[HA] Poison Jutsu

Howard

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@Crane__ Yo so, Poison Ninjutsu is special in the sense that it has multiple states, unlike most elements. These forms have different strengths and weaknesses which is important in combat because you are able to use certain techniques as either a liquid or a gas. These substances have different properties and thus interact with things, such as solids, liquids, gases, fire, lightning etc differently. Let's look them over and see if we can pick out the advantages of using one over the other in combat. At least to get you started and familiar with Poison Release.

Poison

Strong to: In liquid form, Poison is strong to Fire, requiring one rank higher to turn it into it's gaseous form and causes it's effects to speed up if inhaled. In gas form, it is strong to Lightning.

Weak to: In liquid form, Water and Earth are good counters to contain and dilute the poison. While in gaseous form, Wind is highly effective.​
As you can see, poison as a substance comes in two basic forms, liquid and gas. These forms are their states of matter and heavily affect their strengths and weaknesses. A good way to think of this is to visualize, water, water can be a liquid, a solid; ice, or even a gas; vapor or steam. We'll talk about gaseous poison first. It's similar to wind, in some regards, but the fact that it usually has additional symptoms is what makes it better and more useful than wind release.

Gaseous poison is strong to lightning
for the same reasons wind is strong to lightning. It can work as an insulator containing and breaking the lightning down through an elemental interaction between the two. This means a gaseous poison technique can nullify and snuff out a lightning technique one rank higher, or overpower a technique of the same rank as an example, a C-rank gaseous poison technique could deal with a B-rank lightning technique on equal terms. If instead, we pit a B-rank gaseous poison technique against a B-rank lightning technique the gaseous poison technique would overpower the B-rank lightning technique leaving behind a C-rank remainder for the gaseous poison technique. However, gaseous poison is weak to wind release. This is because the wind can blow away, and move the usually less dense and less abundant poison scattering it. For gaseous poison, your main objective is to get your opponent to breathe it in. Some gaseous poisons can travel through the pores of the skin but for most applications, the main drawback of gaseous poison is the fact that if your opponent doesn't breathe it in, the symptoms won't take hold.

Liquid poison is strong to fire but it also has a tricky application that very few elements have.
This fact is one of my favorites about liquid poison because it means you can mess with your opponent. For example, let's say you used a C-rank liquid poison technique to defend from the B-rank fire technique. The liquid poison would be able to nullify the fire technique, and it would change its state of matter from liquid poison to gaseous poison. So after the two techniques clashed, and acted upon one another what would be left would be a gaseous mist of damage-less poison. Meaning you are able to still poison your opponent even after your chakra is gone from the technique. Onto its weaknesses, liquid poison is weak to water, because the water can dilute the poison, and weak to earth because it can contain and stop the liquid from moving. For liquid poison, your main objective is to get some onto your opponent's skin or into a wound as it can usually travel through their skin or the site of a wound and poison them. It can also be applied through injuries such as cuts making it very good to apply to your weapons.

All custom poison techniques can have both physical damage or side-effect based damage as well as various detriments.

Do you got all of that, or do you have any questions?​
 
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Crane__

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Ok i think I understand. However I have one question. Have their been any useful applications of solid poison? It seems that poisons liquid and gas form are more useful and versatile than solid posion, much like water
 
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Ok i think I understand. However I have one question. Have their been any useful applications of solid poison? It seems that poisons liquid and gas form are more useful and versatile than solid posion, much like water
There isn't a "basic" form of "solid poison" but it has been accomplished in custom techniques.

Good question and great idea for a beginner! Yes. I've created a solid variation of poison as a custom jutsu.
(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.
Any other questions?
 

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No i think i understand poison’s three core states of matter and the basics for usage.
Two, the third is a custom. Liquid and Gas are the core states.

If you misuse any technique or don't understand rank interactions don't blame me, I asked. Anyway moving on.

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

With this, your biography can breathe out a stream of poison up to Mid-range. Most of the basic poison techniques don't do their own damage. There are a few but we'll get to that much later most are like this one and deal status effects. This one can affect a person through the pores of the skin, merely though touch or being breathed in through the lungs. The effects are mild paralysis, reducing their speed by 3 ranks. This is a huge debuff for the technique's rank. Notice it says "ranks" not "levels" This means that when a person is affected by this poison for two turns, someone of jonin rank would move at genin base speed. That is a massive debuff for a poison technique. However, its rank makes this pretty hard to land, or use. Any questions?​
 
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No you can do it while moving, running, dodging, using chakra-less taijutsu, dropping weights, taking a pill, passively entering SM etc, etc. Any technique you can use in the same timeframe as another you can use in tandem with this. You can also aim it in a fixed straight line or your head and release it in an arc or a changing trajectory like when people change the trajectory of a stream of fire or water by spinning their head or upper body.

@Crane__
 

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Ok, and i dont know if im comprehending this correct, but if it makes contact with pores it can take effect? Does that have something to do with your skin respirating since it is a large layer of cells, or am i just not reading it right?
 
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That's a bit more than you need to know for the use of poison ninjutsu but I'll explain. The pores of the skin are tiny openings for hair follicles, sweat, oil, etc to be released from the body. This poison and some others can either travel through these microscopic openings through simple/facilitated diffusion or break down and cause cell necrosis entering the body that way through burn like injuries. This is true also for the lipid bilayer of the skin. Things like oxygen, carbon dioxide or other such hydrophobic molecules can pass through and enter into the body. In this case the poison does that and a lot of poison can pull off this ability, but some can't. Usually liquid poison are the ones that work through skin contact but some gaseous ones like this can do it as well.

Though keep in mind you honestly don't need to know the process on a microscopic level. Its just extra information. This isn't something you, explain to your opponent when using higher ranked poison ninjutsu techniques you're just gonna be like "lol your biography is fucked now."
 

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Ey yo, @Crane__ yous a genin now lets get this shit done.

Next.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

A terrible poison technique in my opinion. It's weak, and it has no damage making it nearly impossible to use in a battle against your opponent. Even against a taijutsu user or a speed blitzer this would not be useful because it doesn't reduce their speed, defend or stop them in any way. I'm teaching you it because it's required, but I don't see it ever getting used and if you can use it in a way that is useful I'll commend you for being more creative than I am. The effects are subpar and pretty pointless without a debuff to the opponent. I mean, blurred vision, hissing sounds, skin numbness and momentary disorientation for 2 turns? Yet no tangible effects, no slow, no reaction reduction. Anyway, any questions?​
 

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Coolcoolcooltighttighttight.

Next.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

This one is a basic variation on something you'll learn more about later, check how the damage is calculated as well this is something you will see often with poison techniques, a damage per turn. It basically deals ten damage per turn and drains twenty chakra per turn on top of the other effects of the poison that you are copying. It's actually useful at your level and can be fun at higher levels because you are able to use it like the Hidden Mist Technique.

Through this technique, you are able to create a dense poison mist with properties similar to the Hidden Mist Technique itself restricting vision and making it hard to pinpoint the opponent. Due to the chakra found inside of the poison mist, sharingan users will be just as blind as a normal individual unable to pinpoint your chakra signature as it matches the chakra around you allowing you to obscure yourself, great for stealth like the Hidden Mist Technique but also has the added kick of being a poison.

The biggest thing about this poison technique is it copies a poison in your possession which some other poison techniques can do. This means not only does it have its own effects as mentioned above, in this case, the chakra drain per turn and the damage, it also takes on the properties of whatever poison you copy. So you are able to compound the usefulness of this technique making it more deceptive and deadly boosting its rank and damage also increases its usability.​
 
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this is nice asf. no questions
Alright then bigboi, show me a combo you can do with it.

How are you going to use this in a fight? What would happen if someone used wind on it?

Can they blow it away? Will it reform? What about the -5 chakra, does that sustain it and keep it reforming?

If you have no questions answer mine.
 

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Takeno would dash at his opponent. He would create a clone, which would bury underground as they got closer to their target

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

As Takeno gets closer to his enemy he would stop. and proceed to slam his clenched fist and release a mist of thick poison. It would mimic Poison Release: Vicious Mockery. In an instant the clone would then pop out of the earth, kicking the opponent in the back of his neck, pushing him into the thick smog. This would destroy some mobility, seeing how the clone just dug the heel of his foot into the opponents spinal column.
(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
 
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