[OPEN] - S-class(+)

Howard

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Connie released a small surge of chakra from her right foot thrusting her forward while carrying her into short range while in unison lowering her height and momentum significantly allowing her to move under the wind and lightning. It also moved her forward away from the pillars of earth which encompassed mid - long range from her opponent. This allowed her to effectively avoid it all as she went on to have the hand shred through the man obviously maneuvered to avoid the techniques. It was now so close that it had no more distance to travel leaving the man no time to produce another technique as he had already used three by this point.
Steven merely used the gaseous armor to lower himself while moving him forward causing a similar effect but at a slightly faster pace as it was passive allowing him to attack in unison to his evasion. This meant he and Connie were able to avoid the techniques immediately after they were released through precise movement. Additionally Steven attacked as well using the last few moments of the cloak to hit the man during his evasive maneuver hitting him directly by having the poison hand avoid the incoming techniques. This would happen in such a way that their opponent would have little to no time to react. The hands had been moving toward the man now for a while long enough for the man to release three techniques. By this point they would be inches away from him so close in fact that they could just lash out and tear him to pieces.​

(Saido byōtō chakura suiryoku) - Side-wards chakra thrust
Type: Supplemental/Defensive/Offensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (+10 if used with Tai/Ken from momentum)
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by Vegeta

(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
Can be used twice per battle lasting three turns per use
Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.

(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80 ( + 20 ) = 100 strong to water
Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defense against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
Can be used twice per battle lasting three turns per use
Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
 
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Skorm

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Well imma get a check here. Can't say i agree in the slightest that you avoid three jutsus, two of which are S ranked and one of those travel at the speed of lightning while also avoiding a large-scale wind attack. Nope.. I also just noticed you put triple point dps boost to one of your techniques which would be wrong since it requires a two-turn cool-down and you used it in your last turn which would make it invalid..
 
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Howard

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Well imma get a check here. Can't say i agree in the slightest that you avoid three jutsus, two of which are S ranked and one of those travel at the speed of lightning while also avoiding a large-scale wind attack. Nope.. I also just noticed you put triple point dps boost to one of your techniques which would be wrong since it requires a two-turn cool-down and you used it in your last turn which would make it invalid..
Your "large scale wind attack" is the size of a human body. [ ] Your lightning technique that moves at the speed of a lightning technique has to originate from your body/your clone's body thus giving me the time I need to avoid by moving with a technique. [ ] One was done passively, the other with a technique that allows me to change my position moving up to mid range from my current position to avoid both of your straight line techniques. Which you in your move even state.

The lightning and wind would go in a pretty staight forward fashion while the mountain smash would clobber the opponents flat appearing on both sides
I was trying not to post but now you're straight up lying or feigning ignorance. The damage boost is from Sage Mode, the same place it's been from since I started using it. Triple Point doesn't even empower S rank techniques it only lets you shift their strengths and weaknesses due to changing it's state of matter. It's not invalid you're just not reading it also once a poison technique has shifted it's state of matter it stays that way unless shifted again. YOU even had your bio assume this in your counter.

As the poison at this point was solid, Alucard predicted it would be weak against lightning but couldn't left what always seemed to be working decently so far behind so he would use his two clones to perform two strong jutsus at the same time. If the lightning showed to be strong against the solid poison then the opponent would probably just change the state of it yet again. Covering all fields, one of Alucards clones would perform a wind technique if the poison would turn into a gas and blow it away while the other clone would perform another earth attack in case the poison would be liquid.
Ergo you knew it was solid and you were prepared to attack if I shifted it back or to another state. You're arguing over trace amounts of kumi or over pride either way eh I'm here cause I'm bored. My poison technique that I used to avoid the techniques says flat out it can. I also bolded it in my move and I've done it before and you had no problem with it.

Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
Using chakra thrust to avoid is akin to using the Wind Stream Technique or using a flight granting technique to avoid.​
 
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Skorm

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Your "large scale wind attack" is the size of a human body. [ ] Your lightning technique that moves at the speed of a lightning technique has to originate from your body/your clone's body thus giving me the time I need to avoid by moving with a technique. [ ] One was done passively, the other with a technique that allows me to change my position moving up to mid range from my current position to avoid both of your straight line techniques. I was trying not to post but now you're straight up lying or feigning ignorance. The damage boost is from Sage Mode, the same place it's been from since I started using it. Triple Point doesn't even empower S rank techniques it only lets you shift their strengths and weaknesses due to changing it's state of matter. It's not invalid you're just not reading it also once a poison technique has shifted it's state of matter it stays that way unless shifted again. YOU even had your bio assume this in your counter.



Ergo you knew it was solid and you were prepared to attack if I shifted it back or to another state. You're arguing over trace amounts of kumi or over pride either way eh. My poison technique that I used to avoid the techniques says flat out it can. I also bolded it in my move and I've done it before and you had no problem with it.



Using chakra thrust to avoid is akin to using the Wind Stream Technique or using a flight granting technique to avoid.​
I'll switch to VM's
 

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Alucard and his clones noticed to their dismay how the opponents evaded the jutsus and try to clobber them with the poisonous cloak. One of Alucards two clones would absorb the poison through dark marks inside their palms, rendering the poison harmless and sucked up like a vacuum cleaner. Alucard himself would use a stone armor in cade the opponent would turn their poison into solid.
His opponents would fall to the ground because of the effect of the dark marks. One of Alucards clones would have massive amounts of chakra absorbed, Alucard would be encased in stone and his opponents fallen flat on their butts.. the second clone would launch an offensive attack in the form of a large watery wave using the present water source to hit the opponents as they fall.

Now then..

..

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 
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Howard

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Think I gotta call it and just walk away. It's become a chore to reply instead of being fun.

You can disregard my last VM. Good luck on the rank up, and kumi. I forfeit.
 
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