[Open] Rank Up - S Class+

Houdinii

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New Rules, New Ranks in effect
Official
Mid Range
Terrain:
We are 15m apart, within the canyon and underneath the large arches of stone.

I'll be using , S-class rank.

Open to anyone S class or above, post your bio and start or ask me to. Don't bother posting if you aren't going to give me a decent length fight, I don't mind if you post slow.
 

Houdinii

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I'll take this if I may. Ryuu Hyuga in sig. You can start. u-u
Sure lets go, I will start off simple
==

Neferpitou's eyes snapped open, her vision was blurry, indistinct. Where was she? Her head felt foggy, what had happened? The last thing she remembered was piercing a mans chest with her hand, and after that...blackness. She felt as if she had been slumbering or hibernating for such a very long time. She shook herself as her vision started to clear, trying to shake off the fog that clouded her. She spied a man across from her and a rage welled up from inside her. She was trapped again, trapped in this nightmare of battle after battle. She screamed as she channeled her chakra and directed her fury at the nameless man. She forced a pillar of stone to erupt from beneath him, forming two additional handseals to infuse strings of wind throughout it.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing solid jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in while reinforcing it internally. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original solid technique to the point at which it was destroyed, forming a harmless ball shape. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the strings cutting them or pieces slamming into them.

Note:
~Can only be used three times
~Note that this technique does not regenerate the original technique, it just pulls the parts towards the ‘center’ haphazardly
~Can only be taught by xHoudinii
 

Ryóma

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Screams of pain echoed throughout he air, reaching Ryuu’s ears, even though he was far away enough. There was war everywhere, and no mercy was being shown to the enemies. With his Byakugan active, Ryuu had been searching for any new enemies that may have strayed a bit farther from the battlefield, when he picked up a chakra source. Running over to a canyon with arches of stone covering it, Ryuu forgot for a moment about the current war. To think that a place this pretty could exist this close to an ugly battle… His attention was shifted back to the person though, as it moved. A woman, and one from the enemy side too. The Hyūga sighed internally. Yet another opponent to fight.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
Before he had time to think about anything else, the boy noticed chakra being built up beneath him, indicative of an earth attack. In response, he drew the word dragon in the air in front of him with ink. Forming a hand seal, he also channeled suiton chakra within it. At the same time, he drew it more aggressively than usual, causing it to have stronger attack power. Once formed, the dragon, which was five metres in length, and narrow enough to fly through the canyon, moved backwards a few metres with its creator atop it. This was in response to a pillar of stone emerging from the ground beneath them. Having narrowly escaped it, the dragon manoeuvred around the single pillar in front of it by going around it, charging towards the woman. As it did so, the mute boy took out three tagged kunai and threw them evenly spaced at the closest arch of stone behind the opponent (not the one above you). This caused the archway to become blocked as the stones came crashing down from the explosion, making escape by moving backwards very unlikely. Reaching Neferpitou, the dragon rammed into her, before biting her head off her body. A quick death which ensured minimal pain.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 100
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty, manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
Chakra: 1000 - 15 - 40 - 10 = 935
 

Houdinii

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Screams of pain echoed throughout he air, reaching Ryuu’s ears, even though he was far away enough. There was war everywhere, and no mercy was being shown to the enemies. With his Byakugan active, Ryuu had been searching for any new enemies that may have strayed a bit farther from the battlefield, when he picked up a chakra source. Running over to a canyon with arches of stone covering it, Ryuu forgot for a moment about the current war. To think that a place this pretty could exist this close to an ugly battle… His attention was shifted back to the person though, as it moved. A woman, and one from the enemy side too. The Hyūga sighed internally. Yet another opponent to fight.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
Before he had time to think about anything else, the boy noticed chakra being built up beneath him, indicative of an earth attack. In response, he drew the word dragon in the air in front of him with ink. Forming a hand seal, he also channeled suiton chakra within it. At the same time, he drew it more aggressively than usual, causing it to have stronger attack power. Once formed, the dragon, which was five metres in length, and narrow enough to fly through the canyon, moved backwards a few metres with its creator atop it. This was in response to a pillar of stone emerging from the ground beneath them. Having narrowly escaped it, the dragon manoeuvred around the single pillar in front of it by going around it, charging towards the woman. As it did so, the mute boy took out three tagged kunai and threw them evenly spaced at the closest arch of stone behind the opponent (not the one above you). This caused the archway to become blocked as the stones came crashing down from the explosion, making escape by moving backwards very unlikely. Reaching Neferpitou, the dragon rammed into her, before biting her head off her body. A quick death which ensured minimal pain.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 100
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty, manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
Chakra: 1000 - 15 - 40 - 10 = 935
Sorry for the delay
==

Pitou would be silent for a moment as her opponent seemed to draw in the air, forming a dragon that then came to life and assisted him in avoiding the pillar she created. It seems he possessed an interesting ability. As the dragon moved backwards to avoid the pillar Pitou would flood the pillar with even more wind chakra, inflating it and creating a gorilla the size of an elephant directly in front of her opponent. The gorilla would be cloaked in rock while full of compressed air internally, in addition the wind threads Pitou had created earlier would still be intact throughout the stone.

This Gorilla would pounce forwards and attempt to slam its fists down upon the boy.

(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long (Explosion of Wind spans Short-Range)
Chakra: 40 (-15 chakra per turn)
Damage: 80
Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.

Notes:

-Can only be used 3x per battle
-Animals last for 3 turns, before they disperse normally
-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)
-No Wind above A-rank for the rest of, and the next turn.
-Can only be used on Earth
-No mythical creatures may be created through this technique.
-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation
-Can only be taught by Baldy
 

Ryóma

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That's okay. ^^

Upon moving backwards upon the dragon, Ryuu observed additional chakra being added into the pillar in front of him, before it turned into a gorilla. Immediately, the dragon flew up and out of the canyon through the closest gap in between the large arches of stone, whether it was behind him or directly above. Once they emerged, the dragon continued to fly fast, aiming to come back in through another gap in the stone, behind the cat-like woman. Also, when they emerged upwards, Ryuu took out three tagged kunai in each hand, aiming three at equal intervals at the stone archway where he just was, attempting to crush the gorilla beneath the rubble. At the same time, he aimed the other three, also at equal intervals, to the the archway closest in front of Neferpitou, aiming to trap her in. As the dragon entered the canyon through the closest gap in the archway behind the opponent, it went forwards fast, crashing into her and aiming to bite her head off again.

Ryuu would not idly do nothing. As soon as he and the dragon were above the gap in the archway, the boy jumped down to the ground whist the dragon went on. Before jumping down, Ryuu performed two hand seals, and then jumped down, during which he cast an illusion upon the target in which her arms, hands and legs became numb, not allowing her to move them effectively at all. This would make defending against the dragon extremely difficult. The mute child then stayed in that position, waiting to see what would happen next. If the gorilla had somehow avoided being trapped under the rock, and had followed him, he would concentrate on defending against it. He kept a keen lookout with his Byakugan to see if it followed or not.

(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once
Chakra: 935 - 5 - 30 = 900
 

Houdinii

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That's okay. ^^

Upon moving backwards upon the dragon, Ryuu observed additional chakra being added into the pillar in front of him, before it turned into a gorilla. Immediately, the dragon flew up and out of the canyon through the closest gap in between the large arches of stone, whether it was behind him or directly above. Once they emerged, the dragon continued to fly fast, aiming to come back in through another gap in the stone, behind the cat-like woman. Also, when they emerged upwards, Ryuu took out three tagged kunai in each hand, aiming three at equal intervals at the stone archway where he just was, attempting to crush the gorilla beneath the rubble. At the same time, he aimed the other three, also at equal intervals, to the the archway closest in front of Neferpitou, aiming to trap her in. As the dragon entered the canyon through the closest gap in the archway behind the opponent, it went forwards fast, crashing into her and aiming to bite her head off again.

Ryuu would not idly do nothing. As soon as he and the dragon were above the gap in the archway, the boy jumped down to the ground whist the dragon went on. Before jumping down, Ryuu performed two hand seals, and then jumped down, during which he cast an illusion upon the target in which her arms, hands and legs became numb, not allowing her to move them effectively at all. This would make defending against the dragon extremely difficult. The mute child then stayed in that position, waiting to see what would happen next. If the gorilla had somehow avoided being trapped under the rock, and had followed him, he would concentrate on defending against it. He kept a keen lookout with his Byakugan to see if it followed or not.

(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once
Chakra: 935 - 5 - 30 = 900
With the boy and the dragon making their way upwards into the air, Pitou would take note as he released several kunai at the arches of stone above. The Gorilla she created would leap into the air after the boy, using its inflated nature to make its way through the air and continuing its attack on the boy directly. Pitou however would call upon a specialized Genki and infuse it within her body, she cloaks herself with the aspect of the wolf partially infusing herself with the spirit. This spirit gives her several useful abilities such as chakra spiking which prevents the illusion from taking hold but also doubles her speed, allowing her to sprint forwards and safely move into the next gap between the arches before the rubble could fall upon her or block her. The Gorilla would easily smash through the rankless rubble on its way to the boy unhindered.

Pitou would continue to make her way forwards, towards the boy upon the ground, closing the distance quickly. However she would have continued to monitor the drgaon which had arced behind her and was now attempting to slam into her from behind. In response Pitou would activate and instant technique which creates a layer of mud within the ground while stringing together a series of hand seals. This creates her own dragon made of earth and covered in the mud, this dragon would race backwards and meet the enemy dragon with a boom which reverberated across the field. Resulting in the cancellation of both techniques as Pitou enters short range of the boy.

(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)
The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receeding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon recieving the rank of Katsuryoku Initiate.

(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.
Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns, so it has a two turn cool down
Note: Can not be combined with other techniques that are instant and passive or damage enhancements

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 + 10 = 90
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 
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Ryóma

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Landing back into the canyon behind Pitou, Ryuu saw with his Byakugan that the woman had ran very fast forwards, so that there was now rubble ahead and behind her. He wondered why she would want to trap herself in like that. After executing his failed genjutsu attempt, and the dragon flying towards the foe, over the rubble in front of him (behind Pitou), an earth dragon was formed by the enemy, which clashed with the ink one, resulting in the cancellation of both. That didn’t matter to the Ink user though, as the creation was about to fall apart anyways. At the same time as all this, Ryuu had also been keeping an eye on the gorilla with his keen eyes. It was following him. Since Ryuu had just jumped into the canyon, there was no archway right above him, and the gorilla was following him through that very same gap. So Ryuu jumped back a few metres, still facing Pitou’s back who was blocked in with rubble, which she could climb atop though if she wanted. As the gorilla entered the canyon to come after him, the boy, who was now a safer distance away from it, performed one hand seal. Inhaling chakra in his lungs, he then expelled it as a stream of fire, wide enough to cover around half the width of the canyon, incinerating the gorilla. The earth surrounding the gorilla’s wind composition would melt in the fire, and the wind would be overpowered, leaving nothing of the beast. Depending on how strong the gorilla was, the fire may or may not have continued on, burning the rubble behind Pitou and displacing it, potentially sending some rolling down to her (I don’t know strong your gorilla is anymore, but if it’s weaker than my fire, then I guess my fire continues).

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
With the destruction of the gorilla, it was now only Ryuu and Pitou again. Running forward towards the rubble, Ryuu took out a scroll and channeled earth chakra into it. Stopping at the other side of the rubble from Pitou, he threw the scroll into the air, where it unwounded and revealed a river. He then converted it into 3D, flooding the area where Pitou stood with a river of ink laced with his chakra. Also, since it had earth properties in it, as soon as it made contact with Pitou, it would increase her weight by ten times, making it very difficult for her to escape it. Also, the river was only in the area between both collapsed rubble areas. So it extended from the rubble in front of Pitou to the one behind her. The rubble prevented the river from escaping those bounds. Ryuu stood just on the other side of the rubble behind Pitou, observing her reaction. Of course, since the two archways closest to her had fallen, there was open sky above her, so she could escape upwards, but that it if she realised the formation of the ink river and could escape it's clutches.

(Inkupo: Batafurai Eisha) Ink Art: Butterfly Swimmer
Type: Offensive, Supplementary
Rank: A - Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Having pre drawn on a scroll, the user will toss it into the air where the scroll will unwind and reveal the artwork. It is a lovely depicted river, drawn in colorful ink in order to mask the true nature of it secretly appearing as an water based technique. Through the methods of Ink Ninjutsu, the user will cause the 2D image to form into a 3D, flooding the area with ink. The amount of ink formed is enough to rival that of Water Release: Great Exploding Water Colliding Wave in terms of the amount of end resulting water made, being enough to flood the entire battle ground. Due to the nature of this technique, it's near impossible for the enemy to adjust their chakra into the ink as it is laced with the user's own chakra (similar to how Earth Release: Swamp of the Underworld is) and thus can’t stand on it causing them to sink down, potentially drowning while also restraining them, preventing them from moving properly. The amount of ink released only spans out enough leaving a two meter gap between the user in order to avoid self infliction, while being able to use this technique three times per battle with a two turn cool down. This technique carries the same s/w of regular Ink.
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.
Chakra: 900 - 5 - 40 - 30 - 20 = 805

Note to checker: There was some confusion about the positionings, but we agreed that Pitou has her back facing to Ryuu, so she does not run forward to attack Ryuu.
 

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Landing back into the canyon behind Pitou, Ryuu saw with his Byakugan that the woman had ran very fast forwards, so that there was now rubble ahead and behind her. He wondered why she would want to trap herself in like that. After executing his failed genjutsu attempt, and the dragon flying towards the foe, over the rubble in front of him (behind Pitou), an earth dragon was formed by the enemy, which clashed with the ink one, resulting in the cancellation of both. That didn’t matter to the Ink user though, as the creation was about to fall apart anyways. At the same time as all this, Ryuu had also been keeping an eye on the gorilla with his keen eyes. It was following him. Since Ryuu had just jumped into the canyon, there was no archway right above him, and the gorilla was following him through that very same gap. So Ryuu jumped back a few metres, still facing Pitou’s back who was blocked in with rubble, which she could climb atop though if she wanted. As the gorilla entered the canyon to come after him, the boy, who was now a safer distance away from it, performed one hand seal. Inhaling chakra in his lungs, he then expelled it as a stream of fire, wide enough to cover around half the width of the canyon, incinerating the gorilla. The earth surrounding the gorilla’s wind composition would melt in the fire, and the wind would be overpowered, leaving nothing of the beast. Depending on how strong the gorilla was, the fire may or may not have continued on, burning the rubble behind Pitou and displacing it, potentially sending some rolling down to her (I don’t know strong your gorilla is anymore, but if it’s weaker than my fire, then I guess my fire continues).

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
With the destruction of the gorilla, it was now only Ryuu and Pitou again. Running forward towards the rubble, Ryuu took out a scroll and channeled earth chakra into it. Stopping at the other side of the rubble from Pitou, he threw the scroll into the air, where it unwounded and revealed a river. He then converted it into 3D, flooding the area where Pitou stood with a river of ink laced with his chakra. Also, since it had earth properties in it, as soon as it made contact with Pitou, it would increase her weight by ten times, making it very difficult for her to escape it. Also, the river was only in the area between both collapsed rubble areas. So it extended from the rubble in front of Pitou to the one behind her. The rubble prevented the river from escaping those bounds. Ryuu stood just on the other side of the rubble behind Pitou, observing her reaction. Of course, since the two archways closest to her had fallen, there was open sky above her, so she could escape upwards, but that it if she realised the formation of the ink river and could escape it's clutches.

(Inkupo: Batafurai Eisha) Ink Art: Butterfly Swimmer
Type: Offensive, Supplementary
Rank: A - Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Having pre drawn on a scroll, the user will toss it into the air where the scroll will unwind and reveal the artwork. It is a lovely depicted river, drawn in colorful ink in order to mask the true nature of it secretly appearing as an water based technique. Through the methods of Ink Ninjutsu, the user will cause the 2D image to form into a 3D, flooding the area with ink. The amount of ink formed is enough to rival that of Water Release: Great Exploding Water Colliding Wave in terms of the amount of end resulting water made, being enough to flood the entire battle ground. Due to the nature of this technique, it's near impossible for the enemy to adjust their chakra into the ink as it is laced with the user's own chakra (similar to how Earth Release: Swamp of the Underworld is) and thus can’t stand on it causing them to sink down, potentially drowning while also restraining them, preventing them from moving properly. The amount of ink released only spans out enough leaving a two meter gap between the user in order to avoid self infliction, while being able to use this technique three times per battle with a two turn cool down. This technique carries the same s/w of regular Ink.
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.
Chakra: 900 - 5 - 40 - 30 - 20 = 805

Note to checker: There was some confusion about the positionings, but we agreed that Pitou has her back facing to Ryuu, so she does not run forward to attack Ryuu.
With Pitou between the two piles of rubble she realises she misjudged the boys intentions, he had infact maneuvered behind her. With a frustrated cry she skids to a stop and changes direction, heading back the way she came and making a beeline for the boy. This time making sure to keep track of him through her clans sensing to ensure she did not make the same mistake again. As she was rapidly approaching the rubble with her increased speed Pitou would notice some kind of scroll unfurling above her. Knowing her opponents use of ink ninjutsu she did not wait to find out what he had in store, she would begin a short series of handseals which when complete charged the air around her with lightning as a deluge began to cascade down towards her from above.

Pitou would manipulate the lightning field to create an outburst of energy, both above and forwards. Doing so would destroy the river above while also clearing the rubble in from of her without slowing her momentum. Pitou would continue to maintain the lightning field as she entered short range of the boy, intent on beating him to death with her bare hands.

(Raiton: Zeusu no Raimei) | Lightning Release: Zeus’ Thunderbolt
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 (- 10 per turn to sustain)
Damage Points: 80
Description: A technique whereby the user will perform three handseals while rapidly expelling lightning chakra from their body. Through the performance of such, the user will be capable of materialising lightning bolt(s) via infusing the air around them with a strong charge. The amount and sizes of the lightning bolts are freely subject to the users intentions, but could be of a great enough scale to wipe out large earthen constructs such as ‘Opening Earth Rising Excavation’ and send a rain of lightning towards opponents, or small and focused such as a senbon, to deal pinpoint but extreme piercing damage. The real use of this technique however comes when control is maintained over it - through doing so the user will be capable of having lightning bolts split, merge, shift in size and change direction, allowing for the lightning bolts to be easily maneuvered to fulfil various offensive and defensive purposes. While control is sustained, the lightning bolts will also be capable of, on command, dispersing into the ground or solid terrain and conducting through it as a directed unfocused charge, neutralising any earthen based chakra (KG/CE included) within the structure during its travel, and then re-emerging back into a focused lightning bolt when the user so wishes to strike the opponent. This of course respects normal elemental interactions (that is, that the Lightning bolts will weaken when neutralising weaker Earthen chakra), and the surface of the conducting object will glow a distinct blue, serving as a warning hint to observant shinobi of the lightnings presence. Lightning bolts can only be materialized within short range of the user; furthermore, choosing to sustain control over Zeus’ Thunderbolt however has the massive drawback of limiting the user to the lightning element, elements that have lightning as a component, and non-elemental abilities.

Notes:
Can only be used 3x
When the user finishes sustaining this technique they will be barred from using Lightning techniques A rank and above, for the rest of the turn.
 

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Noticing Pitou defend against the technique and start running forward, Ryuu jumped a few metres back as he was too close to the rubble. The woman kept running towards him, as if she wanted to make this a close ranged fight. He would accept this. After all, Hyūga were known to be proficient in close combat. Gathering a large amount of wind chakra in his lower body, he waited for the perfect moment. As soon as the woman came into the five metre range of the boy, he stomped his right leg on the ground, releasing all the wind chakra he had gathered. Suddenly, all around him, with the aid of shape manipulation, a barricade of long legs were created, all kicking in every direction except upwards. They also extended into the ground below him. This would be unfortunate for Pitou who was in short range of Ryuu, as she would have her lightning technique demolished due to being in contact with the wind. She herself would not be injured though as the wind legs were strong enough to just rid her of the lightning, but the force of the kicks pushed Pitou back a couple of metres before the legs disappeared.

Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn
After the wind technique ended, Ryuu released chakra from both his legs, causing a hue of chakra lines to appear around them. His running speed would now be faster, and kick-based attacks would be stronger.

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *
Upon activation of the reinforcement technique, the Hyūga dashed forward and kicked Pitou’s stomach with the bottom of his right foot. As he did that, Ryuu released chakra in the form of a wave. Since his foot was directly in contact with the enemy, the wave of chakra would cause major internal damage to her organs, most likely ending her life. It was about time to finish this off.

(Jūkenpō: Hakke Kūhekishige) – Gentle Fist Style: 8 Trigrams Air Wall Kick
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: A variation of the 'Air Palm' where instead of using ones hands to release a large wave of chakra the user simply kicks into the desired direction and exerts from the chakra points located in the sole of their foot a large wave of chakra capable of blowing their target away with brute force. When this technique is used whilst the bottom of the user's foot is in direct contact with their target the wave will be sent into their body causing major internal damage whilst pushing them backwards.
Note: Must be from the Hyuuga Clan to use.
Note: No Gentle Fist above A-Rank in the same turn.
Note: Only useable thrice per battle.
Note: Can only be taught by Tybone.
Chakra: 805 - 5 - 30 - 30 - 30 = 710
 

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Noticing Pitou defend against the technique and start running forward, Ryuu jumped a few metres back as he was too close to the rubble. The woman kept running towards him, as if she wanted to make this a close ranged fight. He would accept this. After all, Hyūga were known to be proficient in close combat. Gathering a large amount of wind chakra in his lower body, he waited for the perfect moment. As soon as the woman came into the five metre range of the boy, he stomped his right leg on the ground, releasing all the wind chakra he had gathered. Suddenly, all around him, with the aid of shape manipulation, a barricade of long legs were created, all kicking in every direction except upwards. They also extended into the ground below him. This would be unfortunate for Pitou who was in short range of Ryuu, as she would have her lightning technique demolished due to being in contact with the wind. She herself would not be injured though as the wind legs were strong enough to just rid her of the lightning, but the force of the kicks pushed Pitou back a couple of metres before the legs disappeared.

Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn
After the wind technique ended, Ryuu released chakra from both his legs, causing a hue of chakra lines to appear around them. His running speed would now be faster, and kick-based attacks would be stronger.

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *
Upon activation of the reinforcement technique, the Hyūga dashed forward and kicked Pitou’s stomach with the bottom of his right foot. As he did that, Ryuu released chakra in the form of a wave. Since his foot was directly in contact with the enemy, the wave of chakra would cause major internal damage to her organs, most likely ending her life. It was about time to finish this off.

(Jūkenpō: Hakke Kūhekishige) – Gentle Fist Style: 8 Trigrams Air Wall Kick
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: A variation of the 'Air Palm' where instead of using ones hands to release a large wave of chakra the user simply kicks into the desired direction and exerts from the chakra points located in the sole of their foot a large wave of chakra capable of blowing their target away with brute force. When this technique is used whilst the bottom of the user's foot is in direct contact with their target the wave will be sent into their body causing major internal damage whilst pushing them backwards.
Note: Must be from the Hyuuga Clan to use.
Note: No Gentle Fist above A-Rank in the same turn.
Note: Only useable thrice per battle.
Note: Can only be taught by Tybone.
Chakra: 805 - 5 - 30 - 30 - 30 = 710
Pitou grunts as the wind buffets her back but she receives no damage, shielding her face from the majority of the wind while keeping her eyes on her opponent. She was getting annoyed now this boy was more trouble than he was worth. After being blow just outside of short range Pitou would once again sprint towards the boy however she would call upon the full aspect of the wolf, fulling infusing the spirit throughout her body, cloaking herself in its essence while undergoing a dramatic increase in speed once again.

Thus Pitou would cross back into short range almost immediately, as she advanced Pitou swung her arm in an uppercut attack, using the etheral cloak she now possessed this extended the range of her strike. Allowing her to attempt to slam the fist of the Wolf spirit up and into the gut of her target.

(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)
The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receeding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon recieving the rank of Katsuryoku Initiate.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40 + 10 = 50
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 

Ryóma

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After Pitou was knocked back, Ryuu noticed chakra cloaking her, just before he did the same with his legs. Although his legs just had hues around them, this woman was fully covered in a wolf’s shape. She moved extremely fast now too. Not having enough time to react, Ryuu tapped into his clan’s abilities. Expelling chakra from all his tenketsu, the Hyūga rotated fast, creating a sphere of chakra around him. At the same time, he added chakra absorbing properties to it, allowing it to become stronger. So when Pitou tried to uppercut him, she would find herself being blown away by the chakra sphere. It would probably also cause the cloak around her to disintegrate upon hitting her, and injuring her.

(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*
Upon finishing his rotation, Ryuu then dashed forwards towards the stunned Pitou. Appearing in front of her, Ryuu then performed a high speed attack on all her tenketsu, sealing her chakra flow off completely for a while. From the moment he striked the first tenketsu, she would be unable to move. Upon finishing the attack, the boy jumped back a couple of meters, watching to see what she would do next.

(Hakke Sanbyakurokujyuuisshisa) - 8 Trigrams 361 Strikes
Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.
Chakra: 740 - 5 - 40 - 20 - 30 = 645
 
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