle*
*the stronger the rank the longer the enemy can be left paralyzed*
*this can be used both by Amaya and Hinaru*
*Hinaru is co-creator of this jutsu*
P.S *for Hinaru, it is S Rank: 40 Chakra / 60-80 Damage and because of his rank the shock is powerful making it fatal or even leaving the victim to faint*


Raiton: dendou gekihatsu) Electric Outburst
Type: Supplementary
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: N/A
Description: the user creates 3 electric orbs which are thrown above the enemy; those orbs explode making this electric outburst blinding the enemy for split second. the user can then use an attack jutsu while the enemy is left unguarded or escape unnoticed.

*this can only be done once in a battle*
*this can be used as an escape attack*
*this can only be used by Amaya*


(Raiton:shuzoku taka) - lightning element: Racing hawk
Rank:A
Type:Attack
Range:short-mid
chakra cost:30
Damage:60
Descreption:The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
that attacks the enemy at high speed.
*can be used 2 times per battle
*Can only be taught by Mugen-sama


(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash
Type: Attack/Defence
Rank: A
Range: Mid/Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the user for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.


(Raiton: Shingai Nami ) - Lightning Release: Shock wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.


(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.



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Earth: Doton

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.



(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout


(Doton: Douyou)-Earth Style: Shaking
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.


(Doton: Daichi Bokudan) - Earth Style: Earth Bomb
Rank: C
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.


(Doton: Daichi Kunai) - Earth Style: Earth Kunai
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.


(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls
Rank: A
Type: Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu


(Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade
Type: Attack
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.


(Doton: Rando Funnu ) - Earth Style: Raging Land
Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.


(doton:koudo glove) Earth gloves
Type:supplement
Rank:B
Range: n/a
Chakra Cost:25
Damage Points:n/a
Description: The user slams his hand in the ground and creates a glove out of ground covering his whole hands and gives the user +20 on taijutsu attack and +10 when guarding with his/her hands.


(*************)
(Doton:Chanku Tama)-Earth Release:Earth Nails
Type:Attack/Supplementary
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponet,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards.
~Note:It can be used only three times per battle.


 
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Illusion Techniques: Genjutsu

Genjutsu: (Watashi tokei kono tomo izen) De Ja Vu: I've seen this all before
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/A
Description: The user preforms one handseal which, when the opponent sees it, makes them see you preforming the same set of techniques you used in one of your previous turns (Users choice which set). This would make the opponent attempt to block those techniques (likely the same way they did before) while the user actually does any jutsu he/she wishes. In any of the rounds after this is used, (if the opponent breaks it or realizes it's genjutsu) if the user volentarily preforms the same exact set of jutsu it would also make the user think it is again genjutsu, making them have less reaction time as they would first try a genjutsu-breaking technique.
*This jutsu can only be used/taught by HiddenShadowNinja
*This jutsu only lasts the turn it's used
*This jutsu can be used 2 times per battle
(Example: If I used a fireball jutsu, chidori senbon, and rasengan in a past post the opponent would think I'm using those 3 jutsu again. When in reality I may be using shadow clone jutsu, water prison jutsu, and chidori nagashi. Then if I choose to preform fireball jutsu, chidori senbon, and rasengan in any following post, the opponent would think it is again genjutsu and try to break out of it, giving them less reaction time to the actual moves)


Genjutsu: Kuro (Illusion Technique: Dark)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: 40 [Blinded]
Description: The opponent is trapped in a pitch black room. After they come out, their eyes are so used to the dark that it takes 1 turn to recover.
Note: The dark lasts for 2 turns


Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns


Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)
Rank: A
Type:Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.
Note: This jutsu only lasts for 2 turns


(*************)
(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.


(*************)
(Genjutsu:Explosive Cat):Bakuyaku Neko
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description: The user makes the enemy see a scared cat coming towards them and it hides behind the enemy the cat is actualy a few explosive tags tied together that the user will throw and they can explode at the users will.



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Ninja Techniques: Ninjutsu

Odin Yari (Spear of Odin)
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.Created by Chan.


(Kyoujin Hachimitsu) - Stiff Honey
Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points:N/A
Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.


(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.


( Kairai Kuro-n Kasai ) Puppet clone of fire
Rank: B
Type: Defense
Range: Long
Chakra: 25
Description: The user create a clone of other puppets but the puppet clone can't use the same move as the original puppet. The puppet clone can be use with a clone this puppet clone can do taijutsu alone.
NOTE: Can only be use for a Sasori bio.
NOTE: Can only be used thrice per battle
NOTE: Only me can teach this jutsu.



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Summons and Summoning Techniques: Kuchiose

Secret Jaguar Art: Welcome to the Jungle (Hijaga-jutsu: Uerukamu dzukiza Junguru)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 0
Descritpion: This technique is an adaptation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.
~Can only be used once per battle.
~Must be capable of summoning the boss Jaguar summon.
~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.
~Inside this area the user is incapable of using Fire or Lightning techniques.
~Must be taught by Bahamut.


Secret Jaguar Art: Were-Jaguar (Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.


Summoning Technique: Hunahpu, the Hero Twin of the Sun (Kuchiyose no Jutsu: Hunahpu Hi-ro-tsuin sono Taiyou)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Hunahpu, one of the two hero twin Jaguars. Hunahpu and his twin brother Xbalanque were born with two distinct colorations. Hunahpu was born with the traditional orange fur with black spots while his brother Xbalanque took on the rarer melanistic coloration giving him deep black fur. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Hunahpu stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he can bite made of physical defenses rank B and below. He can also hide his presence from non-sensor type shinobi when there is a mist, smoke or other substance obstructing view. Hunahpu specializes in fire based jutsu and can use the fire element up to rank A.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.


Summoning Technique: Xbalanque, the Hero Twin of the Moon(Kuchiyose no Jutsu: Xbalanque Hi-ro-tsuin sono Getsuei)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Xbalanque, one of the two hero twin Jaguars. Xbalanque and his twin brother Hunahpu were born with two distinct colorations. Xbalanque took on the rarer melanistic coloration giving him deep black fur while his brother Hunahpu was born with the traditional orange fur with black spots. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Xbalanque stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he is able to bite made of physical defenses rank B and below. Xblanaque specializes in wind based jutsu and is able to use the wind element up to rank A.
Xblanaque is a master of stealth and cannot be heard or seen if the battlefield is covered in mist, smoke etc.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.


Summoning Jutsu: Tezcatlipoca, God of Jaguars (Kuchiyose no Jutsu: Tezcatlipoca)
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 45
Damage: n/a
Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
~Must have signed a contract with Jaguars.
~Can only be summoned once per battle.
~Lasts four turns once summoned.
~Can withstand up to 160 damage (2 S-ranked attacks).
Code:
http://i41.photobucket.com/albums/e271/gureiduson/GFX/Cap_19.jpg
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(Kuchiyose: Amerikahyou)- Summoning: Jaguar
Type: Supplementary
Rank: B
Range:Short
Chakra Cost: 30
Damage: N/A
Description: This summoning of one of the big feline cats, is a strong one, very fast aswell, these jaguars, can come in a few forms, one known as a black panther, and white panther. The Jaguars are special and can use their first element very well.


Name: Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.


 
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Lord of Kaos.

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~My CJ and CE Teachings Record~

Note: This only refers to teachings I've done after the rule change of February 2012.

(1) Water: Giant Hand (suiton:kyojin hando)
Spots Filled: 5/6 ( , , , , )
(2) Water:Tentecle Strike (Suiton: Shokushu Sutoraiku)
Spots Filled: 0/6
(3) Water Chakra Distubance(Suiton: Chakra Disuta-bu)
Spots Filled: 4/6 ( , , , )
(4) Water: Bullet Orb(Suiton: Kyuutai Teppoudama)
Spots Filled: 0/6
(5) Lightning: Nerve Destroying Needle(Raiton: Nervo Zarato hari)
Spots Filled: 1/6 ( )
(6) Lightning Style: Blasting Flight (Raiton: Burasutofuraito)
Spots Filled
: 5/6 ( , , , , )
(7)Earth Style: Small Cutters(Doton: Kogata Kattā)
Spots Filled: 1/6 ( )
(8) Earth: Pebble Dragon(Doton: Pebble Doragon)
Spots Filled: 0/6
(9)12 Dances: Snake (12 Dansu: Hebi)
Spots Filled: 0/6
(10) 12 Dances: Dragon (12 Dansu Doragon)
Spots Filled: 0/6
(11) Multi-Advanced Puppet Control (Taju Koudo Kugutsu)
Spots Filled: 0/6
(12) Lightning Laser(Raiton: Reza)
Spots Filled: 0/6
(13) Earth style: Iron Skin Hiruko (Doton: Aiansukin Ebisu)
Spots Filled: 0/6
(14) Hidden Tail Strike (Kakushi tērusutoraiku)
Spots Filled: 0/6
(15) Sasori Puppet Taijutsu (Sasori no ningyō-tai-jutsu)
Spots Filled: 0/6
(16) Secret Jaguar Art- Temple of Gold (Gōrudo no himitsu jagāāto - jiin)
Spots Filled: 0/6
(17) Chaos Blade: Tchile

Germ Release CE
Spot Filled: 0/3, Co-creator: Seblax


~CJ, CE, CE Jutsu, CFS, CS, CW, etc. I've Been Taught~

Note: This only refers to things I've been taught after the rule change of February 2012.


by Professor Sarutobi


by Professor Sarutobi


by -Cerberus-


by -Cerberus-


by -Cerberus-


by Hayate Gekko


by Hayate Gekko


by Sheikh Leader

by Gaara


by Gaara


by Igneel

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Lord of Kaos.

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~Jutsu & Links For My Convenience ~

Note: This part has nothing to do with my CJ thread. It includes links & jutsu of my specialities and commonly used jutsu so I can access them with ease. There will be cannon jutsu here.

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~Hozuki Clan and Hiramekarei Jutsu~

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.


(Suiton: Mizudeppō no Jutsu) - Water Release: Water Gun Technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun.
Note: can only be used by members of the Hozuki Clan.


(Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the his arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydration Technique before hand and have a Suigetsu or Mangetsu Biography



(Suiton: Dekishi Mizu Burobu no Jutsu) - Water Release: Drowning Water Blob Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained.
Note: Can only be used by members of the Hozuki clan.


(Suiton: Mizu Shibo no Jutsu) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.


(Suiton: Dokomo Metsuki no Jutsu) - Water Release: Everywhere Eyes Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:30(+10 every turn active)
Damage points: N/A
Description: The user concentrates chakra into his head and using the Hozuki's unique anatomy creates 4 eyes made of water that emerge from his skull,1 eye on each temple and one on the back of his head and finally one on the top of his head looking straight up, these are all connected giving the user 360 degree vision.
-Only lasts for 3 turns.
-Can only be used twice per match.
-Can only be used by members of the Hozuki Clan.


(Hiramekarei Jishin) – Hiramekarei Quake
Rank: A
Type: Offensive
Range: Short/medium
Chakra cost: 30
Damage points: 60
Description: After releasing chakra from Hiramekarei, Choujuro will shape the chakra around the sword into a large hammer which he then slams onto the target. The strength of the smash is strong enough to even blast an incomplete Sussanoo backwards. By releasing chakra from the holes at the top of the sword, the speed and strength of hammer is increased.
Note: Can only be used by Choujuro and Mangetsu


(Hiramekarei Kai) – Hiramekarei Slash
Rank: S
Type: Offensive
Range: Short/medium
Chakra cost: 40
Damage points: 80
Description: After storing a large amount of chakra into Hiramekarei, Choujuro will release it all in an instant, creating an extremely long and wide sword which he then uses for a powerful slash. The slash is strong enough to cut opponents and jutsu's completely in half even while they're over 8 meters away.
Note: Can only be used by Choujuro and Mangetsu.
Note: Can only be used three times per battle


Suiton:Amatsu Supin|Water Style:Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20 (-10 per turn)
Damage:40(if opponent gets dizzy)
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body
♦Usable 4 times per battle
♦A solid construct has to be made prior to the usage of this jutsu
♦Spinning lasts while the user focuses on it
♦Only Taught/Usable by Igneel
♦Cannot be applied to Forbidden Rank techniques

 
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