I really appreciate the honor, sensei. *bows*I'll teach you the way of the ninja then you shall be my sempai.
I'll be away from sunday the 13th for a week
As promised, i have returned from my vacation, where shall we start?I really appreciate the honor, sensei. *bows*
From the beginning of time. u_uAs promised, i have returned from my vacation, where shall we start?
I meant more so that i shall finish you basic training first then how to use them well. SO is their any basic training you wish to finish with me?
From the beginning of time. u_u
Not really sure you said you would teach me the way of the ninja. Not sure what that means exactly although if I had to guess you meant how to fight, non?
Taijutsu is a perfect place to start since it's at C-Rank and I think on of my weaknesses. What do you think?I meant more so that i shall finish you basic training first then how to use them well. SO is their any basic training you wish to finish with me?
Taijutsu is a good place to start, it can be used to avoid and counter most. Bare with this old man he does like to ramble on, but you saw in our first encounter that i took you down with simple taijutsu moves. It's not the power behind the move that gives it it's use, its the execution. Now, you have learned the fundamental basics. Everything from a punch or a kick can change the tide of battle if used right. For example, get up close and a low kick to their knee can break their leg backwards at the join with the right amount of force. If someone shoots a say chidori spear at you you can use a simple D rank - drunken fist to fall to the side out of the way of the attack. If someone goes to cut you with a sword their is the palm thrust technique where you can pretty much slap their sword out of the way. I've even used a palm thrust to hit someones arm at the last second to hit their rasengan off to one side, rather than trying to hit it head on. I used i D rank to counter an A rank through thinking it through. With me so far?Taijutsu is a perfect place to start since it's at C-Rank and I think on of my weaknesses. What do you think?
Yes this reminds me of a move I saw in a movie where this guy shows the girl how to disarm her opponent. He grabbed the gun with his left while at the same time thrust his right hand towards the left at the girl's arm. This looked like a criss-cross move but it was fast, effective, and no one got hurt...at least from the gun. >_>Taijutsu is a good place to start, it can be used to avoid and counter most. Bare with this old man he does like to ramble on, but you saw in our first encounter that i took you down with simple taijutsu moves. It's not the power behind the move that gives it it's use, its the execution. Now, you have learned the fundamental basics. Everything from a punch or a kick can change the tide of battle if used right. For example, get up close and a low kick to their knee can break their leg backwards at the join with the right amount of force. If someone shoots a say chidori spear at you you can use a simple D rank - drunken fist to fall to the side out of the way of the attack. If someone goes to cut you with a sword their is the palm thrust technique where you can pretty much slap their sword out of the way. I've even used a palm thrust to hit someones arm at the last second to hit their rasengan off to one side, rather than trying to hit it head on. I used i D rank to counter an A rank through thinking it through. With me so far?
In the Rp you're a ninja. You are strong, you are fast, even without tai mastered. Remember this. Now, we shall master tai in all shape and forms. We shall go a few jutsu at a time, you will post what you have to say about them, then you wll have my input:Yes this reminds me of a move I saw in a movie where this guy shows the girl how to disarm her opponent. He grabbed the gun with his left while at the same time thrust his right hand towards the left at the girl's arm. This looked like a criss-cross move but it was fast, effective, and no one got hurt...at least from the gun. >_>
But yes I understand. My obstacle was whether or not the move was plausible considering someone can say I am not fast enough or strong enough because I didn't have taijutsu mastered. It's so different from real life because I can't really get a feel for what might work as each opponent is different.
But that's really interesting that you can use low rank jutsu like that. Always thought you had to reply with something high rank to beat someone. This is very enlightening. Thanks. <3
Oh! I was scratching my head on this one then I remembered this is what Sasuke used to kick that guy in the Chuunin exams up into the air. He placed his left hand on the ground as he did a high kick. This move helped him set up for another attack which was the hidden lotus I think or his Lion's Barrage (wtv). The good thing about this technique is while it sets your opponent up for another attack, it stays within the flow of your attack by still damaging him as opposed to other techniques that launch your opponent in the air. One thing I like about taijutsu in general is its abiltiy to do damage without using chakra and you don't need a weapon to execute it - just good ol' intuition and skill. ^^In the Rp you're a ninja. You are strong, you are fast, even without tai mastered. Remember this. Now, we shall master tai in all shape and forms. We shall go a few jutsu at a time, you will post what you have to say about them, then you wll have my input:
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
By thrust I assume it means with one's palm right? With enough force this can be used in a variety of ways as evidenced in our first fight. Like if I use a low sweeping kick and my enemy falls foward, I would then use this technique to slam his face into the ground. Or if I pull their arm behind them and then do this move, they would surely hit the ground quite fast and...ouch. Or or I can pull their right arm with my left hand and then do this move to cause the back of their head to hit the ground.(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
Now this one I have to forcefully enact in real life to get what its supposed to do. Now I get it.(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
Instead of making so many palm thrusts techniques they could have just made one that encompasses the three different angles. -_-(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.
Oh! I was scratching my head on this one then I remembered this is what Sasuke used to kick that guy in the Chuunin exams up into the air. He placed his left hand on the ground as he did a high kick. This move helped him set up for another attack which was the hidden lotus I think or his Lion's Barrage (wtv). The good thing about this technique is while it sets your opponent up for another attack, it stays within the flow of your attack by still damaging him as opposed to other techniques that launch your opponent in the air. One thing I like about taijutsu in general is its abiltiy to do damage without using chakra and you don't need a weapon to execute it - just good ol' intuition and skill. ^^
Now for this move, do you automatically begin on the ground and then do the kick? Trying to picture how it starts.
By thrust I assume it means with one's palm right? With enough force this can be used in a variety of ways as evidenced in our first fight. Like if I use a low sweeping kick and my enemy falls foward, I would then use this technique to slam his face into the ground. Or if I pull their arm behind them and then do this move, they would surely hit the ground quite fast and...ouch. Or or I can pull their right arm with my left hand and then do this move to cause the back of their head to hit the ground.
(excited)
Nice simple move. ^^
Now this one I have to forcefully enact in real life to get what its supposed to do. Now I get it.
While I would like to use a punch instead, this is quite strategic. Instead of throwing a punch like most would expect, I would use this palm thrust. It's more helpful as you have a better grip on your opponent as to which direction he will fly towards. Which is advantegeous especially if you have a plan or trap set up beforehand. Or you could just thrust them into the air and use a projectile attack. Or if I want to be evil like you, use a giant fire technique to make a nice smore.
Instead of making so many palm thrusts techniques they could have just made one that encompasses the three different angles. -_-
This is just a palm thrust foward which I assume you direct forward towards their torso or anything that is level to you. I could kneel down and thrust at their knees if I was on the ground. Or I could jump in the air and while I face my enemy I could do the forwards thrust though it might look like a downwards one. It's all in the wording. ;3
Looking at the list I am starting to wonder why so many thrusts and punches when it can be compressed into one, non? It's a rather long list for C-Ranks by the way. Lawd Itachi have mercy on my soul. ;_;(Konoha Shōfū) – Leaf Rising Wind - for this one, you have to go down to the ground, but at the same time, it's not always the case. For example if someone used world shaking on you causing you to fall, your natural reaction is to put your hands down to stop yourself right? For there you could go into the flow of this tai technique using the fall to your advantage to set it up. Every thing your opponent does can be used in your favor most of the time.
(Asshō) - Pressure Palm - this one i like because you don't have to use it for a direct attack, you can use this as a method to lift yourself up or over something. For example, you're opponent goes to do a side kick at you, you use this on their leg to push the kick down and yourself up and over it, say they lose their balance and you're on the attack. I'm pretty sure i used this on you when you went to use D rank water, didn't i do a preasure palm into your face to push the water back in? xd Like i say all jutsu can be used in many way it's never about just the attacking, use them as a means to an end.
(Shōgekishō) - Upwards Attacking Palm - you make me sound so cruel on this one. You could technically use this to change the trajectory of an attack to send it up and over you, only solid attacks such as earth projectiles and such but you get the base of it.
(Hōshō) - Crumbling Palm - Same again with this one, it could be used directly on them but if they throw a C rank boulder at you, you could hit it away. Or if you want to get away from them do this but lift your legs off the ground, it will create some distance but the palm thrust itslef would stop any direct damage.
But overall, good understanding. Now for the next three:
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.
Now this I can see myself using on combination with grabbing or pushing down on my opponents head. This is a common move or at least I see it happen so often in fights that I've become familiar with it. This is a good move for close combat with an opponent especially if you can pull it off with a downwards palm thrust. Lol I was thinking of using this as a soccer (futbol) move especially with objects like some solid techniques. Just need to word it right.(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.
I can already see myself using this along with Leaf Rising Wind and Shadow of the Dancing Leaf. I assume that this move is more easily done in the air than in the ground. I mean you can use it like a wrestling love but I'd rather use it after already sending the opponent into the air. I have a wire ninjutsu that I can use to bind my opponent and I could then do this move from the air while having him restrained.(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
The list is long, true, but all have their uses. But this is why we do 3 at a time ^_^ We will do the same with nin if you haven't mastered that. Now:Looking at the list I am starting to wonder why so many thrusts and punches when it can be compressed into one, non? It's a rather long list for C-Ranks by the way. Lawd Itachi have mercy on my soul. ;_;
Anyways, as for this one I find it quite weird that you would jump to throw an shoulder thrust. This is more of a situational technique in my opinion. Like I would jump and then thrust my shoulder into them. Considering the many creative ways to use a technique, you can use this while already coming down from the air no? Or from a higher area above your opponent. It's straightforward to me in its usage.
Now this I can see myself using on combination with grabbing or pushing down on my opponents head. This is a common move or at least I see it happen so often in fights that I've become familiar with it. This is a good move for close combat with an opponent especially if you can pull it off with a downwards palm thrust. Lol I was thinking of using this as a soccer (futbol) move especially with objects like some solid techniques. Just need to word it right.
I can already see myself using this along with Leaf Rising Wind and Shadow of the Dancing Leaf. I assume that this move is more easily done in the air than in the ground. I mean you can use it like a wrestling love but I'd rather use it after already sending the opponent into the air. I have a wire ninjutsu that I can use to bind my opponent and I could then do this move from the air while having him restrained.
These moves are rather straightforward though I wish they were condensed a bit as the list is already big on its own.
(Dainamikku Akushon) - Dynamic Action
This one is funny in the sense that the anime didn't really explain what the move does however based on his actions it should have only been a punch version of Dynamic Entry but I see we added more to it. xD
This one is like 7 attacks rolled into one technique which is good if you have a specific combo in mind. I think this is better used once under enhancements like chakra enhanced strength (Hashirama, Tsunade, or Sakura) or Sage Mode (Snake SM, Toad SM, or Wood SM). This is a good technique to throw yourself into close combat as you start off with a flip (doesn't specify which type so all in your favor) then proceed with a series of 7 attacks. Add in a weapon and you got some pretty creative close combat attack in one jutsu. It's all in how you use it.
(Kage Buyō) - Shadow of the Dancing Leaf
This is a very useful technique despite not doing much damage. I am already aware of what it can do once airborne but I wanted to know if it has any other applications outside of that? I am also curious as to why it says it "has a rather high degree of difficulty". The aerial portion shouldn't be that difficult unless they are referring to getting your opponent into the air.
A second look at the description and I can assume that the difficult is in the mimic of your opponent's movement. If done incorrectly it can backfire considering it's within short distance. My instinct if this were used on me would be to expel chakra from myself either through wind, lightning, or fire. I could go along with it and use a technique that ensnares us both. That would both be fun and...different than what people are used to. Overall, I like it.
(Konoha Daisenpū) - Leaf Great Whirlwind
Paying attention to the detail, I found the manga is a better adaption (as its the original) rather than the anime which starts off with a high kick, mid kick, low kick, flip, then heel kick. So the way this would go is not so much a low kick but rather a "sweeping" low kick which would make sense since it is supposed to be a variation of (Konoha Senpū) - Leaf Hurricane. The sweeping kick will force your opponent to jump (if he isn't stupid) which then, in tune with your momentum spin up (like a whirlwind lol) and then deliver a mid kick then followed by a high kick. Then once the third kick is done, the final kick becomes a downwards kick with one's heel. The momentum is the one thing driving the technique with the final kick being where all the force should concentrate on. I get the technique but I feel like one should be very careful when using it to ensure each kick is delivered rather than missed. Enhanced senses or a doujutsu help compliment this but all one needs is to keep the momentum going. I imagine myself delivering this kick with legweights dropped or with EIG. If one was smart, they would invest in a Gozu bio and try to use his technique though not quite sure how it works but worthy to invest in.
(Karada no Henka jutsu) - Body Alteration Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (up to +10 to taijutsu or 1.5x boost in speed)
Description: The user can change parts of their body exactly like the akimichi clans partial multi-sized technique to increase his strength. The user can also decrease their body mass to increase their speed.
Note: Can only be used by Gozu.
(Rakanken) - Nirvana Fist
This technique is gravely misinterpreted by NB. It's a style of combat used by Jirōbō not a thrusting shoulder move. The techniques that are used in this style are ones we've covered before:
(Shōshitsu) - Rising Knee
(Tokken) - Thrusting Shoulder
(Hōshō) - Crumbling Palm
(Shōgekishō) - Upwards Attacking Palm
(Asshō) - Pressure Palm
(Gangeki) - Rock Attack
If anything this technique should be redone. I get where they got "Nirvana" as an "Arhat" is a person who has achieved Nirvana which is the state of being free from suffering. Most of these attacks center around Jirōbō in his cursed seal form but if tweaked right they can be used by anyone. Coincidentally, Arhat Boxing is a real thing and could be made into a cfs with the right wording. I don't know but this whole style seems to me like a variation of chakra enhanced strength. It would have been better to have limited this style & techniques to Jirōbō in his cursed seal form like Kidomaru has his spider techniques unique to him but I guess this approach is alright.
As for this version (NB version), it's straighforward. You do a powerful shoulder smash against an opponent then deliver a punch. The thrust is usually through running towards an enemy then turning sideways and using your left shoulder (since I am right handed) which should be followed by your right hand but would be more logical to use your left fist as it allows for a better flow. Considering it doesn't tell you how you should do the shoulder thrust allows one to do it from varied angles even if you're in the air. It's...'aight. Not great but 'aight.
(Naruto Rendan) - Naruto Barrage
This one...heh heh. I doubt you'll get to use four clones consistently in battle but if you do this is the one for you. xD
There's not much to say except the final blow was supposed to be a heel drop not a shoulder punch. In fact, it should have been modified to allow more freedom like "the last blow can be delivered as a kick, punch, slam, or a weapon slash". But it is what it is (shoulder shrug). You deliver four successive high kicks with each clone with the fourth, being yourself, delivering the final blow. Not much else to say. Personally, don't like it. If it was modified more they could add that the user performs all the kicks himself (kinda like rock lee) but at a much slower pace and he kicks from all sides. Now THAT would go great with other boosts like chakra enhanced strength, EIG, leg weights, or Sage Mode don't you think?
(Shishi Rendan) - Lions Barrage
Last one -.-'
Now this one, is it like three techniques in one or do you have to post the other jutsu?
Regardless, it's been said this is superior to Front Lotus as it doesn't require the use of EIG. I don't need to explain the first two moves as we've covered them already (Leaf Rising Wind & Shadow of the Dancing Leaf) so I'll go from there (after the two moves). Once in the air (shadow of the dancing leaf), the user has a small timeframe to either proceed with a spinning kick or place a explosive or sealing tag on their back. Whatever you want to do has to work well with the timeframe but should end with the enemy crashing to the ground and a final kick. I love that while it involves many elements, it also gives room for creativity which is great for me. My only issue is the time between the shadow of the dancing leaf and the actual spinning kicks. Is there any advice you can give me on that small timeframe? Want to know if there is a way of getting out of it correctly even if its just one way.
Why do you have to write so much :T_T:(Suiken) - Drunken Fist
Based on the description and what I saw from Rock Lee's fight with Kimmimaro, it's quite the style. While there are varied forms of attacking with this, I think the primary focus is not being inhibited as well as not second guessing yourself through the form of swaying or what appears to be uneven balance (like a drunk). These actions mostly act as "feints" to to confuse the enemy, making it harder to attack directly. Supposedly one's ability to dodge increases. Usually sober, one is more conscious of one's actions. But while drunk, contrary to what people believe, you are still conscious of what you are doing (before you pass out >_>). I would think that most users of the style only take enough alcohol to relax themselves. While in a state of relaxation and uninhibited movement, the user has more fluidity with their movements even though they appear erratic. It is a very dangerous style to fight against given by the fact that Lee once destroyed a restaurant with it. Guy-sensei acknowledged it was quite difficult to deal with him but thats considering it was in a vicinity with people.
Now what I would find challenging is being sober and doing it so if I do end up using it, I'll be drunk. xd
Now it says 12 variant attacks. Does that mean there are 12 ways to use this or the attack itself equals 12 moves?
(Konoha Raiken) - Leaf Thunder Fist
I can't find anything on this so using my perception of it.
You jump, spin in the air, then deliver a punch. I don't know how fast this is but I am wondering if you can deflect ninja tools (shuriken, kunai, senbon) with it as you spin. You know if you use a cestus or knuckle guard, you can really knock someone out or do some serious damage.
Oh hey I wonder if you could use that D-Rank fire release technique in combination with it. Or...I believe there is a wind technique that you shoot from your hand. You can do that in conjunction with this and make a nice combo. :3
I believe that the force of the technique is enough to break through defenses though of course not every defense. ^^
(Konoha Arashi) - Leaf Tempest
I think I like this move. You do a spinning kick that sends your opponent into the air. The you continue doing several spinning kicks the rise up like a...tornado/twister/whirlwind. This move is a perfect addition when your enemy is defending from your punches. Usually when you are about to punch someone or you are in the process of punching them repeatedly, they raise their arms up to cover their face. You can take advantage of that by doing this spinning kick and catch them off guard. I am wondering...can you use this on techniques as well? Let's say someone throws you a boulder (medium size in this case) can you kick the boulder up and continue to break it down as you continue doing spinning kicks? You've made me take a second look at techniques and use them for things other than what the description says or what is normally used for.
(Konoha Kanransha) - Leaf Ferris Wheel
This is a neat one used by Anko but it has a different name but still the same move. ^^
Anko does a high kick first that sends Orochimaru up into the air. She jumps and kick him again (in the game it seemed she hit him in the crotch o__o). After the second kick she spins herself up and over Oro, landing on his shoulders like he was a chair with his head between her...-cough-. Using the momentum from her spinning, she continues spinning downwards with oro, then landing with his back on the floor and Anko sitting on his chest. Considering the speed, mometum, and her weight (hue hue hue) that should be enough to hurt their chest (breaking ribs maybe >_>). It's an interesting move that looks cool to use especially if you set up with a punching technique first. You have to be careful not to land with your feet but by placing all your weight on your butt. You could end up breaking your legs if you're not careful.
(Rōga Shōken) - Wolf Fang Rising Fist
Asuma...the only cool sensei other than Kakashi. I like his unique combat style using trench knives.
This one in particular is quite nice aside from the boost if using those knives. It doesn't exactly restrict you on how to perform the punches and slashes however it does end with an uppercut, sending him into the air. Now that is a huge advantage since it sets you up for many varied attacks. In fact you could use this to lead to Shadow of the Dancing Leaf then Lion's Barrage or Front Lotus. The slashing damage I assume can be enhanced by channeling chakra to the blades that is similar to the samurai technique that allows you to create any weapon (within reason) using chakra manipulation. From my view it seems as though Asuma's can extend the blades on his knives to almost the length of a sword. This is a something I think I would use more often in my battles as it offers a lot especially for being just C-Rank. What I noticed is that when using this move you can attack from many angles which proves useful against those techniques that only shield from the front. Or no?
Why do you have to write so much :T_T:
You mock jiriaya sensei with your comment.
Now a little gift, compliments of Akash:
E Rank
(Sennen Goroshi) - 1000 Years Of Death
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D Rank
(Gangeki) - Rock Attack
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(Dainamikku Entori) - Dynamic Entry
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(Konoha Reppū) - Leaf Gale
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(Konoha Senpū) - Leaf Hurricane
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(Kodzuku) Punch
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(Hirateuchi) Slap
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(Kikku) Kick
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(Fōringu Hōyō) Falling Embrace
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C Rank
(Konoha Shōfū) – Leaf Rising Wind
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(Asshō) - Pressure Palm
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(Shōgekishō) - Upwards Attacking Palm
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(Hōshō) - Crumbling Palm
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(Tokken) - Thrusting Shoulder
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(Shōshitsu) - Rising Knee
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(Hayabusa Otoshi) - Peregrine Falcon Drop
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(Dainamikku Akushon) - Dynamic Action
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(Kage Buyō) - Shadow of the Dancing Leaf
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(Konoha Daisenpū) - Leaf Great Whirlwind
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(Rakanken) - Nirvana Fist
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(Naruto Rendan) - Naruto Barrage
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(Shishi Rendan) - Lions Barrage
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(Suiken) - Drunken Fist
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(Konoha Raiken) - Leaf Thunder Fist
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(Konoha Arashi) - Leaf Tempest
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( Konoha Kanransha ) - Leaf Ferris Wheel
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( Rōga Shōken ) - Wolf Fang Rising Fist
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( Seikentsuki ) - Righteous Fist Thrust
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( Kōsoku idō no Jutsu ) - Fast Movement Technique
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(Shubi Kurēn) Defensive Crane
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(Appākatto) Uppercut
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(Daburufisuto) Double Fist
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(Tsumazuki Tātoru) Stumbling Turtle
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(Tomoenage) Monkey Flip
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(Rīfu Shitamuki) Leaf Downwards Crash
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B Rank
(Konoha Dairetsukū) – Leaf Great Violent Sky
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(Kōsa Hō) – Intersection method
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(Raikou Boruto) – Lightning Bolter
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(Konoha Kaiganshō) - Leaf Rock Destroying Rise
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(Konoha Daisenkō) - Leaf Great Flash
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(Raijin) - Zeus
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(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
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(Hien) - Flying Swallow
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(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
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(Senkō Jūjiki) -Flash Cross Sever
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(Konoha Shippūdan) - Leaf Hurricane Bullet
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(Doroppu Kikku) - Drop Kick
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( Konoha Senshō ) - Leaf Flash Kick
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( Konoha Toppū ) - Leaf Gust
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(Rīfukonbo) Leaf Combo
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(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
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A Rank
(Seishun Furu Pawā) Youth Full Power
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( Konoha Ryūjin ) - Leaf Dragon God
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(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
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S Rank
NONE AVAILABLE AT THE MOMENT
EIG Taijutsu
B Rank
(Chiratsuki Kaihi) Flicker Evasion
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(Hachimon: Gourai Rensa) - Eight Gates: Strong Thunder Lotus Chain
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(Hachimon: Omote Renge) - Eight Gates: Primary Lotus
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A Rank
(Hitori Omote Renge) - One-Man Front Lotus
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(Hachimon: Ura Renge) - Eight Gates: Hidden Lotus
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(Hachimon: Asa Kujaku) - Eight Gates: Morning Peacock
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(Geki Konoha Kongouriki senpuu) - Extremely Powerful Whirlwind of the Leaf
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( Konoha Gōen Shippū ) -Tree Leaf Roaring Flame Hurricane
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S Rank
(Hachimon: Gyaku no Basutā) - Eight Gates: Reverse Buster
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(Hachimon: Hirudora) - Eight Gates: Daytime Tiger
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(Koyubi Kōgeki) - Little Toe Attack
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(Hachimon) The Eight Inner Gates
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Chakra Enhanced Strength Techniques
C Rank
(Ōkashō) - Cherry Blossom Impact
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(Shōgeki no Nami Hana)- Shock Wave Blossom
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( Shinkyaku ) - Quaking Leg
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B Rank
(Itei Toonna) - Medical Empress Gambler
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( Haru no Kikku tōrai ) – Coming of Spring Kick
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A Rank
(100m Panchi) 100 Metre Punch
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(Tsūtenkyaku) - Heavenly Foot of Pain
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S Rank
(1000m Panchi) 100m Punch
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( Ōkaretsushō ) - Cherry Blossom Violent Impact
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(Amatsu no Hōkai) - Heavenly Collapse
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(Chakura Chikara) - Chakra Enhanced Strength
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Other Taijutsu
C Rank
(Rakanken) Arhat Fist
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(Tetsuzankō) - Iron Mountain Leaning
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(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
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(Kagebunshin: Appā) - Shadow Clone: Upper
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(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
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B Rank
(Chinkabuki Senmai) - Strange Kabuki Sage Dance
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(Kobushi Gachan) - Fist Slam
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(Joushou Bomu) - Rising Bomb
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(Erubō) - Elbow
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(Tarenken) – Multiple Connecting Punches
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(Tarenkyaku) – Multiple Connecting Kicks
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(Mizudan Suisha) – Ballistic Waterwheel
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(Dai harite) – Large Open Hand Slap
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(Nibaite Su-pa Gachan) – Double Hand Super Slam
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(Chōdan Bakugeki) - Butterfly Bullet Bombing
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(Nikudan Samazamana Sensha) - Human Bullet Various Tank
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(Chou Nikudan Hari Sensha) - Spiked Human Bullet Tank
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(Jōshō appākatto) - Rising Uppercut
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(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
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A Rank
(Girochin Doroppu) Guillotine Drop
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(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
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(Bunshin Taiatari) - Clone Body Smash
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(Uzumaki Ninpouchou) - Uzumaki Ninja Hand Book
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S Rank
(Raigyaku Suihei) - Lightning Oppression Horizontal
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(Raigyaku Suihei Sendaibu) - Lightning Oppression Horizontal Millenial Dance
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(Raigā Bomu) - Liger Bomb
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(Rariatto) - Lightning Plough Hot Sword
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Be content with what is there, or if you find missing links, pm them to meYou must be registered for see images
If I can't kill them then I can at least bore them to death with my wallies.
No but seriously, I can't help it. It developed when my teachers said I wrote too little. It's something I need to work on though to be honest, I don't know how. z.z
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Bu...but I wasn't saying you weren't cool Pervy. You're cooler than those two.
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That guy...
Most of those moves that aren't linked either belong to another style or are from several games. The other half is because they go under a different name.
But thanks. ^^
I am. Sorry if I sounded ungrateful, Pervy-sensei.Be content with what is there, or if you find missing links, pm them to me![]()
I assume this is the one based of White Crane Kung Fu. Amazing.Anyway:
Lets just do the rest of C ranks:
(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
I assume this is a move used to launch enemies into the air or when pulling off combos. Straightforward but need to remember to hit the chin, bottom to top.(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
This move looks like it would be better used at the end of a combo. Once knocked down, would be cool to use an earth jutsu to swallow them or use food cart destroyer. But I don't know toads. xD(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
Doesn't say which angle so good versatility there as long as it stays in the confines of a kick. Hashirama, Tsunade, or Sakura can break some legs with this when they use their chakra enhanced strength.(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
This is interesting. I've seen this exact move in wrestling but the user flips the opponent to land on the floor on his back. But if you can throw him across the the field that's even better. Hell, you could launch them and then finish off with a fire jutsu. Don't matter if you're on the ground already. By launch though, is it short range or farther?(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
Pretty simple when used correctly. I wonder how worse it can get when using chakra enhanced strength. O__O(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
I skipped some that were specific characters like lee or Tsunade