Open Spar 2

House

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Dante Alighieri in sign
Mid range~
Anything Allowed~
You start or I start doesn't matter!
We'll be in a Colosseum!

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House

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Bartholomew Priest in Sig.

You can start, shisou!
Byakugan passively activated~

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan

My CW in my right hand~

Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.
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I'll start with signing a handseal and putting you under a genjutsu of all darkness~ Once you're under my genjutsu, I'll slam my hands on the ground and lower the ground 20 meters in dept at fast speeds (you won't be airborne) 5x5 meter in width and length. Once I slammed my hands on the ground, I start running to my right (your left) in an arc towards you. After my earth technique, I create a water sphere all around you in order to suffocate you~

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 
Last edited:

Priest

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Day suddenly turned Night. This is not a coincidence and it won't just happen. Coupled with the fact that his foe made a handseal before the transition, certainly cries out genjutsu. Priest quickly flash a handseal while spiking his chakra to release himself.
The anormaly is corrected but a new ordeal sets in as the ground drops suddenly making Priest to loose his footing. Priest would adjust himself and creates a mudslide while conveying himself upwards immediately. This prevents him from completely dropping with the earth. He lands to the left of the pit and stops the slide and at the same time causes spikes to erupt from the ground beneath you to skewer you.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A-Rank)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in
contact with the user's legs is inform of a
glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed
from the conveyance)
-can carry only one person who holds on to the user while he rides the mud
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

House

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Day suddenly turned Night. This is not a coincidence and it won't just happen. Coupled with the fact that his foe made a handseal before the transition, certainly cries out genjutsu. Priest quickly flash a handseal while spiking his chakra to release himself.
The anormaly is corrected but a new ordeal sets in as the ground drops suddenly making Priest to loose his footing. Priest would adjust himself and creates a mudslide while conveying himself upwards immediately. This prevents him from completely dropping with the earth. He lands to the left of the pit and stops the slide and at the same time causes spikes to erupt from the ground beneath you to skewer you.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A-Rank)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in
contact with the user's legs is inform of a
glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed
from the conveyance)
-can carry only one person who holds on to the user while he rides the mud
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
After watching you creating a mudslide underneath you, I'm running to my right in an arc towards you, channeling lightning in the skies and setting off a strike that'll hit you diagonally from the skies into your back as you're probably facing me. After my lightning, I make a seal and spew out a huge fireball towards you.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

Priest

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As you raise your hand and it starts to become cloudy, knowing something is definitely coming from above and it could be lightning, I make a handseal and the surrounding air suddenly becomes dense and raging while gaining entropy and forming a subtle dust storm that covers the entire terrain. The lightning would be neutralized while also you are blind of my location due to the dusts,

(Fūton: Kiryū Ranbu) - Wind Release: Air
Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents
from the palms of their hands, forming a
large field of raging air currents and gusting
winds. The technique expands quickly,
rapidly spanning through all of the battle
field, gathering debris, dust and other small particles in its path. The technique
effectively creates a very large controllable
"dust" storm.
Note: Lasts 3 turns or until released.
I continue by throwing two tagged kunais into the sky so that they drop on you from above. At the same time I brought out the kunais, I also bring out a pre-prepared scroll in reaction to you spewing the fire. I will notice this quite well due to the heat it exhumes and the brightness.
The scroll is inscripted with a Kanji for Fire and as the fire nears me, I throw the scroll before me so that it seals the fire within it. As you deal with the kunai, I clap and erect a large chakra barrier that covers the whole terrain.

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to
seal in it. They then make four handseals,
and a vapour comes out of the scroll,
envelops the technique they wish to seal and
seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
(Kekkai: Tengai Hojin) - Barrier: Dome
Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection
barrier above ground with the user at the
center. At the user's command, the detection
barrier can expand, grasping everything in
the battle field. The user is able to detect
anything that moves inside the barrier space with his or her own "sense".
 

House

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As you raise your hand and it starts to become cloudy, knowing something is definitely coming from above and it could be lightning, I make a handseal and the surrounding air suddenly becomes dense and raging while gaining entropy and forming a subtle dust storm that covers the entire terrain. The lightning would be neutralized while also you are blind of my location due to the dusts,

(Fūton: Kiryū Ranbu) - Wind Release: Air
Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents
from the palms of their hands, forming a
large field of raging air currents and gusting
winds. The technique expands quickly,
rapidly spanning through all of the battle
field, gathering debris, dust and other small particles in its path. The technique
effectively creates a very large controllable
"dust" storm.
Note: Lasts 3 turns or until released.
I continue by throwing two tagged kunais into the sky so that they drop on you from above. At the same time I brought out the kunais, I also bring out a pre-prepared scroll in reaction to you spewing the fire. I will notice this quite well due to the heat it exhumes and the brightness.
The scroll is inscripted with a Kanji for Fire and as the fire nears me, I throw the scroll before me so that it seals the fire within it. As you deal with the kunai, I clap and erect a large chakra barrier that covers the whole terrain.

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to
seal in it. They then make four handseals,
and a vapour comes out of the scroll,
envelops the technique they wish to seal and
seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
(Kekkai: Tengai Hojin) - Barrier: Dome
Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection
barrier above ground with the user at the
center. At the user's command, the detection
barrier can expand, grasping everything in
the battle field. The user is able to detect
anything that moves inside the barrier space with his or her own "sense".
As I see you reaching for your scrolls in reaction of my fireball, I put you under and illusion of several snakes forming around you. The snakes will constrict your movements and the fireball will burn you alive and blow into a maelstorm upon contact. Since you can't see me because of the giant fireball inbetween us, you wouldn't know if those are real snakes or not. My Byakugan allows me to still have a clear view of everything. Since there's an S-ranked raging windy storm around, your kunais won't be accurate and as soon as you threw it, I can see it already going off into a different direction from the way I'm running towards you in an arc.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 

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Seeing that snakes begin to constrict me making me unable to make use of my scroll and knowing the imminent danger and lack of time. I quickly improvise by using

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he
does this, a multitude of rock seemingly
grows from his skin, forming a large, dense
armour or rock much bigger and bulkier than
the users original size. The armour can be
manipulated and used to create extendable weapons to strike a target with like
rudimentary swords or hammers. The
downside is that the user cannot mold
techniques from other elements a part from
earth while sustaining the armor. The armor
can be manifested in only specific parts of the body if the user so chooses.
as earth/rocks cover my entire self. Luckily enough, the snakes vanish. While my hands are momentarily in contact with earth, I need not slam my hands on the ground again for the follow up attack. As soon as I am covered in rocks, a humongous stone golem rises me up with me on his head. As the golem rises, the entire short range of me would be chaos thus if you are within, you will be left with no footing. The golem however, slam his left hand on you crushing you flat as you loose your footing. I on the other hand, would shed the armor while the golem rises me up.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of
the user with a long range reach)
Chakra cost: 40
Damage points: 80 Description: The user creates a even larger
and stronger version of Earth Release:
Stone Golem Technique. However, unlike the
smaller version, the user creates this stone
golem from the ground solely. The user will
slam his hand on the ground, manipulating it and shaping it into a large warrior of stone
which he can control as long as he keeps his
hand in contact with it or with the ground and
keeps fueling the technique with chakra. The
golem can reach heights of 30 meters and is
quite massive but seems to also be capable of moving quite fast as well.
 

House

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Seeing that snakes begin to constrict me making me unable to make use of my scroll and knowing the imminent danger and lack of time. I quickly improvise by using

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he
does this, a multitude of rock seemingly
grows from his skin, forming a large, dense
armour or rock much bigger and bulkier than
the users original size. The armour can be
manipulated and used to create extendable weapons to strike a target with like
rudimentary swords or hammers. The
downside is that the user cannot mold
techniques from other elements a part from
earth while sustaining the armor. The armor
can be manifested in only specific parts of the body if the user so chooses.
as earth/rocks cover my entire self. Luckily enough, the snakes vanish. While my hands are momentarily in contact with earth, I need not slam my hands on the ground again for the follow up attack. As soon as I am covered in rocks, a humongous stone golem rises me up with me on his head. As the golem rises, the entire short range of me would be chaos thus if you are within, you will be left with no footing. The golem however, slam his left hand on you crushing you flat as you loose your footing. I on the other hand, would shed the armor while the golem rises me up.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of
the user with a long range reach)
Chakra cost: 40
Damage points: 80 Description: The user creates a even larger
and stronger version of Earth Release:
Stone Golem Technique. However, unlike the
smaller version, the user creates this stone
golem from the ground solely. The user will
slam his hand on the ground, manipulating it and shaping it into a large warrior of stone
which he can control as long as he keeps his
hand in contact with it or with the ground and
keeps fueling the technique with chakra. The
golem can reach heights of 30 meters and is
quite massive but seems to also be capable of moving quite fast as well.
As I see your golem rise up right infront of me, since im almost within short range, I sign a handseal and channel my raiton chakra within my hand and as the hand of the golem comes towards me, I extend my chidori and make a swipe diagonally/almost horizontally, cutting the hand off your golem, making sure the hand of your golem not falling on me in the same time by cutting it in such a manner. I keep on swiping towards the golem with the same blade in such a manner where you'll be in the way, cutting you as i'm cutting your golem in half~

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.
 

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As you make the chidori, I clasp my hands forming a spherical chakra barrier that covers the entire terrain. Then as you extend the chidori and it is swung towards me, I quickly catch the spear in my left hand which is coated in wind. Making you unable to completely slashing the entire golem into pieces and probably making you unable to completely deflect the rubbles that would be flying towards you. I quickly clench my left fist and destroy the lightning spear.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection
barrier above ground with the user at the
center. At the user's command, the detection
barrier can expand, grasping everything in
the battle field. The user is able to detect
anything that moves inside the barrier space with his or her own "sense".
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the
enemy with it. The power of this attack is
capable of causing the ground to split and
buckle around them which could be used to
throw the enemy off balance.

You don't realy expect to kill me with that kind of attack, ehn shisou?
 

House

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Well there wasn't any explosion so no pieces would fly towards me, I'm just merely cutting through your golem... well I tried lol. There wouldn't be any harmful rubble coming towards me. And I didn't destroy it entirely meaning it still stands so there wouldn't be any big rubbles. I've cut the hand off but I've cut it in a way where the piece just falls next to me.

Dante: What kind a fun would I find in killing you?

As you stopped my spear, I sign three handseals and put you under an illusion of several arms all around growing out of your golem's torso and coming towards you in an arc, incuding your golem's right arm toward you (assuming you're sitting on his head) smashing his fist right into you from your right. As the golem's arms so tighty together, your sight disappears of me. As it smashed you, your body will fly into the ground with great injuries. If you do manage to break the first layer, the second layer is as you're standing on the golem, you're being pulled into the golem's head, morphing with it completely without any air to breathe.

(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

After I did my illusion (meaning when you see the arms growing out of your golem's torso), I run around the golem in an arc to my right, staying mid-range but almost short range, while sign a handseal and create a fissure above you, having a solid lid drop on you from the skies. Hence you're pretty high up in the skies already ontop of the golem, it'll reach you pretty quick having no time to act.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

After my lid, I shoot out multiple fast-paced wind missiles towards you as I arrived on your left side if I see any signs of life in you with my byakugan~

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80 [+10 from CW ability]
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.
 

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My own golem suddenly sprout arms and move towards me while I'm not in control of it. However, there is a glitch, I could not sense the vines coming even as I can see them. With that, I realized its another genjutsu of yours. Though I take precautions aswell as I quickly make a quick but subtle full body chakra release to form an exact but bigger copy of me. The dummy instantly forms at my position as I myself quickly step back a few inches. With that, I am back to reality but I know your byakugan can't be fooled and you'll still know my simple trick. I then sense something coming from above, I kick the dummy towards you and raise my right hand, palm facing the sky and as soon as the lid touches my palm, it vanishes without a trace. I smirk as I notice you move towards my left and as you fire the wind towards me(I'm assuming all missiles are sent towards me on top of the golem's head), I charge my chakra once more into the golem and command it to drop low(duck) whilst I firmly tighten my standing grip on its head so that I won't fall off(the golem's amputated arm would regenerate). As the golem ducks, he'll be standing on all fours and immediately throws a right hand punch towards you to crush you completely. With this, he'll dodge the wind missiles as well as attack you at the same time(though I doubt he'll dodge the entire missiles thus he may sustain some damage while ducking but would definitely keep me safe).

(Ninjutsu-chakura no dami) Ninja Art: Chakra Dummy
Rank: S
Type: Defence
Range: N/A
Chakra Cost:40
Damage Points:N/A
Description: This defensive jutsu enables the
user to create a huge dummy made out of a
particular type of elemental chakra,By just
sendind forth the desired chakra from their
body,whilist jumping backwards.The dummy
instantly forms at the users previous location before the jump.However,this dummies are motionless and doesn't really have any abilities thus they just used to block incoming attacks.
Note: This technique counts as a substitution
technique
Note: twice per battle
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of
the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger
and stronger version of Earth Release:
Stone Golem Technique. However, unlike the
smaller version, the user creates this stone
golem from the ground solely. The user will
slam his hand on the ground, manipulating it and shaping it into a large warrior of stone
which he can control as long as he keeps his
hand in contact with it or with the ground and
keeps fueling the technique with chakra. The
golem can reach heights of 30 meters and is
quite massive but seems to also be capable of moving quite fast as well.

What fun is there when you die?
 

House

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I can't believe you just 'freeform' ducked my wind missiles ._. Your dead, your golem isn't that fast to just duck like that against a fast s-ranked wind jutsu like that but whatever lol its for fun and unofficial.

As I see your golem ducking forward on its own hands (since you said it'll be standing on all fours) to evade my fast moving wind missiles, I quick sign a mere handseal and cause multiple lightning spears to erupt right underneath you in a rather large circle as the golem is falling on it's own hands. Since you're standing on the golem, your golem will be cut inbetween before it could even think about throwing a punch, it's head and half of his torso, destroying it~

(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taught only by Dr. House

After my lightning spears pierced you from underneath, I channel my chakra into my feet and launch towards you as you're falling towards the ground at high speeds. As I'm right by you in little or no time, I thrust my right knee into your stomach, striking you upwards spinning then a strong left elbow into the back of your head, pummeling you into the ground.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 
Last edited:

Priest

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I would sense the lightning as they begin to emerge from the ground, I quickly turn towards you and slap my left palm behind me repelling myself at speed even the byakugan can not track. A near teleport speed that allows me to instantly blitz past your right side while my right hand is stretched out to perform a swift lariat on your neck. Though the lariat would separate your head from your body, due to me using Black Priest on my coat. I would stop 2 meters behind you as your head falls off.

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the
bartholomew clan members use, The jutsu
itself has two variates. The first is simpler
but harder to use, so hard in fact that only
bartholomew clan legends can perform it.
The user will place his paw on his own body, using the power of the paws he will literally
repel his own body to a desired location.
Because of the immense speed of the
repelling, it appears that the user is literally
teleporting to a desired location. However
this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be
used 2 times per battle (meaning overall 4
times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn
Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S Rank (S-Rank)
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.
 

House

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I would sense the lightning as they begin to emerge from the ground, I quickly turn towards you and slap my left palm behind me repelling myself at speed even the byakugan can not track. A near teleport speed that allows me to instantly blitz past your right side while my right hand is stretched out to perform a swift lariat on your neck. Though the lariat would separate your head from your body, due to me using Black Priest on my coat. I would stop 2 meters behind you as your head falls off.

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the
bartholomew clan members use, The jutsu
itself has two variates. The first is simpler
but harder to use, so hard in fact that only
bartholomew clan legends can perform it.
The user will place his paw on his own body, using the power of the paws he will literally
repel his own body to a desired location.
Because of the immense speed of the
repelling, it appears that the user is literally
teleporting to a desired location. However
this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be
used 2 times per battle (meaning overall 4
times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn
Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S Rank (S-Rank)
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.
Your jutsu says only one paw arts in the same turn, your second paw arts wouldn't happen but doesn't matter. In terms of speeds, your jutsu only says "extremely fast speeds" so how fast is extremely fast? "Madara teleportation" but not as fast? Doesn't say anything in relation to the speed chart table so my byakugan can track it.

As seemingly you're not focusing on the lightning below but you're turning towards me and reaching behind yourself, I tend to think you'll try to evade my attack again and possibly come to me. Soon as I see you coming towards me with your elbow up at high speeds, possibly to perform a right arm lariat on my right side I'll need to act fast. Using my great flexibility I lean behind while my back is facing the floor in time of your arrival next to me. While coming towards me, I reach out with my right and left hand and as you're next to me, my right finger punctures one of your tenketsu points on your right side waist, cutting off your chakra flow in your right side waist/leg. My left finger punctures a tenketsu on the right side of your torso, cutting of the chakra in basically half of your body. Assuming your coat doesn't cover everything as it'll be in the air as you're traveling towards me at high speeds, I'll be able to without having your coat in the way.

As you're passing me, I continue leaning to my right side while picking up my left leg in a flow, standing up while turning to face your back from behind you and charging towards you. Soon as you stopped, I take another strike on your lower neck with my right finger, cutting chakra flow to your head then my left finger towards your heart from infront of you. I'll keep on striking your body around your coat, shutting off your chakra flow completely.

(Hakke Sanbyakurokujyuuisshisa) - 8 Trigrams 361 Strikes
Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.

After I shut off your chakra points, I jump and perform a strong spinning back kick to the back of your head from infront of you, pummeling you into the ground.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
 

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As I said via vm, I'll update the jutsu as its old and probably the only one remaining to be updated. So I take it that I did not use Martyr hands. For the Speed thingy, the second variant is not as fast as the one I used, yet the second variant is equivalent to raikage's speed with his armour(running without friction). So I get it if Byakugan can track raikage's speed but I'm sure it'll be difficult to react to. Now this variant is much more faster than that. Near teleport. Also I doubt it if you'll be able to tag me at that speed nor precisely pinpoint my tenketsu. Even Neji missed.

This is no arguement. I'll take what you say and continue. ^^




As I blitz towards you, I see you bending backward before I even get to you and I am amazed that you can actually track me. As I pass you, I sense your hands coming towards my side. I quickly use

Water Style: Sticky Image - Suiton: Nebanebasuru Zo
Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and creates a perfect image dummy of himself made of sticky water while quickly moving away from his current position in a swift dash(5meters from his original position). The user can do this while running and create the dummy behind himself for distraction and to buy some time for himself. The dummy can't move but is created and stay at the point of creation and any physical contact with him would immediately trap the target in its adhesive gelatinous body thus restraining their movement.The dash however can not be used to avoid incoming techniques other than Taijutsu.
-1 turn rest in between usage
replacing myself with an image of me while I escape your jab. The image transition is quite instant that you'd already think you've struck me if not for your byakugan.
As you strike however, you are stuck.
Landing at my destination just immediately as you are trapped, I quickly turn clockwise towards you with a swipe of my right hand releasing several blades of wind that span a wide area(180deg) to maim you all over.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra
from their fingertips and materialises it into
an near invisible weapon that assaults the
enemy in a gust of wind. If the Sickle Weasel
Technique can be regarded as a swarm of
small wind kunai, then this technique is akin to a virtually unavoidable longsword which
can leave the target's body mutilated. Just
being in close proximity to the technique can
cause minor cuts. The wind blades can be
created and thrown, like projectiles, in rapid
succession, although in this case, each one weaker than the single use application. The
technique cannot be blocked by physical
weapons and is insanely fast by not relying
on the use of Hand seals but, because it still
requires the user to perform hand gestures
to use and is somewhat visible in the effect it produces, it can still be defended against by
using appropriate evasion techniques or fast
elemental ninjutsu.

You almost had me. I know your clan quite well
 

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As I said via vm, I'll update the jutsu as its old and probably the only one remaining to be updated. So I take it that I did not use Martyr hands. For the Speed thingy, the second variant is not as fast as the one I used, yet the second variant is equivalent to raikage's speed with his armour(running without friction). So I get it if Byakugan can track raikage's speed but I'm sure it'll be difficult to react to. Now this variant is much more faster than that. Near teleport. Also I doubt it if you'll be able to tag me at that speed nor precisely pinpoint my tenketsu. Even Neji missed.

This is no arguement. I'll take what you say and continue. ^^



As I blitz towards you, I see you bending backward before I even get to you and I am amazed that you can actually track me. As I pass you, I sense your hands coming towards my side. I quickly use

Water Style: Sticky Image - Suiton: Nebanebasuru Zo
Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and creates a perfect image dummy of himself made of sticky water while quickly moving away from his current position in a swift dash(5meters from his original position). The user can do this while running and create the dummy behind himself for distraction and to buy some time for himself. The dummy can't move but is created and stay at the point of creation and any physical contact with him would immediately trap the target in its adhesive gelatinous body thus restraining their movement.The dash however can not be used to avoid incoming techniques other than Taijutsu.
-1 turn rest in between usage
replacing myself with an image of me while I escape your jab. The image transition is quite instant that you'd already think you've struck me if not for your byakugan.
As you strike however, you are stuck.
Landing at my destination just immediately as you are trapped, I quickly turn clockwise towards you with a swipe of my right hand releasing several blades of wind that span a wide area(180deg) to maim you all over.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra
from their fingertips and materialises it into
an near invisible weapon that assaults the
enemy in a gust of wind. If the Sickle Weasel
Technique can be regarded as a swarm of
small wind kunai, then this technique is akin to a virtually unavoidable longsword which
can leave the target's body mutilated. Just
being in close proximity to the technique can
cause minor cuts. The wind blades can be
created and thrown, like projectiles, in rapid
succession, although in this case, each one weaker than the single use application. The
technique cannot be blocked by physical
weapons and is insanely fast by not relying
on the use of Hand seals but, because it still
requires the user to perform hand gestures
to use and is somewhat visible in the effect it produces, it can still be defended against by
using appropriate evasion techniques or fast
elemental ninjutsu.

You almost had me. I know your clan quite well
How's running without friction equals to raikage's speed? ._. Those techniques are like from Zenyroku's time lol. Teleport doesn't mean speed either.

As I see the water emerging from your skin, I notice that my technique won't pierce through that so I suddenly release a huge blast of chakra towards you. The technique is hitting you head-on as you left contact with your dummy from a few inches from me. The wave of chakra hits your back and goes out on your torso as you're facing me with your back, hitting most of your organs and throws you a few meters back from me.

(Hakke Hazan Hogeki) – Eight Trigrams Crumbling Mountain Crusher
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user strikes the enemies vital area whiles discharging chakra within the enemies body until it bursts from his back into the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra.

Dante: Then you should of known of our precise chakra control.
 

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As discussed via vm, you use the mountain crusher to rip through the image reducing the power to A-ranks.



As I land 2 meters behind you, I sense a wave coming behind then I clap,

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a
spiralling vortex of water to form around
them out of nowhere in a vortex like manner.
The vortex then proceeds to cascade into an
wave of water that rampages towards the
intended target or all around. The size and power of the technique is dictated by the
amount of chakra put into the technique,
varying from C-rank to B-Rank.
materializing water out of thin air to form a wall behind me. At the same time as my water jutsu, The lid that I repelled some turns back(refers you to "Repel Oshi"), appears out of nowhere though tilted so that its edge would be facing you. It appears 5m above you, though a little to your back while crushing you. I quikly turn toward you and shoot a lightning spear towards you as you deal with the lid.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
 

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As soon as I see your water wall materializing behind you to deflect my chakra wave, I let a burst of chakra from my palms and feet to propel me towards you and flip me back where I'll be facing you at fast speeds (you're like 2 meters from me) in time charging at you. As my wave of chakra dispelled your water wall, I come through as I charge my fists and legs with wind chakra and throw a quick right strike into your back sending you forward at fast speeds. As you're moving forward I right knee you in the back throwing you within air then right heel you in your stomach which sends you into the ground.

Your lid just pummels into the ground as my right fist made contact with your back.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House

(Aoi Ryuu Yajuu Suraisu Kichigai) – Green Dragon Beast Slicing Madness
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.
 

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I sense you approaching me fast, as you reach a meter before me, A massive mud head would plunge out from the ground and while it would already overwhelm you, it swallows you and plumets you to the ground. At the same time with the head, a tape would form beneath me conveying me 10m backwards. The one that plumets you morphs into a hand while a full blown troll materiallizes. Now the troll stands inbetween us. I would be mid-range from you.

Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50(+20 per turn active)
Damage points: 90(-30 to user due to chakra
strain)
Description: An advance earth chakra manipulation where the user creates (short range of him) a giant mud troll the same size
as the "great stone golem". This mud troll is
able to move about up to long range and acts
via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and
most physical attacks as they would just pass
through it, however is weak to wood, lightning, etc following its elemental weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit. The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range earth
+++useable only once
+++User recieves +30 damage due to chakra strain
+++No doton for the next 2 turns after troll is out of play.
+++The user can only use two moves for the next two turns after troll is out of play
+++Stays on the field for 3 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then where, depending on the technique used to destroy it may or may not leave the mud pile behind.
+++No A-rank and above Earth when troll is on the field
I guess its better I keep my distance for now
 
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