[Open] The struggle is real | Jounin+

Roy

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Plain field | Mid-Range [15m]
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Jounin - 800 / 800

Open for Jounin+! Post your bio and decide who takes the first move!
 

Howard

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Yo, I can take the first move if you don't mind fighting someone rusty as hell.

Looking to get in a few quick fights in the next week or so and use some of the stuff I haven't been able to yet.

, if you're down.
 

Roy

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Yo, I can take the first move if you don't mind fighting someone rusty as hell.

Looking to get in a few quick fights in the next week or so and use some of the stuff I haven't been able to yet.

, if you're down.
That's no problem! Make your move.
 

Howard

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Sado began the fight by extending his right hand forward while calling out to the boy who seemed to have a sizable burn across his face. He didn't really know what brought him to this specific field, or why he was in an aggressive stance or even why he was attacking he just knew he was here, and he was doing it so there had to be a reason. That's the problem with amnesia, you aren't exactly able to remember the specific reason why you can't remember. Would you believe me if I told you I don't know what I'm doing?
In the process of raising his hand in a quick upward motion a plethora of snakes slithered out of the sleeve of his lab coat. They were coiled around his forearm but made sure to avoid his hand, and fingers as they knew as did Sado that they were coated in a thick sticky poison that would effect anyone who touched it including Sado's own summoning animals. In that moment the snakes darted forward to attack the boy. While this was happening Sado coated them in an unseen aura of natural energy that would defend them against an attack allowing them to continue forth even the the boy could counter quick enough. Accompanying the creation of this aura his fingernails grew slightly into sharp points almost like the fangs of a snake. The snakes would be directed to surround the boy latching onto his neck, shoulders and face. The snakes were directed to attack as close to the jugular, carotid artery and central nervous system as they could get trying to tear into the boy's flesh with their sharp dagger-like fangs.
Sado held his right hand aloft waiting on the boy to defend while preparing his left hand if he should need it to defend. His right hand was still free if he needed to use it to create hand seals. He paused for a bit not speaking as if waiting on the boy to explain why he was here, but realizing this was indeed a battlefield he wouldn't let his guard down in any way.

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

(Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to another entity's technique)
Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy.

To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy.

Note: Can only be used thrice per battle.
Note: The defensive ability can be used on the user, but not the boosting ability.
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally.
Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu.
Note: The aura can defend from S-rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S-rank.
Note: Courtesy of Howard
 

Roy

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Sado began the fight by extending his right hand forward while calling out to the boy who seemed to have a sizable burn across his face. He didn't really know what brought him to this specific field, or why he was in an aggressive stance or even why he was attacking he just knew he was here, and he was doing it so there had to be a reason. That's the problem with amnesia, you aren't exactly able to remember the specific reason why you can't remember. Would you believe me if I told you I don't know what I'm doing?
In the process of raising his hand in a quick upward motion a plethora of snakes slithered out of the sleeve of his lab coat. They were coiled around his forearm but made sure to avoid his hand, and fingers as they knew as did Sado that they were coated in a thick sticky poison that would effect anyone who touched it including Sado's own summoning animals. In that moment the snakes darted forward to attack the boy. While this was happening Sado coated them in an unseen aura of natural energy that would defend them against an attack allowing them to continue forth even the the boy could counter quick enough. Accompanying the creation of this aura his fingernails grew slightly into sharp points almost like the fangs of a snake. The snakes would be directed to surround the boy latching onto his neck, shoulders and face. The snakes were directed to attack as close to the jugular, carotid artery and central nervous system as they could get trying to tear into the boy's flesh with their sharp dagger-like fangs.
Sado held his right hand aloft waiting on the boy to defend while preparing his left hand if he should need it to defend. His right hand was still free if he needed to use it to create hand seals. He paused for a bit not speaking as if waiting on the boy to explain why he was here, but realizing this was indeed a battlefield he wouldn't let his guard down in any way.

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

(Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to another entity's technique)
Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy.

To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy.

Note: Can only be used thrice per battle.
Note: The defensive ability can be used on the user, but not the boosting ability.
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally.
Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu.
Note: The aura can defend from S-rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S-rank.
Note: Courtesy of Howard
For reference:
The man before him seemed quite strange to Shouto, as though he himself didn't even know why he was here.. but despite this the man launched an assault towards Shouto which urged him to strike back. Shouto chose to proceed by first dealing with the oncoming snakes while at the same time transforming the battleground into a field much better suited to his taste. Weaving a single hand seal Shouto materializes an enormous amount of snow which would quickly travel forward much like a raging avalanche. This snow has been passively enhanced through the use of the Rune of Strength on Shouto's armguard allowing him to create a mass of snow exceeding that of the technique's original capabilities while it also carries more force. Before the snow's raging prowess the snakes would be overwhelmed as if they weren't even there in the first place while the avalanche proceeds onward to cover the battlegrounds in a thick layer of snow. Of course, the strange man would be buried underneath the snow if he failed to take action-.. but Shouto's gut feeling told him this snow wouldn't get the better of him. Immediately following up on the creation of the snowy mass Shouto weaves a string of hand seals and upon forming the final seal the veins around his eyes bulge outward while his eyes turn white, activating his Byakugan.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A > S
Range: Short-Long
Chakra: 30
Damage: 60 > 80
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

Chakra remaining: 800 -30 -20 -15 =735

 

Howard

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For reference:
The man before him seemed quite strange to Shouto, as though he himself didn't even know why he was here.. but despite this the man launched an assault towards Shouto which urged him to strike back. Shouto chose to proceed by first dealing with the oncoming snakes while at the same time transforming the battleground into a field much better suited to his taste. Weaving a single hand seal Shouto materializes an enormous amount of snow which would quickly travel forward much like a raging avalanche. This snow has been passively enhanced through the use of the Rune of Strength on Shouto's armguard allowing him to create a mass of snow exceeding that of the technique's original capabilities while it also carries more force. Before the snow's raging prowess the snakes would be overwhelmed as if they weren't even there in the first place while the avalanche proceeds onward to cover the battlegrounds in a thick layer of snow. Of course, the strange man would be buried underneath the snow if he failed to take action-.. but Shouto's gut feeling told him this snow wouldn't get the better of him. Immediately following up on the creation of the snowy mass Shouto weaves a string of hand seals and upon forming the final seal the veins around his eyes bulge outward while his eyes turn white, activating his Byakugan.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A > S
Range: Short-Long
Chakra: 30
Damage: 60 > 80
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

Chakra remaining: 800 -30 -20 -15 =735

'Well ****, head to head I think his Ice Release has me in a corner. All I think I can do is defend, I'll have to try something a bit-.. underhanded.' As Sado thought this to himself he concentrated lighting based chakra into his hand. In doing so he produced a ball of lighting in his right hand and released it forward. It traveled forward meeting the large mass of snow in the middle of the two combatants cutting into it traveling into it slightly. Immediately after touching the outermost layer of snow the orb began to expand entering the mass it exploded creating a massive pulse of electricity that tore through the snow radiating out in all directions aiming to wash itself over the ice users location as he prepared his next motion. This would vaporize a large portion of the snow and melt most of the remainder leaving nothing more than a sort of pseudo-mist between the two full of chakra from both of the combatants. Not much for talking? Me? I love talking. It's like a free action.
Without pause without thought, and with just a small unorthodox hand seal Sado began to materialize a mist of poison around the ice user using the very moisture in the air that helps the ice user against him. The air immediately around the ice user began to become thicker, denser, toxic and non-breathable. This mist formed all around his body directly touching his skin and extending out to short range around him in every direction. The mist was dark, and created an orange hue to the air accompanied by a black layer of what seemed to be like smog. Just by merely touching the skin it would become effective poisoning him. Sado did this by mimicking the poison sample he kept around his neck. If the ice user continued his previous action the chakra to create the mist would travel during the hand seals and the poison would form immediately after the activation of his byakugan. Keeps the fight moving forward if you talk, also tends to distract the opponent.
The symptoms would be immediate if it were breathed in or if it just merely touched the skin for a second it would diffuse through the skin and the symptoms would begin in the next turn. The symptoms would first be the feeling of suffocation accompanied by visions of whatever the ice user feared most creating an intense and uncontrollable fear causing his reaction speed to falter. To Sado this was a long game plan, knowing he wouldn't be able to take out the ice user head to head. He began to send earth chakra into the empty field at this moment sensing out the pressure of the ice user's feet. The mist from the snow and lightning dissipated rather quickly and was mostly just a screen to mask the forming poison mist.

Bada-bing-bada-boom.
When I walk in I'm the king of the room.
And I get it locked in, like the king in a tomb
When I spit a toxin and they cough on the fumes
Cause I'm back in the nick of time.
And I'm attacking the fickle mind.


Sado continued to talk, his cadence picking up as he began to speak faster in a more distracting fashion trying to keep the ice user focused on his voice. His voice sounded like it had a hint of excitement in it. This would be the first time he got to use his own poison on someone who wasn't willing to try it. It made his mind wander slightly about all of the symptoms. What did this ice user fear? What caused him to fight, to strive to survive, his people, his friends-... himself?
Sado watched closely waiting on a technique to fly out of the poison mist while also sensing the pressure on the ground to keep a good idea of the ice user's placement.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.
(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
-Must be taught by Sinderella23

OOC:
Chakra:
1100 - 20 ( Multiple Hidden Shadow Snake Hands ) = 1080
1080 - 30 ( Blesssing of Forgotton Kings ) = 1050
1050 - 30 ( Thunder Up ) =1020
1020 - 20 ( Hidden Poison Mist ) = 1000
1000 - 20 ( Pressure Sensing ) = 980

Remaining chakra: 980
 
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'Well ****, head to head I think his Ice Release has me in a corner. All I think I can do is defend, I'll have to try something a bit-.. underhanded.' As Sado thought this to himself he concentrated lighting based chakra into his hand. In doing so he produced a ball of lighting in his right hand and released it forward. It traveled forward meeting the large mass of snow in the middle of the two combatants cutting into it traveling into it slightly. Immediately after touching the outermost layer of snow the orb began to expand entering the mass it exploded creating a massive pulse of electricity that tore through the snow radiating out in all directions aiming to wash itself over the ice users location as he prepared his next motion. This would vaporize a large portion of the snow and melt most of the remainder leaving nothing more than a sort of pseudo-mist between the two full of chakra from both of the combatants. Not much for talking? Me? I love talking. It's like a free action.
Without pause without thought, and with just a small unorthodox hand seal Sado began to materialize a mist of poison around the ice user using the very moisture in the air that helps the ice user against him. The air immediately around the ice user began to become thicker, denser, toxic and non-breathable. This mist formed all around his body directly touching his skin and extending out to short range around him in every direction. The mist was dark, and created an orange hue to the air accompanied by a black layer of what seemed to be like smog. Just by merely touching the skin it would become effective poisoning him. Sado did this by mimicking the poison sample he kept around his neck. If the ice user continued his previous action the chakra to create the mist would travel during the hand seals and the poison would form immediately after the activation of his byakugan. Keeps the fight moving forward if you talk, also tends to distract the opponent.
The symptoms would be immediate if it were breathed in or if it just merely touched the skin for a second it would diffuse through the skin and the symptoms would begin in the next turn. The symptoms would first be the feeling of suffocation accompanied by visions of whatever the ice user feared most creating an intense and uncontrollable fear causing his reaction speed to falter. To Sado this was a long game plan, knowing he wouldn't be able to take out the ice user head to head. He began to send earth chakra into the empty field at this moment sensing out the pressure of the ice user's feet. The mist from the snow and lightning dissipated rather quickly and was mostly just a screen to mask the forming poison mist.

Bada-bing-bada-boom.
When I walk in I'm the king of the room.
And I get it locked in, like the king in a tomb
When I spit a toxin and they cough on the fumes
Cause I'm back in the nick of time.
And I'm attacking the fickle mind.


Sado continued to talk, his cadence picking up as he began to speak faster in a more distracting fashion trying to keep the ice user focused on his voice. His voice sounded like it had a hint of excitement in it. This would be the first time he got to use his own poison on someone who wasn't willing to try it. It made his mind wander slightly about all of the symptoms. What did this ice user fear? What caused him to fight, to strive to survive, his people, his friends-... himself?
Sado watched closely waiting on a technique to fly out of the poison mist while also sensing the pressure on the ground to keep a good idea of the ice user's placement.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.



(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
-Must be taught by Sinderella23

OOC:
Chakra:
1100 - 20 ( Multiple Hidden Shadow Snake Hands ) = 1080
1080 - 30 ( Blesssing of Forgotton Kings ) = 1050
1050 - 30 ( Thunder Up ) =1020
1020 - 20 ( Hidden Poison Mist ) = 1000
1000 - 20 ( Pressure Sensing ) = 980

Remaining chakra: 980
Without even having a moment's rest Shouto would immediately be taken by surprise by the mist forming around him after his Byakugan's activation, the state however was something Shouto had never experienced before being unable to recognize it even with his ocular prowess. Being cautious towards the unknown leads to Shouto reacting almost instinctively as he draws his blade while molding his wind chakra manifesting a whirlwind around him which blows away the mist before it would harm him. "You're annoying" are the only words Shouto uttered towards the talkative man before him. Immediately following up on his defensive action Shouto moves to approach his opponent at a rapid pace, sliding on ice that's materialized as he traverses across the ground leaving a large patch of ice in his wake. While closing in on the man Shouto weaves a single hand seal, through this action he manipulates the snow that had remained to his adversary's right and left sides condensing it into dozens of sharp spikes of ice which are shot towards the man from both directions to converge in on him much like Gatling guns. This however primarily serves as a momentary distraction while Shouto quickly approaches, ready to strike through the remains of what would be left after the man clashes with the ice.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

(Tōshō no Ken: Hokkyo no Kasoku) Frostbite Fist: Arctic Acceleration
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-10 per turn)
Damage: N/A
Description: A technique using both auxiliary components of Frostbite Fist, namely “Skate” and “Guard” to enhance the user’s mobility. The user emits a constant stream of ice chakra from the soles of their feet to create patches of ice and slide across them at a high speed to propel themselves across the battlefield. This technique is meant to replicate the grace of an ice skater and can greatly complement the offensive components of frostbite fist and other taijutsu by manipulating the terrain and granting better maneuverability than stationary fighters. The patches created have a short-range radius and although simple in nature, this technique is amazingly useful for evasion, close range combat and repositioning. As a result of the reduced friction and speed at which the user materializes the ice, they will be propelled at speeds slightly faster than their base speed (1.5x). This technique however can be quite dangerous and leaves the user open to attack that may target the ice by their feet to throw them off-balance. If the ground is already covered in ice the efficacy of this technique is increased allowing the user to activate this technique passively (though still costing a move slot) because the user does not have to concentrate on creating the patches. Furthermore, the concentration required to sustain this technique prevents the user from molding elemental chakra other than Ice, Water and Wind while costing an additional 10 chakra per turn for as long as this technique remains active.
Note: This technique remains active for up to five turns but requires a two turn cooldown before using it again and can only be used four times per event.
Note: Can only be used by Frostbite Fist Users.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

Chakra remaining: 735 -5[Byakugan] -20(x2) -30 = 660
Frostbite Fist: Arctic Acceleration 1/5

 

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Sado watched as the poison cloud began to puff outward and begin to disperse as this happened he clutched his right hand inward balling it into a fist and lifting it upward in a sort of grasping motion. As he did this he created liquid poison all around the ice user having it commingle with the gaseous poison that was being blown outward creating a strong inward wave of poison that carried inward the gaseous poison. All of it moved inward all around the opponent collapsing in on him pushing through the wind creating an intense shredding pressure cutting through his wind technique and aiming to strike him from all angles.
If the ice user went onto attack him by using the snow around him Sado would extend his arms out parallel to the ground and release a wave of lighting from both hands tearing through and once again vaporizing the snow from both sides leaving nothing left to manipulate further. Sado called out to the boy. Finally you speak. I thought you might have been mute. I know I'm annoying, I tell myself that all the time honestly. It doesn't help though to focus on you faults and flaws, just gotta keep working on them, right?
Sado's tone seemed to brighten up as he noticed that the boy was actually speaking which meant Sado was drawing him into the conversation and conversations can be distracting. This was good, it meant he had a chance. Sado half hoped the boy got into short range, he wanted some head to head taijutsu action the only thing he thought might hinder him is the boy's ice release. He prepared several rudimentary plans to attack and drop his weights in unison and waited looking towards the boy but avoiding direct eye contact.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

(Raiton: Ikazuchi Hakai) - Lightning Release: Lightning Destruction
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a small sequence of 3 hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

OOC:
Chakra:
1100 - 20 ( Multiple Hidden Shadow Snake Hands ) = 1080
1080 - 30 ( Blesssing of Forgotton Kings ) = 1050
1050 - 30 ( Thunder Up ) =1020
1020 - 20 ( Hidden Poison Mist ) = 1000
1000 - 30 ( Poison Creation ) = 970
970 - 30 ( Thunderbolt ) = 940
940 -30 = ( Lightning Destruction )= 910

Remaining Chakra: 910
 
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Sado watched as the poison cloud began to puff outward and begin to disperse as this happened he clutched his right hand inward balling it into a fist and lifting it upward in a sort of grasping motion. As he did this he created liquid poison all around the ice user having it commingle with the gaseous poison that was being blown outward creating a strong inward wave of poison that carried inward the gaseous poison. All of it moved inward all around the opponent collapsing in on him pushing through the wind creating an intense shredding pressure cutting through his wind technique and aiming to strike him from all angles.
If the ice user went onto attack him by using the snow around him Sado would extend his arms out parallel to the ground and release a wave of lighting from both hands tearing through and once again vaporizing the snow from both sides leaving nothing left to manipulate further. Sado called out to the boy. Finally you speak. I thought you might have been mute. I know I'm annoying, I tell myself that all the time honestly. It doesn't help though to focus on you faults and flaws, just gotta keep working on them, right?
Sado's tone seemed to brighten up as he noticed that the boy was actually speaking which meant Sado was drawing him into the conversation and conversations can be distracting. This was good, it meant he had a chance. Sado half hoped the boy got into short range, he wanted some head to head taijutsu action the only thing he thought might hinder him is the boy's ice release. He prepared several rudimentary plans to attack and drop his weights in unison and waited looking towards the boy but avoiding direct eye contact.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

(Raiton: Ikazuchi Hakai) - Lightning Release: Lightning Destruction
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a small sequence of 3 hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

OOC:
Chakra:
1100 - 20 ( Multiple Hidden Shadow Snake Hands ) = 1080
1080 - 30 ( Blesssing of Forgotton Kings ) = 1050
1050 - 30 ( Thunder Up ) =1020
1020 - 20 ( Hidden Poison Mist ) = 1000
1000 - 30 ( Poison Creation ) = 970
970 - 30 ( Thunderbolt ) = 940
940 -30 = ( Lightning Destruction )= 910

Remaining Chakra: 910
After dealing with the strange mist his opponent created a liquid substance, which in it's essence appeared to be identical to the mist through Shouto's observation with his Byakugan. Poison? is the first thought that crossed Shouto's mind as there are only so many things that can be used in various states and poison is one of the few things Shouto had yet to encounter in battle. Weaving a single hand seal while passively enhancing his chakra with the Rune of Strength Shouto materializes snow all around him which blasts outward to nullify the strange liquid and through hand movements Shouto controls the trajectory of the snow, raising his arm manipulating the snow to join together and form a large cyclone-shaped drill with sharp blades of ice mixed within it which travels towards the strange man in an arching trajectory to drill downward into him from above. Once Shouto directs the cyclone towards his opponent he proceeds by running directly forward towards the man, clearly intent on meeting him in close quarters combat.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A > S
Range: Short-Long
Chakra: 30
Damage: 60 > 80
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.
Chakra remaining: 660 +(20+30)[Correction] -5[Byakugan] -30 -20 = 655

 

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Sado sighed heavily as he noticed the ice user take out the poison yet again. It frustrated him slightly like a kid who had a new shiny toy, but was grounded from playing with it. He quickly threw his left arm up creating yet another small ball of lighting as the drill of ice was sent forward in an arcing motion. Sado hurled the orb in a similar arc with it aimed to collide with the ice shattering it before exploding with a large burst of bright light vaporizing it.
Sado then performed a single hand seal forming a clone realizing that no matter what he did alone this was a pretty even fight and he wouldn't be able to overpower the ice user alone. He spoke to the clone, abruptly. Take it, now.
As he said that Sado placed a pill in his own mouth and used his tongue to place it between his teeth and gums, and bottom lip holding it in his mouth for later use if he so needed it. He almost expected to take damage. In unison to this the clone took and swallowed a different pill. Directly after consuming the pill the clone began to grow bulking up becoming three times larger than Sado himself now standing taller than Sado and being three times his size the clone darted forward toward the ice user. His long flowing hair now being carried in the breeze behind him as his massively bushy beard began to grow. The clone began to speak his voice raising above most other things booming louder than Sado's own voice much deeper and with an almost bass like tone rumbling as he spoke quickly rhyming profusely. The clone moved fast, surprisingly fast twice the speed of Sado.

I'm a phenomenon.
And I gotta bring pain in The Octagon.
When I wanna spit game at a soccer mom.
I get it quicker than the left lane in the Autobahn-...fast!
Like Ramadan and I battle young padawans all the damn day.


As this happened Sado grew two large fleshy bat-like wings and created several large boosters that would allow him to become more defensive or increase his avoidance if need be. This was all to tip the scales in his favor as he now realized he needed to do something about this ice release user lest he lose his own life here today.
Sado seemed to enter a state of calm while in stark contrast the large hulking goliath of a clone seemed to enter a frenzy rushing toward the ice user looking as if he was waiting on him to attack. Sado remained were he was holding the pill in the bottom of his lip curious if the clone could win one vs one with this hyuga who apparently could use ice release.
Sado now flapped his wings three times and shot upward into the air above the empty field as he watched the clone run forward towards the ice user with the ice user doing the same. Watch out, he can do that gentle fist thing probably.

I know, I'm you idiot.

The clone replied back in a gruff tone.

You'll know when he gently shoves his fist up your ass. God damn how do people put up with me?

Sado spoke again this time under his breath almost to himself.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard



Passives:

Name Of Medicine: Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. They also lose one third of the chakra gained from the activation of Sage Mode so if the user gained three hundred chakra by entering Sage Mode upon deactivation they lose one hundred chakra meaning if chakra isn't properly mitigated and monitored this effect can be deadly. Two pills force the user to lose all of the chakra given by activating Sage Mode, so if by activating Sage Mode the user gains three hundred chakra they lose three hundred chakra upon deactivation. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesnt require being trained in Sage Mode just a form of natural energy or senjutsu usage.

Name Of Medicine: Miraclo Formula; Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.






OOC: I reference the last technique in the list only to keep tabs on where I cut off my previous move. As a side note from the next turn forward the clone will need to subtract 30 chakra each turn for Venom, if I forget feel free to mention also it's speed is doubled and it has +30 to all taijutsu. My bio hasn't taken the pill yet he's cheeking it for later, however I referenced it anyway.

Sado's Chakra:
1000 - 30 ( Poison Creation ) = 970
970 - 30 ( Thunder Up ) = 940
940 - 20 = 920 / 2 ( Shadow Clone ) = 460
460 - 30 ( Wings of Illidan ) = 430

Remaining chakra: 430

Clone's Chakra:
460 - 30 ( Venom ) = 430

Remaining chakra: 430
 
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Sado sighed heavily as he noticed the ice user take out the poison yet again. It frustrated him slightly like a kid who had a new shiny toy, but was grounded from playing with it. He quickly threw his left arm up creating yet another small ball of lighting as the drill of ice was sent forward in an arcing motion. Sado hurled the orb in a similar arc with it aimed to collide with the ice shattering it before exploding with a large burst of bright light vaporizing it.
Sado then performed a single hand seal forming a clone realizing that no matter what he did alone this was a pretty even fight and he wouldn't be able to overpower the ice user alone. He spoke to the clone, abruptly. Take it, now.
As he said that Sado placed a pill in his own mouth and used his tongue to place it between his teeth and gums, and bottom lip holding it in his mouth for later use if he so needed it. He almost expected to take damage. In unison to this the clone took and swallowed a different pill. Directly after consuming the pill the clone began to grow bulking up becoming three times larger than Sado himself now standing taller than Sado and being three times his size the clone darted forward toward the ice user. His long flowing hair now being carried in the breeze behind him as his massively bushy beard began to grow. The clone began to speak his voice raising above most other things booming louder than Sado's own voice much deeper and with an almost bass like tone rumbling as he spoke quickly rhyming profusely. The clone moved fast, surprisingly fast twice the speed of Sado.

I'm a phenomenon.
And I gotta bring pain in The Octagon.
When I wanna spit game at a soccer mom.
I get it quicker than the left lane in the Autobahn-...fast!
Like Ramadan and I battle young padawans all the damn day.


As this happened Sado grew two large fleshy bat-like wings and created several large boosters that would allow him to become more defensive or increase his avoidance if need be. This was all to tip the scales in his favor as he now realized he needed to do something about this ice release user lest he lose his own life here today.
Sado seemed to enter a state of calm while in stark contrast the large hulking goliath of a clone seemed to enter a frenzy rushing toward the ice user looking as if he was waiting on him to attack. Sado remained were he was holding the pill in the bottom of his lip curious if the clone could win one vs one with this hyuga who apparently could use ice release.
Sado now flapped his wings three times and shot upward into the air above the empty field as he watched the clone run forward towards the ice user with the ice user doing the same. Watch out, he can do that gentle fist thing probably.

I know, I'm you idiot.

The clone replied back in a gruff tone.

You'll know when he gently shoves his fist up your ass. God damn how do people put up with me?

Sado spoke again this time under his breath almost to himself.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard



Passives:

Name Of Medicine: Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. They also lose one third of the chakra gained from the activation of Sage Mode so if the user gained three hundred chakra by entering Sage Mode upon deactivation they lose one hundred chakra meaning if chakra isn't properly mitigated and monitored this effect can be deadly. Two pills force the user to lose all of the chakra given by activating Sage Mode, so if by activating Sage Mode the user gains three hundred chakra they lose three hundred chakra upon deactivation. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesnt require being trained in Sage Mode just a form of natural energy or senjutsu usage.

Name Of Medicine: Miraclo Formula; Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.






OOC: I reference the last technique in the list only to keep tabs on where I cut off my previous move. As a side note from the next turn forward the clone will need to subtract 30 chakra each turn for Venom, if I forget feel free to mention also it's speed is doubled and it has +30 to all taijutsu. My bio hasn't taken the pill yet he's cheeking it for later, however I referenced it anyway.

Sado's Chakra:
1000 - 30 ( Poison Creation ) = 970
970 - 30 ( Thunder Up ) = 940
940 - 20 = 920 / 2 ( Shadow Clone ) = 460
460 - 30 ( Wings of Illidan ) = 430

Remaining chakra: 430

Clone's Chakra:
460 - 30 ( Venom ) = 430

Remaining chakra: 430
A smirk formed on Shouto's face as he witnessed the clone grow bulkier and charged towards him. "The bigger they are-.." Shouto spoke as he lowered his running stance, focusing the chakra in and around his legs as he suddenly gained a burst of speed dashing forward. Shouto's increase in speed paired with the clone's forward momentum would make it appear as though Shouto appeared directly infront of him in a mere instant and furthermore due to the difference in size between the two Shouto would seemingly disappear from the clone's line of sight due to his relatively much smaller size and low stance. In that same action Shouto thrusts his right arm forward, tilted upward with an open palm releasing a compressed burst of chakra which would strike the clone before he knew it while the angle would result in the large bulky clone being shot upward to crash into the now airborne original "..-the easier they fall!"

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *

(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.

Chakra remaining: 655 -5[Byakugan] -30(x2) = 590
Leg Refinement: 1/2

 

Howard

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The clone could see it in the boy's eyes out of his peripheral vision, he was underestimating his speed while over estimating his own as he burst forward and began the forward palm strike the clone could track him. The clone quickly and precisely swung his left arm in a quick bilateral motion hitting the hyuga's forearm as the palm thrust began to move forward before it was fully extended even before it made it half-way out and he had the chance to release any sort of gentle fist movement. The intercepting palm was quick, hard and strong and it hit with enough force to shatter the hyuga's forearm being aimed for the space right above the wrist striking both the ulna and radius shattering both and knocking his arm away to the clone's left, his own right. If this happened as planned the pulse of force from the hyuga would travel beside the clone harmlessly carrying with it a decent pulse of wind blowing his hair back and making him seem cool, at least to Sado who was still flying directly behind him. The pulse would not hit Sado either as it was sent to the side. As this happened in unison to it the clone formed a small booster on his right leg and released chakra from it as a strike bolted forward and up slamming into the hyuga's chest due to the size difference; aimed for the direct middle of the chest right where the ribs met and the sternum laid behind.
The force would be astounding, the strength behind the blow accompanied by the speed of the movement was ahead of even the hyuga's own movement speed. The strike would aim to force a forward pressure deep into the chest rocketing through the sternum shattering it and several ribs along with it while also bruising several organs including the heart and lungs aiming to collapse them due to the severe force of the blow.

Whoa! Whoa! Whoa!
What do you take us for?
I jump the freeway median, I'm savage.
Cause my mode is that I'm meaner than the average.
Like my ego taught me, when I heard the crowd applaud!
I thought I was an atheist until I realized I'm a God!
It could hurt a bit when I murder shit.
In a moment I'll be tying off a tourniquet.
When I burn them and I hit them in the sternum.
I don't even got to enter, but I'm gonna win the tournament
That's what I'm all about
I do what I got to do and never gonna pout!


With no pause in between his movements moving his elbow at the same time as his right knee he performed a bilateral swinging motion with his right elbow aiming to hit the hygua in the side of the neck with enough force to crack it. This pressure shock of pure strength and speed would carry through the neck and hit the spinal column and central nervous system almost directly. These weren't hail Mary strikes by no means, these were focused deliberate and would be painful if not life ending. The clone was faster than the hyuga, and he was already warned about the gentle fist so he wasn't going to let the hygua touch him, nor let him complete a strike in his direction. This attack would leave the hyuga unconscious if he wasn't fast enough to respond. The thing about force it can be redirected. I was better at this in the past, but I still have some moves.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 ( +30 Venom, passive ) = 50
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 ( +30 Venom, passive ) ( +40 Booster, active ) = 130
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.

OOC:
Sado's Chakra: 430

Clone's Chakra:
460 - 30 ( Venom ) = 430
430 - 30 ( Venom ) = 400
400 - 20 ( Booster Boost ) = 380
Venom: 2/5 turns

The clone's speed is: 12, your hyuga's is 9 if I'm doing the math correctly in my head. Meaning it's reactions are high enough to react and his speed is high enough to react as well.
 
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Roy

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The clone could see it in the boy's eyes out of his peripheral vision, he was underestimating his speed while over estimating his own as he burst forward and began the forward palm strike the clone could track him. The clone quickly and precisely swung his left arm in a quick bilateral motion hitting the hyuga's forearm as the palm thrust began to move forward before it was fully extended even before it made it half-way out and he had the chance to release any sort of gentle fist movement. The intercepting palm was quick, hard and strong and it hit with enough force to shatter the hyuga's forearm being aimed for the space right above the wrist striking both the ulna and radius shattering both and knocking his arm away to the clone's left, his own right. If this happened as planned the pulse of force from the hyuga would travel beside the clone harmlessly carrying with it a decent pulse of wind blowing his hair back and making him seem cool, at least to Sado who was still flying directly behind him. The pulse would not hit Sado either as it was sent to the side. As this happened in unison to it the clone formed a small booster on his right leg and released chakra from it as a strike bolted forward and up slamming into the hyuga's chest due to the size difference; aimed for the direct middle of the chest right where the ribs met and the sternum laid behind.
The force would be astounding, the strength behind the blow accompanied by the speed of the movement was ahead of even the hyuga's own movement speed. The strike would aim to force a forward pressure deep into the chest rocketing through the sternum shattering it and several ribs along with it while also bruising several organs including the heart and lungs aiming to collapse them due to the severe force of the blow.

Whoa! Whoa! Whoa!
What do you take us for?
I jump the freeway median, I'm savage.
Cause my mode is that I'm meaner than the average.
Like my ego taught me, when I heard the crowd applaud!
I thought I was an atheist until I realized I'm a God!
It could hurt a bit when I murder shit.
In a moment I'll be tying off a tourniquet.
When I burn them and I hit them in the sternum.
I don't even got to enter, but I'm gonna win the tournament
That's what I'm all about
I do what I got to do and never gonna pout!


With no pause in between his movements moving his elbow at the same time as his right knee he performed a bilateral swinging motion with his right elbow aiming to hit the hygua in the side of the neck with enough force to crack it. This pressure shock of pure strength and speed would carry through the neck and hit the spinal column and central nervous system almost directly. These weren't hail Mary strikes by no means, these were focused deliberate and would be painful if not life ending. The clone was faster than the hyuga, and he was already warned about the gentle fist so he wasn't going to let the hygua touch him, nor let him complete a strike in his direction. This attack would leave the hyuga unconscious if he wasn't fast enough to respond. The thing about force it can be redirected. I was better at this in the past, but I still have some moves.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 ( +30 Venom, passive ) = 50
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 ( +30 Venom, passive ) ( +40 Booster, active ) = 130
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.

OOC:
Sado's Chakra: 430

Clone's Chakra:
460 - 30 ( Venom ) = 430
430 - 30 ( Venom ) = 400
400 - 20 ( Booster Boost ) = 380
Venom: 2/5 turns

The clone's speed is: 12, your hyuga's is 9 if I'm doing the math correctly in my head. Meaning it's reactions are high enough to react and his speed is high enough to react as well.
Shouto really managed to underestimate his opponent this time, but this was hardly any time to wallow with regrets. Thanks to his ocular prowess Shouto is capable of noticing the slightest change in the clone's movements in time for him to take action and prevent suffering a fatal blow himself. In a quick action Shouto jumps upward, the power of his jump amplified through his enhanced legs while at the same time releasing a single burst of chakra from his body which would strike the clone head-on and force his oncoming hand away while dodging the clone's knee. Furthermore, as he jumps Shouto raises his own knee, more specifically his right one and aims to slam it into the clone's chin while grabbing him behind the ears, staying on him and following his knee strike Shouto releases his grip and brings about his left leg to strike the right side of the clone's head with a horizontal kick to send him flying, leaving the clone to fall to the ground where it would imminently disperse due to the damage it suffered.

"How about you come down and fight me yourself?"

Shouto spoke while looking up towards the airborne man who seemed to be enjoying himself a bit too much.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.

(Shōshitsu) - Rising Knee
Rank: C > B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 > 40
Description: The user will strike their opponent with an upwards thrust with their knee.

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank > A-Rank
Range: Short
Chakra: N/A
Damage: 40 > 60
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

Chakra remaining: 620 -5[Byakugan] -5[Reinforcement] -30 = 580
Leg Refinement: 2/2

OOC Note: The One body Blow would probably suffice to cause the clone to disperse but I wanted to be a little more creative than just that.​
 
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Howard

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Shouto really managed to underestimate his opponent this time, but this was hardly any time to wallow with regrets. Thanks to his ocular prowess Shouto is capable of noticing the slightest change in the clone's movements in time for him to take action and prevent suffering a fatal blow himself. In a quick action Shouto jumps upward, the power of his jump amplified through his enhanced legs while at the same time releasing a single burst of chakra from his body which would strike the clone head-on and force his oncoming hand away while dodging the clone's knee. Furthermore, as he jumps Shouto raises his own knee, more specifically his right one and aims to slam it into the clone's chin while grabbing him behind the ears, staying on him and following his knee strike Shouto releases his grip and brings about his left leg to strike the right side of the clone's head with a horizontal kick to send him flying, leaving the clone to fall to the ground where it would imminently disperse due to the damage it suffered.

"How about you come down and fight me yourself?"

Shouto spoke while looking up towards the airborne man who seemed to be enjoying himself a bit too much.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.

(Shōshitsu) - Rising Knee
Rank: C > B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 > 40
Description: The user will strike their opponent with an upwards thrust with their knee.

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank > A-Rank
Range: Short
Chakra: N/A
Damage: 40 > 60
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

Chakra remaining: 620 -5[Byakugan] -5[Reinforcement] -30 = 580
Leg Refinement: 2/2

OOC Note: The One body Blow would probably suffice to cause the clone to disperse but I wanted to be a little more creative than just that.​
Sado used this opportune moment where the Hyuga was releasing a pulse of chakra and was preoccupied with his taijutsu motions to extend out his hands and release a pulse of electricity that flew in from behind the clone and right before it dispersed the wave of lightning washed over the Hyuga aiming to violently shock him. Right before the clone dispersed he spoke one final time. And I'm out, poof.

This lightning was aimed to move around the clone and shock the Hyuga while he was preoccupied leaving him no time to react. This was a lazy and sloppy move on Sado's part but he was a lazy and sloppy individual at times. Come down there? Are you as crazy as that clone was? You just hit him, and he was me.

Sado grabbed his weights pulling their straps and dropping them from high in the sky as they slammed to the ground from such a height making a loud thud. Sado then swallowed a different pill as his chakra supply doubled and then he waited flying above the area.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.


Passive:

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

OOC:
Sado's Chakra
430 - 30 ( Thunderbolt ) = 400
400 + 38 ( Shadow Clone ) = 438
438 x 2 = ( Solider Pill ) = 876

Kind of out of creativity atm. Sorry for the shitty move. As a side note I'm guessing pills don't travel over after a clone's dispersal, I could be wrong but it's a consumable with chemicals and not a mode that relies on chakra like Sage Mode or wtv where the senjutsu travels back. Meaning I'll lose out on the benefits of Venom
 
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Sado used this opportune moment where the Hyuga was releasing a pulse of chakra and was preoccupied with his taijutsu motions to extend out his hands and release a pulse of electricity that flew in from behind the clone and right before it dispersed the wave of lightning washed over the Hyuga aiming to violently shock him. Right before the clone dispersed he spoke one final time. And I'm out, poof.

This lightning was aimed to move around the clone and shock the Hyuga while he was preoccupied leaving him no time to react. This was a lazy and sloppy move on Sado's part but he was a lazy and sloppy individual at times. Come down there? Are you as crazy as that clone was? You just hit him, and he was me.

Sado grabbed his weights pulling their straps and dropping them from high in the sky as they slammed to the ground from such a height making a loud thud. Sado then swallowed a different pill as his chakra supply doubled and then he waited flying above the area.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.


Passive:

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

OOC:
Sado's Chakra
430 - 30 ( Thunderbolt ) = 400
400 + 38 ( Shadow Clone ) = 438
438 x 2 = ( Solider Pill ) = 876

Kind of out of creativity atm. Sorry for the shitty move. As a side note I'm guessing pills don't travel over after a clone's dispersal, I could be wrong but it's a consumable with chemicals and not a mode that relies on chakra like Sage Mode or wtv where the senjutsu travels back. Meaning I'll lose out on the benefits of Venom
While attacking the clone, putting it out of business Shouto sees the airborne original release lightning-.. "A surprise attack, huh?" Shouto spoke in a mocking tone, despite his attention being on the clone nothing of this magnitude would get past his ocular prowess. To counteract the lightning Shouto exerts chakra from his body, forming an omnidirectional shroud of chakra around him that takes on the form of a large rhinoceros and takes the lightning head on while dealing additional damage to the clone. But a moment later Shouto lands on the ground, looking at his opponent who would now be removing his leg weights. With the clone gone and the lightning dealt with Shouto once again focuses his full attention on the airborne man who seemed hesitant to face Shouto head on after witnessing his clone's demise. "For someone this talkative you're surprisingly cautious" as Shouto spoke the environment would turn dark as clouds gather in the sky with snow falling down from them. "I'll force you down!" Shouto shouted while punching his right fist in the direction of his foe, manifesting a large ether-like dragon of black snow which is aimed to strike the airborne man and drill him back down into the ground. However, the dragon would immediately turn towards Shouto's right to arch around the man and strike his left side. Shouto's final attack was rather simple in nature. Furthermore, while releasing the dragon Shouto also released a single tagged kunai with his left hand, thrown at a straightforward trajectory and exploding when it's roughly a meter away from striking its target.

(Jūho: Rainoserasu Āmā) – Gentle Step: Rhinoceros Armor
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A Hyuga releases a full-body surge of chakra from all 361 tenketsu and through the use of advanced shape manipulation forms a shroud of chakra around their body resembling a large rhinoceros. The shroud spans outward around the user upto a one meter radius and in the process pushes anything, or anyone within that radius away from the user, providing an omnidirectional form of protection. With a single thrust of their arm the user can shoot the shroud towards their desired target, similar to “Gentle Step Twin Lion Fists” from which this technique is derived. The shroud upon being shot approaches it’s target in a fashion similar to that of a rampaging rhinoceros but it is only capable of traveling in a linear direction. Due to the nature of this technique it's equal to elemental jutsu of the same rank.
Note: Usable three times per battle with a one-turn cooldown after each use.
Note: Picture for reference.
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(Hyouton no Jutsu) Ice Release Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize. If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.

(Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore very difficult to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.

Chakra remaining: 580 -5[Byakugan] -30 -15 -30 = 500

 

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As the lighting clashed with the massive aura the hyuga began to produce each canceling the other out Sado formed a single hand seal and a few meters to his left a clone appeared. The clone shouted in a high pitched tone as it flew a few meters to Sado's left.

I'm Mr. Meeseeks, look at me!

As soon as it spoke it released a torrent of lightning down upon the ice user who seemed to be focusing on something else as in unison Sado looked upward noticing the forming clouds and the chill in the air. He shot several fireballs up into the sky raising the temperature of the atmosphere dispersing the clouds with the intense heat created by the fireballs. This also melted the snow into vapor and makde the air too hot to sustain the clouds for a while. This didn't have enough force or heat to create thunderclouds though as the cold air from the snow clouds wouldn't be heated enough to produce them only having enough heat to disperse them.

Oi, use the Shadow Clone correctly this time.

We only get to live for like ten minutes we don't have time for your warped sense of honor or justice.

We're a tool to kill, not to watch a wrestling match where you're the star. Get your shit together. Get it all together and put it in a backpack all your shit so it's together-... and if you've got to take it somewhere take it somewhere y'know? Take it to the shit store and sell it, or put it in a shit museum I don't care what you do. You just gotta get it together. Just get. Your shit. Together.


Sado seemed perturbed by this but realized he didn't use the last clone to it's full potential.

He also threw a kunai back towards the one the ice user threw, this one had a small smoke bomb attached to it laced with poison.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.


OOC: Sorry had to sleep on this move to figure out what to do.

Sado's Chakra:
438 x 2 = ( Solider Pill ) = 876
876 - 20 / 2 ( Shadow Clone ) = 428
428 - 20 ( Dragon Fire Technique ) = 408
408 - 5 ( Wings ) = 403

Remaining Chakra: 403


Clone's Chakra:
428 - 30 ( Thunderbolt ) = 398
398 - 5 ( Wings ) = 393

Remaining Chakra: 393
 
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As the lighting clashed with the massive aura the hyuga began to produce each canceling the other out Sado formed a single hand seal and a few meters to his left a clone appeared. The clone shouted in a high pitched tone as it flew a few meters to Sado's left.

I'm Mr. Meeseeks, look at me!

As soon as it spoke it released a torrent of lightning down upon the ice user who seemed to be focusing on something else as in unison Sado looked upward noticing the forming clouds and the chill in the air. He shot several fireballs up into the sky raising the temperature of the atmosphere dispersing the clouds with the intense heat created by the fireballs. This also melted the snow into vapor and makde the air too hot to sustain the clouds for a while. This didn't have enough force or heat to create thunderclouds though as the cold air from the snow clouds wouldn't be heated enough to produce them only having enough heat to disperse them.

Oi, use the Shadow Clone correctly this time.

We only get to live for like ten minutes we don't have time for your warped sense of honor or justice.

We're a tool to kill, not to watch a wrestling match where you're the star. Get your shit together. Get it all together and put it in a backpack all your shit so it's together-... and if you've got to take it somewhere take it somewhere y'know? Take it to the shit store and sell it, or put it in a shit museum I don't care what you do. You just gotta get it together. Just get. Your shit. Together.


Sado seemed perturbed by this but realized he didn't use the last clone to it's full potential.

He also threw a kunai back towards the one the ice user threw, this one had a small smoke bomb attached to it laced with poison.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.


OOC: Sorry had to sleep on this move to figure out what to do.

Sado's Chakra:
438 x 2 = ( Solider Pill ) = 876
876 - 20 / 2 ( Shadow Clone ) = 428
428 - 20 ( Dragon Fire Technique ) = 408
408 - 5 ( Wings ) = 403

Remaining Chakra: 403


Clone's Chakra:
428 - 30 ( Thunderbolt ) = 398
398 - 5 ( Wings ) = 393

Remaining Chakra: 393
While the snow clouds are quickly dealt with Shouto now has to counter the lightning shot at him by his opponent's newly created clone. Shouto weaves a quick string of hand seals while building up a large amount of wind chakra before pounding his stomach to increase the pressure as he expels from his mouth a large drilling bullet of wind. The wind quickly overpowers the lightning while the bullet's sheer size is large enough to strike both the clone as well as the original despite their distance from one another, if left unattended to that is. Shouto didn't proceed with the release of the kunai he had originally intended, thus not giving his opponent any reason to throw his own.

Knowing his opponents wouldn't be fazed by a mere bullet of wind Shouto decides to call in his own form of assistance. Biting his thumb to draw blood Shouto swipes it across his summoning tattoo to summon Barbaracle before him. Barbaracle is a large community of Barnacles joined together to take on a large gruesome bipedal form with four arms. Immediately upon being summoned Barbaracle releases two streams of water, one from each of his upper arms to target both opponents at the same time.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Kuchiyose : Barbaracle) - Summoning : Barbaracle
Type: Offensive / Supplementary
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
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Chakra remaining: 530 -5[Byakugan] -30(x2) = 465

 

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The clone was looking down upon his opponent the entire time literally, Sado had to look up and release the fireballs so the clone was the first to see the start of the counter. He smiled slightly, a half wry smile as the grin widened becoming almost sadistic in nature. It was easy to see, this clone was different than Sado at a fundamental level there was a sort of violent gleam in his eye that his predecessor didn't show.
The clone immediately nodded towards Sado as he looked down from the sky to survey the field, while in unison the clone released from his mouth a large fireball this was timed to hit the Hyuga in the middle of his next movement before he could continue onward. In unison to this fireball the clone threw two poison dipped kunai that were connected by a thin string to two smoke bombs. These smoke bomb also included poison being densely laced.
Where Sado only seemed interested in trying out his creations and seemed to maybe even be holding back slightly this clone held no remorse, sympathy or empathy for his opponent he just wanted to see him writhe in pain and terror. The kunai were thrown in a way that the first would arc to the left and the second would arc to the right both arcing in a large semi-circle before arching back aimed for the upper body of his opponent. They traveled out and around the fireball easily visible almost as if a distraction.

Oh, I see what you're doing.

Sado spoke with a somewhat quiet and kind tone almost air-headed and empty in nature.

Are you done acting like a saint? You might not remember what we are.

The clone laughed slightly just a small chuckle like laughing at his own joke as air passed through his nostrils.

But we're not a saint I can promise you that.

In unison to the release of the large fireball Sado immediately realized what the clone was doing. It was a sort of pseudo-distraction or a setup for a more elaborate plan. Sado created a small bead of liquid orange-black poison directly behind the fireball traveling in it's trail half hidden by the chakra radiating off of the fireball as it left the mouth of the clone. This small drop of poison would be hard to notice even for someone as skilled as a Hyuga but Sado half expected him to realize it and form an appropriate counter.
As the fireball clashed with the wind bullet the poison erupted outward around the clash becoming two massive waves of dense sticky poison as Sado manipulated it to blast out and around the clash recombining on the other side with the aim to strike the Hyuga directly with the dense sticky semi-solid hard poison it was followed closely by the fire that ate through the wind being held back for a moment before continuing on it's path. This whole process happened as close to in unison to the clone's move as possible causing it to be a improvised combination.

Using what little time he had left, the clone formed an orb directly behind his opponent performing a single hand seal as the poison erupted around the fire techique trying to make it seem like he was in fact the one creating and manipulating the poison when he was instead creating a water attack. He wasted no time, as from behind the Hyuga he created an upward angled jet of pressurized water as the clone snapped it's fingers the left side of his lips curled up into a fiendish grin. This water was aimed in such a way that if the Hyuga were to stand still it would strike him in the back of the neck piecing into the central nervous system and the base of his skull. If the Hyuga were to try and avoid the techniques in front of him by jumping high into the air, it would strike him in the ass as he fled, and if he were to back up to avoid it, it would hit him in the lower back dead in the spine with a dense piercing torrent of pressurized water.
This water was also aimed so that it would not interact with the poison or the fireball creating a pincer maneuver attacking from the front and back almost simultaneously with only a few moments between the fireball and this water jet and showed that Sado did have at least a basic understanding of strategy that he wasn't using earlier.

Each attack was aimed slightly differently to create an almost omni-directional attack from several sides. The poison was coming from above in a downward wave, the fireball from the front head on, and finally the jet of water from behind at an angle. These each were a distraction for the other with the two kunai flying in from the sides as a final coup de grâce a sort of icing on the cake that was supposed to be his demise deliberately planned by the side of Sado he hid.
Both Sado and the clone watched however, both somewhat expecting an appropriate counter. The smoke bombs would explode in short range to the left and right of the Hyuga creating two more plumes of dense orange-black poison as the kunai would sink deep into the sides aimed to pierce between the first and second rib on each respective side each aimed for the top of the lungs with the aim to pierce them should the Hyuga even for one moment hesitate.

Are you ready to embrace what you are yet?

Or do I have to remind you of the terrible things we've done to people just like this kid in front of us.


The clone spoke as if it held some-kind of subconscious memories that Sado himself couldn't grasp with a tone that was the polar opposite of Sado himself. It was gruff, and harsh with violent undertones, almost guttural erupting out of the throat with a gravely scratching harshness.

Oi, Hyuga. What is your name? I'm interested. You deserve to know mine.

It's Sado Yasutora, even if that's all I can remember right now, you deserve to know the name of your opponent.


The clone cut in with a harsh tone again cutting Sado off.

There you go again with that false modesty, that false kindness it's disgusting on a battlefield.

The boy won't respect you for it, nor will he like you no one truly likes you. It's sickening. Sad really.




(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
(Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.

(Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank: A/S
Range:Short-long
Chakra: 30/40
Damage: 60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank


OOC:
Sado's Chakra:
408 - 5 ( Wings ) = 403
403 - 30 ( Poison Creation ) = 398
398 - 5 ( Wings ) = 393

Remaining chakra: 393

Clone's Chakra:
398 - 5 ( Wings ) = 393
393 - 30 ( Hellfire Technique ) = 363
363 - 30 ( Primal Sea Bullet ) = 333
333 - 5 ( Wings ) = 328

Remaining Chakra: 328

I changed the neon green to firebrick to be easier on the eyes.
 
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While the snow clouds are quickly dealt with Shouto now has to counter the lightning shot at him by his opponent's newly created clone. Shouto weaves a quick string of hand seals while building up a large amount of wind chakra before pounding his stomach to increase the pressure as he expels from his mouth a large drilling bullet of wind. The wind quickly overpowers the lightning while the bullet's sheer size is large enough to strike both the clone as well as the original despite their distance from one another, if left unattended to that is. Shouto didn't proceed with the release of the kunai he had originally intended, thus not giving his opponent any reason to throw his own.

Knowing his opponents wouldn't be fazed by a mere bullet of wind Shouto decides to call in his own form of assistance. Biting his thumb to draw blood Shouto swipes it across his summoning tattoo to summon Barbaracle before him. Barbaracle is a large community of Barnacles joined together to take on a large gruesome bipedal form with four arms. Immediately upon being summoned Barbaracle releases two streams of water, one from each of his upper arms to target both opponents at the same time.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Kuchiyose : Barbaracle) - Summoning : Barbaracle
Type: Offensive / Supplementary
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
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Chakra remaining: 530 -5[Byakugan] -30(x2) = 465

Sado watched as the boy summoned the creature and it released two pressurized steams of compressed water. Those streams of water collided with the techniques both Sado and the clone had created dampening them both taking out the fire completely and weakening the poison ninjutsu down to about a mere C rank diluting it enough for it to be a mere fraction of it's power. The poison then proceeded to wash over the boy as the symptoms set in he would be struck in the back of the neck with the pressurized water jet. This jet would snap the spine leaving him paralyzed from the neck down as the symptoms began to set in.
Sado knew of the symptoms, fear, suffocation, paralysis, he couldn't leave the boy to slip off into death with symptoms that severe. Sado frowned slightly as the clone reveled in it both knowing the pain and terror the boy must be in. The clone was as happy as could be like a kid in a candy store with a psychotic malicious gleam in his eyes and a full smile across his face. Sado pointed to the boy with his left hand and spoke seemingly upset with the situation the boy looked to be no older than seventeen at the latest. Sado hated fighting women and children. It always showed him what a bastard he was.

Are you happy now? Go heal him.

The clone's smile turned to a frown as his eyes narrowed and his gaze shot up towards Sado with a mixture of anger and frustration.

I'm never happy you're never happy, and you're still as stupid as you were the first day we met.

You remember, that older shinobi?


The clone laughed as if laughing at Sado's misfortune.

He beat the piss out of you literally and left you for dead.

Sado cut him off with a stern and fixed tone one that took control of the situation and made the clone follow the instructions.

Yes, and if it wasn't for the kindness of Kakashi Hatake I would have died. NOW HEAL THE BOY OR DISPERSE!

And just like that a memory was unlocked from his past. Something he forgot, was back.

Sado pulled a small box from his pouch and passed it to the clone.

Give this to him, and then disperse once you're done.

The clone flew in standing over the boy as he pulled the two kunai from his chest. He quickly performed the diagnosis skill. The symptoms were rather severe; two lacerations to both the left and right lung, a severed spinal column and moderate muscle and bone damage from the wave of poison that slammed down upon him. Pfft, heal the boy he says. His false kindness is going to get us killed one day.
As the clone spoke he immediately got to work performing a single hand seal and creating several dozen water mosquitoes that pieced into the boy's flesh sucking what little poison made it into his system out of it. It was a quick process but it was painful and the clone knew it was he grinned slightly as his eyes narrowed.
He then took his right hand and pooled a small amount of repugnant green chakra in it as he hovered it over the chest and lungs. The wounds closed in a matter of seconds as his right hand shifted to the back of the neck he held his hand there for what felt like hours, but was only roughly twenty seconds as the spinal column was refused and rebuilt. The clone proceeded to slap the Hyuga twice across the face rousing him from a state of unconsciousness.

Oi, wake up. Here.

As he said here he placed a small bento box next to the boy. Inside were two small compartments, one had Soba in it the other had a small bottle of chilled chocolate milk. It had been made for Yachiru, who Sado had been looking for since he had lost most of his memories.
He was hoping she could explain to him what had happened and who he was but he couldn't find her. It seemed she had disappeared, or maybe she never existed she could have just been a fragment of a memory that was warped and twisted by his injury. Sado flew away back towards Amegakure no Sato as the clone dispersed and all of the information was sent back to him along with the chakra.


( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S ( A )
Range: Short
Chakra: N/A ( 120 spent )
Damage: N/A ( 60 healed )
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.

OOC:

Chakra
Sado's Chakra:

398 - 5 ( Wings ) = 393
393 - 5 ( Wings ) = 388
388 + 17 ( Clone ) = 405

Clone's Chakra:
333 - 5 ( Wings ) = 328
328 - 30 ( Water Mosquitoes ) = 298
298 - 120 ( Mystic Palm ) = 178

I capped off the fight. Sorry it took me so long to get back into the swing of things and thanks for bearing with me through this fight.
 
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