Salazzle was breathing heavily as she looked up toward the falling poison. It coated several of the Uchiha in bubbling poison. Was this what her summoner was after? Just utter destruction? She thought back to all of the times she's fought alongside him. He would point himself at a target and let go, and this was always what became of that. Her thoughts were disrespectfully probed as Sado set upon her another order. Defend me.
It was a direct order, as the forceful tone pushed into her mind through their mental connection. It seemed like he was planning something. She didn't know what it was but he wanted her to protect him so she watched the Uchiha closely. She saw two of them working together as they landed upon the top of a guard tower. Together they formed a single hand seal than after a moment of pause they released two large streams of condensed fire. The two jets of dense flame commingled together to form a swirling mass of intense flames. The Uchiha were known to be avid fire release users so she expected this more so than the water or wind that was used earlier.
It bubbled out bursting forward creating a thick, dense, protective armor for her as well as creating a forward defense as two tentacles ruptured forth slamming toward the incoming streams of fire. She altered the consistency and make-up of the poison so that when the three techniques finally clashed the poison would absorb some of the chakra weakening the fire, overpowering it as a small portion of the poison would evaporate creating a puff of gaseous poison.
She would form one final hand seal allowing the defense to survive through the damage rebuilding and repairing any damage the technique had taken. She looked back to her summoner to see what he did while she was busy and focused on defense. It was even larger than the defense she had created to fend off the two jets of flame.
(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict
Sado would have been doing his own thing trusting Salazzle to defend him as he first caused the Thunderwave technology to shift. A bassline kicked in followed directly by the squeal of a guitar the sound still piercing through the compound. The music continued to be a massive distraction for the Uchiha as they tried to fight off whatever the hell was happening.
They didn't exactly expect an attack, especially at night and from someone disguised as a child, no less. Sado would continue by forming three hand seals converting the area directly below the massive reinforced gate into red sand. It would cause the ground to crack and buckle as he fed into the technique a vast amount of Yang energy breathing life into it as he threw several kunai attached with some kind of tags into the creation of the creature.
In unison to its formation and crawling up from the ground the tags would explode as the creature swelled in size shattering through the reinforced gates and roaring outwardly with a bestial vigor. This would be the second time Sado had tried something like this, granting life to a technique through the energy he was now learning to harness. He watched as the creature forced it's way into the compound slashing its hands forward toward the two Uchiha who had released a barrage of fire at its creator earlier.
It used it's two-gapping hands to grasp at them gripping their bodies and slamming its hands down through the guard tower dragging the Uchiha with it reducing them to two smears of blood. It was at this time that the rear guard began to push forward from behind the primary guard. Reinforcements had begun to arrive as the first wave was all but reduced to a few remaining stragglers. Sado walked methodically forward entering into the wrecked gates as the red sand creature continued to tear through several of the low-ranking Uchiha. He used the amplification of the Thunderwave to call out over the noise and destruction. His tone was dark and rather empty.
I'll offer you a choice. You may submit to the Golden Sabbath or crushed beneath our expanding empire. Bring me your leader.
( Sandāu~ēbu ) - Thunderwave
(Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
(Akai Sabaku no Tagu) - Tags of the Red Desert
It was a direct order, as the forceful tone pushed into her mind through their mental connection. It seemed like he was planning something. She didn't know what it was but he wanted her to protect him so she watched the Uchiha closely. She saw two of them working together as they landed upon the top of a guard tower. Together they formed a single hand seal than after a moment of pause they released two large streams of condensed fire. The two jets of dense flame commingled together to form a swirling mass of intense flames. The Uchiha were known to be avid fire release users so she expected this more so than the water or wind that was used earlier.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique x2
She knew how to defend, it would require her to be fast and focused so with a grating squeal she hollered out toward the oncoming blaze resolute in her ability to defend her summoner. She would create a pulse of poison from the core of her being causing it to erupt through her skin bursting forth as an aura of liquid poison.Type: Offensive
Rank: S ( A )
Range: Short-Mid
Chakra: 40 - 10 30
Damage: 80 - 20 = 60
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Rank: S ( A )
Range: Short-Mid
Chakra: 40 - 10 30
Damage: 80 - 20 = 60
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
It bubbled out bursting forward creating a thick, dense, protective armor for her as well as creating a forward defense as two tentacles ruptured forth slamming toward the incoming streams of fire. She altered the consistency and make-up of the poison so that when the three techniques finally clashed the poison would absorb some of the chakra weakening the fire, overpowering it as a small portion of the poison would evaporate creating a puff of gaseous poison.
She would form one final hand seal allowing the defense to survive through the damage rebuilding and repairing any damage the technique had taken. She looked back to her summoner to see what he did while she was busy and focused on defense. It was even larger than the defense she had created to fend off the two jets of flame.
(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
Can be used twice per battle lasting three turns per use
Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
Rank: S
Range: Short - Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
Can be used twice per battle lasting three turns per use
Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down
Note: Can only be taught by Xicer
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down
Note: Can only be taught by Xicer
They didn't exactly expect an attack, especially at night and from someone disguised as a child, no less. Sado would continue by forming three hand seals converting the area directly below the massive reinforced gate into red sand. It would cause the ground to crack and buckle as he fed into the technique a vast amount of Yang energy breathing life into it as he threw several kunai attached with some kind of tags into the creation of the creature.
In unison to its formation and crawling up from the ground the tags would explode as the creature swelled in size shattering through the reinforced gates and roaring outwardly with a bestial vigor. This would be the second time Sado had tried something like this, granting life to a technique through the energy he was now learning to harness. He watched as the creature forced it's way into the compound slashing its hands forward toward the two Uchiha who had released a barrage of fire at its creator earlier.
It used it's two-gapping hands to grasp at them gripping their bodies and slamming its hands down through the guard tower dragging the Uchiha with it reducing them to two smears of blood. It was at this time that the rear guard began to push forward from behind the primary guard. Reinforcements had begun to arrive as the first wave was all but reduced to a few remaining stragglers. Sado walked methodically forward entering into the wrecked gates as the red sand creature continued to tear through several of the low-ranking Uchiha. He used the amplification of the Thunderwave to call out over the noise and destruction. His tone was dark and rather empty.
I'll offer you a choice. You may submit to the Golden Sabbath or crushed beneath our expanding empire. Bring me your leader.
You must be registered for see medias
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 ( -10 per turn )
Damage points: 80 ( +20 Sage Mode ) ( +20 Tags of the Red Desert ) = 120
Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.
Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.
Note: Creature can last for three turns
Rank: S
Range: Short - Long
Chakra cost: 40 ( -10 per turn )
Damage points: 80 ( +20 Sage Mode ) ( +20 Tags of the Red Desert ) = 120
Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.
Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.
Note: Creature can last for three turns
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.
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