Byakugan passively activated~Bartholomew Priest in Sig.
You can start, shisou!
After watching you creating a mudslide underneath you, I'm running to my right in an arc towards you, channeling lightning in the skies and setting off a strike that'll hit you diagonally from the skies into your back as you're probably facing me. After my lightning, I make a seal and spew out a huge fireball towards you.Day suddenly turned Night. This is not a coincidence and it won't just happen. Coupled with the fact that his foe made a handseal before the transition, certainly cries out genjutsu. Priest quickly flash a handseal while spiking his chakra to release himself.
The anormaly is corrected but a new ordeal sets in as the ground drops suddenly making Priest to loose his footing. Priest would adjust himself and creates a mudslide while conveying himself upwards immediately. This prevents him from completely dropping with the earth. He lands to the left of the pit and stops the slide and at the same time causes spikes to erupt from the ground beneath you to skewer you.
( Genjutsu: Kai ) - Illusion Technique: ReleaseDoton: Tenkyo Tsuchi waku - Earth Style: Moving Earth SlideRank: C-S (A-Rank)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
(Doton: Ganchūsō) - Earth Release: Stone SpikesRank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in
contact with the user's legs is inform of a
glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed
from the conveyance)
-can carry only one person who holds on to the user while he rides the mud
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
As I see you reaching for your scrolls in reaction of my fireball, I put you under and illusion of several snakes forming around you. The snakes will constrict your movements and the fireball will burn you alive and blow into a maelstorm upon contact. Since you can't see me because of the giant fireball inbetween us, you wouldn't know if those are real snakes or not. My Byakugan allows me to still have a clear view of everything. Since there's an S-ranked raging windy storm around, your kunais won't be accurate and as soon as you threw it, I can see it already going off into a different direction from the way I'm running towards you in an arc.As you raise your hand and it starts to become cloudy, knowing something is definitely coming from above and it could be lightning, I make a handseal and the surrounding air suddenly becomes dense and raging while gaining entropy and forming a subtle dust storm that covers the entire terrain. The lightning would be neutralized while also you are blind of my location due to the dusts,
(Fūton: Kiryū Ranbu) - Wind Release: Air
Current Wild DanceI continue by throwing two tagged kunais into the sky so that they drop on you from above. At the same time I brought out the kunais, I also bring out a pre-prepared scroll in reaction to you spewing the fire. I will notice this quite well due to the heat it exhumes and the brightness.Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents
from the palms of their hands, forming a
large field of raging air currents and gusting
winds. The technique expands quickly,
rapidly spanning through all of the battle
field, gathering debris, dust and other small particles in its path. The technique
effectively creates a very large controllable
"dust" storm.
Note: Lasts 3 turns or until released.
The scroll is inscripted with a Kanji for Fire and as the fire nears me, I throw the scroll before me so that it seals the fire within it. As you deal with the kunai, I clap and erect a large chakra barrier that covers the whole terrain.
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method(Kekkai: Tengai Hojin) - Barrier: DomeRank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to
seal in it. They then make four handseals,
and a vapour comes out of the scroll,
envelops the technique they wish to seal and
seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Method FormationRank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection
barrier above ground with the user at the
center. At the user's command, the detection
barrier can expand, grasping everything in
the battle field. The user is able to detect
anything that moves inside the barrier space with his or her own "sense".
As I see your golem rise up right infront of me, since im almost within short range, I sign a handseal and channel my raiton chakra within my hand and as the hand of the golem comes towards me, I extend my chidori and make a swipe diagonally/almost horizontally, cutting the hand off your golem, making sure the hand of your golem not falling on me in the same time by cutting it in such a manner. I keep on swiping towards the golem with the same blade in such a manner where you'll be in the way, cutting you as i'm cutting your golem in half~Seeing that snakes begin to constrict me making me unable to make use of my scroll and knowing the imminent danger and lack of time. I quickly improvise by using
(Doton: Koka no Jutsu) - Earth Release: Hardening Techniqueas earth/rocks cover my entire self. Luckily enough, the snakes vanish. While my hands are momentarily in contact with earth, I need not slam my hands on the ground again for the follow up attack. As soon as I am covered in rocks, a humongous stone golem rises me up with me on his head. As the golem rises, the entire short range of me would be chaos thus if you are within, you will be left with no footing. The golem however, slam his left hand on you crushing you flat as you loose your footing. I on the other hand, would shed the armor while the golem rises me up.Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he
does this, a multitude of rock seemingly
grows from his skin, forming a large, dense
armour or rock much bigger and bulkier than
the users original size. The armour can be
manipulated and used to create extendable weapons to strike a target with like
rudimentary swords or hammers. The
downside is that the user cannot mold
techniques from other elements a part from
earth while sustaining the armor. The armor
can be manifested in only specific parts of the body if the user so chooses.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem TechniqueRank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of
the user with a long range reach)
Chakra cost: 40
Damage points: 80 Description: The user creates a even larger
and stronger version of Earth Release:
Stone Golem Technique. However, unlike the
smaller version, the user creates this stone
golem from the ground solely. The user will
slam his hand on the ground, manipulating it and shaping it into a large warrior of stone
which he can control as long as he keeps his
hand in contact with it or with the ground and
keeps fueling the technique with chakra. The
golem can reach heights of 30 meters and is
quite massive but seems to also be capable of moving quite fast as well.
Your jutsu says only one paw arts in the same turn, your second paw arts wouldn't happen but doesn't matter. In terms of speeds, your jutsu only says "extremely fast speeds" so how fast is extremely fast? "Madara teleportation" but not as fast? Doesn't say anything in relation to the speed chart table so my byakugan can track it.I would sense the lightning as they begin to emerge from the ground, I quickly turn towards you and slap my left palm behind me repelling myself at speed even the byakugan can not track. A near teleport speed that allows me to instantly blitz past your right side while my right hand is stretched out to perform a swift lariat on your neck. Though the lariat would separate your head from your body, due to me using Black Priest on my coat. I would stop 2 meters behind you as your head falls off.
Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou JunkyoushaRank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the
bartholomew clan members use, The jutsu
itself has two variates. The first is simpler
but harder to use, so hard in fact that only
bartholomew clan legends can perform it.
The user will place his paw on his own body, using the power of the paws he will literally
repel his own body to a desired location.
Because of the immense speed of the
repelling, it appears that the user is literally
teleporting to a desired location. However
this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be
used 2 times per battle (meaning overall 4
times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn
Rank: C-S Rank (S-Rank)
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.
How's running without friction equals to raikage's speed? ._. Those techniques are like from Zenyroku's time lol. Teleport doesn't mean speed either.As I said via vm, I'll update the jutsu as its old and probably the only one remaining to be updated. So I take it that I did not use Martyr hands. For the Speed thingy, the second variant is not as fast as the one I used, yet the second variant is equivalent to raikage's speed with his armour(running without friction). So I get it if Byakugan can track raikage's speed but I'm sure it'll be difficult to react to. Now this variant is much more faster than that. Near teleport. Also I doubt it if you'll be able to tag me at that speed nor precisely pinpoint my tenketsu. Even Neji missed.
This is no arguement. I'll take what you say and continue. ^^
As I blitz towards you, I see you bending backward before I even get to you and I am amazed that you can actually track me. As I pass you, I sense your hands coming towards my side. I quickly use
Water Style: Sticky Image - Suiton: Nebanebasuru Zoreplacing myself with an image of me while I escape your jab. The image transition is quite instant that you'd already think you've struck me if not for your byakugan.Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and creates a perfect image dummy of himself made of sticky water while quickly moving away from his current position in a swift dash(5meters from his original position). The user can do this while running and create the dummy behind himself for distraction and to buy some time for himself. The dummy can't move but is created and stay at the point of creation and any physical contact with him would immediately trap the target in its adhesive gelatinous body thus restraining their movement.The dash however can not be used to avoid incoming techniques other than Taijutsu.
-1 turn rest in between usage
As you strike however, you are stuck.
Landing at my destination just immediately as you are trapped, I quickly turn clockwise towards you with a swipe of my right hand releasing several blades of wind that span a wide area(180deg) to maim you all over.
(Fūton: Kaze No Yaiba) - Wind Style: Wind BladeRank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra
from their fingertips and materialises it into
an near invisible weapon that assaults the
enemy in a gust of wind. If the Sickle Weasel
Technique can be regarded as a swarm of
small wind kunai, then this technique is akin to a virtually unavoidable longsword which
can leave the target's body mutilated. Just
being in close proximity to the technique can
cause minor cuts. The wind blades can be
created and thrown, like projectiles, in rapid
succession, although in this case, each one weaker than the single use application. The
technique cannot be blocked by physical
weapons and is insanely fast by not relying
on the use of Hand seals but, because it still
requires the user to perform hand gestures
to use and is somewhat visible in the effect it produces, it can still be defended against by
using appropriate evasion techniques or fast
elemental ninjutsu.
You almost had me. I know your clan quite well