[Official] Road to Temporal Mastery 6/8

Lili-Chwan

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Isabella arrived at what appeared to be a gigantic wall, separating the village from a complete barren wilderness. Even with her kunoichi prowess, the massive size of the wall proved to be quite a treck for Isabella. Reaching the top, she found herself in a stretch of powerfully solid stone, 20 meters wide, stretching as far as the eyes could see. One side of the wall was an entire city of several stories high buildings, the other side was a desert of rock and stone. And 15 meters in front of her was her opponent.

She did not know this woman.

I was expecting Levi. It appears destiny as wronged you instead. Forgive me for this, but you stand in the way of my goals. And... your hair is a mess.

Isabella quipped, her lashing tongue venomous, but her demeanor majestic. That is, until her entire eyes burnt navy blue, with black smoke bursting from her eyelids. This apparition did not last long, before a purple cosmical galaxy swallowed the flames and bore itself into Isabella's pupils. This transition from her normal burgundy eyes, to the Shinkaigan and then its ultimate form of Uchuu Shinkaigan was swift, even if egregious to look at, and would drain Pieck out of 15 sanity points were she to not avert her eyes.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

That is when a loud shriek pierces across the entire land. If Pieck were to look backwards, in the direction of the sound, she would find a titanic Harrier bird made entirely out of fire. It is sent crashing down on top of Pieck, it's fiery talons stretched wide to plunge into the black-haired Uchiha and rip her apart. Hidden within the hellish harrier bird is the Sabotage Ghost, a yin parasite that upon contact with foreign chakra will disable the usage of the technique that touched it for the remainder of the match.

( Inton: Ikkyoryoutoku no Karitori ) Yin Release: The Talon of the Sweeping Harrier
Type: Supplementary/Offensive
Rank: A-S ( S )
Range: Short-Long
Chakra Cost: 50-60 ( 60 )
Damage Points: 100-120 ( 140 ; +20 Fire Elemental Specialist )
Description: The Sweeping Harrier is a combination between Elemental Ninjutsu and Genjutsu, rooted in Yin's ability to materialize the user's imagination. It exists in a duality between both categories, being the Plummage and the Talon. Talon entails the materialization of a massive elemental Harrier bird, similar to the Phantom Dragon technique, long range from the user, mid-range behind a target. The Raptor will cry out before sweeping down onto the opponent to deal deal harrowing physical damage, based on the tier used. This technique can only be used with Basic Elemental natures, and, similar to Phantom Dragons, it is the manifestation of a Yin curse ghost, which allows a single ghost to embody the technique, for example, Hungry Ghost will be deployed which afflicts the clashing technique with a -20 debuff, whereas Thieving Ghost will be able to seal off the clashing jutsu and create Magpy keys.

Note: This technique can only be used 3 times per battle, requiring a 2 turn cooldown between usage. The Ghost technique has to be posted alongside the jutsu as a reference.
Note: While using this technique, the user is unable to perform other Elemental techniques of the element used in the same turn, nor said element techniques higher than A rank in the turn after it expires and no Yin techniques in the following turn.
( Inton: Shiroari no Jutsu ) - Yin Release: The Ghost of the Sabotage Termite ( Reference )
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Sabotage Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to hindering the usage of other techniques. The user will form the ram hand seal to seal the sabotage ghost within their technique. Sealing the sabotage ghost inside one’s technique happens within the same timeframe as the original technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, hindering it. Once the sabotage ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to feed on the opponent's psyche, and increases the user's fatigue, preventing the re-use of the technique that clashed with the Sabotage Termite. Once the Sabotage Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. Differently from other parasitic Ghosts, Sabotage Ghost will not produce any effects in the initial clash, but will show it's effects in the long term, as the technique that clashed with it will not be able to be reused throughout the duration of the battle ( or Arc ). If the Sabotage Ghost clashes with a combination technique that entails multiple parts/techniques within it, like an Elemental Technique with an Elemental Boost attached, it will fatigue the usage of the main technique. If it clashes with a Mode or a Sustained technique, it will not decrease the turns it can stay active, but will instead prevent it's reuse after it ends.

Note: Can only be used 4 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Atavistic Flame, Anutu, Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost, following the sufficient chakra tier, and restore usages.
Note: Sabotage Ghost can only be used on S-rank techniques and below.

As soon as the Harrier bird appears, though, Isabella would raise her hands, unleashing a quacking amount of mushroom chakra which would erupt across the entirety of the wall as blade upon blade of steal-sharp lichen, shredding the top of the battlefield as they travel to impale Pieck. A purple light shines through the blades of mushroom, which would drain Pieck by 15 sanity points just by witnessing it while bolstering their damage even further, and keeping the ever-shifting erupting and retracting blades in the battlefield for one additional turn.

( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 ( 110 ; +30 Chaos )
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.

*Can only be used 4 times per battle*
*Can only be used once every two turns*
(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity.
Note: Usable three times per battle, once every three turns.

Chaos Roll: +30
S&W Roll: Earth

Isabella Stats
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 2000 - 10 - 30 - 60 - 40 - 60 = 1800
Sanity: 100 - 7.5 = 92.5
Sanity Drawback: 1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 1 / 7 )[/Spoiler]
 

Detective L

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What a combo to come back to..could even be a one-shot LMAO



"I honestly didn't expect you to go after my hair - it's a fashion statement! And I'm a much better sport than Levi,, anyway."

Pieck said, her voice travelling across the wall, slightly annoyed.

The Queen stood before her, as graceful as ever - stories of her conquests and exploits were well known, but none could really enunciate the presence she carried with her. Such powerful chakra. Without a moment's notice, her eyes would merge and transform. Averting her eyes, Pieck wouldn't waste a moment to do the same passively - challenging the cosmic eyes with her own demonic Doutjutsu in its eternal form. Perhaps Isabella had figured out something beyond even the Rinnegan? Who could say.

A loud shriek turns her attention backwards as a massive bird made of flames erupts from the skies. Pieck would react by spinning off the heel of her left foot, as she spins and unleashing a powerful blast of Fire towards the incoming bird - easily matching it in size and scale - as well as power. The fireball becomes emblazoned with the dark flames of Amaterasu and a coating of Wind to match the bird's prowess.

"Fried birdy."

The wall rumbles as Isabella focuses her chakra into the wall, unleashing a purple tinted mushrooms that rip through the ground travelling towards Pieck.

"Oh shiiiiiit."

She exclaims, pulling a scroll and her blade from her pouch and sheath - and slamming it to the ground. With two hand seals, a massive amount of Soapstone chakra burst from all around Pieck - swinging and swaying, creating large tendril like structures that envelop the entirety of the wall, limiting the approach of the Mushrooms as well as placing Isabella within the confines of several Sopastone curved walls and hallways. The floor is difficult to move on and the area now unknown - only Pieck's laughter can be faintly heard.

"You don't hold back, do you?"

Passively Activated:

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
Active Techniques:
( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 (+20 from Doom Devour = 140)
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Sasuke Uchiha with EMS activated.
Note: Cannot be used in consecutive turns.
(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour (Reference)
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.
Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.
Toseki: Shutsugen no Obatala - Soapstone Release: Advent of Obatala
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40(-20 to repair the labyrinth)
Damage: N/A
Description: The user brings out an empty scroll and smears blood upon it while making two handseals. Having done the ritual, he would slam the scroll to the ground while imbuing large amount of his chakra. He would then summon a massive structure that span a 100m area around the terrain. The structure is an entire city with intricate structures/labyrinth and ancient architecture all made of soapstone. Even the ground is made of soapstone and the walls of the city or buildings within the city could reach up to a height of 50m. Depending on the user, he can make it so that he and his opponent are already in the labyrinth or He is outside the structure. The entire structure is very slippery and unable to stand on and due to the slipperiness, no one is able to get a good foothold (even if they focus chakra to the sole of their foot), though the user would clad his foots or other parts of his body in soapstone chakra which allows him to move, have a good grip or stand in the terrain. Due to the slipperiness, the user is able to with proper training, ski on the slippery terrain though because the surface of the terrain and the user's feet are now with entirely no friction while skiing, the user would be moving with fluidity and grace allowing his movement to be wavy(irregular zig zag) thus he is difficult to aim at. The terrain /structure is permanent that remains on the terrain even when not in use. A special feature of the terrain is an array of marking all around it covering the entire terrain grounds and walls. The markings are like glyph but they are actually seals that activate upon the opponent's chakra. Should the opponent try to channel chakra through it into the ground, the seals activate and eats the chakra. This makes the usage of a jutsu from below impossible. Unless the entire labyrinth is destroyed all at once without a trace of soapstone left, The user can with one handseal, repair the labyrinth to its former state. This can only be done 3x per battle.
NOTE: The Fuin seal is A-rank though while the labyrinth itself is S-rank in magnitude and durability
NOTE: Usable only once per battle
NOTE: Once used, no soapstone above S-rank in the next turn.
NOTE: Repairing the labyrinth counts as a move
HP: 160
CP: 1600 - 220 = 1380
Sanity: 100 - 15 = 85
Sanity Drawbacks:
  1. The afflicted can only speak in third person. Lasts for seven turns.
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
 
Last edited:

Lili-Chwan

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What a combo to come back to..could even be a one-shot LMAO



"I honestly didn't expect you to go after my hair - it's a fashion statement! And I'm a much better sport than Levi,, anyway."

Pieck said, her voice travelling across the wall, slightly annoyed.

The Queen stood before her, as graceful as ever - stories of her conquests and exploits were well known, but none could really enunciate the presence she carried with her. Such powerful chakra. Without a moment's notice, her eyes would merge and transform. Averting her eyes, Pieck wouldn't waste a moment to do the same passively - challenging the cosmic eyes with her own demonic Doutjutsu in its eternal form. Perhaps Isabella had figured out something beyond even the Rinnegan? Who could say.

A loud shriek turns her attention backwards as a massive bird made of flames erupts from the skies. Pieck would react by spinning off the heel of her left foot, as she spins and unleashing a powerful blast of Fire towards the incoming bird - easily matching it in size and scale - as well as power. The fireball becomes emblazoned with the dark flames of Amaterasu and a coating of Wind to match the bird's prowess.

"Fried birdy."

The wall rumbles as Isabella focuses her chakra into the wall, unleashing a purple tinted mushrooms that rip through the ground travelling towards Pieck.

"Oh shiiiiiit."

She exclaims, pulling a scroll and her blade from her pouch and sheath - and slamming it to the ground. With two hand seals, a massive amount of Soapstone chakra burst from all around Pieck - swinging and swaying, creating large tendril like structures that envelop the entirety of the wall, limiting the approach of the Mushrooms as well as placing Isabella within the confines of several Sopastone curved walls and hallways. The floor is difficult to move on and the area now unknown - only Pieck's laughter can be faintly heard.

"You don't hold back, do you?"

Passively Activated:

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
Active Techniques:
( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 (+20 from Doom Devour = 140)
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Sasuke Uchiha with EMS activated.
Note: Cannot be used in consecutive turns.
(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour (Reference)
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.
Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.
Toseki: Shutsugen no Obatala - Soapstone Release: Advent of Obatala
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40(-20 to repair the labyrinth)
Damage: N/A
Description: The user brings out an empty scroll and smears blood upon it while making two handseals. Having done the ritual, he would slam the scroll to the ground while imbuing large amount of his chakra. He would then summon a massive structure that span a 100m area around the terrain. The structure is an entire city with intricate structures/labyrinth and ancient architecture all made of soapstone. Even the ground is made of soapstone and the walls of the city or buildings within the city could reach up to a height of 50m. Depending on the user, he can make it so that he and his opponent are already in the labyrinth or He is outside the structure. The entire structure is very slippery and unable to stand on and due to the slipperiness, no one is able to get a good foothold (even if they focus chakra to the sole of their foot), though the user would clad his foots or other parts of his body in soapstone chakra which allows him to move, have a good grip or stand in the terrain. Due to the slipperiness, the user is able to with proper training, ski on the slippery terrain though because the surface of the terrain and the user's feet are now with entirely no friction while skiing, the user would be moving with fluidity and grace allowing his movement to be wavy(irregular zig zag) thus he is difficult to aim at. The terrain /structure is permanent that remains on the terrain even when not in use. A special feature of the terrain is an array of marking all around it covering the entire terrain grounds and walls. The markings are like glyph but they are actually seals that activate upon the opponent's chakra. Should the opponent try to channel chakra through it into the ground, the seals activate and eats the chakra. This makes the usage of a jutsu from below impossible. Unless the entire labyrinth is destroyed all at once without a trace of soapstone left, The user can with one handseal, repair the labyrinth to its former state. This can only be done 3x per battle.
NOTE: The Fuin seal is A-rank though while the labyrinth itself is S-rank in magnitude and durability
NOTE: Usable only once per battle
NOTE: Once used, no soapstone above S-rank in the next turn.
NOTE: Repairing the labyrinth counts as a move
HP: 160
CP: 1600 - 220 = 1380
Sanity: 100 - 15 = 85
Sanity Drawbacks:
  1. The afflicted can only speak in third person. Lasts for seven turns.
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
Isabella laughs as her opponent produces the soapstone labirynth around them, while tilting her head sideways from time to time, as if she hears whispers around her. Soap was a magnificent element, but it would be no match to the Red Haired Uchiha. A kanji formation appears on every single surface of the soapstone mausoleum as she places a pea-sized orb of kanji for "Sheer Pressure", which immediately compresses the whole construct into a single Shukajo with a completely hollow tube for a staff, entirely made of Soaptsone. Picking the weapon, Isabella swirls it around, launching an extremely fast spinning ring, further enhanced by the slippery and near-frictionless, creating a chakraphobic sphere of chakra that has been boosted one rank further by the Soapstone element compressed inside them and Strength of the Void. They are tossed towards Pieck from all directions, 6 rings flying about to hit her.

( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +20 per turn )
Damage Points: N/A
Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.

Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.
Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.

Void Artifact Specialized Roll: 13 ( Success 1 / 3 Void Infusions )
( Saihachi no Uta: Kāma-Dhātu ) Eighth Verse: Desire Realm
Rank: S
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per sphere per turn) (-20 per sphere regeneration)
Damage Points: 80 ( 120 ; +20 Mamoth Seal, +20 Strength of the Void ( 1 / 4 ) )
Description: The user, after having the rings of their Shakujo separated either from an earlier technique or specifically for this jutsu, will have their rings begin to spin, but differently than normal. Normally, the rings spin along their own circular formation, which would make the ring appear to not be moving at all if one doesn't look closely. This is normally done to make the edges hot with friction and cause it to gain a type of cutting quality. The Kāma-Dhātu has the rings spin on a different axis so quickly that it almost looks like they've formed into small spheres instead of being simply rings from the blurring effect from the high-speed rotation (as if you took a ring or coin and spun it on its side on a table top) [see video below for further explanation]. As the rings spin, the users chakra is sent out to each ring equally and creates a field of chakra around the outside of each ring. As the rings spin, they move at a speed so fast that the chakra cannot cling to the physical being of the ring effectively, which creates a drag-like effect where the chakra from each ring is curved to such a high degree that the other end of the ring connects with the chakra "flowing" from the opposite end, creating a true sphere of chakra surrounding the spinning rings. Each sphere may then be controlled individually with strength granted by the constantly-rotating spheres of chakra equal to a B-rank technique of any element. When these spheres are damaged by C-rank and below techniques, the user may send more chakra to the damaged sphere to regenerate it and raise its strength back up to B-rank.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Can only be used twice per battle
~Must wait a three turn gap between uses
~Rings may return to the Shakujo at any time. Rings are forced to return if damaged by a B-rank technique. If they are damaged by an A-rank or above technique, the user must physically collect the ring as it can't "fly" back to the user being out of chakra
~Regeneration of spheres is a choice of the user's and counts as a move of their turn . Returning to the Shakujo staff if damaged by a C-rank or under technique (including no damage) is also a choice but doesn't count as a move. Rings which are returned to the staff or are damaged by A-rank and above techniques no longer count to the "-5 per sphere per turn" chakra cost

Why would I ever do things half-hassed?

Isabella shouts as she runs behind the rings towards her Uchiha opponent, her eyes manifesting a massive dragon of purple miasma above them, similarly bolstered by Chaos and the Strength of the Void. As it is manifested, the Dragon drains 5 more points from Pieck's Sanity, and attempts to maw down on her from above.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) ( 110 ; +30 Chaos, +20 Strength of the Void ( 2/ 4 ) )
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Chaos Roll: +30
S&W Roll: Fire

Isabella Stats:
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 1800 - 30 - 40 - 40 - 30 = 1660
Sanity: 92.5 + 3 - 2.5 = 93
Sanity Drawback: 1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 2 / 7 )[/Spoiler]

( Mukō: Senmon Chūnyū ) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
 

Detective L

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"Pieck thought it was funny that you'd think tha-"

She says, catching herself speaking about herself in third person! What was this? Her thought process permanently affected and hearing her thoughts ramble about Pieck this, Pieck that - horribly annoying. In the same vein, Isabella seemed to look a bit..hot? Her flowing red hair - her slender body. Pieck's breathing was a bit faster and her heart was racing. There was rumors that Isabella was a desirable beauty - could Pieck - no. Maybe it was just good light.

"Hmph"

Pieck exhales as her technique is quickly compressed into a weapon for Isabella to wield - as she launches several rings towards her, now filled with Soapstone chakra and enhanced by her technique. Utilizing the black flames of Amaterasu, Pieck quickly swings her blade twice - once horizontally and once vertically - unleashing two large arc-like blasts of Amaterasu flames - the inextinguishable fire.

"C'MON LEVI, PIECK-CHAN CAN'T DO THIS ALONE! PIECK-CHAN'S CHAKRA RESERVES WILL SOON BE DEPLETED!"

She screamed - her imagined nakama was nowhere to be seen of the battlefield - hadn't seen him in a few years, the little runt. Yet she could swear he was with her in this - fighting and making progress against the Sage of Deceit. Nonetheless, the wall itself seared as the large "cross" of darkened flame would temporarily obscure Pieck from the well-endowed woman - aiming to obliterate the rings as they come in towards her as well as continue on to the approaching Sage - Pieck herself would move forward in a light sprint.

"Pieck-chan thinks you're..pretty."

She says, blushing behind the heated flames - sword in hand.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven (Reference)

Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.

( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames x2

Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 70
Damage: 140
Description: Once Amaterasu is cast from Sasuke's left eye, he uses his right eye to manipulate the flames and, as such, wield this technique. Sasuke will draw his sword with his dominant hand, surrounding it with black flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Sasuke Uchiha bios and requires the user to have his EMS active.
Note: Can only be used three times.

HP: 160
CP: 1380 - 210 = 1170
Sanity: 85
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (1/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (1/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
 
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"Pieck thought it was funny that you'd think tha-"

She says, catching herself speaking about herself in third person! What was this? Her thought process permanently affected and hearing her thoughts ramble about Pieck this, Pieck that - horribly annoying. In the same vein, Isabella seemed to look a bit..hot? Her flowing red hair - her slender body. Pieck's breathing was a bit faster and her heart was racing. There was rumors that Isabella was a desirable beauty - could Pieck - no. Maybe it was just good light.

"Hmph"

Pieck exhales as her technique is quickly compressed into a weapon for Isabella to wield - as she launches several rings towards her, now filled with Soapstone chakra and enhanced by her technique. Utilizing the black flames of Amaterasu, Pieck quickly swings her blade twice - once horizontally and once vertically - unleashing two large arc-like blasts of Amaterasu flames - the inextinguishable fire.

"C'MON LEVI, PIECK-CHAN CAN'T DO THIS ALONE! PIECK-CHAN'S CHAKRA RESERVES WILL SOON BE DEPLETED!"

She screamed - her imagined nakama was nowhere to be seen of the battlefield - hadn't seen him in a few years, the little runt. Yet she could swear he was with her in this - fighting and making progress against the Sage of Deceit. Nonetheless, the wall itself seared as the large "cross" of darkened flame would temporarily obscure Pieck from the well-endowed woman - aiming to obliterate the rings as they come in towards her as well as continue on to the approaching Sage - Pieck herself would move forward in a light sprint.

"Pieck-chan thinks you're..pretty."

She says, blushing behind the heated flames - sword in hand.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven (Reference)

Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.

( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames x2

Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 70
Damage: 140
Description: Once Amaterasu is cast from Sasuke's left eye, he uses his right eye to manipulate the flames and, as such, wield this technique. Sasuke will draw his sword with his dominant hand, surrounding it with black flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Sasuke Uchiha bios and requires the user to have his EMS active.
Note: Can only be used three times.

HP: 160
CP: 1380 - 210 = 1170
Sanity: 85
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (1/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (1/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
Pieck once again mentioned Levi... maybe he was the one whispering in her mind. Isabella looked around, trying to be as discrete as she could muster, but it was still noticeable how both Uchiha were looking around to complete nothing. As she kept running, her eyes kept peeking at each side from time to time, but no amount of peeking could distract the Red-Haired Uchiha from the massive manifestation of black flames in the form of a cross. The initial barrage of rings would weaken the cross, for the literally nail to shatter it. Literal, in the sense that purple miasma would be summoned from Isabella's eye would form into a colossal purple nail that would shatter through the double crescent cross and continue on towards Pieck, if she is not strong enough to stop it. Another 10 sanity points would be dropped from Pieck.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 (+Chaos) (-20 Health Points) ( 170 ; +30 Chaos, +20 Strength of the Void ( 2 /4 ) )
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

Chaos Roll: +30
S&W: Fire

Following right behind the cross, Isabella would enter Short-Range, and would twirl the Ringless Shukajo around, before swinging towards Pieck's right calf. The arch could be clearly perceived by Pieck, as the Soapstone staff seemingly melts into the flames of decay, and would strike the peroneal nerve from behind the knee, which would cause the involuntary flexion of the leg. That, together with the force from the swing, Isabella would sweep Pieck's legs and trip her to the floor if successful, and the threat of the golden and black flames of decay encasing the shakujo would be boring themselves into Pieck's mind. Except, when Pieck sees Isabella swinging the Shukajo into this arch, she suddenly feels the pain where she could predict it would strike, shattering what Pieck perceives as reality and seemingly appearing as if Isabella broke through the time-space continuum. This is due to Fermi's Contradiction, whereupon Isabella had cast an illusion of time dilation. His movements while seemingly normal to Pieck, were playing in her mind slower than they actually were, and the infusion of Decay chakra through the Five Element Illusion technique would bolster this illusion in order to strike even through the visual genjutsu resilience of the EMS, making her see Isabella prepping the strike when in reality he would already be striking.

You're very pretty yourself, laying on your back suits you.

( Déjà Fu: Uchuujin Mujun ) Déjà Fu: Fermi's Contradiction
Rank: D-S ( S )
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10-40 ( 50 ; +10 Five Element Illusion )
Damage Points: 20-80 ( 120 ; +20 Mamoth Tusk, +20 Strength of the Void ( 3 / 4 ) )
Description: Fermi's Contradiction is the direct application of the First Principle of the style, allowing the user to perform up to 8 physical attacks towards their target(s) which will be cloaked by an illusion of time dilation. The user is able of jumbling down the speed of the illusionary and physical attacks, baffling the target(s) with illusionary punches that phase through their chest, a few seconds before an actual punch strikes them and breaks the illusion, or an illusionary kick targetting the leg and disappearing moments before connecting, as an actual kick was already dealt and broke the illusion. Each physical strike momentarily breaks the illusion which is then recast with the succeeding motion.

S rank can be split into 2 A rank attacks or 4 B Ranks or 8 C ranks, with according damage. A rank can go down to 8 D Rank attacks. B rank can go down to 4 D ranks. C can go down to 2 D Ranks and D can only perform one strike. A Rank and above require 3 turns cooldown between usage. S rank can only be used twice times per battle.
( Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Isabella Stats:
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 1660 - 30 - 60 - 40 - 50 = 1480
Sanity: 93 - 2.5 = 90.5 + 3 + 3 = 96.5
Sanity Drawback: 1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 3 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 1 / 7 )[/Spoiler]
 
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Detective L

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"You're useless, Levi! Maybe Reiner would be better suited in this fight.."

Pieck berates her imaginary help as the purple light breaks through the darkened flames. A nail to the cross - how poetic. She clearly intended to completely destroy Pieck today. Not holding back, nor a half-ass approach. Passively, Pieck's eye would shift and change - almost mimicking the very same purple hue that she's been fighting against - the ripples of the Rinnegan quickly fill her eye. With her hand stretched out, Pieck would absorb the entirety of the technique - nullifying its properties and damage.

"Pieck states that she'd be happier if you were laying atop her, instead."

Within a moment, the Sage was before her - weapon aimed to make her fall as it stretches to her leg. Instinctively, her arms raised up defensively as the Shakujo wrapped around her leg, aiming to trip her backwards. The trip and the movement of the Shakujo don't happen at the same time - but rather, there was a delay. The feeling of the Shakujo being closer before the movement initiated by Isabella. Pieck's eyes had seen this before - and of course, it was Isabella's best feature (outside of her physical ones, that is). Genjutsu.

Her arms release a slight mist - as she releases them and falls to the ground - the very ground would shift. The cold air would rise as Isabella would be pulled from her as she lay on the ground - smiling. The world endlessly stretching and pulling her further and further away from her target who lay as prey to be captured. Isabella would feel the pressure of falling to the ground forward - knees bent - as the world itself seemed to cascade into a ever-extending stretching tunnel coupled with an intense cold breeze. The wall becoming longer and longer, the ground moving faster in a linear fashion and the environment bending inward if one were to look around.

The time-shift dilation brings Isabella from before Pieck to then lay far beyond her - her body switching between being ready to strike, then to the mercy of the increased pressure and cold. A single movement from Pieck sends the tunnel rushing as Pieck gets smaller and in the distance - a glimmering light of a sword as it approaches her from far beyond the tunnel. The sword has a distance to travel, and aim to strike her mid section. Another movement, this one physical - Isabella would feel a strike to her body as Pieck launches herself backwards from her - shifting Isabella's perspective between the oncoming sword and being closer than ever before.

However, the sword would be closer as it appears, aiming to strike Isabella in her disorientation. Pieck's mind however, feels the effects of her eyes - or whatever that purple hue was. Isabella was so perfect - was this really necessary?

"Pieck wishes to not hit your pretty face, Isabella-Chwan."

Passive Techniques:

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.

( Tendō ) - Deva Path

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Gakidō ) - Preta Path

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

Active techniques:

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal

Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

( Shuru-te: Slavin ⋔ Enkei ) Surreal Palm: Astounding Alternative ⋔ Perspective

Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 Yin)
Damage Points: 60
Description: Induces the severance of the strings of reality, detaching the caster from the laws of nature. The user focuses chakra onto the user's arms, crossing them together. The chakra will be extremely concentrated raw chakra, creating a visibly black coating over the user's skin. After crossing one's arms, which allows for a strong block that plays in equal terms with elemental ninjutsu, the user will spread their arms out, and cause the world to appear to bend in but a second, creating an endlessly stretching tunnel with the ground circling over their heads. Inside the Perspective, gravity is fully controlled by user, and, with every motion, gravity can individually affect every entity within the illusion, such so that one can be pulled towards the centre of the tunnel, pressed onto the ground or even feel the entire tunnel rotate or move at great speed. This is meant to overwhelm the opponent, leaving them open to the perfectly balance, in reality, caster, as he deals a series of 5 attacks, mostly consistent of upper torso motions, to factor in the blackened coating of concentrated raw chakra, if it wasn't neutralized in the beginning of this technique, creating a very interesting effect of seeing the world's perspective and gravity changing with every motion the user performs and every attack the user deals out. Every strike onto the opponent will shatter the the illusion temporarily, turning gravity and perspective back to normal for a split second, before another motion tilts the world once again, until the fifth attack breaks the illusion permanently.

*Can only be used 2 times*
*Breaking the coating does not break the illusion, though overpowering it and continuing onto the user will *
*Requires 3 turns in between usages*
*Can't use Ninjutsu or Genjutsu above S rank in the same and following turn*

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion

Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

HP: 160
CP: 970
EMS: 3/10
Rinnegan: 1/6
Sanity: 85 - 10 = 75
Sanity Gain (used Yin Speciality): 75+3 = 76
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (2/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
 

Lili-Chwan

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"You're useless, Levi! Maybe Reiner would be better suited in this fight.."

Pieck berates her imaginary help as the purple light breaks through the darkened flames. A nail to the cross - how poetic. She clearly intended to completely destroy Pieck today. Not holding back, nor a half-ass approach. Passively, Pieck's eye would shift and change - almost mimicking the very same purple hue that she's been fighting against - the ripples of the Rinnegan quickly fill her eye. With her hand stretched out, Pieck would absorb the entirety of the technique - nullifying its properties and damage.

"Pieck states that she'd be happier if you were laying atop her, instead."

Within a moment, the Sage was before her - weapon aimed to make her fall as it stretches to her leg. Instinctively, her arms raised up defensively as the Shakujo wrapped around her leg, aiming to trip her backwards. The trip and the movement of the Shakujo don't happen at the same time - but rather, there was a delay. The feeling of the Shakujo being closer before the movement initiated by Isabella. Pieck's eyes had seen this before - and of course, it was Isabella's best feature (outside of her physical ones, that is). Genjutsu.

Her arms release a slight mist - as she releases them and falls to the ground - the very ground would shift. The cold air would rise as Isabella would be pulled from her as she lay on the ground - smiling. The world endlessly stretching and pulling her further and further away from her target who lay as prey to be captured. Isabella would feel the pressure of falling to the ground forward - knees bent - as the world itself seemed to cascade into a ever-extending stretching tunnel coupled with an intense cold breeze. The wall becoming longer and longer, the ground moving faster in a linear fashion and the environment bending inward if one were to look around.

The time-shift dilation brings Isabella from before Pieck to then lay far beyond her - her body switching between being ready to strike, then to the mercy of the increased pressure and cold. A single movement from Pieck sends the tunnel rushing as Pieck gets smaller and in the distance - a glimmering light of a sword as it approaches her from far beyond the tunnel. The sword has a distance to travel, and aim to strike her mid section. Another movement, this one physical - Isabella would feel a strike to her body as Pieck launches herself backwards from her - shifting Isabella's perspective between the oncoming sword and being closer than ever before.

However, the sword would be closer as it appears, aiming to strike Isabella in her disorientation. Pieck's mind however, feels the effects of her eyes - or whatever that purple hue was. Isabella was so perfect - was this really necessary?

"Pieck wishes to not hit your pretty face, Isabella-Chwan."

Passive Techniques:

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.

( Tendō ) - Deva Path

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Gakidō ) - Preta Path

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

Active techniques:

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal

Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

( Shuru-te: Slavin ⋔ Enkei ) Surreal Palm: Astounding Alternative ⋔ Perspective

Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 Yin)
Damage Points: 60
Description: Induces the severance of the strings of reality, detaching the caster from the laws of nature. The user focuses chakra onto the user's arms, crossing them together. The chakra will be extremely concentrated raw chakra, creating a visibly black coating over the user's skin. After crossing one's arms, which allows for a strong block that plays in equal terms with elemental ninjutsu, the user will spread their arms out, and cause the world to appear to bend in but a second, creating an endlessly stretching tunnel with the ground circling over their heads. Inside the Perspective, gravity is fully controlled by user, and, with every motion, gravity can individually affect every entity within the illusion, such so that one can be pulled towards the centre of the tunnel, pressed onto the ground or even feel the entire tunnel rotate or move at great speed. This is meant to overwhelm the opponent, leaving them open to the perfectly balance, in reality, caster, as he deals a series of 5 attacks, mostly consistent of upper torso motions, to factor in the blackened coating of concentrated raw chakra, if it wasn't neutralized in the beginning of this technique, creating a very interesting effect of seeing the world's perspective and gravity changing with every motion the user performs and every attack the user deals out. Every strike onto the opponent will shatter the the illusion temporarily, turning gravity and perspective back to normal for a split second, before another motion tilts the world once again, until the fifth attack breaks the illusion permanently.

*Can only be used 2 times*
*Breaking the coating does not break the illusion, though overpowering it and continuing onto the user will *
*Requires 3 turns in between usages*
*Can't use Ninjutsu or Genjutsu above S rank in the same and following turn*

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion

Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

HP: 160
CP: 970
EMS: 3/10
Rinnegan: 1/6
Sanity: 85 - 10 = 75
Sanity Gain (used Yin Speciality): 75+3 = 76
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (2/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
Pretty girls shouldn't mock their betters. I am not above hitting a woman.

Isabella said, even her voice sounding graver and raspier. If Pieck wanted to mock his manliness, Isabella would serve this humiliation back tenfold. While Pieck was actively averting her eyes, Isabella was not averting his, and thus the activation of the Rinnegan did not came unnoticed. Regardless, the tell-tale of his own Genjutsu started to pollute his mind. His masterful eye would make note of how his own time-dilation illusion would be pulled into the equal tier gravitational shift illusion of his opponent. When Pieck attempts to back into Isabella, he would open his arms, encased in wind, swinging his shakujo upwards, parrying with the staff, while simultaneously splitting apart the gravitational world. Each side of the world would be topsy turvy and spiraling with the wind-infused genjutsu, but Pieck and Isabella would be down the middle, staring into the open galaxy of the ubberous universe. A myriad of cosmic creatures would approach Pieck with famine-stricken eyes, before Isabella closes both arms again, bringing the swirling staff back up and both halves of the world. This would happen in a split second, even though the wonders of this genjutsu would make Pieck believe it had been much more, and would simultaneously serve to free Isabella from the clutches of Pieck's Genjutsu, parry her body thrust and then swing the staff back against Pieck's exposed head and temple, from the right, at 3 times Isabella's speed ( 11 + 2 ( Yin Spec from catching Pieck in 1 Genjutsu ) = 13 x 3 ( Armoured Sleeved Single Hit ) = 39 Speed ), and the blast that comes from Isabella slapping her left hand back onto the one swinging the staff would be Wind charged, carrying an additional 110 damage to the fold empowered by her Temporal Shinkaigan once more, which would plunge Pieck down by 15 points once more.

(Gaishu Isshoku) - Armour Sleeved Single Hit
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80 ( 120 ; +20 Tusk, +20 Strength of the Void ( 4 / 4 ) )
Description: A very advanced aspect of Bukijutsu entails parrying enemy attacks and responding immediately with a counter attack, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability allows an immediate counter attack following the parry that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.
( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( +1 Rank Surreal Spec )
Damage Points: 80 ( 110 ; +30 Transient )
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity.
Note: Usable three times per battle, once every three turns.

Chaos Roll: +30
Elemental S&W: Fire

Isabella Stats:
SP: 11 + 2 ( Yin Spec 1 Gen ) = 13
TR: 15 x 6 = 90
HP: 230
CP: 1480 - 30 - 40 - 60 = 1350
Sanity: 96.5 + 3 = 99.5 - 7.5 = 92
Sanity Drawback:
1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 4 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 2 / 7 )
 

Detective L

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"Pieck appreciates being called pretty by the Goddess herself - is this flirting??"

Her reaction was something unseen as her own technique is turned against her - manipulating the world itself as it turns upside down and large creatures manifest into being. Simultaneously, Isabella strikes aiming to remove Pieck's head. With quick succession, these two techniques happen at the same time. Was this it? The end of her bout with a legend? No.

Without a worry in the world, Pieck would jump back anyway as the weapon passes through her being, her body turning into Wind passively and turning back within moments as she at the same time releases a powerful blast from the entirety of her body - ripping through the illusory world as well as the elemental blast that'd aim to hit Pieck - sending Isabella flying backward with great strength and prowess. In the chaos and and at the same time the Liquid Nitrogen blast happens, several formuale would flow towards Isabella - causing several explosions amidst the confusion.

"No one is here to help Pieck-chan..Reiner, Levi, Annie... Pieck-chan is all alone.. death to a beautiful girl, it's complete madness, isn't it?"

She asks, laughing out across the frozen landscape that results from the Liquid Nitrogen attack.

Passive Techniques:

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
(Turn into Wind)

Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

Active Techniques:

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation

Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.

(Namikazeron ♦ Basutā) – Theory of Waves and Wind ♦ Buster

Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).

HP: 160
CP: 970 - 110 = 860
EMS: 4/10
Rinnegan: 2/6
Sanity: 85 - 10 = 76 - 15 = 61
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (2/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
  5. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (1/4)
  6. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely.
 

Lili-Chwan

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"Pieck appreciates being called pretty by the Goddess herself - is this flirting??"

Her reaction was something unseen as her own technique is turned against her - manipulating the world itself as it turns upside down and large creatures manifest into being. Simultaneously, Isabella strikes aiming to remove Pieck's head. With quick succession, these two techniques happen at the same time. Was this it? The end of her bout with a legend? No.

Without a worry in the world, Pieck would jump back anyway as the weapon passes through her being, her body turning into Wind passively and turning back within moments as she at the same time releases a powerful blast from the entirety of her body - ripping through the illusory world as well as the elemental blast that'd aim to hit Pieck - sending Isabella flying backward with great strength and prowess. In the chaos and and at the same time the Liquid Nitrogen blast happens, several formuale would flow towards Isabella - causing several explosions amidst the confusion.

"No one is here to help Pieck-chan..Reiner, Levi, Annie... Pieck-chan is all alone.. death to a beautiful girl, it's complete madness, isn't it?"

She asks, laughing out across the frozen landscape that results from the Liquid Nitrogen attack.

Passive Techniques:

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
(Turn into Wind)

Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

Active Techniques:

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation

Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.

(Namikazeron ♦ Basutā) – Theory of Waves and Wind ♦ Buster

Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).

HP: 160
CP: 970 - 110 = 860
EMS: 4/10
Rinnegan: 2/6
Sanity: 85 - 10 = 76 - 15 = 61
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (2/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
  5. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (1/4)
  6. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely.
Goddess? You must be blind if you can't see this hunk of a man besides you. STOP LAUGHING She says the last part to no one.

Isabella would not stand idle as his opponent tries this hail-mary sucker punch move of hers. As Pieck vanishes into her intangible state, and the air around her turns into freezing cold levels, Isabella brings back the heat, further enhanced by his previous Genjutsu latching on ( +10 Chakra, +10 Damage ). With a cartweel, he jumps into his hands, as his spiritual element of High Heaven Fire bursts out of his entire body, even as the soapstone shakujo melts away into nothingness. This would be something novel to Pieck's pretty little eyes, Takamabi the reality-altering flames. As the flames shoot out from Isabella's body, they wouldn't even appear like blades whatsoever. They would appear to be mirrors, shattering and forming endlessly, like looking into a dynamic flame-shaped portal into a world of sharp edges and reflections. Pieck would see herself in these glass-shard flames, her reflection shatering and reforming endlessly before being sliced and shredded by the eruption, the damage being entirely spiritual, but it's chakra tier being enough to shatter and extinguish the liquid nitrogen wave.

Where the glass flames to touch Pieck, the effects of Yomi would kick in: Instead of watching the world of endless shards, Pieck would find herself thrown into it, seeing the sharp jagged mirrors all around her, cutting into her eyes and body. She would be afflicted with the curse of Space Compaction, and she would see everything around her as 4 times smaller than they actually are, including the mocking Isabella hidden between a myriad of reflections and mirrors, every piece of glass and shard. Any technique Pieck atempts to use would come at an hypnotic cost of x4 more chakra than she would actually need, as she starts wasting even more chakra than before.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator ( Jikuu 紙 Space: Compation )
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 70 ; +10 Yin Spec )
Damage Points: 80 - 120 ( 130 ; +10 Yin Spec )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.

Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Without waiting for his opponent to recover, Isabella uses his proximity to the ground to perform one handseal and keep his hands on the ground, activating a complex sealing technique, pinning Pieck on the ground and sealing her ability to use techniques above A rank, while draining huge amounts of chakra from her.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

Specialized Roll: 24 ( Success 1 / 3 )

Isabella Stats:
SP: 11 + 2 ( Yin Spec 1 Gen ) = 13
TR: 15 x 6 = 90
HP: 230
CP: 1350 - 30 - 60 - 30 = 1230
Sanity: 92 + 3 = 95
Sanity Drawback:
1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 5 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 3 / 7 )
Void Infusions: 1 / 3
 
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Detective L

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"Pieck-chan wonders if her teammates didn't sacrifice her to get everyone else to safety? Would explain their absence..ssh shhhhh Pieck-chan is NOT talking to you!"

Her laughing continues randomly - Isabella didn't think herself to be a Goddess, but rather, a man? Hilarious indeed. It didn't take much for the red-haired femme fatale to retaliate. A single cartwheel and all hell broke loose - literally. A powerful chakra emerged from Isabella, easily rendering Pieck's own colder element null and void as it altered reality itself with its heat.

"Pieck-chan thinks you can't get hotter than this."

An immediate response as a large ethereal hand manifests, acting as a shield - guarding Pieck adamantly against the blast but at the same time - continuing forward in an almost punch-like motion ripping across the ground and towards Isabella. The ethereal hand would simultaneously have a barrier of chakra envelop it - increasing its defensive potential. A thick black like "substance" would emerge over the hand, interlacing it with the erratic and shocking nature of Draconium as it strikes Isabella - caught within its embrace and unleashing it unto her additionally.

"There is very little that Pieck-chan can't stop!"

She laughs - her mouth dry and her breath trembling. This wasn't funny, and wasn't this perhaps taking things too far already? No, she was more powerful than ever! Unstoppable - unbreakable. But almost out of chakra.
Amidst her train of thought, a single pill is ingested - raising her chakra levels once more. Isabella wasn't a pushover - she would require the greatest of attempts to fell.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user, +40 for Rinnegan, +20 from Bia's Augmentation = 140 )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation

Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance

± (Dorakoniumuton: Gū~in no buki) - Draconium Release: Gwyn's Armory ±

Type: Offense/Defense/Supplementary
Rank: D - S rank
Range: Short - Long range
Chakra: 20 - 80 (-10 per turn)
Damage: 20 - 80
Description: Named after the Lord of Sunlight, Gwyn's Armory is the base technique of Draconium where the user will be able to manipulate it in its stable and static form. The stable energy is manifested at will and limited only by imagination. This allows the user to form constructs of Draconium either from the air, the ground or their bodies. Due to its stability and inherent properties, the user is able to form armors of Draconium onto themselves or their creations, simple energy swords and weapons of Draconium stable enough to be used as normal weapons as well as static platforms and intricate structures to transverse on. The Draconium carries no sound nor heat upon creation and carries the color the user wills it to over its dark black interior. Upon interaction with a foreign chakra or upon the users' will, the Draconium sizzles and vibrates rapidly, seeking the nearest source. This causes the stable energy to become erratic and cause shocking and burning damage upon impact. The Draconium is capable of exploding when slamming into objects of harder density like Earth or Kaguya bones, for example. Usages below D rank require no hand seals, while those at C rank require one, at B rank two and at S rank, three hand seals. This lasts up to three turns per use and the A rank usages can only be used 4 times and the S rank usages only three times, not in consecutive turns.

(Hyōrōgan) Military Ration Pills (Reference)

Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

HP: 160
CP: 860 - 160 = 600
Chakra Pill: 600 + 50% of total chakra (800) = 1400
EMS: 5/10
Rinnegan: 3/6
Sanity: 61 +3 (used Draconium) = 64
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (3/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (3/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
  5. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (2/4)
  6. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
 

Lili-Chwan

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"Pieck-chan wonders if her teammates didn't sacrifice her to get everyone else to safety? Would explain their absence..ssh shhhhh Pieck-chan is NOT talking to you!"

Her laughing continues randomly - Isabella didn't think herself to be a Goddess, but rather, a man? Hilarious indeed. It didn't take much for the red-haired femme fatale to retaliate. A single cartwheel and all hell broke loose - literally. A powerful chakra emerged from Isabella, easily rendering Pieck's own colder element null and void as it altered reality itself with its heat.

"Pieck-chan thinks you can't get hotter than this."

An immediate response as a large ethereal hand manifests, acting as a shield - guarding Pieck adamantly against the blast but at the same time - continuing forward in an almost punch-like motion ripping across the ground and towards Isabella. The ethereal hand would simultaneously have a barrier of chakra envelop it - increasing its defensive potential. A thick black like "substance" would emerge over the hand, interlacing it with the erratic and shocking nature of Draconium as it strikes Isabella - caught within its embrace and unleashing it unto her additionally.

"There is very little that Pieck-chan can't stop!"

She laughs - her mouth dry and her breath trembling. This wasn't funny, and wasn't this perhaps taking things too far already? No, she was more powerful than ever! Unstoppable - unbreakable. But almost out of chakra.
Amidst her train of thought, a single pill is ingested - raising her chakra levels once more. Isabella wasn't a pushover - she would require the greatest of attempts to fell.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user, +40 for Rinnegan, +20 from Bia's Augmentation = 140 )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation

Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance

± (Dorakoniumuton: Gū~in no buki) - Draconium Release: Gwyn's Armory ±

Type: Offense/Defense/Supplementary
Rank: D - S rank
Range: Short - Long range
Chakra: 20 - 80 (-10 per turn)
Damage: 20 - 80
Description: Named after the Lord of Sunlight, Gwyn's Armory is the base technique of Draconium where the user will be able to manipulate it in its stable and static form. The stable energy is manifested at will and limited only by imagination. This allows the user to form constructs of Draconium either from the air, the ground or their bodies. Due to its stability and inherent properties, the user is able to form armors of Draconium onto themselves or their creations, simple energy swords and weapons of Draconium stable enough to be used as normal weapons as well as static platforms and intricate structures to transverse on. The Draconium carries no sound nor heat upon creation and carries the color the user wills it to over its dark black interior. Upon interaction with a foreign chakra or upon the users' will, the Draconium sizzles and vibrates rapidly, seeking the nearest source. This causes the stable energy to become erratic and cause shocking and burning damage upon impact. The Draconium is capable of exploding when slamming into objects of harder density like Earth or Kaguya bones, for example. Usages below D rank require no hand seals, while those at C rank require one, at B rank two and at S rank, three hand seals. This lasts up to three turns per use and the A rank usages can only be used 4 times and the S rank usages only three times, not in consecutive turns.

(Hyōrōgan) Military Ration Pills (Reference)

Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

HP: 160
CP: 860 - 160 = 600
Chakra Pill: 600 + 50% of total chakra (800) = 1400
EMS: 5/10
Rinnegan: 3/6
Sanity: 61 +3 (used Draconium) = 64
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (3/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (3/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
  5. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (2/4)
  6. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
Isabella smirked fully, for Pieck had fallen into his trap. As the Takamabi flame erupted outwards, carrying with it the shattering mirror world, Pieck would respond with the Incomplete Susanno. Through his Shinkaigan precognitive abilities, Isabella would witness the emergence of the skeletal fist... and then... HE WOULD RETURN IT TO THE VOID. There would be no more Susanno to counter the Takamabi at such a close range, only purple light where the Susanno should have been. This would not only have Pieck in danger of taking the flames and close quarters, but would also drain 15 more sanity from her.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70) ( 60 )
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

Like a madman, Isabella would not relent, producing one more construct of purple miasma from his eye, searing 7 more sanity points from his opponent, even if this would drain his own sanity even more. A purple dragon would once again manifest atop the wall, bolstered further by a second usage of Strength of the Void, ready to bite down on Pieck, as she is left to deal with the point-blank Takamabi. Sealed within the Dragon is the Hungry Ghost, ready for the first contact with Pieck's chakra.

COME OUT LEVI, THIS FLIRTING GAME OF YOURS WON'T CUT IT!

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn) ( 40 ; +10 Hungry Ghost )
Damage: 60 (+Chaos) ( 110 ; +30 Chaos, +20 Strength of the Void ( 1 / 4 ) )
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Chaos Roll: +30
Elemental S&W: Lightning
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

Isabella Stats:
SP: 11 + 2 ( Yin Spec 1 Gen ) = 13
TR: 15 x 6 = 90
HP: 230
CP: 1230 - 30 - 60 - 30 - 50 = 1060
Sanity: 92 - 7.5 - 3.5 = 81 + 3 = 84
Sanity Drawback:
1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 6 / 7 )
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 4 / 7 )
2.7 The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn ( 1 / 7 )
Void Infusions: 1 / 3 - 1 = 0 / 3 ( Used Strength of the Void )
 
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Detective L

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"Just gone like that? Hahahaha this doesn't feel very balanced?! It was you, Levi, wasn't it? Fucking traitor! Or maybe it's this annoying voice that keeps telling Pieck-chan something and she can't make out the words?!"
The skeletal arm is completely removed from this plane of existence - a technique Pieck hadn't seen before. Extremely dangerous if she had another just like it. No moment is wasted as Pieck's body seems to glitch out of existence - removing her from the path of danger (the Fire and Isabella's follow up) but instead replace her body with that of Isabella, unbeknownst and immediately thrown into the middle of her own technique's embrace.
"Isabella- Pieck-chan thinks you're amazing but witness greatness of the clan you betrayed!"
Pieck screams, laughing maddeningly as when she immediately re-appears where Isabella once was - a skeletal body forms around her very body. It's large size and ominous figure wasn't vert representative of its speed - as its fire two large arrows at 2x Sage Speed - aiming to strike Isabella down. Enhanced with Yin, the arrows boast S rank strength - and would immediately tether to the next technique used.
The voices whisper - putting Pieck on edge. She was capable of anything - nothing could stop her now.
( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.
Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.
Note: Can be used up to 5 times, once every 3 turns.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: User cannot switch places with items on the opponent's body or in hand.
( Doujutsu: Susano'o ) - Eye Technique: Sasuke's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.
Indra Susano'o:
When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.
Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.
Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.
Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
HP: 160
CP: 1400 - 230 = 1170
EMS: 6/10
Rinnegan: 4/6
Sanity: 64 +3 (used Yin) = 67 - 15 = 52 (DAYUM)
Sanity Drawbacks:
  1. The afflicted can only speak in third person. Lasts for seven turns. (4/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (4/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (3/3)
  5. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (3/4)
  6. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
 

Lili-Chwan

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"Just gone like that? Hahahaha this doesn't feel very balanced?! It was you, Levi, wasn't it? Fucking traitor! Or maybe it's this annoying voice that keeps telling Pieck-chan something and she can't make out the words?!"
The skeletal arm is completely removed from this plane of existence - a technique Pieck hadn't seen before. Extremely dangerous if she had another just like it. No moment is wasted as Pieck's body seems to glitch out of existence - removing her from the path of danger (the Fire and Isabella's follow up) but instead replace her body with that of Isabella, unbeknownst and immediately thrown into the middle of her own technique's embrace.
"Isabella- Pieck-chan thinks you're amazing but witness greatness of the clan you betrayed!"
Pieck screams, laughing maddeningly as when she immediately re-appears where Isabella once was - a skeletal body forms around her very body. It's large size and ominous figure wasn't vert representative of its speed - as its fire two large arrows at 2x Sage Speed - aiming to strike Isabella down. Enhanced with Yin, the arrows boast S rank strength - and would immediately tether to the next technique used.
The voices whisper - putting Pieck on edge. She was capable of anything - nothing could stop her now.
( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.
Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.
Note: Can be used up to 5 times, once every 3 turns.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: User cannot switch places with items on the opponent's body or in hand.
( Doujutsu: Susano'o ) - Eye Technique: Sasuke's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.
Indra Susano'o:
When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.
Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.
Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.
Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
HP: 160
CP: 1400 - 230 = 1170
EMS: 6/10
Rinnegan: 4/6
Sanity: 64 +3 (used Yin) = 67 - 15 = 52 (DAYUM)
Sanity Drawbacks:
  1. The afflicted can only speak in third person. Lasts for seven turns. (4/7)
  2. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (4/4)
  3. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (3/3)
  5. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (3/4)
  6. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
Isabella turned around. It was a thing of beauty, to see the Susanoo once more. Isabella had been shifted into the flames of Takamabi, immune to them. They would only serve as a shield for him, and he would take heart to it, for the gods of fortune had left him. As he attempts to materialize the dragon of purple miasma, a technique that would carry enough power to break through both arrows, the roll falls short, and the Dragon comes out weaker than he needed it to be. He makes the dragon clash with the one arrow that does not carry the power of the Hungry Ghost, easy for him to detect due to his spiritual sensing skill. The arrow, S rank in strength, would have its power dropped by 20 damage as it collides with the dragon, afflicting Pieck with the hindering effects of the Hungry Ghost, while also dropping 7 more sanity points. The other arrow, thankfully, would collide with the powerful flames of Takamabi around Isabella, weakening the glass-flames by 20 points as well ( 130 - 20 ( Hungry Ghost ) = 110 vs 80 ( Neutral Clash ) = 90 ). But Isabella would not allow the opposing Hungry Ghost to latch onto him, for he would counter back with a massive surge of yin chakra from his entire body, with a black malicious aura aimed at breaching through the Susanno with superior damage, and if it touches Pieck, it would feel as if her head is shattering and splintering endlessly.

Your tactics don't work, to think you'd have to call a wingman just to further up your flirt game!

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn) ( 40 ; +10 Hungry Ghost )
Damage: 60 (+Chaos) ( 80 ; +0 Chaos, +20 Strength of the Void ( 1 / 4 ) )
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Chaos Roll: +0
Elemental S&W: Wind
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( A )
Range: Short
Chakra Cost: 30-50 ( 40 )
Damage Points: 60-100 ( 100 ; +20 Strength of the Void ( 2 / 4 ) )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.

Specialized Roll: 7 ( Sucess 1 / 3 )

Isabella Stats:
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 1060 - 30 - 30 - 50 - 40 = 910
Sanity: 84.5 - 3.5 + 3 + 3 = 87
Sanity Drawback:
1.2 Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. ( 7 / 7 )
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 2 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 5 / 7 )
2.7 The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn ( 2 / 7 )
Void Infusions: 1 / 3 - 1 + 1 = 1 / 3
 
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"Pieck-chan doesn't understand - the voices - they keep getting louder! Sssshhhh shhhhh shhhhhh SHUT UP"

She screams, as the arrows don't meet their target, but instead clash against the powerful flames she had manifested. Which also didn't seem to harm her in any way. A large focus of chakra as Pieck unleashes a massive circle of the flames to manifest with haste. The flames would aim to deliver the fiery conclusion to Isabella that Pieck had originally planned.

"The blood red eyes - the accursed Doujutsu, it must be ended.."

She says, her eyes turning back to their normal color - the KKG now inaccessible. The latching of the Yin technique would also serve to be hindered in its inception. A dormant seal would trigger, and aim to capture the foreign chakra before it latches onto Pieck's mind - firing it back with the power it was intended to deal.

"Red hair, crazy eyes - are you perhaps my sister?! Hahahaha !!! How did Pieck-chan not notice before?!"


(Katon: Makuro kasō) - Fire Release: Macropyre

Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60( +30 = 90)
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing (Reference)

Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu (100)
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.

HP: 160
CP: 1170 - 60 = 1110
EMS: 7/10
Rinnegan: 5/6

Sanity: 52 - 7 = 45
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (4/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (4/4)
  4. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  5. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
  6. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  7. Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (1/3)
  8. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
 

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"Pieck-chan doesn't understand - the voices - they keep getting louder! Sssshhhh shhhhh shhhhhh SHUT UP"

She screams, as the arrows don't meet their target, but instead clash against the powerful flames she had manifested. Which also didn't seem to harm her in any way. A large focus of chakra as Pieck unleashes a massive circle of the flames to manifest with haste. The flames would aim to deliver the fiery conclusion to Isabella that Pieck had originally planned.

"The blood red eyes - the accursed Doujutsu, it must be ended.."

She says, her eyes turning back to their normal color - the KKG now inaccessible. The latching of the Yin technique would also serve to be hindered in its inception. A dormant seal would trigger, and aim to capture the foreign chakra before it latches onto Pieck's mind - firing it back with the power it was intended to deal.

"Red hair, crazy eyes - are you perhaps my sister?! Hahahaha !!! How did Pieck-chan not notice before?!"


(Katon: Makuro kasō) - Fire Release: Macropyre

Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60( +30 = 90)
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing (Reference)

Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu (100)
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.

HP: 160
CP: 1170 - 60 = 1110
EMS: 7/10
Rinnegan: 5/6

Sanity: 52 - 7 = 45
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (4/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns. (4/4)
  4. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  5. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
  6. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  7. Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (1/3)
  8. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
It was reaching the finale, and Pieck was not looking well for it. Isabella shook his head, the whispers gone, but his head was still light and woozy from the sanity drainage. It has been the longest he's been in this state, even if his opponent has plunged even further. Isabella laughed as Pieck disabled her own techniques, the hatred in her eyes oh so familiar to Isabella.

This right after you called me a traitor to my own bloodline.

She barked, as her hands and body started to black, countless necrotic black hairs of fungal matter growing from her. She would slam them on the ground, raising a grotesque wave of putrid hairy fungus, like a breathing and heaving wall that would puncture through the chakra wave and the macropyre. As the fungal hairs feed upon these two constructs, they corrode both of them into a putrid amalgamation of chakra and fungus, which then turn around and return to Pieck, trying to contact her chakra as well.

(Inton/Masshuru-Muton: Chiyu no Ten'on ) Yin/Mushroom Style: Hairs of Babalú-Aye Ж The Murky Plague
Type: Defensive/Offensive
Rank: A-S ( S )
Range: Short
Chakra Cost: 50-70 ( -20 per turn ) ( 70 )
Damage Points: 100-120 ( 140 ; +20 Strength of the Void ( 3 / 4 ) )
Description: The Hairs of Babalú-Aye is a technique that was developed after the creation of the infamous Murky Plague. By infusing Yin within the creation of the element, the user is capable of augmenting the parasitic and infectious properties of Mushroom, to produce black hairs of fungus throughout their whoçe body or part of it, that are capable of infecting other substances and chakra, and spreading viciously. This takes inspiration from Hands of Sloth, in the sense that, combined with Mushroom Chakra, it inflicts two drawbacks known as Infection and Proliferation, as the fungus invades the targeted organism. Hairs of Babalú-Aye is a mushroom construct augmented with Yin, and does not entail the infusion of this technique in other Mushroom Release Techniques.

Infection - Infection pertains to the user's chakra turned into Mushroom chakra achieving a physical infection within the opponent's chakra system and body, producing the symptoms of a fungal disease. The main effect of this disease is similar to Ergotism, in the sense that the fungal hairs will assimilate and digest the tissues of the target, piercing deeper into the body, spreading gangrene and necrosis. The symptoms start to occur a few moments after contact and progress rapidly. These strands can be used to target other chakra-based constructs, following Mushroom S&W, in order to infect these chakra constructs with symptoms of necrosis/corruption when neutralizing or overpowering another technique, which starts drawing and sapping power from it. It deals 100 damage ( A rank ) or 120 damage ( S rank ).

Proliferation - Following the turn after infection, the effects of Proliferation are felt. Every turn that the condition is left unhealed by Yang chakra or other energies that counter Yin ( Anutu, Natural Energy, etc ) the disease starts sapping the strength and chakra of the target. The effects of Proliferation are felt as a drop in base speed of 1 point. In the S rank variant, the effects stacks per turn up to three times.

Similar to Ophiocordicepts this fungal growth will prioritize the feeding of the locomotive system like bones and muscles, to then take over when the target's health reaches 0 ( Or, in the case of Non-Sentient beings, when the Technique/Substance is overpowered based on Mushroom's elemental S&W ) leading the target to other sources of chakra in the vicinity up to Mid-Range, in order to spread the disease. Afflicted targets, techniques, or organisms, can pass on the Infection and Proliferation effects upon contact with other targets.

Note: Damage dealt by the Hairs of Babalu-Ayé is Physical. It can damage an entity or physical substance until appropriately dealt with through Mushroom's elemental S&W. If the fungus is eradicated before contacting with a vessel, or if it is overpowered by a technique, the Yin effects are not felt. When contact is made with an entity, the effects of Infection and Proliferation are felt, until appropriately countered by Yang, Natural Energy or Anutu. To clarify, the mushroom strands can be dealt with by any appropriate technique, like Fire Release, following Mushroom's S&W. The Yin Auxiliary effects are damage done to the Spirit and can be countered by Yin, Yang, Senjutsu or Anutu surges or Spiritual Healing techniques. The Physical Damage of the technique can be healed by the same techniques and also Medjutsu of appropriate rank.

Note: Following the normal technique interaction rules, when overpowering a technique, the fungal hairs will penetrate and permeate the technique, their chakra holding the countered technique together like an empty vessel, and will then redirect this amalgamation to the nearest chakra source up to mid range ( Barring the user's chakra, own summons or own creations ). It suffers the appropriate damage drawback unless dealing with techniques with 31 damage less than it.

Note: The A rank variant can only be used 3 times per battle. The user is unable to perform Mushroom or Yin techniques higher than S rank for the duration of the technique or up to 2 turns afterward. The S rank variant can only be used 2 times per battle. The user is unable to perform Mushroom or Yin techniques higher than A rank for the duration of the technique or up to 2 turns afterward. The user suffers a drawback of -30 damage to techniques used after this one ends for 2 turns. This counts as a debuff, meaning the user is only capable of externally boost their techniques once for this duration, while also suffering a drawback of -5 points to their Tracking for the same period.

And right after producing the fungal wave of black hairs, Isabella would charge another of his sanity draining techniques, in order to make sure Pieck's sanity would remain low. The purple miasma would be manifested over Isabella's right eye, and would follow a straight and thin line in order to strike through Pieck's eyes directly. Were she to look into the thin beam, she would invariably look into Isabella's eyes as well. With his control over the purple energy from the void, he would have it follow his line of sight, even if pieck were to move. It would serve to drain 5 more sanity, and blind Pieck's left eye.

Isabella has the power of a god, you shall never defeat him!

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 80 ; +20 Strength of the Void ( 4 / 4 ) )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Isabella Stats:
SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 910 - 30 - 70 - 30 = 800
Sanity: 87 + 3 = 90 - 2.5 = 87.5
Sanity Drawback:
1.1 The afflicted can only speak in third person. Lasts for seven turns. ( 1 / 7 )
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 3 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 6 / 7 )
2.6 The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration. ( 1 / 2 )
Void Infusions: 1 / 3
 
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"Hahaha Pieck-chan understands the irony in that, sister- the blood red eyes were a curse, they had to go - begone - leave - be silenced! As family, Pieck-chan is sure you'd understand that - you snuffed them out too, didn't you, Isabella-chwan? Removed them when they bothered you!"

She says, begrudgingly. Pieck's body knew that her time on this field may come to an end sooner rather than later. She was weaker, had to expend more chakra than necessary and the leech had settled in. Isabella's victory seemed within reach - but Pieck wouldn't let up just yet.

Isabella's hands slammed into the ground, unleashing a myriad of her fungal element - to which Pieck responds - breathing a cold breath and manifesting a large dragon that slams into the ground, freezing the entirety of the necrotic approach (aiming to strike Isabella as well). A coating of Wind passively enhances the cold effect.

Simultaneous to this, a passive seal activates - sapping half the damage of the technique, making it easier to counter. Pieck's mind was almost shattered - the effects of Isabella's techniques was something else. The voices grew larger and louder.

"Don't trust them..they aim to hinder you. They hate you. They despise you."
"Pieck-chan knows, please - stop telling me what Pieck-chan knows!"

"They are plotting your death right now."

The voices continue.

Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings (Passive)

Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost Dragon

Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 120 (-30 to user) (+20 from Doom's Devour = 140)
Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).
Note: -30 damage to user from use of technique
Note: Can only be performed once.
Note: User cannot perform Liquid Nitrogen for Two turns.

(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour (Reference)

Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.
Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.

HP: 160 - 30 = 130
CP: 1110 - 150 = 960
EMS: 7/10
Rinnegan: 5/6

Sanity: 45
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (5/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
  5. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  6. Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (2/3)
  7. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
 

Lili-Chwan

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"Hahaha Pieck-chan understands the irony in that, sister- the blood red eyes were a curse, they had to go - begone - leave - be silenced! As family, Pieck-chan is sure you'd understand that - you snuffed them out too, didn't you, Isabella-chwan? Removed them when they bothered you!"

She says, begrudgingly. Pieck's body knew that her time on this field may come to an end sooner rather than later. She was weaker, had to expend more chakra than necessary and the leech had settled in. Isabella's victory seemed within reach - but Pieck wouldn't let up just yet.

Isabella's hands slammed into the ground, unleashing a myriad of her fungal element - to which Pieck responds - breathing a cold breath and manifesting a large dragon that slams into the ground, freezing the entirety of the necrotic approach (aiming to strike Isabella as well). A coating of Wind passively enhances the cold effect.

Simultaneous to this, a passive seal activates - sapping half the damage of the technique, making it easier to counter. Pieck's mind was almost shattered - the effects of Isabella's techniques was something else. The voices grew larger and louder.

"Don't trust them..they aim to hinder you. They hate you. They despise you."
"Pieck-chan knows, please - stop telling me what Pieck-chan knows!"

"They are plotting your death right now."

The voices continue.

Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings (Passive)

Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost Dragon

Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 120 (-30 to user) (+20 from Doom's Devour = 140)
Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).
Note: -30 damage to user from use of technique
Note: Can only be performed once.
Note: User cannot perform Liquid Nitrogen for Two turns.

(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour (Reference)

Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.
Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.

HP: 160 - 30 = 130
CP: 1110 - 150 = 960
EMS: 7/10
Rinnegan: 5/6

Sanity: 45
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (5/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (2/3)
  5. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  6. Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (2/3)
  7. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
And now, it's time for the finale. Once again, pulling from her right eye, isabella would summon a massive column of purple miasma, which would drain 10 points from Pieck, but, more importantly, it would burst through the Liquid Nitrogen dragon, punching it upwards while creating a narrow blindspot between Isabella and Pieck. With the randomized elemental strengths and weaknesses of the Reality Rift, it would be stronger than the liquid nitrogen, and would continue on towards Pieck, albeit weakened.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 (+Chaos) (-20 Health Points) ( 120 ; +30 Chaos -30 Murky Plague Drawback )
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

Chaos: +30
S&W: Lightning

Following right behind, Isabella would step backwards, getting some distance from Pieck, while producing a mass of blue perfume from the floor. This perfume would have the property of disabling Pieck's A ranks and above, while creating an illusion of having been submerged underwater, attempting to disable Pieck's counter.

( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.

*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

Isabella Stats:
SP: 11
TR: 15 x 6 = 90 - 5 = 85
HP: 230
CP: 800 - 30 - 60 - 30 = 680
Sanity: 90 - 5 = 85 + 3 = 88
Sanity Drawback:
1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1 / 7 )
1.8 The character suddenly believes they have changed genders. Lasts for seven turns. ( 7 / 7 )
2.1 Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns.
Void Infusions: 1 / 3
 

Detective L

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"Pieck-chan's sad that sister-chwan has no love for her. It's been so long!"

She cries out - to no avail. The Queen didn't even waste her words on Pieck anymore. The dragon easily conquered - those eyes, they had no business being capable of such monstrosities. Pieck would focus her Yin chakra and manifest two large dragons made of Draconium. Their heads would quickly burst through the offending purple miasma heading her way.

"Haha the voices! The voices, they've gone-"
"We're still here, deary~ Don't trust them, don't trust anyone!"

An older voice stated. A deep growl with each word. Who was it? Was there more? Was Isabella the first of many? Would Reiner join her in her conquest to end Pieck? These thoughts rambled on and on, sometimes as discernable voices, but mostly in the back of her head, like an annoying sibling pecking at your sanity. One sentence at a time.

A large mass of dark blue cloud emanates from afar, Isabella had made some distance between the two. To which Pieck expels a sheet of Wind - trapping it and returning it upon their creator - simultaneously, the two dragons charge at her after dealing with the purple miasma.

"Pieck-chan has a strong dislike for purple hues now."

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons

Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 (+30 = 130) | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

(Futon: Kaiin Kohheru)-Wind Release: Dutch Oven

Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage.
Note:
~Can only be used three times
~Can move or contain a max of A rank gas, poison etc
~Can only be taught by xHoudinii

HP: 130
CP: 960 - 180 = 780
EMS: 7/10
Rinnegan: 5/6

Sanity: 45 - 10 = 35 + 3 (used Yin) = 38
Sanity Drawbacks:

  1. The afflicted can only speak in third person. Lasts for seven turns. (6/7)
  2. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered
  3. Your character begins to hear loud voices in their head. These whispers manifest as those of discord and distrust. The user becomes extremely suspicious of their allies for any reason at all. Lasts indefinitely
  4. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (3/3)
  5. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
  6. Your character becomes convinced that their opponent(s) are close and long-lost relatives. Lasts for three turns. (3/3)
  7. The afflicted become disgusted with their own bloodline, either out of racist hatred or fear. Unable to access your Kekkei Genkai.
 
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