I think it’s very important that we really read what people have to say in this thread, because, honestly, this could be a crossroad for NB in my opinion. I think a lot of the changes that have been made to the RP these last few years have been positive, but many of them have also been radical and wide-ranging, including WSE. I think it’s great that new members will be able to join, but I don’t think that warrants many of the changes that you are listing, LoK. We have successfully created a much more streamlined system where abilities can be achieved with missions and battles. We’ve minimized wasteful training sessions, cut biography tests and generally removed bottlenecks that used to clutter up the daily workings of the RP. That’s great! But we should be very careful about the changes we choose to implement, and why we do so. I have tried to respond to all the things I find interesting, and to explain in concrete details what I imagine to be the solution.
First of all, I think damage reforms are good. They should be made simple and workable. I think we should also consider what implications, of any, they would have on techniques that clash with chakra instead of damage. I wholeheartedly support a simple system of 60 versus 80 gives 20 coming the other way. It’s just logical and intuitive to me. If we choose to keep our current system I would be a little disappointed, but so long as we codify and write it down, as I will elaborate on below, I will be satisfied.
All rules should be codified: for the sake of both new members joining the RP and our old I think we really need to start putting everything to writing. Our way of calculating jutsu clashes, for example. We are talking about damage reforms, and I think that’s a good thing, but we don’t even have the current ones in writing on the site. We should have. By extension I think we should start putting ‘rules’ resulting from fight checks by Mods to writing. If a check has implications for a technique or ability we should put that in a thread. It’s already written in the check, after all; it simply needs to be listed in a comprehensive archive. It doesn’t even have to be organized at first; we can work on that over time. People can just ctrl + f the things they want to find at first. The most important thing is to get everything listed neatly and cohesively. Frankly, all of the rules in the RP Updates thread, i.e. most of the posts in the thread, should really be moved into the rules thread, or new rules threads should be created for them. So many things are listed there, some of them now defunct, and we need to make sure all of those rules are easy to find and separated from the rules that are no longer in effect. Preferably, in the long term, I think an index should be created for all rules threads, perhaps in the style of WSE.
Someone mentioned the timeframe, and although I don’t agree with their suggestion (I think our current rules are fine) I think the rules we have should, again, be written down somewhere where they are easily found.
Custom reevaluations could potentially be good, I believe, but it should all be done in one or more threads where people can be directed after a fight check/mod check, or of their own volition, and the customs should still be usable while they are pending. That way no one loses anything; the thread can be backed up with no drawbacks. Mods will then, by order of urgency, talk about the custom and what, if anything, should be changed, engaging the creator in dialogue and then make the changes as needed. It will be a slow process, but a lot simpler and lot less intrusive. In this way customs that require changes can be changed in an orderly fashion as problems with them arise, instead of in bulk.
We should generally be very careful about biting off more than we can chew. As has been mentioned we are not breezing through customs threads and fight checks. Things are left pending. It’s what happens, but it also means that we should not be spending manpower on things just for the sake of it.
Specialty edits I am honestly neutral about. Do I think it’d be nice to have an increasing number of more variable specialties? Sure! That’s something we can slowly add over time, and people can then choose to sample them if they want to as they update their biographies. That seems like a simple, easily achievable thing. If we work within the current system you would simply have to add a few lines for each new specialty. Easy peasey.
I also agree with Riker’s suggestion to simply and clean up the restrictions to some abilities. Let’s remove the small stuff and just let people choose the abilities they want and buy them with Kumi. I don’t think it should work within the point system you list, LoK, however, which brings me to my final point: I really, really really agree with Drackos point about organizational change fatigue. We need to take care of our core of members who have been here for years and endured a lot of sudden – but still positive I hope – changes. We’ve been working on a lot of big projects that have changed many fundamental things about the RP. Let us not go overboard! Except for the things I’ve listed here I really do not agree with most of these suggestions. The point system in any form… and I even made one in ye olden days. We have a system that work. I don’t think we need more stats either. We have stats for chakra, health, speed, tracking, as you all mention. Could handseals maybe be added to that list? In the long term? Sure, but I honestly feel like it’s a thing that works fine as it is. We have our handseal specializations already and I don’t think there are that many issues popping up about handseal speed. I don’t like the Ninja Paths either; one of the things that drew me to NB was that you could have all the basic elements and just keep building on that foundation. I want to keep that as it is. I’d hate to have canon biographies removed or restricted, although I am not at all opposed to opening up custom biographies for more exotic ability combinations and the like.
First of all, I think damage reforms are good. They should be made simple and workable. I think we should also consider what implications, of any, they would have on techniques that clash with chakra instead of damage. I wholeheartedly support a simple system of 60 versus 80 gives 20 coming the other way. It’s just logical and intuitive to me. If we choose to keep our current system I would be a little disappointed, but so long as we codify and write it down, as I will elaborate on below, I will be satisfied.
All rules should be codified: for the sake of both new members joining the RP and our old I think we really need to start putting everything to writing. Our way of calculating jutsu clashes, for example. We are talking about damage reforms, and I think that’s a good thing, but we don’t even have the current ones in writing on the site. We should have. By extension I think we should start putting ‘rules’ resulting from fight checks by Mods to writing. If a check has implications for a technique or ability we should put that in a thread. It’s already written in the check, after all; it simply needs to be listed in a comprehensive archive. It doesn’t even have to be organized at first; we can work on that over time. People can just ctrl + f the things they want to find at first. The most important thing is to get everything listed neatly and cohesively. Frankly, all of the rules in the RP Updates thread, i.e. most of the posts in the thread, should really be moved into the rules thread, or new rules threads should be created for them. So many things are listed there, some of them now defunct, and we need to make sure all of those rules are easy to find and separated from the rules that are no longer in effect. Preferably, in the long term, I think an index should be created for all rules threads, perhaps in the style of WSE.
Someone mentioned the timeframe, and although I don’t agree with their suggestion (I think our current rules are fine) I think the rules we have should, again, be written down somewhere where they are easily found.
Custom reevaluations could potentially be good, I believe, but it should all be done in one or more threads where people can be directed after a fight check/mod check, or of their own volition, and the customs should still be usable while they are pending. That way no one loses anything; the thread can be backed up with no drawbacks. Mods will then, by order of urgency, talk about the custom and what, if anything, should be changed, engaging the creator in dialogue and then make the changes as needed. It will be a slow process, but a lot simpler and lot less intrusive. In this way customs that require changes can be changed in an orderly fashion as problems with them arise, instead of in bulk.
We should generally be very careful about biting off more than we can chew. As has been mentioned we are not breezing through customs threads and fight checks. Things are left pending. It’s what happens, but it also means that we should not be spending manpower on things just for the sake of it.
Specialty edits I am honestly neutral about. Do I think it’d be nice to have an increasing number of more variable specialties? Sure! That’s something we can slowly add over time, and people can then choose to sample them if they want to as they update their biographies. That seems like a simple, easily achievable thing. If we work within the current system you would simply have to add a few lines for each new specialty. Easy peasey.
I have to say I agree completely with Riker here. Organizationally I think we work very inefficiently. There needs to be more delegation of decision-making powers. More people need to be involved and more people need to be able to make decisions. Having one person being the final say on so many things is simply not a good way of working, especially when we’re talking about volunteer work that obviously comes after real life. I agree with the idea of groups discussing and being able to make decisions on these things. That way, when one or more link fails the group carries on. And yes, we need more people checking customs. There are some staff members who have been offering to help with that and I can only say the more the better. Honestly, in my opinion, this goes hand in hand with having things being codified. Because we rely on discord chats things get buried; assignments, if they are even shared with other staff, are forgotten or left to one person. We should, again, have one thread for staff where assignments (except routine custom checks, for example, which are ‘continual’ assignments that always needs doing) that are not taken care of immediately should be posted in simple bullet points and deleted when done. We need to make EFFECTIVE use of the VOLUNTEER manpower we have, and that means making it as easy as possible to find an assignment to do, and then do it.To piggyback off 2, we don't need any kind of updated stat system. The chakra, health, speed, and damage system as is works well enough.
A suggestion I want to add is that no facet of the RP should depend on one person. Having an RP foreman for final say purposes during discussions is handy, but no part of the RP should be overseen by just one person. Whether it be Sage Missions, permissions for certain fields, checking of certain custom fields, having one person overseeing it just leads to periods where people are dicked over because they'll have periods where they're busy, lazy, or lazy-but-will-call-it-busy. It's an issue that's been in the RP from training to checking to permissions to tests, and never properly addressed. I'm currently dealing with this with you yet again after dealing with it far too many times with other moderators. It's quite possibly been the worst goddamn part about the RP for years now. Instead, have these things overseen by groups of people who discuss things like what missions people will have, who should get permissions for things that were previously RP foreman permission, and have multiple people able to check every custom field, including Medninjutsu, CEs/CEJs, and CCs/CCJs. I know some of these have multiple people, but they clearly need more. Even two people isn't enough for some of these.
And before it's said, I'm aware that fields with multiple people overseeing it still gets backed up. However, the fact that multiple people covering an aspect of the RP still has periods where it's backed up is just all the more reason no facet should be overseen by just one person.
I also agree with Riker’s suggestion to simply and clean up the restrictions to some abilities. Let’s remove the small stuff and just let people choose the abilities they want and buy them with Kumi. I don’t think it should work within the point system you list, LoK, however, which brings me to my final point: I really, really really agree with Drackos point about organizational change fatigue. We need to take care of our core of members who have been here for years and endured a lot of sudden – but still positive I hope – changes. We’ve been working on a lot of big projects that have changed many fundamental things about the RP. Let us not go overboard! Except for the things I’ve listed here I really do not agree with most of these suggestions. The point system in any form… and I even made one in ye olden days. We have a system that work. I don’t think we need more stats either. We have stats for chakra, health, speed, tracking, as you all mention. Could handseals maybe be added to that list? In the long term? Sure, but I honestly feel like it’s a thing that works fine as it is. We have our handseal specializations already and I don’t think there are that many issues popping up about handseal speed. I don’t like the Ninja Paths either; one of the things that drew me to NB was that you could have all the basic elements and just keep building on that foundation. I want to keep that as it is. I’d hate to have canon biographies removed or restricted, although I am not at all opposed to opening up custom biographies for more exotic ability combinations and the like.