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<p>[QUOTE="Goetia, post: 22070990, member: 207580"]</p><p><span style="font-family: 'Times New Roman'"><strong>Custom Element Japanese Name:</strong> Eauton </span></p><p><span style="font-family: 'Times New Roman'"><strong>Custom Element English Name:</strong> Eridian Release </span></p><p><span style="font-family: 'Times New Roman'"><strong>The Element is based on:</strong> Water Release, Yang Release, Fūinjutsu</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Facts that prove the element to be possible (in the manga context):</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Eridian Release is composed of Water and Yang Releases, as well as Fūinjutsu. The series has demonstrated on multiple occasions that Yang Release commands the user’s ability to grant life, vitality, and control physical energy. It is through this, as well as its combination with Water Release to grant Eridian’s basic shape and form, that Eridian gains its principle ability: the power over aging. The concept of aging is directly related to Yang Release. Through Yang one is able to give or take away physical vitality and can even cause one to age or age in reverse.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>How it works:</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Eridian Release is formed through the simultaneous combination of one’s Water Release chakra and Yang, with added characteristics of Fūinjutsu. The basic nature of Eridian Release, by the merit of its composition, is very similar to Water Release. Like with Suiton, Eridian Release is primarily formed in three ways: by directly expelling it from the user’s body, manipulating an existing source of water or Eridian Water, or by concentrating it in an area to take control of water molecules in the air. Eridian will typically manifest in a liquid state, much like Water Release. But it can, with proper manipulation, manifest as a vapor or mist. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">In terms of its physical characteristics in either its liquid or vapor states, Eridian appears as a deep and magnificent cyan, giving it a much richer and blue appearance than even Water Release. Much like the other standard Water techniques, Eridian is very dense, sticky, and extremely cold to the touch. Extended contact with the element can induce hypothermia, which is often a side effect of the aging properties of the element. Eridian also lacks any discernable smell. Much like normal Water Release, Eridian is an effective conductor of electricity. This makes it useful in combinations that involve Lightning Release or other elements that are efficient conductors and currents. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Eridian Release’s principle property is based in the concept of aging. This concept is directly achieved through Yang Release, the skill that governs physical energy. The anatomical property of age is directly correlated with life, vitality, and physical energy. Through Yang Release the user of Eridian is afforded the ability to directly manipulate the ratio between physical and spiritual, either adding physical energy or removing it, in order to achieve either aging or reverse aging. This concept can be applied to the user, their allies, opponents, or even other techniques. By removing physical energy from a target the user can effectively increase their age, or achieve the opposite by adding physical energy. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Eridian Release classifies individual targets as living beings (humans, animals, and summonings), Edo Tensei, clones and their various Ninjutsu variants, and familiars created through Yin-Yang or Yang Releases. Against these targets the concept of aging takes on a much more literal definition, achieved by directly adding or removing physical energy and manipulating the target’s energy ratio. By removing physical energy the user increases the ratio of physical to spiritual in favor of the latter. This causes the target to age. The effects of aging vary per technique, and on the targets they strike. On those with physical anatomy, like flesh and blood (humans, animals, clones, creations, and other species), their anatomy is significantly weakened. This can create conditions like a weak heart, muscular atrophy, weakened neural capacity which can induce effects like dementia, lower oxygen capacity in the lungs, and so on. This can translate to effects like lowering the target’s maximum health, reducing their fighting capacity, reductions in speed, tracking, reaction time, chakra control, etc. Against sentient familiars, typically those augmented as such through Yang Release, though not possessing physical anatomy (like being formed from a specific element), the effect of aging can even tamper with the bond between creator and familiar, aging the technique. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Because of its relationship to Water Release, which can often act as a siphon for chakra, Eridian’s ability to remove physical energy can also create an alternate effect called Eridian Draining. This application allows the user to actively transfer physical energy from their target, in the case of removing it, to themselves. The reverse can also be applied. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">By adding physical energy to an individual target, the user can effectively tip the balance in favor of their vitality. This effect applies aging, but in reverse. The effects of this are two-fold, essentially achieving the opposite of the aging effects. On its simplest level the effect of reverse aging can apply a sort of regenerative effect upon the user or their target. The increased ratio can heal the user, either over time or in bulk amounts, repair lost anatomy, and reversing the effects of spiritual techniques. At its strongest level the waters of Eridian can even return the user to a different point in time through reverse aging, similar to the Sea of Life’s ability to completely heal or restore its user through the Sea’s genetic memory. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Against other techniques (excluding clones, sentient Yin-Yang familiars, though including pseudo-sentient familiars), Eridian can either age or reverse age them. On its simplest level, through manipulation of physical energy, aging techniques through Eridian can achieve technique degradation. This is achieved by disrupting the energy ratio, tampering with or outright destroying the technique itself. For instance if an opponent creates a pillar of earth with no duration, then exposure to Eridian will cause it to decay, applying a turn limit and weakening it over time before it expires. For techniques with preexisting turn limits, including modes, turn limits can be reduced or outright ignored depending on the potency of the Eridian technique. Likewise, the reverse can be applied through reverse aging. However, this effect can only be applied to techniques with a chakra capacity (not including Perfect Sage Mode) like techniques given sentience through Change Into Hell.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">As mentioned in its formation, Eridian Release also possesses characteristics of Fūinjutsu, achieved when the element is first created. These sealing properties give Eridian a unique asset called Water Memory, a trait derived from its combination of Fūinjutsu and Yang Release. In simple terms, the greater presence of physical energy within Eridian combined with intrinsic properties of Fūinjutsu allow for a special interaction with any substance and Eridian’s water molecules. Regardless of how diluted a substance becomes in Eridian the element is capable of committing that substance to memory by sealing it within the element. This is because even trace amounts of chakra, and its properties, are sealed within the sealing characteristics of Eridian Release. For instance, should the user’s Eridian Release interact with a poison – either by curing the user of one or by clashing with a Poison technique, Eridian Water can commit that poison to memory and allow the user’s techniques to take on those traits. Because of its unique relationship with Fūinjutsu, Eridian becomes resistant to techniques that seek to seal it. This does not convey an immunity to sealing techniques, but it does mean that sealing Eridian requires an additional ten chakra compared to its base value in each technique. In addition to this, Eridian can be used to age and reverse age the user’s or an opponent’s sealing techniques, body seals, and barriers. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">As an element derived from Yang Release it holds neutrality with all natures, regardless of their relationship tangibility, state, or otherwise any characteristic of Eridian Release. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Eridian is also an element that reflects the user’s mastery over Yin-Yang Release. A basic level of mastery over Eridian is possible through mastery over Yin and Water Releases, because the premise of the element is simply adding or removing physical energy through the physical vessel of the element. But because the element, at its core, revolves around manipulating this balance, Yin-Yang Release masters are conferred even greater control. The benefits over Yin-Yang Mastery with Eridian Release begin simply by allowing one to manifest Eridian even in the absence of water on the field. This is because the user is able to apply their imagination and spiritual energy in manifesting the element. Yin-Yang Masters are also able to control the other half of the ratio manipulation, allowing them to use the changed spiritual energy to their advantage and apply even greater level of imaginative use over Eridian’s aging property. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Usage Examples:</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Eauton: Fāsutoōshan) – Eridian Release: First Ocean</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive, Defensive, Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: D – S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short – Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 10 – 40 (-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage: 20 – 80</span></p><p><span style="font-family: 'Times New Roman'">Description: First Ocean allows the user to generate pools, waves, or even tools of the element. It contains the natural aging properties of the element.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Conditions to be able to use it:</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">User must have completed training in Water Release, Yang Release, and basic Fūinjutsu.</span></p><p><span style="font-family: 'Times New Roman'">User must be Jounin Rank or higher. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Weak to:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Strong to:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Co-creator:</strong> Drackos</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Approved here: [<a href="https://animebase.me/threads/custom-element-bureau.764498/page-6#post-22070194">x</a>]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER=(Eauton: Shuruppaku no Shiji) – Eridian Release: Instructions of Shuruppak](Eauton: Shuruppaku no Shiji) – Eridian Release: Instructions of Shuruppak</span></p><p><span style="font-family: 'Times New Roman'">Type: N/A</span></p><p><span style="font-family: 'Times New Roman'">Rank: N/A</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The Instructions of Shuruppak detail the shared effects that Eridian Water has when it makes contact with a target as defined in the element. Eridian’s principal effect is aging through the manipulation of physical energy. This principal is present in all Eridian techniques, and its effects are achieved by either adding or removing physical energy, at discretion of the user. Instructions of Shuruppak is not a technique, it is a reference to the effects of Eridian Water. The effects of aging are twofold; the first inflicts periodic damage as the aging occurs, and the second is the anatomical effects of the aging itself. The first is removed through a surge of either Yin or Yang of equal chakra as the applied technique. The second requires a medical or Yang technique that specifically can heal the damage inflicted by the aging, and last until the effects are healed.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">D-Rank: The effects of Eridian are considerably tame. Its reverse aging properties at this rank heal the target for 20 health points over two turns. Likewise, the effects of aging inflict a lingering 10 points of damage over two turns, and lowers their lung capacity which causes shortness of breath and reduces base speed by 2 levels.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">C-Rank: Reverse aging properties at this rank heal the target for 30 health points over two turns; the healing can reverse the damage done by cuts, bruises, and even act as a stopper for minor blood loss. The effects of aging inflict a lingering 15 points of damage over two turns, and further weaken the targets combat capabilities. Oxygen capacity is lowered, reducing their base speed by 3 levels, and lower their maximum health reserves by 10%.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">B-Rank: Reverse aging at this rank heals the target for 40 health points over two turns; the healing can reverse the damage done by deep cuts, broken bones, and even stop major blood loss. The effects of aging inflict 20 points of damage over two turns. The target experiences muscular atrophy and reduced oxygen capacity, reducing their base speed by 5 levels and their maximum health by 20%.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">A-Rank: Reverse aging at this rank heals the target for 60 points of health over three turns; the healing can stop blood loss from lost limbs and restore bones to their perfect state. The effects of aging inflict 30 damage over two turns. Targets experiences muscular atrophy and reduced oxygen capacity, leading to a 30% reduction in maximum health and base speed.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">S-Rank: Reverse aging at this rank heals the target for 80 points of health over four turns; this level of healing can restore lost limbs. The effects of aging inflict 40 points of damage over two turns. Targets experience significant atrophy, dementia, and reduced fighting capability. Their maximum health and base speed are reduced by 40%.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Approved here: [<a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071422">x</a>][/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER=(Eauton: Hiyokuna Mikadzuki) – Eridian Release: Fertile Crescent](Eauton: Hiyokuna Mikadzuki) – Eridian Release: Fertile Crescent</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive, Defensive, Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B – S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short – Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40 – 60 (-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80 – 120</span></p><p><span style="font-family: 'Times New Roman'">Description: This technique encompasses the basic release for Eridian Release. Fertile Crescent can manifest Eridian anywhere on the battlefield by either taking control of a water source, producing it from the user’s body, or by using water molecules present in the air; it is capable of creating Eridian in either a liquid or gaseous state, though it cannot manifest within short-range of an opponent. Yin Release masters are able to create Eridian without any need for a water source simply by using their imagination. Because the element is created from Yang Release, Eridian Water is self-sustaining and only requires the user to expend chakra per turn to maintain it but allows them to perform other actions simultaneously. S-Rank variants can be performed three times per battle, with no Yang Release or Eridian techniques above A-Rank usable in the following turn. A-Rank applications require two handseals, while S-Rank require three.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Approved here: [<a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071422">x</a>][/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER=(Eauton: Eengura) – Eridian Release: Temple of Abzu](Eauton: Eengura) – Eridian Release: Temple of Abzu</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A (Self)</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A (50 when using cleansing active)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The Temple of Abzu is a modification to the user’s anatomy, capitalizing on the significant amount of water present in the human body. This technique is to be posted on the user’s biography and essentially replaces the water in the user’s body with Eridian Water, allowing them to benefit from a wide range of Eridian properties to their biology. The reverse aging property of Eridian affords the user agelessness. Additionally, the waters provide the user a basic twenty healing per turn passively, able to heal cuts, broken digits, bruises, and stop bleeding. Additionally, toxins, pathogens, and poisons can be removed from the user’s system through the purifying waters of Eridian. This is done at the cost of a move and a single hand seal. The Water Memory intrinsic to Eridian Release allows it to memorize the toxin in the user’s system, affording them immunity to it for the duration of the Arc in the Ninja World.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Approved here: [<a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22100658">x</a>][/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Goetia, post: 22070990, member: 207580"] [FONT=Times New Roman][B]Custom Element Japanese Name:[/B] Eauton [B]Custom Element English Name:[/B] Eridian Release [B]The Element is based on:[/B] Water Release, Yang Release, Fūinjutsu [B]Facts that prove the element to be possible (in the manga context):[/B] Eridian Release is composed of Water and Yang Releases, as well as Fūinjutsu. The series has demonstrated on multiple occasions that Yang Release commands the user’s ability to grant life, vitality, and control physical energy. It is through this, as well as its combination with Water Release to grant Eridian’s basic shape and form, that Eridian gains its principle ability: the power over aging. The concept of aging is directly related to Yang Release. Through Yang one is able to give or take away physical vitality and can even cause one to age or age in reverse. [B]How it works:[/B] Eridian Release is formed through the simultaneous combination of one’s Water Release chakra and Yang, with added characteristics of Fūinjutsu. The basic nature of Eridian Release, by the merit of its composition, is very similar to Water Release. Like with Suiton, Eridian Release is primarily formed in three ways: by directly expelling it from the user’s body, manipulating an existing source of water or Eridian Water, or by concentrating it in an area to take control of water molecules in the air. Eridian will typically manifest in a liquid state, much like Water Release. But it can, with proper manipulation, manifest as a vapor or mist. In terms of its physical characteristics in either its liquid or vapor states, Eridian appears as a deep and magnificent cyan, giving it a much richer and blue appearance than even Water Release. Much like the other standard Water techniques, Eridian is very dense, sticky, and extremely cold to the touch. Extended contact with the element can induce hypothermia, which is often a side effect of the aging properties of the element. Eridian also lacks any discernable smell. Much like normal Water Release, Eridian is an effective conductor of electricity. This makes it useful in combinations that involve Lightning Release or other elements that are efficient conductors and currents. Eridian Release’s principle property is based in the concept of aging. This concept is directly achieved through Yang Release, the skill that governs physical energy. The anatomical property of age is directly correlated with life, vitality, and physical energy. Through Yang Release the user of Eridian is afforded the ability to directly manipulate the ratio between physical and spiritual, either adding physical energy or removing it, in order to achieve either aging or reverse aging. This concept can be applied to the user, their allies, opponents, or even other techniques. By removing physical energy from a target the user can effectively increase their age, or achieve the opposite by adding physical energy. Eridian Release classifies individual targets as living beings (humans, animals, and summonings), Edo Tensei, clones and their various Ninjutsu variants, and familiars created through Yin-Yang or Yang Releases. Against these targets the concept of aging takes on a much more literal definition, achieved by directly adding or removing physical energy and manipulating the target’s energy ratio. By removing physical energy the user increases the ratio of physical to spiritual in favor of the latter. This causes the target to age. The effects of aging vary per technique, and on the targets they strike. On those with physical anatomy, like flesh and blood (humans, animals, clones, creations, and other species), their anatomy is significantly weakened. This can create conditions like a weak heart, muscular atrophy, weakened neural capacity which can induce effects like dementia, lower oxygen capacity in the lungs, and so on. This can translate to effects like lowering the target’s maximum health, reducing their fighting capacity, reductions in speed, tracking, reaction time, chakra control, etc. Against sentient familiars, typically those augmented as such through Yang Release, though not possessing physical anatomy (like being formed from a specific element), the effect of aging can even tamper with the bond between creator and familiar, aging the technique. Because of its relationship to Water Release, which can often act as a siphon for chakra, Eridian’s ability to remove physical energy can also create an alternate effect called Eridian Draining. This application allows the user to actively transfer physical energy from their target, in the case of removing it, to themselves. The reverse can also be applied. By adding physical energy to an individual target, the user can effectively tip the balance in favor of their vitality. This effect applies aging, but in reverse. The effects of this are two-fold, essentially achieving the opposite of the aging effects. On its simplest level the effect of reverse aging can apply a sort of regenerative effect upon the user or their target. The increased ratio can heal the user, either over time or in bulk amounts, repair lost anatomy, and reversing the effects of spiritual techniques. At its strongest level the waters of Eridian can even return the user to a different point in time through reverse aging, similar to the Sea of Life’s ability to completely heal or restore its user through the Sea’s genetic memory. Against other techniques (excluding clones, sentient Yin-Yang familiars, though including pseudo-sentient familiars), Eridian can either age or reverse age them. On its simplest level, through manipulation of physical energy, aging techniques through Eridian can achieve technique degradation. This is achieved by disrupting the energy ratio, tampering with or outright destroying the technique itself. For instance if an opponent creates a pillar of earth with no duration, then exposure to Eridian will cause it to decay, applying a turn limit and weakening it over time before it expires. For techniques with preexisting turn limits, including modes, turn limits can be reduced or outright ignored depending on the potency of the Eridian technique. Likewise, the reverse can be applied through reverse aging. However, this effect can only be applied to techniques with a chakra capacity (not including Perfect Sage Mode) like techniques given sentience through Change Into Hell. As mentioned in its formation, Eridian Release also possesses characteristics of Fūinjutsu, achieved when the element is first created. These sealing properties give Eridian a unique asset called Water Memory, a trait derived from its combination of Fūinjutsu and Yang Release. In simple terms, the greater presence of physical energy within Eridian combined with intrinsic properties of Fūinjutsu allow for a special interaction with any substance and Eridian’s water molecules. Regardless of how diluted a substance becomes in Eridian the element is capable of committing that substance to memory by sealing it within the element. This is because even trace amounts of chakra, and its properties, are sealed within the sealing characteristics of Eridian Release. For instance, should the user’s Eridian Release interact with a poison – either by curing the user of one or by clashing with a Poison technique, Eridian Water can commit that poison to memory and allow the user’s techniques to take on those traits. Because of its unique relationship with Fūinjutsu, Eridian becomes resistant to techniques that seek to seal it. This does not convey an immunity to sealing techniques, but it does mean that sealing Eridian requires an additional ten chakra compared to its base value in each technique. In addition to this, Eridian can be used to age and reverse age the user’s or an opponent’s sealing techniques, body seals, and barriers. As an element derived from Yang Release it holds neutrality with all natures, regardless of their relationship tangibility, state, or otherwise any characteristic of Eridian Release. Eridian is also an element that reflects the user’s mastery over Yin-Yang Release. A basic level of mastery over Eridian is possible through mastery over Yin and Water Releases, because the premise of the element is simply adding or removing physical energy through the physical vessel of the element. But because the element, at its core, revolves around manipulating this balance, Yin-Yang Release masters are conferred even greater control. The benefits over Yin-Yang Mastery with Eridian Release begin simply by allowing one to manifest Eridian even in the absence of water on the field. This is because the user is able to apply their imagination and spiritual energy in manifesting the element. Yin-Yang Masters are also able to control the other half of the ratio manipulation, allowing them to use the changed spiritual energy to their advantage and apply even greater level of imaginative use over Eridian’s aging property. [B]Usage Examples:[/B] (Eauton: Fāsutoōshan) – Eridian Release: First Ocean Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 (-10 per turn) Damage: 20 – 80 Description: First Ocean allows the user to generate pools, waves, or even tools of the element. It contains the natural aging properties of the element. [B]Conditions to be able to use it:[/B] User must have completed training in Water Release, Yang Release, and basic Fūinjutsu. User must be Jounin Rank or higher. [B]Weak to:[/B] N/A [B]Strong to:[/B] N/A [B]Co-creator:[/B] Drackos Approved here: [[url=https://animebase.me/threads/custom-element-bureau.764498/page-6#post-22070194]x[/url]] [hr][/hr] [SPOILER=(Eauton: Shuruppaku no Shiji) – Eridian Release: Instructions of Shuruppak](Eauton: Shuruppaku no Shiji) – Eridian Release: Instructions of Shuruppak Type: N/A Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: The Instructions of Shuruppak detail the shared effects that Eridian Water has when it makes contact with a target as defined in the element. Eridian’s principal effect is aging through the manipulation of physical energy. This principal is present in all Eridian techniques, and its effects are achieved by either adding or removing physical energy, at discretion of the user. Instructions of Shuruppak is not a technique, it is a reference to the effects of Eridian Water. The effects of aging are twofold; the first inflicts periodic damage as the aging occurs, and the second is the anatomical effects of the aging itself. The first is removed through a surge of either Yin or Yang of equal chakra as the applied technique. The second requires a medical or Yang technique that specifically can heal the damage inflicted by the aging, and last until the effects are healed. D-Rank: The effects of Eridian are considerably tame. Its reverse aging properties at this rank heal the target for 20 health points over two turns. Likewise, the effects of aging inflict a lingering 10 points of damage over two turns, and lowers their lung capacity which causes shortness of breath and reduces base speed by 2 levels. C-Rank: Reverse aging properties at this rank heal the target for 30 health points over two turns; the healing can reverse the damage done by cuts, bruises, and even act as a stopper for minor blood loss. The effects of aging inflict a lingering 15 points of damage over two turns, and further weaken the targets combat capabilities. Oxygen capacity is lowered, reducing their base speed by 3 levels, and lower their maximum health reserves by 10%. B-Rank: Reverse aging at this rank heals the target for 40 health points over two turns; the healing can reverse the damage done by deep cuts, broken bones, and even stop major blood loss. The effects of aging inflict 20 points of damage over two turns. The target experiences muscular atrophy and reduced oxygen capacity, reducing their base speed by 5 levels and their maximum health by 20%. A-Rank: Reverse aging at this rank heals the target for 60 points of health over three turns; the healing can stop blood loss from lost limbs and restore bones to their perfect state. The effects of aging inflict 30 damage over two turns. Targets experiences muscular atrophy and reduced oxygen capacity, leading to a 30% reduction in maximum health and base speed. S-Rank: Reverse aging at this rank heals the target for 80 points of health over four turns; this level of healing can restore lost limbs. The effects of aging inflict 40 points of damage over two turns. Targets experience significant atrophy, dementia, and reduced fighting capability. Their maximum health and base speed are reduced by 40%. Approved here: [[url=https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071422]x[/url]][/SPOILER] [SPOILER=(Eauton: Hiyokuna Mikadzuki) – Eridian Release: Fertile Crescent](Eauton: Hiyokuna Mikadzuki) – Eridian Release: Fertile Crescent Type: Offensive, Defensive, Supplementary Rank: B – S Range: Short – Long Chakra: 40 – 60 (-10 per turn) Damage: 80 – 120 Description: This technique encompasses the basic release for Eridian Release. Fertile Crescent can manifest Eridian anywhere on the battlefield by either taking control of a water source, producing it from the user’s body, or by using water molecules present in the air; it is capable of creating Eridian in either a liquid or gaseous state, though it cannot manifest within short-range of an opponent. Yin Release masters are able to create Eridian without any need for a water source simply by using their imagination. Because the element is created from Yang Release, Eridian Water is self-sustaining and only requires the user to expend chakra per turn to maintain it but allows them to perform other actions simultaneously. S-Rank variants can be performed three times per battle, with no Yang Release or Eridian techniques above A-Rank usable in the following turn. A-Rank applications require two handseals, while S-Rank require three. Approved here: [[url=https://animebase.me/threads/custom-element-jutsu-submission.764501/page-10#post-22071422]x[/url]][/SPOILER] [SPOILER=(Eauton: Eengura) – Eridian Release: Temple of Abzu](Eauton: Eengura) – Eridian Release: Temple of Abzu Type: Supplementary Rank: S Range: N/A (Self) Chakra: N/A (50 when using cleansing active) Damage: N/A Description: The Temple of Abzu is a modification to the user’s anatomy, capitalizing on the significant amount of water present in the human body. This technique is to be posted on the user’s biography and essentially replaces the water in the user’s body with Eridian Water, allowing them to benefit from a wide range of Eridian properties to their biology. The reverse aging property of Eridian affords the user agelessness. Additionally, the waters provide the user a basic twenty healing per turn passively, able to heal cuts, broken digits, bruises, and stop bleeding. Additionally, toxins, pathogens, and poisons can be removed from the user’s system through the purifying waters of Eridian. This is done at the cost of a move and a single hand seal. The Water Memory intrinsic to Eridian Release allows it to memorize the toxin in the user’s system, affording them immunity to it for the duration of the Arc in the Ninja World. Approved here: [[url=https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22100658]x[/url]][/SPOILER][/FONT] [/QUOTE]
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