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(Mokuton: Ryū no Inshi) – Wood Release: Factor of the Dragon
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Factor of the Dragon is a supplementary ability applied to Wood Release techniques, either in the same timeframe as their creation or anytime they are on the field. Principally, it is similar to how the Wood Dragon technique is used to augment the Wood Human technique, but it can be applied to any of the user’s Wood Release jutsu. When applied to a technique, Factor of the Dragon reinforces it by growing additional wood through the infusion of an additional 10 chakra points, strengthening it by +1 Rank, or +20 damage for techniques above S-Rank. Defensive techniques, or those without a stated damage value, become capable of defending against techniques and attacks of greater strength in accordance with the enhancement granted by Factor of the Dragon. Cosmetically, the technique will darken in appearance, the bark changing in shape to resemble scales. In the case of Wood Release techniques which burrow into the ground, or occur from within the ground, techniques which alter the terrain such as Great Moving Earth Core will be unable to take effect, due to the structures of Wood Release holding them in place. This can be overcome if the terrain-altering technique in question possesses higher chakra to the Wood technique it's is faced against. Factor of the Dragon can be used up to four times per battle.
Approved here: [x]
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Factor of the Dragon is a supplementary ability applied to Wood Release techniques, either in the same timeframe as their creation or anytime they are on the field. Principally, it is similar to how the Wood Dragon technique is used to augment the Wood Human technique, but it can be applied to any of the user’s Wood Release jutsu. When applied to a technique, Factor of the Dragon reinforces it by growing additional wood through the infusion of an additional 10 chakra points, strengthening it by +1 Rank, or +20 damage for techniques above S-Rank. Defensive techniques, or those without a stated damage value, become capable of defending against techniques and attacks of greater strength in accordance with the enhancement granted by Factor of the Dragon. Cosmetically, the technique will darken in appearance, the bark changing in shape to resemble scales. In the case of Wood Release techniques which burrow into the ground, or occur from within the ground, techniques which alter the terrain such as Great Moving Earth Core will be unable to take effect, due to the structures of Wood Release holding them in place. This can be overcome if the terrain-altering technique in question possesses higher chakra to the Wood technique it's is faced against. Factor of the Dragon can be used up to four times per battle.
Approved here: [x]
(Mokuton: Inkyubasugairu) – Wood Release: Incubus’ Guile
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A
Description: Incubus’ Guile is a supplementary ability, activated passively, that affords the user even greater control of their Wood Release. By infusing a Wood technique with 10 additional chakra points, that technique is granted the ability to merge with other Wood Release structures, including the user themselves, where they can be stored away and used later in battle, or allow other Wood Release techniques to be merged into them. At the user’s behest, without costing a move slot but taking a place in the timeframe, techniques can be released in any manner they choose. Techniques with a duration will last for as long as the technique they are merged with, and in the case of both techniques having a duration, each will last as long as the technique with the greater duration. This technique can be used four times per battle, once per turn.
Approved here: [x]
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A
Description: Incubus’ Guile is a supplementary ability, activated passively, that affords the user even greater control of their Wood Release. By infusing a Wood technique with 10 additional chakra points, that technique is granted the ability to merge with other Wood Release structures, including the user themselves, where they can be stored away and used later in battle, or allow other Wood Release techniques to be merged into them. At the user’s behest, without costing a move slot but taking a place in the timeframe, techniques can be released in any manner they choose. Techniques with a duration will last for as long as the technique they are merged with, and in the case of both techniques having a duration, each will last as long as the technique with the greater duration. This technique can be used four times per battle, once per turn.
Approved here: [x]
(Mokuton: Yōsei no Okurimono) – Wood Release: Gift of the Faeries
Type: Offensive
Rank: C
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Gift of the Faeries is an offspring technique of Advent of a World of Flowering Trees, allowing the user to produce flowers from their body. By default, these flowers, like those in Advent, are able to release pollen which can render a target(s) unconscious within a turn when inhaled, appearing as a violet mist. The spread of the pollen can be controlled by the user, so as not to affect their allies, themself being immune to its effects. However, the pollen is only released with the user's mental command, and when released can only fill the field up to a short-range radius around the flower producing it. These flowers can also be removed from the user's body and given to or placed on others or the field, allowing for territorial control. The flowers and their pollen can be produced incredibly quickly, only taking a moment to occur, not costing a move slot but taking a place in the timeframe. Gift of the Faeries can be used once every two turns, and whilst there is a flower on their body that is actively releasing pollen, the user cannot create another flower.
Approved here: [x]
Type: Offensive
Rank: C
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Gift of the Faeries is an offspring technique of Advent of a World of Flowering Trees, allowing the user to produce flowers from their body. By default, these flowers, like those in Advent, are able to release pollen which can render a target(s) unconscious within a turn when inhaled, appearing as a violet mist. The spread of the pollen can be controlled by the user, so as not to affect their allies, themself being immune to its effects. However, the pollen is only released with the user's mental command, and when released can only fill the field up to a short-range radius around the flower producing it. These flowers can also be removed from the user's body and given to or placed on others or the field, allowing for territorial control. The flowers and their pollen can be produced incredibly quickly, only taking a moment to occur, not costing a move slot but taking a place in the timeframe. Gift of the Faeries can be used once every two turns, and whilst there is a flower on their body that is actively releasing pollen, the user cannot create another flower.
Approved here: [x]
(Mokuton: Mizumi no Gensō) – Wood Release: Phantasms of the Lake
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-5 per turn)
Damage: 20 – 80
Description: Phantasms of the Lake is the ability of Wood Release users to produce structures of Wood from their own body, serving as offensive or defensive armaments. These constructs can be created in any number and can possess unique designs or characteristics to suit the user’s needs. They can be wielded by the user or shot from anywhere on the body at a target, but can be no larger than five meters in length or width. A unique aspect of these Wood structures is that they carry the pseudo-sensory properties of the seeds in Wood Release: Tracking Seeds. The structures can detect phenomena such as movement (through vibrations sent through the air or ground), physical pressure or energy (e.g. chakra and techniques) within a fifteen meter radius, making them a unique reconnaissance tool. Due to being made from the user’s DNA, anything the structures detect is mentally relayed back to the user, conferring precise awareness of each structure and what happens around them. Constructs created through Phantasms of the Lake also exhibit the ability to absorb Bijū techniques, such as Bijūdama, their cloaks and techniques based on these skills. Constructs can be sustained by passively spending five chakra points per turn. The A-Rank variant can be used five times per battle, and the S-Rank variant three times per battle, with the latter requiring a single turn cooldown between usages. No Wood above A-rank for one turn after S-rank variant.
Approved here: [x]
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-5 per turn)
Damage: 20 – 80
Description: Phantasms of the Lake is the ability of Wood Release users to produce structures of Wood from their own body, serving as offensive or defensive armaments. These constructs can be created in any number and can possess unique designs or characteristics to suit the user’s needs. They can be wielded by the user or shot from anywhere on the body at a target, but can be no larger than five meters in length or width. A unique aspect of these Wood structures is that they carry the pseudo-sensory properties of the seeds in Wood Release: Tracking Seeds. The structures can detect phenomena such as movement (through vibrations sent through the air or ground), physical pressure or energy (e.g. chakra and techniques) within a fifteen meter radius, making them a unique reconnaissance tool. Due to being made from the user’s DNA, anything the structures detect is mentally relayed back to the user, conferring precise awareness of each structure and what happens around them. Constructs created through Phantasms of the Lake also exhibit the ability to absorb Bijū techniques, such as Bijūdama, their cloaks and techniques based on these skills. Constructs can be sustained by passively spending five chakra points per turn. The A-Rank variant can be used five times per battle, and the S-Rank variant three times per battle, with the latter requiring a single turn cooldown between usages. No Wood above A-rank for one turn after S-rank variant.
Approved here: [x]
(Senpō/Mokuton: Inkyubasu no Haku) – Sage Art/Wood Release: Grasp of the Incubus
Type: Offensive
Rank: S
Range: N/A (Self)
Chakra: 60
Damage: 120
Description: Grasp of the Incubus is a relatively simple technique, combining the user's ability to create Wood from their body with the unique qualities of the Gate of the Great God technique. Through Grasp of the Incubus, the user can create up to four tendrils of wood that sprout from their back, each one capable of extending itself to reach mid-range distances in order to smash, stab, or constrict targets. The damage is not split between each tendril, but attacking a single target with more than one tendril will not deal more than the technique's stated damage, and the destruction of individual tendrils will not end the technique. These tendrils are similar in size to the wooden branches of the Great Forest technique, and possess the unique chakra sealing and absorption capabilities of the Gate of the Great God technique, allowing them to restrict the target's use of chakra with physical contact. This effect is immediate, and so long as physical contact is maintained, the target(s) cannot mould chakra for techniques above A-Rank, and will experience chakra drain at a rate of 30 points per turn, which will be added to the user's reserves. Once physical contact is broken, the effect will cease, returning full chakra control to the target. These effects are exacerbated when used on a Jinchūriki, making chakra moulding for techniques above B-Rank impossible and increasing the rate of chakra absorption to 45 points per turn. If the target is in their Initial Transformation state, it will be forcibly cancelled. If the target is in their Full Transformation state, they will be forced to revert to the Initial Transformation state. This technique lasts for four turns, and can be used twice per battle with a three turn cooldown. In the turn after deactivation, the user's Wood Release is restricted to B-Rank and below, though this doesn't deactivate Sage Mode.
Approved here: [x]
Type: Offensive
Rank: S
Range: N/A (Self)
Chakra: 60
Damage: 120
Description: Grasp of the Incubus is a relatively simple technique, combining the user's ability to create Wood from their body with the unique qualities of the Gate of the Great God technique. Through Grasp of the Incubus, the user can create up to four tendrils of wood that sprout from their back, each one capable of extending itself to reach mid-range distances in order to smash, stab, or constrict targets. The damage is not split between each tendril, but attacking a single target with more than one tendril will not deal more than the technique's stated damage, and the destruction of individual tendrils will not end the technique. These tendrils are similar in size to the wooden branches of the Great Forest technique, and possess the unique chakra sealing and absorption capabilities of the Gate of the Great God technique, allowing them to restrict the target's use of chakra with physical contact. This effect is immediate, and so long as physical contact is maintained, the target(s) cannot mould chakra for techniques above A-Rank, and will experience chakra drain at a rate of 30 points per turn, which will be added to the user's reserves. Once physical contact is broken, the effect will cease, returning full chakra control to the target. These effects are exacerbated when used on a Jinchūriki, making chakra moulding for techniques above B-Rank impossible and increasing the rate of chakra absorption to 45 points per turn. If the target is in their Initial Transformation state, it will be forcibly cancelled. If the target is in their Full Transformation state, they will be forced to revert to the Initial Transformation state. This technique lasts for four turns, and can be used twice per battle with a three turn cooldown. In the turn after deactivation, the user's Wood Release is restricted to B-Rank and below, though this doesn't deactivate Sage Mode.
Approved here: [x]
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