Aj stood leaning against a lush tree with his sword resting on his hip, watching the clouds roll by above, floating lazily on invisible gusts of wind. He basked in the scenery as he awaited the on who would begin his training in the element of rain.
[B]Strong points[/B]
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[B]Weak points[/B]
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[B]Combinations-strategies[/B] Here you will write down, ways you would use the technique itself in battle, with combinations or strategies.
[B]Ways to counter this technique[/B] And here you will write down ways to counter the technique. So how you can counter/defend against it if it were coming at you.
I hope Reborn doesn't mind me stealing his place. It was foreseen, I am an Iwarian.
Strong points
Weak points
- Well lets start with the most basic string point of this technique, the technique is a highly compressed orb of water, the key word here is compressed, meaning the space is tightly packed with water molecules thus giving it an amazing density and speed. The orb itself somewhat receives the property of a bullet, thus giving it a title of rain bullet.
- A very, very interesting point in the jutsu that i managed to point out is that this technique says; "user will be knocked back", if you notice that part it is one of the most amazing use of this low ranked jutsu. What if something requires you to push yourself back, and channeling chakra into the ground is not possible to bring pillars or likes. This jutsu can be shot in one direction and due to its compressed space property it exerts equally opposite force at the user thus sending him backwards, can be used to dodge certain jutsus or avoid direct hits.
- Last but not the least is the main purpose of this justu, the two actions that states the main offensive side of it; "If it hits the enemy the enemy will be sent away flying or unbalanced." It can have two effects, one is it may send the opponent flying away AS user flies back too, and given the range as short it can be a good way to increase distance between the two ninjas. Second is throwing the opponent off-balance and using it to develop a counter position and get hold of the battle.
Combinations-strategies; A very amazing combination strategy is using it as a distraction or use as speed boost in a freeform battle. So, what if my character needs a sudden boost, I release the jutsu on the ground facing back, I then turn around slicing or performing a free form action move. But not only that, lets look at another way, it can be used as some jutsu that attacks the user from behind, so this justu can be used to lure the opponent or push them back to that certain location to attack from the back.
- Well, like everyone else I noticed the rank as a weak point. Event with all those uses a weak technique is a weak technique. Its given rank is D, thus making it the lowest, so even a direct hit won't be enough to sieze the victory in the battle, however it may give more opportunities to attack, but that does not change the fact that it is the lowest possible rank. (excluding E)
- The range, the second weakness is that its range is way too limited. Although I found that fact absurd because it seems to be a compressed ball like bullet, it should be at-least midrange to fully use it to your advantage, but since it isn't it can only be used in close range, and will fail if used at distance of mid/long. It can be used as a supplement way of throwing yourself back even if it doesn't reaches the opponent.
- The third and last weak point is the advantage I stated earlier, it can also back fire; "the user will be knocked back", the technique has a condition of high pressure forces on either side, so what if you do not want to change your position, no matter what you try you have to make sure your stability stays unaffected when using this technique.
Ways to counter this technique; A very easy and fun counter against this technique is earth shields and earth pillar. To make a dramatic fight one can use a simple shield or cover the body part that is being attacked. There is another earth technique which not only adds an armor but also increases your Taijutsu skills, but since its heavy it decrease users speed, but since its heavy it may be able to counter the pressure of this rain technique.
Blizzard after completely describing the technique, he closes his eyes, and gathers the spirit that he had earned in the past long hours of meditation, using his mastery over wind and water he gathers both elements, water to form the orb and wind to compress it to such level that its compression forms a very high density water orb/ bullet, he then aims for the tree that stood infront of him, keeping a constant chakra supply in the orb and having ful control over the orb's shape using chakra manipulation he extends his arms and releases a sudden pressured chakra behind the orb to make it act and fire as a bullet, its strength so amazing that tears the ree back bending it and making it roots sprout out of the ground, while Blizzard had his feet dragged backwards scraping the soil which helped him balance his heel on the ground. "Phew that was fun."
Pretty simple technique that I'm sure you have come across during your water training. I want you to focus your chakra outwards and manipulate the rain droplets around your vicinity to come inwards onto your palm. You will the shape manipulate the rain drops into perfect orb of rain water. Using shape manipulation I want you to highly pressurize the orb as you are forming it. Then its a matter of simply releasing the orb to your desired target. Though keep in mind, unlike other techniques this one packs some recoil.Ame Tama no Jutsu) - Rain Bullet Technique
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: By focusing chakra into the user's hand they are able to gather rain drops towards their palms, the rain is molded together by chakra and forged into a high pressured orb. Once done the orb will shoot away from the users hand and the user will be knocked back. If it hits the enemy the enemy will be sent away flying or unbalanced.
Strong points
Weak points
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Combinations-strategies
Ways to counter this technique
Strong points
Weak points
- One strong point Of this Technique it that it's highly pressurized. This means that there's a tremendous amount of striking 'force' stored in the tight space. This 'force' would then be released by coming into contact with the target and sends them flying backwards or off balance.
- This technique has a lot of speed behind it, meaning it would be able to cover a larger distance in a short time. This is evident based on how the User is knocked backwards when the bullet is fired.
- The third advantage tie is to my second point regarding the force of this technique, When the bullet is fired, it causes the user to be pushed backwards. This lone effect could not only be used to dodge and incoming attack, but attack the opponent at the same time
Combinations-strategies I think one of the best strategies of using his technique would be to Dodge incoming attacks or to provide a burst of speed. If an enemy attack os incoming, you can shoot this technique towards the ground in order to launch yourself into the air. If you need to close a short distance, you can fire this technique behind you so that it will propel you forward
- Another disadvantage of this technique is the rank obviously. Since water is naturally weak to earth, this attack can either be stopped or countered by a low ranked Earth technique, but I feel like the pressure built up would allow it to break some earth techs.
- One disadvantage of this technique is the range. Not a lot of RPers like or even attempt CQC, so it would be difficult to utilize this technique against them. Can't really shoot much if nobody comes within range.
- While being Knocked back can be an advantage, In can also be a disadvantage because it will always throwing you off balance, which would leave you open to and enemy's attack.
Ways to counter this technique A easy way to counter this technique would be to use the element water happens to be weak against, and that happens to be earth. I's create a wall of earth to block the bullet, or a just like the earth dragon to rip through the water and continue on to the user while he's off balanced.
This technique doesn't create rain for you, you have to previously create it in order to manipulate it afterwards. I want you to focus your chakra around the rain drops within range and change the compounds, similar to that of the water syrup field technique. The rain would then be sticky enough to bind the target in place for a certain period of time before the effects wear off. Now, what can you tell me about this technique? What are some key and hidden details you can draw from it?(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.
Aj, by utilizing the already pouring rain, focuses his chakra around the raindrops up to mid range of him and changes the compounds. The rain turns to a sticky substance that binds some of the earth clones in place(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.