[Rebirth of Power] Earth Release

Akuma

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That's what I figured from it. A useful technique but one I never use. effective when bound. Can be used to defend threat and when used correctly can cause harm to the user to break Genjutsu if needed. Can it be released and move about on it's own? or is it always connected to the mouth, and once release loses mobility?
I don't see why it should remain attatched to the mouth. It can be expelled fully, and through constant chakra fuel it can punch and move about as the jutsu states. Similiar to it's giant counter-part, without chakra fueling it, I believe it stops moving and is simply a rock statue of no rank.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

the infamous Swamp of the Underworld
 

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I don't see why it should remain attatched to the mouth. It can be expelled fully, and through constant chakra fuel it can punch and move about as the jutsu states. Similiar to it's giant counter-part, without chakra fueling it, I believe it stops moving and is simply a rock statue of no rank.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

the infamous Swamp of the Underworld
Indeed, Don't really see the point of explaining the multiple of uses of this technique. I understand it to its fullest and don't have any questions about it lol
 

Akuma

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Indeed, Don't really see the point of explaining the multiple of uses of this technique. I understand it to its fullest and don't have any questions about it lol
Hmmm, don't start slacking :dafq: But yeah, SotU is the kind of one-purpose jutsu.

Next;

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.
 

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Hmmm, don't start slacking :dafq: But yeah, SotU is the kind of one-purpose jutsu.

Next;

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.
That was ummm, a test, yeah I was just testing you >_>

One of the more useful techniques IMO, it allows one to defend and attack so long as it's used against appropriate ranks. It was the basses for my "Earth Release: Earth Wall-Bullets" and "Earth Release: Great Wall-Bullets". Substituting out a mud slide with bullet projectiles. Fairly straight forward technique and one of my more frequently used techniques. No questions from this end.
 

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That was ummm, a test, yeah I was just testing you >_>

One of the more useful techniques IMO, it allows one to defend and attack so long as it's used against appropriate ranks. It was the basses for my "Earth Release: Earth Wall-Bullets" and "Earth Release: Great Wall-Bullets". Substituting out a mud slide with bullet projectiles. Fairly straight forward technique and one of my more frequently used techniques. No questions from this end.
nice job

next;

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
 

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nice job

next;

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
A rather simple technique but highly useful. I find it best, when using it myself, to used it in conjunction with a water technique creating a earth/water mud like combination. Works in all ranges and when used right can be highly effective in close combat.
 

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A rather simple technique but highly useful. I find it best, when using it myself, to used it in conjunction with a water technique creating a earth/water mud like combination. Works in all ranges and when used right can be highly effective in close combat.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple concept and yet amongst the best earth jutsu.
 

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(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple concept and yet among the best earth jutsu.
It's a nice technique, defiantly one of the most used Earth techniques in our RP. I do have a question however as I've never been sure. Is this technique able to be "split" upon two targets in different locations? As in, you have one opponent in front of you and one behind you, both Mid-ranged away. Can you use this technique and cause pillar's to erupt from both locations?
 

Akuma

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It's a nice technique, defiantly one of the most used Earth techniques in our RP. I do have a question however as I've never been sure. Is this technique able to be "split" upon two targets in different locations? As in, you have one opponent in front of you and one behind you, both Mid-ranged away. Can you use this technique and cause pillar's to erupt from both locations?
Even i'm not sure about that much of a distance, but short range from you they could be used as you explained. I'll get back to you with a full answer once's i've got one.

next;

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
 

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Even i'm not sure about that much of a distance, but short range from you they could be used as you explained. I'll get back to you with a full answer once's i've got one.

next;

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
a well rounded technique, not only can it be used to move ones self to avoid attacks but can also be used to move opponents into them when conditions are right. rather simple technique when you think about it, no questions here.. other then, Can this one be split? jk jk lol
 

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a well rounded technique, not only can it be used to move ones self to avoid attacks but can also be used to move opponents into them when conditions are right. rather simple technique when you think about it, no questions here.. other then, Can this one be split? jk jk lol
Good u^u

Now these two follow the same concept and conditions, simply with opposite effects. So there shouldn't be a need to do a one-by-one with them. Do however, get creative with their uses and overall extents, detail.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
 

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Good u^u

Now these two follow the same concept and conditions, simply with opposite effects. So there shouldn't be a need to do a one-by-one with them. Do however, get creative with their uses and overall extents, detail.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
Both techniques are highly useful in combat when attacking or defending, on top of that they have multiple supplementary uses as well. Aside from whats already stated in the respective techniques. These can be used in combination with Taijutsu and Kenjutsu (depending on the technique) to deal devastating combo's when in close combat. I do have a question however as I have never used the technique in this way.. Mainly for the S-ranked variations, is it possible to use this technique on an opponent directly, making them heavier and thous slower but stronger and/or lighter yet, faster but weaker?
 

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Both techniques are highly useful in combat when attacking or defending, on top of that they have multiple supplementary uses as well. Aside from whats already stated in the respective techniques. These can be used in combination with Taijutsu and Kenjutsu (depending on the technique) to deal devastating combo's when in close combat. I do have a question however as I have never used the technique in this way.. Mainly for the S-ranked variations, is it possible to use this technique on an opponent directly, making them heavier and thous slower but stronger and/or lighter yet, faster but weaker?
Not even in the series has it been shown to be used on humans, my first bit would be yes. Though by the time we get to the S ranks variations I should have a clear answer. I don't see why not however.

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

Next; a team combination technique. It needs good synch between the clones and the user to cast the seals at the same time before being released as a unison in streams of mud. Pretty cool jutsu if you're having a team battle. Do tell me about it from your point of view.
 

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Not even in the series has it been shown to be used on humans, my first bit would be yes. Though by the time we get to the S ranks variations I should have a clear answer. I don't see why not however.

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

Next; a team combination technique. It needs good synch between the clones and the user to cast the seals at the same time before being released as a unison in streams of mud. Pretty cool jutsu if you're having a team battle. Do tell me about it from your point of view.
Not a very useful technique IMO. It takes at least four people to use the technique. I think it would be wise to use other techniques to the same effect, allowing the clones or teammates to make better use of their time. Although, for RP affect it's not a bad combination, you just need to be sure on whom you're fighting and that they won't take advantage of the situation. As for the technique it'self, its the same as Mud wall but used in sync with 4 others making it A-rank as the original mud wall was C-rank C+C= B and B+B=A. Having that in mind, can the users of this technique make the walls separate? creating 4 different walls or do they have to work together forming a single wall only?
 

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Not a very useful technique IMO. It takes at least four people to use the technique. I think it would be wise to use other techniques to the same effect, allowing the clones or teammates to make better use of their time. Although, for RP affect it's not a bad combination, you just need to be sure on whom you're fighting and that they won't take advantage of the situation. As for the technique it'self, its the same as Mud wall but used in sync with 4 others making it A-rank as the original mud wall was C-rank C+C= B and B+B=A. Having that in mind, can the users of this technique make the walls separate? creating 4 different walls or do they have to work together forming a single wall only?
I can't see any benifit from the 4 bodies creating four seperate walls, not only would they be significantly smaller but also weak and would probably not amount to a full wall. I think it's possible, just not useful. Additionally exposing all four to surprise attacks without letting each other convey support.

next;

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
 

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I can't see any benifit from the 4 bodies creating four seperate walls, not only would they be significantly smaller but also weak and would probably not amount to a full wall. I think it's possible, just not useful. Additionally exposing all four to surprise attacks without letting each other convey support.

next;

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
Well, I was thinking if you and your clones are in four diffrent locations and the opponent uses an A-ranked attack and divides it among you and your clones, this will allow you to defend with only 1 Jutsu costs allowing you to save your clones. Just my thought process when I asked the question lol

A useful technique, better when used in close combat IMO. It shortens the time the opponent has to react and limits them when used correctly. When using from a mid-ranged prospective, it blocks a liner path to the user, making it difficult for an opponent to get a straight shot at the user. All in all a standard technique of moderate power that, when used uniquely can cause some trouble for a near by opponent.
 

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Well, I was thinking if you and your clones are in four diffrent locations and the opponent uses an A-ranked attack and divides it among you and your clones, this will allow you to defend with only 1 Jutsu costs allowing you to save your clones. Just my thought process when I asked the question lol

A useful technique, better when used in close combat IMO. It shortens the time the opponent has to react and limits them when used correctly. When using from a mid-ranged prospective, it blocks a liner path to the user, making it difficult for an opponent to get a straight shot at the user. All in all a standard technique of moderate power that, when used uniquely can cause some trouble for a near by opponent.
Interesting approach. And well done, if any questions post them here while we take care of the next rank.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

An advanced version of "Moving Earth Core" same aspect however with a wider range of casting.
 

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Interesting approach. And well done, if any questions post them here while we take care of the next rank.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

An advanced version of "Moving Earth Core" same aspect however with a wider range of casting.
As I stated with it's parent technique, it's a well rounded technique. Able to move ones self to avoid attacks but can also be used to move opponents into them when conditions are right. It can block stronger techniques as it's uses more chakra and is a higher rank itself. Still a simple technique while being harder to avoid.. No questions.
 

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As I stated with it's parent technique, it's a well rounded technique. Able to move ones self to avoid attacks but can also be used to move opponents into them when conditions are right. It can block stronger techniques as it's uses more chakra and is a higher rank itself. Still a simple technique while being harder to avoid.. No questions.
Yeah, ideal to trap a Jinchuriki's Bijuu mode.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

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Yeah, ideal to trap a Jinchuriki's Bijuu mode.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
A powerful technique with average speed. I'm assuming it's the same size as the water dragon technique? Also, does this technique have to move in a linear path or is it able to take any path so long as it's movement is stated?
 
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