[CC] Mischief managed

Jokey

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She was definitely an odd individual at times. I couldn't help but shake my head at the thought of her becoming a full fledged witch.

"Eh, you're weird. Somehow that works for you. Anyway, Switching. You basically change the properties of the targeted objects, acting like a substitution technique however objects switched must be of similar size. So for example, switching your clothes out with that of an armor on a statue. Only up until Mid range though."

I said, as I waved my hand around.

"Now, utilize Transformation, change the properties of something."
Yamraiha listend carefully to what her professor had to say and was pretty impressed, she never heard of this kind of mahou. "Sounds cool, switching objects. So whenever I see a fancy dress in nearby a shop window I can switch em'? Khihihi..." she giggled and continued listening. After having heard what her professor told her, she would try to come up with something. She would gaze upon the statue that got destroyed over and over again. "Poor thing..." With a rather elegant movement, she would send a vast amount of mahou through her wand, which would immediately be sent out towards the statue, turning the solid broken rocks into mere liquid.
 

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"Yes, that's correct usage. And pretty much. Anyway, moving onto the next stage of Transfiguration."


Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.

"Don't like someone? Evanesco. Or, Vanishment. Using Mahou, you will cause an object to go into a state of non-being, causing it to cease to exist on this plane. The object collapses inward on itself, however, only on objects with A rank chakra and below, and neither on living animals or people. A beam is shot, and the object will vanish and reappears after 3 turns. Use it on that classroom door over there."
 

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"Yes, that's correct usage. And pretty much. Anyway, moving onto the next stage of Transfiguration."


Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.

"Don't like someone? Evanesco. Or, Vanishment. Using Mahou, you will cause an object to go into a state of non-being, causing it to cease to exist on this plane. The object collapses inward on itself, however, only on objects with A rank chakra and below, and neither on living animals or people. A beam is shot, and the object will vanish and reappears after 3 turns. Use it on that classroom door over there."
"All clear professor!" Yamraiha took her focus directly towards the door that she was told to turn it into nothingness. So without further ado, she would do so. With a rather swift sweep, she would pronounce the correct word for the spell to trigger. As she swept her wand oh so elegantly towards the door, she would whisper "Evanesco!~" and with the right amount of mahou being sent through her wand, the door would collapse on itself and disappear into nothingess. This made the door seem very fragile, as if it was a mere paper. "Whoa, this is amazing. I have a question tho, let's say my opponent throws a barrage of equipements and multiply's them, would I be able to make them vanish even if there are thousands of em coming my way? And 3 turns? Does that mean that the object or technique you forced to vanish returns on the battlefield? I assume that this cannot be casted upon stuff like fire balls or wind blades, right?"
 
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Detective L

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"It can, and will reappear on the field after three turns, so its a matter of planning it out well. For example, making a swamp disappear only to force your opponent into it, and then caught in it. Anyway, let's move on."

Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.

"The most difficult branch, Conjuration. Want to create something from an element you know, protect yourself against an attack, or simply mess with foes? Obtestor. However, there is a limit. You cannot conjure an unbreakable sword, or something of that sort. These objects created are guided by your wand, and move at twice your current speed. They last four turns, however S rank ones lasts only three, and can only be used three times. Others have no limit on how much. Anyway, conjure up something, will you?"
 

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"It can, and will reappear on the field after three turns, so its a matter of planning it out well. For example, making a swamp disappear only to force your opponent into it, and then caught in it. Anyway, let's move on."

Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.

"The most difficult branch, Conjuration. Want to create something from an element you know, protect yourself against an attack, or simply mess with foes? Obtestor. However, there is a limit. You cannot conjure an unbreakable sword, or something of that sort. These objects created are guided by your wand, and move at twice your current speed. They last four turns, however S rank ones lasts only three, and can only be used three times. Others have no limit on how much. Anyway, conjure up something, will you?"
Yamraiha liked the sound of that. This could be a game changer, making things appear and then disappear just to mess with your foe. "Astonishing..." Her professor sure knew not to waste any time, so he would quickly continue with the next spell. Could he be the best professor there was, or was it simply to forge soldiers for Lord voldemort... either way, she sure did enjoy every bit of it. The longer this class took, the more mature she became. It was the sole hunger for power and answers to why she has always had this special ability that caused her to be bullied and put down by whoever was close to her. "Obtestor" And once again, she poured the perfect amount of mahou through her wand and prounounced the correct incantation for the spell to trigger and with the right picture in mind, she would create a golem that looked like a poor, little muggle, begging on his knees for it's life to be spared and with a small giggle, she would sweep with her wand directly towards the golem's head, causing it's head to shatter into tiny little pieces of rubble. "Khihi~"
 
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Detective L

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"You make the weirdest shit, but somehow, it works for me. Moving onto the last part of Transfiguration."

Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).

"If you hadn't killed your Conjuration, this would have been easy to portray.."

I said, as I created a mean looking wolf beast made of Fire.

"Want to get rid of that? Reparifarge, or Untransfiguration. You will undo the effects of Transfiguration in any form, and bring it back to its original state, so make that shit disappear or I will guide it to you.."

I said in a sinister voice.
 

Jokey

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"You make the weirdest shit, but somehow, it works for me. Moving onto the last part of Transfiguration."

Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).

"If you hadn't killed your Conjuration, this would have been easy to portray.."

I said, as I created a mean looking wolf beast made of Fire.

"Want to get rid of that? Reparifarge, or Untransfiguration. You will undo the effects of Transfiguration in any form, and bring it back to its original state, so make that shit disappear or I will guide it to you.."

I said in a sinister voice.
"I have some major issues, I can be unpredictable at times... especially towards muggles." While she spoke, she would instantly gaze her eyes on the creature her professor created and with a swift sweep, the dog on fire would disappear, being non existent like, a second ago. "Ew, you could've at least created a cat or something..."
 

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"Towards Muggles is fine with me. Nonetheless, that brings us to the end of Transfiguration. Here is the spell in its entirety."


Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.



"Any other questions before we proceed, girl?"

I asked, knowing that the next spells were no joke.
 

Jokey

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Yamraiha had mastered another field of mahou, and she was pretty excited for the next thing. "No questions professor, all clear." With that being said, she prepared for what was coming next so she took a deep breath, and exhaled to calm herself a little.
 

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"Well then...Dark Arts."

I said, my eyes shone for a quick second. My favorite field to teach. Hopefully she was mentally ready.

"What can you tell me about the Dark Arts? Why are they named as such?"
 

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"Well then...Dark Arts."

I said, my eyes shone for a quick second. My favorite field to teach. Hopefully she was mentally ready.

"What can you tell me about the Dark Arts? Why are they named as such?"
"What?! Already?!" Yamraiha was shook. It was weird, but a rather sinister smile would form on her face. It was time, today, she would experience, or even perform the spell that finished her parents off, right in front of her eyes. Her hair was now entirely covering her face and her head slightly tilted down, looking at the ground. "D... Dark arts... khihihi." Behind her hair, which she flipped to the sides with her disgusting ass looking nails, her face could be seen. It was as if she turned into a completely other person. Besides the trauma, she also was known for being bipolar. She had mood swings like crazy, turning into a psycho crazy woman one minute, and the other she would be respectful and rather girly like. "Dark arts. It is known to be a sinister field of magic. This type of magic was solely based on harming, hexing and putting people out of their pathetic misery. With the Dark arts you can either torture one to such a degree that it will be impossible to continue functioning normally, or simply finish them off completely with spells that injure the mind, or their limbs." It was strange, but Yamraiha seemed more serious than before.
 
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Detective L

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"The Dark Arts, aptly named since they are dark and sinister in nature, allow for some harm to be done, and is split into three groups. Jinxes, Hexes and Curses, from the less bad to the worst and most sinister. Let us begin with the first of the Jinxes."

B rank
​ ​​
Ebublio​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Ebublio​ ​Jinx​ ​(​ ​Ebublio​ ​)​ ​is​ ​a​ ​jinx​ ​that​ ​entraps​ ​the​ ​target​ ​​ ​in​ ​a​ ​very​ ​large​ ​bubble​ ​that absorbs​ ​physical​ ​force,​ ​allowing​ ​it​ ​to​ ​survive​ ​attacks​ ​of​ ​equal​ ​rank​ ​and​ ​lower.​ ​Appearing​ ​as​ ​a brilliant​ ​purple​ ​jet​ ​of​ ​light​ ​accompanied​ ​by​ ​purple​ ​flame​ ​and​ ​smoke,​ ​when​ ​the​ ​spell​ ​lands​ ​a bubble​ ​rapidly​ ​expands​ ​from​ ​the​ ​point​ ​of​ ​contact​ ​to​ ​envelop​ ​the​ ​target.​ ​While​ ​it​ ​is​ ​able​ ​to absorb​ ​physical​ ​force,​ ​it​ ​is​ ​vulnerable​ ​to​ ​energy​ ​based​ ​attacks.​ ​If​ ​the​ ​item​ ​targeted​ ​is​ ​within short​ ​range,​ ​the​ ​user​ ​is​ ​able​ ​to​ ​create​ ​the​ ​bubble​ ​around​ ​said​ ​object​ ​nonverbally​ ​and​ ​without​ ​a wand​.

"Want to stop that attack from a fast Taijutsu user? Ebublio. A jinx that entraps a target in a large bubble and absorbs the physical force of it, allowing it to survive attacks of same rank and lower as well. This is unleashed from the wand in the form of a purple jet of purple flame and smoke, which envelopes its target with ease. In short range, a bubble can be created around something without the need for a wand or verbally speaking it. Think fast!."

I state, as I conjure up a massive fist made from the very Earth which aims to slam into the girl, a physical based hit.
 

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Yamraiha was prepared for whatever was coming next, and she waited patiently until her professor gave her some kind of task. As he spoke, she listened and took out her wand whilst Judal created a massive fist of earth that flew her way. It was a big one, this could end badly if she didn't protect herself from it. So having heard the correct instructions for this bubble to happen, she would pour a great amount of Mahou through her wand, resulting a rather purple​ ​jet​ ​of​ ​light​ ​accompanied​ ​by​ ​purple​ ​flame​ ​and​ ​smoke to emit from her wand after she spoke out the right incantation. "Ebublio!" This resulted the earth fist to get drained from it's physical strength, rendering it useless as it fell on the ground like a big rock having no purpose at all.
 

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"That was some good instincts. Moving on."

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move

"If you see someone moving toward you at high speeds, Locomotor Mortis. Or Leg-Locker Jinx, a hex that binds the legs of the foe together, causing them to freeze up immediately with no warning. This causes the foe to slam into the ground with ease, and possibly break some bones, and ribs, depending on the speed they were traveling. Anyway, it can be overcome with raw power, and the foe can still mold chakra. Pretty damn funny to use though. I see some kids running, let them taste some ground!"
 

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"That was some good instincts. Moving on."

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move

"If you see someone moving toward you at high speeds, Locomotor Mortis. Or Leg-Locker Jinx, a hex that binds the legs of the foe together, causing them to freeze up immediately with no warning. This causes the foe to slam into the ground with ease, and possibly break some bones, and ribs, depending on the speed they were traveling. Anyway, it can be overcome with raw power, and the foe can still mold chakra. Pretty damn funny to use though. I see some kids running, let them taste some ground!"
Yamraiha loved the thought of messing with someones legs, especially while they're running. "Sounds fun!" She seemed excited, so once she received her professor's instructions, she would listen carefully and concentrate on where the kids were located. When she did, she would simultaneously send out a great amount of mahou towards the kids their body, locking their legs together, leaving them with no other option but to fall face flat on the ground. "We don't need our wands for some Jinxes, right?"
 

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"Yes, this one does not release a blast or wave, however, the incantation still needs to be said."

A rank

Flagrante​ ​Hex:​ ​​ ​-​ ​Supplementary/Offensive​ ​
The​ ​Flagrante​ ​Hex​ ​(​ ​Flagrante​ ​)​ ​is​ ​a​ ​Hex​ ​that​ ​causes​ ​objects​ ​to​ ​emit​ ​searing​ ​heat​ ​when touched.​ ​​ ​An​ ​object​ ​bewitched​ ​in​ ​this​ ​way​ ​will​ ​burn​ ​not​ ​only​ ​flesh,​ ​but​ ​material​ ​as​ ​well,​ ​causing second​ ​degree​ ​burns​ ​on​ ​contact​ ​and​ ​melting​ ​through​ ​bones​ ​within​ ​minutes.​ ​Protecting against​ ​this​ ​curse​ ​is​ ​difficult,​ ​as​ ​there​ ​are​ ​no​ ​outward​ ​signs​ ​of​ ​its​ ​use​ ​though​ ​once​ ​it's​ ​effects only​ ​apply​ ​to​ ​things​ ​it​ ​touches.​ ​This​ ​can​ ​be​ ​applied​ ​through​ ​direct​ ​contact​ ​with​ ​an​ ​object, hexing​ ​it​ ​and​ ​then​ ​removing​ ​contact​ ​with​ ​the​ ​object with it's​ ​effects​ ​being​ ​triggered​ ​or​ ​through release​ ​of​ ​a​ ​orange​ ​jet​ ​of​ ​energy.​ ​Year​ ​6​ ​and​ ​up​ ​Kisei​ ​are​ ​able​ ​to​ ​add​ ​the​ effects​ ​of​ ​Flagrante to​ ​other​ ​spells​ ​or​ ​jutsu​ remotely ​at​ ​the​ ​cost​ ​of​ ​a​ ​jutsu​ ​per​ ​turn​ ​and​ ​can​ ​only​ ​be​ ​done​ ​three ​times​ ​per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant).​ ​Can​ ​only​ ​be​ ​used​ ​overall​ ​5​ ​times,​ ​each​ ​with​ ​a​ ​turn​ ​break​ ​in​ ​between.
​ ​

"Now to the more darker stuff, yeah? Flagrante Hex, which causes an object that has been bewitched, to emit a searing heat when touched. This burns through flesh, material as well as cause second degree burns on a victim. However, no signs are shown when this spell is applied, making it difficult to discern, and can be applied to other spells and techniques, however, only techniques that physically travel and can be reacted to. Use it on something, be creative."
 

Jokey

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To be honest, Yamraiha never thought the dark arts could get any worse. The only two spells she knew through reading a couple of books were the killing curse and torturing curse, but she had no idea, nor did she read anything about spells that can alter this much. Heating up elements, objects or even things on the battle field to such a degree that it can burn through bones? She was more than impressed and the grin on her face didn't seem to go away. The more she has learned, the more she connected with her dark side. So, once she completely understood the purpose of the spell, she gave it a try. Without much effort, she would lower to the ground and slam them against it. She had a particular classroom in sight, which she felt like torturing. Once her hands connected with the ground, the entire ground surrounding the classroom along with the classroom itself would turn into sand. The students, muggles or whomever was inside of the building would be burned to death today. With her piercing but yet elegant voice, she would mumble "Flagrante". Whilst doing so, the sand would rapidly heat up and burn everyone from inside of the classroom. Within the classroom, screams could be heard echoing throughout the entire field. Children, women, fathers... they all begged for their lifes to be spared. "Professor, am I the only one that enjoys someone elses agony? Khihi"

Silicon Release: Extract (Shirikon: Ekisu)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
-Only used twice per battle
 
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Detective L

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"Not particularly, I too enjoy the carnage we are able to inflict. Nonetheless, let us move on."

Reductor​ ​​ ​Hex:​ ​​ ​-​ ​Defensive/Offensive​ ​
The​ ​Reductor​ ​Hex​ ​(​ ​Reducto​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​can​ ​be​ ​used​ ​to​ ​blast​ ​solid​ ​objects​ ​into pieces.This​ ​spell​ ​differs​ ​from​ ​Bombardment​ ​as​ ​Bombardment​ ​creates​ ​an​ ​explosion​ ​through force;​ ​Reductor​ ​insteads​ ​heats​ ​the​ ​object​ ​until​ ​expands​ ​through​ ​heat,​ ​reducing​ ​it's​ ​form​ ​into ashes,​ ​rapidly​ ​heating​ ​through​ ​and​ ​melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.

"See a solid object coming towards you, Reducto. A hex that can be used to blast a solid object into smithereens. It heats the object till expands through heat, reducing it to ashes as spontaneous combustion occurs. This can't be used on the opponent's clothing, or something on their person, but anything else is fair game. Try it out."
 

Jokey

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"Not particularly, I too enjoy the carnage we are able to inflict. Nonetheless, let us move on."

Reductor​ ​​ ​Hex:​ ​​ ​-​ ​Defensive/Offensive​ ​
The​ ​Reductor​ ​Hex​ ​(​ ​Reducto​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​can​ ​be​ ​used​ ​to​ ​blast​ ​solid​ ​objects​ ​into pieces.This​ ​spell​ ​differs​ ​from​ ​Bombardment​ ​as​ ​Bombardment​ ​creates​ ​an​ ​explosion​ ​through force;​ ​Reductor​ ​insteads​ ​heats​ ​the​ ​object​ ​until​ ​expands​ ​through​ ​heat,​ ​reducing​ ​it's​ ​form​ ​into ashes,​ ​rapidly​ ​heating​ ​through​ ​and​ ​melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.

"See a solid object coming towards you, Reducto. A hex that can be used to blast a solid object into smithereens. It heats the object till expands through heat, reducing it to ashes as spontaneous combustion occurs. This can't be used on the opponent's clothing, or something on their person, but anything else is fair game. Try it out."
Another handy spell during a battle, let's try it out! Yamraiha once again focused on her mahou and the object she wanted to blast to smithereens. Without much effort, she would do so. First she spoke out the correct incarnation following up by sending her mahou through said object, heating it to such a degree that it would eventually turn into ashes. This happened through mere heating, causing spontaneous combustion. "Reducto!"
 

Detective L

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"Hm, yes. Now, for the more powerful ones. The ones that garnered us the reputation as Dark Wizards."

Sectumsempra​ ​Curse:​ ​​ ​-​ ​Defensive/Offensive​ ​
Sectumsempra​ ​(​ ​Sectumsempra​ ​)​ ​is​ ​a​ ​curse​ ​whose​ ​effect​ ​is​ ​the​ ​equivalent​ ​of​ ​an​ ​"invisible" sword;​ ​it​ ​is​ ​used​ ​to​ ​slash​ ​the​ ​victim​ ​from​ ​a​ ​distance,​ ​causing​ ​rather​ ​deep​ ​wounds.​ ​The​ ​slash follows​ ​the​ ​user's​ ​wand​ ​movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. ​ ​Due​ ​to​ ​the​ ​depths​ ​of​ ​the​ ​cut,​ ​the​ ​victim’s​ ​run​ ​the​ ​risk​ ​of dying​ ​from​ ​blood​ ​loss​ ​if​ ​medic​ ​treatment​ ​is​ ​not​ ​applied​ ​in​ ​time,​ ​if​ ​the​ ​wounds​ ​are​ ​not​ ​instantly fatal.​ ​Though​ ​the​ ​aforementioned​ ​medjutsu​ ​may​ ​heal​ ​the​ ​wounds​ ​and​ ​may​ ​prevent​ ​scars,​ ​any body​ ​parts​ ​that​ ​have​ ​been​ ​severed​ ​by​ ​this​ ​curse​ ​cannot​ ​be​ ​grown​ ​back​ ​(​ ​a​ ​trait​ ​of​ ​dark​ ​magic's permanent​ ​effects​ ​).​ ​This​ ​can​ ​only​ ​be​ ​used​ ​4​ ​times,​ ​each​ ​with​ ​a​ ​two​ ​turn​ ​usage​ ​limit​ ​in between​ ​uses.​ ​This​ ​also​ ​can​ ​only​ ​be​ ​used​ ​up​ ​to​ ​mid​ ​range,​ ​it's​ ​effectiveness​ ​and​ ​lethality raised​ ​through​ ​closeness.​ ​After​ ​using,​ ​the​ ​user​ ​cannot​ ​use​ ​S​ ​rank​ ​Dark​ ​Arts​ ​and​ ​higher​ ​next turn.

"A powerful spell where one unleashes a jet of black energy from your wand, which is able to cause deep cuts, or slashes. The opponent may die of blood loss, and limbs cut off with this, can not be grown back with anything. Slice some areas in two."
 
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