Should be noted this bio has completed PSM under the Spider Contract, as well as Medical Ninjtusu. Im also now Jonin within the clan.Will edit with my move.
Using Kotomine Kirie
Edit
Official
3 days TL
The black priest would stand before his opponent, passively activating his hidden eye. Eli is in Vestment form and Mesh is merged with him. He would also passively raise his resistance while also activating a relic. He would activate his chakra enhanced strength and begin his assault on the Hayabusa.
Kirie is very pissed with the clan because they would not give him inside information of some sort so he would vow to pick them out one by one until there is nothing left of the clan. To start the offense, he would cause lightning chains formed into a dome to appear a meter around the man and seek to restrain him though he won't wait until the man is restrained before Kirie makes the lightning shock inwards at the man, hurting him badly.
(Chakura Chikara) - Chakra Enhanced StrengthIryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics) 40
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.
Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
AnatomyIn addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.MindThe arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.
NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
Ilai - Eli
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
There are so many holy relics in the old times, one which was Eli. It was said that Eli fell with the fallen angels but nonetheless, its purpose was never well utilised. However, Eli embodies a seal that secretly absorbs chakra from its past wielders for years until the time for its true purpose is brought to light. Eli is a special golden crucifix that is worn around the neck. It is able to passively morph into a skin tight elastic underwear vestment. Eli has special affinity for lightning nature, seeing that large amount of chakra has been stored within it for a very long time; with this affinity, wielding Eli passively boosts the wielder's lightning related techniques by +20 damage up to A-rank (if offensive) or by one rank (excluding S-ranks) if defensive. Apart from the general ability above, special abilities comes with different forms of Eli.
CrucifixEli can only be used offensively while in crucifix form and can be wielded either when it is worn around the neck or held on the hand. The ability of the crucifix is that it is able to form lightning animal familiars, forming them by collecting negative electric charge in the air. These familiars are able to move/act on their own, though they can only be created at least short range away from their target. Familiars can only take the form of animals and depending on type of animal, they exhibits the physical trait accordingly. Their size depends on their rank, where S-rank could reach a size slightly smaller than that of a boss summon. S-rank familiars can only be made once every 2 turns. In the case more than one familiar is made at the same time, their individual power is divided accordingly to the single chakra leeched from the user. E.g: making 2 familiars at the same time while leeching 30 chakra from the user would make each familiars to be B-rank.
VestmentEli is mostly used defensively and supplementarily while in this form. The first ability is physical enhancement which is the supplementary aspect of the vestment. Eli passively responds to body movement and muscle contractions to react. This would make Eli flush lightning chakra to the point of movement for the duration of the movement. This works in two ways; the lightning chakra would enhance taijutsu when a punch is thrown in a special way that lightning explosion occurs at the point of impact. By releasing a dense unstable lightning chakra to the moving limb, when the taijutsu is executed, it causes an electric explosive aftermath that can reach up to short-range though directed away from the user, causing extra damage of +20. The other way this explosive lightning works is through body movement. A typical example is when the user begins his movement to run, Eli would quickly respond to the initial muscle contraction of the limbs and send constant unstable lightning chakra to the sole of the feet, so that with every step, a sharp explosion is directed into the ground, causing the user to move faster and take wider steps that before. This would equally increase running and jumping speed 2 folds. For this ability(1st and second), Eli would leech 10 chakra from the user every time its used. For the running/jumping aspect, the 10 chakra is deducted for moving from a position to when the user stops moving. Both of these supplementary usages can only be performed twice per battle. The defensive ability of the vestment is experienced when the user is directly hit by a target or technique. This is an S-rank ability and can only be done once per battle. Eli would instantly respond to slight inward distortion of the user's body and release lightning chakra into the object causing the distortion. If the object is physical in nature, the lightning would serve to pulverize it completely by breaking through its physical lattice similar to how lightning tears through the earth. Mind you, this defense would only be truly effective is the cause of the distortion is S-rank and below though elemental strength and weakness still holds.
NOTE
If anyone apart from Kirei tries to wield Eli, it would electrocute them instantly.
Can only be taught by Priest.
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery (ref)
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Kuchiyose no Jutsu: Mesh - Slug Summoning : Mesh
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
Mesh is a small slug roughly one fourth the size of the summoner. His appearance however is quite different from the generic slugs as he's yellow compared to the white color of Kasuyu and her clones. Upon summoning, Mesh would appear fused with the user as most of his abilities are mutual to a host. He is able to fuse to the user and if it makes contact with any one(allies or opponents), fuse with them too. Mesh is able to communicate telepathically with anyone he is fused with.
Mesh is an expert in chakra control. This gives him the ability to sense chakra and due to to his fusion with the user, this makes him form a symbiotic bond with the summoner's body, coating the user's epidermis with a translucent layer of his own skin. The skin layer allows him to shave little damage(20) from attacks hitting the user's skin. The skin layer can be passively retracted and brought up at will. While damage reduction is very little thus it does not stop the remaining damage from affecting the user accordingly. The advantage of this is that free-form damage due to not having a damage threshold, would be negligible to the user as Mesh would receive the damage instead. Damage reduction can only be done on techniques directly touching the skin. Mental damage would not be affected. Mesh could merge with an opponent and bond with him, while transferring an S-rank damage equivalent in the form of corrosive acid inside the opponent. Lastly, mesh while merged with the user, continually secrets acidic saliva that oozes and coats the user's entire body over a thin layer of chakra. This costs a move and augments the user's touch or physical attacks by +20 damage for a duration of four turns followed by a two-turn cooldown, however the user has control over how much the saliva coats the skin, the area it covers or even command Mesh not to secret it at all. This is automatically cancelled in the same turn as taking/reducing damage.
Reducing damage from a technique takes up a move slot.
Summoning lasts four turns
Can only be summoned 1x per battle.
Raiton: (Misutishizumu Ori) – Lightning Style|Mystic CageRank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used
Chakra
2000 -40-15-40
1905
HE 1/5
As the oncoming large flames broke through Hotsuma's wind technique, he create a single handseal and his true abilities as a Hayabusa would show as he utilized Taji Dao. Hotsuma would manipulate his Lower Dantian to create a number of appendages that were black and reptilian scaled. Upon his back, two dragon wings were created which immediately propelled Hotsuma towards the sky 15m above (mid-range) out of the way of the flames. The Hayabusa at the same time had also created an additional set of arms which were fully functional thanks to his medical knowledge and they quickly formed another handseal in preparation for another technique, Alongside this, Hotsuma now with 4 arms, simultaneously had gone to grab Senryuu letting off a powerful jutsu bullet towards the opponent.Witnessing his lightning jutsu being brushed off by the Wind jutsu, the Black priest would rear back his arms and punch towards the Hotsummer. He would release two giant fists of fire towards the man. The fist would be as large as a medium boss summon and would pummel through the wind dome and continue towards the Hayabusa. Following the attack, Kirie would activate a seal while running towards his opponent.
Think again.
Yuukai Hi Kobushi) Intertwined Flame Fist
(Byakugō no In) White Strength SealRank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40 +25
Damage Points:80 +20+25
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:
-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.
-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.
Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.
Chakra
1905 -10-40-25+500
2330
HE 2/5
WSS 1/7
As Hotsuma flew into the sky, he could see his opponent going to fashion handseals. However, Hotsuma wouldn't let him get the chance to complete the technique as he quickly withdrew his sword and performed a technique only learnable by those whose knowledge of the sword was as advanced as Hotsuma's own. With near blinding speed the Shinobi withdrew his katana, performing a condensed slash that would reach the Priest in the middle of his hand seals preventing the creation of the Chloroform prison and subsequently dealing damage to him in the process. The slash severing the opponent's left hand from his wrist and preventing use of subsequent handseals.Sorry for the late reply.
Kirie seeing the man evade his technique by taking flight, would change his plan. Instead of moving towards the man and activating white seal, he would cause a prison of chloroform to form around his opponent. The prison is a sphere with large inward spikes. The sphere would shrink at immense speed, impaling, crushing and drowning Hotsuma in the process.
After the chloroform prison's assault, Kirie would cause a large dragon with wings to emerge from the ground and lunge flying towards hotsuma in order to devour him. The dragon being sentient, would follow hotsuma everywhere he goes.
ムKurofomuton: Dedula no hakai | Chloroform Release: Destruction of Dedula ム
Type: Offensive | Defensive | Supplementary
Rank: D - S (S)
Range: Short - Long
Chakra: 10 - 40 (40)
Damage: 20-80 (80)
Description: The most basic technique of the element, where the user will form a single hand seal, or two ( in terms of the S rank usage) and focus his Chloroform chakra either throughout his body, the air or the ground, in order to create tools, constructs, weapons, pillars etc made of Liquid Chloroform. These formations and tools can be used for Offensive uses, Defensive uses as well as Supplementary uses. Due to its liquid nature, Chloroform can be manipulated into many forms, much like with Water, it can be formed into constructs (not sentient, yet have form and shape) or simply be released in the form of
streams or blasts.These constructs can be formed at either Short, Mid or Long range from the user. When used to manifest around the opponent, it has to manifest at least Short range from the opponent. The Chloroform is capable of causing quite some blunt damage as well as impale the opponent, depending on the shape taken by the formation , and when exposed to openings, or wounds in the skin, the opponent will pass out, as well as when inhaled when in its gaseous form. The size of the
constructs are proportionate to the rank used, meaning a D rank construct can't be as large as a mountain, for example.
Notes:
-For A rank usage, it can only be used 4 times per battle.
-S rank usage, only up to 3 times per battle.Toseki: Keraniya no Kakei - Soapstone Release: Kindreds of Kelani
Type: Offensive, Defensive, Supplementary
Rank: A-S (S)
Range: Short-Long
Chakra: 30-40 (40)
Damage: 60-80 (80)
Description: The user would weave a single hand sign and from either his body, mouth or from existing soapstone or earth source, creates dynamic creatures made of soapstone. Unlike the Seeds of Oduduwa, this creatures varies from the tiniest of them to a very big sized creature. For example; an ant to a large dinosaur with size that could rival or even dwarf that of the great stone golem. Depending on the chakra imbued into the creation, it determines the size, density, durability and power. The creatures have a level of sentiency that makes them able to move about the terrain and attack or even come to their creator's aid in order to defend him. Due to the composition of the creatures entirely made of soapstone except for the sole of their feet which is necessary for movement or any part of their body they will, any tangible/physical attacks would simply slip across their body. This is with the exception of elements they are weak to, if the power of the element in question overpowers
theirs. The creatures are able to merge with the ground with ease. Merging with the ground makes the creatures become one with earth or perhaps are now in harmony with earth. They only exist as soapstone chakra thus they can not be harmed while in this state since destroying the earth itself would not destroy the living chakra within it and they would form again from any existing earth even if it is just rubble or debris. However, negating the chakra itself could end them while in this state.
NOTE: S-rank creation can only be used 3x per battle and is only usable once every two turns
NOTE: Only two other moves per turn while they are active
NOTE: No soapstone above S-rank the turn they are made.
Chakra
1830 -40-40-10
1740
HE 3/5
As Hotsuma flew into the sky, he could see his opponent going to fashion handseals. However, Hotsuma wouldn't let him get the chance to complete the technique as he quickly withdrew his sword and performed a technique only learnable by those whose knowledge of the sword was as advanced as Hotsuma's own. With near blinding speed the Shinobi withdrew his katana, performing a condensed slash that would reach the Priest in the middle of his hand seals preventing the creation of the Chloroform prison and subsequently dealing damage to him in the process. The slash severing the opponent's left hand from his wrist and preventing use of subsequent handseals.
(Iaidō) - Art of Quick Draw and re-sheathing the sword
However, Hotsuma would not stop there as he quickly fashioned a series of hand seals while this occurred with his additional appendages. Just in case the opponent attempted to outmaneuver his sword slash, Hotsuma would subdue his opponent. This resulted in Hotsuma causing chains of Hellfire to arise around and subdue the opponent. The intense hellfire chakra rose in 4 different sections around the Priest and would make escape nearly impossible. However, this particular technique was wrapped with Hotsuma's Neidan which would increase its resilience to opposing techniques in the process. Ultimately the Priest would be rendered to ash.Rank: A
Type: Offensive, Defensive
Range: Short (Mid)
Chakra cost: 30
Damage points: 60
Description: Iaidō is a form of kenjutsu where the user quickdraws the blade extremely fast to strike, then re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu making it highly effective against enemy ninja. General Mifune of the Land of Iron is a master of this style, making him highly effective against even ninja of the caliber of Sasuke Uchiha and Hanzō the Salamander. (The speed of the technique is equivalent to that of the rank of the user)
Note:Can only be used by Samurai biographies
(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Neidan: Wuxing) Internal Alchemy: Five AgentsRank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.
✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn
HP: 160Type: Supplementary
Rank: B – S (A)
Range: N/A
Chakra Cost: 20 - 40 (30)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.
Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
CP: 1500 - 30 -30 - 40 - 10 = 1390
I disagree with all this completely. Ill be seeking a secondary check. Clearly for the simple fact I was told differently when it came to these specialties. Samurai as well as the Iaido restrictions were for Samurai specifically because of the additional techniques they have access to. Kenjutsu range also meant your sword slashes were extended by one range. This did not mean anything in regards to running in from mid range as you stated.Okay so I was asked to check this.
Priest has three issues with Kirabi's move if I'm not mistaken.
The first issue being that Kirabi is out of range and cannot use the technique.
The second issue being that Priest says that Kirabi has to physically move to attack him.
The Third issue being that Kirabi would not be able to use the slash at all since Priest is a higher rank.
So I will start with the first issue.
From what I see, the battle started at Mid-range, and Mid-range by default is 15 meters. Next, Kirabi says he propels himself 15 meters in the sky. Now, I already did the math, but Priest is right when he says that the hypotenuse between the two of you is around 21.2 meters which puts Kirabi out of Mid-range.
Now Kirabi says "As I said, your take on the distance is irrelevant. The fact of the matter is, I clearly state I am in Mid-Range. The numbers of it truly don't matter and are superficial to say the least and simply provide context for RP scenarios. Everything that is done is reliant on short, mid and long range distances. So nothing you say can place me in long-range when I've already stated I'm in mid."
But this does not make sense because just since you state your in Mid-range does not mean you cannot leave mid-range. I also do not agree when he says that the numbers don't matter and are superficial. Jutsus are based on meters and things of that nature matter for a reason. You cannot simply disregard ranges because you feel like it.
So I agree that Kirabi would be in long range.
Next, there is the second issue.
It appears that Kirabi thinks that he can use Iaido while he is in Mid-air and without movement. This appears to be a misunderstanding of the jutsu on his part. Iaido is not a projectile type of slash and it never has been one. Iaido is a technique that allows the user to charge towards an opponent and strike them. Since this technique has a boosted range that does not mean this technique can be used a slash. It simply means that the user can run towards an opponent that is farther away than normal compared to only being able to hit opponents who are in short-range.
So that part of his move is invalid as well.
Next, there is the third issue.
Priest thinks that Iaido would not work on him since he is a Sage. The Samurai rules specifically state, "The Samurai is capable of using Iaidō to stop ninja from performing hand seals only if the Ninja is of the same rank and below but cannot stop higher ranked ninja. This may only be performed within close combat and cannot be used from mid range to jump in and stop hand seals. " So, since Priest is a sage the technique would not work on him.
Kirabi's argument is that this rule was made specifically made for Samurai, but I believe that is a reach.
All in all, Kirabi's move would fail for one reason or another causing him to get hit by Priest's attacks.