[SC] Monkey Contract with Pekoms ~ Digimon is better than Pokemon

Digimon Vs Pokemon


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Jas

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NRP Segment

Hachiman lays down on the grassy terrain, waiting for sensei to appear..

Weather is great, sun is shining and life is good!

OOC Segment

This is my bio:

I'm looking forward to this Pekoms! Go easy on me, literally first training thread in ages!
 
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Pekoms

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"It should be right around here.. Ah! Hmm.." mused Cracker as he took notice of a lone man as he lay supine on the grass ahead of his own positioning. Given how far the spot was from the nearest town, the man before him was unlikely to be an ordinary person and that meant he was more than likely his new prospective student. Opting to linger within his biscuit soldier, he plodded over the grassy terrain to tower over that man... Unmistakably, he was the one—his peculiar blue hair coupled with his lean build was no doubt a dead ringer for the man in the photo that he held.

"Yo~ I've been expecting somebody. Are you the one, or aren't you? A fella named Grimmjow, that is." In Cracker's eyes, what he did was nothing special; however, to those who did not know him so well, they'd be ignorant to the fact that he spoke via a puppet of his, in a masterful act of ventriloquy.

"Tell me about why you're here."


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Here is a brief breakdown of how things will proceed:
  • Introduction
  • Techniques!
  • Customs
 

Jas

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NRP Segment

Hachiman was laying on the grass, but as he was about to close his eyes and get some sleep, he heard footsteps getting closer and closer, who might that be, the sensei? As Hachiman was about to get up, he heard...

"Yo~ I've been expecting somebody. Are you the one, or aren't you? A fella named Grimmjow, that is."

The same moment Hachiman raised his head and looked up, he saw a rather big fella, holding onto a large sword, resting on his shoulder, for a second Hachiman was surprised, but the fella was waiting for an answer..

"Hello! Yes, my name is Grimmjow, I was looking for someone to help me sign the monkey contract, if that's the right way to put it! Are you the person who'd be able to help me out? Also, what would I call you?" =D

Hachiman stood up as he answered the fella and was curious and eager to start his training!


OOC Segment

Lets gooooooooooo XD

 

Pekoms

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"Fufufu.. Am I the person? Well, I don't suppose they call me the monkey man for nothing; however, for the time being you may refer to me as Cracker-san." As he continues to speak, he goes through the motions of having his puppet rummage in the satchel upon its back for the scroll known as the one and only monkey contract. "If I deem you to be worthy of signing this here contract then you may refer respectfully to me as Cracker-sensei. And from what I've said you can infer that I don't feel obliged to do so."

"There are many contracts in the world to be signed and by the same token, many animals awaiting a chance to prove their worth. Tell me, Grimmjow, have you signed any contracts prior?"
Cracker waits for him to make his reply and after hearing it, proceeds to inquire more so as to ascertain his intent. "Why this contract in particular? What are your aspirations?"


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N/A​

 

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"Cracker-sensei, alright! That's what I'll call you from now on!"

Hachiman would look at Cracker-sensei with a smile around his slips, just before he'd continue his sentence, he'd put his arms behind his head, showing a more comfortable state,

"Ehmmm, and about your second question, I haven't really signed any other contracts, this would be the first one! However, all I can say to you, is that I am really interested in this contract in particular because I was looking for a strong and reliable partner during battles. I have heard tails about the legendary Monkey King Enma, the mightiest of all, and I'd like to be introduced, and confront him with my offer, to become his bredren in battle, but most important of all, a partner who'd have my back, and I his."

As Hachiman finished his sentence and answered Cracker-sensei's questions, he'd bring back his arms and fold them, looking more serious, waiting for a response.



OOC Segment

I hope my answered was decent xd
 

Pekoms

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"So you're a newbie, eh? He seems like a simple fellow anyways," mused Cracker. "Well, since nothing you said compelled me to kill you right here, I suppose it's fine to give you shot. After all, it's like you said—a partner is what you seek and I'm not keen on being a third wheel for long, so go ahead and take it up with the main monkey, himself. But prior to that, sign the contract!"

"Without first signing this here contract, you will be incapable of summoning any monkey(s) from the land they inhabit,"
he says while he unfurls the scroll for Grimmjow to view. "As one scrutinizes the scroll, it should become evident that certain kanji are written in blood. And in fact, those kanji plus the handprints beneath them signify all of the contract signers—six in total."



Canon1.
Pekoms2. 3.
Kirikoe4.
Question5.
PythonN/A
Moofy6.


"Now it's time for your own name to be added, Grimmjow. Draw some blood from whichever hand you'd prefer for the summoning jutsu, then write your name in kanji. Beneath that, place your fingerprints. Once that's taken care of, I'll make some interspecies introductions that will go a long way in getting familiar with a new nakama of yours," his deep falsetto rumbled.


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NRP Segment

Hachiman looked at Cracker-sensei as he forwarded the scroll, and without any hesitation he'd draw his sword and grab the sharp edge of it with his left hand, and as he had his hand grabbed around the sword, he'd look at Cracker-sensei and smile while he'd pull his sword slowly and gently backwards with his other hand, leaving his left hand covered with blood all over it,

"So I just write my name in kanji, right here, right?"

He'd then write his name, Grimmjow, on the scroll and right underneath his name, he'd place his fingerprints. As Hachiman removed his hand from the scroll, he'd pull out a bandage from his tiny bag and cover his left hand with it. He was very excited to meet his new nakama, one he'd win many battles with in the future.

"Alright Cracker-sensei, that should be it!"



OOC Segment

So I am the 7th signer of this amazing contract?! :yay:
 

Pekoms

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Cracker has the puppet pick up the scroll and once again stows it in the satchel. "Fufufu.. Now, with the formalities out of the way, we can proceed on to the practical phase of this training session. But first, let me tell you some notable details that pertain to these contracted animals. To begin with, research indicates that humans share a distant ancestry with us. And like us, they are bipedal and possess a certain degree of cunning; however, they also have raw strength that is intrinsic to them which most of us lack."

"When you're ready, go ahead and try the summoning jutsu. Keep in mind all of the steps one must go through in order to do so successfully. First, draw blood from the hand that was used to mark the contract—just a small amount will suffice. After that, make a sequence of four handseals that goes like this: Boar → Dog → Bird → Monkey → Ram,"
he says as he motions for the puppet form each one. "Lastly, place the same hand again on the ground or on an object. You'll need to release some but not a whole lot of chakra into the point of contact while visualizing what it is—or who it is—you want to summon."



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Yes.

Your Monkey: 1. Name, 2. Appearance, 3. Personality.​


(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra: 20
Damage: N/A

Description: To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.​


 
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Jas

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NRP Segment

"Alright, this shouldn't be that hard! Lets do this!"

Hachiman raised his left hand, squeezed it a little, and blood started dripping on the ground, the cut he had made on his left hand was still fresh, he continued the necessary handseals for the technique he was about to use, and that he was taught how by Cracker-sensei:

Boar → Dog → Bird → Monkey → Ram​

As he finished the handseals, he instantly slammed his hand on the ground, and as his hand hit the ground, he'd focus his charkra where his hand had made contact with the ground, and while this was happening, he'd visualize a monkey, wearing heavy armor, a proper warrior monkey, ready for war, one that would fit along with the name, King Kong..


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OOC Segment

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra: 20
Damage: N/A

Description: To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.​



King Kong must be the Strongest Monkey summon you've seen so far Pekoms! :yay:
 
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Pekoms

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"Well done, but now it's time for a test," says Cracker as he proceeds to swiftly make a sequence of five handseals. After doing so, he directs a modest quantity of his chakra towards his new student and more specifically, his CNS, in order to induce a genjutsu. This particular illusion would have Cracker appear to dissolve into mist but in reality, he stealthily nears his target. Thereafter, it will appear to Grimmjow as though he has been bound by a fast-growing tree and ergo.. will be rendered immobile.

"You've been caught, so what will you do now? Fufufu..," teases Cracker. "Be clever about this or get labelled a disgrace!"


Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A

Description: The user makes five handseals, and appears to dissolve into a mist. Once they stealthily approach the target and get within short-range, the opponent feels completely immobilized, and believes they have been bound by a fast-growing tree and are unable to move. The user then appears as if they emerge from the tree to attack the target. In reality, the target is immobilized, allowing the user to strike or interrogate them.



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Well, as far as B-rank ones go, I suppose. u_u

Q: About how much damage will you take?​

 
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Jas

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"Test?"

Hachiman would be looking at Cracker-sensei, with one of his eyebrows lifted up, wondering what the test would be about, but in the same instant Cracker-sensei would suddenly perform handseals and then point it towards Hachiman's direction.

"What is this about?"

Hachiman would ask right before he suddenly found himself being devoured by a tree, he couldn't move at all, the tree had hold onto him, as if Hachiman was apart of it now. Hachiman couldn't think of any other way to get free, but to ask King Kong to support him..

"Hey King, would you give me a hand here? I'm Grimmjow, the guy who summoned you. I'm literally bound to this tree, and nice to meet you by the way! Sorry we had to greet under these circumstances."

"Why have I been summoned? And what are you on about, human, you are standing still"..

King Kong would walk over to Hachiman, standing still, looking all nervous and kick him on the side of his thigh, on his left leg, leaving Hachiman on the ground, losing his footing.

"Ouch.. What just..."

Hachiman would suddenly find himself starring on the ground, seeing the grass, the tree he was being devoured by, had disappeared, but Hachiman could feel a rather annoying pain on the side of his thigh, for a short moment, he had trouble standing properly.

"Genjutsu.... Cracker-sensei, was that even necessary?"

King Kong would stare at Hachiman, with a disappointed facial expression..

"Okay, if we're to be partners, you'd need to be able to differentiate between reality and a genjutsu"..

King Kong would finish his sentence laughing..



OOC Segment

I feel ab00sed
 

Pekoms

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Acceptable Customs[/COLOR]
Declinable Customs[/COLOR]

Monkey that uses one basic field
Monkey that uses Adv. Ninjutsu
Monkey that uses Fūinjutsu
Monkey that uses Senjutsu*
Monkey that uses a specific CFS
Monkey that uses enhanced strength / henge​
Monkey that uses fields you've not learned
Monkey that uses AE/HA/KG/CC
Monkey that uses a Custom Element
Monkey that uses a Mode

To answer my own question, you'd take 5 (freeform) + 15 ( ) = 20 damage

I've also taken the liberty of listing all the Monkey Contract customs.

Summoning Technique: Amon | Kuchiyose no Jutsu: Amon
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of a dozen important figures in the monkey hierarchy, Amon is also summonable by Koumei. In regards to physical appearance, he easily dwarfs the average human and most of his body (including limbs) is covered by dark red fur. To demonstrate his allegiance to Koumei and by extension Amegakure, he wears the standard forhead-protector marked with the village's symbol. Though quite stubborn and blunt in his speech, such characteristics fail to denote the vast combat experience he has acquired over the two decades that comprise his life. Born with an affinity for fire, he has become infamous for his brutal fighting style and feared for his slew of victories that have reduced the opposition to nothing more than charred bones. Amon, a master of fire, can perform all canon fire techniques up to and including S-Rank with a single hand-seal. His physical strength is comparatively higher than most ninja, and he can easily break bones if his freeform blows fully connect. In terms of speed, he is on par with kage-ranked taijutsu specialists. Lastly, he is distinguished by his ability to transform into a nearly indestructible Adamantine Bisentō, which can extend/retract with great speed.

Note: To summon Amon, one must have signed the Monkey Contract and been taught by Pekoms.
Note: Amon is summonable once per battle, and will remain on the field 4 turns in his monkey form.
Note: So long as Amon is on the field, no other animal summonings may be initiated by the user.
Note: Every fire technique used by Amon will count towards the users move count.​


Summoning Technique: Vinea | Kuchiyose no Jutsu: Vinea
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Vinea is a widowed elder monkey, who, in spite of being kind to all, has since been a social recluse. Amongst her brethren and contract signers, she has been bestowed the epithet: Monkey of Sorrow and Isolation. Physically, she is quite petite (155cm). Vinea's lithe body is covered by navy blue-colored fur. Due to an injury, she has lost her real tail, but has long since overcome the loss by making a replacement appendage out of water. For clothing, she prefers a purple suit with mesh armor underneath, over which she wears a kimono shirt with indigo fur trimmings. It has a teardrop pattern with #45 on the back and is held closed by a purple sash.

Of particular note, she has an innate affinity for water and has become well-versed in many Suiton techniques. Vinea can perform all canon techniques in that particular field—each properly executed with only one hand-seal. In addition, her artificial tail is the equivalent to a B-rank Suiton technique and also has the additional property of chakra absorption. It drains on contact (-40 chakra), and also easily extends to any distance within short-range. Her base speed is fairly remarkable, with her being physically on par with standard Sage-ranked entities. Finally, she has the unique ability to passively transform into a nigh-indestructible trident that has its own set of abilities.

Note: Each and every ranked ability counts as a move.
Note: Summoner must've signed the Monkey contract.
Note: Vinea is summonable once per battle and remains up to four turns in her monkey form.


Summoning Technique: Baal | Kuchiyose no Jutsu: Baal
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Baal is an adult monkey with favorable standing in the uppermost echelon of his species' hierarchy. Amongst his brethren and contract signers, he's been bestowed the proud epithet: Monkey of Wrath and Heroes. In keeping with the title, his attitude is perhaps best described as being persistently irritable. He has always been very straight-laced, and often exudes unfriendly vibes towards those unfamiliar with some of his better qualities. Physically, he is quite tall (201cm) and muscular. Baal's strong body and tail are covered by turquoise-colored fur. For clothing, he prefers a navy blue suit with mesh armor underneath, over which he wears a sleeveless kimono shirt with cyan fur trimmings. It has a thunderbolt pattern with #1 on the back and is held closed by a blue sash.

Of particular note, he has an innate affinity for lightning and has become well-versed in many Raiton techniques. Ergo, Baal can perform all canon techniques in that particular field—each properly executed with one hand-seal. In spite of his battle-proven proficiency, he also possesses a quirk whereby his tail always emits static electricity, which passively numbs the body part(s) of anybody upon contact, should they be lacking an affinity for lightning. His physical strength is exceptional, and he can easily shatter bones if any freeform blows fully connect. Finally, he has the unique ability to passively transform into a nigh-indestructible gunbai that has its own set of abilities.

Note: Each and every ranked ability counts as a move.
Note: Summoner must've signed the Monkey contract.
Note: Baal is summonable once per battle and remains up to four turns in his monkey form.​


(Kuchiyose no Jutsu: Uzo & Muzo) - Summoning Technique: Uzo and Muzo
Type:Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Uzo and Muzo. The monkey twins, a summoning exclusive to Kirikoe himself, these young monkeys are the new generation in the monkey kingdom, still being quite young these two monkeys are but half the size of King enma himself, Uzo the older brother of the two being the one born first dons a white fur with black patches over his limbs where as Muzo don's a black fur with small white patches over his, due to being twins and thus having a special connection to each other their main method of communication is telepathy.

Being playful by nature they love practical jokes and mocking people and have a general immature personality, these two just simply like to have fun and the ultimate fun for them is fighting, these two monkeys albeit being young and immature are still quite talented and have fought in many battles along side their siblings and racking up various experience due to this both of the young monkeys discovered they have a talent for the lightning element, however since both are young and thus their chakra pools are lower, to perform most lightning jutsu they combine their powers performing the hand-seals in sync, jutsu that generally require a shadow clone to perform these two can perform with each other instead, these two monkeys having a mastery over lightning jutsu are able to use all S-Rank and below lightning jutsu that the user knows with one hand-seal.

Both monkeys fight in unison and so they never really move far apart from each other at all, they will always stay in short range of each other.

In instances where the technique is only applied to one person specifically such as Chidori Nagashi or False Darkness, they will perform these techniques individually.

Like few of the monkeys within the monkey kingdom these two twins have a transformation ability, the Adamantine tonfa, these twins have the ability to turn into a pair of tonfa which can extend and retract with great speeds at the users will just like Enma's transformation.

Note - To summon Uzo and Muzo one must have signed the monkey contract and be taught by Kirikoe
Note - Uzo and Muzo can only be summoned once per battle and remain on the field for 4 turns whiles in monkey form.
Note - No other animal summoning's may be on the field, as long as they are.
Note - Every lightning technique used by the twins count towards the users move count.​


(Kuchiyose no Jutsu: Songokū) - Summoning Technique: Sun Wukong
Type: Supplmentary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The elder of the monkey kingdom, Sun wukong, once king of the land before Enma succeeded him. A Powerful golden furred monkey and a good friend of Kirikoe's allowing Kirikoe to summon him when in dire need.

Sun wukong was once the king of the monkey kingdom, clad in golden fur and endowed with powerful muscles, a tall and strong stature towering over man itself, however due to his age he decided it best to step down and allow his faithful right hand, Enma, take his position, Sun wukong now as elder, acts as guide for the young monkeys of the monkey kingdom.

Due to his old age Sun wukong boast's great wisdom and a keen mind like no other and once boasted an immeasurable strength, almost unrivalled except for the gods them selves, of course this was all just rumors of his strength and few believed them to be true, however despite his old age Sun wukongs strength still rivals king enma himself, yet according to Sun wukong himself he has lost much of his strength compared to his younger days. Sun wukongs weapon of choice was once Enma himself both an incredible and unstoppable team able to shake the earth with mere punches and the swift swing of the Adamantine staff, of course he has long since stopped using Enma as a weaon.

Sun Wukong boasting a talent for earth release he is able to perform all earth techniques up to and including S rank which the user himself knows with one hand-seal.

Like many of the influential monkeys within the monkey kingdom Sun wukong also has the ability to transform. The Adamantine cudgel, A powerful weapon befitting of Sun wukong. Transforming into this weapon is a passive maneuver.

Visual aid below, in the picture the weapon he is holding is the weapon he will be trasforming into in this case

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Note - User must be a signer of the monkey contract and be taught by Kirikoe.
Note - Can only be summoned once per battle.
Note - Sun Wukong whiles in monkey form can remain on the field for four turns.
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Sun wukong counts towards the users move count.


(Kuchiyose no Jutsu: Leraje) - Summoning Technique: Leraje
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of the highest Regarded female Monkeys within the Monkey kingdom, Leraje works as one of the monkey kings elite guards due to her incredible skills and power which comes above most of the male monkeys within the kingdom. Leraje Don's an elegant and beautiful White and light pink fur, pale pink mainly dominating the ratio of the fur with various white fur over her chest area to her head, mane and slight white patches over her arms. With a height of around 6 ft she is a fair bit taller than your average man with a tail that extends to about half her height.

Leraje after various training and battles discovered she had an excellent proficiency for the wind element, as such she is able to use all wind jutsu that the user himself knows up to and including S rank with one hand-seal, Additionally her tail acts very much like a sharp blade being able to cut just as well, if not better than a sword when her wind chakra is channelled into it, without the wind chakra her tail would act as a normal sword. Leraje will often combat other sword users using her tail, additionally she can use Baki's Wind Blade technique from her tail as well as her hands.

Additionally like many of the influential monkeys of the monkey kindgom Leraje has a transformation ability, A unique and special type of weapon which reflects her wind styled abilities. This transformation takes the form of a scythe, this scythe being a bit special also doubles as a hammer which is on the opposite side to the blade.

Weapon within the spoiler is the transformation.

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- User must be a signer of the monkey contract and be taught by Kirikoe.
- Can only be summoned once per battle.
- Leraje whiles transformed can remain on the field indeffinetly otherwise she can remain on the field for four turns in monkey form.
- No other animals summons may be on the field as long as she is.
- Every technique used by Leraje counts towards the users move count.​


(Kuchiyose no Jutsu: Khonsu) - Summoning Technique: Khonsu
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.

Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.

Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank

Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.

Note - User must be a signer of the monkey contract and be taught by Python.
Note - Can only be summoned once per battle.
Note - Khonsu whiles in monkey form can remain on the field for four turns.
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count.​


(Kuchiyose no Jutsu: Roronoa Zoro) Summoning Technique: Barto
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Barto is a middle aged monkey, covered in dark brown fur, standing at 50 cm, with a tail length of 6ft. Barto is very wise and his personality reflects it, as he is calm and collected but gets irritated by insolence. He spends most of his time meditating and studying various sealing formulas. His attire consists of a dark brown monk's robe, accompanied with a raggedy cape. His wrists, ankles and head is adorned with bronze spiraling amulets inscribed with kanji. Attached on his back is a wooden staff that is 4ft in length, with bronze ends, also inscribed with kanji. Each end contains storage compartments that hold all kinds of pre-made small scrolls and tags. Barto's intellect has allowed him to master the arts of fūinjutsu, being able to perform techniques up to S-Rank with a single hand-seal. As an extension of his body, Barto can use his tail instead of his hands to place seals or otherwise utilize techniques that require arm/hands. One of Barto's special abilities is being able to place one of the user's body seals on their body to be used on themselves. Barto has the unique ability to passively transform into a Adamantine sword named Kash Kitetsu, also known as Flower State, which possesses its own set of abilities. If the conditions logically allow it, the body seal chosen will be transferred onto the weapon's transformation.

⋩ Must have signed the Monkey Contract
⋩ Barto can remain on the field in Monkey form for four turns.
⋩ The Body Seal must be tied with summon when used.​


Kuchiyose no Jutsu: Roronoa Zoro) Summoning Technique: Roronoa Zoro
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Being Straw Hat Luffy's personal summon and companion, Zoro is a well built muscular and athletic monkey with lightly tanned skin. His dark green, velvety fur covers a large portion of his arms, wrapping around his shoulders and around his abdominal area, not fully concealing them. A remarkable feature is his cropped green hair, which closely resembles a Marimo, literately meaning a ball of seaweed, something he has gotten made fun of in his land. Standing at 210cm tall, he towers over the average shinobi. His chest is decorated with a massive scar stretching from his left shoulder to his right hip. Zoro's eyes are as vibrant as a crimson moon, shining in the depths of hell. His tail being 40 cm in length is usually tucked away, wrapped underneath his sash. Zoro wears a long, open dark-green coat closed on his waist and is held by a red sash, in which his three chakra-bladed swords are tucked into, and a black bandanna tied around his left forearm. His coat exposes his bare chest, revealing his green haramaki underneath the coat. Zoro usually has a stern, serious, and distanced personality, but often loses his temper in a goofy and exaggerated manner when his fellow companions call him "Moss Head". Anger is the only emotion that Zoro often feels comfortable showing. Outside of situations where he feels confident in battle, he rarely smiles or laughs. He chooses to maintain a quiet solemnity rather than outwardly express his emotions, very similar in nature to Luffy's second personality. With that aside, Zoro has a kind heart and would give his life for his comrades and would even go far beyond the traditional means to save a stranger if the situation called for it. Zoro's attitude is tailored around a Samurais as he prefers to wield swords for combat. Unlike most Monkeys, Zoro's strength does not lie on raw strength, but on his speed. His base speed is twice as fast in comparison to a Kage's with the corresponding tracking capabilities to match his speed. Although he excels in and is well versed in free-form kenjutsu, his primary affinity is Lightning and can use its techniques up to S-Rank without the need for handseals. A passive ability is that he can either use the swords as an extension of his own body, being able to release techniques from them (ex: Releasing a bolt of lightning from the tip of a sword, or slashing motion). Zoro can passively use a levitating ability via lightning to add a form of dynamic to his Santoryu-Style, having the ability to be used in unison with other assaults. Zoro has the unique ability to passively transform into a Adamantine sword named Sandai Kitetsu, also known as the Third Generation Oni Piercer which possesses its own set of abilities. A notable feature after becoming Luffy's personal summon was that unless a killing blow was dealt on him, Zoro would not reverse summon back to its country. This was not only due to his trust in his partner and undying will to help, but also the ability to be healed by him through Medical Ninjutsu or Yang Release.

⋩ This is Straw Hat Luffy's personal companion.
⋩ Must have signed the Monkey Contract​



Transformation: Adamantine Bisentō | Henge: Adamantin Bisentō
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Amon transforms into a bisentō (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Amon is transformed into the Adamantine Bisentō , it is possible for him to have his ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. In addition, the bisentō has to the capacity to generate modest quantities of fire for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible fire-based attacks via the bisentō. When the bisentō is swung, the wielder may release compressed, crescent-shaped blasts of flames. Should an opponent be impaled upon the bisentō, they will immediately be consumed in flames with the sole purpose of reducing their body to ash. From the bisentō, a very thin stream of pressurized fire (capable of easily cutting stone) may also be released, with a trajectory dependent on how the bisentō is swung. At will, the blade may be superheated to inflict more grievous injuries.
Note: This may only be used by Amon of the monkeys, and he may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Amon maintains this form will not count towards the turns he can stay on the field.
Note: All of the fire-based moves generated by the bisentō are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of fire has short-long range. Every other move is short-range only.​


Transformation: Adamantine Trident | Henge: Kongō Toraidento
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Vinea transforms into a trident characterized by its hardness, similar to diamond, and at-will ability to extend and/or expand. In addition, Vinea is able to act under her own volition and have any body part manifest along the trident. In doing so, an element of surprise and irregularity is added to attacks. The trident also retains Vinea's affinity for water and ergo, provides its wielder with a small assortment of Suiton techniques at no cost.

The trident, by inserting its three prongs into the ground, can create a water source (short to mid-range | B-rank). The water is derived from Vinea's chakra supply, and it can be manipulated to swell beneath the trident's wielder and then bring them along the surface to reach any part of the water source. Offensively, the trident can replicate Vinea's tail, but cannot use any other abilities whilst doing so. In addition, a big vortex of water can be released and molded into the form of a spear around the trident (A-rank | short-range). When raising the trident above the wielder's head, a small orb of water can be launched high into the air before drifting towards an area at least 5m above a foe. Once in position, a considerable amount of water gathers toward the sphere from preexisting water molecules in the air until a massive head is stabilized. It bears a striking resemblance to Vinea, and from where the eyes would ordinarily be, the water will pour down as innumerable sticky droplets (short-mid range | A-rank). Upon contact with any entity that possesses chakra, the droplets will adhere and begin to drain chakra (-80).

Note: Only Vinea can perform this transformation.
Note: Each and every ranked ability counts as a move. Each A-rank move has a two-turn cooldown.
Note: Entire turns, in which Viea maintains this form, will not count towards the turns she can stay on the field.


Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Baal transforms into a gunbai characterized both by its hardness akin to diamond and at-will ability to extend and/or expand. In addition, Baal is able to act under his own volition and have any body part manifest along the gunbai. In doing so, an element of surprise and irregularity is added to attacks. The gunbai also retains Baal's affinity for lightning and ergo, provides its wielder with a small assortment of Raiton techniques at no cost.

The gunbai can emanate a blinding light at similar, albeit greater output than flash bombs (C-rank | short-range). A dense plasma-esque barrier can also be generated, for defensive purposes, along the bulk of its form (B-rank). To contain or entrap, the wielder can fling the gunbai into the air and construct an even more potent barrier with a large box-like shape. While the ground is still exposed, Baal looks down upon the target from atop the barrier's ceiling and can make openings to it, wherever. The length spanning one side to its opposite side is 10m (A-rank). When swinging the gunbai, innumerable granules of rock can simultaneously be lifted into the air by the motion and infused with Baal's chakra. Each granule will levitate and continue on in a directed route until halted by Baal. At Baal's discretion, the granules will commence with a barrage of electrical currents that damage and paralyze entities lacking an affinity for lightning when caught within the levitating cluster (A-rank | short-mid range).

Note: Only Baal can perform this transformation.
Note: Each and every ranked ability counts as a move. A-rank moves have a two-turn cooldown.
Note: The box-like barrier can last up to three turns. No other abilities of the gunbai can be used.
Note: Entire turns, in which Baal maintains this form, will not count towards the turns he can stay on the field.​


Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A

Description: Contract Ninjutsu effectively enabling the user to summon any animal tied to the Monkey contract, albeit in their unique weapon forms. First, the contract signer draws some of their own blood, then proceeds to perform the Monkey handseal and bring forth the specific weapon. The basis for this expedited process is that creatures are innately capable of determining who is attempting to summon them from the chakra used, and so the summoner modifies their chakra output to indicate that a weapon form is preferred upon entering the battle.

Note: Limited to only those "Adamantine Transformations" tied to the Monkey contract.
Note: The user can carry one such weapon in their bio, but reverting to a monkey form will count as a move.​


(Henge: Adamantine Tonfa) - Transformation - Adamantine Tonfa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Uzo and Muzo both transforms into a pair of Tonfa which is characterized by the hardness of diamond and its at-will extensibility. When Uzo and Muzo are transformed into the Adamantine Tonfa , it is possible for them to have their ears, eyes, and mouth appear anywhere along each of their respective tonfa's metallic length. A highly magnificent weapon wielded as a pair, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in normal taijutsu combat. In addition, the Tonfa has the capacity to generate modest quantities of lightning for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible lightning-based attacks via the Tonfa. When the tonfa are in use, the wielder may store highly charged electricity which can be discharged at moments of striking at short range which holds power capable of numbing the part where struck. Should an opponent keep prolonged contact with the Tonfa, they will continue to take small electric shocks caused by jolts of electricity with the sole purpose of numbing the areas of contact, as well as disrupting movement.

From the Tonfa, when both held close together to charge a large amount of electricity, the electricity can then be focused and condensed into a large sphere shaped bomb between the two Tonfa, the user can then proceed to launch the bomb of dense electricity at their opponent or towards their vicinity which when contact is made it explodes turning everything around it within short range to ash.

Note: This may only be used by Uzo and Muzo of the monkeys, and they may not use other techniques throughout it.
Note: The tonfa can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Turns in which Uzo and Muzo maintains this form will not count towards the turns he can stay on the field.
Note: All of the lightning-based moves generated by the Tonfa are B-Rank, and each counts as an allotted move.
Note: The small, bullet of condensed lightning has short-long range. Every other move is short-range only.​


(Henge: Adamantine Cudgel) - Transformation: Adamantine Cudgel
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Sun Wukong transforms into a long staff Cudgel which is characterized by the hardness of diamond and its at-will extensibility. When Sun Wukong is transformed into the Adamantine Cudgel , it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Cudgels metallic length similar to what Enma can do. The Adamantine Cudgel is a highly magnificent and powerful weapon boasting a lethality like no other, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for use in combat. In addition, the Cudgel has the capacity to use modest quantities of earth for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible earth-based attacks via the Cudgel. When the Cudgel is in use, the wielder may, much like the added weight rock technique and its variants, change the weight of the cudgel at the cost of a jutsu slot, such as increasing its weight when attacking to increase the devastation of attacks or decreasing its weight in order move the staff much swifter, faster and with much more maneuverability above that of a taijutsu master, the cudgel can become as light as a simple feather, being effortless to hold and can increase up too a few tons to the point that it causes the ground to be destroyed upon impact when used to strike, otherwise its regular weight is the same weight as Enma in staff form, this effect lasts for three turns unless the user wishes to cancel the said technique and return the Cudgel to its original weight.

From the Cudgel when infused with Earth chakra, upon swinging the Cudgel in any direction, the staff manifests a wave of sticky dense mud which has the same width as the B rank earth wall technique, the mud delivers a blunt force on contact that forces the opponent back and the mud upon coming in contact with the enemy increases in weight and with its sticky tendencies crushes the opponent into the floor making it hard for them to move in any way. Although the weight is not to the point that it can crush the target to death, it certainly makes movement difficult and makes it difficult to stand, the stickiness of the mud further adds to this effect which effectively traps the opponent.

Note: This may only be used by Sun Wukong of the monkeys, and they may not use other techniques throughout it.
Note: The Cudgel can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Sun Wukong maintains this form will not count towards the turns he can stay on the field.
Note: All of the earth-based moves generated by the Cudgel are B-Rank, and each counts as an allotted move.
Note: The Wave of sticky mud has short-long range being created in short range and extending out to long range. Every other move is short-range only.​


(Henge: Adamantin Hammer-Scythe) - Transformation: Adamantine Hammer-Scythe
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Leraje transforms into a scythe/hammer which is characterized by the hardness of diamond and its at-will extensibility. When Leraje is transformed into the Adamantine Scythe/Hammer , it is possible for her to have her ears, eyes, mouth and limbs appear anywhere along the weapons metallic length. A highly magnificent weapon, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in taijutsu combat. In addition, the Scythe/Hammer has the capacity to generate modest quantities of Wind for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible Wind-based attacks via the Scythe/Hammer. When using the Scythe side of the weapon the user can coat the blade in a shining wind aura which increases its cutting potential greatly being able to cut through solid earth and metal, when swung the user can choose to release the focused wind inside it to create swift slashes of wind that are capable of travelling from short - mid range. The wind stored in the blade lasts up to 3 turns greatly increasing cutting potential in that period of time and ends when the user releases the wind inside, by spending one of the users 3 move slots the user can counter an incoming jutsu with a slash of the scythe whiles it contains the wind inside allowing it to defend from other jutsu

The Hammer side can be used to apply great pressure to a certain region, the wind will be of such great pressure that it will leave an imprint within the ground if swung in the shape of the hammers flat surface which easily encompasses short range slightly extending into mid range, when used against someone, that pressure acts as a strong bludgeoning force much like being hit by an actual large hammer, this technique can reach from short - long range.

- This may only be used by Leraje of the monkeys, and she may not use other techniques throughout it.
- The Scythe/Hammer can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
- Entire turns in which Leraje maintains this form will not count towards the turns she can stay on the field.
- All of the wind based moves generated by the Weapon are B-Rank, and each counts as an allotted move.​


(Adamantin Henge: Kashu) - Adamantine Transformation: Flower State
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Kashu in its transformed state is a nearly indestructible katana, compared to diamond in toughness. It is a single-edged, curved blade with a wavy hamon filled with engraved kanji formulas and bronze guard in the form of kanjis which make it stand out from the rest. Just like other weapons, Barto is able to extend at will and retract at twice the user's normal speed. Not only is he able to extend but he can also sprout limbs or body parts from the sword itself, using it tactically. The blade possess three distinctive abilities, with an additional fourth one, if the conditions allow it. (Body and/or Bio Seal) The first ability is activated by swinging the blade in any desired direction. When swung, the kanji on blade activate, releasing a white vapor type mist that is released up to short range and expands outwards. The vapor follows a similar method as the Elemental Sealing technique, in the sense that it will envelop a technique the wielder wishes to contain, and seal it within the sword itself. Just like its parent technique, this is a B-rank ability and it can seal up to S-Rank Techniques and be used thrice per battle. The second feature is a malleable barrier that is similar in nature to the "Four Violet Flames Battle Encampment" technique. The barrier can be made as a skin-tight armor around the wielder of Kashu, or in the form of a rectangular containment around the user/wielder. Just like the original technique, anything that comes in contact (Be it tangible or not) with the barrier will be completely stopped and engulfed in violet flames. The flames not only engulf physical entities but energy/chakra based ones as well, engulfing chakra itself at an attempt at destroying it. This is an A-ranked ability and can be used four times per battle. The barrier is sustained so long as the user fuels it. The third ability is an invisible barrier that extends up to mid-range in every direction, allowing both user and wielder to sense not only chakra, but the displacement of matter jut like its parent technique; Boundary Barrier Technique. This ability is self sustaining and will drain -10 Chakra from the user for as long as he is willing to fuel it. The fourth and final ability which is passive, is only applicable if Barto has applied a body seal on themselves and will follow its respective restrictions.​

⋩ Must have signed the Monkey Contract
⋩ Each ability counts towards the user's jutsu.
⋩ Body Seal tied to Barto must be specified either in the Battle/NW Thread and/or Bio

 
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I'd have to learn every single of the monkey contract arts, right? Then when I can, learn how to summon the monkys you listed, right? :yay:
 

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Well, the order goes like this: monkey, then related contract art. But with regards to all those listed above, they are CJ that belong to the other contract signers so you'd have to go and negotiate with them.

Anyways, here are some more general things to keep in mind:
  • Due to it being a canon contract, you can have up to 5 monkeys that don't count towards the CJ limit.
  • While each monkey can have its own henge, it must be submitted by itself. Each goes towards the 35.
  • There shouldn't be F-rank summonings, and the henge of a monkey ought to be below its own rank.
  • As you know, specializing in this contract means you can bypass the turn limit of one summoning.
In addition, here are some more niche things to consider:
  • Fūinjutsu: each contracted animal can use no more than a select few, unique seals or barriers.
  • Sound Ninjutsu: each contracted animal is limited to using only one of the three sound wave types.
  • All canon contracts now allow for their own variant of Sage Mode, if you're ever interested.

And lastly, some reflection on the pros and cons of canon versus custom contracts:
  • As stated above, canon contracts allow for 5 animals per account whereas custom allow for 10 in total.
    So in theory, one can learn and have far more of the former than the latter.
  • No canon summoning can be used in conjunction with the Personal Summoning Specialist perk.
    But that just refers to those specific ones from the series (i.e., Enma, Gamabunta)
 
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