Nero's Playbook

Nero

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Let's Start with the Favorite.

Lightning

1.)
( Esuoesu ! Shininrakuen !) S.O.S ! Trouble in Paradise !
Type: Attack
Range: Short-mid
Rank: S
Chakra: 40
Damage: 80
Description: The user jumps into the air using percision of a Sage the user forces himself down while coming down lightning chakra starts flowing out instantly from the feet making a shield of lightning wrap around the body. The user begins a descent with the speed of a third gate - though the descent is uncontrolled and goes only in a single straight line downwards. Once the user hits the ground, the lightning flows outward accompanied by a wave of debris, stunning anyone in mid range and shocking anyone in close range. A deep conical crater is left with the completion of the attack.
~ Can only be used twice per battle.
~ User cannot move at speeds equalling First Gate or higher for the next two turns after each use.
~ No Forbidden or Srank lightning may be used in the same or next turn.

2.)
(Raiton:Chi Raiton hari)Lightning Style:Thousand Lightning needles
Type:Attack
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description:The user gathers up lightning chakra to there hand and shoots a large lightning bolt into the sky and then pours down 1000 skinny needles made out of lightning on the opponent.
Note:This jutsu can only be used twice per battle

3.)
(Raiton: Raitingu Sesshu)-Lighting Style: Lighting Absorption Jutsu
Rank: A
Range: Short
Chakra Cost: 30(-25 to keep it up)
Damage Points: (10 damage to enemy each turn), (15+chakra each turn)
Description: The user touches the opponent and shocks him/her, while absorbing their chakra. This jutsu will only work when the user touches their opponent.

4.)
(Raiton: Akuma Kase) – Lightning Release: Demonic Shackles

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user takes out a scroll and makes two hand seals (tiger – Horse) and then concentrates their lightning chakra to create shackles of lightning shoot out the scroll and bind themselves round the target shocking them into numbness and holding them in place.
Note: Effects of Numbing Last 1 turn.
Note: Binding lasts for 2 turns

5.)
(Ikazuchi Tainai no Kawarimi Jutsu ) - Lightning Body Replacement Technique
Rank: B
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: As an attack targets on the user the user will quickly disperse into a pulse of lightning appearing somewhere else seconds later.
 

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Fire
6.)
(Katon: Hotaru no Mai) – Fire Release: Dance of the Fire Flies

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user shoots from their mouth multiple fireballs of intense heat shoot out like a storm of fireflies and converge on a large area and leave the surrounding area scorched from the intensity of the flames.
Note: Can only be used 3 times.

7.)
(Katon:Katon ookami)Fire Style:Fire wolves
Type:Attack
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description:The user spits out fire and then turns them into a shape of five wolves that run straight into the opponent these wolves can be seperated into different area's or sections.
Note:This jutsu only last for 1 turn, usable only twice per battle.

8.)
(Katon: Tero) Fire Release: Terror
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (User takes 10 damage)
Description: The user does two handseals collecting fire chakra to the throat. As soon as the handsigns are done the user is able to release 5 fire laser segments at any time. These laser segments are extremely hot and mixed with the speed of the release makes it possible for them to go through even dense A rank rock. These segments are fast enough to reach mid range in 5 seconds.
Can only be used twice per battle.
Cant be used next turn.
No Fire jutsu above Brank next turn.

9.)
(Katon: Tenpi Kai) Fire Style: Oven Effect
Type: Supplimentary/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handseal and keeps the handseal going throughout the whole jutsu. The user after making the handseal releases a large amount of fire but a more concentrated fire making it be able to melt any A rank or Lower earth that comes into contact quickly. The fire comes out like a wave and has to be constantly spit out for it to keep going.
Note: Can only be used twice.
Note: No Fire A rank or above the following turn.

10.)
(Katon: Dezātosan) - Fire Release: Desert Sun
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: A jutsu in which the user first makes the Hawk → Rabbit → Tiger → Snake → Monkey they can used this to great effect as It creates a concentration of heat and light in the user’s palm, which affects the surroundings and creates the equivalent of a miragethe user can use flames around him to create the same effect, and may control it to a greater degree, allowing him to create realistic illusions all about an opponent. Such as misleading the number of targets or the users position.
 

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Water
11.)
(Suiton: Pinku Asuparagasu no shi no sutoraiki) Water Release: Pink Asparagus Death Strike
Type: Attack
Range: Short-Mid
Rank: S
Chakra: 40
Damage: 80
Description: The user does five handsigns the handsigns make water spikes erupt from the ground below the opponent. When they erupt they come up at a fast rate in a solid form of water that can pierce rock half way if its the same rank. These spikes can come up in any angle but only ten spikes may be created in the making of the jutsu. They all come up within inches of each other- i.e. one spike cannot be created in one corner of the arena, and another in another corner. It takes about three seconds for the spikes to erupt. The spikes are ten feet tall and extremely sharp.
Can only be used three times.
No water source required.

12.)
(Suiton: Tsunami no Jutsu) Water Technique: Tidal Wave no Jutsu
Type: Attack/Supplimetary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The jutsu can be used as either an offensive technique or as a passive technique. The user will expel a large volume of water from his mouth and then form it into a tidal wave then either surf on the tidal wave and follow up with another jutsu or attack or rush the tidal wave at enemies.

SY Permitted Custom:

(Suiton: Mizu Re-za ) Water Stlye: Water Laser
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.

(Suiso Gufuu)-Hydrogen Typhoon
Rank:S
Type: Attack/Defend
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:This is based on real life science.
The user starts by creating a typhoon of water. He then injects the water with high concentrations of electricity causing a current to pass through the water, causing electrolysis. Electrolysis of water is the decomposition of water (H2O) into oxygen (O2) and hydrogen gas (H2) due to an electric current being passed through the water. Electrolysis of water occurs and pure oxygen and hydrogen form in high concentrations. The hydrogen-oxygen mixture must be ignited by either a separate fire attack or explosive tag. Pure hydrogen-oxygen flames emit ultraviolet light and are nearly invisible to the naked eye [2]. Hydrogen-oxygen flames burn at 3,645 degress fereheit [3] which is considerably higher than the highest temperature white flame which is 2,730 degrees ferenheit [3]. The result of all of this is a typhoon, charged with a high electric current, surrounded by a high intensity flame, that can be used to attack an opponet or down out an on comming attack.
 

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Earth
13.)
(Doton: Awai Batou)Earth Release: Light Abuse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30 (+15 for the rocks to stay the whole turn)
Damage: 60
Description: The user simply does the dragon handseal and makes the earth around the opponent(s) feet swarm around them as thick layers constantly swarming up high, as high as gabunta blinding the opponent and constricting the movements of the opponent as well as hitting him with the debree that is swarming around him as well as lifting him off of the ground.
Can only be used twice.
Can only swarm for one whole turn.

14.)
(Doton: Tsuchi Guuzou no Jutsu) – Earth Release: Earth Statue technique

Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing a couple of hand seals the user will spew a mud like substance from their mouth like a water hose covering the opponent’s body and causing the substance to harden making the appearance of the opponent turning into a statue and restricted their movement for a short period of time.
Note: movement restriction lasts 1 turn.

15.)

(Doton: Doton wa-mu) Earth style: Earth worm
Type: Attack/Supplimentary
Rank: S
Range: Short-Long
Chakra: 40 (+15 if user goes down with it)
Damage: 80
Description: The user focuses his chakra to his foot then stomps his foot creating a large worm under ground (while its under ground the user has a choice to go under ground with him if wanted) with a drill shaped head that can move underground and attack when the user commands it.
Notes:
This worm can only last 2 turns
This worm can only be used once per battle

16.)
(Doton: Doton Indojin) Earth Release: Rock Indian
Type: Defensive/Supplimentary
Rank: A
Range: Short
Chakra: 30
Damage:
Description: The user simply makes one handsign making 4 giant slams shoot up out of the ground from infront, behind, and the sides making a tent around a certain area. The giant slabs are thick sizes of rock as tall as rampart walls and thicker than a mud wall. This tent has no cracks in it so it is extremely dark. The slabs are infused with chakra so nothing can be sensed inside of it.
Wall only stands for one turn.
Can only be used twice.
User takes 10 damage.

17.)
(Doton: Inmetsu Eppei) Earth Technique: Destruction Parade
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handsign forming 15 rasor sharp dense blades within the ground in a short range circle below the user or a targeted area which the blades of earth then spin at an rapid speed going in any direction or angle the user chooses the user then does another handsign to make the rasor blades shoot into the area within the short range area. The targeted area can be any where mid range away from the user. These sharp A rank blades can cut any Arank and below rock jutsu.
Can only be used twice.

18.)
(Doton: Nagashi Kuchi) - Earth Release: Sink Hole
Rank: C
Type: offensive, supplementary, defence
Range: short - mid
Chakra: 15
Damage: 30
Description: After performing the Snake Hand seal the user will turn the ground below his target into a sink hole that will suck them beneath. Its is a snaring technique, used to entrap his foes or slow them.

19.)
(Doton: Kanraku Doragon Ana) Earth Release: Sinking Dragon Hole
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the necessary hand seals, Dog → Bird → Monkey → Dog → Snake the user will slam the ground, creating a large "whirlpool" in the land with this point as the center. Although causing massive damage to the landscape, the technique "whirls" to slow to be fatal to opponents, is thus used merely to catch them off guard or as a distraction.
 

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Wind​
20.)
Fuuton: Kazegan (Wind Release: Wind gun )
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)

21.)
Fuuton: Kaze Shihai (Wind Release: Wind Control )
Rank: A
Type: Supplementary
Range: Short- Long
Chakra: 30
Damage: N/A
Description: The user forms a seal and is able to change the path of thier own wind natured techniques.
example. The user shoots a blast of wind that would typically move in a straight line, the user would then perform this technique to alter the path of the previous technique allowing the blast of wind to change trajectory.

22.)
(Fūton: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of two hand seals and create a torrent of wind to sweep down around the target and encase them in a near-invisible square cell of wind trapping them and restricting their movements.
Note: restraining affects last 1 turn and user must wait two turns before each use.

23.)
(Fūton: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards.
 

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Forbidden, Sound, and Ninjutsu​
24.)

(Oton: Oton anpurifaia) Sound Style: Sound amplifier
Type: Supplimentary/Attack/ Defense
Rank: Srank
Range: Short
Chakra: 40
Damage: 0 (5 to the user when activated)
Description: The user unlockz a seal that amplifies sound giving him better hearing. This jutsu allows the user to hear things from any point on the terrian. This jutsu amplifies sound by 20 damage but also adds chakra on by 10. Every turn this jutsu is active the user takes 5 damage.
Note: This jutsu only last for 3 turns
Can only be used Twice.
Only people who know sound the element and have been taught by nero can use this technique.

25.)

(Buryoku Dou) Force Motion
Type: Supplimentary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user pulls out half of shinobi needles that he has created. Not only has he manipulated the length of the needle but also has attached small metal wires into the needles. The needles and wire while in the users hands are then enforced with chakra into them making them denser making it possible for the needles to pierce through steel or not stoppable or cuttable by a regular kunia if released with the right speed; as well as making it hardly visable due to the size of the needles and wires. When injected into an object the user uses agility and strength to control the targets movements and directions. Derived from Sharingan Windmill. The needles are merely needles that I carry.
Requires 3 tomoe to use.
Can only be used twice in battle.

Zen/Kaito? Customs Permitted:

(Dōjutsu: Adachigahara Nikuyakon) – Eye Technique: Demoness the butcher of souls

Rank: Forbidden
Type: Offence
Range: Mid
Chakra cost: 50
Damage points: 90 (-30 to user)
Description: The user traps the enemy in a illusion where they then find themselves inside a temple of the underworld and standing in front of them is Adachigahara the Demoness wielding a sword of black flames that is then swung down in a stabbing motion through the enemies stomach and causes the enemy target to bleed from their nose and ears from the severe torture of their mind.
(The user receives –30 damage from the stress from chakra control)

Note: Can only be used once.
Note: Can only be used with Mangekyo Sharingan and Eternal Mangekyo Sharingan.

(Dōjutsu: Fudo Nenshou Gekido) – Eye Technique: Fire Gods burning Rage

Rank: Forbidden
Type: Offence
Range: Long
Chakra cost: 50
Damage points: 90 (-30 to user)
Description: The user will cast an illusion over the enemy trapping them in a realm where they see a torrent of red-hot flames burn and surround them and covering them in fire. The fire then burns the victim causing severe mental scaring and leaving the victims in a wrecked state with their body engulfed in sweat from the intensity of the illusion.
(The user receives –30 damage to themselves from the strain of using the technique and causes their eyes to bleed)

Note: Can only be used once per battle
Note: Can only be used with Eternal Mangekyo Sharingan.
Note: Requires eye contact

(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement.

Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode.
Note: Can only be used 2 times
Note: Co-Producer HellsBadass

(Fuuinjutsu: Akuma Toburai Shiyo) – Sealing Technique: Demon Burial Method

Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points 80
Description: The user after performing a few hand seals will create A pentagram of Earth Pillars rapidly come up from the ground and bandages shoot out of the pillars and binding the enemy completely covering them and restricting their movements On the pillars and bandages are explosive tags, which will then explode and bury the enemy in a mound of rubble.
Note: Can only be used once per battle
Note: Co-Produced by HellsBadass

Dragonfly Contract:
26.)
(Kuchiyose no Jutsu: Doragon Furai) Summoning: Dragon Flies
Rank: A
Type: Supplimentary
Range: Short
Chakra: 30
Damage: 60
Description: The user pulls out a small scroll from his back pocket a small scroll that he then unravels by throwing it and when thrown he does the dragon handseal making 100 dragon flies shoot out of the scroll which only takes a matter of seconds for them to completely get out these dragons are double the size of a regular dragon fly. These dragon flies are extremely fast, faster than deidaras humming birds because dragon flies have 2 wings on each side. Every time the dragon fly flaps its wings it has an option to release wind chakra or not when the wind chakra is released it can go up to mid range. Alone one dragon fly can cause small slashes All together can form a Arank blast that can go up to long range twice per battle.
Can only be summoned once.
Lasts a maximum of five turns.
27.)
(Kuchiyose no Jutsu: Doragon Mochimae) Summoning: Dragon Characteristics
Type: Supplimentary
Rank: A
Range: Short
Chakra: 30
Damage: 0 (User takes -15 in the legs)
Description: Using the power of the summoning of the dragon fly contract the user will focus extra chakra into the legs making them stronger as in the 6 legs strength, speed in the legs as the regular body doesnt have wings gaining the speed of the second gate, enhancing the vision of the user so his reaction speed is perfected and also his balance. This ability activates instantly once the chakra is spreaded out through the body through the ram seal.
Can only be done once and only lasts 2 turns.
 

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Radio Frequency​
(Rajio Dosuu: Sendo Wa) Radio Frequency: Death Ring
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user does one handseal that sends out one burst of Low Radio Frequency which makes the opponents mind disoriented and causes blindness. This jutsu leaves a ringing sound within the target/targets making the battlefield extremely uncomfortable for the opponent slowing him down, reducing his movement and reaction speed by 3 levels. The targets vision is now blury and it is harder to move as they are disorientated. These effects last for one turn.
Note: This jutsu can only be used once every two turns.

(Rajio Dosuu: Inu Keiteki) Radio Frequency: Dog Whistle
Type: Supplementary/Attack/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses his chakra into his throat and sends out a low or high frequency whistle causing one of the two effects below. High: Causes deafness for two turns and disrupts S rank fire and Lightning Attacks. Low: Causes blindness and distortion for two turns within movement of the opponent's body making the battle field extremely uncomfortable for the target, reducing their reaction times and speed by 2 levels for 2 turns as they struggle regain control over their body.

Note: Useable once every 2 turns, maximum of 3 uses.

(Rajio Dosuu: Oshi Kiai) Radio Frequency: Pressure High Scream
Type: Attack
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: The user releases a high scream by focusing chakra through the throat creating High Frequency. As soon as it is heard the target becomes deaf for one turn. High Frequency can also disrupt lightning and fire up to B-rank.
Note: Useable once every two turns

(Rajio Dosuu: Dosuu myaku) Radio Frequency Style: Frequency Pulse
Type: Attack
Rank: B
Range: Short-Long
Chakra: 25
Damage: 40
Description: The user focuses radio frequency chakra to his hand and lets out a pulse of high frequency having the effects of high frequency and dealing 40 damage.

(Rajio Dosuu: Dosuu Kyuutai) Radio Frequency Style: Frequency Orb
Type: Attack/Supplimentary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the needed handsigns and forms an orb around the opponent the orb is made out of radio frequency this orb can be manipulated to have low or High Frequency having the effects of the frequencys its the users choice to manipulate it in the way that he/she chooses after having the orb up the user can manipulate the size of the orb making it either short (close to the opponent) or wide (covering multiple opponents).
~Can only be used twice per battle.

(Rajio Dosuu: Dosuu Heki) Radio frequency style: Frequency Burst
Type: Attack/Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (The user takes 10 damage from focusing so much chakra into his hand)
Description: The user focuses his radio frequency chakra to his hand and simply snaps his fingers releasing the chakra and an enormous sound wave of high or low frequency that covers the whole terrian damaging everyone except the user because hes unaffected by radio frequency and by doing this jutsu the user causes the effects of the certain frequency.
This jutsu can only be used once.
No Radio Frequency Jutsu Next turn.

(Rajio Dosuu: Dosuu) Radio Frequency Style: Frequency Unleashed
Type: Attack/Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (The user takes 15 damage from exhastion)
Description: The user does several handsigns after doing these needed hand signs he/she lets out radio frequency chakra amplifing and boosting every sound on the terrian(animals leaves falling etc) making high or low frequency sounds Affecting everybody on the terrian except for the user causing the effects of the certain frequency.
This jutsu can only be used once.
No Srank Radio frequency may be used next turn.

(Rajio Dosuu: Sogekihei) Radio Frequency: Sharpshooter
Type: Supplimentary/Attack
Rank: B
Range: Short-Long
Chakra: 25
Damage: 40
Description: The user does the ram handsign sending out low frequency through out the field once the handsign is done low frequency starts and takes effect instantly. This effects everyone on the field except the user. The low frequency lasts for a whole turn.
Can only be used twice.

Liquid Hydrogen​
(Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will froze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
*Can only be used 2 times per match
*No S-rank liquid hydrogen after this jutsu

(Shin'en Suiton: Shin'en Pirania) Liquid Hydrogen Release: Abysmal Piranha
Rank: C
Type: Attack
Range: Short-Mid
Chakra: 20
Damage: 30
Description: User creates a piranha made of liquid hydrogen that attacks it's targets without mercy. The piranha has sharp fangs and can travel along ground to attack. When in a liquid medium the piranhas' speeds are extremely fast.

(Shin'en Suiton: Shin'en Funshutsu) Liquid Hydrogen Release: Abysmal Eruption
Rank: B
Type: Supplementary
Range: Long
Chakra: 20
Damage: N/A
Description: User causes a lakes worth of liquid hydrogen to erupt from the ground. This acts as water source composed of liquid hydrogen. Snce this water was highly infuse with users chakra, only the user can use the water to perform jutsu.

(Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User creates multiple piranha of liquid hydrogen that swarm in on their target. Devouring everything leaving only bones. When in a liquid medium the piranha's speeds are extremely fast.

(Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
Rank: A
Style: Attack/ Supplementry
Range: Mid
chakra Cost: 30
Damage points: 60
Description: The user performs the needed hand seal and a mist of liquid hydrogen fills the area. However in the creation of the mist, user uses less then the needed amount of chakra, to keep the hydrogen in it's liquid state. Thus making a mist.The mist has the same consistency as Kirigakure No Jutsu, but if the mist meets a source of ignition it blows up, severely damaging/ burning those inside.

(Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain
Rank: S
Type: Attack/ Defense
Range: Short
Chakra: 55
Damage: 80 (-10)
Description: User uses shape manipulation to shape liquid hydrogen into a sword. User uses less chakra than normal used in creating liquid hydrogen to raise it's oxidation rate, giving it more flammability (slightly). User than introduces fire chakra to the outside of the sword to ignite and create a flaming sword of liquid hydrogen. This sword can cut through most elements and even steel. However being aflame users hands are burned each turn in use. User can also release blast of liquid hydrogen from sword. Sword remains until destroyed or released by user.
Note
Only usable twice per battle

(Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
Rank: S
Type: Attack
Range: Mid-Long
Chakra: 55
Damage: 80
Description: The user creates and shoots multiple spheres of abysmal water all around the opponent, the balls then converge upon the enemy from all directions to reduce chance of escape. Once the balls converge on the opponent, they attach together surrounding the enemy, which can either suffocate them or implode upon them. Must be used on a water surface
Note
Can only be used 3 times per battle
No S ranked Liquid Hydrogen jutsu next turn

(Shin'en Suiton: Shin'en)- Liquid Hydrogen Release: Munashii Abysmal Void
Rank: Forbidden
Type: Attack
Range: Short- Mid
Chakra: 110
Damage: 100(-10 user)
Description: Once on a large source of liquid hydrogen, user makes two hands signs to force large amounts charka into the source of liquid hydrogen. Once the second hand sign is made the source erupts into a rectanglar box around opponent(s). The box is devoid of light. It drains all heat sources that are within it, freezing all whom inside.
Note
Must be on a liquid hydrogen source
Can only be used once per battle
No S ranked jutsu next turn

(Shin'en Suiton: Shin'en Kiyome)- Liquid Hydrogen Release: Abysmal Purification
Rank: S
Type: Supplementary
Range: N/A
Chakra: 55
Damage: N/A
Description: User inserts his charka into a water source and forces out all oxygen molecules to convert a water source into a source of pure liquid hydrogen. The released oxygen molecules drastically increases the oxygen level in the surrounding area.

Blitz Impact​
(Souken Shintou: Souken Boufuu) Blitz Impact Release: Blitz Storm
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does a single handsign creating clouds in the sky (if there are none already made) shortly after the clouds form to a mid range near the user the user does an additional 5 handsigns making lightning bolts whip down from the clouds and circle around a short range area. This could trap and electricute the opponent or defend the user. It can only work if the targeted area is mid range away from the user.
Can only be used Twice during a battle.
User takes damage as well if he touches the bolts.

(Souken Shintou: Souken Kumo) Blitz Impact: Blitz Cloud
Rank: B
Type: Supplimentary
Range: Short-Long
Chakra: 20 (+10 each turn)
Damage:
Description: The user does one handsign and creates blitz impact clouds. These clouds are coated with blitz impact and are thick so their resistant to being blown away. These clouds only last for 3 turns. Only Blitz impact can be manipulated from these clouds, by using jutsu.

(Souken Shintou: Shintou Ranchi) Blitz Impact Technique: Impact Launch
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does 10 handseals instantly upon finishing the last handseal 8 pure blitz impact swords appear in the air in a mid range near the user. After doing the last handseal the user is able to do one handseal for each sword making them launch into a direction that the user pleases one at a time. Each sword has a different odd handseal for the effect to work. Each odd handseal doesnt have to be done with two hands (thats why their odd). These blades are 5 feet long and 6 inches wide and are made of nothing but blitz impact chakra.
Can only be done twice during a match.

(Souken Shintou: Souken Nagashi) Blitz Impact Release: Blitz Current
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: An upgraded version of chidori nagashi. Blitz being faster than regular lightning makes this faster than nagashi. The user uses the chakra in his body to make blitz impact chakra to flow around his body just like a regular nagashi and by making one handseal the user can expand the nagashi by sending it out like a wave out to a mid range distance around his areas. The wave is a 360 burst of blitz lightning. Can not be focused into metal objects as the blitz impact will disintegrate it as soon as it enters it.
Can only be used 3 times
 
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