Nathan. finishes my Suiton training

Mudo

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Range of 0-15 meters. [*]2. No water source required and can create a large volume of water that can also be used for mobility purposes.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. The user is susceptible to being the victim of a lightning attack if riding on the water.  [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where the user would want to create a large volume of water in the battle area.
[B]How you would counter it:[/B] By using a focused or non focused lightning attack one can should the person riding the wave easily due to the water's volume.
[B]How you perform it (with as much detail as you can):[/B]
*I begin by forming the Snake hand seal while simultaneously gathering my Suiton chakra. Once I've done this I then release it from my mouth, creating a large amount of water that envelops the training ground nearly entirely.*
 

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Good.

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use

Go stand on the water source. Send your suiton chakra into the water source and manipulate the water to transform into five sharks that will attack my clone.

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Range of 0-15 meters  [*]2. Regenerate if user is battling on a water source. [*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. If the user leaves the water source the sharks disperse. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] Best used in battles where you and your opponent are fighting on a water source.
[B]How you would counter it:[/B] Straying away from a water source is the best way to prevent the use of such a technique.
[B]How you perform it (with as much detail as you can):[/B]
*Walking over towards the water source I begin by gathering my Suiton chakra. Once I've done this I then release it downwards, into the water source, using shape manipulation to create five sharks consisting of water that head towards the clone. Upon contact the five sharks viciously crunch and pull the clone under the water, the clone disperses soon after.*
 

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Great.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

Perform the Dog seal, then send your suiton chakra up into the sky to create a storm cloud that will produce rain, the rain will create a large amount of water that will turn into a wave, that you will you will send towards my clone, my clone will be trapped in the water, the water will drain the clones chakra for two turns only.
 

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Long range. [*]2. Drains the target's chakra for two turns.[*]3. No water source required.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Does no damage. [*]2. Might prove difficult to form if in an arid terrain. (Not sure if this applies to our RP)[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where one would want to summon a large body of water while also wanting to drain the target's chakra.
[B]How you would counter it:[/B] Staying off of the ground/water one could prevent being enveloped within it.
[B]How you perform it (with as much detail as you can):[/B]
*Turning towards the clone I begin by forming the Dog hand seal while simultaneously gathering my suiton chakra. I then send the chakra up into the sky near the clone, prompting a storm cloud to form, producing rain soon after. The rain falls down, forming a large amount of water that turns into a wave, heading towards the clone. The clone is then swept away by the wave, dispersing shortly after due to the chakra drainage.*
 

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Awesome sauce!

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Another sword one.
Jump into the air and stab my clone into the ground, then use your suiton chakra to burst my clone up into the air creating a pillar of water to keep my clone up in the air.
 

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Good water technique to use when at close range. [*]2. Good follow up for a lightning attack.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Requires a sword. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where one would like to cause damage to the opponent and send them into the air simultaneously, hindering their movement. 
[B]How you would counter it:[/B] Since one can see the water materializing below them before the burst of the pillar of water the target can use a technique to quickly move them out of the way or shield themselves from it.
[B]How you perform it (with as much detail as you can):[/B]
*I unsheathe my sword and begin to run towards your clone. Upon entering your clones short range I thrust the sword point first into it's chest area and push it down into the ground. I then gather and release my suiton chakra below the clone, causing a pillar of water to shoot the clone up into the air, dispersing it.*

Alright so I'm a little confused with this technique and it's explanation; In the description it says the user stabs their sword into the ground itself, causing a pillar of water to rise up into the air with the target while also damaging them. Yet you instructed me to stab my clone into the ground, then cause the pillar of water to erupt under the clone to shoot him up, so my problem with that is; wouldn't I get blasted up with the target since I'm pinning him down with the sword? Would the clone even shoot up into the air since it's pinned into the ground with the sword? ._.
 

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Okay. I'm in the wrong here, sorry about that. You're correct, you throw your sword down into the ground, creating a water pillar that actually holds you up into the air or your target if you chose, confusing technique, really sorry about that man. >_>

This is the picture;

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( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Pretty much, gather your suiton chakra to your left or right hand, then release it as a spiraling torrent of water.
 

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Gotcha, thanks for clearing that up. ^_^

Code:
[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Can be used with the wind version of this technique afterwards to create a good combo. [*]2.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Short range of 0-5 meters. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where one is at close range.
[B]How you would counter it:[/B] By either overpowering it with a stronger technique or utilizing a technique to move out of the way. 
[B]How you perform it (with as much detail as you can):[/B]
*I begin by gathering my suiton chakra within my right fist. Once I've gathered enough I then release it through a punching motion straight ahead of me, creating a spiraling torrent of water that hits a nearby tree, breaking it's trunk.*
 

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Well done. xD

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.


Gather your suiton chakra in your hand thus doing this, should create an orb of water that you will proceed to release that will form multiple spearing streams that will go towards my clone.
 

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Reaches a decent range. [*]2. Multiple projectiles that the target needs to keep track of.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. You have to use your hand to sustain the orb in. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where you would want multiple projectiles to attack the enemy with.
[B]How you would counter it:[/B] The best way to counter would be to set up some sort of barrier to block all of the many spiral spears.
[B]How you perform it (with as much detail as you can):[/B]
*I turn towards the clone and begin to gather my Suiton chakra. Once I've gathered enough I then proceed to extend my right hand forward with my palm facing up, creating an orb of water. I then release, using shape manipulation to cause multiple spearing streams to head towards the clone. The clone is struck in the chest area by all the projectiles and disperses soon after.*
 

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Good.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Gather your chakra then release it as crescent shaped blades of water which should follow the arcs of your hand movements.
 

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Multiple projectiles.  [*]2. Can attack all around the enemy.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Can be defended fairly easily since they are projectile based attacks. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where the enemy's movements are hindered, since these are projectiles one has to make sure they make contact.
[B]How you would counter it:[/B] By encasing oneself within something in order to avoid the 360 degree range of attack that the projectiles can take.
[B]How you perform it (with as much detail as you can):[/B]
*I start off by gathering my suiton chakra. Once I've gathered enough I then release it as crescent shaped blades of water that follow the arcs of my various hand movements, making contact with a nearby rock structure.*
 

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A-ranks woo.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Perform the seals, go over to that water source, and extend the water up high, then it will stream down to the ground in one big cascade, doing this creates a huge wave that has heaps of power, pretty much using this jutsu the aftermath will look like a natural disaster.
 

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:D

Code:
[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Changes the terrain after to help with more water techniques.   [*]2. Causes a good amount of damage.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Requires a large amount of hand seals. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where one would like to deal a large amount of damage and change the terrain by adding more water in the area.
[B]How you would counter it:[/B] By moving away from the waterfall's radius one can evade it successfully. 
[B]How you perform it (with as much detail as you can):[/B]
*I walk over to the water and begin performing the required hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, using shape manipulation to extend the water up high into the air. The water then streams down the training area, creating a large wave.*
 

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Good.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Stand on the water source along with my clone, then send your suiton chakra into the water to create four sharks out of the water, the sharks will rush at my clone, knocking him into the air, breaking a few bones and leaving my clone in the air vulnerable to attacks and whatnot.

I ain't a big fan of shark techniques, I've never used them before, seem annoying all in all just to use.
 

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Strong attack that can use the terrain to it's advantage if on water. [*]2. [*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Requires a water source to perform. [*]2. [*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where one would be on a water source and wanted to hinder the opponent's movement.
[B]How you would counter it:[/B] By moving away from the water source or by removing it.
[B]How you perform it (with as much detail as you can):[/B]
*I walk over and stand atop of the water source with my target and begin to gather my suiton chakra. Using shape manipulation I then proceed to form four sharks that race towards the clone. Upon contact the clone is knocked into the air by the sharks, breaking several of it's bones. It then disperses as it hits the Earth soon after.*

Ugh. T_T Are there gonna be a lot of these shark techniques in S ranks too?
 

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I believe there is one S-rank shark technique.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Pretty much use the water source manipulate it into a huge wave, send it toward my clone. The wave has enough power to push back the Eight tales.
 

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[B]One/three advantages (no obvious ones, be creative):
[LIST][*]1. Wide area that it's able to cover.  [*]2. Range of 10-15 meters.[*]3.[*][/LIST]
One/three disadvantages (no obvious ones, be creative):[/B]
[LIST][*]1. Requires a water source. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B] In instances where one is battling near a water source and would like to deal heavy damage while also sending the enemy back.
[B]How you would counter it:[/B] By utilizing an equally powerful ranked technique that may have an elemental advantage over the wave to cause it to disperse or dissipate.  
[B]How you perform it (with as much detail as you can):[/B]
*I walk over to the water source and begin to gather my suiton chakra. Once I've gathered enough I then release it, using the chakra that I had gathered to manipulate the existing water near the area into a large wave that begins to make it's way towards the clone. Upon contact the clone is slammed hard with the wave and disperses soon after.*
 

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Good.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Pretty much perform the seals, gather your suiton chakra in your mouth then release it from your mouth as a big water wall to block incoming attacks from all sides, furthermore it doesn't block your vision, which is pretty good.
 
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