[Rift] Echoes of the Moon: King Ziusudra vs Susabi, Isabella, and Madara

Drackos

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From a faraway throne King Ziusudra sat in silence, heading resting on the knuckles of his fist as he sensed the chaos in the distance. He was deeply concerned; not only were there intruders on the Moon, the sacred sanctuary of the god Anu,, but even war raged on the surface of the world they were charged to watch over. The very planet threatened by a god long forgotten and never known. "And so, the two ancient guardians fall. It falls to me to repel these invaders." Ziusudra stood up and in a flash of bright white light vanished from the tower watching above the temple complex, Anu no where to be found.

Within an instant he appeared before Isabella, Madara, and Susabi, still licking their wounds from their previous two encounters. "I commend your efforts for coming this far, invaders. I have nothing but respect for humankind and the spark we carry. But I have been tasked by Anu to protect this sacred temple in the event the Guardians fall. In this time of crisis, I cannot forsake that mission." Ziusudra assumed a combat position, preparing himself ten meters from each of his enemies. As the Bulwark of the Moon, Ziusudra's combat prowess is significantly enhanced. Following this, Ziusudra triggers a devastating sandstorm, a combination of Suen and Utu, causing significant damage to spread throughout the battlefield. Within the same timeframe, Ziusudra's Sigil of Demise marks Madara with a Fire sigil, Isabella with a Lightning sigil, and Susabi with an Earth sigil.

(Tsuki Bōheki) - Lunar Bulwark (Passive)
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique is activated passively at the beginning of battle. Imbued with power as Anu’s champion, Ziusudra gains significant battle prowess from his role as Bulwark of the Moon. While active, Ziusudra becomes able to sense all Chakra and Siris. Likewise, he gains a 5x increase to his base tracking capability and reduces all damage intake by 30 damage. Any critical damage Ziusudra suffers is reduced by 20%. Ziusudra is immune to all Genjutsu placed on him and any debuffs that would restrict his ability to act or use techniques.
(Don'yokuna Uranaishi) - Ravening Augur
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 140
Description: When activated, Ravening Augur will cause a powerful maelstrom of deadly energy to pervade through the arena, inflicting 140 damage to all targets. The damage can be mitigated by a maximum of 40 points but the technique cannot be avoided, prevented, or blocked. Once successfully cast, Ziusudra will cast Sigils of Demise within the same timeframe. This technique occurs at twice the speed of an S-Rank Fire Release technique.
\(Suen/Utu: Shūen no Inshō) - Wisdom/Truth: Sigils of Demise
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 90
Damage: 120
Description: Sigils of Demise is a powerful Utu and Suen combination technique that afflicts all targets struck by Ravening Augur with a basic elemental sigil portending their demise at random. After one full turn, the Sigil will detonate and inflict 120 damage that cannot be mitigated, avoided, blocked, or prevented. In order to prevent this, another player must cast an elemental technique that matches the basic element of the imbued Sigil on their target that either acts as an infusion or a defensive technique. Should a technique not matching the element of the imbued sigil be applied, then this technique’s damage is increased to 220 damage. For example, if a Water Sigil is imbued into a target then a different player must cast a Water technique on their ally, such as wrapping them in water, in order to prevent the technique from activating.
 
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From a faraway throne King Ziusudra sat in silence, heading resting on the knuckles of his fist as he sensed the chaos in the distance. He was deeply concerned; not only were there intruders on the Moon, the sacred sanctuary of the god Anu,, but even war raged on the surface of the world they were charged to watch over. The very planet threatened by a god long forgotten and never known. "And so, the two ancient guardians fall. It falls to me to repel these invaders." Ziusudra stood up and in a flash of bright white light vanished from the tower watching above the temple complex, Anu no where to be found.

Within an instant he appeared before Isabella, Madara, and Susabi, still licking their wounds from their previous two encounters. "I commend your efforts for coming this far, invaders. I have nothing but respect for humankind and the spark we carry. But I have been tasked by Anu to protect this sacred temple in the event the Guardians fall. In this time of crisis, I cannot forsake that mission." Ziusudra assumed a combat position, preparing himself ten meters from each of his enemies. As the Bulwark of the Moon, Ziusudra's combat prowess is significantly enhanced. Following this, Ziusudra triggers a devastating sandstorm, a combination of Suen and Utu, causing significant damage to spread throughout the battlefield. Within the same timeframe, Ziusudra's Sigil of Demise marks Madara with a Fire sigil, Isabella with a Lightning sigil, and Susabi with an Earth sigil.

(Tsuki Bōheki) - Lunar Bulwark (Passive)
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique is activated passively at the beginning of battle. Imbued with power as Anu’s champion, Ziusudra gains significant battle prowess from his role as Bulwark of the Moon. While active, Ziusudra becomes able to sense all Chakra and Siris. Likewise, he gains a 5x increase to his base tracking capability and reduces all damage intake by 30 damage. Any critical damage Ziusudra suffers is reduced by 20%. Ziusudra is immune to all Genjutsu placed on him and any debuffs that would restrict his ability to act or use techniques.
(Don'yokuna Uranaishi) - Ravening Augur
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 140
Description: When activated, Ravening Augur will cause a powerful maelstrom of deadly energy to pervade through the arena, inflicting 140 damage to all targets. The damage can be mitigated by a maximum of 40 points but the technique cannot be avoided, prevented, or blocked. Once successfully cast, Ziusudra will cast Sigils of Demise within the same timeframe. This technique occurs at twice the speed of an S-Rank Fire Release technique.
\(Suen/Utu: Shūen no Inshō) - Wisdom/Truth: Sigils of Demise
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 90
Damage: 120
Description: Sigils of Demise is a powerful Utu and Suen combination technique that afflicts all targets struck by Ravening Augur with a basic elemental sigil portending their demise at random. After one full turn, the Sigil will detonate and inflict 120 damage that cannot be mitigated, avoided, blocked, or prevented. In order to prevent this, another player must cast an elemental technique that matches the basic element of the imbued Sigil on their target that either acts as an infusion or a defensive technique. Should a technique not matching the element of the imbued sigil be applied, then this technique’s damage is increased to 220 damage. For example, if a Water Sigil is imbued into a target then a different player must cast a Water technique on their ally, such as wrapping them in water, in order to prevent the technique from activating.

Madara’s PoV


It didn’t take long after their healing for a mysterious figure to appear before them, telling them that their journey was over as he sought to protect the temple Anu left in his disappearance, whatever that meant. Madara’s temper was reaching a boiling point, his anger mounting at the various attempts of these entities attempting to stop him. The figure created a massive blast of energy towards the trio, prompting Madara to trigger his Relic’s ability to reduce power from the attack, weakening it by 20 damage.

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.​

“I dont give a shit about your ‘mission’,” he spoke, raising his gunbai as he channeled Fire into it. “You and your little guardians are pissing me off.”

Swinging it forward, Madara causes several fire petals to erupt from the fan that travel outwards at quickened speeds, aiming to surround and detonate around the man or against an attack he used against them, causing massive damage to the man and his short range

( Katon Fuinjutsu: Konohanasakuya ) - Fire Style Sealing Technique: Konohanasakuya
Type: Offensive
Rank: S
Range: Short - Medium
Chakra: 60 ( +10 Effective chakra Godai = Effectively 70 Chakra ) ( Actual drain from Madara = 60 Chakra Godai - [-12] Godai Skill = 48 Chakra spent )
Damage: Equal to technique absorbed or 80 Damage if Alternate Usage ( +60 Godai +15 AP +24 Warfan Proficiency + 10 Nindo = 189 DMG )
Description: Based on similar properties of Inari, Omoikane, and Madara Uchiha's trademark gunbai jutsu "Uchiha Return", the user can use his gunbai as a medium and intercept an incoming attack and absorb it into the gunbai, nullifying it's effects and purifying it on contact. The user is also capable of using this technique as a standalone attack, independent of the absorption effect prior to release. The user absorbs foreign chakra into the gunbai and, much like Inari, purifies this chakra via the use of a sealing script that absorbs properties of the sealed chakra into the gunbai in preparation for the second part of this technique. After this has been done, the user can release this chakra in the form of cherry blossom petals that can be shaped into larger items to encapsulate targets, such as barriers or tipis. Once these petals have surrounded a target, the user causes them to erupt, causing an enclosed explosion inside the barrier or container that inflicts various targets with high damage. Should the absorbed technique have unique auxiliary properties that can be transferred such as Tengubi’s spiritual deteriorating nature or the debilitating effects of Scale Powder, these properties will be applied to the flames and will be inflicted upon the target.

Should the user use the alternate usage, he will not absorb a technique prior to this. Instead, he will release the petals after forming 3 hand seals. This variant simply creates petals that form an S ranked Advanced Fuuin barrier around a target, preventing them from escaping without severe burns and draining up to 70 chakra from techniques and/or users contained within the petals. These petals can be controlled via the user’s movements.
Note: Can only be used three times. Barrier lasts up to 2 turns or until the user detonates it, whichever is shorter. After using, the user cannot use it for 3 turns. The user cannot use Fuuinjutsu or Fire Release above A rank for the next turn.
Note: Must have Advanced Fuinjutsu to use.

Madara:
Chakra: 2424 - 53 = 2371
HP: 250 - [120 damage - 10 Durability = 110 DMG] = 140
Sanity: 94 + 3 = 97
Godai Counter: 40 Order

Susabi's POV
Susabi saw the sigil and decided to act on it. While it would hurt, he knew Isabella would be able to take it, and unleashed a Nagashi current that slowly crept up to her. The current would be spread low through the ground, before creeping up her feet and shock her whole body, breaking the lightning sigil

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

HP: 200 - ( 120 - 10 ) = 90
Chakra: 3360 - 30 = 3330
Sanity = 88
Integration: Turn 4/4

Isabella’s PoV​


Now it was the time for a new enemy to show up. Tired and wary, Isabella took the brunt of the new damage, witnessing the creation of an elemental seal upon each of them. She knew they wouldn't be able to do much in terms of damaging their opponent or healing themselves, but they could at least get rid of the sigil. Activating Litmus Fist, Isabella first push her hands outwards, flicking them in turn towards each of her allies. The first motion would split 5 chakra from the 30 chakra aura, turning it into spray of Earth chakra dirt and mildly abrasive debris, coating Susabi with a layer of earth worth around 10 points of damage, and breaking the sigil. The second motion would split off 5 additional chakra from her aura, now turning to fire, which would spread outwards a spray of mildly hot coal and ash, covering Madara's body with a layer of soot, breaking the sigil. Isabella's hand motions would happen in succession, so that the elemental manipulation and release would not be happening in the same time-frame, but as close as her Sage level chakra manipulation would allow, before the lightning current spread through the ground by Susabi would catch up to her feet and climb through her whole body, paralyzing her.



( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

Isabella:
HP: 200 - ( 120 - 5 PHY ) = 85
Chakra: 1400 - 30
Sanity: 96.5 + 3 = 99.5
 

Drackos

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The fiery explosion of petals blasted around Ziusudra but he persisted, suffering from the damage and continuing the onslaught. Passively, Diabolical Polarity activates; each of his enemies, now imbued with a passive debuff would be unable to activate the same element in order to counteract the effects of Sigils should they be used again in the future. Simultaneously, Ziusudra stretches his hands out to either side of his flank, "Few can wield such power as mine!" he shouts as a rune of Wind and Fire are formed in each of his hands respectively. Isabella and Susabi each have their positions illuminated beneath them. Susabi would be marked by a the rune of Fire while Isabella would receive the rune of Wind.

(Akuma Tekina Kyokusei) - Diabolical Polarity
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Charka: 100
Damage: N/A
Description: Diabolical Polarity is a passively activated technique that occurs immediately at the beginning of Ziusudra’s second turn. This technique registers the elements successfully used to block Sigils of Demise from activating, should players have done so successfully. Diabolical Polarity imbues a target with a permanent debuff that prevents them from using the same element to prevent Sigil of Demise from activating again. For example, if Sigil of Demise imbued a target with a Water Sigil and a player used a Water technique to prevent it, then that player cannot do so again with a Water technique.
(Shi no Nijūsei) - Duality of Death
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: 60 (60)
Description: This technique’s activation is signaled by runes of Wind Release and Fire Release appearing in the palms of Ziusudra’s hands. When activated, the technique targets two random players, typically preferring those closer to Ziusudra, and marks a 10 meter radius around them for Death. In the turn of activation, players are unable to leave the zone and each target will be struck by an explosion inflicting 60 damage each, one with Fire Release and the other with Wind Release. The initial explosion will debuff each target with a Vulnerability to the respective element that struck them, whether it did damage or not. In the following turn, Duality of Death will reactivate and strike targets again in their respective radii. Should no player be within the circle to absorb either strike left behind by Duality of Death, then it will trigger a Catastrophic Detonation. The damage from this technique can be mitigated but it cannot be prevented. The speed at which Duality of Death reactivates requires players use some form of speed enhancing technique or spacetime ability in order to close the gap and change positions before the second explosion.
(Kasai Seijakusei I) - Fire Vulnerability I
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Fire Vulnerability increases the damage a debuffed player suffers from any Fire-natured technique by 500%. Damage suffered from Fire-natured techniques while under the effects of Fire Vulnerability cannot be mitigated, avoided, blocked, or prevented.
(Kaze Seijakusei I) - Wind Vulnerability I
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Wind Vulnerability increases the damage a debuffed player suffers from any Wind-natured technique by 500%. Damage suffered from Wind-natured techniques while under the effects of Wind Vulnerability cannot be mitigated, avoided, blocked, or prevented.
(Kaimetsu Tekina Bakuhatsu) - Catastrophic Detonation
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: N/A
Damage: 500
Description: Catastrophic Detonation occurs when no player soaks the damage inflicted by Duality of Death or Ascendant Fist. Catastrophic Detonation inflicts lethal damage to any player within its range regardless of their capability to mitigate, block, prevent, or avoid the damage inflicted.
Health Points: 800 - 189 = 611
 

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Madara’s PoV


As Madara releases the blast of Fire, he observes his opponent in front of him stretches his arms out, causing glowing symbols to appear beneath Isabella and Susabi. Unsure of what was to come from this and equally uncaring, Madara proceeds with his assault. Spending another infusion to enhance the damage he deals, Madara swings his gunbai forward once more, releasing yet another stream of flames towards the figure in front of them with strong force behind it. Careful enough to ensure the stream doesn’t hit the others, Madara steps forward as he does this to make sure the duo aren’t within his crosshairs.

(Fuinjutsu: Kichijōten) - Sealing Arts: Kichijōten
Type: Offensive/Defensive
Rank: A - S
Range: Short - Mid
Chakra: 50 ( up to 70 ) ( +10 Effective chakra Godai = Effectively 60 Chakra ) ( Actual drain from Madara = 50 Chakra Godai - [-10] Godai Skill = 40 Chakra spent )
Damage: 90 ( equal to original technique's base damage ) 60 Base ( +60 Godai +15 AP +24 Warfan Proficiency = 159 Damage )
Description: Based on Benzaiten and Madara Uchiha's trademark gunbai jutsu "Uchiha Return", the user can use his gunbai as a medium and intercept an incoming attack and absorb it into the gunbai, nullifying it's effects. However, this jutsu advances the basic Uchihagaeshi jutsu by allowing a higher amount of chakra to be absorbed at a time. This allows the user to absorb up to 70 chakra at a time, releasing the damage back onto targets in either an 8 meter omnidirectional blast or an aimed blast that extends up to 10 meters away from the user.

Alternatively, the user is capable of using his own chakra to fuel an A ranked variant of this technique, releasing a burst of chakra in a directional manner up to 10 meters away from him. This allows him to release the A ranked version without having to absorb any techniques before using. This is fueled through a seal marked with the Charged kanji, allowing the user to store and funnel chakra directly to the seal, allowing the gunbai to absorb it and release it directly.
Note: A ranked usage can be used up to 5 times with a one turn gap in between usages. S ranked usage can only be used once every 3 turns and up to 3 times in total.
Note: After use of the S ranked variant, the user cannot use any other Fuuinjutsu of S rank and higher the next turn.
Note: Must have Advanced Fuuinjutsu to use.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion ( Reference )
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Gunsen Ginō) – Void: War Fan Proficiency ( Reference )
Type: Void Infused Artifact
Rank: A
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: Passively activated at the cost of at least one Void Infusion; increases the damage potency of all the user’s techniques that employ War Fans as the primary source of damage by 30% of their base value. This increase in damage lasts for the next three attacks used through War Fans. With an additional Void Infusion the user is able to further empower themselves, increasing the damage boost to 40%. Can be activated twice per battle.

Madara:
Chakra: 2371 - 50 = 2321
HP: 140
Sanity: 97 + 3 = 100
Godai Counter: 60 Order

Susabi's POV
After dealing with another sigil, the ground beneath Susabi began to illuminate with chakra swelling within it which was picked up by his Tendogan. Acting quickly, Susabi reinforced his body with Yang natured chakra increasing his defenses and speed. A burning explosion was released from the sigil aiming to scorch the Hyuga alive. Thankfully, due to fortifying his body with positive energy, he was able to mitigate the damage entirely and use it to heal.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

HP: 90 + 30 = 120
Chakra: 3360 - 110 = 3250
Sanity = 88
Speed: 56

Isabella’s PoV​


After being paralyzed, Isabella was target by another sigil, opposite to Daemon. Acting quickly, Isabella reinforced her body with Yang natured chakra increasing her defenses and speed. A burning explosion was released from the sigil aiming to scorch the Uchiha alive. Thankfully, due to fortifying her body with positive energy, she was able to mitigate the damage entirely and use it to heal, as well as cure the paraysis. As per her previous usage of Litmus Fist, she would refill the aura by 10 chakra once more, and then push her fist forward, right after meeting the explosion, unleashing an A rank worth of Fire burst from her full Litmus aura ( 30 chakra worth, 75 damage ( 60 + 15 AP ) )

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Isabella:
HP: 85 + 30 = 115
Chakra: 1340 - 30 - 10 - 100 = 1100
Sanity: 99.5
 
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