Transformation: Adamantine Bisentō | Henge: Adamantin Bisentō
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Amon transforms into a bisentō (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Amon is transformed into the Adamantine Bisentō , it is possible for him to have his ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. In addition, the bisentō has to the capacity to generate modest quantities of fire for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.
The following moves are possible fire-based attacks via the bisentō. When the bisentō is swung, the wielder may release compressed, crescent-shaped blasts of flames. Should an opponent be impaled upon the bisentō, they will immediately be consumed in flames with the sole purpose of reducing their body to ash. From the bisentō, a very thin stream of pressurized fire (capable of easily cutting stone) may also be released, with a trajectory dependent on how the bisentō is swung. At will, the blade may be superheated to inflict more grievous injuries.
Note: This may only be used by Amon of the monkeys, and he may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Amon maintains this form will not count towards the turns he can stay on the field.
Note: All of the fire-based moves generated by the bisentō are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of fire has short-long range. Every other move is short-range only.
Transformation: Adamantine Trident | Henge: Kongō Toraidento
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Vinea transforms into a trident characterized by its hardness, similar to diamond, and at-will ability to extend and/or expand. In addition, Vinea is able to act under her own volition and have any body part manifest along the trident. In doing so, an element of surprise and irregularity is added to attacks. The trident also retains Vinea's affinity for water and ergo, provides its wielder with a small assortment of Suiton techniques at no cost.
The trident, by inserting its three prongs into the ground, can create a water source (short to mid-range | B-rank). The water is derived from Vinea's chakra supply, and it can be manipulated to swell beneath the trident's wielder and then bring them along the surface to reach any part of the water source. Offensively, the trident can replicate Vinea's tail, but cannot use any other abilities whilst doing so. In addition, a big vortex of water can be released and molded into the form of a spear around the trident (A-rank | short-range). When raising the trident above the wielder's head, a small orb of water can be launched high into the air before drifting towards an area at least 5m above a foe. Once in position, a considerable amount of water gathers toward the sphere from preexisting water molecules in the air until a massive head is stabilized. It bears a striking resemblance to Vinea, and from where the eyes would ordinarily be, the water will pour down as innumerable sticky droplets (short-mid range | A-rank). Upon contact with any entity that possesses chakra, the droplets will adhere and begin to drain chakra (-80).
Note: Only Vinea can perform this transformation.
Note: Each and every ranked ability counts as a move. Each A-rank move has a two-turn cooldown.
Note: Entire turns, in which Viea maintains this form, will not count towards the turns she can stay on the field.
Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Baal transforms into a gunbai characterized both by its hardness akin to diamond and at-will ability to extend and/or expand. In addition, Baal is able to act under his own volition and have any body part manifest along the gunbai. In doing so, an element of surprise and irregularity is added to attacks. The gunbai also retains Baal's affinity for lightning and ergo, provides its wielder with a small assortment of Raiton techniques at no cost.
The gunbai can emanate a blinding light at similar, albeit greater output than flash bombs (C-rank | short-range). A dense plasma-esque barrier can also be generated, for defensive purposes, along the bulk of its form (B-rank). To contain or entrap, the wielder can fling the gunbai into the air and construct an even more potent barrier with a large box-like shape. While the ground is still exposed, Baal looks down upon the target from atop the barrier's ceiling and can make openings to it, wherever. The length spanning one side to its opposite side is 10m (A-rank). When swinging the gunbai, innumerable granules of rock can simultaneously be lifted into the air by the motion and infused with Baal's chakra. Each granule will levitate and continue on in a directed route until halted by Baal. At Baal's discretion, the granules will commence with a barrage of electrical currents that damage and paralyze entities lacking an affinity for lightning when caught within the levitating cluster (A-rank | short-mid range).
Note: Only Baal can perform this transformation.
Note: Each and every ranked ability counts as a move. A-rank moves have a two-turn cooldown.
Note: The box-like barrier can last up to three turns. No other abilities of the gunbai can be used.
Note: Entire turns, in which Baal maintains this form, will not count towards the turns he can stay on the field.
Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Contract Ninjutsu effectively enabling the user to summon any animal tied to the Monkey contract, albeit in their unique weapon forms. First, the contract signer draws some of their own blood, then proceeds to perform the Monkey handseal and bring forth the specific weapon. The basis for this expedited process is that creatures are innately capable of determining who is attempting to summon them from the chakra used, and so the summoner modifies their chakra output to indicate that a weapon form is preferred upon entering the battle.
Note: Limited to only those "Adamantine Transformations" tied to the Monkey contract.
Note: The user can carry one such weapon in their bio, but reverting to a monkey form will count as a move.
(Henge: Adamantine Tonfa) - Transformation - Adamantine Tonfa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Uzo and Muzo both transforms into a pair of Tonfa which is characterized by the hardness of diamond and its at-will extensibility. When Uzo and Muzo are transformed into the Adamantine Tonfa , it is possible for them to have their ears, eyes, and mouth appear anywhere along each of their respective tonfa's metallic length. A highly magnificent weapon wielded as a pair, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in normal taijutsu combat. In addition, the Tonfa has the capacity to generate modest quantities of lightning for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.
The following moves are possible lightning-based attacks via the Tonfa. When the tonfa are in use, the wielder may store highly charged electricity which can be discharged at moments of striking at short range which holds power capable of numbing the part where struck. Should an opponent keep prolonged contact with the Tonfa, they will continue to take small electric shocks caused by jolts of electricity with the sole purpose of numbing the areas of contact, as well as disrupting movement.
From the Tonfa, when both held close together to charge a large amount of electricity, the electricity can then be focused and condensed into a large sphere shaped bomb between the two Tonfa, the user can then proceed to launch the bomb of dense electricity at their opponent or towards their vicinity which when contact is made it explodes turning everything around it within short range to ash.
Note: This may only be used by Uzo and Muzo of the monkeys, and they may not use other techniques throughout it.
Note: The tonfa can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Turns in which Uzo and Muzo maintains this form will not count towards the turns he can stay on the field.
Note: All of the lightning-based moves generated by the Tonfa are B-Rank, and each counts as an allotted move.
Note: The small, bullet of condensed lightning has short-long range. Every other move is short-range only.
(Henge: Adamantine Cudgel) - Transformation: Adamantine Cudgel
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Sun Wukong transforms into a long staff Cudgel which is characterized by the hardness of diamond and its at-will extensibility. When Sun Wukong is transformed into the Adamantine Cudgel , it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Cudgels metallic length similar to what Enma can do. The Adamantine Cudgel is a highly magnificent and powerful weapon boasting a lethality like no other, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for use in combat. In addition, the Cudgel has the capacity to use modest quantities of earth for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.
The following moves are possible earth-based attacks via the Cudgel. When the Cudgel is in use, the wielder may, much like the added weight rock technique and its variants, change the weight of the cudgel at the cost of a jutsu slot, such as increasing its weight when attacking to increase the devastation of attacks or decreasing its weight in order move the staff much swifter, faster and with much more maneuverability above that of a taijutsu master, the cudgel can become as light as a simple feather, being effortless to hold and can increase up too a few tons to the point that it causes the ground to be destroyed upon impact when used to strike, otherwise its regular weight is the same weight as Enma in staff form, this effect lasts for three turns unless the user wishes to cancel the said technique and return the Cudgel to its original weight.
From the Cudgel when infused with Earth chakra, upon swinging the Cudgel in any direction, the staff manifests a wave of sticky dense mud which has the same width as the B rank earth wall technique, the mud delivers a blunt force on contact that forces the opponent back and the mud upon coming in contact with the enemy increases in weight and with its sticky tendencies crushes the opponent into the floor making it hard for them to move in any way. Although the weight is not to the point that it can crush the target to death, it certainly makes movement difficult and makes it difficult to stand, the stickiness of the mud further adds to this effect which effectively traps the opponent.
Note: This may only be used by Sun Wukong of the monkeys, and they may not use other techniques throughout it.
Note: The Cudgel can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Sun Wukong maintains this form will not count towards the turns he can stay on the field.
Note: All of the earth-based moves generated by the Cudgel are B-Rank, and each counts as an allotted move.
Note: The Wave of sticky mud has short-long range being created in short range and extending out to long range. Every other move is short-range only.
(Henge: Adamantin Hammer-Scythe) - Transformation: Adamantine Hammer-Scythe
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Leraje transforms into a scythe/hammer which is characterized by the hardness of diamond and its at-will extensibility. When Leraje is transformed into the Adamantine Scythe/Hammer , it is possible for her to have her ears, eyes, mouth and limbs appear anywhere along the weapons metallic length. A highly magnificent weapon, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in taijutsu combat. In addition, the Scythe/Hammer has the capacity to generate modest quantities of Wind for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.
The following moves are possible Wind-based attacks via the Scythe/Hammer. When using the Scythe side of the weapon the user can coat the blade in a shining wind aura which increases its cutting potential greatly being able to cut through solid earth and metal, when swung the user can choose to release the focused wind inside it to create swift slashes of wind that are capable of travelling from short - mid range. The wind stored in the blade lasts up to 3 turns greatly increasing cutting potential in that period of time and ends when the user releases the wind inside, by spending one of the users 3 move slots the user can counter an incoming jutsu with a slash of the scythe whiles it contains the wind inside allowing it to defend from other jutsu
The Hammer side can be used to apply great pressure to a certain region, the wind will be of such great pressure that it will leave an imprint within the ground if swung in the shape of the hammers flat surface which easily encompasses short range slightly extending into mid range, when used against someone, that pressure acts as a strong bludgeoning force much like being hit by an actual large hammer, this technique can reach from short - long range.
- This may only be used by Leraje of the monkeys, and she may not use other techniques throughout it.
- The Scythe/Hammer can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
- Entire turns in which Leraje maintains this form will not count towards the turns she can stay on the field.
- All of the wind based moves generated by the Weapon are B-Rank, and each counts as an allotted move.
(Adamantin Henge: Kashu) - Adamantine Transformation: Flower State
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Kashu in its transformed state is a nearly indestructible katana, compared to diamond in toughness. It is a single-edged, curved blade with a wavy hamon filled with engraved kanji formulas and bronze guard in the form of kanjis which make it stand out from the rest. Just like other weapons, Barto is able to extend at will and retract at twice the user's normal speed. Not only is he able to extend but he can also sprout limbs or body parts from the sword itself, using it tactically. The blade possess three distinctive abilities, with an additional fourth one, if the conditions allow it. (Body and/or Bio Seal) The first ability is activated by swinging the blade in any desired direction. When swung, the kanji on blade activate, releasing a white vapor type mist that is released up to short range and expands outwards. The vapor follows a similar method as the Elemental Sealing technique, in the sense that it will envelop a technique the wielder wishes to contain, and seal it within the sword itself. Just like its parent technique, this is a B-rank ability and it can seal up to S-Rank Techniques and be used thrice per battle. The second feature is a malleable barrier that is similar in nature to the "Four Violet Flames Battle Encampment" technique. The barrier can be made as a skin-tight armor around the wielder of Kashu, or in the form of a rectangular containment around the user/wielder. Just like the original technique, anything that comes in contact (Be it tangible or not) with the barrier will be completely stopped and engulfed in violet flames. The flames not only engulf physical entities but energy/chakra based ones as well, engulfing chakra itself at an attempt at destroying it. This is an A-ranked ability and can be used four times per battle. The barrier is sustained so long as the user fuels it. The third ability is an invisible barrier that extends up to mid-range in every direction, allowing both user and wielder to sense not only chakra, but the displacement of matter jut like its parent technique; Boundary Barrier Technique. This ability is self sustaining and will drain -10 Chakra from the user for as long as he is willing to fuel it. The fourth and final ability which is passive, is only applicable if Barto has applied a body seal on themselves and will follow its respective restrictions.
⋩ Must have signed the Monkey Contract
⋩ Each ability counts towards the user's jutsu.
⋩ Body Seal tied to Barto must be specified either in the Battle/NW Thread and/or Bio