[Nin] Orientation - [Jasi]

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This is the beginning of your Orientation, I will to the best of my knowledge explain the Roleplay's in's and out's with you in a more intimate and less daunting manner. I aim to make this a comfortable transition for you and if you feel as though you're being overwhelmed please do see and I will adjust accordingly.

My Orientation will proceed in a RP and OOC combination as I believe RP in general is important so should be integrated in the training some way,but explaining the rules would be much clearer out of character. Please introduce yourself, if you have a Biography, post it and if not then you can introduce yourself with questions, concerns or anything about yourself. Is there a particular area that interests you the most?
 

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Hello, all right, lets get straight to the point.

This is my bio:

We can do both RP and OOC, I personally don't mind, anyway. I'd like to know more about the whole fighting aspect, for instance there is the thread about elements and weaknesses:

You must be registered for see images

I get this, but where I seem to lose track is the whole... I use an A-Rank technique on the person, he tries to counter with another A-Rank technique. How does he manage to counter an already in-coming attack? Wouldn't he have to use an lower rank technique, such as a B-rank technique, that my in-coming technique is weak against (my element is weak against his), since he'd be able to perform the handseals (lower rank technique - Requires less time to perform handseals?), and counter my attack.

Also, how would close combat fights then take place? Wouldn't it be a huge risk to fight someone in close combat? Since you have to "move towards them", and that would require "time", which means, he'd be able to use techniques in that "time frame". I'd like to understand the whole, timing in battles when it comes to countering in-coming attacks and etc.

If you could explain this in more details, I'd appreciate it.
 

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I think you're over complicating it for yourself here thinking that each individual rank has different speeds, of course there are elements that are fast than others but most fights starting and being at Mid-Range you don't really need to take into account. Everyone can defend against elements because they're around a similar speed no matter the rank (unless specifically stated in the jutsu that they are X amount on the speed Chart, which is very rare), you have to think of it in order of turns, sort of like a turn based RPG. You get 3 moves per turn maximum and then the opponent replies with the same limits which ends up being;

A1. You - First Jutsu
B1. Them - First Jutsu
A2. You - Second Jutsu
B2. Them - Second Jutsu
A3. You - Final Jutsu
B3. Them - Final Jutsu

With each of your moves the opponent can reply in turn and continue to do so in the correct manner. Because they see the jutsu being created and fired towards them, they can respond in turn, obviously with factors like being blinded or obstructed they'd have to reason another way without metagaming. The fighting system is always usually laid out simply like the above list, if YOU attack with a jutsu, THEY can respond with a Jutsu most of the time.

Close Combat fights are a lot trickier, this is usually when you account for speed as Taijutsu is MUCH quicker than performing a jutsu - but also not as strong 10 times out of 10. When using Taijutsu vs the opponent that's when you may want to refer to the for clarity on if they can respond in time or not.

Go ahead and perform what you think is a suitable move to attack me with and I shall respond. Remember you have 3 Jutsu slots per turn and you cannot perform techniques at the same time, it has to be one after another. I'll reply in a variety of ways so that you can better understand how people counter.

 

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Ahhh, I see, alright, I just thought that the higher ranked techniques you used, the more time it would require to perform, but since that's not the case here, it all makes sense. Thanks for explaining that!

Alright, you want me to make a move, lets see if you can handle this..

Hachiman stares at his sensei, this will be fun, and in the same instant, he'd perform the necessary handseals to start moving the ground underneath his sensei, sucking him in towards the middle of a large pit. As his sensei isn't able to move, due to being stuck in the pit, Hachiman decides to jump into the air and send multiple dragon shaped fireballs towards the center of the pit, where his sensei was stuck.

I didn't even need to do three moves, you were done with in two :p

Move 1: (Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Move 2: (Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 
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Nice move, you seem to understand how to make a move pretty well already so that's good :D One tip though for whenever you're in a fight, always state that you perform a hand seal for each jutsu; you did for the first but didn't for the second. Your opponent could call you out for not performing the second jutsu correctly rendering it not performed. Also always state how big the diameter or radius of the antlion you're creating is, so that there is a definite number - again the opponent can use this to their advantage and say it X meters wide. I'll post a few scenarios below as a response to the move you made, I'll purposefully do a wrong one as to show what you cannot do.


Scenario #1
Tasuke feels the ground shake as his opponent begins his attack with a hand seal, he manipulates a large amount of chakra into his chest and as the ground begins to rip and pull into itself Tasuke looks down and shoots out a very large quantity of water into the hole beneath his feet. As the ground opens up the water fills it up and it stops Tasuke from proceeding down into the destructive depths of the earthen technique. The two techniques stand up to each other and it leaves Tasuke standing upon the water inside the hole he has created.

Tasuke then notices the oncoming fireballs that approach him from the air, they plummet towards him but with a set of hand seals performed, the water below and in front of Tasuke comes to life. A beast made entirely out of water forms and intercepts the fireballs, dowsing out the danger, as his opponent lands the Beast shoots out a powerful stream of water from it's mouth equivalent to a B-Rank Water Technique.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user after performing the Dog → Horse → Monkey → Ram handseals and by manipulating a pre-existing water source, transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B-rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.

Note: The Water Beast remains active for three turns. Each stream counts as a move.


Scenario #2
Tasuke notices the ground begin to shake and then start to pull in on itself, he backs up as the ground below eats itself up and starts leaping backwards to safe spots on the edge of the ground as it gets bigger and bigger Tasuke continues to back up away from the growing Antlion Technique - just managing to escape it's grasp each time he leaps back. Tasuke performs the Ram hand seal and exhales a large blast of wind from his mouth that begins to level everything in it's path, re-holing the antlion up and continuing towards the enemy.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Scenario #3
Tasuke feels the ground shake as his opponent begins his attack with a hand seal, he manipulates fire at the soles of his feet in the form of glyphs which engrave themselves onto his boots and then as a controlled explosion launch him high into the air and forwards so that he may leap the gap of the antlion and find himself landing on the edge outside of the Antlion's range. However with the now oncoming fireballs, Tasuke had another problem to overcome, he outstretches his left hand and the mark on his palm glows, as the fireballs get very close the void of darkness opens up and consumes the flames of energy. Tasuke with his hand still stretched out now aims it towards Hachiman and expels a large stream of intense blue flames which consume the area and the opponent.


(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination (B-Rank)
Type: Supplementary/Offensive/Defensive
Rank: B - S B
Range: Short - Mid
Chakra Cost: 20 - 40 20
Damage Points: 40 - 80 40
Description:
The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.

Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).

Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.

- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.
- A-Rank version can only be used four times with a two turn cooldown
- Only One Glyph can be created with one use of this
- Glyphs created last four turns on the field
- Must be Taught by LonelyAssassin
-The glyph can only be created/materialized within short-range of the user unless it's made from the ground

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using


Okay I'll spoil it now and say that the wrong counter is Scenario #2, you cannot avoid a technique like that - doing an action that isn't apart of a technique posted is seen as "Freeform". Like the jump you performed in the first move. You cannot use Freeform actions to Defend or Dodge other techniques. You can however use a technique to Dodge and Avoid another technique, moving out of it's danger zone and in a new safe spot, even if your technique is lower than the one you're dodging it doesn't matter since the two won't be colliding and you're instead focusing on moving away from danger like my Scenario #3 counter.

You don't have to respond to the scenarios. However, any Questions, any of them moves you don't understand?
 

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Alright, so being more detailed in your moves, prevents the opponent from using that against you, like for instance you mentioned my second move, it wouldn't even have been considered a move since I didn't state that I did my handseals for the technique. That's fair and understandable.

You cannot use Freeform actions to Defend or Dodge other techniques. You can however use a technique to Dodge and Avoid another technique.

I stated, after making my first technique, that I'd jump in the air and perform my second technique. Would you advice, using freeform, such as jumping in the air, prior to using a technique against the opponent? If I look at your third scenario, those in-coming attacks, your last technique, would've caught me mid-air right? Making it almost impossible for me to counter?

Also, can you explain to me the whole "chakra limitation"? Like how much chakra do you have, and do you have to calculate your chakra as you use techniques, so you and your opponent are aware of each others chakra levels?
 
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It's more advice, because people can be petty and call you out on it. But it's always best to just be sure that you are successful in performing the technique by doing all the requirements in the description. Taijutsu is even more strenuous as you must be very fine, detailed and clear with your moves as they are much harder to deduce what you're doing with your entire body in the moment.

Would you advice, using freeform, such as jumping in the air, prior to using a technique against the opponent?
Use freeform all the time you can as long as it makes sense or you think it'll benefit you. I do, I always throw Kunais or move when I can to get in better positions. Freeform can be a powerful tool if you actually utilise it.

f I look at your third scenario, those in-coming attack, your last technique, would've caught me mid-air right? Making it almost impossible for me to counter?
It makes it harder to counter but not impossible, being in the air can put you in a really bad spot if I had per-say changed the terrain under your feet where you were going to land. You'd have to direct your attention to the ground or change your trajectory suddenly. You wouldn't be able to determine if there was activity in the ground since your feet aren't placed against it. Though there is also advantages to being in the air as well.

Also, can you explain to me the whole "chakra limitation"? Like how much chakra do you have, and do you have to calculate your chakra as you use techniques, so you and your opponent are aware of each chakra levels?
Yes at the end of each of your moves you always have to calculate your chakra, it's a good habit to be in.

As your Bio states you are a Chunin that means you have 1,000 chakra and 100 Health. I'll also post the other ranks so you know what your chakra reserves go up to. There are the odd occasions where chakra totals change depending on what kind of bio (Usually Specific Characters) you have, you could have more in your reserves - for example if you were to go with a Senju Hashirama bio he gains an additional 700 chakra points on top of you current Ranks's total. (i.e. Jounin Rank Senju Hashirama Bio has 2,300 chakra points).

➺ Academy Student:
Can be created at any time
300 chakra/35 health
Up to C Rank Jutsu
2 Basic Element
1 Basic Ninja Skill
Submit up to C-Rank Custom Jutsu of the learned skills

➺ Genin:
Requires Completion of 4 D/C rank Missions or Battles
600 Chakra/75 Health
B Rank Jutsu
3 Basic Elements
2 Basic Ninja Skill
Submit up to B-Rank Custom Jutsu of the learned skills

➺ Chunnin:
Requires completion of any combination of 5 B/A rank Missions and/or Battles
1,000 Chakra/100 Health - A Rank Jutsu
1 Element up to S rank
4 Basic elements
4 Basic Ninja Skills
Submit up to A-Rank Custom Jutsu of the learned skills

➺ Jounin:
Requires completion of any combination of 6 S rank Missions and/or Battles
1,600 Chakra/160 Health
5 Elements
S ranks and up
Submit up to Forbidden Rank Custom Jutsu of the learned skills

➺ Sage Rank:
Requires completion of a Sage Mission or Purchase for 25,000 Kumi
2,000 Chakra/200 Health
Custom Clan
Learn a Third Custom Fighting Style

Using Scenario #3 as a guide, Tasuke as a Jounin ranked bio he'd start with 1600 Chakra:

Heiroglyphic-Fire Release : Cat's Determination (B-Rank) Deducts 20 Chakra
Dark Release: Inhaling Maw Deducts 20 Chakra
Dark Release: Judgment Deducts 30 Chakra

leaving Tasuke with 1530 chakra at the end of the turn. However if you are to interrupt my Dark Release: Judgment before I can perform it, i.e. you see me absorb your fire technique and respond right after I'd have to adjust my attack but also I would add that chakra cost back onto my total because I haven't used it. You could if you wanted to interrupt my "Dark Release: Inhaling Maw", then I would add that chakra back onto my total the next turn I have as well. There are also times when jutsu will deduce chakra per turn, which you must try and remember to deduce each turn - canon jutsu that do this are the Sensory technique and Sharingan.

Any other questions?

 
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I see, alright, thanks for explaining the whole battling aspect, now I can use this orientation thread during my battles, so I don't miss out on these small details.

Alright alright! Lets move over to my character, my bio, what can I use (mode wise) or anything specific, while having Sharingan as my KG? I know for instance that I can't use EIG. What other limitations do I have and options?
 

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With a Sharingan biography you are classed as having a Kekkei Genkei Biography. The Restrictions of having a Kekkei Genkei biography with other abilities are as such: KG + AN + Mode (Except EIG). Meaning you can have One Advanced Ninjutsu and One Mode. A List of available Advanced Ninjutsu and Modes can be found in this thread:


The above thread also tells you what the restrictions are that I'm about to explain to you for Sharingan. But just in case you want to choose a different abilities, refer to the above thread for what else you can have with it. So you can choose any Advanced Ninjutsu and any Mode except Eight Inner Gates - other modes available being Cursed Mark, Seven Heavenly Breaths, Sage Mode.

However when Sharingan progresses to the stage of Mangekyou you can no longer have Sage Mode. There are two stages of Sage Mode, Imperfect and Perfect; when your Sage Mode progresses to Perfect then you have to give up your Advanced Ninjutsu. So allowed examples would be;

3T Sharingan + Sound Ninjutsu + Cursed Mark
MS Sharingan + Ink Ninjutsu + No Mode
3T Sharingan + No Advanced Ninjutsu + Perfect Sage mode


Right now you aren't too limited in what you can and can't have.

 

Jas

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So I could technically go with:

3T/MS - Sound Ninjutsu and Cursed Mark, right? I think this is something I'd set as a goal for now! :hypnotobi:

Alright, I am starting to run out of questions (even though I might step into new ones later), but do you, yourself, have something you'd like me to know, so I am aware of it. Can be anything from battles, character and etc. Maybe you could explain the idea of moving around in the RP, as in, the map?
 

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That's a perfectly valid goal bud. Yep I have a plan for questions running out don't worry, hell I have a plan in general which I shall share with you and we'll go through. Give a read of each point listed and we'll focus on the areas you have the most interest/questions for and then we'll cover everything eventually.

ɴᴇᴠᴇʀ's Orientation Plan
Creating, Updating and Developing Biographies.
  • Roleplay: Biography and Sensei Introduction
  • Bio Motives/User Goals
  • Canon vs Custom Bios
  • Step-By-Step Template Breakdown
  • Specialties Walkthrough
  • Biography Combinations and Limitations
  • Biography Development & Gaining Kumi
  • Training : What you need to be trained in
  • Training : Finding a Sensei
Battle Training & Roleplay
  • Roleplay: Mock Battle (i.e. Capture the Training Bells, Ring Out your Sensei)
  • Roleplay: Technique Breakdown and Analysis
  • Timeframe Rules and Issues
  • Conflict Resolution Etiquette
  • Battle Types : Official (BA vs WSE), Unofficial
  • Roleplay: Mock Battle 2 (all out)
  • Mock Battle Analysis - Repeat Steps if Issue still prominent.
The Ninja World
  • Completing Missions
  • Roleplaying Missions and Certain Parameters
  • Fulfilling the Storyboard
  • Roleplay: Mock Mission
  • Mock Mission Analysis
  • Forming and Building a Clan
  • Story Arcs and Intervals
  • WSE Biographies
  • Ninja World Events
Custom Grounds
  • Customs Threads and Recording Kumi/Ryo
  • Types of Custom Jutsu
  • Customs Templates
  • Submission Rules and Limitations
  • Buying and learning Customs
  • Selling and teaching Customs

I can proceed with telling you about travelling in the Ninja world if you would prefer, it is pretty important and can seem daunting at first. But it's actually quite simple when you have the map to refer to, have you seen the WSE Ninja World Map before?

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Oo, well prepared, I must say. All right, so feel free to continue with the World Map, where would you be "spawned" when you're new to the RP? Also, I assume a lot of things are going to change, as we step into the new world, right? Since villages will be up, and things will be different in many ways.

Also, when can I have my first summoning technique? I had a look in the thread:



However, I think it's out-dated. I assume you can't have similar summonings like others as well. Could you explain the pros and cons of having a summoning technique? How'd you use it in battle?
 

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You can spawn anywhere that has not been claimed by a Clan, if you check the thread there is a map in the Third Spoiler tag that shows which landmarks have been claimed. The White spaces are locations that are free to be spawned in. The best place to spawn is somewhere that makes sense for your character's history or planned story arc, so for example in my Bio's history before I begun in the WSE I mentioned that Lena was found and taken in by a family from Shinramoto - so my Biography started in Shinramoto. It's in the end up to you.

Travelling between landmark to landmark is pretty simple once you get the hang of it, it seems daunting at first but it's actually a piece of cake. The thick black border lines on the map I posted in the previous post are the lines that seperate each country into the five sections we currently have open (Land of Fire, Lightning Mountains, Great Wind Desert, Badlands of Earth, Water Archipelago), anywhere else belongs to the "Ninja World" Forum. then each piece of landmark that is a number surrounded by a black line has a thread. Lets walkthrough it.

If you were to start in Landmark 51 and wanted to get to Landmark 74

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You'd have to make a post in each adjacent Landmark between there and the other, and the Travel time (Time you have to wait before posting again in each landmark) is always 45 Minutes unless you have an Artefact or ability that states you can cut travel time down by X amount of minutes. I have plotted an example route here :

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You'd have to from Landmark 51, then post in Landmark 52, Landmark 61, Landmark 63 before arriving in Landmark 74.

The same is for travelling overseas, however you have to remember that the Landmarks for the Sea are located in the "Ninja World" forum as they cannot be claimed. Another example of a route is this one, travelling from Landmark 27 to Landmark 204.

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Using the plotted route below, and waiting 45 minutes between each post one of the ways you can go is like this :

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From Landmark 27 through Landmark 25, Landmark 1, Landmark 2, before arriving in Landmark 204. Don't make the mistake of others where they skip the Ocean, you MUST go through the Ocean to get the Landmark 204 or else it will be declared as invalid travel and you'll be set back to Landmark 2.

Of course those routes aren't set in stone, you can go through any amount of landmarks to get to your destination, you just have to make sure you post in each one in a route that makes sense.

Was that Easy to Understand?

In regards yo your second question, you have technically learned the summoning technique but to utilize it you must sign your first Summoning Contract. Altogether you can sign two Contracts at maximum. The First contract you can sign is at Genin Rank and you can sign one of the following Canon Contracts ( ) OR make your own in the OR you can sign someone else's Custom Summoning Contract. You can make Mythical Summoning Contracts as a prize or pay Kumi for permission.

Note: The template and code for submitting your own custom contract is located in the first post of the Custom Jutsu Submission Thread.

The Canon Contracts are taught by Sensei, I can teach Toads and other sensei can teach the others. If you cannot find a sensei that can teach one of the Canon contracts you must contact Detective L and he will either assign a Sensei to teach the contract or teach it himself.

Your Second Contract can be signed at Chunin Rank.

Is that all Clear?

 

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You can spawn anywhere that has not been claimed by a Clan

What if I step into a landmark claimed by a clan? Can they "instantly" jump me? What I mean with that is... If you as your clan own a couple of landmarks, do you get benefits such as moving across the landmarks in an instant?

Also, thanks for the detailed explanation on how to move in the map, really appreciate it. I could link to this post, when people ask how it works, haha.

Yush, all clear, so you do toads? I actually spoke to Pekoms today, and he'd be down to train me the monkey summoning contract, can't wait honestly.
 

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They can jump you yeah, or well a better word would be that they intercept you for RP interaction or for some reason attack you out of the blue. They are allowed to "Spawn" there though, their lands become their new spawn area - I don't know if they can instantly travel at first, that used to be a rule with the old villages where you could instantly travel between the landmarks you were in so I don't know if they have to upgrade to a Village before they can do that or if they can instantly travel - I'll look into it. You can get benefits over time when you upgrade your clan, also artefacts that help your clansman can be found from Missions or the Marketplace, Drackos and ZK know more about that however if you ever build a clan.

It's no worries, it helped me visually explain it to be honest, but yeah feel free to Link it around - I shared it in the Sensei chat in case they needed something for their orientation too.

Yeah Monkeys are cool, Pekoms has done nice things with them but they still have a lot of room for custom creation. I say go for it, I've been tempted to sign monkeys before. And yes I can teach Toads.

Before we move on, do you have any more questions?

If not I suggest looking at my Orientation Plan above and choosing a section you would like a more in-depth explanation of. If you do have more questions lets work through them first as per usual, I feel like it's a better way since it's what you're being directed to as per your own interests.
 

Jas

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Man, I really hope same rules apply when it comes to moving across landmarks, even within own clan area, haha.. Unless, the clan is like a village, then I'd understand. I mean at one point, you'd have step over other people's clans to get to somewhere, and they could literally all jump you, if they could instantly move to that landmark (if they were on the other end). No room for escape, haha.

I'd like to ask a question about custom jutsus. I know you can only have around 35 custom jutsus, but when it comes to learning jutsus from others, are you then limited to learn x amount? Or can you learn as many jutsus as you'd like?

Can you tell me the ways to gain Kumi? I mean other than missions? Are there any other way to gain Kumi?
 

Never

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Man, I really hope same rules apply when it comes to moving across landmarks, even within own clan area, haha.. Unless, the clan is like a village, then I'd understand. I mean at one point, you'd have step over other people's clans to get to somewhere, and they could literally all jump you, if they could instantly move to that landmark (if they were on the other end). No room for escape, haha.

I'd like to ask a question about custom jutsus. I know you can only have around 35 custom jutsus, but when it comes to learning jutsus from others, are you then limited to learn x amount? Or can you learn as many jutsus as you'd like?

Can you tell me the ways to gain Kumi? I mean other than missions? Are there any other way to gain Kumi?

Well as you now know the 45 minute rules still applies.

You can learn as many Custom Jutsus as possible, though each custom owned can only be taught to 6 people. Also, you can learn as many Custom Fighting Styles and Contracts as you like, but you can only have 5 Fighting Styles on one bio and 2 Contracts - you just get to choose. Custom Elements have a whole different rule set. You can only make 2 or have your name as Co on 3, but you're allowed to learn 4.

Best way to get Kumi is through Missions but you can also get them through other means;

Official Battles
There are Unofficial and Official battles. There difference is that it's stated in official battles and you must abide by the rules quite strictly and have a time limit, unofficial are more lenient and don't usually carry any weight or a time limit. Official Battles are where you can acquire Kumi from the bios you fight, DNA for abilities or bragging rights. When you fight someone in an official battle you get Kumi depending on their rank, the same rank you get 500 and then -50 for each rank lower or +50 for each rank higher - if you win by time limit (default is 3 days even if not stated and agreed) then the winnings are cut in half.

Event Prizes

Won through events like Official Tournaments with brackets, Ninja World Arcs and Events like our current Halloween narrative. And one of our more recent annual events, the Headhunter Games (Which I won - yes I'm bragging).

Betting
When two people start a fight in the NW or in the BA (Has to be Official) and you place a bet in the relevant threads, people can bet against you and you a pot is made. Whoever wins their bet gets all the winnings from the person(s) who bet against you.

Selling Customs

You can price your Custom Techniques that get approved or Styles, Elements etc. And then anyone interest in buying them will make a Visitor Message on your profile stating they are buying X ability for Y amount and they will proceed to make the transaction in the Kumi Exchange Center with your approval in VM's to then be approved by a mod. Must be recorded in your Kumi Accounting Post in your Custom Justu Thread.

Other Misc
This is for things like exchanging artwork or biographies for Kumi, anything outside of the Roleplay's systems. You can make a Biography shop where you make people's Bio's pretty for Kumi or draw art for people's Original Character's for Kumi as well.

 

Jas

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You can learn as many Custom Jutsus as possible.

That's really dope, do you have any customs that you're able to teach for free? Hahaha :devil:

Also, you can learn as many Custom Fighting Styles and Contracts as you like.

So... I can technically learn ALL the summoning contracts, but I'd only be able to use two, right?

These so called missions, can you explain me more about them? Like the requirements for instance, can I go on a mission on my own? And if I were to go on a mission with friends, how many people would we be limited to?
 

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NOPE. But what elemental/ninjutsu area are you favouring right now?

Yeah technically.

Missions are how you develop your narrative and Roleplay in the Ninja World, it's the reasoning for doing what you're doing, but it's also the best way to get the kumi you need to develop your character as you do your story. You can do Missions Solo or with another, but however if your partner starts to diverge from the storyboard elements you've chosen then you may end up failing the mission because of that one person.

When you start a Mission in the Ninja World you have to make an initial OOC post like the following:

Mission Intro said:
his post marks the beginning of my mission using these storyboard elements:
- Insert Storyboard Mission Here (4)
- Insert Storyboard Mission Here (3)
- Custom : Insert Custom Storyboard Here (3)

Summary : In this mission my character will be doing x thing and he'll be doing this through these y things that will help him reach his goal whilst also struggling to do so because of z factor.



Insert Roleplay here
Your Mission can go on for as many posts as they want as long as it stays relevant to the chosen Storyboard Missions you have chosen above. Storyboard missions can be chosen from a list that can be found in this post here : . But I shall also post them here in the spoiler tag below.

D-Rank (1):
  • Explore a landmark
  • Gather resources from the land
  • Do a good deed
  • Do a bad deed
  • Take part in local festivities or a cultural ritual
  • Set up camp
  • Run an errand for someone
  • Babysit someone much younger than you
  • Finish a chore using Ninjutsu
  • Do some moderate meditation to improve focus
  • Pull a prank or something prank-like
  • Babysit someone
  • Lend a helping hand in one of your landmarks
    [*]Report someone to the Clan authorities
    [*]Build something for the Clan
    [*]Perform administrative duties
    [*]Collect taxes from those who reside in your landmarks
C-Rank (2):
  • Explore an abandoned site
  • Trail an individual without being detected
  • Defend yourself from wild beasts
  • Help a local trader by transporting his wares
  • Set up a secure camp
  • Perform a moderate workout routine
  • Help a friend
  • Capture an exotic or rare animal
  • Run a thorough background investigation on someone
  • Take part in a physical trial
  • Build technology
  • Put the Clan’s interests first
    [*]Solve a problem for a settlement in one of your landmarks
    [*]Sniff out a dissenter
    [*]Train a small group
    [*]Trade with another group
    [*]Show the people of your landmark the merits of your Clan
B-Rank (3):
  • Fight an individual of comparable strength
  • Steal an important document
  • Defend your employer from bandits
  • Convince a neutral party to fight with you
  • Infiltrate an enemy's base
  • Choose between what is right and what is easy
  • Explore the history of something
  • Convince a criminal to confess
  • Torture a suspect
  • Investigate the history of a landmark
  • Explore a dangerous site
  • Deal with a traumatic event from your past
  • Scout potential threats
  • Negotiate for or speak on behalf of your clan
    [*]Stomp out protest and/or dissent
    [*]Make an enemy of the Clan disappear
    [*]Prepare one of the landmarks you own for immediate or future attacks
    [*]Identify a traitor
A-Rank (4):
  • Fight an enemy stronger than yourself
  • Sacrifice someone for the mission
  • Steal valuable information from the enemy
  • Meet with a major faction representative
  • Convince an enemy to fight with you
  • Infiltrate an enemy's organization
  • Terrorize a large community
  • Disperse a mob
  • Spy on an important target and remain undetected
  • Capture an important target
  • Steal a large or valuable asset
  • Defend against or attack another group
    [*]Stop a brewing or exploding revolt
    [*]Make all the necessary plans and arrangements for your Clan
    [*]Take responsibility for the actions of your Clan and/or its members
    [*]Help put a part of the Clan’s past behind it
S-Rank (5):
  • Win a fight without your ninjutsu
  • Fight an enemy much stronger than yourself
  • Save a large community from danger
  • Survive a near-death situation
  • Assassinate the enemy commander
  • Destroy a large community
  • Safely transport highly classified information
  • Experiment with very advanced ninjutsu
  • Facilitate a major peace agreement
  • Guard someone very important
  • Establish control over a hostile area
    [*]Save your Clan from a major catastrophe
    [*]In the darkest hour, overcome
    [*]Destroy a large group or settlement
    [*]Make the sacrifice for your clan

Each rank has a number and they correspond with each Element you chose, as with my example I put a couple numbers in brackets next to my storyboard elements. This clearly indicates which rank I have chosen for each storyboard element. The total average of the numbers equals the entire rank of the mission, so (4 + 3 + 3) / 3 = 3.33 which is rounded to 3 because it's below 3.5. This makes the mission example above equal to a B-Rank. Prize money for each Mission shown below :

(Red Missions are Clan Missions, these are the missions you complete to level up your clan.)

D-Rank: 250 Kumi & 250 Ryo
C-Rank: 450 Kumi & 450 Ryo
B-Rank: 650 Kumi & 650 Ryo
A-Rank: 1,000 Kumi & 1,000 Ryo
S-Rank: 1,500 Kumi & 1,500 Ryo

When you have posted for your storyboard you make a post in the and follow the template in it.

Mission Template:
PHP:
[B]Players involved:[/B]
[B]Mission Rank:[/B]
[B]Story elements chosen:[/B]
[B]Date of beginning & date of conclusion:[/B]
[B]Relevant mission links:[/B]
[B]Additional information:[/B]
So when you fill out the "Players Involved" section you put as many people in there that had been apart of said mission. However you must then post ALL relevant mission links including your own and your friends in the right order or else it's going to be a mess. Each of the players has to contribute their share to the mission and if the person checking think one didn't pull their weight or went outside what the mission wanted then they can fail it. It's a risk to get so many people involved. All involved players, whether it is a solo mission or one completed in a group, will always receive an equal amount of Kumi and Ryo.

 

Jas

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"NOPE. But what elemental/ninjutsu area are you favouring right now?"

Haven't really decided 100% yet, but I'd like to get some more custom techniques that would open ways for more unique combinations. Some techniques that would help me escape certain moments and etc.

"Missions are how you develop your narrative and Roleplay in the Ninja World, it's the reasoning for doing what you're doing, but it's also the best way to get the kumi you need to develop your character as you do your story. You can do Missions Solo or with another, but however if your partner starts to diverge from the storyboard elements you've chosen then you may end up failing the mission because of that one person."

So, technically I can do solo missions ALL day long?! That's dope, easy Kumi farming during the weekends haha :p

"(Red Missions are Clan Missions, these are the missions you complete to level up your clan.)"

I still do get Kumi and Ryo for doing Clan Missions, right?

I am starting to run out of questions once again, reeeee, I blame Discord for this, haha.
 
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