Isabella arrived at what appeared to be a gigantic wall, separating the village from a complete barren wilderness. Even with her kunoichi prowess, the massive size of the wall proved to be quite a treck for Isabella. Reaching the top, she found herself in a stretch of powerfully solid stone, 20 meters wide, stretching as far as the eyes could see. One side of the wall was an entire city of several stories high buildings, the other side was a desert of rock and stone. And 15 meters in front of her was her opponent.Pieck-Chan
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Isabella laughs as her opponent produces the soapstone labirynth around them, while tilting her head sideways from time to time, as if she hears whispers around her. Soap was a magnificent element, but it would be no match to the Red Haired Uchiha. A kanji formation appears on every single surface of the soapstone mausoleum as she places a pea-sized orb of kanji for "Sheer Pressure", which immediately compresses the whole construct into a single Shukajo with a completely hollow tube for a staff, entirely made of Soaptsone. Picking the weapon, Isabella swirls it around, launching an extremely fast spinning ring, further enhanced by the slippery and near-frictionless, creating a chakraphobic sphere of chakra that has been boosted one rank further by the Soapstone element compressed inside them and Strength of the Void. They are tossed towards Pieck from all directions, 6 rings flying about to hit her.What a combo to come back to..could even be a one-shot LMAO
"I honestly didn't expect you to go after my hair - it's a fashion statement! And I'm a much better sport than Levi,, anyway."
Pieck said, her voice travelling across the wall, slightly annoyed.
The Queen stood before her, as graceful as ever - stories of her conquests and exploits were well known, but none could really enunciate the presence she carried with her. Such powerful chakra. Without a moment's notice, her eyes would merge and transform. Averting her eyes, Pieck wouldn't waste a moment to do the same passively - challenging the cosmic eyes with her own demonic Doutjutsu in its eternal form. Perhaps Isabella had figured out something beyond even the Rinnegan? Who could say.
A loud shriek turns her attention backwards as a massive bird made of flames erupts from the skies. Pieck would react by spinning off the heel of her left foot, as she spins and unleashing a powerful blast of Fire towards the incoming bird - easily matching it in size and scale - as well as power. The fireball becomes emblazoned with the dark flames of Amaterasu and a coating of Wind to match the bird's prowess.
"Fried birdy."
The wall rumbles as Isabella focuses her chakra into the wall, unleashing a purple tinted mushrooms that rip through the ground travelling towards Pieck.
"Oh shiiiiiit."
She exclaims, pulling a scroll and her blade from her pouch and sheath - and slamming it to the ground. With two hand seals, a massive amount of Soapstone chakra burst from all around Pieck - swinging and swaying, creating large tendril like structures that envelop the entirety of the wall, limiting the approach of the Mushrooms as well as placing Isabella within the confines of several Sopastone curved walls and hallways. The floor is difficult to move on and the area now unknown - only Pieck's laughter can be faintly heard.
"You don't hold back, do you?"
Passively Activated:
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel EyeType: SupplementaryRank: C - A RankRange: Short-LongChakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )Damage: N/ADescription:One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skillNote: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penaltyNote: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG. ( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel EyeType: SupplementaryRank: ForbiddenRange: Short-LongChakra: 70 ( -20 per turn to keep active )Damage: N/ADescription: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.Note: Only usable by bios with EMS after meeting the necessary requirements.Note: User needs to have activated his 3T Sharingan beforehandNote: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.Note: Using MS techniques don't reduce the activation time.Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu. Active Techniques:( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball TechniqueType: OffensiveRank: SRange: Short - LongChakra: 60Damage: 120 (+20 from Doom Devour = 140)Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.Note: Can only be used by Sasuke Uchiha with EMS activated.Note: Cannot be used in consecutive turns. (Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour (Reference)Type: SupplementaryRank: BRange: Short - MidChakra: 20Damage: N/A (+20 to hot/cold techniques)Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.Note: Can only be used three times per battleNote: Can only be Taught by AkashaNote: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.Toseki: Shutsugen no Obatala - Soapstone Release: Advent of Obatala Type: SupplementaryRank: SRange: Short - LongChakra: 40(-20 to repair the labyrinth)Damage: N/ADescription: The user brings out an empty scroll and smears blood upon it while making two handseals. Having done the ritual, he would slam the scroll to the ground while imbuing large amount of his chakra. He would then summon a massive structure that span a 100m area around the terrain. The structure is an entire city with intricate structures/labyrinth and ancient architecture all made of soapstone. Even the ground is made of soapstone and the walls of the city or buildings within the city could reach up to a height of 50m. Depending on the user, he can make it so that he and his opponent are already in the labyrinth or He is outside the structure. The entire structure is very slippery and unable to stand on and due to the slipperiness, no one is able to get a good foothold (even if they focus chakra to the sole of their foot), though the user would clad his foots or other parts of his body in soapstone chakra which allows him to move, have a good grip or stand in the terrain. Due to the slipperiness, the user is able to with proper training, ski on the slippery terrain though because the surface of the terrain and the user's feet are now with entirely no friction while skiing, the user would be moving with fluidity and grace allowing his movement to be wavy(irregular zig zag) thus he is difficult to aim at. The terrain /structure is permanent that remains on the terrain even when not in use. A special feature of the terrain is an array of marking all around it covering the entire terrain grounds and walls. The markings are like glyph but they are actually seals that activate upon the opponent's chakra. Should the opponent try to channel chakra through it into the ground, the seals activate and eats the chakra. This makes the usage of a jutsu from below impossible. Unless the entire labyrinth is destroyed all at once without a trace of soapstone left, The user can with one handseal, repair the labyrinth to its former state. This can only be done 3x per battle.NOTE: The Fuin seal is A-rank though while the labyrinth itself is S-rank in magnitude and durabilityNOTE: Usable only once per battleNOTE: Once used, no soapstone above S-rank in the next turn.NOTE: Repairing the labyrinth counts as a moveHP: 160CP: 1600 - 220 = 1380Sanity: 100 - 15 = 85Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns.
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
Pieck once again mentioned Levi... maybe he was the one whispering in her mind. Isabella looked around, trying to be as discrete as she could muster, but it was still noticeable how both Uchiha were looking around to complete nothing. As she kept running, her eyes kept peeking at each side from time to time, but no amount of peeking could distract the Red-Haired Uchiha from the massive manifestation of black flames in the form of a cross. The initial barrage of rings would weaken the cross, for the literally nail to shatter it. Literal, in the sense that purple miasma would be summoned from Isabella's eye would form into a colossal purple nail that would shatter through the double crescent cross and continue on towards Pieck, if she is not strong enough to stop it. Another 10 sanity points would be dropped from Pieck.
"Pieck thought it was funny that you'd think tha-"
She says, catching herself speaking about herself in third person! What was this? Her thought process permanently affected and hearing her thoughts ramble about Pieck this, Pieck that - horribly annoying. In the same vein, Isabella seemed to look a bit..hot? Her flowing red hair - her slender body. Pieck's breathing was a bit faster and her heart was racing. There was rumors that Isabella was a desirable beauty - could Pieck - no. Maybe it was just good light.
"Hmph"
Pieck exhales as her technique is quickly compressed into a weapon for Isabella to wield - as she launches several rings towards her, now filled with Soapstone chakra and enhanced by her technique. Utilizing the black flames of Amaterasu, Pieck quickly swings her blade twice - once horizontally and once vertically - unleashing two large arc-like blasts of Amaterasu flames - the inextinguishable fire.
"C'MON LEVI, PIECK-CHAN CAN'T DO THIS ALONE! PIECK-CHAN'S CHAKRA RESERVES WILL SOON BE DEPLETED!"
She screamed - her imagined nakama was nowhere to be seen of the battlefield - hadn't seen him in a few years, the little runt. Yet she could swear he was with her in this - fighting and making progress against the Sage of Deceit. Nonetheless, the wall itself seared as the large "cross" of darkened flame would temporarily obscure Pieck from the well-endowed woman - aiming to obliterate the rings as they come in towards her as well as continue on to the approaching Sage - Pieck herself would move forward in a light sprint.
"Pieck-chan thinks you're..pretty."
She says, blushing behind the heated flames - sword in hand.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven (Reference)
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.
( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames x2
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 70
Damage: 140
Description: Once Amaterasu is cast from Sasuke's left eye, he uses his right eye to manipulate the flames and, as such, wield this technique. Sasuke will draw his sword with his dominant hand, surrounding it with black flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Sasuke Uchiha bios and requires the user to have his EMS active.
Note: Can only be used three times.
HP: 160
CP: 1380 - 210 = 1170
Sanity: 85
Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (1/7)
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (1/4)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
Pretty girls shouldn't mock their betters. I am not above hitting a woman.
"You're useless, Levi! Maybe Reiner would be better suited in this fight.."
Pieck berates her imaginary help as the purple light breaks through the darkened flames. A nail to the cross - how poetic. She clearly intended to completely destroy Pieck today. Not holding back, nor a half-ass approach. Passively, Pieck's eye would shift and change - almost mimicking the very same purple hue that she's been fighting against - the ripples of the Rinnegan quickly fill her eye. With her hand stretched out, Pieck would absorb the entirety of the technique - nullifying its properties and damage.
"Pieck states that she'd be happier if you were laying atop her, instead."
Within a moment, the Sage was before her - weapon aimed to make her fall as it stretches to her leg. Instinctively, her arms raised up defensively as the Shakujo wrapped around her leg, aiming to trip her backwards. The trip and the movement of the Shakujo don't happen at the same time - but rather, there was a delay. The feeling of the Shakujo being closer before the movement initiated by Isabella. Pieck's eyes had seen this before - and of course, it was Isabella's best feature (outside of her physical ones, that is). Genjutsu.
Her arms release a slight mist - as she releases them and falls to the ground - the very ground would shift. The cold air would rise as Isabella would be pulled from her as she lay on the ground - smiling. The world endlessly stretching and pulling her further and further away from her target who lay as prey to be captured. Isabella would feel the pressure of falling to the ground forward - knees bent - as the world itself seemed to cascade into a ever-extending stretching tunnel coupled with an intense cold breeze. The wall becoming longer and longer, the ground moving faster in a linear fashion and the environment bending inward if one were to look around.
The time-shift dilation brings Isabella from before Pieck to then lay far beyond her - her body switching between being ready to strike, then to the mercy of the increased pressure and cold. A single movement from Pieck sends the tunnel rushing as Pieck gets smaller and in the distance - a glimmering light of a sword as it approaches her from far beyond the tunnel. The sword has a distance to travel, and aim to strike her mid section. Another movement, this one physical - Isabella would feel a strike to her body as Pieck launches herself backwards from her - shifting Isabella's perspective between the oncoming sword and being closer than ever before.
However, the sword would be closer as it appears, aiming to strike Isabella in her disorientation. Pieck's mind however, feels the effects of her eyes - or whatever that purple hue was. Isabella was so perfect - was this really necessary?
"Pieck wishes to not hit your pretty face, Isabella-Chwan."
Passive Techniques:
( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.
( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Active techniques:
( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
( Shuru-te: Slavin ⋔ Enkei ) Surreal Palm: Astounding Alternative ⋔ Perspective
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 Yin)
Damage Points: 60
Description: Induces the severance of the strings of reality, detaching the caster from the laws of nature. The user focuses chakra onto the user's arms, crossing them together. The chakra will be extremely concentrated raw chakra, creating a visibly black coating over the user's skin. After crossing one's arms, which allows for a strong block that plays in equal terms with elemental ninjutsu, the user will spread their arms out, and cause the world to appear to bend in but a second, creating an endlessly stretching tunnel with the ground circling over their heads. Inside the Perspective, gravity is fully controlled by user, and, with every motion, gravity can individually affect every entity within the illusion, such so that one can be pulled towards the centre of the tunnel, pressed onto the ground or even feel the entire tunnel rotate or move at great speed. This is meant to overwhelm the opponent, leaving them open to the perfectly balance, in reality, caster, as he deals a series of 5 attacks, mostly consistent of upper torso motions, to factor in the blackened coating of concentrated raw chakra, if it wasn't neutralized in the beginning of this technique, creating a very interesting effect of seeing the world's perspective and gravity changing with every motion the user performs and every attack the user deals out. Every strike onto the opponent will shatter the the illusion temporarily, turning gravity and perspective back to normal for a split second, before another motion tilts the world once again, until the fifth attack breaks the illusion permanently.
*Can only be used 2 times*
*Breaking the coating does not break the illusion, though overpowering it and continuing onto the user will *
*Requires 3 turns in between usages*
*Can't use Ninjutsu or Genjutsu above S rank in the same and following turn*
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
HP: 160
CP: 970
EMS: 3/10
Rinnegan: 1/6
Sanity: 85 - 10 = 75
Sanity Gain (used Yin Speciality): 75+3 = 76
Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (2/7)
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
Goddess? You must be blind if you can't see this hunk of a man besides you. STOP LAUGHING She says the last part to no one.
"Pieck appreciates being called pretty by the Goddess herself - is this flirting??"
Her reaction was something unseen as her own technique is turned against her - manipulating the world itself as it turns upside down and large creatures manifest into being. Simultaneously, Isabella strikes aiming to remove Pieck's head. With quick succession, these two techniques happen at the same time. Was this it? The end of her bout with a legend? No.
Without a worry in the world, Pieck would jump back anyway as the weapon passes through her being, her body turning into Wind passively and turning back within moments as she at the same time releases a powerful blast from the entirety of her body - ripping through the illusory world as well as the elemental blast that'd aim to hit Pieck - sending Isabella flying backward with great strength and prowess. In the chaos and and at the same time the Liquid Nitrogen blast happens, several formuale would flow towards Isabella - causing several explosions amidst the confusion.
"No one is here to help Pieck-chan..Reiner, Levi, Annie... Pieck-chan is all alone.. death to a beautiful girl, it's complete madness, isn't it?"
She asks, laughing out across the frozen landscape that results from the Liquid Nitrogen attack.
Passive Techniques:
(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia (Turn into Wind)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn
Active Techniques:
(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation
Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.
(NamikazeronBasutā) – Theory of Waves and Wind
Buster
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).
HP: 160
CP: 970 - 110 = 860
EMS: 4/10
Rinnegan: 2/6
Sanity: 85 - 10 = 76 - 15 = 61
Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (2/7)
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
- Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (1/4)
- Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely.
Isabella smirked fully, for Pieck had fallen into his trap. As the Takamabi flame erupted outwards, carrying with it the shattering mirror world, Pieck would respond with the Incomplete Susanno. Through his Shinkaigan precognitive abilities, Isabella would witness the emergence of the skeletal fist... and then... HE WOULD RETURN IT TO THE VOID. There would be no more Susanno to counter the Takamabi at such a close range, only purple light where the Susanno should have been. This would not only have Pieck in danger of taking the flames and close quarters, but would also drain 15 more sanity from her.
"Pieck-chan wonders if her teammates didn't sacrifice her to get everyone else to safety? Would explain their absence..ssh shhhhh Pieck-chan is NOT talking to you!"
Her laughing continues randomly - Isabella didn't think herself to be a Goddess, but rather, a man? Hilarious indeed. It didn't take much for the red-haired femme fatale to retaliate. A single cartwheel and all hell broke loose - literally. A powerful chakra emerged from Isabella, easily rendering Pieck's own colder element null and void as it altered reality itself with its heat.
"Pieck-chan thinks you can't get hotter than this."
An immediate response as a large ethereal hand manifests, acting as a shield - guarding Pieck adamantly against the blast but at the same time - continuing forward in an almost punch-like motion ripping across the ground and towards Isabella. The ethereal hand would simultaneously have a barrier of chakra envelop it - increasing its defensive potential. A thick black like "substance" would emerge over the hand, interlacing it with the erratic and shocking nature of Draconium as it strikes Isabella - caught within its embrace and unleashing it unto her additionally.
"There is very little that Pieck-chan can't stop!"
She laughs - her mouth dry and her breath trembling. This wasn't funny, and wasn't this perhaps taking things too far already? No, she was more powerful than ever! Unstoppable - unbreakable. But almost out of chakra.
Amidst her train of thought, a single pill is ingested - raising her chakra levels once more. Isabella wasn't a pushover - she would require the greatest of attempts to fell.
( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user, +40 for Rinnegan, +20 from Bia's Augmentation = 140 )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
± (Dorakoniumuton: Gū~in no buki) - Draconium Release: Gwyn's Armory ±
Type: Offense/Defense/Supplementary
Rank: D - S rank
Range: Short - Long range
Chakra: 20 - 80 (-10 per turn)
Damage: 20 - 80
Description: Named after the Lord of Sunlight, Gwyn's Armory is the base technique of Draconium where the user will be able to manipulate it in its stable and static form. The stable energy is manifested at will and limited only by imagination. This allows the user to form constructs of Draconium either from the air, the ground or their bodies. Due to its stability and inherent properties, the user is able to form armors of Draconium onto themselves or their creations, simple energy swords and weapons of Draconium stable enough to be used as normal weapons as well as static platforms and intricate structures to transverse on. The Draconium carries no sound nor heat upon creation and carries the color the user wills it to over its dark black interior. Upon interaction with a foreign chakra or upon the users' will, the Draconium sizzles and vibrates rapidly, seeking the nearest source. This causes the stable energy to become erratic and cause shocking and burning damage upon impact. The Draconium is capable of exploding when slamming into objects of harder density like Earth or Kaguya bones, for example. Usages below D rank require no hand seals, while those at C rank require one, at B rank two and at S rank, three hand seals. This lasts up to three turns per use and the A rank usages can only be used 4 times and the S rank usages only three times, not in consecutive turns.
(Hyōrōgan) Military Ration Pills (Reference)
Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
HP: 160
CP: 860 - 160 = 600
Chakra Pill: 600 + 50% of total chakra (800) = 1400
EMS: 5/10
Rinnegan: 3/6
Sanity: 61 +3 (used Draconium) = 64
Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (3/7)
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (3/4)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
- Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (2/4)
- Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
Isabella turned around. It was a thing of beauty, to see the Susanoo once more. Isabella had been shifted into the flames of Takamabi, immune to them. They would only serve as a shield for him, and he would take heart to it, for the gods of fortune had left him. As he attempts to materialize the dragon of purple miasma, a technique that would carry enough power to break through both arrows, the roll falls short, and the Dragon comes out weaker than he needed it to be. He makes the dragon clash with the one arrow that does not carry the power of the Hungry Ghost, easy for him to detect due to his spiritual sensing skill. The arrow, S rank in strength, would have its power dropped by 20 damage as it collides with the dragon, afflicting Pieck with the hindering effects of the Hungry Ghost, while also dropping 7 more sanity points. The other arrow, thankfully, would collide with the powerful flames of Takamabi around Isabella, weakening the glass-flames by 20 points as well ( 130 - 20 ( Hungry Ghost ) = 110 vs 80 ( Neutral Clash ) = 90 ). But Isabella would not allow the opposing Hungry Ghost to latch onto him, for he would counter back with a massive surge of yin chakra from his entire body, with a black malicious aura aimed at breaching through the Susanno with superior damage, and if it touches Pieck, it would feel as if her head is shattering and splintering endlessly."Just gone like that? Hahahaha this doesn't feel very balanced?! It was you, Levi, wasn't it? Fucking traitor! Or maybe it's this annoying voice that keeps telling Pieck-chan something and she can't make out the words?!"The skeletal arm is completely removed from this plane of existence - a technique Pieck hadn't seen before. Extremely dangerous if she had another just like it. No moment is wasted as Pieck's body seems to glitch out of existence - removing her from the path of danger (the Fire and Isabella's follow up) but instead replace her body with that of Isabella, unbeknownst and immediately thrown into the middle of her own technique's embrace."Isabella- Pieck-chan thinks you're amazing but witness greatness of the clan you betrayed!"Pieck screams, laughing maddeningly as when she immediately re-appears where Isabella once was - a skeletal body forms around her very body. It's large size and ominous figure wasn't vert representative of its speed - as its fire two large arrows at 2x Sage Speed - aiming to strike Isabella down. Enhanced with Yin, the arrows boast S rank strength - and would immediately tether to the next technique used.The voices whisper - putting Pieck on edge. She was capable of anything - nothing could stop her now. ( Amenotejikara ) - Heavenly Hand PowerType: SupplementaryRank: SRange: Short - LongChakra: 60 - 140Damage: N/ADescription: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.Note: Can be used up to 5 times, once every 3 turns.Note: After long range use, the user must wait one additional turn between usages.Note: Can only be used by Sasuke Uchiha bios.Note: Requires Rinnegan to be active.Note: User cannot switch places with items on the opponent's body or in hand.( Doujutsu: Susano'o ) - Eye Technique: Sasuke's Tempestuous God of ValorType: Supplementary/Offensive/DefensiveRank: ForbiddenRange: Short-LongChakra: 120 ( +30 per additional turn )Damage: N/A ( -10 to user per turn )Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.Standard:In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.Complete Body:Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.Indra Susano'o:When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost TechniqueType: SupplementaryRank: SRange: N/AChakra Cost: N/A (+50)Damage: N/ADescription: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.Note: Hungry Ghost can only be used on S-rank techniques and below.HP: 160CP: 1400 - 230 = 1170EMS: 6/10Rinnegan: 4/6Sanity: 64 +3 (used Yin) = 67 - 15 = 52 (DAYUM)Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (4/7)
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (4/4)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (3/3)
- Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (3/4)
- Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
It was reaching the finale, and Pieck was not looking well for it. Isabella shook his head, the whispers gone, but his head was still light and woozy from the sanity drainage. It has been the longest he's been in this state, even if his opponent has plunged even further. Isabella laughed as Pieck disabled her own techniques, the hatred in her eyes oh so familiar to Isabella.
"Pieck-chan doesn't understand - the voices - they keep getting louder! Sssshhhh shhhhh shhhhhh SHUT UP"
She screams, as the arrows don't meet their target, but instead clash against the powerful flames she had manifested. Which also didn't seem to harm her in any way. A large focus of chakra as Pieck unleashes a massive circle of the flames to manifest with haste. The flames would aim to deliver the fiery conclusion to Isabella that Pieck had originally planned.
"The blood red eyes - the accursed Doujutsu, it must be ended.."
She says, her eyes turning back to their normal color - the KKG now inaccessible. The latching of the Yin technique would also serve to be hindered in its inception. A dormant seal would trigger, and aim to capture the foreign chakra before it latches onto Pieck's mind - firing it back with the power it was intended to deal.
"Red hair, crazy eyes - are you perhaps my sister?! Hahahaha !!! How did Pieck-chan not notice before?!"
(Katon: Makuro kasō) - Fire Release: Macropyre
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60( +30 = 90)
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha
( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing (Reference)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu (100)
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.
HP: 160
CP: 1170 - 60 = 1110
EMS: 7/10
Rinnegan: 5/6
Sanity: 52 - 7 = 45
Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (4/7)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
- Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (4/4)
- Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
- Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (1/3)
- The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
And now, it's time for the finale. Once again, pulling from her right eye, isabella would summon a massive column of purple miasma, which would drain 10 points from Pieck, but, more importantly, it would burst through the Liquid Nitrogen dragon, punching it upwards while creating a narrow blindspot between Isabella and Pieck. With the randomized elemental strengths and weaknesses of the Reality Rift, it would be stronger than the liquid nitrogen, and would continue on towards Pieck, albeit weakened.
"Hahaha Pieck-chan understands the irony in that, sister- the blood red eyes were a curse, they had to go - begone - leave - be silenced! As family, Pieck-chan is sure you'd understand that - you snuffed them out too, didn't you, Isabella-chwan? Removed them when they bothered you!"
She says, begrudgingly. Pieck's body knew that her time on this field may come to an end sooner rather than later. She was weaker, had to expend more chakra than necessary and the leech had settled in. Isabella's victory seemed within reach - but Pieck wouldn't let up just yet.
Isabella's hands slammed into the ground, unleashing a myriad of her fungal element - to which Pieck responds - breathing a cold breath and manifesting a large dragon that slams into the ground, freezing the entirety of the necrotic approach (aiming to strike Isabella as well). A coating of Wind passively enhances the cold effect.
Simultaneous to this, a passive seal activates - sapping half the damage of the technique, making it easier to counter. Pieck's mind was almost shattered - the effects of Isabella's techniques was something else. The voices grew larger and louder.
"Don't trust them..they aim to hinder you. They hate you. They despise you."
"Pieck-chan knows, please - stop telling me what Pieck-chan knows!"
"They are plotting your death right now."
The voices continue.
Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
(Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost Dragon
Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 120 (-30 to user) (+20 from Doom's Devour = 140)
Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).
Note: -30 damage to user from use of technique
Note: Can only be performed once.
Note: User cannot perform Liquid Nitrogen for Two turns.
(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour (Reference)
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.
Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.
HP: 160 - 30 = 130
CP: 1110 - 150 = 960
EMS: 7/10
Rinnegan: 5/6
Sanity: 45
Sanity Drawbacks:
- The afflicted can only speak in third person. Lasts for seven turns. (5/7)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
- Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
- Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
- The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
- Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (2/3)
- The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.