Nāruto's Piggy Bank Of Customs

Naruto.

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Welcome to my piggy bank of customs. U_U Here, I'll post all the custom jutsus I've created and learned. No one other than me may post in this thread.


Customs:​


My Creations :


Lightning Release

1.
2.

Wind Release

3.

Fire Release

4.
5.

Wood Release

6.

7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.

Learnt:


Lightning Release



Wind Release

Elemental Combos



Genjutsu



Taijutsu



Kenjutsu

Wood Release:



Will update this soon.
 
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Naruto.

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Fuuton


My Creations:

(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.

Approved here:

Taught to:

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Learnt:

(Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.

• Usable 2x per battle with 2 turn cool down
• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn
• Only taught by Shady doctor.​

Learnt here:

(Fuuton: Zennou Clap) - Wind Style: Almighty Clap
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed. This technique doesnt continue on towards the opponent and if used with an opponent in close range the force will knock them off their feet
~Can only be used twice per match.
~Can't use S-rank and higher wind jutsus the following turn.
~Can only be taught by Enzup.

Learnt here:

(Wind Release : Hawkeye's vengeance) | Fuuton : Hōkuaino Fukushū
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description:
The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.

1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.

2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.
Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco-*

Learnt here:
 
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Naruto.

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Katon

My Creations:
Katon: Kamino Hikari - Fire Release: The Light Of The Gods
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather a large amount of Fire chakra and will weave a single handseal(Ram), channeling his Fire chakra to the ground. As this is done, a blinding white pillar of fire emerges from the ground, blinding the opponent thus. Then, the user will weave the Dog → Hare handseals as the flame pillar, bursts into very tiny and bright fire embers(5) which have a certain solidity property to them and travel with great speed. They travel outwards and forwards in a 120 degree manner having the capability of exploding everything they touch which forms a large explosion(S-Ranked and upto mid range) if they explode all at once and can be used to particularly kill boss summons. The user with a mental command can control if he wants to detonate a single ember/some of them/or all of them at once. Each singular explosion is C-Ranked and can be used to blow up a limb or a specific body part and the C-Ranked explosion is short ranged.

Notes:
- Can be used twice per battle with a two turn cooldown
- No A-Rank or above Fire jutsus in the same turn.
- If the user causes all of the embers to explode at once, he will be caught if he's in short range of the explosion, meaning the user has to stay atleast at mid-range to not be caught by the collective explosion.
- The embers are very minute and bright, and appear as tiny "bullets" of light, albeit still visible by the naked eye.
- The user needs to focus on his chakra to fuel the explosion.
- Can only be taught by Naruto.

Approved here:

Taught to:

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(Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
Type: Offensive
Rank: A
Range: Short-Long(Short range of the opponent)
Chakra Cost: 30
Damage Points: 60
Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. The specialty of the ash is that once it comes in contact with any medium, it forms a violent explosion, upto mid-range at a 360 degree radius. The user can mentally trigger the explosion or just let the ash stay in the atmosphere. The medium would be air, ground and any solid.
Notes:
- Can be used thrice per battle.
- The user needs to know Ash Pile Burning to perform this.
- Needs a two turn cooldown between usages.
- No A rank or above Fire techniques the next turn.
- Can only be taught by Naruto.

Approved here:

Taught to:

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(Katon: Haikui Satsuijin) - Fire Release: Ash Pile Streaming Murder
Type: Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user gathers and focuses his Katon chakra in any part(s) of his body and converts it into solid and dense ash. Through shape manipulation, the user forms several spiraling streams of ash which act as extensions of his body. The streams look similar to Water Release: Droplet Spear. When the ash streams come in contact with any foreign object, provided it has tangibility, they "push" away the object, while burning it and forming an explosion, which spans up to short range. The explosion is always angled away from the user, so that he doesn't get himself affected by it. The streams are guided by mental commands, and the user can form up to 4 streams and collectively they will always amount to the power of an A-Rank. The streams last for three turns.

Notes:
- No S-Rank or above Fire techniques the same turn.
- Can be used thrice per battle
- The streams extend up to mid range.
- Can only be taught by Naruto.

Taught to:

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Learnt:

(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.
Notes:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.

Learnt here:

(Katon: Kakatsu no Verbti)- Fire Release: Jurisdiction of Verbti
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range movement)
Chakra Cost: 40 (-15 chakra per turn to sustain)
Damage Points: N/A (80 for explosion, 20 when contact with the enemy is made)
Description: The user will gather a large amount of fire chakra, perform 3 hand seals, and release outward from their mouth a dense amount of ash. The user through shape manipulation will turn the ash into a demonic, and aggressive creature. Having a wavy exterior and body composition similar to a human, black in color, with a reddish hue in the outer layer of the creature. This beast of ash is around two meters in length. This beast has a special ability, through its impressive movement and lightweight of ash, it can travel along the ground with great ease and float in the air (movement that can be traced with the naked eye), but also interact with dense, earth-like material, burning anything it touches into ashes, the beast will use this ash it burns for its own deeds, allowing the ash to essentially "stick" on to the beast. This has the beast become larger in size (doubles in size with every interaction it comes with, and the structure must be larger then its body is currently when interacting with it) growing with every earth object it comes into interaction with, however, its overall ability and power remains relatively the same, it simply contains an advantage in brute force. Its second ability, is its adaptability with its own body structure, the beast can split himself in multiple "clones" of itself, each being weaker then the other, with up to eight being able to be made (Each would be C-Rank). These beasts will remain relatively the same, in how it attacks, being able to burn and create explosions relative to its size and rank. They can also come back together, reforging into themselves and its previous state as one body, or simply less bodies then before. Each time they split, the bodies will be decreased in half from its previous size. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. This beast can subdue the opponent by covering them completely with its body, burning them to pulp, it can perform basic body-art movements, where it can skin a person with every attack, or it can be set a blaze to create a large explosion (explosion size is equivalent to the size of its body).
Note: Can only be taught by Noni
Note: Beast lasts for four turns (unless cancelled)
Note: Can only be used twice per battle
Note: Requires two turn cool down before re-use
Note: Cannot use fire S-Rank or above the turn the beast is created
Note: Follows elemental strength and weakness

Learnt here:

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.

Learnt here:

(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.
Note: This jutsu can only be taught by Lucifer.
Note: This jutsu can only be used one per battle.
♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
♦ Note: The user must have mastered the fire element inorder to perform this jutsu.

Learnt here:

(Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames.

Note: Can only be used once per battle.
Note: No A-Rank or above fire techniques in user's next two turns.
Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns.
Note: The user cannot take flight with the wings

Learnt here:

(Katon: Hotarubi) - Fire Release: Firefly Light
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates many small, glowing redish crimson fireballs that is shot torwards the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like fireflies releasing exactly 10 fireflies, the size of gaara's eyebal, flying above the targets head (about 3 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu, each of them but the explosions are more intense thus more powerful, the user can detonate them each one of these fireflies at will. [Example]

Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used trice per battle.
♦ Note: The user cannot use any fire techniques the following turn.
♦ Note: The user cannot perform any other jutsu while controlling the fireflies.

Learnt here:

 
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Naruto.

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Raiton


My Creations:

1) (Raiton: Jigoku No Hakobi-Te) - Lightning Release: Bringer Of Hell
Rank: S
Type: Offense
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers lightning in both hands and performs the Ram → Boar handseals. He then slams his hands on the ground, and a lightning pillar emerges from the ground. He shape manipulates the pillar to form a torture chair made up of lightning. Now, the torture chair looks like a normal torture chair, and the spikes in the chair are made up of lightning, basically the chair is completely made up of lightning. He then outstretches his both hands and claps them, due to which a belt of lightning extends from the chair up to short rangeand binds the opponent to drag him onto the chair and instantly electrocutes him, inflicting very heavy damage to his body, damaging the nerves and muscles producing holes in his cell membranes.
Notes:
- Can be only used thrice per battle
- The user cannot use any Raiton move after this in the same turn
- The user needs to maintain focus over the technique for its entirety.
- Can be only taught by Nāruto[/spoiler]

Approved here:

Taught to:

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2) Raiton: Sankakki keimusho) - Lightning Release: Trianglular Prison
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user gathers a large amount of Lightning chakra and performs the Boar handseal. He then shapes the fingers of both his hands to form a triangle after which he channels lightning chakra into his hands and releases lightning from them, shape manipulating it into a triangle like structure made up of electricity. Once formed, the lightning triangle is released onto the opponent, surrounding him. While the prison is surrounding the opponent, the user has to maintain focus over his chakra to not let the lightning disappear. The lightning triangle is about 2 meters high and 3 meters wide. As the opponent is encased, he gets electrocuted by the lightning continuously, from all 3 sides. The electrocution lasts for 5 seconds, after which the user snaps his fingers to make the lightning prison disperse into thousand tiny sharp lightning spears, piercing the opponent and paralyzing him on almost every single point of his body.
Notes:
- Can only be used twice per battle
- The user cannot use any S-Rank or above lightning jutsu in the next turn
- Can only be taught by Nāruto[/spoiler]

Approved here:

Taught to:

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Learnt:

(Raiton: Kinjitou) - Lightning Release: Pyramid
Rank: Forbidden
Type: Defence|Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90(-5 to user)
Description: After focusing lightning chakra in his dominant hand, the user will thrust it upwards and while transforming the chakra into lightning, releases it into the sky, molding it into a thin beam of lightning. The user will keep sending the beam into the sky for 1 turn. Immediately 1 turn has elapsed, the user will stop sending the beam and open up his hands. Then a beam of lightning will emerge from the sky and spread out in the twinkle of an eye, forming a pyramid around the field with the user being at the center. As soon as the pyramid is formed, a white flash appears inside it and in that split second, everyone inside it, except the user is killed by the lightning.
-User cannot use any lightning technique for the next 2 turns.
-User will be unable to use any Forbidden rank tech for the next 3 turns and any S rank for the 2 turns.
-Usable only once.

Learnt here:

Raiton: Akaaka Ranpu no Rai = Lightning Release: Bright Light of Lightning
Type: Supplementary
Rank: A-rank
Range:Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will start off by concentrating Raiton chakra through his body and through the air and then perform a short row of 4 hand seals. Doing this, will allow him to make all his lightning attacks glow in a blinding light, making the opponent hard to see through them. The lightning would be so bright that the opponent will barely be able to see through them. Yet, any Doujutsu can see through the light up easily. The lightning will blind anyone in short range from the lightning, but won't affect them past that distance.
Note: Lasts for 2 turns.
Note: Once per battle.
Note: Every wind jutsu that the user uses will be weakened with 1 rank (meaning if the user uses S rank wind – it will become A ranked)
Note: No S or above Lightning for 1 turns after this jutsu is over.

Learnt here:

Penginsurasshu - Penguin Slash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will channel their raiton chakra into their hand and stretch it outwards, resulting in a flash of light to appear. Once the flash of light dissipates after a quick moment, two human sized penguins made of raiton can be seen on the immediate sides of the opponent. This is done because the raiton penguins travel from the user's location all the way to the opponent via running at average speed. Anything in the middle of the penguins would be stunned for a short while as the user dashes as fast as they can towards the stunned target to perform a numerous amount of slashes with their sword. After performing the combo, the user will channel raiton chakra into their sword once more and thrust it at the opponent and release it upon making contact, resulting in the opponent getting thrown meters away at high speeds with unfocused raiton crackling over their body.

Note: No raiton over S-rank during this turn
Note: Can be used thrice per battle
Note: No kenjutsu over A-rank for the next turn
Note: Can only be taught by Penguin.

Learnt here:

(Raiton: Taishū no atorakushon)- Lightning Release: Attraction of the Masses
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will gather lightning chakra and release the lightning into a weapon and/or object (kunais, shurikens, etc) that can conduct lightning, the user will then proceed to throw the weapon at the opponent. The user will have to make direct physical contact with the weapon to channel their raiton chakra into it. Once it gets within short-range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material in order to activate the special ability of the technique. Taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was derived from, the user will cause any objects/tools/materials within short-range of the opponent to converge on the opponent's position by releasing the lightning all around and attracting things inward to its source, crushing anything within the vicinity. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc).

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Can only be taught by Joker

Learnt here:

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle

Learnt here:

 
Last edited:

Naruto.

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Kenjutsu

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My Creations:


-

Learnt:

(Supurasshusutā)Star Splash

Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

-Can only be used 2 times
-No chakra related techniques next turn-
-Can only be used with a rapier

Learnt here:[URL="http://narutobase.net/forums/showthread.php?t=600965][x][/URL]​
 
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Naruto.

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Taijutsu

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My Creations:



Learnt:
(Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

Note: Can use twice pr battle
Note: No Wind jutsu the same turn as this
Note: Must wait 2 turns before using this again
Note: No Other Taijutsu move in the same turn as this.

Learnt here:

Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness

Learnt here:


 
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Naruto.

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Genjutsu


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My Creations:

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Learnt:


Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.
Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-


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Mokuton

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(Mokuton: Uragiri umare) | Wood Release: Born Treacherous
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 40(+30 for using the roots offensively)
Damage Points: N/A(60 for using the roots offensively)
Description: With a single handseal, using his ability to manipulate the roots, the user manipulates the roots underground to spread out throughout the ground, to hold the earth firmly. The roots actually form a network underground and also extend above the ground, forming a jungle-floor like terrain. The roots hold the ground so tight, making it impossible to move, and as such prevents both the user and the opponent to use any techniques that alter/move the ground (upto S rank) like creating the S ranked Golem, creating spikes, raising the ground etc.. However, techniques like the swamp of the underworld that change the physical properties of the soil will still be possible, as long as they follow the laws of physics. With a single handseal, the user can manipulate the roots above the ground to attack the opponents like using a whip. The roots are all atleast 15 meters in length, (with the power of A rank, consuming 30 chakra and dealing 60 damage; counts as a move) but with varying thickness.
Notes:
- The user can, if he wishes, create the roots in such a way that it does not hold up the earth, allowing both him and the opponent to perform techniques that involve earth.
- Can only be used once per battle with a two turn cooldown.
- No wood jutsus above S rank in the same or next turn.
- No earth jutsus above S rank in the same or next turn.
- Can only be taught by Nāruto.

Approved here:

Taught To:
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Learnt:
(Mokuton: Cthulhu no kōru) - Wood Release: The Call of Cthulhu
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: Cthulhu is a mix between a giant human, an octopus, and a dragon, and it is a few meters smaller than the wood human, with human-looking arms and legs and huge webbed claws, a pair of rudimentary wings on its back and large dragon-tail. Cthulhu's head is to the entirety of a giant octopus, with ten tentacles surrounding its supposed mouth, which reach his chest. This frightening monster is completely made out of wood and can be created out of the ground after the user performs the Ram->Snake handseals and slams the ground. Cthulhu is very strong and has his own will, so he can move and act on his own, but he is very obedient to his creator. The user can control the monster by maintaining the snake handseal. The monster has a few special abilities. It can extend his tentacles up to same length as the distance between his mouth and his knees and attack or grab the opponent with it. His wings aren’t meant to fly, but they contain countless small openings inside which can release a large amount of pollen that induces sleep when inhaled. When the pollen is released out of the wings, Cthulhu can flap his wings and send the pollen towards the opponent. Cthulhu moves as exactly fast as the Mokujin (wood human) on the ground, it can either move on his legs or legs and arms. Cthulhu can also swim in a big water source.
-Can only be taught by Khallil.
-This technique can only be used once in an event.
-If Cthulhu releases pollen it will count as a jutsu.
-The pollen is visible to the naked eye, and d rank wind is enough to send the pollen back.
-The pollen can affect the user as well.
-This technique can be sustained for 4 turns, but the 4th turn the user has to control Cthulhu or else Cthulhu will start attacking the user as well because of his impatience.
-The user loses 10 chakra points each turn the monster is maintained.

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Elemental Combinations


Learnt:
(Raiton/Doton: Hakai no Sekai) - Lightning/Earth release: World of Destruction
Type: Offense
Rank: A-rank
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user will gather their chakra and stomp their foot on the ground to rise a large rock section up to 10 meters long in size and 2 meters in radius, off the ground around the area where the opponent is located. After two hand seals the user will then charge lightning chakra through the rock section, the lightning will begin to spiral around the rock section while breaking it apart. As the lightning is spiraling apart and the rock section is being broken apart, tendrils of lightning will begin to grow in size to the point anyone close in the radial area would be pierced from the lightning as well as being terribly shocked that would result in numbing the opponent. The rock section will soon turn into rock debris that will follow with the tendrils of lightning basically creating a vortex of lightning with rocks chunks. The rocks would be released outward as projectiles and move anywhere in distance same to the lightning tendrils. The rocks and tendrils of lightning move and are sent at a unpredictable manner making it difficult to understand where they are being launched, further decreasing the possibility of an easy way of evasion.

Note: Counts as two moves in the three move jutsu slot
Note: Must have Lightning up to A-Rank
Note: Must have Earth up to A-Rank
Note: Can only be used three times
Note: Can only be taught by Excālibur

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CFS

Tomahōku no Michi | The Way of the Tomahawk

Type: Tomahōku Gijutsu | Ninjutsu

Background: In the Land of Snow, there lies a cavern deep within the savage lands of the Snow. Deep within this cavern, deep within the darkness, lays a vast and enormous lake, created from the snow and cold weather. The cavern itself is held by several enormous pillars of rock, as if someone built this place, and it could easily be assumed. The reason for this, is because, right in front of this large lake lies a single scroll surrounding by numerous Tomahawks. These weapons and the scroll were discovered by a single person not so long ago. This person came to understand the interpretations and drawings on the scroll that came to represent the style which he had just discovered. The discoverer of this scroll and tomahawks would later become master of The Way of the Tomahawk.

Description on the Abilities and Inner Workings of the Style: The Way of the Tomahawk is a unique and new fighting style, only having just been revealed to the Ninja World. While some practitioners of Kenjutsu and knife fighting styles will mistake it for being less graceful and complex, they would soon realize that there is plenty to learn before one can consider oneself proficient with a tomahawk. To even begin to learn and understand the complex nature of the Tomahawk, one must acquire a minimum of two tomahawks to begin with, yet as the training progresses, one must understand that a total of five tomahawks may be used in combat. These Tomahawks are unique form of small axes that are easy and quick to handle, and they are generally quite small with a triangular head, and some have a hole in the center, big enough to fit swords etc. through it. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a tomahawk such as overhand and side strikes. During this training one will come to learn to utilize two to five tomahawks at once with incredible precision and skill, being capable of tracking one’s own tomahawks with ease while also delivering strong and powerful, and even deep wounds and cuts to the target. Besides the close ranged usage of the Tomahawk style, which is the most essential part, there also exists the ranged aspect of the Tomahawk combat. In this aspect a practitioner will learn to throw all their tomahawks with their hands with impressive precision and speed, considering the wind and that the tomahawk is not aerodynamic. When having trained in the ranged field, one can throw all the tomahawks with such precision and skill that they will be capable of hitting a moving target of up to 30 feet away, while also hitting it with whatever part of the tomahawk they seek. Of course due to both needing tomahawks for close combat and ranged combat, the practitioner is required to be in possession of at least 20 tomahawks while in combat. Returning to the aspect of close combat, one will be trained in dual-wielding tomahawks. Starting with two and building the skill up to becoming capable of wielding five at once. Even though the essential tomahawk fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “capturing” or “hooking” their opponents weapons such as swords, staffs etc. using their tomahawks to redirect their weapons down, to the side and out of the way. The tomahawk fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the tomahawk fighting style, utilized to open up the target and deliver deadly and deep wounds to the targets ribs, lungs etc. If a tomahawk warrior should face another of his kind, he is trained to aim for the shaft of the opponent’s tomahawk in order to quickly disarm him. The techniques and usage of the tomahawks are only limited by the practitioner’s imagination.

After having mastered the usage of the tomahawk, one may think that they have become proficient in the usage of the tomahawk, where in fact, they are still missing an important aspect of the style. One must implement chakra to become a full fletched tomahawk warrior. When utilizing the tomahawk in close combat, one must be capable of transferring their chakra into the tomahawk or tomahawks they are using, making the tomahawks sharper and stronger. Yet the chakra is also needed for more than just making them sharper and stronger, it is also utilized in techniques where the practitioner will use the chakra surrounding the tomahawks to redirect kunai, shuriken, swords and knives etc. The tomahawks that have holes in the center of the heads can be used to interlock the swords in between them, and utilizing the chakra that is transferred into them, it may lock the swords inside them being in capable of pulling them out again. This last note is usually used to simple redirect or push the sword away while then making a quick and deadly offense. Besides having the ability of sharpening the axes and using the chakra and the tomahawks to redirect weapons, it is also used to enhance the size of the tomahawks. This is done in the essence, that the chakra may be used in combat to make the tomahawks have a thick coating of chakra that is compressed to the point where it is capable of physically interact with the surroundings. As such a tomahawk that may be thrown or is aimed to cut someone, the chakra can be used to make a large coating of chakra around the head of the axe which not only enhances the size of the tomahawks head but also increases its blunt and cutting power, while it does not increase the weight of the weapon.

Example Techniques:

The Way of the Tomahawk: Undertow
Type: Offensive
Rank: B
Chakra: 20
Damage: 40
Description: Quite the simple tomahawk technique, where the practitioner will throw a single or multiple tomahawks at their desired target, with great precision. The tomahawk(s) thrown will all have the practitioner’s chakra within them. This chakra will when the tomahawks are thrown, immediately cause the tomahawk(s) to gain a large chakra coating that increases its cutting and blunt force. The result of the impact of one or more tomahawks will push the target back while delivering deep cuts and blunt force to the body of the target.


The Way of the Tomahawk: Reckless Swing
Type: Offensive
Rank: A
Chakra: 30
Damage: 60
Description: The practitioner will gather a considerable amount of his chakra into two of his tomahawks which he will be wielding, one in each hand. Afterwards the practitioner will rain down on the target with multiple downward slashes which are all enhanced by chakra both cutting and blunt force, while gaining a chakra coating that causes the blunt force and cutting edge to be so severe and strong that it may blast down onto the target with enough force to force them into a kneeling position, or even if not prepared, blast them into the ground leaving a small crater with their body in it.


Additional Effects and Restrictions:
- In order to utilize this style one must be in possession of 20 tomahawks
- One must have mastery over Ninjutsu to be capable of utilizing this style
- Must be of Kage rank to learn this style
- Practitioners of this style have much faster reflexes and higher perception than the average Taijutsu Master

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Village Customs
(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball Show Type: Offensive Rank: C-A Range: Short-Long Chakra: 15-30 Damage: 30-60 Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes. Note: Can only be used by Konoha Ninjas Note: If A rank version is used, the user must wait at least 2 turns before using again in any form. Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi) Show Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A (60 if used offensively) Description: All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. Note: Usable only by Konohagakure Ninjas Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move (Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi Show Type: Summoning Rank: A Range: N/A Chakra Cost: 30 Damage: N/A Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first on seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to rank A fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire. -Can only be used once. -Lasts four turns once summoned. -Can release an A-ranked fire blast every other turn which counts towards the user's three moves. (Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre Show Type: Attack Rank: D-A Range: Short-Mid Chakra Cost: 10-30 Damage: 20-60 Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack. -Can only be used by members of Konoha -One tree is equivalent to rank D -A few trees is equivalent to rank C -A thin forest is equivalent to rank B -A large forest is equivalent to rank A (Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy Show Type: Offensive Rank:S-Rank Range:Short-Mid Chakra:40 Damage:80 Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed. -In order to use this jutsu, the user is required to have mastered his Genjutsu training -Usable only twice per battle -Usable only by Konoha Ninjas -Requires user to know the Rasengan (Katon: Ryūsei-gun) – Fire Release: Meteor Shower Show Type: Attack Rank: S Range: Close-Long Chakra Cost: 40 Damage: 90 Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each. -Can only be used twice per match -Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts -Must at least be Sannin rank to use this jutsu (Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight Show Type: Offensive/Supplementary Rank: S-Rank (S-Rank) Range: Short-Long Chakra: N/A (40 per stage) Damage: N/A (80 for the first stage) Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank. Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times Note: Can only be used by Konoha Ninjas The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi) Show Type: Supplementary Rank: N/A Range: N/A Chakra Cost: N/A Damage: +10 or +15 Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village. The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished. Can only be used by members of Konohagakure who embody the Will of Fire. Only usable when defending the village from external threats. Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin). Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength. The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank. The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength. If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points. A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies. The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire. Can only be used by members of Konohagakure. Only usable when attacking another village or enemy in accordance to an official mission. Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin). Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength. The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank. The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength. If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points. A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies. (Fuuton: Arashi) – Wind Release: Tempest Show Type: Attack Rank: Forbidden Range: Close-Long Chakra Cost: 50 Damage: 100 (-20 to user) Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding. -Can only be used once per match -No S-rank and higher Wind jutsu next two turns -Must at least be Kage rank to use this jutsu (Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf Show Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 70 Damage: 90 per each enemy on the field (-15 to the user) Description: A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time. Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within. Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques. Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash. Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left. Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique. Note: Usable only once per battle Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use. Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns
 
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Naruto.

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Lava Release


Created:

(Youton: Seisekkai Bassuto)- Lava Release: Quicklime Burst
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user gathers a large amount of their Youton chakra and channels it into the ground, causing a large amount of quicklime to emerge from the ground, as a powdery substance, released into the air, which wraps onto the opponent. Inhaling this causes severe irritation to the eyes, and skin to the opponent. This doesn't do great damage by itself, but it's true potential is released when it is used on a water source/or in conjunction with a water technique/or an opponent's water technique. When combined with water, it turns into a liquidy substance, expelling enough heat to ignite combustible materials, as well as drying and hardening quickly into cement which traps the opponent within it. Basically, it can be used to turn chakra/chakra-less water into cement.
Note: Can only be taught by Naruto.
Note: Can only be used twice per battle.
Note: No Lava techniques above A-Rank in the same turn.

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